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SE says chr does not "directly" effect enmity. It does however effect the rate of stacking.
Hate is gained from damageing a mob, or cureing, or useing an ability. Enmity+ gear makes those actions gather even more hate. Hate is counted and added up in numbers, and will fade as time goes by without other actions happening.
CHR is tricky to explain. CHR determinds prices youll pay, the amount of "intimidations" your killer trait will produce, DMG from wyverns, and tons of other stuff.
CHR effects hate by the rate of hate you lose after stacking it. the higher chr you have, the slower the hate fades away, so "directly" it does not effect enmity, but it does effect it indirectly.
Ask a brd how many times they have gotten hate from just running around playing songs while fighting a god. those fights take long amounts of time and hate stacks up on BRDs and doesnt fade away easily.
Thats about the best i can explain it.
Enmity= the amount of hate youll get for doing an action
Hate= the mobs interest in wanting to direct its rape ability.
CHR= a whole bunch of useful crap, its not just something you forget totaly about.
Well peace out, and to the dumbass who will post behind me and try to contradict me.. shutup.. shhh... no.. shhhh... i said shhhh.... dont make me shhh you...
Because with things like RANGED ATTACK+1 I understand equals 2AGI or something (notsure).
i wanna know how the heck to measure this thing so i can consider it is worth it to spend thousands more gil. on an item that's +2, instead of a much cheaper one that's +1. Yeah you generate more hate, but how MUCH more?
thx.
Edited, Sat Nov 27 11:51:48 2004
You can think of it as a multiplier for hate. Enmity + items will help the wearer generate more hate with every attack. That's right it does nothing by itself, not sure what it does to make provoke more potent, if anything at all. You have to do somehting that already generates hate like attack to benefit from enmity. I mean the mob won't simply hate you and beat you just because you are waring the item.
When you attack and cause damage, you cause a certain level of hate. Having enmity items will either lessen or multiply the generated hate depending if its a - or + item.
It works on every action you do, so I guess the easiest way to explain it is to say it is a hate multiplier. Therefore if you have enought enmity it could be true that you could theoretically generate more hate with a lower delay/damage weapon that has less DOT due to the fact that you simply it the mob more often. Every hit has Enmimity applied to it so swinging more often and benefiting from enmity may generate more hate than dealing more damage with enough enmity. I'm not an expert on this though, just throwing it out there for discussion.
So the same person witout any Enmity gear, dealing the same damage, provoking at the same 30s interval will have less effective hate than someone with the gear. Again, the hate multiplier description seems to fit the bill.
Way too busy to play now!
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+ to enmity is more hate,
- to enmity is less hate.
Has anybody tested with a tank with a lot of + and a healer with a lot of - to see if the difference is very noticeable?
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