Shadows of the Mind: Enemy : Phantom Puk Battlefield : Jade Sephulcher Recommended party setup: Bard, black mage, tank, healer, DD, DD.
Enemy type: Puk (Dragon type mob) Information on enemy from Beastiary: -Weak to Ice element -Healed by Wind Element attacks
Enemy moves :
-Zephyr Mantle: Blink effect on mob (5-10 shadows) -Wind Shear (Wind type AoE attack with extreme knockback) Absorbable by Utsusemi -Obfuscate (AoE Flash effect) -Crosswind (Cone-shaped AoE Wind attack with knockback) Ignores Utsusemi -Split (Creates multiple copies of the original mob which spawn in the exact same position as the mob when move is used.)
Special Concern: -On Windsday, or Lightsday, or Wind / Light Weather, Puks gain the ability to auto-regen TP.
Strategy: The main enemy in this ISNM is the Phantom Puk, and his lethal move is the ability to split into several weaker copies of himself. The Phantom Puk typically has time to use this ability at least four times during each battle.
Have everyone enter the battlefield and buff up before engaging. The tank (paladin or ninja) should engage the mob first, grabbing as much hate as possible, while DDs follow and also engage. Avoid doing heavy spike damage that could remove hate from the main tank. If the tank loses hate, and DDs get beat on too hard, the ensuing chain of events could easily lead to a wipe.
The bard must be absolutely ready to use horde lullaby when the Phantom Puk splits into clones. Sleepga II is also capable of sleeping the puk clones, but in the time it takes to cast the spell, the tank can easily die. As the bard casts horde lullaby, the black mage should target a clone (not the Phantom Puk, in case the clones moved away from it) and cast Blizzaga III. The tier-III aga will kill every clone, and the main NM should stay on the main tank. After that, the black mage can take a knee, resting mp until the next time the bard needs to use horde lullaby.
This battle is relatively easy, as long as DD's don't try to show off with their heavy spike damage. If the Phantom Puk does move, it's very important for mages/bards to remain outside of its AoE range. This battle is winnable without a bard, but it is much more difficult.
This page last modified 2008-03-25 17:22:07.
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