Automaton Assault  

Submitted by:Dolmen of Shiva
Start Area: Mine Shaft #2716
Start NPC:Twinbrix
Max Party:6
Related Mobs:Elvaan Automaton
Galkan Automaton
Hume Automaton
Mithran Automaton
Tarutaru Automaton
Max Level:60
Reward:2000 Experience
(Average from 4 ratings)
Items Granted:Belinky's Earring
Desamilion Earring
Feyuh's Earring
Gayanj's Earring
Lugworm Sand
Melnina's Earring
Morukaka Earring
Quantz's Earring
Ryakho's Earring
Waetoto's Earring
Zedoma's Earring
This Quest is Repeatable
This Quest requires Promathia
Last Updated: Thu Aug 20 00:58:37 2009

Contents [hide]

Battle Notes

Talk to Twinkbrix at (E-13) in Oldton Movalpolos to start this ENM. Choose to gamble with him for 10,000 gil until you win the key item: Shaft Gate Operating Dial. After you get the key item, pay 2,000 gil to Twinkbrix to teleport you to Mine Shaft #2716. You will battle 4 Automatons. Each Automaton has a different resistance to attacks, spells, and abilities. It will be the same each time, but the weakness is dependant on your race. For example the Galka in the Tarutaru ENM is weak to magic, but in the Galka ENM the Hume is weak to magic. All battle participants must be of the same race.

When you enter the ENM, you will have to fight 4 out of the 5 Automatons. One will not be present which will be the race that you are. These Automatons do not link, but one random Automaton will begin aiding the one currently being fought when its HP is very low.


This page last modified 2008-04-06 00:55:35.
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# Jun 16 2007 at 7:45 PM Rating: Decent
4 posts
ok i have looked at the text as you enter and it says if you have more them 3 poeple u get less EXP does this mean you can take more then 3 poeple in?
i realy want the taru earrings so if anyone knows pls post a reply
# May 10 2007 at 3:04 AM Rating: Decent
130 posts
*edit* wrong thread, my apologies.

Edited, May 10th 2007 7:06am by RevRunX
# Feb 21 2007 at 1:43 AM Rating: Decent
132 posts
Just did this with a RDM/BLM, NIN/WAR, and THF/RNG (me) as Elvaans.

Here's battle rundown:

After the NIN spent 110k on the gob, we were finally able to battle. The NIN and I ate sushi. I ran up and attacked the taru first. he was dead in under a minute but not before getting off a freeze which nearly one shotted me.

Then the mithra came and the NIN and I spammed Ranged attacks which took off 100-150 damage with the NIN using an Ungar Boomerang and myself using a lightening bow with Ice arrows. Sidewinder took 30% off of her but I didn't see the damage, I'm guessing around 600~ barrage missed :( but we still beat her pretty quick with myself taking most of damage.

Then came the horrible galka which we did 2-5 damage to with each swing, my ice arrows did about 40 damage each, 20 for damage and 20 for add. effect but that's still not much. RDM did Blizzard 2 and and thunder 2 for about 500 damage each and he ended up dying from it. Cylcone did 200 damage and before it died Nin used Blade retsu and I followed with cylcone which did 200 damage and the SC did the same amount. btw Ni elemental spells did about 150 damage each.

Finally, it was the hume. with just myself and the NIN left who was at half health. we did basic battle strats for it, doing about 20-30 damage a swing and our WSs which did normal damage of about 200-400~ and ranged attack was hitting for 60~. Hume fell with the NIN being at slightly over 100 health and myself almost at full. I fleed to the treasure and found 2000 exp and a Desamilion's earring. The battle itself took about 11.5 minutes but wasn't that hard considering we didn't know what to do.

RDM forgot RR so he HPed, they let me have the earring which I felt really bad about since it was my idea and they lost so much money on it and since it was my idea and they were expecting cash drops, not to mention the BCNM we did slightly before which had crap drops and we died on 2 runs. So I gave them a Mary's horn(330k) to cover the cost of what they spent. I doubt they would want to do it again since they had such a horrible time with the gob but I'm happy. Atleast now we have a post with a THF in the setup which may/may not help with the droprate. we're 1/1 atm. and probably going to stay that way. GL everone.
entering mineshaft
# Aug 16 2006 at 6:06 PM Rating: Decent
7 posts
I know you have to gamble with the npc to get in then pay 2k to get warped, but does your pt all have to win at gambling to get in as well? Also, once you win do you get put back into the mineshaft, or have to gamble again to get in?
entering mineshaft
# Nov 20 2006 at 10:18 AM Rating: Decent
28 posts
does your pt all have to win at gambling to get in as well?

Yes, every member of the party has to win the gamble and pay to the 2,000 gil to be warped to the mine shaft.

once you win do you get put back into the mineshaft?

Yes, you will be placed in the mineshaft - I suggest bringing warp. The exit form the mine shaft enters Newton Movalpolos and the mobs when you exit are around T-IT to 75.

Name: Magicace Race: Hume ***:Male
Server: Pandemonium

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got it...
# Aug 08 2006 at 9:58 PM Rating: Decent
1,002 posts
Got my answer...

Edited, Sep 5th 2006 at 10:38pm EDT by Seranos
Seranos - SpiritsCrusade Sackholder
Elvaan - Kujata - San d'Oria Rank 8
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WHM wants quantz earring =(
# Jun 08 2006 at 2:08 PM Rating: Decent
2,473 posts
Does anyone know what pt setup would work including a WHM?
WHM wants quantz earring =(
# Sep 27 2006 at 1:55 AM Rating: Decent
12 posts
Well I've done this ENM many times and a great setup for WHM imo would be

BLM and WHM can alternate stun and flash when the MNK doesn't have shadows. Against the Galka, WHM can use Banish2 and Banishga2 while the BLM uses Flare (Flare seems to work the best against the Galka, even if you have NQ Fire Staff and HQ of every other staff) and the MNK uses Chi Blast. WHM can haste the MNK during the Mithra and the Hume.
Bringing the right jobs make this ENM easy
# May 24 2006 at 4:11 PM Rating: Good
123 posts

Automaton Assault (Elvaan)

BLM/WHM (me)

This ENM is extremely easy with the above 3 jobs. You can go in half-naked w/o food and not miss a beat. The most taxing part of the ENM is playing dice with the Goblin.

We entered and buffed.

RNG ran down the tunnel and pulled the Hume. Like the post below says, the hume assumes the strength/weaknesses of the automaton of your race. So as elvaan, the hume was all-arounder. I debuffed it with Choke/Burn/Dia and let the NIN and RNG tear the hume to pieces. Save TP for around 25-50% and WS will finish the hume off.

Seemed like a good minute or two before the taru came down the passageway. He does nothing but cast Ancient Magic and the Utsusemi can eat that with no problems. Seems to be strong vs ranged so the RNG just shot for TP to use on next automaton while NIN tore the taru to pieces while I had to do nothing but debuff again. Again, save TP for around 25-50%.

Mithra came next, the RNG made really short work of her. Barrage and Slugshot and the poor cat was at 0 in the blink of an eye. I was at 100% mp still after Mithra.

Galka pranced down the tunnel and now it was my turn to actually contribute something :) NIN voked and didn't engage (not giving galka TP) and I cast Burn, then elemental seal + Burst that did around 2k. RNG shadowbound the Galka so it couldn't touch me, and I finished it off with Blizzaga II for around 1400.

No drops, but quick 10-min 2k exp. Will keep trying this to get the earrings :)
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Hume not weak to skillchains.
# May 16 2006 at 9:20 PM Rating: Excellent
260 posts
Just a quick update.

The hume party member is not weak to skillchains.

The hume member replaces the race you are.
For instance, if you are the race:

Tarutaru: Hume will take extra physical damage.
Mithra: Hume will take extra ranged damage.
Galka: Hume will take extra magic damage.
Elvaan: Hume is average, all around.
Hume: You won't fight another hume.
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Hume Automaton
# May 06 2006 at 4:16 PM Rating: Good
265 posts
Rdm/Blm or Rdm/Nin (We won faster on Rdm/Blm)
Blm/Whm <--- Me ^^

Anyways, go in, buff up, ect. ect. Have the nin pull the mithra (get the hardest done first). We didn't have any Ranged Attacks so we chipped away with Weapon Skills and magic until she fell. Took about 4mins? Next came the galka (remember they link once the previous one hits around 20%). I Manafont, Stoneskin/Blink, have the RDM cast some nukes. I cast Flare for about 2010ish dmg. Ouch. MAKE SURE THE RDM NUKES A BIT. If YOU DON'T THE GALKA WILL BE ALIVE WITH LIKE 1/3HP LEFT AND HE WILL NOT LET YOU LIVE. Hopefully manafont is still up, continuously nuke him with everything you have. Next came the Elvaan. Treat it like you would a normal mob. Weapon Skills, Physicle dmg, magic dmg, Elvaan falls. Finally is the tarutaru. Get Stun ready to stun his AM. That's like all he casts. It's the only thing I've ever seen him cast. I stunned freeze, and the nins shadows took care of tornado. Taru went down easy. Finished battle in 11-12mins, 2000Exp and Quantz's Earring :) Mikrik won the lot with like 919... I had 711 ;)

Anyways, good luck :)
Galkan Automation
# Apr 17 2006 at 12:06 AM Rating: Decent
983 posts
We didn't know this going in for Hume fight.... buuuut

Cyclone and other elemental weaponskills are effective against the Galka. Our setup was THF RDM BST/WHM so we were magic-light, but Cyclone was doing 200+ consistently.
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Some Thoughts
# Mar 23 2006 at 4:22 AM Rating: Decent
12 posts
Ok Hi everyone!

I have some thoughts on this ENM so I thought I would throw in my 2 pennies.

Some General Thoughts:

First of all, you do not need a tank for this ENM. If you have people who can sub NIN and mages who can give themselves blink/stoneskin (or even better a SMN for both) you should fare rather well already.

The automatons have high-delay weapons... use this to your advantage. If you're doing the fight with a lot of ppl subbing NIN, try and cast during weapon delays and if you have DRK or BLM, try to stun accordingly to maintain shadows. This is made slightly easier due to high delay on the weapons.

The tunnel leading to the automatons is a long one... I suggest fighting at the end of the tunnel leading up to the mobs.

Here's some thoughts about each race and some suggestions:

Now, as an elf, I always hear cracks about my low INT, but against the Galka, even MY low INT didn't hurt me. (as a BLM) Elemental Seal and your Ancient Magic of choice will do slightly less than 2,000 damage to the Galka. If you have a RDM, MNK, DRK, WHM (any magic user) have them ready to nuke (or chi blast) the Galka as he comes running after your BLM who just angered him greatly. Stun works nicely when stoneskin falls, and between chi blast, AM and tier 3 nukes he wasn't too much of a problem.

I've heard and definitely believe to be true that the hume is weak to H2H. Our MNK/NIN made quick work of our Hume, in fact, I and our RDM rested while she pounded away at our hume friend. If you can take a MNK, it will make your Hume experience a good one.

Well... if you're a BLM and you want to nuke him and you have Elvaan INT... don't waste your MP. Keep your trigger finger ready to stun the Taru's Burst AM (you'll have plenty of time to do so) and just melee as normal. He'll fall quickly.

Yeah she sucked. Elvaan ACC + Mithran EVA made for many misses. If you don't have a RNG or a job that's got some nice Ranged Attacks available, you're simply going to have to take some time to fight the Mithra. The good news is that she doesn't hit too hard and the delay on her weapon is nice and high. If you can stun, help your meleers keep shadows up and use your 2 Hr if you think it'll help.

In short, here are some party setups I think would be nearly guaranteed wins based on my experience and the above thoughts:

A mage with nuking ability
BLM or RDM (2 Hr. nuke highest spell)

Melee w/ NIN sub. MNK, RNG, WAR, NIN, DRG probably DRK are all good choices. Each would affect things slightly MNK would make your hume fight easier, RNG would make your mithra easier, etc. DRG would probably be your all-around best choice if you only had ONE melee option.

A job that can cure/nuke/melee (sounds a bit like a RDM ^^): You don't need a WHM but you need a job that can cure when needed. DRG/WHM possibly, BLM/WHM also. RDM probably ideal.

These are some ideas and suggestions based on my experience. You're not going to set the record with the above recommendations, but you WILL win if you keep calm and take things methodically. And in the process, you may have some fun.

I hope it was helpful. ^^
Hume Automaton Assault
# Mar 08 2006 at 1:00 PM Rating: Good
396 posts

Party set up:


We didn't do anything to buff up first other than eat food, cast protect and shell, and rest the WHM's mp. The WHM did have Pineapple juices going the whole time though, sort of a mini Refresh.

TARU: We ran in and pulled the Taru first. He's tiny, he's got creepy doll eyes, and he's a pushover to melee attacks. Taru: Weak to melee.

MITHRA: She came charging up next. She's fast, she's very resistant to melee attacks, and she has that **** AOE Sleepga. As the SAM, my melee hits were about 13-15 each on her (ouch!) so I switched to ranged attacks which were doing upwards of 170 each with a Lightning Bow +1 and Demon Arrows. Mithra: Weak to Ranged Attacks.

GALKA: The Galka wanted a piece of the action too. Since we were with a WHM and not a BLM, the NIN and I did a Fusion skillchain so the WHM could Banishga magic burst. Amazingly it did about 740 damage and pulled hate like you wouldn't believe. A note: the Galka also did an AOE Sleep on us. Galka: weak to magic.

ELVAAN: We didn't really try anything special with him. He seemed slightly resistant to melee attacks, slightly resistant to magic. We just kind of beat on him til he died. Elvaan: must be weak to Humes. ;) (I kid, I kid...)

This was our first attempt at this ENM and we were more just doing it to try and see if we could get the exp. Happily, Quantz's earring dropped which was a great treat for our WHM.

Edited, Wed Mar 8 11:58:49 2006
RE: Hume Automaton Assault
# Mar 22 2006 at 11:45 PM Rating: Decent
179 posts
Good info. Few things I might add for the Hume version:

~The Taru casts ancient magic. And that's not a maybe, he will start one up just a few seconds after engaging him. And they seem to go off a lot faster than normal.

~In addition to having high defense to melee hits, the Mithra also has rather high evasion.

~The Elvaan doesn't seem to have any weaknesses or resistances, but he does hit pretty hard.

My group goes as NIN/WAR PLD/WAR RDM/BLM. We've won the fight 4 times now and have yet to have anything drop. Here's hoping for next week...
Amick - Ifrit
80BST | 75PLD | 75RDM | 75WAR
is it possible...
# Feb 15 2006 at 11:37 AM Rating: Decent
4 posts
question. is it possible to do this with
thf/nin (me)

any info would be greatly appreciated
n00bs, wtf, o yeah... I miss n00bs
taru info
# Jan 31 2006 at 10:02 PM Rating: Decent
4 posts
Taru info:

we go nin/war war/nin blm/whm

we pull hume first, she uses -ga2 spells, like all of them. if stun isnt up i or the war run away so we dont get anyone else hit and the other takes hate. super weak to physical attacks and bad accuracy, she's the hardest part of the fight though.

elvaan always runs up next, he's just average. doesnt seem to be particularly weak to anything, just straight tank and kill him.

mithra runs up next, weak to ranged attack. i use shurikens and the war uses a bow. you NEED to use ranged attacks if you dont want her to take forever. additionally she double attacks and has pretty good accuracy even when blinded.

galka last, i voke, enfeeb, voke, full round of ele:ni's, voke. then let the blm start to nuke. at 30ish% AM will finish him off.

blm mainly heals and stuns, war does dmg, i tank. etc etc. its pretty simple with -ga2 being the biggest danger. also sometimes mithra takes too long if you start missing your shurikens. they always use this same order if you pull hume first, we've never tried doing anything but this order. we've won 5 times and got 1 earring. good luck, taru powah! :D
Mithra Automaton Assault
# Jan 28 2006 at 5:27 AM Rating: Decent
38 posts
Okay So I have done the Mithra ENM three times now and this has been my party setup

Cassima – Paladin/Warrior
Lineara – Samurai/Ranger
Ronri – Red Mage/White Mage

And I would first like to say that the information regarding the Mithra ENM on this guide is WRONG! The hume is NOT weak to skill chains as the guide says, but for mithras the Hume is weak to Ranged Attacks. We lost our first attempt at this ENM because we were trying to Weaponskill the hume and that did very little damage. However, we’ve defeated this ENM twice now that we know what the Hume’s weakness is.

This is how the fight has gone for us so far:

1. First the Paladin pulls the Taru
-He’s Weak to Physical Attacks
-He’s hard to silence
-He usually casts a spell in the beginning that takes away about 80% of the Paladin’s health
-He goes down quickly with the Paladin and Samurai hitting him

2. Next the Galka invites himself into the fight
-He’s Weak to Elemental Magic
-The paladin uses the burning blade weapon skill on him effectively
-The Red Mage is responsible for nuking him and usually has to convert for the MP
-This is the hardest part for us particularly

3. Next the Hume invites herself into the fight
-She is weak to ranged attacks
-Our Samurai subs ranger and uses sidewinder and murders the hume
-The Hume dies very very quickly to strong ranged attacks

4. Lastly the Elvaan invites himself into the fight
-He is remarkably ordinary, and most ways to deal damage on him are effective
-He doesn’t hit too hard
-We just kill him like a normal mob, hit him, nuke him, and heal ourselves.

So far this is how we won our last two fights. We haven’t gotten any drops yet but we are hoping to soon. The hall that leads to the mobs is very long, so don’t be worried when you have walked for a long time to get to the Automatons.

I would recommend pulling the one your fighting out on to the long plank because the further you are away from the other automatons the more time you have - Sometimes they invite themselves into the fight when their friends are near dieing, so if you are far away from them you can kill the Automaton quickly before the other one gets to you.

Horrible drop rate
# Dec 27 2005 at 3:54 PM Rating: Decent
1,614 posts
I have been doing this with Weeee and Heeeeeee for about 3-4 months on a weekly basis. We got the first earring way at the beginning and with some hardships at first, we are now down to perfecting it. We are Tarutaru we are now at a point of not losing. We have won 2 earrings, both are Morukaka's. Drop rate is about 5%

We go in with Weeee as Nin, Heeeeee as MNK, and me (Popsiclestick) as a RDM. They do not have a real WS, so the Elvaan part is fun :P

- Enter BCNM, I buff everyone with Protect, Shell, and Haste. Get to the beginning of the "circle" and pop poison potions.

- Weeee is starting to pull the mithra first, as with very little Range attacks, she needs to go down fast. Hojo pull and I start to enfeeble it even it is exactly what Weeee is doing too for ninjutsu enfeebles. Heeeeee 2 hours, and we have a dead Mithra.

Unfortunately I forget the order as they spawn out. . .but I try to keep Heeeeee alive since she hits so hard and just plain enfeeble. I will consistently try to Drain and Aspir all the mobs except for the Hume.

Hume: She is very very resistent to magic. Since she is just like a Taru, she has very strong magic spells and will require a lot of healing when she gets spells off. Fortunately, she drops like a brick to melee damage.

Galka: I can practically solo this as the RDM. With Phalanx, Stoneskin, and Blink, the Galka will drop in about 3-4 Tier 2 spells. Nuke it to death in an instant.

Elvaan: He is too average so we just kite him around and hit him up. I aspir and drain him when necessary.

One note of interest, we got our first Earring very very early, maybe our first win. After that point, we had some occasional losses but generally won. We did not get another earring for 2 months consistently. Last week, was the first time someone other than Weeee (who got the last earring for his now 75 PLD) opened it. Coincidentaly, I opened it and got our 2nd Morukaka earring.

Now this is a hunch, but I recommend trying this for people who static this: Have someone else open the darn chest! If one person opens and has gotten the item, let someone else open it. If we get another earring on our attempt this week, and Heeeeee opens it, I'd say the hunch might become a theory, only you can make it true! (*^.^)b
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what about us mithras?
# Dec 06 2005 at 11:07 AM Rating: Decent
516 posts
i see that none of these earrings are useable by mithras, but ive been told that one mithra earring is VIT+2 and STR+1. can anyone give me any more info on this? I would really like that earring for my PLD if it exists.
Mithra RSE Earrings
# Jan 17 2006 at 12:36 PM Rating: Good
335 posts
Feyuh's Earring
Strength +1
Vitality +2

Ryakho's Earring
HP +10
Mind +2
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anyone on Fairy
# Oct 20 2005 at 3:10 PM Rating: Decent
4 posts
If anyone on Fairy would like to do this ENM I posted on the Fairy forums * http://ffxi.allakhazam.com/forum.html?forum=40&mid=11297357775398704 * I'm an Elvaan but other races have asked for groups to do this too please post if you need anyone/want a group for this
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#Turdfurgeson, Posted: Oct 05 2005 at 6:47 PM, Rating: Sub-Default, (Expand Post) I have a question about this ENM.
RE: Earring drop?
# Oct 06 2005 at 7:28 PM Rating: Excellent
438 posts
The answer to this is simple... All 3 members that enter to fight this MUST be of the same race. You cant bring a Mithra and 2 Galkans. So the Earrings that drop will be of the race of people you bring in.
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How we owned - Taru Style
# Sep 27 2005 at 7:36 PM Rating: Decent
48 posts
Me and my friends just finished this. Our Clear Time was about 7'20 and we had no problems. This is what we did.

Fooddude BLM/WHM
Sprinkles WHM/SMN

Enter the BCNM and Buff up and eat food. Protect and Shellra obviously, I ate Sole Sushi, Food ate Melon Pie, Sprinkles ate Marron Glace, the usual. Have one mage bring a Poison potion, but in 2 runs I've never seen the AoE sleep go off. Also the mages should bring Yagudo Drinks, Standard standard standard. I wear Full AF to ENM because it gives bonuses to everything, HP bonuses, and very nice defense. Food uses Shaman cloak and the norm, Sprinkles wears AF as well.

While the mages buff and rest, I start boosting for Chi Blast. I have no Chi Blast gear, all I do is take off my Spike Necklace.

After mages are MP'ed up, we run up till we can see them, Fooddude uses Elemental Seal and Burst on the Galka. Burst hit for 1814 damage and my Chi Blast with no MND gear and only 8 boosts hit for over 700 damage. Water III afterward dropped his big ***.

The Hume came next, and she's really weak to my Melee. Fooddude rests while Sprinkles Hastes and Keeps me healed. I hit her for about 110-140 damage a hit, Raging fists usually drops her for over 900+ damage.

Then the Elvaan comes up, hes pretty balanced. I hit him for about 50-70 and Fooddude does a little nuking. Elvaan hits alot harder than the other, usually hitting me for about 120-140, but Sprinkles has about 1000 mp with Auto Refresh and Yag Drinks, so he keeps me alive easy. Put DoT on the elvaan and he'll drop eventually.

The Mithra joins the fight last, and this is where I let loose. Focus + Berserk + Dodge + Hundred Fists and I let loose on her. I don't hit her nearly as hard as the others but with Hundred Fists she drops right after my 45 seconds are up.

Today we only got 2000 XP, no drops, but I got a merit point. Next time we will get earrings though!
RE: How we owned - Taru Style
# Jan 03 2006 at 11:11 AM Rating: Decent
Nice write up. Rate up.
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Tarutaru Strat
# Sep 03 2005 at 3:16 AM Rating: Decent
673 posts
I own this BCNM as Tarutaru.

Going in we have Tarutaru DRK, Tarutaru NIN, Tarutaru RDM.

NIN Can almost perfectly blink tank these, considering the delay on Great Swords.

Pull Hume, which are apparently weak to skillchains, DD builds 100 TP, SC's, Icarus Wing, WS (I have a combo that does Fragmentation) and that seals that deal. Stun any stray magic it trys to cast. (I'm a DRK, thats why I just assume stun is involved)

Next is Elvaan, just pound away at him, these apparently have no set weakness, just are medeocre in everything.

Next is Mithra, weak to ranged attacks, personally I have capped Ranged Attack as DRK, so does my NIN ENM partner, so we just pelt it with Bolts/Shuirkens untill its dead.

Next, and quite last, is the Galka. This is where it gets fun, Basically NIN just vokes and ninja magics it, keeping hate as best as it can, DRK nukes, being tarutaru, it actually does damage and you can cast more than 2 spells, and RDM chainspells and nukes it to death ftw :D
Formerly: Xeno of Kujata
Currently: Delasol of Valefor
Galka version
# Aug 30 2005 at 6:31 PM Rating: Decent
17 posts
It's amazing how easy this is... You don't even need a "great" party setup. I'd say the most difficult part is the dice game with the moblin to get to the BCNM :P

Anyway, I'm in a static from my LS that's done this for a few weeks now. We go as BLM/WHM (me) NIN/WAR (Worldshaker) MNK/NIN (Kibagami).

We start by pulling the Elvaan. We fight this like you would a normal mob. They melee, WS when the can. I enfeeb, nuke a bit, aspir, then rest.

Generally the Taru comes running out next. I just stay resting as they just absolutely destroy it with melee attacks. The taru does cast Ancient Magic, so keep your shadows up.

Then the Mithra usually comes. She's a pain. Melee attacks do pretty crappy damage, but if you enfeeb, nuke, melee, (the nin used RAs occasionally but doesn't do THAT much more damage than his melee) and WS she goes down eventually.

Finally the Hume... My time to shine =D Elemental Seal > Flare does about 1900-2100 damage... Takes away about 80% of its life. Then hit it with Blizzaga 2 and it's gone.

We're 3/3 on completing this ENM with a typical finish time for 9-10 mins. We just got our first drop which was the Gayanj's Earring which I now own ^^ MP+10 INT+2 lvl 55 to equip (same stats as Phantom Earring+1 but 10 less levels to equip) So anyway we're 1/3 on drops, plus it's an easy 2k exp. :P Hope it helps.
# Aug 24 2005 at 9:31 PM Rating: Default
4 posts
Do u get to keep ur subjob on this ENM 60? i know the solo 1 u dont have a subjob. just wanted to know if its the same as that.
# Aug 24 2005 at 9:31 PM Rating: Default
4 posts
Do u get to keep ur subjob on this ENM 60? i know the solo 1 u dont have a subjob. just wanted to know if its the same as that.
# Aug 24 2005 at 9:30 PM Rating: Default
4 posts
Do u get to keep ur subjob on this ENM 60? i know the solo 1 u dont have a subjob. just wanted to know if its the same as that.
# Aug 24 2005 at 9:30 PM Rating: Decent
4 posts
Do u get to keep ur subjob on this ENM 60? i know the solo 1 u dont have a subjob. just wanted to know if its the same as that.
# Aug 21 2005 at 7:38 PM Rating: Decent
259 posts
Alright new info You must do with people of your race like Hume taru or whatever so becare full we went with 2 humes and a taur and we got to the mithra one befor we had to zone out so just a heads up
~~~Long Live The Dragoons~~~
Main Drg65/32War
Sub Thf37/18Nin

Sandy Rank 5: 5-2 0/8 on SL
CoP: The Mother Crystals ***** YOU MEA) 0/17
ZM: 1
Artifact 1:O 2:O 3:O 4:O 5:O 6:O
Tank <No thanks.>
# Aug 10 2005 at 6:59 AM Rating: Default
As an Elvaan BLM the Desalimon earring will save me a few million by not getting a Phantom Earring +1, so I figured I'd try this with a couple of LS mates. We went in as:

BLM/WHM (me)

None of us have done this so we didn't know the time limit or what to expect really. Time limit is 18 minutes btw. We go in, buff, BST calls CC and uses Familiar. Pull taru first, own him. We then moved on to Mithra, she was a tough cookie, but DoT really helped to kill her, Bio2, Poison2 and choke. Now, we wanted to save the Galka for last so I could 2hr and kill him, but he jumped up 3rd and messed us all up. Poison Potions wore on the melees and right as I cast Aero3, they all slept, I couldnt get a cure off to wake up anyone so I died. Bst raised me, I Freeze for 1688 dmg, I die again. Then he killed the DRK and BST. We would have one if we killed the Galka, he was at 1/16th HP after the freeze, that {******* sword}. Hume woulda been {Too weak.}

After u kill first one, you don't get to pick the order u kill anymore, another one just steps in randomly. We wanted to go Taru>Mithra>Hume>Galka.

Long story short, a "tank" (ninja or pally) isn't really needed in this fight (unless u count CC as a tank).I mean, our DRK was voking and not getting owned lol. Just strategy is needed. We are going back in 5 days to give it another go with a few tweaks to our strategy, they need the +dex and +agl earring, I need the mage one.

Well, I hope this was semi helpful to anyone looking to get these earrings, GL to all.

Edited, Wed Aug 10 12:25:33 2005
Name: Tetsaiga
Server: Carbuncle
Race: Elvaan
Country: Sand'Oria
Jobs: 75BLM 75BST 63THF 60WAR 50PLD 37RDM 37NIN 37WHM 37SAM
Rank 9-1
CoP Complete

"You know, I'm a black mage, we do big damage, the mob gets ****** and we die... It's kind of our thing."

"Silly Ninja, provoke is for Palidins"


Complete walkthrough for Galka party.
# Aug 08 2005 at 3:43 PM Rating: Default
25 posts
OOOkkkeeee Dookkkkkkeeeee!!!!!

I have been doing the Automaton assualt every five days for the past four months now with two galka frined of mine, Klokwurk (68 blm) and Dracus (69 monk). I, Homie, am a 65 paladin. Klok was after the +10 mp +2 Int rse earring, which he now ahs, and I was after the +30 MP earring, Zedoma's earring, which i now have, and to my knowledge I am the only galka on Fairy with it. As most of yuo well know, Galka are the minority in Vana'diel, so this ENM is quite tricky to even find a pt for. We made do with what we had, and through our trials ahve leared a TON about this battle.

Our PT setup is Paladin/warrior Black Mage/Paladin and Monk/Ninja. By all means a weird setup, but **** effective. Klok was subbing summoner for a while, but it is ineffective for our purposes, you'll see why.

OK once you enter the BC area Pld immeadiatly casts protect3 onto the monk, who should be casting Utsusemi: Ichi. Monk goes down the path and pulls the Mithra first, get her outta the way, as we have no ranged attacks. The mithra will be hte hardest to take down, so might as well do it at full hp/mp. While the monk is pulling paladin pops a yag drink and heals. get ur MP back. Galka paladins will ahve about 160ish mp w/ food, so you'll need every last bit you can get. Once mithra is in sight paladin Provokes and flashes the monk will 2-hour, and fist that lil kitty like there's no tomorrow. Paladin uses 2 hour right after the monk does to ensure hate, and to conserve on hp. Every time we have failed was because i ran out of MP, and my hp slowly went buh-bye. mithra WILL live through the 2 hours, so jsut keep layin the smackdown. once she goes down the hume will come runnin. The paladin should us his MP on cures asap as to let the yag take effect. But once Invincible wears let you hp get town to about half. at this point the Blackmage will Manafont, and because he is /paladin he can cure. This is key. w/out these additional cures, expect a disaster, or one hellofa fight and a close call.

HUME!!!! He was our biggest problem when we first started, as he seems to be strong to everything. We tried SC's, but they had little effect. Klok, the **** genious that he is found that the Hume Automaton is extremely weak to Aero spells. This again is where the BLM/PLd comes into play. Klok just nukes his heart out w/ all his aeroIII and such, which pulls a LOT of hate. I use cover, as voke will do nothing. BUt as soon as this runs out Klok has hate, so the /pld helps w/ the amt of damage he will take. The aero spells should take the hume down in about a minute or 2.

Now, here comes the elF. The Paladin should be saving up his TP throughout the fight for the Elvaan. Monks gain tp much faster, especially w/ 100 fists, so the monk can afford to get a few WS off, but should try to save up 300TP for elvaan. Here is a good chance for the monk to tank with teh shadows for a good 30-45 seconds, and paladin heals WITHOUT PUTTING DARK STAFF ON. Doing so will wipe ur TP, you jsut want to get an extra bit of MP.like 1 or 2 ticks. Get Up, pally vokes/flash for hate, and bust out ur vorpal Blade. The monk should follow with a Nice Howling Fists, and jsut keep hacking away and tossing WS if possible. The elvaan never gave us any problems, but we have died on him many times from me runnin out of mp for cures when Klok subbed summmoner. At this stage a few high-potions maty be in order. I never bring less than 3.

Once the elvaan is dead here comes the midget! Now, although the taru is weak to melee and goes down the fastest, he LOOVES to start off his fight w/ AM as soon as he is in range to cast. Klok always stuns him when he does so, but it seems to have no effect 3/4 of the time, and whoever gets hit by AM can kiss their *** goodbye. I save shield bash for here as well. but same 3/4. Even if someone dies here it's no biggie, jsut that person won't get the XP. Once your at the taru, you know u have it in the bag, as every1 melee's him, including blm. He'll drop like a fly after like 30 seconds of gettin pounded on!

BINGOO!!!! you win. Now just remember that everyone has to be in close proximity to the chest in order for them to recieve the 2k xp.

a few sidenotes: every1 will need 2 poison potions minimum, as all 4 do Sleep aoe WS. Paladin should bring minimum of 1 ether, 1 yag drink, 3 high-pots, and 1 pamana au'luit. The key to winning is keeping the paladin alive through the whole fight. In fact, that is the fight =P.

If you have any questions feel free to give me a /tell. Char: Homie Server: Fairy
75 Pld Sattva Ring
75 War Ethereal Earring
37 Nin Knight's Earring
37 Thf Glory Crown
20 Bst Ulthalam's Ring
20 Rng 3/5 Hecatomb
20 Pup 3/5 Crimson
17 Blm 4/5 Homam
15 Mnk 3/5 Koenig
10 Rdm
10 Whm
easy, can drop two earrings
# Aug 07 2005 at 7:38 PM Rating: Decent
98 posts
This can actually drop both in one run. My set group (we're tarus) does this every week, and we've done it around 15-20 times and have only 1 Morukaka and 2 Waetoto Earrings to show for it. The first time they dropped, both a Morukaka and a Waetoto dropped at the same time.

We go as NIN/WAR, THF/DRK (me), BLM/WHM. I used to go as RNG/NIN but that was crap against the hume, and I can still land bolts on the Mithra if I use sushi and macro in gear. THF/DRK because for some reason SA and TA seperated do 400-500 each on the Hume, then SA+Souleater+Dancing Edge totally destroys the Elvaan. NIN also throws shurikens on the Mithra while I spam bolts, and then the NIN and BLM kill off the galka.
Quixotic - Tarutaru 75RNG/75THF/62NIN/61BLM/58SAM/50DRK/40WAR
Gilgamesh Server
LS: SpoonDaggers
Lost ; ;
# Aug 04 2005 at 6:57 PM Rating: Decent
5 posts
Just tried this with LS buddies and failed :'(
We're **** mithra and party setup as follows:
RDM/BLM (me)

First time we tried this buffed up and walked in expecting one to come out but didn't so someone Chi Blasted the taru. Both MNKs started beating 7 kinds of s**t out of the taru before it started casting AM then it ran away but dropped quickly.
Galka come out and MNKs were doing 5 a fist on it. I cast Thunder II for 508 then it starts beating on me, eats through Stoneskin + Phalanx in a matter of seconds and MNKs finding it hard to get it off me. I Chainspell nuke then one hit finishes me off (Bind does not work on these ENMs) Then Hume joins in to finish the last MNK off.

Okay editting my original message as I'm a nubbie and dunno how to reply to it o_o;;

2nd attempt at this with the same setup we lost but think we learnt a bit from it. This is what happened.

We walk in and I buff everyone up including myself with Stoneskin, Phalanx and Blink. Meriandle who got in first was charging up with Boosts whenever she could and when she hit the 12th boost did a Chi Blast on the Galka for 1000 damamge. Still healing I quickly got up Chainspell + Thunder II the ******* until I was out of MP (I believe every Thunder II hits for 510) then Converted and Drained the life out of the fat fsck. Thanks to Blink, Stoneskin and Phalanx he didn't start doing damage on me till I had a fair portion of HP back from drain, which hit between 36-360 Dark Staff assisted.

Next up the baselard hume. Both MNKs went to work on her and I drew my sword and joined in. We all seemed to be hitting for around 15-20 and Thunder II did 60 every time I tried it. We got Fusion off but don't think it did much. Reading what someone said I'm gonna try Aero II if there is a next time. The hume liked to do Sleepga which we were unprepared for. Took us a while but eventually killed the hume but it took it's tole on us, we all had low HP and I had almost no MP left. For some odd reason it wouldn't let me drink a 2nd hi-ether, anyone comment on this?

Elvaan came out and finished us not much we could do about it.

Seems like the order is Galka->Hume->Elvaan->Taru->back to start.

If I can persuade them to go again in 5 days we'll try for long pulls with Gravity and Aero II on the Hume, hopefully rest be easy.

3rd attemp (another edit) failed again but only 'cause we forgot about the AoE sleep. Here's what happened:

Went in buffed up, rested then MNKs started Boosting. I ran all the way in and pulled the galka with Gravity. By the time he got to us both MNKs had boosted 12 times and their combined Chi Blasts took half his HP. I Chainspell + Thunder II to finish him off quickly.

Hume comes running up MNKs 2hr, I slap the ***** with Para, Slow, Bio II and Poison II. We tried Aero II on a MB and only did 28, Detonation only did 8. However the actual WSs did over 100 so we're thinking that she's weak (or just not resistant) to WSs if you're a Mithra. Then the AoE sleep came ; ; I'm not sure but I believe the attack those does sleep also does damage first which means if she does it again you'll take dam and be hit with ANOTHER long lasting sleep. I noticed from my para she was paralysed a good few times so very helpful. MNK that was awake (Meri~) finished her off.

Elvaan came along and picked us off one by one 'cause we were still sleeping :(

Next time we're going in with poison potions and we should be set to win, I still had one Hi-ether left and Convert.

Edited, Sun Aug 21 07:18:52 2005
Red Mage Cat! RDM61/BLM30
# Jul 31 2005 at 9:55 PM Rating: Decent
978 posts
Just did this today and owned. I think the description is wrong in that I don't think the races have set weaknesses I think it changes for every race. Did this as a Galka with the setup

The main issue is that the mages remember poision potions becouse they have a sc that causes sleep. We did it in the order:
Hume > Elvaan > Taru > Mithra

The hume was very weak to magic attack the BLM killed him with a Flare and drain.
The Elvaan didn't seem to be too weak or too strong to anything.
The taru was very weak to my h2h damage and I'm guessing physical damage in general.
The Mithra was the toughy for us becouse she seemed fairly resistant to my h2h and magic so we used 2hrs and she wasn't too much of a threat. She may have been weak to weaponskills but it was hard to tell, my Howling fist did about 330 on her.

Hopes this help people.
Something about the Hume
# Jul 12 2005 at 10:09 PM Rating: Default
95 posts


All but the Hume were a joke.

Tried an SC on the Hume about 4 or 5 times while fighting him, yeah, doesnt work. Ran out of time and lost because we couldnt kill him fast enough.

Edit: It seems the Hume is weak to H2H, after reading some more posts. Can anyone back me up on this, cause I'm still not quite sure.

Edited, Wed Jul 13 02:28:40 2005
Onuresus, Galka
Currently RDM/BLM 70/37
WAR/13 THF/19 NIN/15 DRK/11
Quetzalcoatl Server


# Jul 11 2005 at 9:52 AM Rating: Default
395 posts
i do this every week with nin rng brd. soo freaking easy i really dont see how you ppl lose. i keep requiem and elegy on the mobs at all times and im outta there in 7 mins~. i dont even have to cure more than twice, if that, for the whole battle.

my advice is grab 2 poison potions each and take a nin tank.
Alys [Titan]

99% of mentors are noobs themselves.
RE: f
# Aug 14 2005 at 6:58 AM Rating: Excellent
212 posts
Thats because not everybody goes as nin/rng/brd or can go as those jobs. I hate it when people say "zomg this are teh easyz, i dont see how jooz can lose." People do lose this bc on first frew tries, but that doesn't mean they suck.
Yochipochi - Seraph
75: Rdm Blm Brd War Pld

People can come up with statistics to prove anything. 14% of all people know that.
# Jul 04 2005 at 12:24 AM Rating: Decent
2 posts
what are the stats for the earrings mithra can get?
Easy set-up for Elvaan
# Jun 25 2005 at 9:09 PM Rating: Decent
107 posts
I do this every week with a couple friends of mine. We've won each of the five times we've gone and set the record once, but we haven't gotten an earring to drop yet ; ;

Anyway, our set-up is NIN/WAR, RNG/NIN and SMN/WHM (me), Elvaan. We set up camp just outside the tunnel so we have some room to work with in case the next mob runs in before the one we are fighting dies. SMN (that's me) stays back in case of that nasty AOE sleep, though the mobs don't use it often, if at all.

First mob is Hume, RNG pulls then melees and shoots while NIN blink-tanks and melees. I stay back and cure when needed, which is not often. The mobs attack slow, so the NIN never has trouble.

Next is the Taru. EVERYONE keeps blinks up in case of AM. I somehow got targeted once despite the fact that I wasn't doing anything but resting, but managed to get out of the way in time. Anyway, the Taru has terrible attack and defense, so the RNG and NIN just clobber it to death. I again just cure when needed. Oh, and did I mention keeping blinks up? lol!

Mithra is tricky because the RNG will often pull hate. This is probably the best time to use WSs, but again it's pretty easy.

When the Galka steps in, I finally get to do something! Since it is weak to magic, any Avatar with a LV 4 nuke will do (I use Shiva personally). SMN works much better than BLM or RDM since you don't have to worry about pulling hate. A single nuke will knock half the mob's HP out, and the Avatar can easily tank until the Blood Pact timer is ready again. Meanwhile, the NIN throws out Ninjutsu for a little extra damage. The 2nd Avatar nuke should finish it, and that's all.

With this set-up, the battle is laughably easy (for elvaan anyway), and almost no damage is taken. I cannot stress enough how huge an advantage a SMN has over any other caster since you won't have to worry about hate-control on the Galka. That's my two gil, hope it helps ^^. Now where is my drop????
# Jun 20 2005 at 3:01 PM Rating: Excellent
329 posts
Hume 60

PLD uses blink band to cancel absorb the the ancient magic. Everyone attacks the taru and kill him.

Everyone attack mithra. The mithra has an AOE sleep so if you are not using a paladin and your mage is hit it could become a problem.

Ranger Shadowbind the Galka while the rdm goes into nuking stage. Chainspell and cast away with the correct staff. Throw a gravity on the Galka and run away for Convert and cure and return to finish him off.

No strat here. We just beat the crap out of him. He had a TP attack that took down our rng, but the PLD and I were able to take him down. HP may be runing low at this stage so have the PLD use 2hr just in case.

May be help full for RDM and PLD to bring drinks and ethers. Drinks will save the 80MP for Refresh x2 that could be spent on a cure or nuke. And ethers are good just in case. We are 2/3, opps converted when galka was free, and got blinky's earring. I have a static that I go with every Saturday morning. XD

Edit: Just got my quantz's earring.. we are 2/3 on earring drops XD

Edited, Sat Jun 25 10:41:39 2005
# Jun 20 2005 at 2:22 PM Rating: Decent
1,719 posts
Does anyone know if you can sleep the Automatons? I tried this ENM and wiped but if they can be slept and I moved a little quicker I think we may have pulled it off.


Ohh and I cannot 100% confirm this but the Hume seemed to be very weak to dark magics. I used drain and bioII on him and both hit harder than I have ever seen. When I go next week I plan to chainspell drain the hume to death. Crossing fingers.

Edited, Mon Jun 20 15:25:01 2005
# Jun 18 2005 at 7:14 PM Rating: Good
300 posts
Tried this tonight with 3 galka's.

Bst/whm (me)

We pulled the taru first and made mince meat of him, next up came the mithra. With no ranged weapons she took a bit to bring down but it wasnt bad. Then came the hume...

The humes weakness is supposed to be skill chains. We pulled off two successful chains against him, both detonation. They did a whopping 12 dmg.

Our combination of support and assault was flawless, we just couldnt bring the mithra and hume down fast enough before the time limit ran out.

Anyone done it with galka? any tips or advice?
Seraph Server
Linkshell: WolvesinSheepSkins
Galka 75bst/37whm/37nin
RE: Galka
# Jul 15 2005 at 2:14 PM Rating: Default
14 posts
Ok, we did this with Galka also, Pld/war, thf/nin, mnk/war, rdm/blm. We figured 4 galkas would win for sure. This was not the case. The thing is - THE WEAKNESSES VARY DEPENDING ON WHAT RACE YOU ARE! We pulled the hume, thinking it was h2h weak like cannotlinkto says and the mnk used 100 fists...for like 3 damage per hit. Took us too long to realize that means it's magic weak - the rdm/blm chainspelled and nuked it to death quickly, but we were already low on MP. The Elvaan was next, couldn't figure out his weakness so we just killed normally. Then the taru came, opened with flood on the pld, resisted silence and one-shotted the pld (he should've run). However, we cut him down super fast with Howling Fist/SA Dancing edge (for 1007) so i think the taru in the galka ENM is weak to weaponskills. The RDM R1ed the pld (no xp loss in ENMs) and the mithra came. No discernable weakness, although it might be ranged attack - the two bolts i fired missed so i can't be sure. He basically picked us off one by one - when he dropped the Monk, i ran away to kite him with 120 HP left, but he caught me in the big room and cut me down. The RDM slept him, but there was nothing he could do alone and died. Next time we'll bring a ninja tank, pay attention to the weaknesses, and win. :) Good luck galkas!
This is annoying...
# Jun 10 2005 at 9:53 AM Rating: Decent
1,921 posts
I've tried 2 times... both losses.... same both times.
(Tried with Taru Mnk, Blm, and Nin)

Hume: I was hitting for 100+ a fist with def food on (I had to tank the first time because we had a bst instead of a nin), and 120+ with meat, pathetically easy puppet.

Elvaan: Was hitting like a truck, 150+ dmg a hit and spammed shockwave.

Mithra: **********.....DODGY. I missed too much without Focus.

Galka: We wiped to the galka, blm got killed... was doing 2-8 dmg a fist.
# Jun 01 2005 at 11:30 AM Rating: Default
294 posts
Very easy ENM.

Setup: Go Humes!!
(me) Josayeee Nin/war
Gubar Sam/rng
Silanah Rdm/blm

Ninja is awsome for this because they have good physical dmg, rng damage, and magic damage.

We've done this like 3 times now and haven't gotten a drop. I think it's safe to say it's a bad drop rate. Also, the 2nd time we went Gubar ended up paying 51k to the Goblin >.>
retired - sept 2006
Drop correction
# May 30 2005 at 7:28 AM Rating: Decent
212 posts
An earring drop is NOT guaranteed, which is what the quest description makes it seem. Just beat the enm the other day and only got xp.
Yochipochi - Seraph
75: Rdm Blm Brd War Pld

People can come up with statistics to prove anything. 14% of all people know that.
# May 27 2005 at 11:58 PM Rating: Decent
2 posts
Ok, did this ENM today pt setup was me:rdm/blm, nin/war and thf/nin. We zone in, eat food, I buff everyone and rest. We run for ever and get to the battlefield. First we take the taru. He's a pushover. Then the galka comes up. The nin and I spam nukes on him. I had stoneskin and phalanx up but I nuked a little too hard and grabbed agro from nin. His weapon skills chewed through stoneskin and I get pretty low on mp so I break off and rest a bit. The nin and thf work on galka, I get up and drop a blizzardII on him, he dies. Next comes the hume. This b***h is not weak to ANYTHING! it took forever for us to make a dent. The nin is holding up pretty well. So I say "well this seems to be going ok, just really slow." as soon as I push "enter" the hume dose a sleepga WS... (shockwave) I sleep for about a good min. I wake up long enough to cure the tank and, here it comes again. Asleep for another min. We get the hume low enough to get the elvaan to join the party. Hume dose ANOTHER AoE sleep! We kill the hume. Then the elvvan hits us with shockwave again! I'm @ about 80hp by now and asleep. So the nin runns off with the elvaan... but towards the zone. Didn't know that you could run away from thees >.< So we failed, but at least nobody died. We had the elvaan to about 1/2 HP before nin zoned out. So there you go the AoE is sleep. Be ready for it, and don't zone out of the battlefield XD
RE: WTH???
# May 29 2005 at 2:43 PM Rating: Good
405 posts
Never run away from an ENM! You don't lose Exp if you die, and whether you win or lose, you can't go in for another 5 days.
As for the sleep, luckily I haven't seen it done yet, but I guess it would be a good idea to use Poison potions to counteract it; Just in case.
RE: WTH???
# Jun 16 2005 at 3:54 PM Rating: Default
2 posts
Hehehe. Did this ENM again with rdm/blm(me) thf/nin nin/war and whm/blm. did the basic melee taru nuke galka blah, blah, blah... Had the whm stay out of AOE sleep range and saw the WS about 3 times. whm woke us up and kept us alive. we pwned. got the hp+10 mnd+2 earring and another one. exp kinda sucks with 4. only 1500 each. it was fun though.
# May 22 2005 at 5:35 AM Rating: Decent
117 posts
I was able to do this ENM today with four people, and the record is also held by a party of four.

BLM BLM RDM PLD, two black mages spammed stun between each other, and it went about as smooth as it could. With Refresh, etc. nobody had to two hour, or use food, and it was actually kind of funny when they finished the fight with a Flare for 2042 and a Freeze for 1460 to win off the Galka.

We each got 1500 exp and an earring dropped.
I am now known as Salsachip, please do say hi.
RE: Correction
# Jun 13 2005 at 3:30 PM Rating: Default
344 posts

You can only enter with 3 people... what's all this four people talk?
Avengers | FFXIclopedia | Forums | Ganiblog
RE: Correction
# Jun 28 2005 at 3:18 PM Rating: Good
2,225 posts
That's not true. You can enter with as many as six, but the amount of experience you all get is reduced, and if the earring drops, that's more people lotting on it.

It IS possible to enter with more than three though.
(Way too Proud) Leader of the Pussiecat Pirates
60 Human Priest
47 Undead Priest
RE: Correction
# Jun 28 2005 at 3:18 PM Rating: Good
2,225 posts
That's not true. You can enter with as many as six, but the amount of experience you all get is reduced, and if the earring drops, that's more people lotting on it.

It IS possible to enter with more than three though.
(Way too Proud) Leader of the Pussiecat Pirates
60 Human Priest
47 Undead Priest
# May 18 2005 at 7:59 PM Rating: Default
1 post
Alright, so I tried this again but with only one other person this time. Me RDM/BLM and Eldonia NIN/WAR. The fight was even easier than before, as we actually knew what we were doing this time. We nuked the galka, melee'd the taru and elvaan, and then both ranged the mithra. I was doing over 130 damage with my arrows that was at level 175 archery. We won the battle in 10 minutes and got a Quantz's Earring ^^
Name: Dolmen
Race: Hume
Nation: Bastok, Windurst
Rank: 10, 5
Jobs: 75RDM/60BLM/37WHM/37DRK/50NIN/15MNK/36WAR/25THF/10PLD/42BRD/20DRG/5SMN/10RNG/10BST/
#Sirrobin, Posted: May 16 2005 at 9:34 PM, Rating: Sub-Default, (Expand Post) Went again today with nin/war rdm/blm rng/nin
owned -.-
# May 16 2005 at 7:10 PM Rating: Decent
I attempted this ENM with 2 other fellow LS members this past Sunday. Setup was RDM/BLM, THF/RNG and PLD/NIN (me).

We took on the Hume first cause supposedly it uses -aga type spells. When we fought it, it was using a GreatSword and was a pretty easy kill.

Then came the little Tarutaru evil AM (Ancient Magic) spamming devil. If I hadn't subbed ninja it would have been over for us on the 3rd or 4th AM spell. We eventually killed it but not before it killed the THF 2x and myself once. Our RDM 2hr and raised both of us when kiting the tarutaru. We finally killed it only to die at the hands of the Mithra due to weakness and 100hp -.-

I'd have to recommend that the tank and dd both sub nin just to survive the Tarutaru, I doubt stun would help in this case because it casts AM every 20 seconds.

We'll be doing this one again, and if/when we win, I'll post the winning strat. /sigh stupid 5 day wait period >_>
Main Job: BLM75/RDM37
Rank: 8
Server: Shiva
Crafting Skills: Leathercraft 100 +3, Clothscraft 60 +1, Alchemy 60, Cooking 60, Smithing 60, Goldsmithing 60 Woodworking 60 +2, Bonecraft 60
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# May 16 2005 at 7:54 AM Rating: Decent
17 posts
Sirro, you said this was the Elvaan Strat. By that do you mean your team was all elvaan. Can you only enter the ENM with people of your race?
Main Character:
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# May 15 2005 at 11:18 PM Rating: Decent
8 posts
I went with 2 other ppl that I saw shouting for it in Jeuno. It was going great with a rdm/blm thf/nin and myslef as a pld/war until the Taru came out... nailed me with AM and it went downhill from there. Not like I really care, but at the time that 10k was all I had. (; ;)
# May 15 2005 at 9:28 PM Rating: Decent
495 posts
For some reason the Elvaan and Hume weaknesses seem like they should be switched around a bit....
FFXI: Zeik: Hume 70BLM/25MNK/37DRK/24DRG (Caitsith)
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