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Passive Ability details for Dual Wield  

Jobs/Level:Thief, lvl 83
Blue Mage, lvl 80
Dancer, lvl 20
Ninja, lvl 10
MP cost:0
Element:None
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:Single
Description:Gives the ability to wield a one-handed weapon in each hand and reduces combined delay by 10%

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Dual wield
# Jul 23 2009 at 6:05 PM Rating: Decent
To clear some things up.

Dual wield DOES indeed add the two wielded weapons delay together. However, it also gives a slight delay decrease (10%) at lv 10.

This would mean, Wakizashi, Dmg 7, dly 227, dual wielded would end up something like this: Waki227+waki227 = dual waki 454 x 0.90 (or /100x90)
This means 10% of 454 is removed from the delay, = 45. So the dual delay is 409.

This does increase DoT fairly significantly, even at lower levels, because you would be swinging 11 times total while dual wielding, compared to 10 times total when single wielding in around 20-23 seconds.

Lv 25 DW is the same, but 15% decrease.
Lv 45 DW again the same, bu 25% decrease.
Lv 65(?) DW provides a 30% delay decrease. This would decrease dual wakizashi's delay about 135, bringing the delay to 319, allowing the NIN to do about 50% more DoT.

Also, to answer the questions about usage as main vs sub, dual wield does apply from a /NIN as fully as a main job NIN of the same level. However, as subjob level cannot exceed 37, only tiers 1 and 2 (10% and 15% delay) are available, and not the greater boosts to attack speed. While this makes dual wielding swords, axes, daggers, clubs and other one handed weapons perfectly viable, the tier 1 (10% reduction) DW doesnt give an improvement in many cases to 2H weapons available. For example, a WAR lv 20. Two ideal options would be:

Great axe: Neckchopper, 39dmg, 489dly and +5acc.
Dual wield swords: Auriga Xiphos, 17dmg, 224dly, +2acc
And: Degen+1, 15dmg, 218dly.
(I use neckchopper for this example as i personally see greataxe as the..'traditional' WAR weapon, and im not alone)

Great axe total = 39dmg, 489dly and +5acc. Dps = 7.97546.
Sword total = 32dmg, 403dlg and +2acc. Dps = 7.940447.
Although a difference of 0.035013 dps doesnt seem like much, over 100 strikes with a great axe, over 8.15 minutes, the great axe would do about 3/4 dmg more than DW swords. This is assuming a lv 20 WAR even bothers getting the Auriga Xiphos, which adds just under 2dps to the DW.
Whatever way you look at it, greataxe has a slight advantage at this level.

However, at level 50, WAR/NIN gains access to DWII, a 15% delay reduction on swords.
For example:
Great axe
Leucous Voulge +1, 80dmg, 489dly.
DW swords
Tactician Magician's Espadon x2. 38dmg, 257dly, +12 attack.

Totals:
Leucous Voulge+1 = 80dmg, 489dly = 16.359918 dps.
Tactical Magician's Espadon (x2) = 76dmg, 437dly = 17.391304 dps.
While still a fan of greataxe, for pure DD capabilities, DW now is a viable choice (especially when you consider the whopping +24 Attack from weapons alone, +40 and +4 original dmg, -32 base dly with T.M. Espadon+2).

As a rule, if Sword is capped, fine, if its more than 5-10 at most off cap, either cap it or stick to greataxe.

Sadly this is as far as a /NIN job can get, as the next tier of DW is at lv 45.

Saying this, lv 45 is where the REAL fun starts with NIN/XXX jobs.

Having leveled NIN to 75, i have tried out some different combos with DW.

NIN/THF for example - 65NIN/32THF. DW-IV, SATA.
Dualing Kogitsunemaru, 34dmg, 227dly (also drains vermin...rarely a useful trait), with Sairen, 31dmg, 238dly, +3str and +7 more str on darkday.
Total = Dmg 65, Dly 325.5 (326). Dps is about 20 base.
With SATA combo from lv 30+ THF subbed, i personally hit 300s relatively often on IC mobs, higher still on VT or lower mobs. Your tank not keeping hate enough? HE IS NOW!

And my personal favourite: DW DAGGERS! XD
Highest DD damage is two mighty knives on winds day.
Total 66dmg per, at 200dly, +1 agi and +1 chr.
Ends up DW as 132dmg, +2 agi, +2 chr, 280dly. Dps = 47.1!

As this effect is...tempremental at best, another combination i find almost as good (and much, much more reliable).

Heart Snatcher, 15dmg, 205 dly. When the latent is broken off, 45dmg, 205dly and +6% crit.
Dualed with
Blau Dolch, 28dmg, 178dly. By keeping TP below 100% and using WS's as soon as you hit 100%, the latent and hidden latent effects remain active constantly, resulting in 59dmg, 178dly, Acc+5 and attack+16.

While time consuming to break heart snatcher in, and limiting on SC's in keeping TP below 100%...consider all those shark bites.

Totals:
104dmg, +5acc, +16 atack, +6% crit, 261dly. Dps = 39.9/40.0.
And the stat bonus's as well.

Either way, combined with SATA and/or sharks bite, this becomes more efficient than stonesplitter polearm, even with penta-thrust.

Either of these dag combos can throw out 500+dmg on IC mobs. yeh, this isnt as much as some sword WS or SCs, but gods, thts 500+dmg worth of hate extra on your tank.

As a last note...viper bite would be lovely but needs THF main..thus forbidding DW III and IV. Saying that, shark bite and dancing edge are superb multi-hit pure dmg WS's for a NIN.



Erm..yeh...sorry, this was more of a rant about my love of DW than anything. Oh well, hope u enjoyed XD


__________________________________
NIN 75, THF 75, MNK 75, SAM 49, RDM 47, DNC 47, DRK 37, WAR 37, SMN 37, WHM 37, BLM 37, RNG 14, SCH 11, BLU 11, PLD 10, BST 10, PUP 4, BRD 1.
Fishing 87
Cooking 34
All others. 0.

__________________________________
Life and true hope are different things.
While life may be taken away, hope endures.

Which hand for which weapon?
# May 30 2006 at 6:27 PM Rating: Decent
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830 posts
I just wanna know what hand to put what weapon in, since I use two different weapons with my RDM (dagger/sword). Some I heard put highest damage weapon in main hand, others I've heard lowest delay in main hand, but from what I've read here it doesn't matter since weapon delays are added up together. I wanna keep dagger in main hand anyway once I get it skilled up cause of better weapon skills.
Possible formula
# Jan 31 2006 at 2:46 AM Rating: Decent
28 posts
Also, if you're wielding different weapons, both will skillup. So far (Nin 12) it looks like it calculates damage using the formula (Str/2)+(Weapon dam/2) + Attack roll threshold for that hand's weapon - (enemy Vit/2).. i.e., cuts the WEAPON's damage in half, but leaves the rest of the standard formula intact.

Damage is consistently NORMAL (ie capped) for both weapons against (too weak) enemies, but against EP and higher, both weapons (Wakizashi and Xiphos, both DAM 8) were doing 3-4 less damage a hit when dual-wielded vis. normal damage. Parsed over 100 hits, yadda, yadda.

Take this with a grain of salt right now, as I'm still levelling NIN, but if a higher-level player wanted to test this for me I wouldn't /cry ^^
tips for sub?
# Oct 26 2005 at 10:02 PM Rating: Decent
i am currently taking ninja to 18 to sub for war and thf. its a long road (lvl 8). are there any tips for what weapon to put in the #2 spot for thf and war?
Dual Wield/Delay
# Sep 15 2005 at 8:41 AM Rating: Default
Some fact about DW:

Ninja Job Abilities/Traits
Dual Wield Ninja: 10
Single Gives the ability to wield a sword in each hand.


Dual Wield II Ninja: 25
Single Allows you to equip two weapons. Delay of both weapons reduced by 15%


Dual Wield III Ninja: 45
Single Allows you to equip two weapons. Delay of both weapons reduced by 25%


Dual Wield IV Ninja: 65
Single Allows you to equip two weapons. Delay of both weapons reduced by 30%



Ok so here goes:
Dual Wield allows you to wield two weapons.
Delay is calculated very simply. Its an average of weapons' delays.(The concept is even easier than all other methods suggested on this post, #1 delays are not added, why?... because damage output is not doubled, #2 there is not a damage boost hidden into dual wield with high delays, why?... because delays are clearly decreased directly by a % adding a damage boost would only make dual wield too significantly strong an ability)
e.g. Weapon #1 - 200delay
Weapon #2 - 250delay
Overall delay is 200+250=450/2=225delay
Once you get to the second tier DW is where it becomes more effective. More #s:
e.g. Weapon #1 - 200delay
Weapon #2 - 250delay
Delay - 15% from overall delay
Overall delay is
200+250=450/2=225-15%=191.25 or 191
This continues on for the rest of the dual wields, in the end DWIII gives -25% & DWIV gives a -30% which may seem like a lot but the fact is that when you DW you DO NOT do dmgx2. If you did delay would need to be increased not decreased otherwise Ninja would be overpowered and be "Nerfed" as some refer to it as. This can be tested by yourself, use two weapons that are the same and see if you do double damage. So from 10-24 DWing is not extremely effective. Another fact, in order to recieve the dual wield -delay effect you MUST be dual wielding. I know this may sound like a "duh" but I have had some people ask this for one reason, Sam/nin imagine a GKT with -25% delay!!! Other scenario imagine if you could have katana or whatever weapon in one hand and nothing in the other but still punch, you would in theory still earn the -delay but since your off hand has no delay you have just cut your delay in half and decreased it further if your high enough lvl. Ninja at higher lvls can be a very strong DD as katana delay only goes down as weapon lvl goes up. Also dmg is calculated off the main hand weapon. Always have your highest dmg weapon in main hand and try to keep as low as delay of weapon in sub hand. this is why you see Thief and Redmage with hornet needle in off hand. Will try this weekend for some concrete #s on how damage is calculated. Hope this is useful. Enjoy DW


Edit: Corrected some typos and added some more info.

Edited, Thu Sep 15 18:15:15 2005
RE: Dual Wield/Delay
# Dec 15 2005 at 9:22 PM Rating: Decent
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2,393 posts
Also keep in mind that your delay will not be the combined delay of both weapons divided by 2. That would make it very overpowered and this is not correct.

For DWI it would be (Delay#1 + Delay#2)*.9 to find your delay. And it keeps going for the rest of the dual wield replacing the modifier like so:

DWII: (Delay#1 + Delay#2)*.85 = delay
DWIII: (Delay#1 + Delay#2)*.75 = delay
DWIV: (Delay#1 + Delay#2)*.70 = delay


EDIT: Typo

Edited, Thu Dec 15 20:26:03 2005
RE: Dual Wield/Delay
# Sep 16 2005 at 3:26 PM Rating: Decent
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2,207 posts
DW 1 actually does seem to give a 10% delay boost (tested with daggers and swords). I've heard it suggested this may be because of some kinda in base delay all weapons have that in dual wielding gets added only once instead of twice, but either way it does appear to be a boost.
RE: Dual Wield/Delay
# Dec 11 2005 at 2:37 PM Rating: Decent
CHATERS
# Feb 27 2005 at 11:58 AM Rating: Decent
I CAN NOT SEE MY CHATERS
Duel Weild
# Jan 28 2005 at 3:24 PM Rating: Decent
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155 posts
Just think, A monk with ninja sub. Duel Weild Kraken clubs, and use hundred fist. I wonder if it would really work?
RE: Duel Weild
# Feb 15 2005 at 8:02 PM Rating: Decent
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776 posts
It won't, because Kraken Club is a Rare item, so you can only have one at a time.
RE: Duel Weild
# Oct 31 2007 at 2:50 PM Rating: Decent
0oo but what about 72 mnk using k club + octave club?
I heard something about 10 hits / round max or somehting like that?
#REDACTED, Posted: Jan 26 2005 at 8:17 PM, Rating: Sub-Default, (Expand Post) yea.... just making the first post here in 2005. care, dont care, it matters not. =P
dmg
# Aug 29 2004 at 5:53 PM Rating: Default
whats a good sub for nin i need alot of melle dmg plx tell?
RE: dmg
# Feb 26 2006 at 10:22 AM Rating: Decent
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73 posts
The only sub you use for ninja when in a pt is war cause you are gana tank with Utsesemi. If solo'ing i hear it is best to sub Thf
Does it lower delay?
# Aug 24 2004 at 5:46 PM Rating: Decent
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456 posts
First off, I'm fairly certain you don't have a higher delay than the total of the weapon's delays if you dual weild (so if you have two swords with 200 delay each, the overall delay won't be more than 400). But does anyone know if dual weild 1 lowers the delay at all, or is it a straight sum? I.e. if I had two weapons with 200 delay each, would I have a total of 400 delay or would it be less?
Summarry
# Aug 21 2004 at 6:14 AM Rating: Decent
Just read all this trying to figure out DW myself.

#1 DW does not effect DMG ratio. If your using 10/200 & 5/100 weapons you will hit for 10 & 5 when your attack delay is over.

#2 DW Adds the weapon delay together. SO your total for the two weapons above would be 300 delay before you swing with both.

#3 Your DW Job Abilites given at levels 10 25 45 & 65 adjust the delay penatly for your DW. Im not sure the exact figures so these numbers are fictional. But it works like this.

So you have a combined delay of 300. With DW-1 you multiple 300 with 2. + 600 accuall delay.
DW-2 will lower it. 300 x 1.5 = 450 delay now.

DW3 300 x 1 = 300 delay
DW4 300 x 0.5 = 150 delay.

Remember these are fiction figures to explain how this works.
DW
# Jul 22 2004 at 12:36 PM Rating: Decent
OK.... I am still unsure aboot the DW. so if I have 2 clubs, both the same, my attack delay is doubled then divided by X??

club + club
___________ = attack - correct?
X

I am bad at algebra.. i guess i should have listned... or showed up to class more often. woa is me!!!!

Also, DW doens't effect attack power... just the delay, correct?
RE: DW
# Aug 06 2005 at 3:35 PM Rating: Decent
Its true that the first dual wield combines the times of the delay and allows to attack with both weapons for the same damage they would do held on their own. If you check the higher-level version of dual wield however you'll notice they lower the delay of the weapons, making them faster and slightly lowering the delay of each weapon.
RE: DW
# Jul 22 2004 at 2:21 PM Rating: Default
I am a 37 whm/nin i do melee for fun. i find it's rare that i get hit due to all teh vokes. With the DW i stack have 2 chestnut wands MND & INT +4 each. stacks well infact i am healing at a lvl 41 healing lvl with my Healing magic stat at 105. the DW helps my tp gain for the Starlight WS (saps some MP) i cand do WS sometiems 3 times per battle, which compensates for my lack of mp with a sub/blm or /rdm or /smn.

Many pt's dont like it initially but once i've pt'd with them they change their minds.

I find whm/nin scares most leaders cuz they are afraid i cant keep up with healing the pt.. since i have been a whm/nin i feel more effective and can chain longer than b4!

It seems most peeps want a traditional whm, instad of testing new possibilites. My friend is a PLD/MNK not all that great for pt... but awesome to watch him solo.. he takes on t's and vt's and rarly gets to into red HP's. ANother friend is a galaka blm. difficult to lvl but his defense and melee are better tahn you think for a total package. he will eventull be a drk/blm. Difficult to lvl, mainly because pt's wont choose him....

I think more peeps should experiment with job combos. It's interesting to see what everyone comes up with! and it feels more like a game than a JOB.

one last note... This game NEEDS materia... who disagrees?? i didn't think so!

GL
RE: DW
# Sep 03 2005 at 11:23 AM Rating: Decent
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359 posts
Excuse me but your post is a bunch of lies and I'm not sure what your motives are, but just to make sure people don't believe what you said and then get discouraged when they don't get the same results I would like to clarify a few things.

The Dual Weild 1 that you have as a lvl 37 WHM/NIN does not help you gain TP any faster than single weilding. Dual weild 1 does not half your delays, in fact it doesn't mod them at all. Until you are level 50 with lvl 25 NIN subjob you can't make the argument that Dual Weild offers you more TP.

Furthermore you are not healing at a lvl 41 level because of the additional +4MND that you get from the second wand. I'm not even sure where to start on that one because I can't even figure out what you are trying to base that on.

Also, what you said about your PLD/MNK friend is very misleading. Although PLD/MNK is a perfectly acceptable combo for soloing, to tell people that he can solo T's and VT's is rubbish. PLDs often complain that they have trouble to solo Easy Prey at higher levels - not because they can't take the hits, but because they can't dish out enough damage. Using a MNK sub offers slightly more damage, maybe enough for him to do DC's and the occasional EM.

I just wanted to clear that up before people tried what you posted and then got discouraged by their results.

I do think experimenting with subjobs is fine though, just be honest about the benefits.

WHM/NIN benefits from sub would be -

Utsusemi: which is a more dependable blink than the white magic one, and also doesn't use mp.

Tonko: invisible spell that doesn't use mp.

Dual Weild: after level 50 you will get a reduced delay from the 2 weapons which would slightly increase TP gain and slightly increase DoT. Before level 50 the only increase you would get is any stat boost from that 2nd weapon. (Keep in mind that if you are looking for a MND increase, you are losing MND by choosing NIN as a sub over a mage job. So really you wouldn't actually be gaining 4 MND) You will nver get dual weild 3 from a sub.

The negatives would be -

/NIN offers no active abilities whatsoever.

By not subbing a mage job you ddo not get mage traits from subjob like Clear Mind, Conserve MP, Fast Cast, etc.

You do not get useful utility spells such as Tractor, Gravity, Dispell, Garuda etc...

(Basically /NIN definately has benefits for solo WHM play, but in a party it would only be useful in 2 cases I can think of - 1. if you didn't have a tank or even anyone who was /War because in that case you would want the utsusemi. Or 2. If you are fighting something with Bad AOE that can be blocked by Utsusemi and your camp is in such close quarters that it is not possible for you to be out of the AOE's range.)

If you want faster TP build as a 37 WHM you have 2 choices:

1. Sub /SAM - you will get 1 more TP per hit from Store TP 1. Plus you can use gear that adds to the Store TP trait through latent effects activated by SAM sub.

2. Use a club with less delay. Because the minimum TP per hit is always 5, you can use a faster club that will still get you the same TP.
RE: DW
# Nov 11 2004 at 3:32 PM Rating: Decent
I like the idea of Materia or atleast weapon slots...or maybe some new EQ...however they are doing a great job with keeping up with all of this..especially dealing with all the different servers and people ^^ but yeah that would make things a little more interesting to have materia or atleast weapon slots added to them.
WS's
# Jun 22 2004 at 4:08 AM Rating: Decent
The weapon skill depends on your main. K if you put a lets say club in your main (First weapon one where 2 handed and stuff put) and put a sword in your sub (Shield and stuff) you can only use club weapon skills.
WS's
# Jun 18 2004 at 1:13 AM Rating: Decent
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90 posts
Odd question, If you are using DW and weilding two different types of weapons (ex. a War/Nin using an axe and a sword)would you be able to use both types of WS's? or just your main weapons?

I'll never end up doing it, since I can't stand things not matching and or being symetrical (sp?) but I was still curious. If so having two different weapon types could make you extremely versitile (once again, sp?) Skill chain wise.
RE: WS's
# Jan 28 2005 at 5:28 PM Rating: Decent
You could only use one, the one you put in the slot reading "Main".
Double
# Jun 08 2004 at 2:57 AM Rating: Decent
So Dual Wield is adding both delays together (level one duel wield) and does it for example you have 2 of the same swords both of them add 3 attack do they add together and make it like 6 + attack per hit or just 3 + attack regularly?
sam/nin dual weild??
# Feb 16 2004 at 5:48 PM Rating: Default
i think i am gonna make samurai/ninja and use the dual weild. you get it if its subbed right? but anyway if youi can i wanna dual weild 2 great katanas with a samurai and do alot of renkis looking cool.
RE: sam/nin dual weild??
# Feb 19 2004 at 3:37 AM Rating: Decent
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79 posts
You can only dual wield 1 handed weapons.
DW for 2-hand weapon
# Feb 09 2004 at 4:48 PM Rating: Decent
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479 posts
Since NIN can use Great Katana, i just wonder if DW will do the same formula on 2-hand weaopn as well. IE, (Delay1 + Delay2)/Mod (where Delay 2 will be 0 in 2-hand Weapon case.

The reason i ask is because i want to know if it will actually increase the swing speed when a NIN is using use Great Katana (Otherwise the DW will be totally BS with Great Katana).
RE: DW for 2-hand weapon
# Feb 11 2004 at 12:24 AM Rating: Default
No, unless you are dual wielding you don't get the bonus and it acts as normal. That would be awesome though. "Fear my 110 delay sword! Ahahahahaha!"
RE: DW for 2-hand weapon
# Feb 11 2004 at 10:36 AM Rating: Default
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479 posts
Oh lol.... 8_(
location
# Feb 11 2004 at 10:36 AM Rating: Default
I heard this place is accesed from fei'yin any ideas on the coordinates?
Lvling NIN
# Feb 06 2004 at 11:52 PM Rating: Default
I leveled NIN to 10, and it was such a pain the ***. I was barely able to keep up with DCs :/
Although Dual wield is pretty bad *** once you get it.
RE: Lvling NIN
# Jun 16 2004 at 8:18 AM Rating: Decent
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149 posts
Just use some food; it makes such a difference, seriously! I just leveled Ninja up through 9 using Meat Mithkabobs and I was able to take down decent challenge and even match mobs with no problem. I did most of the leveling out in W. Saruta area.
RE: Lvling NIN
# Jul 14 2004 at 8:54 PM Rating: Decent
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6,424 posts
At lvl 8 NIN I was taking down even matches and toughs. Close fight on the toughs, and caster even matches. Having updated gear will help greatly. At lvl 8 you can wear the gear from Tenshodo guildvendors.
Ninja
# Feb 06 2004 at 11:41 AM Rating: Default
Dual wielding works like this (though my numbers may be of)

Level 10: (Delay1 + Delay2) x 0.9
Next one (i forget): It becomes 0.5
Third: It becomes 0.3
PhantasyStarMaster
# Jan 24 2004 at 5:18 PM Rating: Default
Im confused is DW somthing like this say you had two diff swords like DSword Damage:10 and a LSword Damage: 5 each time you swing is it a total of 15 damage for each swing?
PhantasyStarMaster
# Jan 24 2004 at 5:16 PM Rating: Default
Im confused is DW somthing like this say you had two diff swords like DSword Damage:10 and a LSword Damage: 5 each time you swing is it a total of 15 damage for each swing?
Trust the Blade
# Dec 20 2003 at 6:46 AM Rating: Default
Well the truth is Ninja's are weak in the begining level, I was told by a Japanese player that reached level 70, that Ninja is a "REAL" pain in the beginning but as you go furthur through your levels, you'll be one of the toughest tank with the skills of ninjitsu and fast DW. So while you all are playing your ninja and thinking its weak at attacking just remember that when you get to the higher levels, all those people who said your weak before will be begging for you to kill a monster for their quest hahaha ^^ oh yeah I from japan, so Listen to my tip :)
RE: Dual Wield
# Dec 15 2003 at 10:03 AM Rating: Default
From what I can tell... DW. does indeed add both the delays of the weapons together. I tested using one Katana and I had about a 3 second delay before I slashed again... then I did it with DW them and had 6 seconds in between. The only thing I can see that would be an advantage is having + stats on your weapons... or even elemental stats. Not sure exactly what happens at the higher lvl DW... but I wouldn't doubt it if it lessened the delay. But hey, at least it looks cool, right?
RE: Dual Wield
# Jan 20 2004 at 5:41 PM Rating: Decent
At higher levels the delay between the weapons decreases tons. High level ninjas could possibly be the people who do the most damage.
Dual wield
# Dec 05 2003 at 3:31 AM Rating: Default
From what I have read it takes the goes like this

(Delay1/Delay2)
X

X varies depending on your level ranging from 1.1 to 1.9. I am not 100% certain so don't hold me to it =b
RE: Dual wield
# Dec 05 2003 at 3:32 AM Rating: Default
Edit: From what I've read it goes like this


I was really tired when typing this =b
Dual wield
# Nov 08 2003 at 1:44 PM Rating: Default
I have read dual wield is essentially useless because it simply adds the damage and delay of the weapons together or something along those lines? Is this the case, or is it more like EQ where dual wielding allows you to hit very fast?
RE: Dual wield
# Dec 07 2003 at 3:34 PM Rating: Default
Dual wield is like monk fighting speedwise, but once you get the level 25 and 45 dual wield attack bonuses then the delay doesn't matter much.
RE: Dual wield
# Nov 12 2003 at 10:09 PM Rating: Default
I have heard the same thing. I am really hoping it is false, but until A.) a US player gets that high and tests it out, or B.) A japanese player who can read/write english reads this and knows the truth, we are left in the dark.
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