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Spell details for Bio II  

Jobs/Level:Dark Knight, lvl 40
Red Mage, lvl 36
Black Mage, lvl 35
MP cost:66
Element:Darkness
Scroll:Scroll of Bio II
Duration:N/A
Reuse:5 Seconds
Cast time:1.5 seconds
Target Type:Single
Description:Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.

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DoT 101
# Sep 24 2005 at 6:36 PM Rating: Default
27 posts
According to the Spring 2004 Strategy Guide, the Prime Element table on page 30, shows the "Rock, Paper, Scissors" effect of the elements in Final Fantasy.

I think this chart clears up the whole "Damage Over Time" (DoT) spell controversy.
Also my experience in watching the Battle Spam in parties seems to show the same flow of elements.

These Spells are as follows;
DIA (DEF down effect)
BIO (ATK down effect)
BURN (INT down effect)
FROST (AGI down effect)
CHOKE (VIT down effect)
RASP (DEX down effect)
SHOCK (MND down effect)
DROWN (STR down eefect)

Charts reads as follows;

Light Cancels Dark
Dark Cancels Light

Fire Cancels Ice
Ice Cancels Wind
Wind Cancels Earth
Earth Cancels Thunder
Thunder Cancels Water
Water Cancels Fire

so if we replace the Element in the chart with a DoT spell;

DIA Cancels BIO
BIO Cancels DIA

BURN Cancels FROST
FROST Cancels CHOKE
CHOKE Cancels RASP
RASP Cancels SHOCK
SHOCK Cancels DROWN
DROWN Cancels BURN

According to the chart the only 2 spells that can cancel each other are DIA (Light) & BIO (Dark)
All others follow the "Rock, Paper, Scissors" Rule (Frost Cannot cancel Burn, Choke Cannot cancel Frost, etc.) (although some believe Dia & Bio are based on which ever spell is the higher level stronger one cancels the other & there is validity to that claim)

So I hope this helps clear up some things. Please don't rebutt this post with more hearsay & unconfirmed theories. I got this all out of the game rules, if you think its wrong or not entirely correct, test it for yourself. All I know is that when a fellow BLM casts BURN, my FROST "Has no effect" which according to chart, follows the game's logic.

Happy Nuking.

Edited, Wed Sep 28 17:41:49 2005
____________________________
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DoT 101
# Sep 09 2006 at 6:26 PM Rating: Good
***
1,047 posts
Quote:
Thus, Bio overwrites and blocks Dia.
Dia II overwrites and blocks Bio.
Bio II overwrites and blocks Dia II.


This is absolutely correct and can be easily tested.
RE: DoT 101
# Oct 01 2005 at 6:46 AM Rating: Excellent
Scholar
**
481 posts
Yes, I have tested this myself. With regard to Dia and Bio, you are simply wrong.

Testing on a Dhalmel which checks as high defence naturally, but only just so dia takes it down to normal defence:

Cast Dia -> No HD so dia effect is active
Cast Bio -> HD so dia effect has been removed
Cast Dia -> HD so dia had no effect
Cast Dia II -> No HD so dia is active
Cast Bio -> No HD so dia was not removed
Cast Bio II -> HD so dia was removed
Cast Dia II -> HD so dia had no effect

I've repeated this several times, and it is always consistent.

Thus, Bio overwrites and blocks Dia.
Dia II overwrites and blocks Bio.
Bio II overwrites and blocks Dia II.

____________________________
FFXIV WHM/SCH/PLD 50 All DoH/DoL 50
FFXI (retired) WHM75 BLM37 NIN37 Kujata
RE: DoT 101
# Mar 02 2008 at 9:55 AM Rating: Excellent
49 posts
Diaga overwrites Bio.
RE: DoT 101
# Nov 29 2005 at 6:40 PM Rating: Decent
*
112 posts
All others follow the "Rock, Paper, Scissors" Rule (Frost Cannot cancel Burn, Choke Cannot cancel Frost, etc.) (although some believe Dia & Bio are based on which ever spell is the higher level stronger one cancels the other & there is validity to that claim)

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bio 2 effects
# Aug 16 2005 at 9:09 AM Rating: Decent
41 posts
This spells DoT is based on dark skill, and the initial damage is about 50 when you first get it.

Attack is lowered by 10%

If my LS is right on this, I think it now stacks with Dia
____________________________
Pyrolol - Hades Server - BLM68/ WHM34 Windurst Rank 6
***Warning - This Sig Is Probably Out Of Date***
Bio 2
# Oct 28 2004 at 8:47 AM Rating: Good
5 posts
Dia and Bio are the smae spells .... only differences I see is this:

1) Bio is Dark element, Dia is Light
2) Bio drops Atk, Dia drops Def
3) Bio cancels Dia out.

You Choose....

Later

42 DRK / 35 THF / 19 MNK / 18 NIN
#Dijanna, Posted: Oct 28 2004 at 8:44 AM, Rating: Sub-Default, (Expand Post) I am a DRK / THF
#Dijanna, Posted: Oct 28 2004 at 8:44 AM, Rating: Sub-Default, (Expand Post) I am a DRK / THF
RE: Bio II
# Dec 07 2004 at 6:48 PM Rating: Decent
*
52 posts
(Congratulations!) Way to spam something no one really cares about!
Drop?
# Oct 07 2004 at 8:53 AM Rating: Decent
Does anything drop Bio II scroll?
This spell is worth it
# Sep 27 2004 at 8:16 PM Rating: Decent
*
90 posts
Ok most of the time I use this and 50dmg to even the tuffer mobs! so its a good spell!
Mp cost
# Sep 15 2004 at 9:15 PM Rating: Decent
4 posts
You are right it only costs 36 now
patch changes
# Sep 14 2004 at 5:07 PM Rating: Decent
****
7,899 posts
the 9/13 patch made this a lot stronger. the DOT is determined by your Dark magic skill now. I just tested this and killed a goblin smithy with 2 castings of bio II. looks like it drains 15-20 hp per tick with 240-ish dark skill.

MP costs was also reduced... 36 or so...? i forget

Edited, Tue Sep 14 18:08:29 2004
where to get this spell
# Aug 10 2004 at 6:51 PM Rating: Decent
13 posts
Anyone know where to buy this spell from a Magic shop. AH is too much for me.
RE: where to get this spell
# Aug 13 2004 at 1:07 AM Rating: Default
Scholar
***
1,980 posts
You can get it in Selbina.
nothing really
# Aug 08 2004 at 4:55 PM Rating: Decent
8 posts
Yea, but still ill say Bio 2 is a really good spell if your the type to want to solo.
Dia II > Bio II
# Jul 03 2004 at 10:38 AM Rating: Decent
*
124 posts
Dia II is preferred over Bio II because Dia II decreases the MOB's defense by 10%, allowing the melee to deal more damage. Also, Dia II is less expensive (in terms of MP cost) than Bio II. Decreasing attack does not help much because it does not speed up the killing of the MOB. You can argue that it saves MP, but I'll just say that Dia II saves MP also, because the faster you kill a MOB, the more MP the main healer can save.
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Donutchef:
BST 75, RDM 75, BLM 75, RNG 42
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BST 75, BLM 75, RNG 75, RDM 50
RE: Dia II > Bio II
# Oct 07 2004 at 2:59 PM Rating: Decent
**
258 posts
I also prefer Dia over Bio in most cases, but I wonder if Bio (or Bio II) would be better against mobs with killer special attacks such as spiders with sickle slash, and bats with jetstream, since neither mob has that great a defense to start with.

At least, I think I'm going to start asking our RDM if she'll use Bio II on certain mobs since I can use Acid Bolts to lower defense. I'm assuming this would work, but correct me if I'm wrong since I believe it is understood that Bio overwrites Dia but I doubt it would overwrite an Acid Bolt affect.
____________________________
Magico, Taru
Current Jobs: 75RNG, 75BRD, 62THF, 75NIN, WHM55, WAR40, BLM37, DRK37
Caitsith Server; LS: BrazilWeb, PanicMotion, and Banditos
Where are you, Banditos? Come back!
RE: Dia II > Bio II
# Jul 28 2004 at 9:54 AM Rating: Decent
Scholar
*
75 posts
This may be true in almost all cases except MOBs that are weak to Dark elements. A perfect example would be Crawlers, and since many of us start XPing in the Crawler's Nest at level 35-36 (when this spell is available to BLM and RDM), it would seem that Bio 2 would be more preferable than Dia 2 in this case. Seems like a necessary spell for BLMs and RDMs as soon as they get it.
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Atomicgator - FFXI Lakshmi Server
Bastok Hume Rank 5
55 BLM / 36 WHM / 21 BST / 15 THF
LS: Benevolence / SlaughterHouse
bio stats
# Mar 22 2004 at 3:59 PM Rating: Default
*
88 posts
Drops attack by 10%, does intial damage of 50+ (with decent dark skill) unknown how much damage over time it does.
what it does
# Mar 12 2004 at 12:31 AM Rating: Decent
23 posts
I'm told it does ~ 60 dammage when cast, lowers attack by 10 %, and deals 2 dammage a tick
DOT calc
# Nov 21 2003 at 4:02 PM Rating: Default
Anyone have any idea exactly how much damage this spell does over time and how much it drops ATK?
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