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Bloodpact: Ward details for Rolling Thunder  

Jobs/Level:Summoner, lvl 31
MP cost:52
Element:Thunder
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:Group
Description:Ramuh gives party members in range Enthunder.

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picture this
# Oct 26 2006 at 4:13 PM Rating: Decent
1 post
whm/smn rdm/blm nin/war thf/nin mnk/war mnk/war.

perfect for the 4 physical attackers if the whm is lvl 62+
Rolling Thunder
# Oct 16 2004 at 11:24 AM Rating: Decent
Scholar
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681 posts
This ability does not increase your defense against thunder attacks, but adds an area effect of Enthunder. Effective for parties heavy in the dual-wielding department. (Tried it in a PT with 4 dual-wielders, it was really sweet)

Although the damage was 1-3 per hit, that's about 2-6 extra damage per person, which adds up over a minute (roughly 8-24 extra damage per round for all four people). Something to do when you're not needed for Aerial or Frost Armor and want to make a small contribution :)
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-SuperTiM-, Lakshmi Server
Maat: [O] January 08, 2006 @ Level 66SMN
Yinyang Robe: [O] May 22, 2006
Summoner's Set: 5/5 FINALLY > March 25, 2009

Jobs: SMN75, PUP75, WHM75
durration
# Oct 07 2004 at 4:45 PM Rating: Decent
*
90 posts
Note: durration is 60 seconds on this ability.
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Monkies.... your all monkies....
yup^^
# Jul 31 2004 at 2:33 AM Rating: Decent
9 posts
i just got shivas "frost Armor" and as it stated every one DOES get ice spikes. around 4-6 damage from every mob attack in yhoator jungle. those mandys were dead in nearly 20-30 seconds. WHICH is about the time the spikes last....you see they ARE as strong..but deffinetly not the same amount of time..

to bring this around...

i cant wait to get enthunder i saw a smn in yhoat use it all over his pt..now i just need ramuh ; ; IM ON SERAPH INVITE ME TO A PRIME AVATAR PT PLEASE!!!!!!!!!!

Edited, Sat Jul 31 03:34:15 2004
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60WHM-retired
28SMN-current
Description is wrong
# Jun 02 2004 at 3:48 AM Rating: Decent
Scholar
19 posts
Just got this and thought it was useless - it is not - this spell casts Enthunder on the party. It causes physical attacks to have additional Thunder damage just like the RDM spell - way cool on a pt of primarily melee - adds 4 - 8 thunder damage per hit per melee party memeber - awesome for dual weilding party members especially.

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StaEagle
46 Black Mage
35 Summoner
Obtained:
Leviathan - Ifrit - Ramuh - Shiva - Titan - Garuda - Carbuncle
Visit http://www.mikeysfavoriteshawaii.com
Wrong Description
# May 24 2004 at 7:10 PM Rating: Excellent
Scholar
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270 posts
Some info i found out about this ability....


http://ffxi.allakhazam.com/db/jobs.html?fjob=15&mid=108543629751856998

Hope it helps^^
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