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Bloodpact: Ward details for Shining Ruby  

Jobs/Level:Summoner, lvl 24
Summon Type:Carbuncle
MP cost:44
Element:Light
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:Group
Description:Carbuncle boosts Defense and Magic Defense by 10%.

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Shining Ruby
# Nov 05 2004 at 3:51 AM Rating: Decent
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18 posts
I can also attest that this is not a recast of protect abnd shell. THis is a percentage based protect and shell boost.
I as a 52 rdm/26smn gained 21 def points from this starting at 224 and going to 245 after shining ruby. my def w/o protect is 184
where as a 52 Pal who had 460 def w defender and other buffs gained 31 so the accuracy of what def boosts are used in the calculations are not exact though it is definately worth the trouble once u get into later levels...though with a 2 min timer before it drops,its usefulness is hurt in that a smn has other buffs to cast too
and as a rdm i mostly dont have all that much time to stop and cast carbuncle to use this buff
With that said though i would think that this would be a great buff to throw up at the beginning of a chain or at the least as a second buff after blinkga.. though in mid-20's mandies make airial armor useless anyway so this would be a much better use for mobs that tend to eat thru blink quickly.


Edited, Fri Nov 5 04:03:04 2004
effect
# Jun 21 2004 at 1:03 PM Rating: Excellent
Scholar
47 posts
Shining Ruby - 44 MP - Lvl 24 Carbuncle Blood pact

From what I have discovered, this lasts for about 2 mins. From what I have calcualted, I am pretty sure that this adds 10% defense to all party members in the area of effect. This 10% boost is applied AFTER all other buffs I think.
With Protect III, my defense is 251. When I cast Shining Ruby, it becomes 276 (251+25=276). I have also asked party members how much defense they got, and it seems to confirm the 10% added bonus.

Hope this helps...

Lvl 56 RDM / 25 SMN on Seraph

Edited, Mon Jun 21 14:04:56 2004
The ability
# May 31 2004 at 3:26 PM Rating: Decent
**
612 posts
Well this seems to be a slightly weaker verison of protect and shell I guess but good to know it stacks with protect and shell.
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Clammm

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Disappointed
# May 28 2004 at 12:33 PM Rating: Decent
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19 posts
Does only last 2 min - Sigh but good to know it stacks with Protect/Shell
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StaEagle
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Obtained:
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wrong name
# May 09 2004 at 2:33 PM Rating: Decent
4 posts
This effect is called Shining Ruby and not Ruby Radiance.
Wrong name
# May 03 2004 at 12:05 PM Rating: Default
Name is Ruby Radiance. Stacks with Protect / Shell buffs.
Lasts for about 2 minutes :(
At lvl 24 it adds +8 Defense points to each player in the party. I assume it adds +8 points to Magic resistance also though Im not sure where in status sheet to check current magic resist.

Costs 44 mana.. I have a hard time validating it's use in current Qufim parties. I'm usually and preferably considered a Damage dealer and not a healer in groups so I dont use carbuncle much.

Edited, Mon May 3 13:09:33 2004
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Carbuncle Trade Mark
# Apr 25 2004 at 4:56 AM Rating: Decent
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173 posts
This has no useful info but out of all the FF's that involve carbuncle well all I can remember are 8 and 9 this is how I remember Carbuncle I wanna see the effects look
RE: Carbuncle Trade Mark
# Mar 02 2005 at 7:20 AM Rating: Decent
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313 posts
Carbuncle was also a summon in FFV, he gave the whole party reflect, also.
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RE: Carbuncle Trade Mark
# Nov 17 2004 at 9:58 PM Rating: Decent
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98 posts
Carbuncle was also an esper in FFVI (I think he gave the whole party reflect, or something like that)
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how come
# Apr 13 2004 at 6:57 AM Rating: Decent
22 posts
i'm a Elvaan 12smn/6wht level 27 Sum skill and can't get this ... i do have Poison and heal but not this why?

Edited, Tue Apr 13 07:57:42 2004
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Hilly
RE: how come
# Apr 16 2004 at 5:49 AM Rating: Decent
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93 posts
You need to be a lvl 24 SMN, but have a summoning skill of 24.
duration
# Jan 30 2004 at 3:18 AM Rating: Default
how long does the effect last?
listed wrong
# Jan 14 2004 at 3:28 AM Rating: Default
The effect is called "Shining Ruby"

It also does not cast Protect and Shell, it casts an effect that increases Def and Magic Def by 9. The effect will stack on top of protect/shell as well.
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