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Ilrusi Atoll - Lamia No. 13  

Realm:Aht Urhgan
Start Area: Aht Urhgan Whitegate
Start NPC:Bhoy Yhupplo (L - 9)
Type:Assault
Max Party:6
Related Areas:Ilrusi Atoll Staging Point
Related Mobs:Lamia No. 13
Rank:Private First Class
Min Level:70
Max Level:75
Reward:1100 +/- Assault Points
Rating
*****
Items Granted: ??? Bow
??? Box
??? Footwear
??? Necklace
Hi-Ether Tank
Hi-Potion +3
Hi-Potion Tank
Hi-Reraiser
This Quest is Repeatable
This Quest requires Aht Urhgan
Last Updated: Thu Aug 20 05:58:37 2009

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In-Game Text

Description

Description: Your mission is to hunt down Lamia No.13, a fearsome creature known to have performed vile experiments on the countless corpses of her enemies.

The objective is to defeat the Lamia NM, Lamia No. 13.

She will be wandering around the map with 3 fallen aiding her. When you confront her you are able to dispel the 'charm' effect the fallen are under and they will fight with you.

Lamia No.13 has all the regular Lamia moves including an AoE charm, 'Belly Dance' which will charm either all fallen in range, or all party members in range. Pets cannot be charmed and therefore are handy to use as tanks for the Lamia while keeping the fallen dispelled of any charm effects.

Be warned that once a fallen has been charmed, dispelling it while it is casting a spell will not stop the spell from casting. Because of this the fallen wizard (BLM) can sometimes be a problem.

Once Lamia No.13 is defeated the Rune of Release will spawn in the center of the map.

Spoilers

This page last modified 2009-03-09 12:05:23.
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Lamia 13
# Dec 14 2009 at 12:30 AM Rating: Decent
Just soloed this on sch...really easy fight manifestation dispel and kite, had a rdm and rng w/ me in case things went wrong but its a really easy fight, looking forward to dualboxing this easy AP for salvage :)

Jaeden (Sylph) 75 SCH, PLD, WAR, RNG
Stun
# Mar 31 2007 at 11:31 AM Rating: Decent
Just did this twice with my static with a 70 CAP, going as WHM/RDM RDM/BLM RDM/BLM and BLM/WHM (me, I've not got RDM lvled). Was pretty easy going, and we degfinately didn't need everyone.

The basic plan is to go in, and wonder around a bit to find Lamia #13, as she isn't always in tha same place. It's all pretty open-plan in there so she's easy to find.

Once you find her, the 3 fallen are pre-charmed and will attack, so start off by dispelling them. Lamia #13 herself is a ranger, and was only doing me 70-100 dmg per hit as a gimped blm, so she doesn't hit too hard.

Best plan is to sit back and allow the fallen to do all the killing for you, but lamia does move around quite a lot and we kept on getting hate when we cured/dispelled.

CHARMAGA itself CAN BE STUNNED, but it is a fast skill so it is difficult unless ou have your finger on the button ready, but obvoiusly saves you a lot of hassle.

We did 2 runs and had no real problems, taking 4 ppl just makes it that little bit easier (sacrificing your assault reward points obviously).
Geist wall?
# Mar 01 2007 at 8:33 PM Rating: Decent
**
310 posts
So... Wouldn't the best strat for this be taking a BLU along to Geist Wall? (AoE dispel.)

Then you'd just need someone to dispel the BLU should they get charmed, or the BLU could just get out of range once all the NPC are dispelled.
Lamia 13
# Jan 24 2007 at 7:43 AM Rating: Decent
Dispel is your friend. Keep the soldiers uncharmed and they will kill the Lamia. I think it can be duoed no problem. Solo would be tough, but /maybe/ it could be done.
Lamia 13
# Nov 13 2007 at 11:03 AM Rating: Decent
*****
12,232 posts
Acidod wrote:
Dispel is your friend. Keep the soldiers uncharmed and they will kill the Lamia. I think it can be duoed no problem. Solo would be tough, but /maybe/ it could be done.



Aside from the fact you cannot go with less than three.
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