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Song details for Maiden's Virelai  

Jobs/Level:Bard, lvl 75
MP cost:0
Element:Light
Scroll:Scroll: Maiden's Virelai
Duration:N/A
Reuse:60 seconds
Cast time:4 seconds
Target Type:Single
Description:Charms an enemy.

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Maiden's Virelai
# Oct 10 2006 at 12:32 AM Rating: Decent
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268 posts
Just for clarification, a charmed mob will only attack something if you are being attacked.

Charmed mob will not attack something you are attacking if you are not being attacked by it.

So, if you charm something in a party where only the tank has hate, the charmed mob will sit and do nothing, even if you are attacking the mob.

Does nothing to beastmen and some mobs like Cockatrices, Wyverns, Manticores and some others.
Maiden's Virelai
# Feb 01 2008 at 10:37 PM Rating: Decent
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534 posts
While nice in theory, the effects of this are very uncertain. Sometimes a too-weak will remain charmed for 1 second and sometimes up to 30 a little longer can happen in rare cases. When you use it on anything worth a damn though dont expect but a few seconds. The monster will attack whatever you attack. This is overall a fun toy but in real game use has almost none. I mean ya both sleeps miss it -can- buy a tad bit of time but thats about it. I like the animation though.
Hmm
# Oct 09 2006 at 7:53 PM Rating: Decent
10k stands between me and this song but it seems to me like its like a 30 second Stun right?
Thank you SE!
# Apr 24 2006 at 2:06 AM Rating: Excellent
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659 posts
Imagine a BRD-burn, with two BRD per mob, alternating Charms to compensate for recast time.

BRDs have such a hard time getting parties, thank you SE for helping us out.

(sarcasm off)
can it charm beastmen?
# Dec 16 2005 at 2:26 AM Rating: Excellent
basically from the first few post foe lullaby under a different name with few perks and more detriment.

however if it can be used on beastmen then it's not all bad. But if not better to have a bst.

Also kinda sad ending of a series of good and not so good songs that
Ballista
# Nov 09 2005 at 10:59 AM Rating: Decent
Can this be used to Charm someone in Ballista? I checked the bst forum about ballista and I couldn't find a mention of them being able to charm a pc. My guess is no, but if someone can confirm this, would be great thanks.
RE: Ballista
# Dec 31 2005 at 6:39 PM Rating: Good
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163 posts
Definitely not. No way to charm a player in Ballista, BST or BRD.
RE: Ballista
# Feb 06 2006 at 2:25 PM Rating: Decent
So whats happens when you try? is it like when you try and charm a beastmen with Bst, and bind them?

RE: Ballista
# Feb 22 2006 at 6:37 AM Rating: Good
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163 posts
Unfortunately Charm is completely useless in Ballista, it simply has no effect on the player, no bind, nothing.
RE: Ballista
# May 21 2006 at 2:39 AM Rating: Decent
Virelai strips shadows in Ballista
Economics???
# Sep 25 2005 at 5:01 PM Rating: Good
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330 posts
{Hmmm.} Economics (er, well kinda)

...

I guess bards have a lot of time to think about random stuff for 7 out of every 8 seconds ^^
Maiden's Virelai
# Jul 24 2005 at 2:35 AM Rating: Default
Just for clarification:

Maiden's Virelai only charms the mob, it will stand around doing nothing. Does NOT matter if you have bst leveled up and try to use pet command to attack. Also it will NOT attack whatever you happen to be attacking
RE: Maiden's Virelai
# Dec 16 2005 at 3:45 PM Rating: Decent
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137 posts
This is a lie... It DOES attack whatever you are attacking. The pet acts like a Dragoon's wyvern, for the most part. I jsut got it last night and used it in Altep on a dhamel, and the dhamel pwnd a spider =p It's a shame that the effect lasts such a short duration, however.
#REDACTED, Posted: Oct 17 2004 at 8:04 PM, Rating: Sub-Default, (Expand Post) 1 word.
RE: 1 word
# Feb 16 2005 at 8:04 PM Rating: Good
How is a song a homosexual? -_-
#REDACTED, Posted: Oct 17 2004 at 8:04 PM, Rating: Sub-Default, (Expand Post) (Double posted.)
Myths & Truths
# Aug 11 2004 at 9:58 PM Rating: Excellent
Just so you know... Virelai charms mobs for 30 seconds (less if it is semi-resisted, slightly more if u have the +1 or +2 harp).

NO, It cannot be used to solo for merits...

NO, you cannot recharm a mob immediately after song wears off (Charm lasts 30 seconds, Song recast is 60 seconds).

NO, this does not steal the solo-torch away from BST. BST still rule the solo world in every way.

**Just to clarify:

1. It cannot be used with BST commands nor does it have any commands on its own. Pet attacks whatever u attack.

2. Resets hate... after charm wears off, the mob WILL come for the BRD first.

3. No exp gain if u kill a mob that has been charmed before (just like BST charm).


**Plausible uses:

1. Emergency charms on mobs that link. Since it will also help attack the same mob that is fighting you for its 30+/- charm period, it gives mages time to cure ppl in dire straits. OR time for for you to Run Away.

2. Saving ppl from mobs that are chasing them.

3. Sometimes Lullaby doesnt work cos mob is Dia-ed or Requiemed or has some DOT on it OR...

4. ...sometimes ppl are stupidly hitting mobs that u try to sleep. In this situation, Virelai will give u 30 seconds to yell at everyone and get things in order.


Wyle ~ BRD75

Edited, Wed Aug 11 23:03:02 2004
RE: Myths & Truths
# May 09 2006 at 3:13 AM Rating: Decent
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265 posts
Quote:
3. No exp gain if u kill a mob that has been charmed before (just like BST charm).


i think this should read:

Quote:
3. No exp gain if u kill a mob that has been charmed and is released with less than 100% HP (just like BST charm).
RE: Myths & Truths
# Aug 29 2004 at 1:26 PM Rating: Decent
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524 posts
Wyle! *high five* You finally got 75 did ya? You crazy sonuvagun. *awkward pause* I have nothing to add...


....

*high five!*
yay
# Jul 11 2004 at 10:38 PM Rating: Decent
It'll be wonderful to get merit points solo :3
combatting inflation
# Jul 11 2004 at 12:22 AM Rating: Default
Well since this is somehow about inflation:
All SE has to do to combat inflation is make it so gil drops are equal to gil removed from money pool minus gil given out for quests etc.
Cunning Plan
# Jun 09 2004 at 11:07 PM Rating: Decent
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316 posts
Aha! This gives me an idea! I'll throw all my money away, and that'll mean things will cost less, so I can afford them!

Or better yet, you throw all your money away, so things'll cost less, so I, that is, we can afford them!
RE: Cunning Plan
# Mar 03 2005 at 6:39 PM Rating: Decent
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808 posts
Even better:
1.) Buy gil.
2.) Use all of bought gil to buy items from VENDORS (no AH, this is the key part.)
3.) Throw away bought items.

There, you took gil out of the system! Finally, a use for gilsellers!




RavagerOfWorlds sarcasm skill increased by 0.3 points!
#REDACTED, Posted: Jun 09 2004 at 5:05 AM, Rating: Sub-Default, (Expand Post) Inflation: (not that i know why your talking about Inflation but) it gose like this If you give ppl more money then they can pay more to buy things so ppl charge more so you need more money to buy things
inflation issues
# Jun 01 2004 at 12:39 PM Rating: Good
Just wondering if you know what inflation is.

Inflation means that your money's value is less than what is was before.

Inflation is casued by adding money to an econmic system, such as the game.

So the less money there is in the system, the less people can afford, the less things cost.

Edited, Tue Jun 1 13:40:00 2004
Inflation?
# May 24 2004 at 8:57 PM Rating: Good
48 posts
Using the auction house does not increase inflation; it technically decreases it in the form of fees.

The following are examples that increase the money supply.

1. Obtaining gil from NPC's. This can be in the form of the following:
a) Obtaining gil from mob drops.
b) Obtaining gil from mugging mobs.
c) Completing missions/quests.
d) Selling items to NPC's.
2. Fishing up gil.
3. Starting a new character (remember you come with 50 gil).

The following are examples that decrease the money supply.

1. Giving money to NPC's.
a) Buying items.
b) Renting a chocobo.
c) Buying a Kazham airship license (148K) or a general airship license (500K).
d) Boarding an airship.
e) Buying imaging support for crafting.
2. Posting an item to an auction house.
3. Paying taxes.
4. Deleting characters who carry gil.

That being said, money is only half of the game. The supply of goods also determines inflation.

Factors that increase the supply of items:

1. Obtaining items from NPC's. That occurs in the following situations:
a) Buying items.
b) Completing missions/quests.
c) Mob drops.
d) Stealing from mobs.
e) Harvest (mining, reaping, digging, excavating); the harvest point is technically an NPC entity.
f) Obtaining items directly from NPC's (??? points give items).
2. Fishing.
3. Synthesis success.
4. Breaking a fishing rod.
5. Starting a new character (equipment, coupon, scroll).

The following things decrease or otherwise eliminate items in circulation.
1. Giving items to NPC's.
a) Selling items to NPC's.
b) Trading items to NPC's (giving items to ??? points, like in the Carbuncle Job Flag Quest).
c) Completing missions/quests.
2. All synthesis.
3. Using items.
4. Breaking fishing rods.
5. Throwing items away.
6. Deleting characters who hold items.

In general using the auction house will not affect inflation. However, farming, and other moneymaking activities increases inflation, so the more you buy from vendors, the more money you toss back out of vanadiel.

Whether or not you should sell on the AH depends on what you plan on doing with your cash. Theoretically, if you plan on buying something from a vendor, you should sell on the AH (I have not found that inflation affects vendor prices). However, if you're saving up to buy something nice and expensive on the AH, not selling to vendors will only drive prices up.

Just a thought, or two.

Edited, Mon May 24 21:58:02 2004
Heh
# Feb 29 2004 at 1:39 AM Rating: Default
The BST has had his 15 minutes of fame and gets it jacked by the bard.




Sucker!
RE: Heh
# Oct 15 2004 at 5:29 PM Rating: Excellent
even if you have this the bard is still a bard which means its a great thing for parties but you are never and please listen NEVER going to be a solo job like a bst.

Also you have to be at 75 for this anyway so no there is not torch passing and even if its shared between you and bst it wouldn't be untill your so high up that it doesnt really matter.
RE: Heh
# Feb 29 2004 at 6:45 AM Rating: Decent
haha totally
#Anonymous, Posted: Feb 13 2004 at 9:10 PM, Rating: Sub-Default, (Expand Post) Well you can also sell items to a store which then decreases the availbility of that item which some people will do with certain items, though not all of them
sub bst
# Feb 12 2004 at 3:03 AM Rating: Decent
I purposely levelled my bst to around 38 so I can sub it with my brd who I'm going all the way with. Hehehe

Hopefully, this will be a uber combo (I already brought this spell from AH)
more importantly
# Jan 17 2004 at 7:50 AM Rating: Decent
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217 posts
do beastmaster commands work with it?
RE: more importantly
# Jul 12 2005 at 1:05 AM Rating: Decent
Quote:
do beastmaster commands work with it?


Quote:
economy



.....Yeaaaa.....No BST commands don't work with it ^^ It attacks what you do...I think
RE: more importantly
# Apr 18 2004 at 11:46 AM Rating: Good
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121 posts
What did that economics have to do with anything? Or am I missing something?
Silly economics comment
# Feb 15 2004 at 9:16 PM Rating: Decent
Normal economics principles don't really apply logically to a MMORPG. The best thing to do, honestly, is just to buy everything wherever it's cheapest.

If spells cost equal amounts at AH and vendors, you have two choices:

1) Buy from a vendor.
This will remove your money from the system entirely.

2) Buy from the AH.
This will give your money to another player, who can then spend it on something else useful.

Either way, the end result for you is the same. The only difference is that buying from the AH means that you are keeping your money in the system, which is a good thing. The more money owned by players, the more easily people can afford to buy things from vendors, ride chocobos, and pay auction fees.

Who knows? That person who you buy your Dispel scroll from may be the same person who will later buy the silk thread you farm to make up for the fact that you're poor now. :P
RE: Silly economics comment
# Jun 01 2005 at 4:27 PM Rating: Decent
Actually, normal economic principles do apply, and the only difference is that on the macro scale, SE is restricting and expanding the money supply in less of a active way.

Please learn basic economic theories before you begin to discuss whether or not they apply to other systems.
RE: more importantly
# Feb 13 2004 at 11:53 AM Rating: Decent
From an economical standpoint, you increase inflation when you buy from stores. More demand will ultimately equal more suppliers, which equals competition, which then results in lower prices. If you only have a few people who buy a particular item or spell from the AH (and there will always be people who prefer it that way) then you eliminate the need for competitiors (the market can't handle competition). This gives a single person a monopoly over a product and is allowed to charge as much as he can within reason, creating the highest profit margin he can for himself.

And lastly (this does not apply to people who buy from vendors and then sell the AH), if you give money to the vendors, and not to the AH, you are removing money from the economy. Vendors will never shop at the AH and spend their money, a player who sell's something at the AH can take that money and turn around to use it to buy something else. There are "money pits" throughout the game designed to keep the economy in check. Anytime money is given to a vendor or a one time use item is activated the money pit is in effect. Examples of money pits are: Auction House fees, chocobos, using a scroll, all forms of crafting, airship and boat transportation, purchasing from an NPC vendor, etc. But basically what it boils down to is that buying scrolls from the auction house does not increase inflation, in fact it helps counter it, however you will usually find that higher level spells are always cheaper at vendors than at the Auction House.
RE: more importantly
# Apr 20 2005 at 9:29 AM Rating: Decent
Umm... Surely if you buy from NPCs your money disappears from the game (NPC's have bottomless wallets) so there is less player-owned money and players will try to save their gil and not pay exorbitant prices at the AH (not counting Gillbuyers who just spend RL cash for gil).

If you buy from AH the money stays in the game, and with more player-owned money, players will be more likely to pay silly prices for items on AH.
----------------------------------------
Morelyn/Liselle on Remora

A budding crafter trying to make his way in an inflated economy.
RE: more importantly
# Mar 01 2004 at 9:32 PM Rating: Default
24 posts
actually you increase inflation from buying at the AH. The more money circulating in the system the more things will cost. Buying from an NPC decreases the money in circulation, keep inflation to a minimum.
RE: more importantly
# Jul 12 2004 at 7:52 AM Rating: Good
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208 posts
Buying from the AH always reduces the amount of money in circulation because it costs money to list the item in the first place. The Auction House is a money sink and reduces inflation.
RE: more importantly
# Oct 30 2005 at 11:56 AM Rating: Decent
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137 posts
The AH is a money sink. Vendors are a better money sink since the AH only takes a small percentage of the price the item sold for, while the vendor takes all of it... Greedy *** vendors...

Anyway, what in the world does a BRD charm spell have to do with bloody economics? It's a rather complicated subject for "Does this make me act like a BST?".
RE: more importantly
# Nov 07 2004 at 3:01 PM Rating: Default
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91 posts
Agreed.
RE: more importantly
# Jan 28 2005 at 5:39 PM Rating: Decent
um no idea how we got onto the topic of economics....lol.
Maiden's Virelai
# Dec 31 2003 at 12:49 AM Rating: Decent
Does this song work just like a bst "Charm"?
RE: Maiden's Virelai
# Jan 31 2004 at 3:48 PM Rating: Default
i assume it does ... XD

if it does, that means subbing beastmaster will be useful once u hit lvl 75 for bard XD
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