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Spell details for Jubaku: Ichi  

Jobs/Level:Ninja, lvl 30
MP cost:0
Element:Ice
Scroll:Scroll of Jubaku: Ichi
Duration:N/A
Reuse:30 seconds
Cast time:4 seconds
Target Type:Single
Description:Uses the ninja tool, "Jusatsu". Paralyzes an enemy.

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shoop
# Sep 15 2008 at 3:21 PM Rating: Decent
well obviously its gonna be easier for a pld to hold hate better then a nin, but playing blu i can take hate off anybody at anytime lol id like to say that i like nin for quick exp parties. ive also had a pt with 5 nin/wars and 1 brd/whm, and that would have to be one of the best pt's ive ever seen or been in,(nins take a # and wait to provoke) that being said i dont think a 5 pld/wars and 1 brd/whm would make a good pt lol not enough dmg.
pld and nin
# Feb 25 2006 at 5:30 PM Rating: Decent
28 posts
ok, im not gonna sit here and say nins cant hold hate, but as someone who likes both jobs, ill tell u its a helluva lot easier on pld, i can tank petrified, i can spike hate, look away from comp or walk away from it for a little bit and not worry about losing hate, equally skilled PLD and NIN, the better hate holder is the PLD hands down, they're better built for it, they have all the skills necessary for it and without the cast time that ninjas have on most of their hate tools

now of course im not saying nins arent great tanks, i love playin nin, just chiming in to say that PLDs are the hate grabbing/spiking masters, not to mention the fact that they can cover for a short while when they lose hate, part of the reason pld is more reliable hate grabber is because their skills dont rely on hit or miss, flash simply lands 99.9% of the time and sentinel and shield bash and rampart and cures simply need to be casted to spike hate, and cures are easy to cast if u start as u get hit, the NIN thrives on evasion and keeping their hate at a general maximum, spiking it up slowly and constantly with spells, provokes and damage, problem being that evasion, dmg and spells are hit or miss sometimes and that can have a bearing on the nin's efficiency

the bottom line is that both jobs are great when well played, its a stupid fruitless argument that's been going on since nin found a home as a tank, i agree though that PLD isnt always what it's cracked up to be when misplayed but thats with any job, brd is a bad support job if the player playing it is bad, but we all know a great bard can make the party able to fight things out of its normal range
pld and nin
# Jun 04 2007 at 11:24 PM Rating: Decent
Fiyaitup wrote:
just chiming in to say that PLDs are the hate grabbing/spiking masters, not to mention the fact that they can cover for a short while when they lose hate, part of the reason pld is more reliable hate grabber is because their skills dont rely on hit or miss, flash simply lands 99.9% of the time and sentinel and shield bash and rampart and cures simply need to be casted to spike hate, and cures are easy to cast if u start as u get hit, the NIN thrives on evasion and keeping their hate at a general maximum, spiking it up slowly and constantly with spells, provokes and damage, problem being that evasion, dmg and spells are hit or miss sometimes and that can have a bearing on the nin's efficiency


This comment is what I've been trying to say for the past year I have been playing this game. But I get flamed for saying such things, because everyone who is of the Blink-tank persuasion just can't come to the realization that Ninja is not a Tank, and wasn't meant to be either.

Even the best Ninja's I've pt'd with so far up to 65, have had to work extremely hard to hold hate. And even then they still can't hold the amount of hate a Pld can. And I'm talking about Voking everytime the timer allows, using spells etc, Ninja's cannot hold hate that well. Why? Because even with War subbed they aren't designed to be a tank. Ya it's nice to let the Mages use their MP pool for something else then healing, but some of the best Pld's I've seen don't require that much healing anyways, especially with a Brd in the pt(even crappy Brds are a nice pt boost).

The only time I can forgive a Ninja's lack of hate holding is when you see 3 MB's off of the same SC, because with the amount of damage 3 well placed MB's can do it's hard to peel the mob off of the mages, even with 2 other vokers. And I know ppl give me the "WTF ever" when I say that it's really easy to peel the mob off of a Ninja with my main Drg, but with how many times I have done just that to a Ninja tank, and not a Pld tank, I do know what I'm talking about. Even with my War it took awhile for the Ninja to keep hate for me to let loose on the mob, so as to the effect that I wouldn't take hate away.

This is why I love Pld tanks and am weary of Ninja tanks: When I have pt'd with Pld tanks 50+, I have gone as much as 10-11 fights without getting hit by the mob. But with a Ninja tank 50+(even very good ones) the most amount of fights I can go without getting hit is 1(and this is with Ninja's who voke every time the timer is up, run almost the entire gauntlet of spells<even Ichi and Ni build hate though minor hate> and who hardly miss that often with their melee), and I'm not joking. I usually have to voke the mob off of the Ninja when he can't get his shadows back up or voke off the mages when the Ninja can't get the mob to back off of the mages. Do you realize how funny it is to see a Drg tank, because the Drg was the only one who could get the mob to back off of the mages? Ya if I wanted to tank I'd go grab my War.......

War's were the first tank class in this game, Pld's were just an upgraded version of War and a better tank than War. Ninja's were meant to be unseen by the mob, and provide an extra enfeebling hand to the pt, without taking any damage. You take away Ninja's shadows, and it's ability to sub War for voke and you're left with a job that does not too great DD #'s, only lend a minor hand in enfeebling spells, and can get dropped in 3 melee hits at full HP(I've seen it happen a few times, so don't laugh at that, cuz it's true). If they'd lower the spell cast time of Blink, you'd see ppl trying to tank with Whm, and saying how uber it is of a tank. Or if they'd lower the recast timer of Smn's bloodpact to under 30 secs, you'd probably see Smn's tanking with Garuda out popping drinks and ethers constantly saying how uber it is as a tank.

I'm not trying to knock on Ninja, but I have tried and tried and tried, and tried to see what makes Ninja so special as a tank!? And the answer is nothing, all they have is shadows, and most of em can't get that right. After watching every single job I have 30-65 in a Ninja tank pt, and having all jobs 30-65 be able to take hate away from a Ninja tank without too much of a fight. I have to say that all the talk about Ninja being the end-all tank, is rather BS and unfounded propaganda, dished out by those who think they are the end-all players. I mean come on, how ridiculious is it when a 75 Ninja friend of mine takes me out to get a Coffer key in Ifrits, and I'm ripping hate away from him at 59 as a Drg on a constant basis? when he's trying to hold hate? And I'm barely out-doing 50% of his melee with my own melee.

I'm still waiting for Ninja to be a better tank than Pld, and when I get into the 70's with my Drg I will see if they can be. In the meantime I'm not holding my breath waiting for it, but it would be nice to see all the hype ppl put behind Ninja as a tank just once in this game. So far even with very good Ninja's I haven't seen it whatsoever and will continue to pray for Pld tanks until I do see the hype realized.

And for those dissing on Rdm's enfeebling.....>.> {Hmmm}......I'll believe that........never! And I hate Rdm! But they have their group in lockdown as far as versatility and range, so they have nothing to fear from Ninja. And yes, anyone who disses what a Rdm can do, hasn't pt'd with a good one.
pld and nin
# Jul 20 2006 at 2:16 PM Rating: Decent
Both jobs are good tanks when used right. Pld is made to take hits. That's what the job is made for. It does take less work for a pld to get hate. But in doing so mp must be used. Also mages must keep healing. More mp used. With a nin (good nin) a mage does not have 2 heal tank half as much as a pld tank. And when it comes to sata, hate can be taken away from a nin easy for a thf or sub thf to sata hate back to nin (doing more dmg attacking behind mob). Now I have played with plds that was able 2 do this but didn't work all the time. Nin's are a bit more versatile in a party. A pld tank is best in a heavy melee party with no thf or thf subs. But how offent do you see a party like that. I am a 52 nin at the moment. When I hit 60 I plan to sub sam to nin and not tank and see how well that works. My only problem is gettin a party as a nin and not tank. Guess I will have to make my own parties for that to happen.


Server: Sylph
Bastok Rank 10, Sandy Rank 10, Windy Rank 7
Drg 75 subs War,Sam,Thf,Nin,Whm
Nin 52 subs War,Sam
Charater Linkk
RE: pld and nin
# Mar 12 2006 at 10:32 AM Rating: Decent
Everyone will lose hate now and then. Ninja requires that you actually sit there and pay attention to the game..my god, heaven forbid right. You obviously haven't seen any good nin's. A good nin can do almost anything. A 75 nin in our ls, tanks Faust, which is supposedly untankable by a NIN, and never loses hate. But a bad NIN, is like the worst thing in the game.
I would also prefer that any pld tank that comes along, would actually be playing the game and not going afk mid-fight, because any good DD CAN pull hate off any tank, and if you are afk, things can go bad fast.
But as far as this scroll is concerned, it is nice to have. Mainly for soloing purposes, and in parties it's nice, if a mob is resisting paralyze, to have another person able to cast this spell.

Thandere
75WAR/37NIN, 63SAM, all subs.
Midgarsormr
uhh.
# Feb 17 2006 at 4:53 PM Rating: Default
Just a fyi refresh *****:

I've seen Ninjas hld hate just as good or better than Plds. It varies on the mobs and the player and as a Monk I've taken hate off Plds with ease so they aren't always all that you think they are.

As Ninja you should have this Scroll and blind, slow until you get Ni.
Mages, please?
# Jul 13 2005 at 9:12 AM Rating: Decent
*
155 posts
Well this isn't so bad, mages I've partied with rarely cast paralyze...just poison. Even RDMs.
RE: Mages, please?
# Sep 03 2005 at 2:44 PM Rating: Excellent
**
634 posts
you haven't been with any good RDMs then recently...

Unless we're going through mobs like butter, I'll use the full effect of enfeebling to make the mob as easy to kill as possible (this usually makes it much faster too). Depending on your MP and how fast your pt can kill them, I will use Paralyze, Slow, Dia II, Gravity, Poison II, and one or more elemental enfeebs - of course broken up by the refresh cycle, some Hastes, and Dispel as needed.
I try to be back on my knee resting for MP before the fight is over - getting up only for Refresh (especially for a PLD), Dispel or backup healing as needed. If a ninja is using ninjutsu enfeebs, I may or may not avoid casting the mage equivalent, depending on whose appears to be sticking better.

RDMs and other mages in an enfeebling role are there to make the EXP go much faster... if they are not properly enfeebling/debuffing the mob, they aren't doing their job to its full potential.

The NIN spell Jubaku and the others like it are very good at gaining a little bit of a hate spike, and making sure that the mob is enfeebled. Although it can be a waste of MP if your mages and ninjas are casting things with the same effect, it can help the ninja keep hate (something that is harder for them than PLD by a long shot) to do some of the debuffs.
RE: Mages, please?
# Jan 26 2006 at 1:52 PM Rating: Default
Wow can we say RANT? This is hardly the place to enlighten us to the glorys of the RDM. One usfull piece of info that might have some place here is that NIN enfeebles are more powerfull than RDM enfeebles. This will cause the RDM to "waste MP" if the RDM does not pay attention to what spells the NIN has casted/stuck.
RE: Mages, please?
# Feb 14 2006 at 2:38 PM Rating: Excellent
**
634 posts
Wow can we say dense newb trying to raise his post count with useless flames?

It wasn't a rant at all... simply an explanation of what the RDM should be doing; also kind of saying *cough* ******** *cough* to the original poster, unless they had only been to Dunes and Qufim when they posted that. Nobody (other than low levels) should or would keep a RDM in an XP pt that wasn't enfeebling the mob... that's their highest ability.

In case you hadn't realized, a lot of new players come here to learn tips; so sit and spin if you can't understand that basic fact.

As far as NIN enfeebles being more powerful than RDM ones, it really depends on the individual players' skill levels (as in are they at cap or way below) and the current day of the VD week. Sometimes NIN enfeebles will stick easier (prior to lev 51 elemental staves at least) than the corresponding RDM enfeeb, but they rarely are as effective overall when they do stick.

And yes... all party members should always pay attention to their pt members' actions to avoid overriding status effects already active on the mob. That kinda should go without saying...

Edited, Tue Feb 14 14:56:21 2006
re: where?
# Dec 15 2004 at 1:45 AM Rating: Excellent
It's a quest in Norg...

http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=442
Where?
# Aug 03 2004 at 8:44 PM Rating: Decent
*
124 posts
Anyone know where you can get this? I know its available at the AH I am just wondering if there is a quest for it
Description error
# Jun 30 2004 at 11:01 AM Rating: Excellent
**
720 posts
Typo in the description. The tool it uses is Jusatsu.
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