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Active Ability details for Quick Draw  

Jobs/Level:Corsair, lvl 40
MP cost:0
Element:None
Duration:N/A
Reuse:1 min
Cast time:Instant
Target Type:Single
Description:Shoot a bullet charged with the magical energy of an elemental card.

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dmg increase
# Apr 21 2007 at 12:38 PM Rating: Decent
9 posts
as u get more agi or dex does the dmg of quick draw increase instead of doing a simple 136 max dmg on any mob even too weak?
sleep shot (light card)
# Apr 07 2007 at 1:34 PM Rating: Decent
9 posts
what would be better a mage's sleep or a brd's sleep song or a cor's sleep shot?
December Update
# Dec 20 2006 at 6:01 AM Rating: Decent
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61 posts
Since no one has posted it, I might as well do it. The change to the timer has been updated above to the correct 1 minute from the original 3 minutes. The December 2006 made the following changes:

Quote:
Quick Draw Accuracy
A corsair’s AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

Light Shot: Sleep
Dark Shot: Dispel


There is no change to the other 6 cards. Ice shot still enhances Paralyze, Earth shot enhances slow and so on. We can no longer enhance Dia or Bio but considering we get dispel and sleep now, that's a good trade in my eyes.

Edited, Dec 20th 2006 11:08am by AngelynaLev
roo?
# Jun 21 2006 at 10:18 AM Rating: Default
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250 posts
I was imagining it being used Before the enfeeble... :/

Like a ninja spell would or a Threnody....

Cast those After something.. and you got.. <-,<-; Well a stupid ninja or bard.

But corsairs are all around different..
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Don't forget pulling
# Jun 18 2006 at 8:08 PM Rating: Decent
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52 posts

Actually, if it's not essential in your party to strengthen a certain Enfeeble every 3 minutes, this makes an unreal pulling tool. Corsairs become almost unbeatable with this instant-speed Quick Draw pulling mobs.
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Enfeebles.
# Jun 18 2006 at 10:34 AM Rating: Default
This isn't used for the damage so much as it strengthens enfeebles on the mob, i.e. Someone casts flash, uses this with a light card, flash lasts longer and has a better effect(The effect part is just a theorie I've heard, but the duration is correct.)
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Enfeebles.
# Jun 18 2006 at 10:34 AM Rating: Default
This isn't used for the damage so much as it strengthens enfeebles on the mob, i.e. Someone casts flash, uses this with a light card, flash lasts longer and has a better effect(The effect part is just a theory I've heard, but the duration is correct.)
____________________________
If you see a Taru walking down the street and think to yourself A)Hmmm.. I haven't punted anything lately.. B) Mmmm roast Taru-kabobs.. C) Hey uh.. Can you /panic for me!! Then beware.. Ultra Super MechaTaru is coming for you!
RE: Enfeebles.
# Jun 18 2006 at 11:15 AM Rating: Decent
11 posts
So, it only helped the duration before the enfeeble or afterwards? If it is after, a dark card won't help sleep very much since this would probably wake up the mob. I don't have COR, but it would be nice to tell one to help my enfeebles.
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