PM 6-4 One to be Feared  

Start Area: Sealion's Den
Max Party:6
Related Mobs:Mammet-22 Zeta
Mission:6 - 4
Min Level:60
Max Level:60
(From 1 rating)
Items Required:CCB Polymer Pump
Items Granted:Ducal Guard's Ring
This Quest requires Promathia
This Mission is Not Skippable
Previous Mission: PM 6-3 More Questions Than Answers
Next Mission: PM 7-1: Chains and Bonds
Last Updated: Sun Mar 20 10:30:09 2011

Contents [hide]

Mission Orders

The fifth verse of "Memoria de la S^tona" has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...


Congratulations! You've made it to the infamous airship battle! Be prepared to bust out every bit of skill you have in this game because it's one rough (and time consuming) ride.

This battle consists of three separate fights and you are given a total of 45 minutes to kill all of your enemies. While you may think this sounds like a lot of time, once you're in there time flies like you wouldn't believe.

Recommended medicines:

Yellow liquids (for mammets) CCB Polymer Pumps Vile Elixir Vile Elixir +1 Hi-Potions Hi-Ethers Yagudo Drinks Reraise items

Due to the time constraint, have everyone zone in and watch the cutscene, then exit back out again. This way you can jump right into the battle and save yourself a few precious minutes. If someone leaves the zone, they must view the cutscene again. Make sure your party members know that you are in a time crunch and that they should just jam through the cutscenes in the middle and view them later.

Once everyone is in, turn around and check the airship door and choose the option to continue the battle. You will first face 5 Mammet-22 Zeta, who cannot be slept. Try as much as you can to kill these guys without using any two hours or medicines and most importantly, without dying. If someone dies you should consider just starting the fight over from the beginning. Make sure to use those yellow liquids to lock them into Dragoon mode. These mobs have a lot of AoE attacks so it's best to keep them spread out. Once you have killed all five, you will be taken to an empty airship fully rested and healed. (thank goodness!!) Check the door to view the next cutscene. Jam through it to save on time.

After the cutscene, you will be on the airship with Omega. Omega has many directional AoE attacks, so make sure that he is facing away from your mages. Your white mage will have to be ready with Paralyna and Stona. The CCB Polymer Pump will stop up his gears and make him a little easier to take on, but they only last for a bit, which is why everyone in your party should have one.

It's important to note that you cannot cast for several seconds after using a pump, so do NOT assign your white mage to use a pump as it can mean the death of your tank. It's not recommended to have a NIN tank use it either because the pump takes a while to use. You can have red or black mages or other melee use them and then trade the ones from tanks and healers for the next fight.

After you defeat Omega, you will be taken to another empty ship fully rested and healed. Check the door to view the next cutscene and you will be transported to the airship with Ultima.

Ultima has multiple AoE attacks that Paralyze, Slow, Petrify, and in general just whoop your ass. Hopefully you still have 3-4 CCB Polymer Pumps left for this bad boy because he can get seriously nasty. Make sure EVERYONE has Reraise on and knows that if you decide to wipe, do so where you came in so that you can rest up and have a go at him again.

Maybe it was my imagination, but Lightning weather seemed to make the fight easier.

Once you defeat Ultima, you will find yourself in Lufaise Meadows. Feel free to rifle through the pockets of those pesky Tarutarus and score yourself a Ducal Guard's Ring! They probably stole it from Wolfgang anyway, so don't feel bad.

Mission Series

Final Fantasy XI

This page last modified 2008-10-12 07:08:14.
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/sigh no one reads these #$%$king subjects>.>
# May 06 2009 at 1:12 AM Rating: Decent
173 posts
Mhmm just did it today with WHM/SMN, SAM/NIN, NIN/WAR, RDM/WHM, BLU/NIN, and RNG/NIN. Only used 2 pumps at the end on Ultima. Broke the record for 21mins 23 seconds.
BLM or COR for CoP 6-4
# Jul 13 2008 at 6:08 PM Rating: Good
48 posts
I am doing this tomorrow and currently the job set up I have is RDM WHM PLD DRK RNG then me. I can be BLM or COR. I have contemplated and still have not made up my mind lol. COR I get that extra slow with earth shot which helps the PLD and mages gain more mp refresh and DD gains more damage while I will prolly be on COR/RNG on meat to do more dmg. I think I might come short of BLM's dmg tho which is where BLM comes in as during the last 25% of each weapon BLM sharp burst of dmg would come in handy. Additional Stun I think is also handy but not sure how important is stun in this fight as we already have 1 DRK. So what should I do? Suggestions?
Eisenhammer of Valefor
# Jul 11 2008 at 8:49 AM Rating: Decent
19 posts
Finally got past this fight after 8 months and 20+ attempts. Final setup was:

DRG/NIN (me)

Mammets were easy enough, NIN super-tanked them with the Bat earrings/Blind Potion combo while I pulled them off one at a time with Jump. Omega was tough as ever, but we made sure to not use too many CCB Pumps. Used one at 30% then another at 10%. Pile Pitch started going off since the last CCB wore off at around 3% and the WHM died before we could finish it off. Waited for the WHM to recover then went after Ultima. WAY easier than Omega. Started using CCBs at 40% and every 10% after that. I Spirit Surge-Jumped at 30% to knock off Ultima's DEF and the MNK used HF. WHM cure-bombed the MNK as best as possible, but couldn't keep him from dying at around 5%. Luckily the BLM started casting Burst at around 10% and it went off right as the MNK died, finishing off Ultima. Final clear time was 33 minutes. Glad to finally get past this fight and will hopefully have my Rajas soon enough ^^

Edited, Jul 11th 2008 12:50pm by Dominico
DRG 75 / RDM 75 / WHM 42 / BLM 41 / WAR 37 / NIN 37
Server: Gilgamesh
LS: Kohodira
Fun fight!
# Jul 10 2008 at 12:38 PM Rating: Decent
186 posts
BRD/WHM (me)


Double mambo the melees and then the NIN face aggros the mammets and pulls toward the front of the ship while THF pulls them off. The melees fight near the door but to one side of the ship while the mages stood near the door but on the opposite side. Double ballads on the WHM and SMN, who was doing blood pacts to help quickly kill the mammets. We had no deaths, didn't use any 2hrs nor medicines.


Full rest, and double march on the melee group, who fought near the door but closer to to one side of the ship, and the mages stood near the door and the opposite side of the ship. Elegy and finale helped a lot, as did the WHM's *-na spells. The SMN also helped with healing and *-na spells. We only used 2 pumps (50% and 25%) since we managed to deal lots of damage during the 1-minute duration of each pump. The DRK stunning guided missiles helped. Elegy landed easily, as did slow and paralyze from WHM (I used threnodies so that may have helped). Omega gave us no problems whatsoever with our pumps in effect (basically just physical attacks which the NIN easily blinked). I also used threnodies when the SMN used Ramuh and Shiva's pacts.


The fight starts off easily. At about 75%, the DRK was instructed to ready stun as soon as he saw nuclear waste, since Ultima likes to follow up with a cone move that exploits the weakness caused by nuclear waste. This allowed us to hold off using our pumps until about 50%. With the pumps used, and elegy and slow effect on, it seemed like Ultima had all but shut down. A WHM is key here because Ultima also has its own move that will do both elegy and slow (chemical bomb). We decided to take it the easy route and use all our remaining pumps. Everyone except our NIN and WHM used their 2hr toward the end. We had about 8 minutes left when the battle was over.
PS2: Hades / BRD75 BLM75 RDM75 RNG75 WHM72
Windurst Rank 10; San D'Oria Rnak 10; Bastok Rank 9; ZM Last Verse; CoP Last Verse; ToAU completed
My good 2 cents on beating this.
# Jun 18 2008 at 12:19 PM Rating: Decent
116 posts
I went 1/2 on this fight. We failed the first one b/c the BLM was a gimpy n00b who was afraid to 2 hour with Ultima left @12% HP, and he got himself killed 3 times, so he contributed hardly anything to the fight. It was an epic failure at the end. So, here's how to beat it.

Mammet fight:

Very easy imo. Have the Ninja get 2 bat earrings from the Auction House and a stack of blind potions. All the items are fairly cheap. When Mammet fight starts, have the BRD and mages do w/e buffs are necessary on the Ninja, Ninja uses blind potion with bat earrings and runs into the mammets for VISUAL aggro. Do not have the Ninja attack or voke the mammets. Ninja should go into a corner away from everyone to stand still and stay alive, and mages won't get hate from curing the Ninja b/c it's Visual aggro. War can just voke pull one mammet at a time and take one mammet out at a time away from where the NIN is standing still with the BLM and DRK. WHM maybe can help silence the mammetts the DDs are attacking if it's a BLM caster mammet. Beware of transmortifcation, it heals for physical damage taken and lasts around 20 seconds, so BLM can only do damage during that time. Use yellow liquids when Mammets have polearm equipped. This only applies for the Meleers killing the mammets. NIN shouldn't use yellow liquids as that can destroy the visual aggro effect. You can get Yellow liquids from doing dry runs.
Using CCBs (each lasts one minute):

Have the DRK, WAR, and BRD use everyones CCBs. You can have people trade CCBs to each other in-between fights. You don't want the tank or mages trying to use CCBs b/c they have more important things to be doing, and the tank can be paralyzed during the Ultima fight. Here are the percentages for when to use CCBs for the weapons.

~If you have 6 CCBs... (easiest mode)~


@50% >>> @25% >>> @whenever it starts specials again (You are saving 2 hours for Ultima which is why you probably won't kill this fast enough, but 6 CCBs makes it easy.)


@45% >>> @30% >>> @20%

~If you have 5 CCBs...~


@50% >>> @25%


@45% >>> @30% >>> @20%

~If you have 4 CCBs...~


@50% >>> @25%


@45% >>> @30-20%

~3 CCBs or less is super hard to win~


Weapon Fights:

It's recommended the NIN get items to use their Ninjitsu spells. Whatever the Ninja can use to help them tank, they should use it. When weapons aggro in both fights, they will use their special attack, so have everyone stand away from the tank who gets aggro at the beginning of each fight.

I considered harder than Ultima, probably b/c we only had 5 CCBs, so our easy-mode time was somewhat limited with using 2 CCBs only. When Omega gets under 25%, it will spam a hate losing move that can potentially wipe out the whole party. I don't know exactly how, but we managed to kill it with one or two people reraising themselves and killing it since it had a few percent left. Just be aware that you need to start nuking it when it gets in that 20 percent range. We had around 15-20 minutes to go after we were unweakened for the final and next fight.

My first attempt party with a less efficient hate control setup (BLU instead of WAR and BLM not doing too much) got Ultima down to 12 percent in about 9 minutes, proving 15 minutes or around there is PLENTY of time for the final fight if you don't wipe more than once in the fight. My 2nd attempt party did not have any deaths on Ultima, unlike Omega.

doesn't have any AoE moves till 45%. It's best to use the CCB one percent ahead of time just in case. If you make the same setup I suggested, the last 40-30% of Ultima should be taken out very fast with everyone 2 houring, which can make that CCB @20 percent useless, but it's always best to be safe. That's why I said it's possible it can be done with 4 CCBs. Just be cautious about hate issues. If your one of the close-range combatants and have TP, be afraid of getting aggro by Ultima if there's no CCB active. You don't want to have hate issues and over-healing causing more hate for mages, but it's a DDs job to do deal damage, so to hell with it. Just have your shadows up and use those hi-potions, and be aware of the hate is all I'm saying. It's not much of an issue if you can have an extra CCB to use in the 45+% phase, but not having an extra means dealing more with the debuffs on whoever has hate. I hope your WHM is attentive enough to take out the debuffs fast for best results.

More tips

Don't forget that everyone can die on the other side of the boss spawning area and reraise. The regen health rate for both Omega and Ultima weapons are VERY slow.

So me being the DRK/NIN, I can say my job could have easily been replaced with a long range DD, but it doesn't really matter imo; I was good enough with Vassago and haubergeon, the stuff. I managed to steal aggro and I didn't panic. I used hi-potions and always tried to keep my shadows up. DRK, WAR, and NIN, or everyone need Hi-potions and reraise earrings for best success chance and less time wasted. Don't forget to use your earring again if you died. We had 12 Hi-pots for like every melee, and even more produced in-between fights using Hi-potion tanks. I recommend saving the hi-pots for the weapons, not mammets. All close-range combatants must have /NIN. Try to Utsusemi away from the weapons b/c most of their moves are AoE, but that's what the hi-potions are for in some cases. The WAR/NIN really helps if the NIN loses hate. WAR/NIN should only voke weapons if NIN voke fails or NIN is about to die. WAR/NIN was able to tank Ultima with hi-potions and Utsusemi after NIN lost some hate. WHM is vital b/c their job is to stona, silena, paralyna, etc. the tank in Ultima battle, and they should have refresh drinks always and ether for emergencies. It's vital that you have at least 5 CCBs. Maybe it can be done with 4, 5 is guaranteed to work, and 6 is easy mode. Having less than 4 CCBs = close to failure I would think.

My successful attempt clocked around 35 minutes 31 seconds.

Good look trying to win this! You guys can do it if you aren't cheap.

Edited, Jun 18th 2008 6:05pm by Yevonoi
wining setup
# Mar 18 2008 at 9:24 AM Rating: Decent
2 posts
dont listen to the noobs you need 2 x nin = pawnage. setup nin nin brd whm blu blm. The brd blu blm all 2 hour at 50% on ultima withen 30 sec you will win.But 2 x nin is needed for no down time when 1 dies the other takes over but everyone should live till last fight dont ever think you have enough time cause you dont with cs and time between boats your time is limited.Did this fight with 4 pumps cause AH was out. Just be calm and tell your whm its all his or her fault if you lose:) I have done this fight 19 times and untill we started to bring 2 x nin it was such a waste of time. HOPE THIS HELPS
# Feb 17 2008 at 1:04 PM Rating: Default
been doing this fight for 6 hours today

pretty much each time getting ultima down to less then 10%

life sucks

and it never gets better
# Feb 07 2008 at 8:24 AM Rating: Decent
4 posts
I've tried this mission 10 times with every set up imaginable before finally beating it last night and with an unusual set up. We had a NIN, SAM, BRD, SMN, RDM, and me as BLM. We made sure to Silence the Mammets, and DoT Omega and Ultima. Used 3 CCBs, a few two hours on Ultima, and won with 10 minutes to spare. So don't be afraid to try a different set up then what's recomended. Slow and steady was the key, but some of it is just luck as far as the mobs. Good luck to any trying to beat it!

A very big thank you to LegacyoftheAncients for helping with this mission. :)
My nightmare
# Feb 02 2008 at 5:52 AM Rating: Decent
20 posts
I am now 0/8 on this mission. Every setup I take to this BC, we usually always wipe at Omega @ 50%. Usually when the tank goes down, everyone else follows after, so my best advice would be have one healer work on the tank and the other work on the melee. I will do this fight until I beat it so, good luck to anyone attempting, if you get any good idea's on this fight please send me a tell and help me out.
Server: Asura
Level: 75 smn
Race: Hume/Mithra/Tarutaru
"You must not know 'bout me
I can have another you by tomorrow
So don't you ever for a second get to thinkin'
You're irreplaceable"
# Jan 11 2008 at 6:32 AM Rating: Decent
5 posts
Won this fight last week with my LS and left us beeing 1/1!

None, really none of us did this fight before we all needed the win. Our set-up was:
Pld/War, Sam/Rng, Rng/Nin, Whm/Smn, Brd/Whm, Rdm/?

First run was supposed! to be dry run. So yeah now to how we did the undoable lol

Mammets: Pld super-tanked. Sam and Rng picked 1 Mammet each and soloed them. Whm focused on curing Pld while the Rdm and me (Brd) assisted the DDs. Ballad x2 on Mages, Minne and Mambo on Pld, Minuet and March on DDs. Mammets went down quickly.

Omega: Rdm and me kept Slow and Elegy up ALL the time and helped curing. The DDs now used ranged attacks ONRY. Only 1 in AoE range was the Pld and me from time to time when I had to resing Minne x2. Minuet and Prelude on the DDs and of course Ballad x2 on the mages. After his HP dropped down to 50% the fight got a bit rougher. He kept spamming AoE moves and the Pld lost hate here and then. At like 5% the Rdm dropped. But it didnt helped Omega much shortly after he killed our Rdm he was dead too. Not a single CCB used since we wanted to safe them for the real run.....

This was the point now when we dicided to win this and use our CCBs since we still had more then 20 mins and 6 CCBs left. The Pld was in the duty to use them to avoid that any1 else had to run into AoE range. We all Bazaared our CCBs for 1 gil since they are Rare.

Ultima: After the Rdm was unweakend and we had all buffs up we went for Ultima. Just like on Omega before Rdm and me kept up Slow and Elegy at all time. Songs as before. The Rdm also now casted all DoTs he got and kept them up as good as possible. Then at about 50% or a bit less the fight got really hectic. Again the Pld kept loosing hate. The Rng almost dropped at 1 point luckily the Pld regained hate before the Rng got killed. All meeles were popping 1 Pot after another. Pld tried to use the CCBs every 60 secs. The mages had to struggle to keep their HP up here. Pld was the first to use 2 hr when his HP dropped to like 20 >.>
At about 10% the DDs pulled off their 2 hrs to finish this beast off.

Needless to say we all were pretty much stunned cuz NO ONE expected us to win this on first try... But a perfect set-up, luck, very good preperation, well discussed strategy and a little bit of skillz made this possible.

Thx to Savage(Whm), Carny(Pld), Kathel(Rng), Amnasor(Rdm) and Varg(Sam) on the Diabolos Server. You guys are awesome. ^.^v

Edited, Jan 11th 2008 3:38pm by ThiefForLife
# Dec 09 2007 at 12:57 AM Rating: Good
12,232 posts
Just finished in 33 minutes.


Whm, Brd, Sam(me), Mnk, Pld, Blu.
[sm]FFXI: Flix 75THF/RNG/NIN/WAR/MNK/DRK/SAM/DRG/BLM Retired: Sept 2009.
SW:TOR Maim (Assassin) Sai'kou (Sniper) GM: Ultimatum. Retired: When 1.2 failed miserably.
FFXIV: Flix Skyfall (Behemoth) 50BRD: River of Blood for dayzzzzzz

Finally.. but a lot of experience now
# Jan 02 2008 at 2:10 PM Rating: Decent
487 posts
Including dry runs, etc., I think I was at 0/14 or 0/15 until last night, and finally joined a pickup party that included 2 experienced folks that had done this several times before for their HNMLS. Won it finally at 35'10" -- not a record by far, but a win in any case. A couple of random observations from experience of a brd/whm:

a) Party set up. Helps to have somebody that has done it and won to act as the caller for CCBs, 2 hours, etc. Bard helps a lot (/bow). Whm is far better than rdm or smn, and since Omega has a petrify move, almost mandatory. Nin tank better on Mammets and Omega, pld tank better on Ultima; on the whole, take the nin. Need 2 good, heavy duty DDs -- sam, rng, war types good. Our party: nin x 2, war, sam, whm, brd.

b) Spend the gil on wings for the DDs, at least 5 CCB tanks, and key to our victory (notwithstanding my /whm and our whm/smn) were the hp-pot tanks the DDs and tanks (i.e., 4 sets of hi-pot tanks) purchased; hi-ether tank for whm not bad either. During both the Omega and Ultima fights, fighters were popping hi-pots like M&Ms (which they set up before going in, between fights, when weak, etc.), and this took major burden off whm, who was as a result far more effective in paralyna and stona duty.

c) On mammets, there is a choice of three strategies: kiting, supertanking, or multiple melee (i.e. three DD fighting 3 mammets from the start, with the tank occupying only 2 of them). Supertanking works far better with Pld tank, since on every run I was on, the mammets stayed Blm far too long and tended to cast far too many -aga spells for a nin to supertank. Separate melee has too many chances to screw up, and spreads your whm's attention. But if you have a good kiter, and he/she kites the entire bunch from one side of the ship to the other (port > starboard > port etc.) at the far end, as the dd's pick them off one by one, it helps a lot in terms of keeping the spells down to a minimum. A 3DD/1 mammet ratio makes each fight fairly quick, and more importantly, fairly secure.

d) If you are the bard, rule #1: double ballad on the whm or main heal 100% of the time. Rule 2, mammets: mambo on the kiter at all times. Rule 3, Ultima and Omega: Elegy on mob at all times (Requiem probably won't stick). Generally, I would start the dd's off with the double mambo I gave to the kiter, and then: double ballad the mage, double min on dds (or if they want, min/march), elegy, mambo the kiter, and repeat. If you are the whm, Rule #1 on Omega and Ultima: keep Dia2 on it at all times, and if you are /blm, any other DoTs you can stick.

e) Omega and Ultima will retreat to the far end of the ship on a party wipe, and will sit there without regen. Several consequences: fight mob near entrance, with mages at the end where mob will sit if wipe. It is the job/duty of any mage to get back to the melee area asap without dying if it looks like a wipe -- do NOT die midships, you will aggro when raising and go down again. Mages should ALWAYS got some kind of decent DoT on mob before a wipe, to reduce mob further. Since time is critical, do not be afraid for the caller to call for a full wipe, and if called, don't Richard around and try to stay alive, last man standing and all that.

f) Don't wipe on mammets, if you do (even a single death), think about starting over. That being said, do not use your precious and expensive rr items until you start the Omega fight. Just have the whm use reraise (or if main heal is smn or rdm etc., just that person uses RR item).

g) Timing is such that if you can get to Omega with 35 minutes left, and Ultima with 14-15 minutes left, you are in fine shape (remember that Omega is far tougher than Ultima, although Ultima can kill quickly if CCBs not used). If you wipe on Omega, full heal. Couple of times, we had that happen when Omega sitting somewhere around 5%, and DDs thought they could take it down weakened. Wrong move. In fact, assuming Omega is below 50% when the party wipes, strongly consider using one of the CCBs on Omega as soon as there is a full recovery and rebuff, etc. You can wipe 2x on Omega if you were very efficient on the mammets, but that puts a really serious time constraint on Ultima fight. One other thing: whm probably should have dedicated heal, stona and paralyna macros for tanks and DDs (rather than the stpc route); more accurate and quicker. DDs and tanks should also have Paralyzed! and Stoned! macro with their name, so whm can see easily in the thick of battle.

h) On Ultima, it is actually kind of fun... you get this evil robotic thing to something less than 50% with careful, forceful (etc.) play, then you start dropping the CCBs, the two hours, everything you got... just go totally nuts. If you have 3 wings with you, that's a total of 9 major moves. That's a lot of healing/buffing/crazy-arse damage. Try to work out (if you can) in advance to see if your DDs can make a light skill chain, so your whm and /whm can burst on it.

i) When Ultima drops, do NOT: cry tears of joy, wet your pants, drink more than a bottle of wine... or a number of other possible things you could do. Instead, take it easy, and work your way thru a long, long CS, absorb the story line, understand what is happening (yeah, sure, right: I went the wine route).

Edited, Jan 2nd 2008 5:45pm by CRJR
Zaub of Bastok/Cerberus:
Taru, 17/20@90
Bone 100+3+Sign/Leather 60+1
Alch/Wood/Cook/Cloth/Smith/Goldsmith 60
GS 51/Smith 53/Fishing 29
# Nov 04 2007 at 7:03 AM Rating: Decent
1/2 on this fight first tine lose on %4 with ultima >.> 2nd party we won :D (Omega Cirtical hit me as BLM 415)
Have You ever killed a mice, how can you kill a man,dont think u r the Hero in the world ever
# Nov 04 2007 at 6:59 AM Rating: Decent
1/2 on this fight first tine lose on %4 with ultima >.> 2nd party we won :D (Omega Cirtical hit me as BLM 415)
Have You ever killed a mice, how can you kill a man,dont think u r the Hero in the world ever
# Oct 20 2007 at 2:44 AM Rating: Decent
2,591 posts
I been on the airship battle for a long long time, After I had to leave my static at 3paths due to probs in personal life, PM's have been a thorn in my Ass.

Anyway, Yesterday I was lucky enough to get an invite to an Airship Group - This is our Sylph setup:

Tank/Leader: MasterJayDub Ninja
Melee1: Warblade Samuri
Melee2: Sandmaster Monk
Healer: Alescover White Mage
Mage1: Aubain Red Mage
Mage2: Nui... Blackmage (Taru)

1st Attempt - wiped at mammets
2nd attempt - wiped at Omega
3rd attempt - wiped at Ultima
4th attempt - Victory

On the final attempt, we killed the Mammets in super quick time, which turned out to be one of our many blessings, Then on Omega, we ended up wiping at about 9%. Everytime our Tank KO'd, it wasnt long b4 we followed. But as we were in good time, we all rr'd (except blm, who was too close to Omega), but Ninja KO'd again @1% then a second later OMega follows him. So before we prepare for final showdown with Ultima, Ninja had to rr agin and wait for Weakness to wear.

WE eventually get up to Ultima with 3 CPP's, a Manafront, Sam2hour, & HF's.

There was 12mins left on the clock, we knew it would be tight, and no time for wipe on this one, but it was 4am in the morning and this was to be our last attempt and probably my last try for months.

The fight went incredibly smoothly to start with, we use the CPP's at relevant times, then at 50% Blm & Sam 2hour'd, I wante to save mine until Focus was up to make every hit count at 25-30%, But Nin KO'd again, and it all starte to go tits up with 5mins left on the clock.

I KO'd mid HF's, and pty wipe Again. Due to Blm 2hour, Ultima was down to about 3-4% now, we all rr'd, I used an ICwing & Howling Fisted it, RDM & BLM casted some DD spells but we wiped again Being double weakend now with Ultima at 1%.

We all rr'd up again and with 3mins left I started charging up a Chi Blast, But the Rdm started casting at 1 1/2 mins left, I thought he a f'd it up for us, But he had Cast Bio & poison. I realeased my Chi, and whm cast banishga on him, we all got off 1 melee round each then KO'd, no1 had rr up, and there was less than 30sec on the clock, with a gutted fealing, but knowing we all gave it our all, we accapted defeat.

But....suddenly, CS - Ultima KO's - The Rdm's Bio & Poison II's had killed him.

So at 44Mins and 58secs we were victorious, In a BCNM fight I will never forget.

Taking a break.
# Sep 24 2007 at 5:42 AM Rating: Decent
1 post
WHM RDM RDM NIN SAM BLU, with 40 seconds left on the clock, after 13 straight hours of attempts...<Success>!

We tried with 2 NINs but didn't kill fast enough.

We also tried whm blm rdm instead of whm rdm rdm but rdm proved more useful.

I kited Mammets as RDM while WHM Cure bombed me and NIN voked 1 by 1 as PT killed 'em.

On Omega, just try not to wipe more than once at the most and preferably when hes at low health. I think we used 1 CCB on him. The hate reset move is the biggest pain.

On Ultima, 3-4 CCBs and go ALL OUT near the end...NIN blow urself up RDM cs nuke WHM get ready to bene...our melee had I-wings which was a very good idea.

This feels so good to beat...

UH BLU not 2 sams LOL**

Edited, Sep 24th 2007 10:14pm by Miradj
1/2 -- Fun Fight
# Aug 28 2007 at 6:30 PM Rating: Decent
313 posts
My static went 1/2 on this fight. We did a dry run the first time to test it out, got omega down to ~20% (was using pile pitch, so somewhere around there). Just RR/food.

PLD/WAR - Agentred
BLU/NIN - Oneiroi
MNK/NIN - Lestate
WAR/NIN - Raikiri
RDM/WHM - Hozu
WHM/BLM - Crimsonclear

1st Run

Our PLD decked himself out in +52 eva (scorp, emp pin, bat earrings, blinding potions, and some other stuff) and we had him supertank the mammetts. He aggroed them all and ran to a corner. I (WHM) was his dedicated healer. Since PLD did nothing but aggro mammets, i could cure bomb. WAR would voke 1 mammet at a time off of him and they would melee it in opposite corner. RDM was enfeeble/healer for melee. Later rinse repeat. Easy prey.


PLD voked from starting point, melee on sides, mages in far back corner. We took to 50% with ease, and the made the mistake of using a CCB pump, then wiping, pretty much wasting it. We RR where PLD was, buff/unweaken, and went at it again. For whatever reasons we had issues with hate this time around, and things didnt go so pretty. Used 2 more CCB pumps around 25% but WHM (me) and RDM got too much hate, both of us wiped and RR'd, but were unable to get RR up again before entire PT wiped. Had to wait for PLD to RR and unweaken to raise me, wasted 10 minutes. Omega was at ~15% on our second wipe. After PT unweak we took him down with ease, even with pile pitch (used no more pumps).


Since we were low on time, we didnt expect to win. Went in and used all available 2 hours (BLU, mighty strikes, chainspell, invinceble) and no CCB pumps. Took omega to 15% and ran out of time.

2nd Run
Went back 2 days later after farming 4 additional pumps (still had 2 left from 1st wet run) We started our 2nd run as a dry run.


Same strat as above. Easy as pie. Finished @11min (due to starting as dry run, we went thru CS's, actual mammet time on my stopwatch was 7m50s)


Still being dry run, we were just planning on using RR and food. We took Omega to 27% without any items/2hours/meds and then we wiped. Since we were doing so well, we decided to change dry run to wet run. RR'd and buffed, and engaged omega with a starting CCB due to his low life. WAR 2hr'd with mighty strikes, and it was over just after the first CCB wore. ( I acutually didnt realize he was almost dead and used my CCB pump as he died...doh)


PLD engaged from spawn point with voke, and WAR still had 2 hour up so ate an I Wing and rampaged. Had hate control issues for a min but our PLD got it under control. Everything thereafter was extremely easy. RDM's paralyze proc'd a ton, which made battle go smooth. @30% we started using our 2 hours, and were a bit late on our first CCB pump so we had to eat an equalizer. Each melee died at one point or another except pld (eva build ftw) but RR'd and ultima was dead with 37 min clear time (damn that opening CS) Battle was a little tough as whm as were alot of status effects, but overall only had to eat one pro-ether the entire time.

So much for the airship, onto bigger and better things ^^ Grats to Broken Chains on Unicorn.
Airship is no match for us!
# Aug 20 2007 at 5:36 PM Rating: Decent
221 posts
So this is only my second time going through Airship, The first time we owned it with a good set up, but this story is about the not so good set up.


Not the best set up by far, many people will swear that SMN is no good, and I am sure that is true for the most part, but this BC gave us no issues.

Each person grabbed a mammet for that part, except the WHM. These things are no problem even should one or two get into mage mode, we smashed through them pretty fast. My rampages hit for 1100+ and I was in some pretty gimpy gear (Tungi, Wise Wizard, Rajas, Pallas, Bastok Sub) Just whatever I had laying around.

Once that was over we had about 38 minutes to go, so it took about 4 min max from the first voke(42 min). We had the SMN hastega and earthen ward before entering. Like I said, quick work, just make sure you help the next guy out when yours is dead and you'll be good.

Omega is easy, just a pain, especially with everyone with /NIN. Keep infront of him next to the tank or he'll spam target analysis which tears through shadows, guided missles only takes about 2 shadows so if that's the case, bring up utsusemi: ichi again, even if you have one shadow left. If the timer isn't up, it might be better to run to the mages side and wait for a second before continuing, even though you're not doing some damage, you're saving yourself the trouble of wasting MP. I grabbed too much hate once and it spelled bad for me, I went down and soon after he was killing another. When the last two were alive I told them to wipe fast so we could get started, no use standing up trying to live because you're just prolonging the death and not doing any damage. Raise up when he's back to the center. Make sure you all have signet; It is very important that you eat food, re-utsusemi, use re-raise items again, THEN sit down. do not get up for anything until everyone is full. This saves time. It's actually better if the mages don't stand up and cure. Once we were ready we had the main tank voke it back to the corner and brought him to his knees.

Utlima is worked the same way, no more, no less. He can be tanked the same way, just does different moves, and he takes a lot less time to kill.

We got Ultima down to 10% on dry run before wiping. On dry run we wiped @Omega42%(28 min left) @Omega10%(23 min left) @Ultima10% (3 min left). On dry run we only used re-raise items and food. Nothing else.

The 'wet' run we wiped to Omega@45%(30min left) got up and CCB@40% then another CCB20%, Omega Dead(17min left). We wiped on Ultima@42%(12 min left) and Used CCB 40% then CCB20%. Both WAR 2HR'd at 20%(wasn't needed) and SMN did at 40% for quick damage. We won with 5 min to spare.
|(¯`·._.·[Quoth the Raven]·._.·´¯)
|----- (¯`·._.·†Nevermore†·._.·´¯)
|-- RDM[75] BLM[75] WAR[75] COR[75] NIN[70]
|--------------- Hunter[63]
# Jul 24 2007 at 11:00 PM Rating: Good
1,056 posts
First off setup is as follows...

NIN/WAR (me)

Have no problems with mammets, they're {Too weak.}

Omega we usually rough up just going straight at him. Use 2 pumps, 1 at about 30%, one when that wears. Normally we can take it down in that time with minimal deaths.

Ultima is the pain in the ass. Our last fight went very well...we straight up fought him down to about 15% when the DRK (next in line for pump use) went down and missed his pump, so I got nailed with an Antimatter for 600-something and went down. MNK did her best taking it down to about 10%ish. Here's where things get screwy.

We are keeping a backup plan if time's running out and it's almost dead. Our BLM and I will both get back up, rest to full w/ weakness, BLM eats a pie for MP, and casts burst. When burst goes off, I Mijin Gakure. That worked wonders on our last fight. We did about 1k damage combined and took about 5%+ off Ultima's life, leaving another 5% or so. We decided to go again, only having the RDM cast Blizzard II and the WHM casting holy along with the BLM casting burst to try to take it down the rest of the way. They get up, get MP, the BLM and RDM cast their respective spells at just about the same time but do ZERO DAMAGE right before we time out.

I know omega has a magic shield move (Discharge iirc) but I had no idea that spells could land for 0 on ultima. Does anyone have any idea why our spells hit for 0 with no magic shield up?
HeavenisticChaos Linkshell forums
# Aug 05 2007 at 8:06 AM Rating: Decent
48 posts
Your problem is that BLM died while weakened. Double weakened = really weak player.
# Aug 16 2007 at 6:36 PM Rating: Good
1,056 posts
I'm not sure about the whole "double weakness" thing, but even were it true, then why would our RDM's and WHM's spells *both* land for 0 on top of our BLM's?

It's a moot issue though. We ended up going 1/4 on it.

EDIT: Asked in my LS about the double weakness thing, and they confirmed it. Guess even though someone's played for a long time, there's still more and more to learn, eh? lol

Edited, Aug 16th 2007 10:38:47pm by Mikourei
HeavenisticChaos Linkshell forums
I hate this mission, I really do...
# Jul 23 2007 at 12:15 PM Rating: Default
OK, Im 0/4 on this mission now, and Im really starting to hate it...

1st attempt:

Simply enough, no whm for stona, easy to see why that failed.

Replaced the RDM with WHM
Went well, used super tank method for mammets, pulled 2 at a time, easy peasy.
Wiped on omega @ 26%, RR'd, got unweakened, and killed, no problem.
Ultima... First we had no dispel, so it has def+ the entire fight. Did well for most of the fight, used pumps starting at 50%. Then it happened...the antimatter/equalizer spam, tank went down hard, the rest of us followed, wiped at 15% ; ;

3rd: We shoulda won this on

Went very, very well, did super tank on mammets, no problems, barrage and sidewinder were decimating them.

I (RNG) 2hr'd @ 40% doing sidewinder, barrage, ees, sidewinder. Pld used his right after that, so did SMN, after that COR used 2hr so we got all ours back (So we thought) During that time though, pile pitch went off, hate got retarded and somehow pld died, but it was @ 7% at this point, we kept at it, SMN died, I almost did, but only SMN and PLD die, didnt even wipe.

Ultima: I hate Ultima, openly and without regret.

After PLD and SMN became un weakened and got fully healed we went after this turdburgler. Used pumps @ 50% going good, I used mine after that. Now things get crappy... I use my 2hr again, PLD is para'd, but uses his, but all his hate and def abilities were ate by para. We yell use pump, our SMN was the only one with one, she doesnt use it...We wipe. We figure we can RR and kill it, SMN was supposed to have 2hr...well...the SMN moved out of our area when COR 2hrd and she didnt get it...Ultima was @ 5%... We try anyways, weakened...2x Equalizer..gameover, I smash my head on the keyboard...several times...

last fight:

IMO a great setup for this
Too weak, bard buffed me and the other rng, my sidewinders did 2kish to them
they fell really fast.

We did it this time, same way, just taking pot shots at it, SMN used BP's, no one even died. SMN 2hr'd @ 38%.

Ultima: I think a GM cheated us, let me know what yall think...
We go through the motions, at 40% me and the other rng did slugwinder, barrage, ees sidewinder, get it really low, pld 2hrs, I die...ok np we got time for a wipe. PLD dies, rng dies, whm dies, smn dies...Ultima is @ 9%...
PLD RR'd before we all wiped, and for some reason, Ultima didnt agro him, perfect! We get up, wait for PLD to get full HP and MP, we were a little low on time, so we just said screw it, well do it weakened, just as long as the pld is good...That is where the anger inside of me almost exploded. SMN brings out shiva, PLD vokes, Shiva uses Double Slap and Blizzard 3 or whatever. Down to 4%
here is where everything was bullcrap. PLD got 3 shotted, Antimatter > Equalizer > antimatter game over 1500hp in 3 attacks... Our intention was to get up, and me and the rng barrage and do as much DD as possible...guess what...barrage missed...both of them...AND SO DID EVERY ONE OF OUR RANGED ATTACKS!!! Screwed up part, the second I unweaken...They start hitting again...I get hate, die, so does other rng, whm follows, SMN pulls out carby and prays...carby gets owned...SMN dies we wipe @ 1%...

RNG's Own this BCNM, they dont take dmg unless they get hate, 2hr is great, great DoT.
WHM is a must!!!
need BRD, COR, BLU or RDM for dispel on Ultima.
Save your pumps for ultima, use four on it, 50%, 40%, 20% 10% 10% is a must, he goes crazy then.
Wait till everyone is unweakened before trying a final hurrah, for some unknown reason me and the other rng could not hit it for the life of us, we didnt have a problem before that...
This mission is hard...very hard, bring meds, and PUMPS ARE A MUST!

Sorry this was soooo long, Im just in a horriblt moob after wiping to ultima @1%...cause both barrages missed cause for some reason, us being weakened actually mattered for the first time ever...
I hate this mission, I really do...
# Jul 25 2007 at 4:58 AM Rating: Decent
Ranged Accuracy when weakened is a joke, thats why you missed a lot, double weakened = dont even try. So yeah...thats why you whiffed a lot after Death.
When I'm good they never remember,
When I'm bad they never forget
Screw this mission
# Jun 18 2007 at 11:39 AM Rating: Decent
147 posts
Well after a few runs, our group finally beat Omega after wiping at about 40%. We raised and killed him fairly easily after that. Then we get to Ultima. I (pld tank) die on a fluke and we decide to wipe and reraise again. Ultima has about 30% at this point. We raise, whm 2hrs, we go for it with 2hrs blazing. It gets down to 5% and we start to drop. It was less than 1% for a while and then time ran out. Now I want to scream.
Bastok/Windy/Sandy Rank 10 ZM[X] COP[X] TOAU[X] WotG[15] ACP[X] MKD[X]

Much relief..
# May 17 2007 at 8:31 AM Rating: Decent
Finally won this BC with my static. Our setup was:

Ninja, White Mage, Black Mage, Dark Knight, Summoner, and Ranger.

After trying several runs with a Paladin tank, I must say that our Ninja could do this mission a lot better, just because of the nature of this BC - the Paladin was a good tank, but after 10 minutes of the WHM and SMN spam curing him, he sucked our MP dry. In an endurance fight, our NIN was key.

The other part of the strategy that worked well was having the RNG stand far away from the NIN and DRK, and straight up ranged attack it the whole time. The strong AOEs that Omega used would only hit 1 or 2 people at a time - helped out the healers a ton.

One thing I haven't seen mentioned anywhere - **do NOT stand directly behind Omega**!! It kicks with its back legs and does some serious damage.. didn't find this out until we saw our DRK's HP drop in seconds. Have melee stand at the side of Omega, but never behind. Oh, and his "throat stab" move that takes 90% of your HP can easily be avoided by having the tank turn off auto-lock while fighting, and being ready to run backwards a few steps when the tank sees it being used. It only takes 1 or 2 steps, as i found out as SMN when we were wiping the first time - I avoided 2 of these moves completely by accident :)

Around 30% HP, I used Shiva's Astral Flow on Ultima - that took out a good 10% of his HP. Didn't even have time to use a second AF because we killed him so fast. What really helped was that every person in the party brought Polymer pumps; I highly recommend everyone taking the time to farm these, they helped a ton. We used 2 on Omega and saved 4 for Ultima.

Good luck everyone!! I hope you have as much fun winning this as we did :)
# May 06 2007 at 5:09 AM Rating: Decent
10 posts
Finally got this after 4 days and 10 runs.
2 complete wipes (1 planned, 1 unplanned) before CCB use on 2 weapons and still ended up with 40 mins 59 sec on timer.
Good job Savok, Xajan, Xeroh, Dolamike, and Radelife! Spartan Bullets ftw
Just so happy this is over. ^^
Finally won airship
# Apr 26 2007 at 6:05 PM Rating: Decent
300 posts
Well, to start, I would like to say that if you are naked or gimp, you will have issues. This should be common sense, but a lot of people have given up on this fight and have moved on to pimp out their gear. Second of all, people that win without meds and without preparation are the exception. Expect to spend a large bit of gil for every run that you do. This will be lessened if you have a static and you farm chips for your 6 CCB. If your party is good, you should be able to get past mammets without one death. Then as you continue, you should be able to beat Omega with at least one person alive. This gives you a chance to raise up, wait and med/buff back up between ships. I've gone on many runs where we only needed one pump for Omega 15%. If you can pull it off, save most of your pumps for Ultima.

It takes a bit of practice to get used to magic shield and physical shield. Understanding the hula hoop going up and down to indicate it is another thing that takes a while for your party to get used to, especially if someone is new to the fight. Do a few dry runs so that you will be able to beat the mammets without meds, 2hrs, or anyone wiping.

There is a certain spot for the whm to stand (or whoever your curing magic guru is). It is located right about the middle of the ship, perhaps a little bit more towards the door. The idea is that you need to be able to have your cure reach the kiter, yet you need to be as far away possible so that you are not within aoe. I've met many mages that thought getting nailed by aoe was cool. (yo, sarcasm if u missed it) It is not. It drains valuable mp that is needed for a (sometimes long) fight. Your speed of mammet kills will be determined on the following:
A) Your overall ability to DD as a party. If you can't kill mammets quickly and work as a team, you have a serious bit of work on your hands.
B) How many times mammets change into blms. 2/5 blms is easy to handle, even 3/5 if 2 are kited and 1 is the one that you are fighting. However 3 on the kiting tank and more will mean that you have less chances of surviving aga unless you do the (each man tank his own) method that is somewhat difficult to pull off due to low mage skills (i've rarely met a mage that I was impressed with...)as well as a higher bit of coordination (pickup parties are notoriously hated for how hard it is for strangers to want to do what the leader says is necessary for win; or even if they do, doing it with far less enthusiasm) etc. Point being that if the whm stands in the right spot, you will have better chances of your mp pool lasting that much longer.

For this fight, you really only get one full wipe as far as time goes. Most likely you will wipe under omega's 30%, or even 40% if you are unlucky and he unleashes early. Therefore, make a straight line of sight between just in front of the door you enter into (with omega on the opposite side) The tanks/melee hug the wall on the right, with the mages on the left (or vice versa if you prefer), and the tank drags out the omega to that spot. If you make sure no one runs around and everyone stays in their spot, even when they die, you will be able to pull a very easy reraise from your wipe. Otherwise, you will have some silly goof try to reraise five inches from omega's nose and he will aggro and kill that person, thus ending your run. Be smart and die in a safe spot. I thought we had all learned this lesson by now in PM's but apparently not, for I would not have failed on so many occasions if we had wiped correctly like this. Remember to keep it a straight line of sight as close to the door as possible so that you can cure straight across without getting the 'Shannonrunner cannot see the tank' message. Don't make my mistakes.

Omega "Switch"
"Switch". Here is a technique that has the possibility of being a great help to you not wiping. On omega ship, you will have enough space available so that you can keep mages on one side and tanks on the other. There really is no need to go diagonally as some suggest since you are outside of aoe just going side to side at where u get dumped into when u start. However, sometimes without enmity- merits and the right enmity- gear, you can pull hate. Blm can pull hate with spells, Sam/rng and Rng with WS, etc. Therefore, here is a 'switch' technique to help you out. First of all, your peep has already gotten hate, so if he moves, Omega will move. Just make him stand there and take the brunt of it until the 'switch' is over. Your first line of offense (and if you are lucky..) is voke. Sometimes Omega will just go right back over to the correct tanking spot and outside aoe. Then there is no worries. However, if that voke clearly isnt working (and you dont have another war/nin to assist u), then you can call "SWITCH" to your party and then have the tanks and melee come over to the mage side, and the mages switch over to the tank/melee side. What this does is that PLD especially has enmity+ gear that he/she wears. Hitting the mob with enmity+ will turn the mob away from that person is standing there being attacked and onto the tank. After he sees omega turn, he is able to again run over to the correct side of switch.

Omega Cnt'd
I've done this fight maybe (30+? times) and I've begun to realize that Omega only goes nuts at the last 30 % of health. Save one pump for 30, another for 15%, and even maybe another one for 5%. Using a pump before 30% seems like a waste of time. Watch out for magical shield. At that point, you need to have a pump in motion and one person (melee) 2hr. Hundred fisted monk will make this last 10 percent a cakewalk if that monk can stay alive during it.

So you are pumped because you finally made it to Ultima, and you still have people alive to try to finish off the thing with time to spare. Raise up and fight Ultima to 50% Watch out for poison, paralyze, stona, and all the status. Get every melee to make a macro for each along with a <call>. It makes 100% difference for your whm that is dedicated to making that happen. Upon 50%, Ultima just goes nuts. There is this repeated stun that happens to your nin tank. Everyone heralds the nin tank, but the pld during Ultima can just stand there and take it like a man when he is stunned, he doesnt need shadows to negate more dmg. He might want to use sentinel right before if he can catch it in the log, however..Point is that you need to keep erase on the tank at all times. Every time it comes back up on the timer, spam it out there to the tank.

Ultima gets just down right cheatworthy at about 10% You better hope that you have all your 2hrs saved for 50% and below Ultima (except maybe one person used a 2hr on Omega to finish him off) or you will have a very hard time pumping out enough dmg before Ultima sits on you...forever. Spams missles, statuses, and attacks as if it is doing 100fists of the variety of these things in a row. Here is where a blm will come in handly and I will explain jobs in a sec. Just make sure you have a pump for that last 10% so you can save yourself at least a small bit of grief. Ultima will still be pounding out regular attacks at a great fierce speed.

I'm not trying to be a jobist, and I don't care what jobs really go if you are able to get a win. Perhaps you have the ingenuity, skill, and patience to see your drg, pup, or thf pwn omega/ultima. That is a great and noble deed for which I commend you. However, if you are looking to see what kind of things you will need in your party, let me classify by person.

Person#1: TANK
PLD or NIN. Either one will work great provided they have the gear and skill to work with your team. Personally, I would prefer a SH+1 NIN. That is how I won, but an nq sh nin is only slightly less (and perhaps the +1's difference is negligible if they have not geared up for the possible 70+ evasion you can wear on this fight) PLD has more hate gear, more abilities that are really nice like sentinel and invincible to totally negate dmg, plus voke and flash are two forms of hate that do not cost money. If you PLD is a pure mp sink, then (A) he probably doesnt have shield merits and/or other useful merits, and (B) he probably doesnt have pure evasion 70++ setup, and maybe even (C) he isn't using food (hehe). Nin has :NI by this point for fast casting shadows. In the end, it is gear and skill that make a difference, not the job. Heck, even a PLD/NIN with crazy enmity gear could pull off a win if they had the skill.

Person #2 CURE
SMN or RDM. Preferrably RDM for convert and refresh's sake, this person will primarily just main cure the party during the whole event. This job is far easier if they can cast cures without their hands ever falling to their sides (I call this 'chaincasting' even without the RDM's chainspell 2hr, because you are chaining cure after cure after cure) RDM fast cast is a huge asset as well for a chance to cut out spell casting time. This job will be made far easier if they take Vile Elixir, Vile+1, and Pro ether or pro ether+1 along with an ether tank. If you use vile for omega, vile+1 for ultima, pro ether for emergency use at Ultima's 10%, and ethers for always when u run out of mp, you should be ok to keeping everyone at white health most of the time. There really is no need to conserve mp on omega. Go all out and cure as fast as you can to get the party into white, then rest mp. Then get up and do it again. Standing around mages in this fight is entirely unacceptable. You must be doing SOMETHING, or your are a waste to your party. I do not know how many of my losses were simply because my mages ran out of mp, did not bring meds, and would not rest mp once they saw that the party was in the white for health. It does not take that incredibly long to get up to cure, but make sure other jobs can cover that tank that gets pile pitched. Which leads me to 3

WHM. Whm in this fight should be entirely a status remover job. Only whm gets stona. Having two people cure and do all sorts of things gets confusing. Having the RDM main cure and the WHM do status is a godsend for clarifying pt roles in the party and making it more efficient to create actions when they are needed. Again, for this purpose, the melee create Stona, Paralyna, and stun/erase macros so that the whm can see that sound in party and instantly react.

Asking for a miracle, find a good whm. I am not saying every whm is bad. However, I have yet to meet many skilled whms, or even just fast whms. Speed of your mages casting spells is probably the 100% most important factor in this fight, along with appropriate meds to refill mp. (a nonsucky tank being a second most factor) If I commonly see whms wait till i'm in red mp as my pld as if I was a nin, or haste me first in the cycle as if I was a nin; and even some whms that let me just straight die because they suck (they had a full mp tank...) then it's hard to have faith in many whms. Take someone with you that you know they will have 0 mp in the sidebar once the pt wipes, and do not take the mage that has 300mp+ after you wipe (unless they just used a med seconds ago)

Person #4 THE STUN
BLM DRK BLU RNG(stun bullet) You will want 2 stunners if possible. My run had alternating stuns of blm and drk, and you would not believe how much easier that made things go. Obviously, they had not perfected their techniques of being exactly timed apart or it would have been even that much easier. One stun is acceptable, 2 is awesome. Blu stun is ok, but the real deal of blm and drk is great.

Person #5 THE DD
You will want a melee near the omega/ultima if only to semi tank for a little bit so the tank can recast shadows. War makes a great job for this for voke and /nin purposes, as well as the fact that war can main tank the mammets while the nin runs around and kites the rest. Drk is great for stun. Monk will finish off omega pretty fast after magical shield goes up. Hauby+1 makes 100% of a difference in this fight, provided the rest of their gear is at least decent.

If you can, stack some of your party with ranged attack DD. These jobs allow you to deal damage while not taking dmg. A bit awkward for a ranged DD to ws. First of all, you have to be within distance to ws. If you are not, you will all of you tp uselessly. Second of all, sometimes, being within range of ws usually is dangerously close to aoe area. It IS possible to ranged ws without being within aoe range, but that takes a bit of skill...Again, I would like to point that asking for skill in a pickup pt is risky. Watch the hate of the tank for ws if you still want to 'skill ws'. You can rip hate and end up moving the mob within mage aoe if you are uncareful of when you ws. It is better to ws at 300tp when tank has good hate than to blindly spam at every 100tp. Also, wait a good 30 seconds or so at start before you ws for tank to get hate. Never ws too soon on the very start of ultima or omega or you will be one crispy ffxi player. Ultimately, your choice to ws is your choice. Ranged DD is still a valuable tool (especially with spartan bullets) at the full distance and only regular attacks.

Person #7 THE BUFF
Bring brd or cor so that you are able to buff some mp and evasion into your party. Cor can massively DD as much as rng almost by subbing /rng or (as I did) sub /whm to use that refresh to help heal the party. Brd can double mambo a 70+ evasion'd nin (if they have bought the appropriate gear for the fight) for almost no hits from the mammets when u kite. Cor can 2hr to reset 2hrs at after 50% ultima. Brd can 2hr soul voice at that ultima 10% to help get that last ounce of dmg put out there. Either way, both jobs have a lot to offer a party.

Personally, after doing this so many times, I would take RDM/whm WHM/smn (always), sh+1 NIN or PLD (either if they had gear and skill), BLM (blm does 1k weakened, can't knock that, does distance dmg so they rarely take dmg and always deal it if they are good and know how to control dmg and have enmity- merits and gear, etc) hauby+1 drk, and RNG (for stun + ranged dmg) or BRD. A good cor i would easily take, but that being said, its far easier to be a good rng or brd than a good cor, sooooo......


Show patience for doing many runs
Erecia says that omega tends to spam one move constantly. This means that some of your runs he will spam homing missiles and it will be basically impossible to win. On the other hand, he might spam the attributes drainer, and you could have a cakewalk. Sometimes, the mammets will all be blms and aga the party to death. Other times, they won't even transmorgifry (or w/e spelling) and you will waltz over them. In any case, go with a set of persons that you know will be with you for the long run. If so, you will all learn quickly and beat this mission. If you go pickup like I did, you will have to get very lucky (1/30+ is definitely some gamble of luck there for me) in order to win. As well, each of your pickup members might learn what you know of the fight and win with another group. Can't stress the importance enough of getting people you trust to at least help you afterwards every time you go on a run.

I'll edit more into here if I feel like it and if i forgot something.
EDIT: Added the risk/benefit analysis of ranged ws's.
EDIT: Added the importance of getting a static or at least people that will help you after they win if they are so impatient to not static with you.
EDIT: Added the notice that whm is the highest priority job in this fight, good whm = win; bad whm = horrific loss. Second most important being the tank, and same idea: good tank = win; bad tank = horrific loss. Even mediocre DD and backup cures can deal enough dmg in 45 minutes for a win if there is a really good tank and whm.

PS. Sorry this is long, but after you lose say 15 times in a row, I'm sure you'll be glad to have something, ANYTHING to think about to help your win chances. This is where this (very long) guide will come in handy. If you go in and win 1/1, you'll just want the basics in a short condensed version. But after a few loss, you'll want some more explanation. I hope this helps! :P

Edited, May 18th 2007 9:17am by Shannonrunner
I have beaten Final Fantasy:
1,2,3DS, 4,5,6,(7-1),(7-2),(7-3),8,9,10,10-2,12, 12-2, Dissidia, tactics, tacticsA-2 and large bit of missions in FFXI; I own: FF legends 1/2/3 for Game Boy (need to beat),I need to buy:FF13
FFXI: PM/ZM/AUM complete; Rank10:S/W/B; need ACP11, Moogle, Shantotto, WotG
AN earring: O
Server: Leviathon
This post made my final fantasy career/i couldn't laugh harder "Boomeranger":
Finally won airship
# Jun 03 2007 at 1:25 AM Rating: Default
I would take RDM/whm WHM/smn (always), sh+1 NIN

it's a fallacy to think that +2 evasion will make any kind of difference.

+3 evasion skill on the other hand, say from an evasion earring, is a different matter.

# Apr 26 2007 at 8:09 AM Rating: Decent
724 posts
We went with:


6 Pumps (used 4 I think)
No meds
Normal food, yag drinks, icarus wing for the RNG (I think)
Reraise (if you wipe you won't have time to raise everyone)

Did a dry run so people could get a feel for things. Didn't use any meds or pumps, etc. Wiped on omega at about 30% I think, and exited. Went back in for a second run. Everyone in the party had a pump, although I think we only ended up using four, two for both ultima and omega.

For the mammets, the PLD went in and agroed all of them into the corner, and then the SAM voked them off one at a time. PLD wore all evasion gear for this part and the SAM tanked them fine. BLM was pretty helpful for when they did transmogrify so we could keep killing at a good pace. Finished them off pretty easily and went onto the next fight. Didn't use any yellow liquids.

Omega went pretty well, used two pumps on him I think. Melee kept to one side of the ship and mages at the other to avoid any aoe. BLM and RDM tier IIed and occasionally tier III nuked and back-up healed, but made sure to keep hate on the tank. Wasn't really a problem with a PLD though, even nuking at about 90%. I can't remember for sure but I don't think anyone died.

Ended up wiping to Ultima at about 30%. Rested to full (make sure you die by the door), used another pump and took him out. Finished with only 3 minutes to spare I think but got it done none the less. The SAM and RDM 2 houred but I don't think anyone else needed to.

Edited, Apr 26th 2007 12:14pm by Wstwd
Over-Rated "Zero Deaths and No 2hr"
# Apr 24 2007 at 12:50 PM Rating: Decent
23 posts
My SP beat this 1/2 with the party setup:
Nin, Nin, Brd, Rdm, Blm, Smn.

1st Run Failed.
Used the Super Tank Method on Mammets. (easy)
Used CCB Polymer on Omega at 60% and 25%. (easy)
Used CCB Polymer on Ultima at 60% and 25%.
But when Ultima got to 7% it started going crazy, and hate was everywhere.
Everyone that died reraised right away and did whatever they can.
We wiped at 1% HP.

2nd Run Won. - Zero Deaths and Zero 2hr's used.
1. Used the Super Tank Method on Mammets. (easy)
Mages stood in the corner for 2x Ballad
1st Nin stand in the middle and pull 1 NM at a time.
2nd Super-Tank Nin ran circles around the 1st Nin, that way Brd can hit both with 2x Mambo.

2. Used CCB Polymer on Omega at 60% and 25%. (easy)
Fight like Normal. Petrify really wasn't a problem because it didn't last long.

3. Used CCB Polymer on Ultima at 60%, 25%, and 10%. (easy)
We got to Ultima with 25 minutes left on timer.
Fight like normal.
After Ultima uses Antimatter(ignores Utsusemi), the Nin's drop down to Red 200HP.
We have Blm Stun after that move, then Rdm and Smn Cure 3 the Nin's.

Our 1st fight was easy, but we died to Ultima at the end because we was short on CCB Polymer.
It makes a big difference when it's used.

Our 2nd fight was easy, zero deaths and no 2hr used.

Nin x2 = Tank and DD
Brd = Mambo Nin, Ballad Mages, Elegy, and Finale
Rdm = Refresh, Haste, Debuff, and Heal
Blm = Main Nuker, Stun, and Bio
Smn = Main Healer, Avatar Buff, and Blood Pact

Edited, May 25th 2007 12:43am by Sangkaishikon
1/1 and here's how!
# Apr 20 2007 at 10:36 AM Rating: Decent
169 posts
Wow... Just wow! That had to be the funnest thing I've ever done on FFXI. I know, I'll probably get flamed by some people who are stuck on it, but for me, that is the truth. I did this with my LS, two parties completed it in the same night. We beat it in 33 out of the 45 minutes and brought 6 CCB Polymer Pumps, although due to a small misunderstanding, two were used at the same time and one got wasted. So we only had the effect of 5 Pumps. Nobody used any outstanding items. No Vile Elixir, and I didn't use any of the Pro-Ethers I brought. We did three dry runs for practice and to farm Yellow Liquids, so we had roughly a dozen of those. Then we did it for real, wiping only once to Omega and won. SO here's how it went down.

BLM/WHM, Garth (Me), Tarutaru
WHM/SMN, Minimax, Tarutau
BLU/???, Janeth, Mithra (Can't remember subjob. Fairly certain it wasn't NIN.)
SAM/WAR, Gairaiden, Hume
SAM/WAR, Teviont, Elvaan
PLD/WAR, Quietwolverine, Galka

Anyway, the Mammets were cake. Quietwolverine super-tanked them all and Teviont, Gairaiden, and Janeth all pulled off a Mammet each and soloed it at a different corner of the area to avoid AoE as much as possible. Minimax and I stood in the center. I had them call out if one of their Mammets went into BLM mode so I could Stun one of their -aga IIs, which seemed to help a lot. For the most part, I back-up healed and did some minor DD and Enfeebles, such as Slow, Choke, Paralyze, which I had no problem landing with capped Enfeebling Magic + Wizard's Coat. We just kept everyone alive and eventually, all the Mammets went down. There really isn't too much to say about this fight. Just lock them in DRG mode and you're good to go. I didn't see a huge need for /NIN on the melees since they either 1) Could Seigan tank well enough, 2) Could Cure themselves and/or 3) Minimax and I were doing a well enough job keeping everyone alive anyway. If anyone dies in this stage for whatever reason (Usually bad luck and getting multiple BLMs at once.), just exit and try again.

We started the Omega fight with 33 minutes remaining. Now contrary to common experience, this fight seemed a lot harder than the Ultima fight. Probably just luck, but I'll take it for whatever it is. We started off fully buffed and I Enfeebled, Stunned, and back-up healed for the first 2/3s of the fight. Just incase anyone is wondering, my Enfeebles stuck without problem and they are very worthwhile and both Omega and Ultima are Aspirable, so take advantage of this. I Aspired for about 60-70 on average. Anyway, Omega's real danger is his AoEs. Guided Missle is the nastiest trick he has, so if you see this and you're at low HP, be very afraid. If you see Ion Efflux, be very happy. Just have your Mages Paralyna it and you're good to go. But yeah. Guided Missle is the worst thing he has, at this point. Just whittle it down. We used a CCB Pump at 75%, 50%, and 25% life. We got it down to about 20% life, then it started going wild. I noticed that things were going poorly, so I tacked on some DoT, then nuked it since I figured we were going down anyway. Well, we wiped shortly later at 15% life. Remember to wipe near the door. And do not RR until either Omega or Ultima goes back to it's pop location. Even if you didn't to anything to get hate from it, it'll attack you if you are alive. So stay dead, or you'll be doomed to become dead once again. Once Weakness wore off, our plan was to go all-out and kill that last 15% fast. Gairaiden and Teviont Meditated to 100 TP, then waited for Meditates' recast timer. Quietwolverine Provoked, FLashed, Seninaled, Defendered, the works, to make sure he had hate and could live long enough. Janeth spammed Head Butt as much as possible, and throwing in Death Scissors. Minimax, needless to say, kept Quietwolverine alive. Gairaiden and Teviont both WSed >> Meditate >> 2nd WS for a total of 4 WSs. I cast Burst, and Omega was meleed to death shortly after Burst went off. Bam. Omega dead, 2 Pumps remaining, and still had all 2hrs.

We started the Ultima fight with about 20 minutes remaining, so we knew we had this one in the bag, even if we did wipe once. We used roughly the same strategy as we did for Omega. We used a CCB at 60% and 30% life. Now surprisingly, Ultima's TP abilities were pretty wimpy. Only a few were AoE. Most of them were elemental damage with an added effect, which could easily be Erased or remedied with a -na spell. At about 35%, it was time to go all-out. I left behind back-up healing and went trigger happy nuking it with several Aero IIIs and a Burst. Around this point, Teviont and Gairaiden died, but Teviont was able to RR and Meikyo Suishi it. When it had about 7% left, I Manafonted and Flared it. For some reason, I got aggro for a moment, but Teviont (Who was still Weakened.) still managed to Provoke it back to himself, AND live long enough to Meikyo Suishi it and for Flare to go off...

"Garth defeats Ultima."

WOOHOO! YAAAAAAAAAAAAAAAAAAAAY! and various other cheers were sounded at this time, rightfully so.

Anyway, here's the gist of it.

-BLMs, just back up heal until whatever your target is (Mammet, Omega, or Ultima.) is at or around 40%. Then you can nuke.
-My Enfeebles stuck on all enemies without problem. They're very helpful.
-You can Aspir BLM Mammets, Omega, and Ultima. Take advantage of this.
-You don't need a NIN tank. With proper gear/food/meds and a good WHM, a PLD tank works just fine. Our PLD didn't even use the Bat Earring + Blind Potion combo.
-Omega's AoEs are it's most dangerous abilities, the worst being Guided Missle. Pile Pitch (Hate reset + reduced to 10% HP. Only used at low life.) is pretty nasty too, but that's a different kind of "danger."
-Ultima is a piece of cake if you have a back-up healer so one person can heal while the other remedies status effects. Ultima only used Antimatter and Equalizer once each on us and they hurt, but didn't devestate us.
-BLUs rock! Head Butt for Stun once every 10 seconds works wonders!

Thank you everyone for reading this. I hope it helps! Good luck!
Garth -- 75BLM
Server -- Bahamut


BLM Merits:

Elemental Magic: *8/8*
Enfeebling Magic: *8/8*
Lightning Potency: *5/5*
Ice Potency: *5/5*
INT: 1/5
AMII: 5/10

God is good all the time!
We're 0/million on this
# Mar 26 2007 at 8:14 AM Rating: Good
950 posts
OK, my static is 0/million on this crap.

First set up: FAILED (Which happened to be our best run.)


Second set up: FAILED


Third set up: FAILED


Fourth set up: FAILED


I so quiting CoP missions.
Ifrit server
75SAM WS TP 5/5 sTP Merits

Cooking 95.0 +2
Fishing 78.4
Alchemy 60
Woodworking 60
Smithing 53
easy win
# Mar 20 2007 at 10:43 PM Rating: Decent
2 posts
Had a few attempts with the players that I shouted in town, unfortunately all wiped ; ; Finally LS members offer me a help on this fight ^^

Our setup:
NIN/WAR (with full merit)
WAR/NIN (with full merit)
RNG/NIN (no idea with the merit point)
RDM/WHM (me)

As the rest of the team had their PM done, they know what they supposed to do.

On Mamamet fight:
NIN did a good job of kiting, use full evasion gear and wind staff plus 2 Blind earrings (that gives you 15 evasion up each when you take the blind potion). Aggro all mamamets without generating hate and WHM support

WAR and RNG grab mamamet 1 by 1, BRD and RDM support on them, easy kill. Few yellow potions r used.

On Omega fight:
NIN WAR RNG stand on the left hand side of the BC entrance and mages on the right. It's very important that NIN should use AF head (gives u 5 more nin magic skill) to cast enfeebling ninja magic on Omega. RNG is helping mages in-directly as RNG stands far away from the AoE range (that mean mages can cure 1 member less). RNG used quite a few Stun bullet to help in tanking. And WAR just keep doing dmg. WHM take care of the -na spell, RDM focus on Dispel, enfeebling and sub-healing. We pwned it without using any CCB and zero death.

On Ultima fight:
Same standing strategy as Omega, NIN cast enfeebling on Ultima, just this time WHM has to give extra care of tank and RDM need to Dispel ASAP.

Used 1 CCB at 40% and 1 at 20%.

WAR used SP and Berserk, Rampage dealed 800+ dmg on Ultima and die right after 5 seconds.

We completed the whole fight in 23 mins, but the record was 18 mins (WTF!?)

Tank never use hi-potion, no TP-wing is used, mages used few MP drink and Hi-ether.

I have no idea about which tank is better on this fight as all attempt were using NIN.

Edited, Mar 20th 2007 11:55pm by jayusf
Not that hard
# Mar 17 2007 at 8:21 AM Rating: Decent
456 posts
Did this last night and went 1/2 (including a dry run) Set up was:

MNK/NIN (me)

Mammets are fairly simple, we did the super tank method and let NIN aggro all mammets *WITHOUT engaging/attacking/provoking* this allows WHM to cure bomb him without taking hate. Meanwhile the other members pulled a mammet off NIN one by one. Remember to watch out for transmogrify, if you attack when it is in this phase the mammet will regain health. You may also want to set quartermaster to someone so they can use the yellow liquids that drop. We finished this battle with ~36 minutes left.

Omega, I personally felt he was easier than ultima. Make sure you fight by where Omega spawned, so if you wipe you can RR while he sits by the airship door. He also spawns AoE which is why all melee really must be /NIN, unless they are chugging hi-potions. Nothing much else to say besides widdle down his HP slowly and try to keep hate stabilized. At 50% is when things get rough. Here we used a CCB polymer pump, and then another at 20-25%. At this point BLM started to ES + AM which brought him down. Finished this battle with ~30 mins left.

Ultima, for us, was a bit tougher. At the beginning we problems with hate control and he was running all over the place spamming AoE and other TP moves. We got it under control and he wasn't too bad. Once again we took him down slowly to 50% and used a CCB pump and then again at 25%. At this point RNG 2 hr'ed + barrage + WS and died >.< I then popped hundred fists and BLM manafonted. Brought it down to a sliver of life and everyone began dying. BLM raised up and popped a final Busrt to win it.

Battle Clear time: 25min 30 sec

Items brought (melee):
Hi-potions (~10)
Icarus wing (not necessary)
ATK/ACC food
RR Items

Yag drinks
Hi-ethers (at least 10)
MP food
RR Items

*4 CCB Polymer Pumps (not necessary but they sure help a lot)

Edited, Mar 17th 2007 12:23pm by Scabby
Remora Server
Sandy Rank 10
ZM: 16
CoP: Complete
ToAU: 38

MNK 75-PLD 60-WHM 45-WAR 37-NIN 37-THF 37

Also, I think Scabby is the best thing that's happened to the OOT all month.
# Jan 16 2007 at 11:41 AM Rating: Decent
421 posts
Tried doing this for a while, but kept getting owned.

1st setup:

A crapload of hi pots(hi pot tanks are pimp)
5 CCB Polymers
A good bit of hi ether pots
RR items
yellow liquid (optional since u get 1 or 2 from killing the mammets)

The stupid mammets kept wanting to -ga our ninja. Then omega just beat the hell outta us. It took a wipe and some, but we got omega down. Went to fight Ultima with six mins left. Got booted with Ultima at 50%.

After seeing what happend, we changed up a few things:

Set up:
Rdm/blm (Countalucard)
Nin/war (Dyrk)
Whm/blm (Gaido)
Drg/nin (Obiron)
blm/whm (Nitta)
mnk/nin (Jayeon)

Same as above

The time limit for this battle takes 45mins...

Cleared the battle in 22mins, 39 secs (Hades server). There were no deaths or wipes.

What we did:

The mammets were by far, the hardest thing in this fight. Luck was never by our side. When one put physical wall, the rest seem to just want to -ga us to death. What we did to prevent this was time our yellow liquids and have everyone pass on the ones we got. Supertank and had the drg pull them to us. Kept mages outta range so no random stun would happen.

Omega was next. Most of the time it will normally do one move over and over again. This is where my rdm shined. All enfeebles stuck and I was able to dispel any and all buffs omega put on. Around 50% popped a polymer, and monk 2hred. gave omega two more polymers. (one at 25% and one at 10% just to make sure, but really didn't need it)

*Note* Monks 2hr own for omega.

After that was down, and i realized how much time we had left...I told everyone we would take our time on ultima. at that time I didn't think we were going to beat the record.

Ultima was the last to fall. Again, rdm shined due to dispel. I was able to dispel all defense boost moves and land all enfeebles without any problems. at 50%, drg 2hrd and blm joined him. I used a polymer on it (we had one more, but fight didn't last long enough to use it.) around 25% I used my 2hr, all thunder II spells went unresisted.

You have no idea how it feels to see your name has defeated Ultima :D

After we killed Ultima I told the rest of the party we still had more than 20mins left, we all went nuts. Got to sea that day too.
Name: Countalucard (Elvaan)
75 RDM 75 RNG 58 PUP

Philamon (Night Elf Hunter) Ravencrest
CDBiggins (Tauren Warrior) Alterec Mountains

Tough Fight
# Jan 14 2007 at 5:25 PM Rating: Decent
64 posts
There is no doubt in my mind that this is the hardest fight in CoP up to this point. It is also a pocket book breaker as far as medicines are concerned. We tried our first 2 non dry runs with the following setup:


PLD super kited the mammets while RNG and DRK pulled them off 1 at a time. This part is pretty easy as long as too many mammets dont go BLM and start spamming -agas.

Omega is another story. He has a ton of HP and at times it seems like you are making no progress. We used CCBs at 50% and again once he used pile pitch. However, we just couldnt avoid wiping. So we wiped, rested to full, and easily got the kill.

Ultima isnt too bad till about 50%, than he gets nasty. We used pumps at 50% and 25%. We managed to get him to about 5% before we ran out of time. We just couldnt deal enough damage to kill him before time ran out. Even astral flow didnt seem to make much of a dent in him at 850ish damage.

On our final run I decided to change from SMN to BLM hoping the added damage from spells would get us the win. It really made all the difference in the world. We were able to get through both the mammets and omega much faster with the added damage from BLM. Things got real hairy the last 5% of Ultima and people were dropping left and right. We had him to about 1% when I reraised and hit him with drain for the win.

Overall I would guess our static spent about 2-3mil gil between us all. Not to mention the CCBs that we farmed. Very tough fight but a great feeling once it was done.
Phoenix Server
90 BLM 90 SMN 90 NIN
Darrowmere Server
85 Shaman
CoP 6-4
# Jan 05 2007 at 12:06 AM Rating: Decent
5 posts
Just did this fight earlier today beat it first try for me, but a couple tries for other members.

PT Setup was PLD, MNK (me), MNK, BLU, BRD, WHM, the 3 DD's subbed NIN of course

Fight wasn't too bad, we wiped once on Omega but we regrouped and got him, beat it in 36 minutes, but from this fight BLU is a pretty nice job to have mainly because they can stun quicker than every 45 seconds, it helped out a lot when fighting Omega and Ultima. Overall it wasn't too hard with this setup, but i can definatly see why some groups have trouble with it, especially without meds or pumps. I think personally i used about 14-16 hi-pots, and I wing, Vile Elixer, and of course RR Hairpin. Main thing with this fight in my opinion is to not be cheap about meds, every 100 HP is worth it.

Main thing to do is not take more than 5-7 minutes on the mammets so you have plenty of time for Omega and Ultima, which imo (or maybe a fact, heh) Omega is much more difficult in terms of damage received, but for Ultima a dispeller is almost a must for Melee, otherwise he'll have defense boost the whole time.
Advice for NIN tanks
# Dec 30 2006 at 1:56 PM Rating: Good
1,249 posts
I just merc'ed this as NIN NIN WHM RDM BLM BLM, and cleared it with one death at Mammets (one BLM died), and two death at end of Ultima (RDM bit it after chainspell, the other NIN decided to Mijin to finish Ultima off). Even though we made a few mistakes here and there and everyone except myself were tarus, it was otherwise a flawless run. I let the other NIN be main tank, I was superkite/dd/sub tank. Just listing a few things I noted/forgot for future reference.

1. Have the superkiter buy yellow liquids, and set QM to him. -ga's ate shadows faster than 4 Mammets wailing with +40 eva (Emp. Pin, SH+1, AF legs, Merits). You can use liquids to lock their jobs without having them aggro the mages.
2. Use defender while kiting. If you superkite properly, mages can cure without gaining hate, but it always helps to cure less. Use HP+ items like Multiple Ring or BQR at the beginning for the kited part, but as a Mithra NIN I had over 1k HP.
3. Make sure to set Polymer order. Mine was RDM>Me>Other NIN, but I think we only used two each on both Omega and Ultima. After each fight, have the other mages trade you the liquids if you used it up.
4. Make sure to stand on opposite side so any frontal AoE for Omega/Ultima won't affect both NIN. Tell the WHM if you get pertrified or slow'ed, so they can cure those immediately.
5. Remeber to gear-swap and eat food after superkiting. Totally forgot about gear swap and I didn't use food until Ultima fight. I don't think you really need Sushi for this fight as a NIN DD if you have a Haub+other acc items. Jins were landing in the 400s, so I easily took hate whenever the other NIN got hate. I'd probably use meat next time.
6. Discuss with the other NIN who is responsible for debuffing. My mind was in DD mode so forgot to debuff completely.

The leader was thinking about doing a "dry run" but I was pretty confident we could do without one. We ended up clearing it in 27 minutes and change on the first run.

-- Starfox
 /    ヽァ      Starfox - Odin 
 /   ,-、  \フ 
|  {` ) !      WAR75 - MNK75 - WHM75 
`、____ー´ / 
   ,ノ ,.ヘ、     BLM75 - RDM76 - THF75 
  イハハハハ  , \  
  |   |  \  SAM75 - NIN75 - SMN75 
  ヽ、  ヽ、_/, 
    ¨ヽ  /          DRG7? 
  Z__/// | Fox stuck in a Mithra's body! ^^ 
Omega Ultima fight
# Dec 29 2006 at 11:16 AM Rating: Decent
4 posts
Just did this fight on caitsith as well. We saw jinzo's record ^^, I think we only beat it by like 30 sec. We took 39 min and 2 sec. Setup was whm, blm, blu, rng, sam, nin (me). I think the blu made the biggest difference. His headbutt owned omega and ultima and allowed me to easily keep shadows up and stopped most of his powerful moves. We ran out of time before with a setup of whm, rdm, blm, rng, war, nin. It is very important to be able to do a lot of damage quickly. Also if anyone dies during the mammet fight, just start over. You need every second in this fight and chances are you will wipe at least once to either omega or ultima. You dont have time to RR everyone twice and still win all 3 BCNM fights. When we won I tanked all 4 mammets while party focused on killing mammets 1 by 1. If u do this try to bring some meds. I spammed shadows and xpots to stay alive. You have to wait for ni because with 3-4 pounding on u it is nearly impossible to get ichi up. Once 2 mammets are dead it is much easier to kite them and as long as the party has enough magic reserve you can finish off the last 2-3 mammets fairly easily. Just try to avoid the BLM form as much as possible and if the mammet does not have a weapon DO NOT attack. When they do not have a weapon they are in WHM form and hitting them with physical attacks gives them back health. Once the mammets are dead rush through the CS and engage omega immediatly, you need to save as much time as possible. We did a great job getting Omega down to 1% before we wiped. We all reraised and while we were resting my buddy deuce (the BLM) put on his best MP gear and managed to get 325 MP while weakened (not bad for an elvann ^^). He did freeze to finish omega while we were still recovering. We did the CS for ultima and rested to full and still had 15 min left for the ultima fight. Ultima went down pretty easy. I managed to stick kurayami and combined with my capped eva merits he had a real hard time hitting me. I managed to keep hate and we still had 3 CCB plolymers left for this fight. We used at 60%, 40% and 20% and everyone still had their 2 hrs so they unleashed them during this fight. 2 ppl died at 25% and things got a little hairy but they RR and I got back hate in time to save the WHM and we were back to full health in no time. By the time he was almost dead, the sam had used his 2hr and I couldnt get hate back. The sam was tanking fine with Ichi and Sigen at the end and we had full health with ultima at 2%. So i used mijin gakure for about 400 damage and the win. Overall it was a fantastic fight. I lost about 600k in gil and about 6k exp but I've never been so happy ^^. Good luck to all of you trying this fight and try to find a blu. Also make sure everyone has a pump, you will need it.
Nice Setup
# Dec 26 2006 at 9:55 AM Rating: Decent
215 posts
Won this yesterday on Caitsith Server.
Me (nin/war)
Orbitxx (rng/nin)
Chronotrigger (rng/nin)
Divinemage (blm/whm)
Worldslost (whm/smn)
Jinzo (brd/whm)

This setup made evrything pretty darn easy. We did mamets through supertank method where tank runs in and does not hit or debuff or voke any of the mammets so he can be cure bombed by whm. With melody earrings and double mambo (+10 eva skill) they literally had about a 10% hit rate. We did run into trouble though when 4 of the turned into blms and i was getting raped by agas, luckily got them silenced and whm cure bombed me although i did go into red a couple times. Rngs just picked off mamets 1v1 by one and killed them quickly.
We did wipe once to omega because he hit me with a guided missle right to a hit that stunned me for at least 10 seconds while he pounded on me @ about 30% health. Surprisingly when i died the rngs both slug shot> barrage> slug shot and this brought him to about 10% before they died as well. So we rearaise and when rngs have barrage up we 2X barrage + ES flare, that killed him quite quickly, sadly our blm got killed before he died.
So got him up and then went for ultima. For some reason we had no problem whatsoever with this guy. I tanked fairly well only losing hate for 2 secs after some sidewinders. I got hate back through blade-jins and provoke and debuffs. Also had about +10 enmity in gear as well as dorado sushi.Rngs finished it off with 2x barrage > sidewinder > eagle eye shot, as blm was in mid freeze and I had my finger on my 2 hour button. So everything was under control in this fight. I believe the two pumps we used on him did make it very easy. One at 40% then another at about 20% after a nasty equalizer.

Just as a side note i had done this bcnm about 14 times before. And with a paliden as your only tank, this BCNM is probably the toughest in the game. Good luck and have fun throwing away gil at this hell of a bcnm.
Nice Setup
# Feb 06 2007 at 1:26 PM Rating: Decent
792 posts
CurtOfCaitsith wrote:
Just as a side note i had done this bcnm about 14 times before. And with a paliden as your only tank, this BCNM is probably the toughest in the game.

Uh, no. 1/1 with a paladin tank. Any set-up can win comfortably if the players are skilled.
75 monk
75 warrior
75 ninja
75 corsair

5/5 Usukane 1/19/10

100+3 cooking
63.4 fishing
Speed Belt.
{Galka} {power} {You can have this!}
# Dec 21 2006 at 4:06 AM Rating: Decent
4 posts
Greetings...i have just been thru an ordeal. I have heard much about the 6-4 Airship Fight, and how my job <PLD> is pretty much useless for it...damn.
Our party consisted of...wait for it...

PLD/WAR Arcadius
NIN/WAR Spawny
SMN/WHM Tomorrow
RNG/WAR Balthazaar
WHM/SMN Orphios

This was seemingly impossible with this party...but we pulled it off in 40min

First, mammets, wasn't bad, I went and drew hate w/o engaging and the crew pulled 1 at a time and killed them systematically.

Omega was tricky, Spawny main tanked, while I back up cured and flashed when his shadows were down, Tomo was hooking Spawny up with Stoneskin, but the issue here was Hate control, and DAMN Fobos for being a Hate Wh0re too. We got Omega to 28%, used a CCB Polymer to stop him from using the Hate Reset Ability, I 2hr'd w/ Invincible, and the RNGs busted out x2 Barrage, x2 Side Winder and Baltazaar EES...it was massive and very well planned.

We got to Ultima with 25 min on the clock, and we jumped right in. We got him down to about 35% and wiped, RR and got back in the fight w/ 12min on the clock. Spawny and I held hate as best we could whilst Tomo, and Fobos 2hr'd. It was rough, and it was close, ppl were dying and RRing and we barely pulled it off.

It was fantastic, and i was amazed that Tomorrow and I, a SMN and PLD basically leeched this fight, it was an impossible setup, but PLAYER SKILL is what won the fights. Great job guys, and an extra thanks to Fobos, Balthazaar, and Spawny for taking an UNGODLY amount of thier time and losing so much exp for us to perfect our fight...oh ya...sry Augustine><
~Deeds not words shall prove me True~

COP 6.4
# Dec 18 2006 at 9:04 AM Rating: Decent
40 posts
Did this Saturday , on Kujata server and after numerous failures from before we won this time, set up was:
1) Ranger/Nin (me)
2) Ranger/Nin (Bebi)
3) Nin/War ( Quebe)
4) Whm/Blm ( Chewybunny)
5) Rdm/Smn ( Jube)
6) Sam/War (Sarati)
The tank was awesome , he runs in Supertanks all Mammets, i peel off one by one and we all pound on it, cleared in 3 minutes
Moved on to Omega, again Tank pulled it to the right side of the ship, we spammed sidewinders, i just spammed stun bullets, that helped the tank.Whe used 2 CCB's for this fight.Note when either the melles got hate we turned around to wait for ninja to get hate back.
Finally on Ultima same scenarion , i spammed stun bullets and the others spammed sidewinders.Used 3 CCB's and went gung ho with 2 HR on last 10%.
Cleared with a record of 26 minutes, and that is the standing record now from previous 28 minutes.
"If you are Defeated:GET UP,DUST OFF,TRY AGAIN!"
airship battle
# Dec 15 2006 at 6:22 AM Rating: Decent
3 posts
After failing twice, we adjusted our strategy and won a couple of days ago. We cleared in 26 minutes with no death on Shiva server. Many thanx to Scape for letting me borrow his Akinji Peti, and Sirocco's friends for helping.

Party set up: NIN(Sirocco), NIN(Goodknight), RDM(Coeurl), WHM, BLM, SAM/RNG (me)

Make sure you have good ranged accuracy + and ranged attack + gear. For me I had full Jaridah set, Bullseye cape, beater's earring, etc. Food was squid sushi + 1, and ammo was demon arrow.

For mammet part, one NIN runs in and aggro all mammets and kite them around the airship, the other NIN voke and pull one at a time and kill it with the other players. Use yellow liquid when necessary, and BLM should try to stun mammets when they start casting. This part is fairly easy.

For Omega, enough has been said, the trick is SAM/RNG can stay outside the AOE attack range and still have good accuracy and make good damage. WHM only has to focus on taking care of the NINs most of the time. When sidewinder pulls hate off Ninja, I just kite Omega around the airship and wait for NIN to voke him back. Seigan helped a lot. Another trick to keep in mind is (probably many SAM/RNG already know) when TP is ready and meditate is up, do Sharp Short + Barrage + Meditate + Hasso, then do a Sidewinder followed by a Barrage Ranged Attack. If sidewinder and all four arrows land, you should have 95 TP, plus the first 20/40 TP from meditate, you should be able to fire another sidewinder. Do a couple more ranged attacks, along with the rest of the meditate, you should be able to do a third sidewinder.

Ultima is basically the same, stay out of the range and shoot arrows / do sidewinder.

I brought about 7 Hi-po+3 but I ended up only using 3. Didn't even use my 2hr. Hope this helps those of you out there who can't beat the airship battle.
# Dec 14 2006 at 1:42 PM Rating: Decent
299 posts
Easy prey,

Beat it and I was a I'm a moron for the kill
Ragnorak- BLM75/WHM75/BRD75/WAR75

6-4 finally done
# Dec 08 2006 at 3:53 AM Rating: Decent
35 posts
Just completed this mission after 11(22) tries. Set up was SMN(me), NIN, WAR/NIN, WAR/NIN, WHM, RDM. Had 4 pumps and worked out an order. Went in and did the mammets, did the normal "supertank" method and took em down. Got to Omega with 33? 34? min left and went in. Everyone fought as they were supposed too. and used Pumps at the right time. Having WHM helped specially near the end of battle. Killed 2 people just before he died, other then that melee controlled hate very well, Kudos to them. Arrived at Ultima with 26 min, 20 actually is when we started as we waited for 2 to unweaken.

Get to Ultima, and basically own him really, every did what they were supposed too and used pumps at 60% and 20%. I was able to get 3 Judgment Bolts fired off. Melee once again held hate perfectly, ultima never came after mages. Everyone fought well and had only one death right at the end. My 3rd JB killed him. We finished in 31 min.

The secret if you will to this battle is Omega without question. The fight with him will decide wether you win or lose the rest, that is to say ultima is def easier then Omega. As has been said before: USE PUMPS, specially when omega is near death. We used 4 total.

Big thanks too
All?(cant remember)
and Huge Thanks to Davzxy for coming along to help.
{Easy Prey}
# Dec 06 2006 at 10:05 AM Rating: Decent
792 posts


Won with 13 mins left, only the war(me) and mnk used 2 hours.
75 monk
75 warrior
75 ninja
75 corsair

5/5 Usukane 1/19/10

100+3 cooking
63.4 fishing
Speed Belt.
{Galka} {power} {You can have this!}
easy? kind of
# Nov 19 2006 at 10:02 AM Rating: Decent
177 posts
Ok lesson 1: CCBs are gods.
lesson 2: If you lack CCBs sub Nin <.<

Did 2 dry runs both wiped on Omega at 55%. Switched setup to Nin Nin Brd Whm Drg/War War/Nin. Around 75% Omega uses Guided Missiles and nails the Drg for a nice 981 Damage. Brd uses CCB. Everyone has a CCB in their bazaar for 1gil so the Brd can use them since you get stunned for 8sec if you use one. Some people who have not done this fight may think CCBs may not be that helpful. The weapons pretty much spam WSs from what I'm guessing is a very nice TP regen. CCBs STOP ALL WEAPON SKILL USED BY ULTIMA AND OMEGA. It is very important to note that. No Deaths. Beat in 22min42sec which beat the previous record since the last update by 14min lol.

A big thanks to Nopax, Iakkin, Anaki, and Zafire for helping me and Sylphia out.

Typing loldr-g without the - makes your post say I'm a moron. Thank you filters =)
That's so cool.
# Nov 18 2006 at 5:10 PM Rating: Decent
6 posts
Did this a couple of hour ago with my static.

Setup was PLD, BLM, BLM, WHM, RDM, DRK

We won on the second try.

On the first run, we took the mammets extremly easily : PLD agroed all of them, without engaging, and the rest of the party took them one by one. Too weak.

then, we went to Omega. All was going fine, until the hate became unstable... PLD and DRK used CCP Polymer, but we wiped @ 10%. Some of us could Reraise, they took him down to 1% until we wipe again ; ;

On the second run, mammets were as weak as before, but we wiped at Omega at 4%. All of us could reraise this time though, and DRK took him down with Guillotine lol

Ultima was pretty easy until it gets to 35%~ : we started using CCB polymer but even with that the boss was keeping hitting each of us like mad. Fortunately, PLD used Invincible, BLMs used Manafont and nuked him until death :)

1/2, a fairly good rate 8)
omega/ultima pwnage
# Nov 12 2006 at 7:21 AM Rating: Decent
2,727 posts
ok, thing about this if you want to supertank all mammets:
(my setup was NIN/NIN/MNK/BRD/RDM/SMN, all melees /war, all mages /whm)

-yellow liquids will make all the mammets aggro
-release makes them all aggro

so if you supertank, the tank does absolutely nothing aside from getting aggro, and no one at all uses release or a liquid. we spent some 5 runs trying to figure that crap out.

omega wasnt too hard, but homing missile will make or break your group, so fight near where you start (melees on that side, mages on the other). he regens very slowly. he went up about 1% over the course of 7-9 minutes. at 40%, we had our smn astral flow followed up by a polymer. he went down like cake soon after that polymer.

ultima is easy if you have 2 polymers. i strongly suggest you get 2. one to use at 50%, and the other to use at 25%. once it hit 50, i soul voiced double minuet and the mnk hundred fisted. the nins mijined towards the end for lulz. ultima was the only portion of the fight we finished in one try. the other sections took a couple runs to work out the kinks. if you wipe on mammets, just restart the damn thing. chances are you made a silly mistake. figure out what that mistake was, and dont make it again. i told you our mistakes, so if you read this dont make the same ones we did =P
Full Breaking straight from Shiva
CoP Complete, Zilart Complete, Aht Urgan Complete
blz wrote:
When a War refuses to tank, ask them what lvl their Rng is.

E.g. - exempli gratia, partial list of examples
I.e. - id est, complete list of examples
Just finished 6-4
# Oct 28 2006 at 8:07 AM Rating: Decent
705 posts
Our setup :


We had 2 dry runs to get our bearings. The tactics for the mammets is this:

PLD tank 2 with WHM support
Pet tanks one
MNK + RDM tanks one
BST + BLM tanks one.

A pet can solo a Mammet depending on whether it use phyiscal shield with one Zeta biscuit. We tried to have RDM solo one mammet in a dry run, but he died when it cast Thunderga II >_<, so 2 on 1 is better. I find the best way to tank is to use yellow liquid when it's in the BLM mode, and silence it. It'll hit you for 20 per strike ^^.

Omega is nasty. It has low evasion so you can eat meat and 'go to town' on him with some +acc gear. It also has unlimited TP. It has an AoE move that strips shadow, and may follow it with Cruise missile which will wipe your party. I died twiced on Omega when it did it in that seuqnece. We wiped at 40%, reraised, start off with a CCB, and it was a lot smoother. At 30% we used another CCB and have the mnk 2 hr. It died before we need to use another CCB.

Make sure your WHM and support paralyna the tank. It's almost as bad as Hakutaku >_<

Ultima by comparison is a lot easier. It can buff itself though, so make sure your dispeller is spamming dispel. It also has a move that slows you. While it hits harder, the moves are no where near as nasty as Omega. Our PLD started losing hate at around 50% and used 2 hr along with the CCB. We used all 4 CCB on Ultima - hate flew everywhere toward the end, and the MNK and BLM died. However, the BLM reraised and kill it in the end. We finished it with 8 minutes to spare.

Some notes - fight at one corner of the ship that is near where you enter - this way, even if you wipe unexpectedly you still will be safe from aggro. It is also better to die than to use CCB prematurely - you actually have plenty of time, and can wipe twice.

Our PLD tank used 20+ hi potions, uses 2x bat earring + blind option, and also the shield that gives Phalanx. Omega missed a lot, and hits for 120-ish. It is very important for all melee to be self sufficient, but the mages need to help out with cure. Haste at the beginning is a must, but after a while the mages will forget to cast it on you (it gets very busy).

I was using the Funguar pet - it hits hard, and the DoT really adds up.

# Oct 23 2006 at 4:12 AM Rating: Decent

The loses were due to very VERY poor players. 3 of the lost rounds we lost to the mammets and the one time we pasted the mammets omega kicked our asses.

Winning setup:
WHM/BLM (me)

I sugest if your doing close combat that you sub NIN cause a lot of AoE can be absorbed by it or youll take nasty damage.

Also have a good rdm cause that was the reason why we lost usually. When we won we had a very good rdm.

For mammets we had the NIN aggro and had the DDs and RDM take on them one by one. I cured the tank. Important for the tank not to touch any of them. Even yellow liquids will cause engagement and open up for hate. WHM should stay FAR away from the NIN to avoid AoE abilities and spells. Keep haste up at all time.

Omega went well. Be ready to counter his paralyze. We used a CCB at 50% for breathing room. at 20% we used another and when that wore wed used another. We also had the MNK 2hr. We didnt even use a second CCB at 20%

We got to Ultima with 27 minutes left. Some members died at the end of Omega so we started with about 24 minutes on the clock. Mages and tank passed off their polymers during the resting time. Turned out the THF didnt use his polymer so we had 4. Odds were very good.

For Ultima be ready to counter paralyze and petrify. Start using polymers at 50% on cause he gets nasty. We edventually wiped. WE got back up and in a desprate attept to kill him had the BLM cast Flare. It killed him!

In that same night i went on to kill Tenzen so i have sea!
our masterpiece
# Oct 18 2006 at 4:39 AM Rating: Decent
9 posts
did this last night setup:
goes in for try run plan is me the NIN goes agros all the little fellas @_@
gets in agros em RNG pulls one at a time while WHM cure bombs me (i never felt so unsafe in my life) gets one down then blm tryes to silence one hate goes crazy they all change to blm BAM im dead.
Round 2 FTW
goes in same as before first goes down quick rest of em dont cause any problems
burns through cs to omega i voke para blind slow all stick ^.^ goin good low acc slow att goin ok just her WS kinda nasty then like 25% im castin ichi bam 649 wtf i go do hate goes all over blm whm go down we wipe =(. gets back up rest heal wait for weakeness to go blu 2hrs <damned if i no wtf that does> throws a CCB well she goes down a few secs later. comes to ultima got like 12 min left voke her straight off goin good double mambo haste np at all tankig at like 50% she hits me for over ak dmg resets hate thing go wild for a few secs whm cures me up im spamming hi pots like a junkie get hate back. at like 20% blm casts AM gets hate ; ; he oes down whm goes down looks like we gonna wipe ; ; i get hate back RNG EEG blm an whm RR stay back we doin our thing next min WE WON =O was totaly shaking i heard the horror stories ppl 0/20+ an we just pwnd it on first try. we all extatic everyone was on form did there best an in the end it came together. NOW TENZEN URE NEXT SON ARE J00 RDY FOR ME
El Victor
# Sep 14 2006 at 6:47 AM Rating: Decent
FAirly straight forward fight the the first weapon is nasty, our set up was


Everyone soloed a mamet with the BLM teaming with the SAM for the fastest kill. Then just moved on one by one till at last reaching the tanks mob.

PLD went with an evasion set up and porved to be very effective on the weapons, the hit rate was reduced massively from our dry run. One wipe at about 30% on first weapon then saw it homke quickly.

Worth noting what you lose from WHM in SMN is made up for by Astral Flow which reduced the second weaon to dead in minutes.
I do stuff its ace
OU fight
# Sep 13 2006 at 3:16 PM Rating: Decent
184 posts
Position is the key in this fight. You want to keep maximum distance between your melee/tank and mages inside this tight space. Best way is to position the mages on the side near the door and the tank/melee pull the boss to the diagonal corner. If the melee is in trouble at any time, you will want to die by the door so that you don't aggro the boss after reraise.

Bring a brd for this fight
For the mammets, let the tank run in to aggro them all and mages stay back to cure bomb the tank (don't nuke, just cure). As long as the tank can keep hate, the group of mammets will focus on the tank only. Other melee ONLY /assist the tank so you don't get pwn by the other mammets.

For the bosses, if you have a nin tank, ninjitsu debuffs with songs will calm both bosses down to a very reasonable level. If you don't have a nin tank, your mages will have to try their best to debuff the bosses. Keep blind, slow, bio, and paralyze with carnage elegy on the bosses at all time will make your life a lot easier. The brd will be very busy in this fight: carnage elegy on the boss, double mambos on tank and melees, ballads on mages. Melees with eva gear + melody earrings + double mambos will evade a very high percentage of the hits and special attacks. Just make sure your mages and nukers don't pull hate from the tank.

If I remember right, Omega has very high resistance to magic damage near end of its life; and Ultima has very high resistance to physical damage near the end. So plan your 2hr accordingly. As for magic damage, lightning based magic works best with machine type mobs just like the old final fantasy games.
[Good Job!] CoP Static!!
# Sep 13 2006 at 12:26 PM Rating: Excellent
78 posts
Our CoP static party CaptainsLog defeated this battle last night... on our dry run. [Airship] [Battle] 1/1.

Party Setup:

NIN/WAR (Lorin-Tarutaru)
SAM/RNG (Kataki- Elvaan)
MNK/NIN (Seraphim-Hume)
RDM/BRD (Damienvryce-Hume)
BLM/WHM (Lunais-Tarutaru)
WHM/SMN (Thoris-Mithra)

The night before we did a 5/6 dry run because our monk went to bed. We were able to get Omega down to 33% without using any meds at all. The reason we lost is that I [whm] ran out of mp because the sam/rng was getting hit by the aoes (he was close meleeing) and the rear attack. This needlessly drained a lot of my mp. It was clear to us that sam/rng needed to ranged attack only, and our monk would have to go /nin.

We didn't intend to go all the way on our dry run the following evening. We were taking our monk through it so he'd know what to expect. When we got Omega down to 30%, we were doing so well (I was sitting on full mp still...) that Lorin told us he was using his CCB Polymer (we each had one). At that point, we knew we were going for the win!

There's a great guide for this battle, which we followed, so I won't go into detail.

Airship Battle Guide

We read it, read it again, and prepared for a gruelling, messy battle. I had 2 pro-ethers, a vile elixir, and 5 hi-ethers for the Ultima fight and I didn't even touch them. (O.o)

A few things that may be of value I'll share, though. Our ninja, Lorin, went in with 58 evasion +17 Evasion skill (so about +70) and had Mambo (a la Rdm/brd). It was hilarious seeing the log fill up with "The Mammet misses Lorin".... over and over and over. The tricky part is when multiple mammets would turn into blms and -ga. Fortunately if no claim moves are used by the ninja, the white mage is free to drop CureIVs and CureIIIs with reckless abandon (I'm exaggerating a bit) without worry of pulling hate. Since your mp is healed to full after each battle, the mages don't have to worry about using up all their mp to finish off the Mammet fight.

Once Omega hit somewhere around 5-10% (I'm the whm, so I don't remember exactly) he was attacking so fast (we had used 2 Polymer pumps and were saving 4 for Ultima) that I couldn't keep Lorin alive. Then the melee missed the AM magic burst, which we planned to use to finish it off. So once Lorin went down we all immediately ran to where we spawned. Once the tank dies in this battle, you can pretty much expect to wipe. But, Omega being at 5%, our rdm and blm nuked hard, and sam managed to get off Sidewinder before he died. We wiped with Omega at 1%. Once we got up, Lunais (blm) finished him off with a -gaII.

We went into Ultima battle with about 17 minutes (that's after resting off weakness, etc). I guess I don't have much to say about Ultima, though. If anyone from our static wants to say anything about the battle that might be helpful, they should. :) I watched the log for Chemical bomb and the other status effect abilities. I only remember Chemical bomb going off once (and it hit Kataki (sam) only lol!). It did Guided Missle alot, but shadows absorbed it so it wasn't a big problem. At about 60% we started using our Polymers, and Kataki timed it so after each minute was up the next person would use theirs.

The one thing that I think helped us the most with this is Teamspeak. I highly recommend that if you have the capability to do so, USE IT! The advantage you gain by communicating audibly rather than typing is exponential, especially when timing is important.

Well, this post turned out longer than I intended (as always) but I hope that you are able to find some information that will help you when it comes time for you to tackle this mission.

Good Luck! (*^_^)b

Edited, Sep 13th 2006 at 3:08pm EDT by Thoris

Edited, Sep 13th 2006 at 4:36pm EDT by Thoris
~~~~Thoris of Sylph ~~~~~
San d'Oria Rank 10
Job/Level: Whm 75, Mnk 75, Smn 40, Brd 45, Blm 37, War 37, Nin 37
Kills: Jailer of Love, Jailer of Justice, Vrtra, Tiamat, Nidhogg, Fafnir, Cerebus, Hydra, Khimaria, Proto-Omega, Proto-Ultima, Kirin, Suzaku, Genbu, Seiryu, Byakko, Bahamut, Dynamis Lord
Progress: Rise of the Zilart O; Chains of Promathia O; Treasures of Aht Urghan, 'Shield of Diplomacy' (TAU22).
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