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Active Ability details for Warrior's Charge  

Jobs/Level:Warrior, lvl 75
MP cost:0
Element:None
Duration:N/A
Reuse:5 minutes
Cast time:Instant
Target Type:Self
Description:Will double your next attack. Additional merit points increase the chance of a threefold attack by 5% per point.

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TP builder
# Nov 27 2008 at 3:54 AM Rating: Good
Scholar
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227 posts
This is overall much better with a G.axe for high TP return than dual wielding axes as the ability will only guarantee the next attack from the mainhand a second swing.

G.axe-
For me, I'd rather not use this ability on WS, but instead use it to build TP. The damage input to the WS with this ability is about as much as a regular attack, so unless you're gonna SaTa+WS onto a tank to open light, you should might as well use it as a TP builder.
Meh!
# Feb 07 2007 at 6:31 AM Rating: Decent
1 post
it's worth gettin for the **** of it but, meh... it wont double your next attack even with a single shot WS. for example say you use a single hit WS and average around 500dmg and an average melee attack is 80-90dmg. warror's charge+WS will only do around 590dmg. so even if u mega buff it out your still only getting an additional 80-90dmg.
only effects the first hit on rampage making rampage 6 hits.

btw has anyone capped this yet? just wondering how many merits you can put on it.

Edited, Feb 7th 2007 9:41am by Delrue
info
# Aug 14 2006 at 12:18 PM Rating: Decent
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91 posts
Quote:
I recently used the 3 merits and got this ability. So far as I can tell, it doesn't seem to be doing squat for me. I'll use Warrior's Charge right before I hit my Rampage macro. I expect it to be about double the damage my Rampages normally do. It's not happening. It will be a little higher than normal, but nowhere near twice the damage. Does it only work on single hit weapon skills? I was thinking that since Rampage is a 5x WS, then maybe the Warrior's Charge is only affecting the first of those 5 hits. Anybody else encountered this problem or have any info on this? Thanks.

looks like your probably right

From FFXIclopedia:
Quote:
Notes/Description
Stacks with Weapon Skill, but seems to only affect the first hit of it.
Stacks with Sneak Attack
Stacks with Mighty Strikes
This job ability turns your next melee attack into a Double Attack, just as if the Warrior job trait Double Attack had fired normally.
____________________________
Main: Drix
Cerberus
THF46, DNC35, WAR25, MNK21, RNG6
I'm a **** Galka looking for a Galka mate.
Note: all attacks on my being **** will be ignored so don't waste your time.
Double Attack
# Aug 10 2006 at 11:04 PM Rating: Decent
1 post
Just wanted to say that this merit ability doesn't double your next damage. It just makes your next attack a double attack.
Doesn't seem to be working
# Aug 09 2006 at 10:31 AM Rating: Decent
I recently used the 3 merits and got this ability. So far as I can tell, it doesn't seem to be doing squat for me. I'll use Warrior's Charge right before I hit my Rampage macro. I expect it to be about double the damage my Rampages normally do. It's not happening. It will be a little higher than normal, but nowhere near twice the damage. Does it only work on single hit weapon skills? I was thinking that since Rampage is a 5x WS, then maybe the Warrior's Charge is only affecting the first of those 5 hits. Anybody else encountered this problem or have any info on this? Thanks.
lol
# Aug 04 2006 at 5:30 AM Rating: Decent
13 posts
thats an interesting war doing rampage with /thf ... but i could imagine steel cyclone with this would do some impressive dmg .. with the whole buff line up and 300% tp and savegery full merited O.O = 330% tp ... dont know how u can do much more other than super gear
effin wow
# Jul 29 2006 at 8:08 PM Rating: Default
36 posts
think of this, WAR75/DRK37, 300% berserk warcry souleater last resort aggressor mighty strikes warrior's charge Steel Cyclone

that would be insane damage to any mob, i see SA Steel Cyclone break 2k+ easy in sky farmin, this would be just insane, i mean, i cant even comprehend the damage
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[IMG]http://i162.photobucket.com/albums/t246/tonypless16/thedarkside.jpg[/IMG]

Highest Damage on xp mob: 2,637 Sea Puk
Highest Damage on HNM: 1,068 on Kirin
both Spiral ****
yes, im a taru.



Status: kind of back.
o.0
# Jul 28 2006 at 3:36 PM Rating: Default
20 posts
Holy hell, i was doin a besieged with a war/thf...he **** kicked **** when he did a berzerk>>warcry>>Satac>>rampage, i didn't see the exact amount cuz i had filters on but he took off a HUGE chunk of health from the lamia we were fighting! I can't wait for 75 so i can try this thing out myself.
____________________________
Brd 70, War 66, Rdm 50, Whm 36, Thf 32, Bst 32, Nin 31, Mnk 27, Blm 20, Smn 20, Rng 19, Pld 19 Cor 16, Sam 15, Drg 12, Blu 0, Pup 0
Not /as/ sweet as one might think
# Jul 27 2006 at 3:41 PM Rating: Decent
Scholar
18 posts
It isn't nearly so overpowered... Did you see the reuse? o.O That's about once every five battles. However, War/Thf will be a frickin' /sweet/ combo, with this. Can you imagine a 300% SATAC (Sneak Attack+Trick Attack+(Warrior's) Charge - I'm coining the phrase now ~.^) WS? ._O

_______________________________________________
A critical hit!
Azri takes 429 damage.
Meatshield uses Provoke.
Azri uses Berserk.
Azri uses Warcry.
Azri uses Sneak Attack.
Azri uses Trick Attack.
Azri uses Warrior's Charge.
Azri uses Steel Cyclone.
Uber-mob dies.
No damage.
It just dies.______________________________________
Not /as/ sweet as one might think
# Jul 29 2006 at 11:28 AM Rating: Decent
*
141 posts
you can shorten the cooldown timer- the 2nd meripo used brings it down 2.5 minutes
____________________________
<Hello!> <Nice to meet you!> ('w')
omg
# Jul 26 2006 at 9:23 PM Rating: Default
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134 posts
This is insane
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