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Fire in the Sky  

Realm:Other
Start Area: Monarch Linn
Start NPC:Morangeart (G - 10)
Type:ENM
Max Party:3
Related Mobs:Razon
Max Level:40
Rating
*****
(Average from 5 ratings)
Items Required:Monarch Beard
Items Granted:Cloud Evoker
Crossbowman's Ring
Ether Ring
Horror Voulge
Thug's Zamburak
Woodsman Ring
This Quest requires Promathia
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

Battle Notes

You must have completed Chains of Promathia Mission 2-5 Ancient Vows before you can receive this ENM. If you have access to Monarch Linn, speak to Morangeart in the Tavnazian Safehold. He will give you a key item: Monarch Beard. Make your way to Monarch Linn.

You will have a choice between four different ENMs and can only complete one battle every 5 Earth days.

Should you choose "Fire in the Sky", you will be capped at level 40 and fight a Cluster mob named Razon. You have 15 minutes to defeat him. Three people are allowed into the battlefield.

Strategies

A Red Mage using Chainspell and Fire II can solo this ENM.

This page last modified 2008-04-05 23:59:45.
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# Jun 09 2009 at 5:58 AM Rating: Decent
42 posts
Can this be soloed by a Warrior/thief using sleep bolts?
RDM Solo
# Aug 04 2008 at 12:43 PM Rating: Good
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People still think fire damage is a bad thing on bomb mobs? lol...

Anyway you can't win this with chainspell fire 2 because RDM doesn't get fire 2 until level 50, so water 2 is the way to go. If it 2-hour self-destructs on the first water 2 though, you need to switch to stone 2 or it will blow up on every water 2.

He always picks one element at the beginning of the fight, and that element will cause him to 2-hour self-destruct. If you avoid that element, then self-destruct will only be triggered by time and/or HP%, making the fight pretty easy.
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soloing red
# Mar 26 2008 at 10:21 AM Rating: Default
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54 posts
i just got my scale and im ready to go,but chainspell fire on a bomb mob lol um no.
i see chainspelling rdm,but all i hear are smn stories.arnt there any reds that solo?or did all that refresh monkey buisness teach you to just stand there and look pretty?the woodsmans only 120k now,ether ring mayb 40k,idc solo rdm with chainspell in hand :p
Solo as a SMN - Tips please
# Aug 12 2007 at 8:21 PM Rating: Decent
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169 posts
I've heard that this can be soloed by a SMN using Ifrit. I myself tried this today after helping some friends with Riverne A01, and lost. My SMN soloing skills are kinda rusty, but oh well. Didn't cost me anything to try. I would like to try this again sometime and was wondering if anybody could give me some advice.

I've heard the strategy is simply to treat it like a Trial-Size fight. Get out Ifrit, Astral Flow, Inferno, Hi-ether+Yag Drink, repeat.

Thank you.
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Solo as a SMN - Tips please
# Aug 22 2007 at 2:34 PM Rating: Decent
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im no smn, so i wouldn't know but...
when i solo it on rdm, i use water II instead of fire, because it deals more dmg
probably because water II is my strongest spell at that lvl, or hes weak to water, i know not but i saw a vid of 3 SMNs trioing him, and they each used leviathan

if that helps at all
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Better Items?
# Apr 02 2007 at 11:10 AM Rating: Decent
11 posts
I did this without fail (2x SMN with Astral Flow), problem is the ****** drops.

Does drop improve if more clusters survives aka killing it prior the 2nd self-destruct?

Drops:
1. Cloud Evoker, Crossbowman's Ring
2. Thug Zamburak
3. Crossbowman's Ring
4. Crossbowman's Ring
The Avatar of Dreams?
# Jan 02 2007 at 2:26 AM Rating: Decent
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179 posts
I just recently got Diabolos and I know that Ruinous Omen is random on how much % it drains from the enemy but I wonder how this would affect the bombs behavior. What if by chance he took half of the bombs HP then after that you follow up with Inferno.

Edited, Jan 2nd 2007 5:25am by Konsento
Solo/Duo
# Aug 13 2006 at 1:21 AM Rating: Decent
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I think SE in their wisdom has changed this BC fight.... IE NERF stamp

I used to solo this as RDM/BLM but it was always iffy so I brought along a SAM friend for fun. our last two attempts since the update have failed, so for kicks we brought another RDM/BLM. All of us two houred, the SAM Skill chained Distortion and we nuked Water II like mad. Bomb went from standing still to blowing up three times and pushing us out of the arena in about 6 seconds.

I suspect that the bomb is triggered by taking massive damage in a short time. Our next attempt we will all two hour, except the SAM will SC first then we will MB on distortion. Hopefully that will work.

Kudos to SE. Making Santa Hats and Fireworkers an excellent use of the programmers' time instead of actually examining the real-game functionality of jobs such as DRG, RNG, and BST and waking up to why they aren't getting invites anymore. Glad to see my 12.95 a month is going to good use. :P
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magic resis?
# Jul 27 2006 at 12:05 PM Rating: Decent
19 posts
I've yet to attempt this ENM, but a question to those that have. Since the magic resistance update thats just been put in, has anyone noticed any differences if say you were a smn soloing this with Ifrit?
magic resis?
# Aug 06 2006 at 11:50 PM Rating: Decent
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249 posts
i havent seen it chanspell soloed it twice since update as RDM/BLM
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# Jul 19 2006 at 7:34 PM Rating: Decent
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Ok I've duo'd this ENM doooozzens of times.

Here's the thing

When you start the battle Razorn gets a Random Element. If this element is casted on it, it will self destruct. With there only being 6 elements (Fire, Earth, Wind, Water, Ice, Lightning) there is only a 1/6 chance of it going boom. (No, Dark and Light will never make it go boom.)

Also by chance, 1/6 also I believe, the Self-Destructs can do damage. I never seems to do much damage to me, so i don't know what this "loads of damage is" lol.

But all in all, It's an Easy NM. Me(SMN) and WHM friend recently brought along a NIN that helped us kill Fire Drakes.

But in 6 runs we've gotten:
1 - Thugs Zamburak
2 - Crossbowmans Ring
3 - Ether Ring
4 - Woodsman Ring
5 - Woodsman Ring
6 - Woodsman Ring

As for people wanting a strategy, it's simple.

SMN Goes in, Summon Ifrit after WHM buffs up, then runs to NM and Astral Flow. (Doesn't matter how long Ifrit is out since you will waste all MP soon anyways)

Then you use your Yagudo Drink, and Inferno the bish. Also at the same time, the WHM should be casting Banishga II.

Use a Hi-Ether and run to other side of Arena and wait for ifrit do die. Resummon, don't sic, WHM starts casting Banishga II again while you Inferno.

That should of killed it, i've only ever needed to 2hr twice, and if not, WHM can cast a quick Banish II or Banishga.

Hope I helped, gluck
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ENM
# Jul 05 2006 at 5:39 PM Rating: Decent
14 posts
OK, I've heard rumors about this ENM, and they seem to line up with my experience. However, I haven't completely confirmed this info, so take this as you will.


Razon will Self Destruct 3 times (if he does not die first). If the third one goes off, you lose the ENM, because you are blasted out of the arena.

The first 2 self destructs can either do 0 damage or a very high amount of damage. The theory I've heard is that an element is chosen at random for the fight (I don't know if it's determined by day, moon phase, etc), and if you cast this element on him, he will explode for damage.

So if Ifrit is used, there is a 1 in 6 chance that fire is the chosen element, and therefore Razon will explode for damage.

If a RDM BLM combo goes, and the RDM Chainspells Water II and the BLM casts Fire II, there is a 2 in 6 (1 in 3) chance that the element chose is fire or water, and therefrore Razon will explode for damage.


So I have found that it is best to pick an element and stick with it, then hope it's not the one that makes him do damage. Hope this helps. ^^
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Additional damage on top of infernos.
# Jul 02 2006 at 11:52 AM Rating: Decent
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Okay, so I just tried this for the first time with 2 smn/whms.

Having read the accounts of 1 smn being able to solo on firesday but not on another day (as a non-firesday run will leave it with just a tad bit of hp left after the final astral flow) I figured 2 summoners would be able to duo it easy (four astral flows for the win).

Our approach walking in was to stagger the astral flows 20 seconds or so apart so that there would always be one avatar with the most hate -- allowing for safer resummoning etc and keeping both from dying at the same time.

What we didn't know -- or what happened-- is that the cluster would immediately use a self-destruct after each and every bloodpact-- so since the third one didn't finish him off, he was able to use the third self-destruct and wipe us out of the enm.

So we're left trying to figure out how to do about 1-3% more damage to him. Inferno was doing about 657, melee hits from ifrit were hitting for about 3-4 dmg per hit (critical occasionally for 17). 657*3 = 1971, so the mob seems to have a little over 2000 hit points I'd say. We don't have to add very much damage to him, just a bit in order to do this on a non-firesday.

So we had a couple ideas.

  • Idea One:
    ...would be letting ifrit melee a bit before starting the astral flows to work down a bit more of his hitpoints, but he's not melee'ing for much and I've read that the explosions are time based as well as being tied to a "certain amount of his hitpoints being removed".

  • Idea One-b:
    And just on the safe side, for the few seconds in between flows and ethers etc, the nin sub can possible use Katon ichi (fire damage ninjutsu) for a bit more damage as long as we revert to hyoton before inferno again.

  • Idea Two:
    Having one summoner sub ninja for hyoton to lower his resistance to fire right before an inferno. with a 20 ninja sub, the effect probably won't last long, but it can be timed well if the ninja sub uses it right at the same time as the other summoner uses inferno (the ichi version takes 4 seconds to cast i believe, and the blood pact takes seven seconds or so to go off) ...

  • Idea Three:
    The whm sub can also possibly use Dia at the start and a banish 1 somewhere along the line. We've read other folks claiming that a whm/blm can do some healthy damage with a banish / banishga with capped divine and mind, but again-- we are relying upon the skills of our subjobs and the stats aren't going to be that high.

  • Idea Four:
    ...would be to have one summoner hold off on the astral flows and try to use a plain old fire 2 right off the bat. Hopefully it wouldn't be enough damage to honk him off enough to trigger one of the early explosions, but would lower him enough that the final inferno could finish him.

  • Idea Five:
    Try to time astral flows together to "share" an explosion. Slightly less safe as it would probably cause hate to switch back and forth between avatars and both to die at once (unless one summoner immediately released and resummoned to keep primary hate on one-- which would hopefully give the newer avatar time to regain enough hate while avatar #1 tanked and died off for the new avatar to regain hate from it's pitiful 3 damage hits to keep razon from coming for the summoners.)


  • Any thoughts? Does anyone know if fire 2 from ifrit would cause an explosion?
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    Changed?
    # Mar 29 2006 at 3:38 AM Rating: Default
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    I've done this ENM numerous times, but in the past week i have been unable to do this ENM due to the fact that he will Self destruct almost instantly, than on the 3rd one he'll blow us outta the arena.. its me and my smn friend duoing w/ Ifrits...

    has this NM changed at all?
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    RE: Changed?
    # Apr 06 2006 at 10:52 AM Rating: Good
    Sage
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    This happened to us on our last run also. I think some of the ENM's got busted in one of the latest patches. We walked in, engaged, it self-destructed killing TWO of the clusters before I even got a spell off , then 5 seconds later it did the massive one that kicked us out of the arena. I think this ENM is broken along with some others.

    I do the solo ENM in Mine Shaft as BST, and the past two weeks (have done 3 runs in that time) the puppet has never summoned a pet making it stupidly easy. The first time I just figured it was a glitch, but 3 times in a row? Something is not right, not that I'm complaining about that one too much since it's an easy free 2k exp, but I'd like to see Fire in the Sky fixed.

    BTW, WHM's own on this. A PLD and I practically duoed it (3rd member was SMN and forgot key item). If I had brought a Yag Drink we would have won easily, but we whiped with it having 1% life left and I ran out of MP. I highly recommend having capped Divine skill, as much MND gear as possible, and eating a Goblin Mushpot (+10 MND). I end up having about +30 MND and my Banish spells destroy this thing. Banishga II practically outdamages (600+ damage) Ifrit's Inferno just by itself. PLD + WHM x2 can just rape this thing if they ever fix the stupid glitch that is currently happening with it blowing up right away. PLD invincibles to keep hate, then just spam Banish spells til it's dead.

    Edited, Thu Apr 6 10:54:01 2006
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    RE: Changed?
    # Apr 07 2006 at 12:46 PM Rating: Decent
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    I have experienced the same thing, as you can see below, but my BLM friend and I duoed it again without a problem. We never took damage and he only destructed twice.

    We have a few current theories. Our first one is that the BLM opened with Fire II, and it went nuts from there. Every other time I have opened with Water II. So the next time he doesnt cast any fire spells and, behold, it didnt go psycho. Does that mean Fire spells cause it to go nuts? No. But it could be worth further testing.

    Another theory I have is if you open with too much damage, he goes into psycho mode. I'm curious to see if people who experience this had started out with a very high damage spell/ability.

    And of course, my third theory is that it is just random. I do not believe this is "broken" because We were able to win after we were totally destroyed. It is unlike SE to make such an easy ENM, so I think this is countered by a random chance of a garunteed loss.
    Oddity
    # Mar 24 2006 at 12:17 AM Rating: Decent
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    I have done this ENM three times now. The first two attempts went beautifully. First was RDM BLM duo. I Chainspell Water II for about 240 damage each and he used Fire II for around 400 damage. It died quickly and literally dealt us 0 damage. Note: There was no Ifrit involved!

    Attempt two was very similar only it was a RDM RDM duo. Both of us Chain nuked with Water II. Again, it dealt us 0 damage.

    Attempt three was another RDM BlM duo. We do the exact same strategy, only this time self destruct did damage... A LOT of damage. The first one was for around 400 damage, then immedietly after he did it again for another 400 damage, then immedietly after he did it again for 2500 damage.

    I am not exaggerating, there was no delay between self destructs. I only got off about 4 Water IIs with chainspell active, thats about 10 seconds.

    So my question is, can this guy be randomly "pre programed" to win? The difference between this run and my first two was Light and Day. There is NO way that was the same mob.

    Oddity
    # Mar 22 2007 at 9:24 PM Rating: Good
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    There is an element that will cause it to instantly self destruct. Looks like yours was water :)
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    Don't solo this other than firesday
    # Feb 23 2006 at 7:03 PM Rating: Decent
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    I attempted to solo razon as 40 smn on windsday, I dealt him with 3 Infernos for 650-675. However, the NM survived all three hits with almost no hp left (and nearly impossible to kill afterwards), and it may self-destruct right after the 3rd Inferno.

    My advice
    -Use shield for protection if using one knife or wand. Don't get too close to self-destruct. Your moogle won't protect you.
    -Use any magic you have available whether you have subbed whm, nin, rdm, or blm (Use whatever you got. You came all the way to fight the boss)
    -Fight on fireday
    -Pray that he won't use third self-destruct. If you act quick enough, you will have enough time to hit 3 Infernos before the final one.

    Note: I made two attempts. The first came the final destruct after 3rd Inferno. I screwed the second run but I came alot closer than the first attempt. I wouldnt recommend meleeing because that will only speed up Razor's tp.

    Edited, Thu Feb 23 19:16:44 2006
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    0 dmg??
    # Feb 17 2006 at 6:28 AM Rating: Decent
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    I just tried this a little while ago and unfortunately it was on Firesday and during 0% New Moon. Was pretty late so we just went ahead anyway, namely since reading about people saying it does 0 dmg on the first 2 self destructs. I'm not sure if people are either lying or if it was because of the day, but the first 2 DID do damage. And quite a **** high amount too. 578dmg from the first self-destruct, and 609 from the second. We were pretty much dead after that. The WHM avoided the first self-destruct, so survived the second and ran back to the warp. Guess doesn't like to die, even if no exp loss. Anyway, anyone know exactly what's going on with the ENM? Is it because it was Firesday? Or because it was New Moon? A combination of the 2? Or because people are lying about the 0 damage self-destructs?

    Oh and we went in as NIN/WAR, NIN/BLM (me), and WHM/BLM. Was pretty amazed at how much damage the cluster was taking from my Ni spells. T > low IT mobs take 100-120 normally (in 40 capped areas), the cluster was taking 200-220 dmg from each Ni spell. WHM's Banish II did about 250dmg, and his divine magic skills are very low. All the regular melee hits we landed though only did like 6-10.

    Edited, Fri Feb 17 06:38:42 2006
    RE: 0 dmg??
    # Feb 22 2006 at 4:02 PM Rating: Decent
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    The 0 dmg is refered by people using ifrit to solo it. He apparently will absorb fire damage, so self-destruct won't hurt ifrit. Just make sure you're out of range.

    As described below you'd treat this ENM just like you would the lvl 20 avatar fights.

    Astral flow, sic ifrit on the NM. Run as far as you can before you're out of range of using Inferno. Use it, have ifrit die, rinse repeat. (Note i haven't done this battle, but I have done the lvl 20 avatar fights.)
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    Walkthrough - How to activate and reach the battle
    # Feb 06 2006 at 8:03 PM Rating: Excellent
    35 posts
    NOTE: **** You must have reached Chains of Promathia mission 2-5 or above to have access to Monarch Linn. ****

    Walkthrough on how to activate and reach the battle.

    1. Talk to Morangeart in the Tavnazian Safehold (G-10 on the main floor).

    2. If you have sufficient access rights, Morangeart will give you the key item "Monarch Beard".

    3. Travel through either 'Riverne - Site #A01' or 'Riverne - Site #B01' normally to Monarch Linn. If you have access to 'Riverne - Site #B01' it can be easier to go through this way as only one Giant Scale is required to get through to the Battlefield via this route.

    4. Once at Monarch Linn, you will be able to choose one of the ENM battles at the battlefield. This is the same location as the CoP mission battle. Note that you can complete both an ENM and the mission battle while at Monarch Linn, if you wish.

    Battle Name: Fire in the Sky
    Area: Monarch Linn (Riverne)
    Restriction: Lv40 / 15min / 3ppl
    Exp: 2500

    *Note that there are four ENMs in this battlefield; you can enter a specific battlefield for ENMs once every 5 Earth days, so is it possible to complete only one of the four ENMs in Monarch Linn once every 5 days.

    Edited, Mon Feb 6 19:09:57 2006
    How to pop
    # Feb 02 2006 at 4:59 PM Rating: Decent
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    How do you pop this ENM? what do you have to bring to monarch linn?
    SMN solo the firedrakes
    # Jan 17 2006 at 4:02 AM Rating: Decent
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    Can a SMN solo the firedrakes for the scales? If so what strat could they use?
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    RE: SMN solo the firedrakes
    # Jan 26 2006 at 10:24 PM Rating: Good
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    Doubtebly. They can be duo'd if you do it right or trio'd easier, as long as there's always one avatar out with hate.

    The problem with soloing these as SMN is that they run at the speed of Flee (as mentioned) and once your avatar is gone you don't have much time to resummmon before it starts hacking away at you, possibliy 100HP at a time.
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    white mages rule
    # Jan 12 2006 at 1:55 AM Rating: Good
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    just a heads up. if you don't have a summoner to do this battle. Go in with a tank, Paladin prefered, but any melee with a war sub will do fine. and two white mages with capped divine skill skill for level 40(123 skill). a red mage or black mage sub is recomened for magic attack up.

    strategy is simple. have the tank unload with everything possable to keep hate plastered on them for the next 30 seconds.

    the white mages just unload with every banish nuke they have. this mobs is very weak to banish spells. Banishga II will do around 500 damage to this mob. I had a regular banish spell do 93 damage to this mob as well. in short, two white mages should be able to kill this mob in 30-45 seconds. unless you have very bad luck this should be kill the mobs before the third explosion.
    Grrrrrr
    # Oct 27 2005 at 5:20 PM Rating: Decent
    bah! im so ****** i came so close to soloing this. i got it down to 1%... /fume. anywho i was only lvl 39 smn and did this on windsday so it can easily be soloed by a lvl 40 smn on firesday.

    btw Razon's first 2 self-destructs do 0 dmg. These are just warnings. The after the third self-destruct you lose. I found this out myself.
    "The blast wave from Razon's Self-Destruct knocks you out of the battlefield!"
    "The Razon uses Self-Destruct."
    "Kimahriman takes 2008 points of damage."
    "Kimahriman was defeated by the Razon."

    Edited, Thu Oct 27 18:44:28 2005
    RE: Grrrrrr
    # Dec 07 2005 at 5:21 PM Rating: Decent
    Man I love this ENM. Finally got down how to solo and am 3/4 on win now (including the one above). Gotten a Thug's Zamburat, Horror Volgue, and most recently an Ether Ring ^^. It's nice that you can also farm scales solo as nin/whm.

    GL to any other SMNs out there who try and solo this.
    RE: Grrrrrr
    # Dec 16 2005 at 11:29 AM Rating: Decent
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    What is your strategy? Is it basically using Ifrit like the MiniBattles? I'd love to try this out with my SMN.
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    can stil be done
    # Oct 22 2005 at 8:37 PM Rating: Decent
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    tried my hand at this.. on firesday i soloed razon.. 3x astral flow took him to about 10hp.. then i used banish (only got crossbowman ring) basically.. do everything u wud do in a lvl 20 avatar fight.. by the 3rd astral flow razon used 2 self destructs... dealt 0 to ifrit every time ^.^

    good luck 2 every1 else ^^
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    # Oct 05 2005 at 12:10 PM Rating: Decent
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    NVM I found my answer. LoL

    Edited, Wed Oct 5 13:19:43 2005
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    Piece of Cake
    # Oct 02 2005 at 7:20 PM Rating: Decent
    Easiest fight i have ever done. Great strategy Nodrath. Nin is awsome tank for this.
    Setup was 38smn/whm(me), 40nin/war, 40blm/rdm
    I dont think the blm had to cure even once.
    On iceday with barfira up its self-destruct did 0 dmg to me. blm finished it off with a 386 dmg fire II so this thing is uber weak to fire. He does hit mages hard though. He hit me twice for 100 dmg. Dropped ether ring so we went away pretty happy cuz its the first time we did it ^^.
    Stun it
    # Sep 27 2005 at 10:46 AM Rating: Decent
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    Can't you just bring a DRK along to stun it?
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    how
    # Sep 07 2005 at 3:31 AM Rating: Decent
    9 posts
    how do u spawn these or start the battle
    #neocritter, Posted: Aug 21 2005 at 12:44 PM, Rating: Sub-Default, (Expand Post) hey looking for people who are interested in doing bcnm enms garrison if interested send tell to bimz on the fenrir server
    "Fire in the Sky?"
    # Aug 20 2005 at 9:07 AM Rating: Decent
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    90 posts
    I have a huge hunch this is not gonna work at all, but I may know how to survive the third explosion, and it has to do with the title.

    The Rebirth Flame.

    I highly, highly doubt the success of it, but if the hint matches this (it's a feather from a phoenix, maching fire and sky{), this item might not only give you reraise, but allow you to stay in the battle. Just noting that this will probably not work all all, however, but anyone with spare time to climb Parradamo Torr could try this out. XD
    This bomb is a pansy
    # Aug 17 2005 at 2:19 PM Rating: Decent
    3 posts
    Okay, Now 3 for 4 on this fight. Has become a sort of passtime for my LS's mini-core group. We usually get together and farm scales just before the fight to make sure our timing is down. The Firedrakes are *usually* more challenging than Razon.

    Our Setup:
    Drg/War (for farming scales, and I love to play Drg) Any Melee with voke should work just fine
    Smn/Whm (healing while farming/astral flow Razon)
    Blm/Rdm (nuking/healing)

    Here is how we do it. Once everybody has their Monarch Beard key item, we farm up our scales. Make your way to Monarch Linn and check your macros. Once everyone is set, enter the portal and Buff up. Mithkabobs/persikos au'lait for melee and standard juices/ethers/pies for mages. Smn casts aerial armor and rests mp. Once full, Smn pops a juice and summons Ifrit and waits for recast to be up. Once up, Ifrit assaults Razon while Blm and melee wait by the zone. Once hate is solidified on Ifrit, Smn astral flow/Inferno and gets back to the zone. After initial self destruct and Ifrit dies, melee runs to center and vokes the bomb but does not attack. You are a punching bag at this point (Nin would be great for this). After Ifrit is back in action and has hate, run back to the zone. After the second self destruct, melee runs back in and Vokes again and starts wailing on the remaing bomb. Blm can start nuking/curing at this point, but be careful not to take hate. Final Astral Flow, and it's all over for poor 'lil Razon. Open your crate and collect your reward.

    I know 2 smns would destroy this bomb, but for those of us without the luxury of a static ENM with 2 smn's this technique works great, and is much more fun i think.

    Some notes and pointers:
    * Blm - Don't start nuking until AFTER the second Self destruct. You don't want to take hate and accidentally mess up Inferno. You are main healer for first part. (I know, I speak blasphemy, but bear with me, OK)
    * Melee - Bring Hi-potion or X-Potion. Only needed them once after a particularly nasty Critical but better safe than sorry.
    * Smn - bring a stock of Juices and Ethers, you know what you need to do.
    * Use Garnet rings (or Courage rings if you dont have Garnets) and keep Barfira on.
    *Fight on firesday if possible. Harder than it sounds, just don't fight on watersday and you'll be fine. If it is watersday when you start, just farm more scales until the day changes. You can carry more than one and it will save you some time on your next run.

    Only failed this ENM once until we got our strategy down, and that was more bad luck than anything else. I went in early and voked/attacked and Blm nuked the **** out of it, trying to take it down hard. First self destruct did and obscene amount of damage (first time ever in our experience) wiped me and Blm out. Smn wasnt ready when we started and missed first Inferno because of our our (my) impatience. All said, she still almost got a solo victory, unprepared as she was.

    Here's what we got for our efforts:
    #1 - Crossbowman's ring (sold and split 3 ways, couple thousand)
    #2 - Horror Voulge (again split 3 ways, almost 20k each)
    #3 - Death
    #4 - got Woodsman's Ring and Ether Ring. Could almost hear the angels singing when that crate was opened.

    Hope this post helps any of you out for one of these fine items. Maybe, just maybe, somebody wont have to shell out 600k for an ether ring or 900k for a woodsmans.

    Good luck and happy hunting!
    A thought
    # Aug 08 2005 at 1:03 PM Rating: Decent
    **
    701 posts
    One of my ENM trio for this mission has been on holiday for 2 weeks, so it has given me some time to think about this nasty.

    Mostly, the last self-destruct (heron referred to as Final Destruct) seems to be the only real problem to this fight. I am beginning to wonder, is there a chance Final Destruct happens on a timer?

    Anybody that has cleared the ENM and is reading this, do you know your clear time? My suspicion is that most people (not doing the 3 SMN super approach) aren't killing the mob fast enough, taking too defensive a strategy.

    Also, since I havn't played this fight since the update, does anybody know of what changes (if any) have taken place and how they affect the outcome of the fight?

    Answers on a postcard, please.
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    3 SMN?
    # Aug 05 2005 at 2:22 PM Rating: Decent
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    So.. apparently since this ENM has been changed, I have a question. How do you think 3 SMN would do in here? If the initial 3 infernos would kill the mob, you're not likely to have a final self-destruct. On the other hand, I can see problems arising if the mob isn't dead after the first wave.
    ____________________________
    Shiinpu is a tarutaru from Phoenix!
    he has a RDM at 75 but is currently on hiatus.
    Final Self-Destruct
    # Jul 25 2005 at 5:37 PM Rating: Decent
    3 posts
    This ENM is getting annoying.

    I(WHM) went with two other friends(NIN and BLM) the other day AFTER the update and it seems that it has been changed. I heal up the tank till the 2nd self-destruct and then run out of range of the 3rd SD so that we could win, and I did avoided getting hit by the 3rd SD. The NIN and the BLM got hit for some 2700 dmg as usual.

    However, now I get a message "the razon's self-destruct kicked you out of the arena" and we were all ported back to the entrance.

    So I suppose you have to actually defeat the NM before its final SD now?
    Melee vs ranged
    # Jul 20 2005 at 4:05 PM Rating: Good
    **
    727 posts
    Is there a chance that its magic and/or ranged attacks that encourage this monster to explode?

    Perhaps an attempt to discourage all the recent "Lets just take 3 SMN in and 2 hour the poor thing" strats...


    Any melee heavy groups manage to make it through without facing the SDs?
    ?
    # Jul 09 2005 at 3:02 AM Rating: Excellent
    Scholar
    17 posts
    Is there a way to avoid the final self destruct?
    RE: ?
    # Jul 12 2005 at 2:52 PM Rating: Decent
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    701 posts
    Yes, it's possible to not get hit by it (since the fight has been cleared more than once by myself and people I know), however I really don't know if there's a set way to "avoid" it.

    Sometimes it blows up just as you're wearing it down, other times it doesn't do a thing. I really wish there was some logic to it, but at the moment, I can't see anything that indicates a pattern.
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    SORRY
    # Jun 28 2005 at 11:34 PM Rating: Decent
    **
    840 posts
    DAM PC LOL sry, when i hit enter it would cancle the page and i would hae to refresh my bad LOL
    ____________________________
    Gregorious on Garuda Server
    [Dark Knight] Lv.75 (3/6/06)
    [Bard] Lv. 75 (12/16/06)
    HNMLS: SapereAude
    Relic Scythe Obtained: 12/8/05
    Memento Scythe Obtained: 5/27/06
    Stage 2 Fee: 1.486/1,600 O. Peices
    Stage 3 Fee: 269 / 6,200 Bynes - Atst. of Vigor/Necrospsyche: O
    My DRK - http://ffxi.allakhazam.com/profile.xml?142250
    battle plan
    # Jun 28 2005 at 11:31 PM Rating: Good
    **
    840 posts
    i made this post on the DRK forum but no one answered -_- so here it is
    Hello fellow Dark Knights!
    I have been wanting to obtain 2 Woodsmen Rings, but i am not paying 1 mil each for them! so ive done my research and looked into this ENM and have discussed this battle with my LS member, but we cant seem to agree on a stradegy that i have soo here it is...
    (this is a cluster bomb ENM and ?will? explode 3 times)

    Materials

    X-Potions (3+ for each person??)

    Hi-Ethers

    Rereise Scroll (CP Item)

    Warp Scroll (CP Item)

    Jobs

    DRK, SMN, SMN

    Battle Plan

    Buss the F*ck up!

    Use Reraise Scroll

    DRK Casts Stun / Provokes

    SMNs use Ifirts 2 HR

    Use X-Potions when HP is down!

    Use Hi-Ethers if MP is low!

    DRK keeps casting Stun

    Then defeat the mob after the first 2 explosions or die
    when you die after the last explosion you win b/c of reraise

    Collect Treasure!

    Bsically in simple words DRK spams Stun while SMN's Nuke it with Ifirits 2 HR all whiile using X Potions to stay alive through the first 2 explosions (if they explode)

    I heard that Stun prevents/delays it from Exploding giving you enough time to kick the living sh*t outta it with LA+Zerk+soul Eater + Blood and SMNs 2 hours(maybe not LA and Zerk lol) so that the bomb will not beable to explode and dmg ur PT! ^^;


    Like most DRKs i am not uber rich and dont want to lvl up a SMN for this fight b/c it will cost to much Gil, nor do i have the time. Hopefully my LS members will let me get the first two woodsmen rings :)

    oh yeha if you die you do not lose any EXP :)

    Does this battle plan sound good?
    ____________________________
    Gregorious on Garuda Server
    [Dark Knight] Lv.75 (3/6/06)
    [Bard] Lv. 75 (12/16/06)
    HNMLS: SapereAude
    Relic Scythe Obtained: 12/8/05
    Memento Scythe Obtained: 5/27/06
    Stage 2 Fee: 1.486/1,600 O. Peices
    Stage 3 Fee: 269 / 6,200 Bynes - Atst. of Vigor/Necrospsyche: O
    My DRK - http://ffxi.allakhazam.com/profile.xml?142250
    Is this a good ballte plan?
    # Jun 28 2005 at 11:31 PM Rating: Default
    **
    840 posts
    i made this post on the DRK forum but no one answered -_- so here it is
    Hello fellow Dark Knights!
    I have been wanting to obtain 2 Woodsmen Rings, but i am not paying 1 mil each for them! so ive done my research and looked into this ENM and have discussed this battle with my LS member, but we cant seem to agree on a stradegy that i have soo here it is...
    (this is a cluster bomb ENM and ?will? explode 3 times)

    Materials

    X-Potions (3+ for each person??)

    Hi-Ethers

    Rereise Scroll (CP Item)

    Warp Scroll (CP Item)

    Jobs

    DRK, SMN, SMN

    Battle Plan

    Buss the F*ck up!

    Use Reraise Scroll

    DRK Casts Stun / Provokes

    SMNs use Ifirts 2 HR

    Use X-Potions when HP is down!

    Use Hi-Ethers if MP is low!

    DRK keeps casting Stun

    Then defeat the mob after the first 2 explosions or die
    when you die after the last explosion you win b/c of reraise

    Collect Treasure!

    Bsically in simple words DRK spams Stun while SMN's Nuke it with Ifirits 2 HR all whiile using X Potions to stay alive through the first 2 explosions (if they explode)

    I heard that Stun prevents/delays it from Exploding giving you enough time to kick the living sh*t outta it with LA+Zerk+soul Eater + Blood and SMNs 2 hours(maybe not LA and Zerk lol) so that the bomb will not beable to explode and dmg ur PT! ^^;


    Like most DRKs i am not uber rich and dont want to lvl up a SMN for this fight b/c it will cost to much Gil, nor do i have the time. Hopefully my LS members will let me get the first two woodsmen rings :)

    oh yeha if you die you do not lose any EXP :)

    Does this battle plan sound good?

    ____________________________
    Gregorious on Garuda Server
    [Dark Knight] Lv.75 (3/6/06)
    [Bard] Lv. 75 (12/16/06)
    HNMLS: SapereAude
    Relic Scythe Obtained: 12/8/05
    Memento Scythe Obtained: 5/27/06
    Stage 2 Fee: 1.486/1,600 O. Peices
    Stage 3 Fee: 269 / 6,200 Bynes - Atst. of Vigor/Necrospsyche: O
    My DRK - http://ffxi.allakhazam.com/profile.xml?142250
    Is this a good ballte plan?
    # Jun 28 2005 at 11:30 PM Rating: Decent
    **
    840 posts
    i made this post on the DRK forum but no one answered -_- so here it is
    Hello fellow Dark Knights!
    I have been wanting to obtain 2 Woodsmen Rings, but i am not paying 1 mil each for them! so ive done my research and looked into this ENM and have discussed this battle with my LS member, but we cant seem to agree on a stradegy that i have soo here it is...
    (this is a cluster bomb ENM and ?will? explode 3 times)

    Materials

    X-Potions (3+ for each person??)

    Hi-Ethers

    Rereise Scroll (CP Item)

    Warp Scroll (CP Item)

    Jobs

    DRK, SMN, SMN

    Battle Plan

    Buss the F*ck up!

    Use Reraise Scroll

    DRK Casts Stun / Provokes

    SMNs use Ifirts 2 HR

    Use X-Potions when HP is down!

    Use Hi-Ethers if MP is low!

    DRK keeps casting Stun

    Then defeat the mob after the first 2 explosions or die
    when you die after the last explosion you win b/c of reraise

    Collect Treasure!

    Bsically in simple words DRK spams Stun while SMN's Nuke it with Ifirits 2 HR all whiile using X Potions to stay alive through the first 2 explosions (if they explode)

    I heard that Stun prevents/delays it from Exploding giving you enough time to kick the living sh*t outta it with LA+Zerk+soul Eater + Blood and SMNs 2 hours(maybe not LA and Zerk lol) so that the bomb will not beable to explode and dmg ur PT! ^^;


    Like most DRKs i am not uber rich and dont want to lvl up a SMN for this fight b/c it will cost to much Gil, nor do i have the time. Hopefully my LS members will let me get the first two woodsmen rings :)

    oh yeha if you die you do not lose any EXP :)

    Does this battle plan sound good?

    ____________________________
    Gregorious on Garuda Server
    [Dark Knight] Lv.75 (3/6/06)
    [Bard] Lv. 75 (12/16/06)
    HNMLS: SapereAude
    Relic Scythe Obtained: 12/8/05
    Memento Scythe Obtained: 5/27/06
    Stage 2 Fee: 1.486/1,600 O. Peices
    Stage 3 Fee: 269 / 6,200 Bynes - Atst. of Vigor/Necrospsyche: O
    My DRK - http://ffxi.allakhazam.com/profile.xml?142250
    RE: Is this a good ballte plan?
    # Feb 27 2006 at 9:12 AM Rating: Good
    I know this was suggested a very long time ago however can anyone confirm that you can win this way? I've heard from a couple people in my LS that if the 3rd explosion goes off, you don't get anything, even if you RR yourself.
    ____________________________
    [ffxisig]98252[/ffxisig]

    Alchemy (60) : Bonecraft(56) : GoldSmithing (33) : BlackSmithing (23)
    Leathercraft (61) : Cooking (35) : Clothcraft (42) : Fishing (36)
    The BST Anthologies

    I don't like giving inaccurate information so please tell me when and where I do so that I may learn myself.
    More Info
    # Jun 17 2005 at 1:41 AM Rating: Default
    44 posts
    FIREDRAKES SUCK, i think you guys should know that if you've tried this ... we managed to make 6 kills and 2 scales, FINALLY! WAR/NIN RDM/BLM and i am a SMN/WHM but changed to 36WHM/18BLM for reraise and raising them ... it turned out ok .. but plan on avg fight about 30 mins with finding a T Drake .. and MP healing and buffs .. WAR is ok for this if ELE Slow and ELE Blind stick ~~ Paralyze and Bio 2 help
    GL!

    Edited, Fri Jun 17 02:59:19 2005
    ____________________________
    http://ffxi.allakhazam.com/profile.xml?16662

    I am advanced beyond my years
    RE: More Info
    # Jun 21 2005 at 9:53 AM Rating: Decent
    **
    701 posts
    Aw, ickle Firedrakes aren't that hard.

    You need a competant blink-tank to make it really easy and even easier if you stick to the Tough ones (which there are a number of). The biggest mistake my friends have made is taking on everything from T to IT++ ones, then wondering why they struggle and even die.

    Check the Firedrakes before you engage them. Only fight IT if you have no alternatives.
    ____________________________
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    TirithRR the Mundane wrote:
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    FFXI Team wrote:
    I believe that having other users who pay money to achieve the same result residing in the same place is an unthinkable design.

    So easy. :)
    # Jun 15 2005 at 7:56 PM Rating: Decent
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    122 posts
    Did this fight today with: Summoner, Black Mage, and Black Mage. Did about 1/2 of his life with my Inferno. Got an Ether Ring and a Woodsman Ring too. :)
    ____________________________
    Tbest
    74 Summoner / 65 White Mage / 50 Monk / 50 Ninja
    Elvaan - - - - - San d'Oria Rank 8-1
    Woodworking 83+2 - - Alchemy 31 - - Bonecraft 25 - - Smithing 25 - - Clothcraft 24
    Linkshell: MalloreonElite
    Great Katana??
    # Jun 01 2005 at 9:05 PM Rating: Decent
    I saw this new Great Katana (Lvl50, dmg 67, str+1, acc+2), the "Koryukagemitsu" ... I asked about it and was told it can be obtained by ENMBC lvl 50 Monarch Linn. I didnt see Monarch Linn for 50, only 40 and didnt see the GKT on the drop list either!>.< Please help. I need this sword. Thank you
    Unpleasant
    # May 31 2005 at 5:40 AM Rating: Decent
    **
    701 posts
    Just fought last night with DRK, NIN, BLM. We spent more time buffing and resting for MP than actually fighting.

    After 15 seconds of engaging the thing, it used it's first Self-Destruct but I stunned it. 5 seconds after that it did it again. I weapon-bashed, but not fast enough, and it blew for 0 damage. 5 seconds after that, it readied another Self-Destruct. "Uh-oh" was uttered, since my Stun timer was in nowhere near ready. It blows up and we're all in the red. A few hi-potions get used, and just as we're hitting yellow, it does Self-Destruct a final time.

    This one hit us all for 2900ish. So we're all standing there are 0 health, but not falling down dead. Then we're transported to the "victory" area and collapse in a heap with "you have cleared..." message in the chat log.

    The lesson? Next time we're all eating reraise scrolls before the fight. I reccomend you do the same. If you can survive the first two self-destructs, you can let the last one go off if you wanted and get an instant-win. I'd also be willing to put forward that self-destruct strength relates to overall HP of the mob, since the first self-destruct did 0 damage after we had hurt it a good ammount.
    ____________________________
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    TirithRR the Mundane wrote:
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    FFXI Team wrote:
    I believe that having other users who pay money to achieve the same result residing in the same place is an unthinkable design.

    RE: Unpleasant
    # Jun 15 2005 at 5:21 PM Rating: Decent
    **
    701 posts
    A quick update to my tales of woe (I should get a regular spot):

    An attempt was made at this ENM again, because it's a **** of a lot of fun, really. We all use a Reraise scroll at the start of the fight and by using a softly-softly approach, managed to whittle it's health down as well as survive the first two explosions. It would definatly seem that the strength of each explosion relates directly to the overall HP of Razon at that time. After 1/3rd of it's HP was gone, it did a double self-destruct so I couldn't stop them both, and blew for 0 damage. Later on it did the same again, blowing for double-digits damage, at around 2/3rds of it's HP gone.

    The final shock was that at 4/5th dead, I gave word to my BLM to nuke the nasty to death. Big mistake. One Fire II later (enough to outright kill it by my guess) it performed it's final Self-Destruct, however this time without any warning at all. It exploded before any "Rezon readies Self-Destruct" message had even appeared in our chat logs and did a massive 2000+ damage to everybody (again), outright ending the fight.

    We got the "you have cleared the battlefield" message, and then we chuckled as we were raised by the reraise effect of the scrolls. Unfortunatly for us, it dumped us in "loser alley" where no treasure awaited us. I wouldn't call it unfair, but certainly the messages are rather misleading. How can we clear an area and not have "won" to deserve reward?

    Anyways, if anybody planned to do this with reraise, don't bother: I tried, it failed and we all cried about it later.

    So, two questions now remain:

  • Why did the mob perform it's final self-destruct without warning and just as we were dealing the final blows?

  • And is there a way around the thing's resistance to physical attacks. The Ninja had a hard time keeping hate when all she does it hit it for 0-2 damage. On occasion though, something would change and the melee damage would return to a normal figure. Is there a trick to this?

  • If anybody has answers, I'd love to hear them.

    Edited, Wed Jun 15 18:23:51 2005
    ____________________________
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    TirithRR the Mundane wrote:
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    FFXI Team wrote:
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    RE: Unpleasant
    # Jun 28 2005 at 11:59 AM Rating: Decent
    6 posts
    Quote:
    Why did the mob perform it's final self-destruct without warning and just as we were dealing the final blows?


    This is just a guess, but if it's anything like some of the older Final Fantasy games, casting Fire spells on bomb-types will cause them to either get bigger/stronger or self-destruct.

    Quote:
    And is there a way around the thing's resistance to physical attacks. The Ninja had a hard time keeping hate when all she does it hit it for 0-2 damage. On occasion though, something would change and the melee damage would return to a normal figure. Is there a trick to this?


    I haven't attempted this ENM yet, but according to ffxi.cannotlinkto, the bomb is weak to Thunder. Here's the link to it:
    http://ffxi.cannotlinkto/enm/18
    Don't die...
    # May 28 2005 at 12:42 PM Rating: Decent
    Scholar
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    75 posts
    Unlike the "Time Bomb" BCNM, if this thing kills your whole pt with its final self-destruct, it doesn't give you a chance to reraise. SD 1 and 2 only did 0 and 4 damage to my pt, but then its final one did over 2500 damage with a very wide AOE... whm was hit from halfway across the map. Either way, it said we cleared the ENM, but we were immediately booted and had no chance to open the crate.
    ____________________________
    -Vindalesin of Remora, AntiMatter Linkshell
    PLD 75 / DRK 61 / WAR 62
    twas nerfed
    # May 27 2005 at 3:45 PM Rating: Decent
    Scholar
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    299 posts
    Thus ENM *used* to be really easy with a smn. One use of ifrit's 2hr would get it down to 30% hp or so, then it was just a matter of keeping everyone alive until the SMN could do it again to take it out. The bomb is pretty strong to physical attacks.

    Just did this a couple times recently, ifrit's 2hr did half the danage it used to, and actually required my 2hr and a few nukes from the whm to beat lol.

    One time I tried this with four people, it used all three self-destructs in succession and killed us before we had a chance to hurt it ><
    ____________________________
    Pulp, killing stuff on Ramuh
    The Fraggles on www.guildportal.com


    RE: twas nerfed
    # May 28 2005 at 1:06 AM Rating: Decent
    Quote:
    Three people are allowed into the battle.

    Quote:
    One time I tried this with four people


    ?

    Edited, Sat May 28 02:07:18 2005
    ____________________________
    Yondaime - Fenrir
    LS:Magitek ^^b
    RE: twas nerfed
    # May 28 2005 at 12:43 PM Rating: Decent
    Scholar
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    75 posts
    ENMs have a max number of people, but you can take up to 18 and have an exp penalty for it.
    ____________________________
    -Vindalesin of Remora, AntiMatter Linkshell
    PLD 75 / DRK 61 / WAR 62
    RE: twas nerfed
    # May 27 2005 at 7:55 PM Rating: Decent
    Scholar
    ***
    1,505 posts
    Quote:
    it used all three self-destructs


    Does this mean that clusters can use self destruct three times (weaker)? Either way, what's the self destruct ability called? Does it weaken the cluster, slow it down, or have any effect on it?
    ____________________________
    RETIRED
    <Fenrir>
    PSN ID: Firebird93
    RE: twas nerfed
    # May 28 2005 at 8:04 AM Rating: Decent
    *
    123 posts
    theres 3 in a cluster each of them can self-destruct.

    Edited, Sat May 28 09:05:27 2005
    Easy
    # May 16 2005 at 1:27 AM Rating: Excellent
    7 posts
    Pre-Reqs: All you need to do is talk to Morangeart in the Tavnazian Safehold to get a Monarch Beard. Then you have to progress through Riverne to get to Monarch Linn. Then... Fire in the Sky will be one of the choices for the battlefield.

    This ENM is very easy with a Summoner. It does not matter what other two jobs you bring along, but a Summoner is excellent for a quick win. Ifrit's 2hr (Inferno) does 1200+ damage on the NM!! That amount of damage takes the NM's hp down to nearly 1/3. Then you just need to wait another minute for the Summoner to 2hr a second time with Ifrit and you win! :) A Summoner could solo this, and two summoners could get the best record as only 2 Astral Flows are needed with Ifrit to take the NM out completely. If you go with three ppl though, at least take someone with /war for provoke.

    Anyway, happy killing and winning and all that jazz. :)

    Edited, Mon May 16 02:29:06 2005
    ____________________________
    ~Syler
    FraggleRock LS Owner
    http://www.playerdomain.com/~fragglerock
    Ramuh: 75 RDM/67 BLM/58 SMN/40 WHM/38 NIN/30 THF/25 BST/25 MNK/22 WAR/13 BRD
    RE: Easy
    # May 22 2005 at 5:33 PM Rating: Decent
    **
    544 posts
    good with me


    Edited, Mon May 23 23:48:58 2005
    Fire in the Sky
    # May 10 2005 at 10:30 PM Rating: Decent
    *
    158 posts
    Please post, What pre-req's need to be done to do this ENM battle. Talkning to a starting NPC?? I did PM 2-5 today but I tried to click in when we only had 3 in our party but it still didn't give me the option to the ENM Fire in the Sky battle..... Help.....
    ____________________________
    [yellow]Freakydeaky[white] Whm 66 / Blm 41 Lakshmi
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    Set Up
    # May 10 2005 at 5:30 AM Rating: Default
    **
    465 posts
    I'm guessing that the set up would probably be good with 3 Sam or 3 Smn like the other bomb BCNM. Just hit your 2 hour and slaughter them. Of course, that probably only worked on the other one 'cause they don't attack back... Anybody got some feedback?
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    *vanishes mysteriously*
    prety easy
    # May 03 2005 at 2:04 PM Rating: Decent
    8 posts
    okay this is how we i did it with 2 friends
    we went a rng/nin rng/nin nin/war.
    for nin it was very easy to hold hate since rng
    wear not doing that mutch dmg about 22dmg a shot.
    holy bolt seem to do the most dmg on him and
    shodowbind aint working.
    for the nin it was a bit harder he lost blink multipull times and had to use about 3 or 4 potions and some hp regen food.
    seen over all it went prety smooth, but i is probely a good idee to let the nin just kite the bomb around,

    we did it in about 3 minuts maybe a bit more and got the ether ring dropt, first one on AH on hades /cheer
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    gold smithing 64.
    fishing 32
    Bad Drops
    # May 03 2005 at 11:07 AM Rating: Decent
    14 posts
    I don't think its worth it. The bomb's damage is stupidly random; he can just decide to explode(as one of his /three/ Self-Destructs) for 550 dmg or more, and in a 40 cap this is no joke. I've done it three times and haven't seen the good drops once. Going from Jeuno to Monarch Linn (not counting the scale farming to open the warps) takes a long time anyway. I think there are much better ENM to spend our time on.
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    62Brd,71War,57Bst
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    #scratchbiskutz, Posted: May 02 2005 at 8:18 PM, Rating: Sub-Default, (Expand Post) haha o9wned this nm broke record got 1min, its realy easy but ima wait to post strat. -.-
    #scratchbiskutz, Posted: May 02 2005 at 8:18 PM, Rating: Sub-Default, (Expand Post) haha o9wned this nm broke record got 1min, its realy easy but ima wait to post strat. -.-
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