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Active Ability details for Stealth Shot  

Jobs/Level:Ranger, lvl 75
MP cost:0
Element:None
Duration:N/A
Reuse:5 minutes
Cast time:Instant
Target Type:Single
Description:Obtained with Merit Points. Your next attack will generate less enmity.

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stealth shot
# Feb 12 2007 at 11:06 PM Rating: Decent
23 posts
this is better than flashy shot IMO. only 5 min. cooldown, and it does help keep hate off you when you need to. and yes this does stack with flashy shot.

flashy shot doesn't "get the fight over with faster" because it doesn't help that much for exp. mobs. they're only 3-5 levels higher than you. so that's like 10~20 HP per level difference (i'm ball parking that, but i know it isn't much because i still didn't see much increase when i used it on mamool ja's).

only question i have is...if this is double or triple meritted, does it drop 10 enmity per increase? if so, you can almost do sidewinder + barrage + stealth shot/sidewinder and what's the point cause after that mob should be goners...
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My Dixie Wrecked
1200 dmg Sidewinder ONLY?
# Dec 02 2006 at 6:33 AM Rating: Decent
11 posts
Lol? 1200 dmg sidewinder? I think you doing something wrong
Effective?
# Oct 26 2006 at 4:00 AM Rating: Decent
Scholar
*
74 posts
IDK, I really consider this ability to be useless... Maybe if it was given earlier in the game, but at 75? At 75 every hit you do with bow or gun should be doing 100-200 damage at least, having a little bit less enmity on your next attack is crap. Great, now instead of getting hate for a 1200 sidewinder, it acts like a 900 damage one. <No thanks.> I much prefer Flashy Shot to get the fight over with faster once you commit to your shots.

Anyway, I could be wrong if this gets rid of a large portion of your hate, does anyone have any knowledge on this skill? Cause I'm not willing to get it until I know more about it. =X
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-Feanlean, Tarutaru of Garuda server
-Pearlsack Holder of the DevilzWings
75Rng/67Pld/51Sam/47Blm/40Thf/37Nin/29Rdm
Woodworking72.3+1/Goldsmithing40/Alchemy60
Total Merit points spent:26 Archery=2 Flashy Shot=1 Unlimited Shot=1 Snapshot =1 MP=3 HP=3 STR=1 Critical rate=+1%
FS+SS?
# Jul 27 2006 at 3:49 PM Rating: Decent
Scholar
18 posts
Would this stack with Flashy Shot? In that case, you could (at least partially, if not entirely) counteract the increased enmity from FS, and get the benefit anyway.
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