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Character - Miketyson
Mule - Willywonka
74 PLD/58 DRK/54WAR/etc
check me out ^^
current job: 55DRG
retired jobs: RDM58, 49RNG
profile of Galimoria: http://ffxi.allakhazam.com/profile.xml?67664
RDM AF: Hat body hands legs feet [y]
DRG AF : head body [n] hands legs feet [y]
74 PLD/58 DRK/54WAR/etc
use Squid Sushi and was hitting the target almost everytime without fail doing at least (FOUR) weaponskills per fight.
Ok lol sorry about that^^
Name: Indie
Job: 58 Sam/War
Rank: 6 San d'Oria
World: Valefor
So it appears to me that Acc/Dex really do not even help as much as one would have you think, In my research here its all about the food, and why shouldnt it be, I mean SE is trying to keep the Economy in FFXI alive with everyone buying and selling gil. Try this out for yourself and post your results here, I am curious to see if others find the same thing.
Name: Indie
Job: 58 Sam/War
Rank: 6 San d'Oria
World: Valefor
VIT and DEF work exactly the same way (really a no-brainer since the enemy's VIT and DEF are used in the STR/ATK damage equations). So I ask, why on earth would all the other base statistics not work the same way? This means that 2 DEX bring up your ACC by 1, but also bring up the MINIMUM percentage of the time that you will connect with your opponent. STR and VIT bring up the high end (they give you bigger dice rolls) but are also guarantees. DEX should therefore bring up your ACC by a small amount but also be a guarantee of slightly higher accuracy. And if your damage is half STR and half ATK, your accuracy should be half DEX and half ACC (basically some formula involving your skill with that weapon, your +ACC mods and half your DEX).
I would also like to add that all of my experiences (250+ levels) have confirmed this to me. 10 or 20 ATK tend to make JUST about as much difference for me as 4 or 5 STR. A couple beetle rings change my ranged accuracy noticeably; a few points of AGI do that and more. One of the most interesting experiences I've had is when I recently went to help a few friends get their Kazham keys the other day with my 47MNK. I'd had an idea in my head; instead of subbing WAR like the last time I went to do that, I subbed THF and DEX'd the crap out of him (Emperor's Hairpin, Balance Rings, Pilferer's Earring, etc. for +13 or so; I usually have +9). I spent about three hours of actual fighting helping them get their keys...and paying moderate attention to my accuracy the whole time, I was rather shocked that about an hour into it I had yet to notice a single miss (and of course about 1/3 fists were crits). After we were completely done, I still had not noticed or remembered missing a single fist, despite almost never using Focus. That doesn't prove anything (despite how different it was from my other MNK/WAR trips there), I just thought that was very interesting and cool :D
P.S. Another comment--if DEX and AGI don't work the same way as STR and VIT (the base stat (STR, VIT, etc. adds a little to your highest potential--your total ATK/DEF--while also adding significantly to your guaranteed minimum of the ability), why do we see so much equipment that acts like they add equivalent bonuses? Spike Necklace and Custom M Gloves (both are +3 STR and DEX), for example. Most of us understand by now what a large bonus +3 STR is...why would they only give you +3 DEX on your Custom M Gloves to try to "make up" for what you're missing because you're not a Mithra, if it really only gives you +1.5 accuracy and a few crits? Why are Mithra that much more accurate at all (and they ARE) if their huge DEX actually means they only have a couple more points of accuracy than you? Why are base stats even there if they added such a tiny portion of your abilities? And you have to think that Leaping Boots and such aren't really worth much if they only give you +1.5 ACC and EVA, and that in general items that SE has clearly designed to be uber-powerful (Eisen WAR/PLD gear, etc.) with their +2 VIT and AGI are actually hardly worth pursuing. Just trying to get you thinking. I think it's pretty clear that base stats offer ALL relevant abilities a significant guaranteed boost in your ability, in addition to a slight addition to your "potential" best outcome with that ability. Personally, I will always stick with base stats when given a choice. Not only are they more versatile (offering bonuses in more than one category), I just prefer the idea of knowing I'll hit that Snipper about 60% of the time for at least 22 damage, rather than 50% of the time for at least 18 damage with occasional fights at 70% and a few crazy hits for 44 damage.
P.S.S. The same way STR and VIT square off against each other when you fight, DEX (the ability to hit) and AGI (the ability to dodge) also square off. Just makes sense, doesn't it? So Emperor's Hairpin and Leaping Boots make you better in both departments. That just makes sense. Now we just need some JP players with huge brains and excellent parsing abilities to prove it. :P
Edited, Thu Apr 28 21:40:39 2005
74 PLD/58 DRK/54WAR/etc
33% critical hit rate. Yeah.
See, even DEX-crapped out THF's don't ever, ever break 10% without something directly affecting the critical hit rate.
You're comparing apples and oranged here; Acc and Attack (and hit rate and damage, respectively) are completely seperate things.
It's also substantially easier to raise Attack than STR.
Look, you can't make conclusions based on observation, humans tend to see patterns when there is none. If you want hard proof you gotta parse it.
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A fellow Dragoon "Traviling the path".
CARBUNCLE
Archangels / Windurst Born "Main"
Archangelssr / San D'oria "Mule"
What they told is that 1 Dex < 1 Accuracy but dex does add accuracy. Also you must keep in mind that having accuracy only helps you hit more often (evaluated against your target's evasion of course) but Dex not only increases Accuracy, it also increases the chance for critical hits. You may find that Dex is just as important, or maybe more important than Accuracy because of that.
If your objective is just hit, then go for Accuracy, but if you want to hit and hit hard, go for Dex. Note Dex equipment can get more expensive than Accuracy equipment (and with reason).
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