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Spell details for Dia II  

Jobs/Level:Red Mage, lvl 31
White Mage, lvl 36
MP cost:30
Element:Light
Scroll:Scroll of Dia II
Duration:N/A
Reuse:6 Seconds
Cast time:1.5 seconds
Target Type:Single
Description:Lowers an enemy's defense and gradually deals light elemental damage.

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What the ????
# Sep 09 2006 at 1:50 PM Rating: Default
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38 posts
"If the mages are doing their jobs with the Enfeebs"
Excuse me? Your a 71 rdm worried about the mages enfeebling? What the hell are you doing with your A+ enfeebling skills? Hitting on the cute whm,or just playing with yourself? Thank god your not on my server....


Skratkch
30rdm/15 blm
Leviathen Server
What the ????
# May 02 2007 at 7:37 PM Rating: Decent
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1,473 posts
Maybe you should actually read his post. He was talking about a general situation.
"If the mages in the party are doing their jobs, there should be no need to cast Bio."
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DoT 101
# Sep 24 2005 at 6:38 PM Rating: Excellent
27 posts
According to the Spring 2004 Strategy Guide, the Prime Element table on page 30, shows the "Rock, Paper, Scissors" effect of the elements in Final Fantasy.

I think this chart clears up the whole "Damage Over Time" (DoT) spell controversy.
Also my experience in watching the Battle Spam in parties seems to show the same flow of elements.

These Spells are as follows;
DIA (DEF down effect)
BIO (ATK down effect)
BURN (INT down effect)
FROST (AGI down effect)
CHOKE (VIT down effect)
RASP (DEX down effect)
SHOCK (MND down effect)
DROWN (STR down eefect)

Charts reads as follows;

Light Cancels Dark
Dark Cancels Light

Fire Cancels Ice
Ice Cancels Wind
Wind Cancels Earth
Earth Cancels Thunder
Thunder Cancels Water
Water Cancels Fire

so if we replace the Element in the chart with a DoT spell;

DIA Cancels BIO
BIO Cancels DIA

BURN Cancels FROST
FROST Cancels CHOKE
CHOKE Cancels RASP
RASP Cancels SHOCK
SHOCK Cancels DROWN
DROWN Cancels BURN

According to the chart the only 2 spells that can cancel each other are DIA (Light) & BIO (Dark)
All others follow the "Rock, Paper, Scissors" Rule (Frost Cannot cancel Burn, Choke Cannot cancel Frost, etc.) (although some believe Dia & Bio are based on which ever spell is the higher level stronger one cancels the other & there is validity to that claim)

So I hope this helps clear up some things. Please don't rebutt this post with more hearsay & unconfirmed theories. I got this all out of the game rules, if you think its wrong or not entirely correct, test it for yourself. All I know is that when a fellow BLM casts BURN, my FROST "Has no effect" which according to chart, follows the game's logic.

Happy Nuking.

Edited, Wed Sep 28 17:53:28 2005
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RE: DoT 101
# Oct 01 2005 at 7:11 AM Rating: Excellent
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480 posts
The parent post is wrong on the effect of dia and bio.

In short:

Bio II > Dia II > Bio > Dia

See my post on the Bio II page for details.
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RE: DoT 101
# Mar 28 2007 at 9:12 AM Rating: Decent
27 posts
"(although some believe Dia & Bio are based on which ever spell is the higher level stronger one cancels the other & there is validity to that claim)"



Read carefully, before you say I'm wrong about Dia Vs Bio
no worries though Sheep Happens
____________________________
“First they came for the Communists, but I did not speak up because I was not a Communist.
Then they came for the Jews, but I did not speak up because I was not a Jew.
Then they came for the Trade Unionists, but I did not speak up because I was not a Trade Unionist.
Then they came for the Catholics, but I did not speak up because I was a Protestant.
Then they came for me, and by that time there was no one left to speak up.”

Pastor Martin Neimoeller (1892-1984) Holocaust Survivor
personal preference
# Sep 19 2005 at 4:36 PM Rating: Good
21 posts
Now this is just my opinion, but as a 71 RDM, i don't like Bio. Sure it takes off a slight amount of damage, but i think that it is more important to weaken an enemies defense rather than its attacks. If the mages are doing their jobs with the Enfeebs, things shouldn't hit incredibly often, and if a tank is doing their job nothing you XP off of should be dealing life-threatening damage. (That is to say, if they are being cured well by mages). Bottom line is i prefer Dia over Bio, and if you're in my party and you want to bio, do it to skill-up, and realize that when i see it, i'm gonna Dia right over it ^^. If anybody has a good argument for Bio over Dia, let me know. I'm open to discussion ^^.

-Draqeon

Edited, Mon Sep 19 17:47:45 2005
30 Mp now..
# Sep 23 2004 at 6:44 PM Rating: Decent
5 posts
Hey it's 30 Mp after the update now it is more practical. Rdm is my main anyone seeking to nab Rank 5 let a brother know...
New MP cost
# Sep 15 2004 at 12:27 AM Rating: Good
Scholar
19 posts
As of the 9/13/04 Update Dia II now costs 30mp.
A definate plus for this update. Dia II is now practial for use by a WHM in a party.
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dia and bio
# Aug 26 2004 at 11:23 AM Rating: Default
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777 posts
umm dont be a n00b and think dia and bio stack. They cancel each other
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Retired RDM66/SMN33.
RE: dia and bio
# Jun 20 2005 at 7:32 PM Rating: Decent
4 posts
they dont "Cancel" just overwrite.
i got a better question though. how much HP doees Dia II reduce? i think 4HP/3sec.
worth the mp?
# Jul 30 2004 at 1:11 AM Rating: Default
im only a 28 so ill be getting this soon and it costs 59 mp to cast which seems like a lot since i only have about 250 right now as a mithra. so im just wondering if it lowers defence that much more than just a regular dia spell to be worth the downtime
RE: worth the mp?
# Dec 12 2004 at 5:26 PM Rating: Decent
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74 posts
I've heard that this particular spell lowers 25% of the enemies defense. Whether this is true or not, I do not know, I haven't personally done any tests, but it wouldn't surprise me considering things a few lvls above that have monsterous defense to begin with (robber crabs pop up to mind) so the ratio between dia and snippers'def and dia II and robber crabs' def should come out to be about the same.
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#Seedling, Posted: Jul 06 2004 at 2:24 PM, Rating: Sub-Default, (Expand Post) Dia-series and Bio-series stack with each other.
RE: sigh
# Jul 14 2004 at 7:01 AM Rating: Excellent
26 posts
http://derekloffin.anifics.com/DiaBio/diabio.html
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More findings
# Oct 23 2004 at 12:54 PM Rating: Default
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143 posts
Something interesting about your test, I am sure most people didn't notice:

It appears as though dia doesn't overwrite bio. In your test when you did bio then dia... u didn't get the message dia wears off. You only got bio wears off.
RE: sigh
# Oct 21 2004 at 11:26 AM Rating: Decent
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514 posts
It should just be common sense that these two spells wouldn't stack. Why? Because Dia is a white magic light spell, and Bio is black magic darkness spell, naturally the two would cancel each other out.
RE: sigh
# Sep 09 2004 at 3:15 PM Rating: Decent
38 posts
Wow excellent experimet. Rate Up!!!!
RE: sigh
# Aug 23 2004 at 5:49 AM Rating: Decent
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107 posts
They dont stack ^_~

I was in the dunes on my lvl 30RDM/15BLM, a leecher cast dia on my, I put it to sleep, and then a gambler tried bio, and I got the immediate xp loss of 0... but the spell didn't stay on me, instead dia did.
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RE: sigh
# Jul 19 2004 at 4:18 PM Rating: Decent
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51 posts
Thanks for the actual first visual proof of a test. Hopefully, more people will bring forth their own experiments and present the data. It has always been my opinion that they do not stack and examining your data only strengthens that belief. Great job! Smiley: smile
RE: sigh
# Jul 19 2004 at 4:17 PM Rating: Decent
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51 posts
Thanks for the actual first visual proof of a test. Hopefully, more people will bring forth their own experiments and present the data. It has always been my opinion that they do not stack and examining your data only strengthens that belief. Great job! Smiley: smile
RE: sigh
# Jul 19 2004 at 4:17 PM Rating: Decent
Scholar
*
51 posts
Thanks for the actual first visual proof of a test. Hopefully, more people will bring forth their own experiments and present the data. It has always been my opinion that they do not stack and examining your data only strengthens that belief. Great job! Smiley: smile
RE: sigh
# Jul 19 2004 at 4:20 PM Rating: Decent
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51 posts
Sorry, everyone, for the post appearing 3 times. I don't have any clue why that happened. IE locked up for a second and when I returned to the site, it was there 3 times in a row. ><
Does Dia and Dia II Stack?
# Mar 26 2004 at 11:37 AM Rating: Default
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311 posts
Do the two 'Dia' spells stack?

Can anyone confirm this? I'm about to get it and I'm just curious if they stack (if it's ever necessary)

Thanks.

Edited, Fri Mar 26 11:38:16 2004
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RE: Does Dia and Dia II Stack?
# Jun 30 2004 at 10:49 AM Rating: Default
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51 posts
No, Bio and Dia do not stack, but if you want to have almost the same effect you can stack Dia and Poison.
RE: Does Dia and Dia II Stack?
# Jun 30 2004 at 12:10 PM Rating: Decent
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51 posts
And also in regards to your question, Danicus, no the two Dia spells do not stack. Dia II will overwrite Dia I.
RE: Does Dia and Dia II Stack?
# Apr 15 2004 at 11:32 AM Rating: Decent
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271 posts
I heard someone in one of the other threads say that Bio and Dia do indeed stack... his proof was that if you cast both on a given mob, that you can then later see each of the individually expire via the status update.... but having the spell active on the mob doesn't necessarily mean it's having an effect... I guess.. :) was that clear?
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RE: Does Dia and Dia II Stack?
# Jun 30 2004 at 5:14 PM Rating: Decent
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51 posts
Probably what happened is that when the second of the two spells was cast, the moment it landed the previous spell effect wore off to make way for the new one. In all of my experiences, any form of Bio and Dia do not stack. However, Dia and Poison do.
RE: Does Dia and Dia II Stack?
# Apr 15 2004 at 9:03 AM Rating: Decent
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210 posts
No, in my experience it does not stack. Bio overwrites Dia, Dia II overwrites Bio, Bio II overwrites Dia II. So I believe it's safe to assume that Dia II overwrites Dia.
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A Must Have
# Feb 20 2004 at 7:08 PM Rating: Good
This spell *must* be acquired by any aspiring Red Mage - it will make battles turn from hopeless or nearly impossible into a much more manageable altercation.

Pass this up at your own, and your parties, peril.
#Anonymous, Posted: Feb 16 2004 at 6:26 AM, Rating: Sub-Default, (Expand Post) What?
Where is it sold?
# Feb 05 2004 at 1:50 PM Rating: Decent
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88 posts
Anyone know where this is sold? Can it be found in Jeuno? Windhurst? My Windhurst, Jeuno and Sn'Doria fames are good... Seblina is kind of low so even if it's sold there I'd prefer getting it for cheaper at a town I've got good fame in
Seems to really be worth it.
# Jan 14 2004 at 9:42 AM Rating: Good
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185 posts
I've heard all the arguments that DiaII isn't worth the MP because it's just "10 more -DEF than Dia I", so I passed it up and stuck with Dia1 all the way to 40. Well, the other night my group as fighting very high DEF mobs in Gustav Tunnel, and try as we might they were not taking much dmg. I would end each fight down 80% of my MP (out of 415).

Then the RDM starts casting Dia2 on the mobs and WHAT a difference. I began to end fights only 20% down. The amount of dmg our melee were dishing out almost tripled.

So I say to all ye WHM/RDM, get this spell and start using it! See if you can notice big differences and report back!


Edited, Wed Jan 14 10:12:26 2004
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RE: Seems to really be worth it.
# Jan 21 2004 at 10:28 AM Rating: Default
10 defense is a huge difference! Just think how much more you'd pay for an armor with 25 defense instead of 15 defense. This game is all about differences. If your offense and defense is 5 points below your opponent (say fighting a tough) you're a goner, even if it's 95 vs 90. Similarly, Bio II + Dia II can transform a certain death into an easy fight.
RE: Seems to really be worth it.
# Jan 18 2004 at 10:54 AM Rating: Decent
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455 posts
umm.. how exactly would someone know that this takes only 10 more defense away..
RE: Seems to really be worth it.
# Jan 19 2004 at 1:22 PM Rating: Default
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231 posts
Finding out how much is easy, just find a mob that throughs it on ya. As to the Post ur replying to, I have both, I only use Dia 2 in special situations. ea ITs that were a little to IT and for speacial fights. Othen then that i usually stick to Dia 1. If the partyy is that insistant the white mage can through it since there MP comes back faster.
how we know Dia II takes 10 from monster defense?
# Mar 27 2004 at 11:40 AM Rating: Decent
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116 posts
ok, i figured out the answer to my question. if anyone is interested:

i didn't understand how ppl found out Dia II's effect. of course! if a mob casts Dia II on you, you can just check your own Defense to see how much it was affected.

only i'm not sure if it's -10 points or -10 percent def. this thread says -10, but Ririkai's spell spreadsheet lists it at -10%.

Edited, Sat Apr 10 11:55:15 2004
RE: how we know Dia II takes 10 from monster defense?
# Dec 06 2004 at 12:07 PM Rating: Decent
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634 posts
Somebody earlier in the thread mentioned that it's -10 more than Dia - so whatever that puts it at.
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RE: Seems to really be worth it.
# Feb 19 2004 at 10:39 AM Rating: Decent
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156 posts
you can buy this at the federal magic reserve every so often. does it really make a difference? i cant really tell. however, since RDM gets it first, and you are most likely going to be in th citadel or crawlers nest, it is worth picking up.
RE: Seems to really be worth it.
# Feb 23 2004 at 9:55 AM Rating: Default
This spell can be found in Selbina for about 11k.
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