First, a few notes about Avatar in general fights. This is not the Trial Size quest, which is the solo fight, capped at level 20 (refer to Trial Size Trial by Ice for that quest). Everyone who is involved in the fight must have a tuning fork of the correct protocrystal. There is no cap on this battle, although there is a 30-minute time limit (not that it ever seems to be important).
General level guidelines: 60+ for melee and 55+ for mages. You'll want a Black Mage for certain and a solid tank, but the rest is relatively flexible. A well-balanced party is critical, though. You'll likely want at least 2 of the following 3: Red Mage, White Mage and Bard. You will want one of the melee or the Bard to be able to cast Bar-a spells. Having the WHM or BLM try to cast them will be problematic. Our strategy for this was to have the RDM sub WHM and melee using the appropriate En-spell for easy Bar-a casting. Additionally, if you can buy an Enhancing Torque (usually much cheaper than corresponding Torques), that will add 2-3 points of resistance to Bar-spells. Additionally Mal-rings (from the ghost NM's in Gusgen Mines) can be helpful for the fight. You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
Battle strategy for all six fights is pretty much the same. The battlefield layout for all six fights is exactly the same, although the coloration scheme for the battlefield will be different. The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This topographical feature allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants. This allows for the tank(s) to have extra time to pull hate back should the mages draw it. It is ABSOLUTELY CRITICAL to keep the correct Bar-spell up at all times. Not doing this will result in multiple deaths when the Avatar's 2-hour comes (at about halfway), and will likely produce a loss. Each avatar is also only easily susceptible to debuffs of the element they are weak to (i.e. Shiva can be Paralyzed). Whether they are susceptible to other enfeebles of very high level is not confirmed.
It is strongly recommended to fight each avatar on the day it is weak to (i.e. Shiva on Firesday) and even more strongly recommended NOT to fight the avatar on its day (i.e. Shiva on Iceday). Spells of each element are much stronger on their specific day of the week.
Each quest is repeatable, but only once per real life day. Once you have returned to the quest giver and gotten your reward, you have to wait 24 hours (some say midnight Japanese time) in order to get the quest again. At that point, you can get a new tuning fork. Each time you complete the quest, you can choose ONE reward from the list, which varies from avatar to avatar.
In order to get the Fenrir quest (The Moonlit Path), you have to have whispers (key items) from all six elemental avatars. This means that you can't turn them in for reward until you have all six, at which point you can give them to the Fenrir quest giver (Leepe-Hoppe in Windurst Waters). So, in order to be able to get Fenrir and all six avatars, you'll need to fight each of them at least twice. Additionally, if you are a Summoner, the Evoker's Ring is only obtainable through the Mama Mia quest in Norg, which would mean you would have to fight them each a third time.
If you can't get any of these quests, the problem is likely fame. Each quest giver is a taru who stands next to a non-taru warrior. If you don't have sufficient fame, the taru will just complain about being hurt a lot while his companion will discuss perseverance and not giving up. If you have sufficient fame, the Tarutaru will give you the fork. The non-taru will give you a Trial Size Tuning Fork if you have met the requirements.
TRIAL BY WATER
To obtain the Water Avatar Leviathan, first speak of Edal-Tadhal in Norg. If you have sufficient Tenshodo fame, he will give you a tuning fork of water(key item). Tenshodo fame is based on a variety of quests that you might do for the Tenshodo (Zinc Ore quests in Bastok, Brugaire Consortium quests in San D'oria and Yagudo Necklace quests in Windurst and any quests in Norg). If you have enough fame to get the Utsusemi quest, you should be able to get the Leviathan quest. This is easily the most difficult of the Avatar quests, as the fame is the hardest to get and getting to the Cloister requires the most effort. The fight itself is no harder than any of the rest, however.
Now, you have to go to the Temple of Uggalepih. Head to the main entrance of the Temple (J-11 of Yhoator Jungle) and head in. You will need Invisible only throughout the Temple. Everything is this temple aggroes, even the bees. If you have a considerable amount of Tonberry hate already built up, you might want to reset the hate through the “Everyone's Grudge” quest in Norg.
If nobody already has the key item “Paintbrush of Souls,” you will have to get one. Luckily, it's not too difficult to acquire, and you only need one for your entire party. The entrance level is filled with three kinds of tonberries: Cutters, Slashers and Harriers. The Tonberry Cutters periodically drop Uggalepih Keys, which is what you need. These are NOT coffer or chest keys, just “Uggalepih Keys.” Once you acquire one, you'll want to go to F-7 of the first map. To get there from the front door, take a right (don't go through the gate) at the bottom of the first stairs, follow that hallway through a couple of rooms until you have to turn north or south. Head north and follow that path straight until you come into a room with painting frames. Incidentally, you can complete the “A Question of Taste” quest in this room if you have reached that point in the quest.
In the NW corner of this room (down a little hallway), there is a locked door which needs an Uggalepih key (which, incidentally, will use up the key). Once in, you'll find a room with a locked box and three books. Examine all the books until one drops a key. Use this key on the locked box and you will acquire the key item “Paintbrush of Souls.” Do not leave the room without acquiring the Paintbrush or you will have to get another key and do it again. Again, only one person needs the paintbrush. It is a permanent key item, however, and you will need it every time you ever need to go through the door to the Den of Rancor. (In short, it's not a bad thing to have).
The next step is to head out of the room with the paintbrush back the way you came and take the first left you come to (if you didn't have to get a paintbrush, just take every right from the main entrance). You will zone back out to Yhoator Jungle. Take every left you can until you zone back into the Temple. Take a right and once you come to the corner, head south. There is a gate here that someone not Invisible will have to open. Be careful, as even the wasps aggro here. Head south as far as you can until you are forced to head west or east. Head east until you come to a door. To get through this door, you need to kill the Temple Guardian. Once the Temple Guardian is dead, the door will open automatically and stay open for a couple of minutes, so if you're lucky the door might already be open.
Assuming the door it closed, you have to kill the Temple Guardian. It is a doll-type mob with a huge damaging Meltdown attack that will likely kill multiple people if it explodes. When you see it preparing Meltdown, Stun it – it's not a quick attack and the BLM or DRK should easily be able to do so. The Temple Guardian is more susceptible to physical attack than magical. When the Temple Guardian dies, head through the door – it will remain open for several minutes so no extreme hurry. If you have to Raise someone do so, and rest on the other side of the door. Cast Invisible before you head through the door because the next room is full of Tonberries and a VERY tough doll type mob called the Manipulator which aggroes to magic and is dangerous to a party of level 65, especially considering the number of Tonberry links you will have.
Head north through the Manipulator room (w/Invis) and head through another door you will have to open without Invisible. Inside, clear the tonberries in this room, and have the person with the Paintbrush of Souls click on the picture frame on the east wall. Once you see the little “Down Arrow” which generally means “Press Enter”, stop. Give it about thirty seconds and then hit enter. Once you've done that, the door to the Den of Rancor should open. This may take a little bit of practice and a couple of tries the first time, as it's counter-intuitive to anything else you've likely done in FFXI. Walk down the hallway, you will zone to the Den of Rancor. Note: Once you've got the Paintbrush of Souls, you will always have it and can use it over and over. Unlike the Uggalepih key, it's not a one-use item.
Getting to the Cloister of Tides is actually pretty easy from here. You will need both Sneak and Invis from here on out. It's important to note that casting Escape in here will take you back out to the front of the Temple of Uggalepih, and you will have to go through the Temple all over again. Descending the path will bring you into a room with seven passageways. Head to the SE corner of that room and take the passage that heads east (there's also one in that corner that heads south). Follow the right wall of that tunnel until you see a hole in the floor at J-7. Make sure Sneak & Invis are up and drop through. You'll be in a large room – head northeast and you will zone shortly into the Cloister of Tides.
Try to fight Leviathan on Lightningday, and do not fight him on Waterday. Keep up Barwatera at ALL times. Leviathan really likes to heal himself, which is fairly annoying. Having a lot of heavy damage to finish him off might be a good idea (Manafont/ Chainspell/ Eagle Eye Shot). When you emerge from the Cloister of Tides, you will be in a different location than when you entered. It's generally recommended to use Escape at this point.
Once you defeat Leviathan, you will acquire the Key Item: Water Whisper. Return it to Edal-Tadhal for your reward, or hold onto it. If you have all six whispers simultaneously, you can give them to Leepe-Hoppe in Windurst Waters to gain the Moon Bauble – which is basically the Tuning Fork of the Moon – the ability to fight Fenrir. If you are collecting items for the Evoker's Ring, you will want the Eye of Nept.
This page last modified 2007-09-21 11:07:02.
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