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Active Ability details for Double-Up  

Jobs/Level:Corsair, lvl 5
MP cost:0
Element:None
Duration:N/A
Reuse:8s
Cast time:Instant
Target Type:Self
Range:AoE
Description:Enhances an active Phantom Roll effect that is eligible for Double-Up.

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double-up
# Apr 07 2007 at 1:09 PM Rating: Decent
****
4,618 posts
a Cprrection to yall. If it goes above eleven 11 you bust.
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1492. As children we were taught to memorize this year with pride and joy as the year people began living full and imaginative lives on the continent of North America. Actually, people had been living full and imaginative lives on the continent of North America for hundreds of years before that. 1492 was simply the year sea pirates began to rob, cheat, and kill them.
Double-Up is nice.
# Oct 12 2006 at 6:14 PM Rating: Decent
3 posts
You can also keep using it. I think if your total number goes above 12, then you're busted which cancels out the effect.
"Double-up"
# Oct 12 2006 at 6:03 PM Rating: Decent
3 posts
lol I guess they call it Double-Up for a reason...try to use it 3 times and u get a bust which cancels out the buff... ; ;
Scratch that...you can be successful in using it multiple times as long as your total number isnt higher than 12.

Edited, Oct 12th 2006 at 7:19pm PDT by JarredGaruda
Heh
# Jun 18 2006 at 11:09 AM Rating: Default
Like using a roll again, increases the number.
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If you see a Taru walking down the street and think to yourself A)Hmmm.. I haven't punted anything lately.. B) Mmmm roast Taru-kabobs.. C) Hey uh.. Can you /panic for me!! Then beware.. Ultra Super MechaTaru is coming for you!
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