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Spell details for Phalanx II  

Jobs/Level:Red Mage, lvl 75
MP cost:42
Element:Light
Duration:N/A
Reuse:10 seconds
Cast time:3 seconds
Target Type:Single
Description:Obtained with Merit Points. Gives a party member certain amount of damage resistance.

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Recent Group II merit increases
# Jun 26 2008 at 2:47 PM Rating: Good
A few weeks ago, the maximum number of levels that could be put into each RDM Tier II spell was increased from 3 to 5 levels.

Meaning Phalanx II with 271 Enhancing Magic skill (256 Base + 15 from AF legs), fully upgraded to level 5 can achieve a 4 Minute duration and 26 damage reduction. While Phalanx I reduces 25 damage with the same skill.

With my current Enhancing Magic skill of 294 (8/8 Merits, AF legs, Enhancing Torque), Phalanx II reduces 27, With Phalanx I reducing the same amount of damage.

Edited to include: Enhancing Magic Calculator
This is where i got the formula for damage reduction based on Enhancing Magic skill.

Edited, Jun 26th 2008 4:58pm by KirbsterofRamuh
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Phalanx 2 Information
# Aug 17 2006 at 4:12 PM Rating: Good
42 posts
Phalanx II is a Single-party-target ONLY spell.

Phalanx II unmerited with 256 Enhancing: 15 Damage Reduction

Phalanx II unmerited with 278 Enhancing: 16 Damage Reduction

Phalanx II lasts 120seconds unmerited.

Phalanx I with the same Enhancing can gain 5~10 MORE damage reduction then Phalanx II and lasts 180seconds.

This said Phalanx II is considerably weaker then Phalanx 1 unmerited. With each merit, however, Phalanx II gains 3 damage reduction and a 30 second duraton increase. This means at fully-merited state Phalanx II will reach up to 22 damage reduction with 278 Enhancing Skill level and a duraton of 180 seconds. This is still worse then Phalanx I at double the cost but seeing as how this would not be casted on you for any real purpose anyhow, this spell still has its uses.


With a 22 damage reduction and a three minute duration, this spell becomes highly effecient. Say you have a paladin tank fighting a monk type mob that hits for 40 damage per hit every 5 seconds.

Without Phalanx II:
480Damage/Minute
1,440 Damgage in three minutes.

With Phalanx II:
216Damage/Minute
648 Damage in three minutes.


Phalanx II alone saves you a TON of mp and can basially allow the tank to main heal himself. Phalanx II is like throwing an auto cure ito every attack that hits the tank.

The effect is much less effective against a bigger mob that hits say... 80 damage every 2.5 seconds, that would be alot less effective, though it is still useful.

My opinion of Phalanx II? It's one of the best support spells red mage has and I recommend every red mage try and fully upgrade this spel because it benefits the party GREATLY.
Phalanx 2 Information
# Aug 24 2006 at 4:02 PM Rating: Decent
25 posts
Anyone confirm if Diabolos' Phalanx is more powerful than "Phalanx II"?
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Batton @ Bismarck - 75 RDM WAR NIN BLM SAM SMN
Phalanx 2 Information
# Dec 21 2006 at 11:35 AM Rating: Decent
I can't confirm anything but I would really doubt if smn Phalanxga is as potent as Phalanx II. It seems like with most avatar BPs you have a trade off where you sacrifice potency/duration for the -ga. Hastega doesn't last nearly as long as the single-target version, Stoneskinga takes much less damage than self-target.
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Phalanx II ftw!
# Jul 28 2006 at 11:06 PM Rating: Decent
Scholar
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79 posts
If your party doesnt have a SMN w/ Diablos this would be nice to use on the tank :)
Must get my RDM to 75 :D
RE: PT cast
# Jul 26 2006 at 9:46 PM Rating: Decent
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772 posts
to elaborate a bit more, it has a base damage reduction of 15, each upgrade adding 3 dmg reduction ( so i've heard) not sure of the duration
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PT cast
# Jul 26 2006 at 5:28 PM Rating: Decent
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257 posts
Basically its a PT single target cast Phalanx, with starting numbers lower than our own Phalanx I. Merits increase duration and damage taken by Phalanx II.
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Subject
# Jul 26 2006 at 5:03 PM Rating: Decent
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364 posts
If anyone knows more details about this spell, could they please share, it would be greatly appriciated.
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