1

Spell details for Raise  

Jobs/Level:Paladin, lvl 50
Red Mage, lvl 38
Scholar, lvl 35
White Mage, lvl 25
MP cost:150
Element:Light
Scroll:Scroll of Raise
Duration:N/A
Reuse:60 Seconds
Cast time:15 seconds
Target Type:Single
Description:Revives target from KO.

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Changes to Raise1 (More XP Saved)
# Jul 24 2006 at 8:54 PM Rating: Excellent
41 posts
SE just modified Raise I such that instead of 25% of lost xp bein saved, it now saves 50% of lost XP. Thank You SE, this will certainly make my time spent with FFXI more enjoyable.

Here is the link to the changes made with July 24, 2006 (1700 PST) changes.
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subbing rdm??
# Dec 10 2005 at 6:46 PM Rating: Decent
21 posts
Can Rdm subs use this??
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RE: subbing rdm??
# Jan 18 2006 at 11:49 PM Rating: Decent
6 posts
Rdm Subjobs cannot use this because of the level cap at 75, making the subjob cap at 37. Rdm's get this spell one level past the subjob cap, at lvl 38.
Find/Buy
# Oct 17 2005 at 11:09 PM Rating: Decent
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83 posts
Where can I find/buy this spell other than AH?
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Death
# Apr 01 2005 at 9:20 AM Rating: Decent
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53 posts
When you die in the game, your character is really dead. When lying on the ground there are no signs of life or breathing.

Edited, Fri Apr 1 09:20:32 2005
RE: Death
# Aug 18 2005 at 5:23 PM Rating: Default
7 posts
Actually the character is not dead, he is "Incapacitated", when you try to shout a red message shows up that you cannot do that action while "Incapacitated". Obviously the character can't be brought back from the dead because that is impossible but if the character has just been "knocked out", "K.O.d" or as SE put it "Incapacitated" then you can be revived or brought back to consciousness.
RE: Death
# Aug 04 2005 at 9:48 AM Rating: Decent
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205 posts
When you die in this game, your character is not really dead, look in the upper left hand corner of the screen and you'll see the letters "K.O." indicating you are only knocked out.
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#skillgannoncaitsith, Posted: Mar 17 2005 at 12:36 PM, Rating: Sub-Default, (Expand Post) ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)[b][/b][Yellow][/Yellow]
what the hell
# Mar 17 2005 at 12:36 PM Rating: Default
ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)
what the hell
# Mar 17 2005 at 12:36 PM Rating: Default
ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)
what the hell
# Nov 12 2006 at 8:12 AM Rating: Decent
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109 posts
I don't really see how this relates to Raise...
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Dispel for WHM... wtf?! why?
# Mar 08 2005 at 2:30 AM Rating: Excellent
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808 posts
Quote:
WHMs are not unwanted in PTs but you don't need them. All the PTs I had the few days ago where without WHM (I'm SMN56/WHM27 now).

Normally setup was NIN,RDM(or BRD),SMN,THF,DRK (or DRG),BLM

First of all on this range you need Dispel to kill the **** mob buffs. A WHM cannot do that. Second thing is with Hastega from SMN the Nin can normally keep his shadows up easily and I can share the (very little) curing with the RDM or BRD plus Refresh/Mage's Ballad is more effective.

I think Raise II for RDMs would press the WHMs even more in some off-position. So my opinion is: If the RDM should get Raise II give the WHMs Dispel at least

1) dispel is a dark magic spell
2) just like Haste, Bard have Refreshga, Bards have Dispel, Bards have Hastega, Bards have Reraisega 1.5, SMN have Hastega, SMN have Dispel...

the way I see it our biggest opponents are SMN and BRD. And BRD already get picked before RDM.

You don't have a job that gets picked before you.

Edited, Tue Mar 8 11:27:11 2005
Raise II for RDM
# Mar 07 2005 at 4:49 PM Rating: Default
44 posts
WHMs are not unwanted in PTs but you don't need them. All the PTs I had the few days ago where without WHM (I'm SMN56/WHM27 now).

Normally setup was NIN,RDM(or BRD),SMN,THF,DRK (or DRG),BLM

First of all on this range you need Dispel to kill the **** mob buffs. A WHM cannot do that. Second thing is with Hastega from SMN the Nin can normally keep his shadows up easily and I can share the (very little) curing with the RDM or BRD plus Refresh/Mage's Ballad is more effective.

I think Raise II for RDMs would press the WHMs even more in some off-position. So my opinion is: If the RDM should get Raise II give the WHMs Dispel at least
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hmmmmmsy
# Mar 06 2005 at 9:30 AM Rating: Default
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123 posts
hmmm i wonder.. now that they have divine viel could raise work as an aga? like if you are a whm and all of your party dies except you somehow and you used divine seal raise? would it work as a raiseaga? that.. would.. be.. uber cool
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RE: hmmmmmsy
# Mar 06 2005 at 3:39 PM Rating: Decent
Scholar
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808 posts
I already tried this, and sadly. no XD

would be uber cool though if it DID work ^^
Stop lying to yourselves -.-
# Mar 06 2005 at 8:37 AM Rating: Excellent
Scholar
**
808 posts
Quote:
Give the RDMs raise II so that WHM become completely unwanted?

If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on.

Vicious cycle, people. Give the game's balance a little more trust.


that is almost the only argument used in the "don'tgive RDMes Raise II" argument.

Seriously, how many times have you invited a WHM to the exp party because he/she have Raise II? Once RDMes got Raise at lvl 38, did you stop getting invites?

WHM is a healer job. No one does the job as good as a WHM. You invite a WHM to the party to be main healer, not main raiser. Giving RDMes Raise II at lvl 75 really wouldn't change much end-game. it would, however, help reduce the time to get 64 people up and running in Dynamis since too many refuse raises.

RDMes CAN act as main healer, but a pure WHM will always perform better. I have acted as main healer many times at 70+, but I have to admit. WHMes do a way better job then me. Giving Raise II to RDMes at 75 wouldn't do a squat to the game-balancing. So why not is my question?

And don't come with the only argument you can think of, which is probably "If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on." sicne that's the only argument I have ever read, written in 100 different ways.

And now to my next question;
Quote:
and there will be A LOT less Raise IIIing going on.


wtf? why would less "Raise IIIing" happen? People will still prefer Raise III over Raise II. Atleast it's an original argument, although a pretty bad one.

Edited, Sun Mar 6 08:37:37 2005
RE: Stop lying to yourselves -.-
# Mar 06 2005 at 3:19 PM Rating: Excellent
2 posts
I play as a WHM and i think giving rdm raise 2 would be a great idea even though I think the lvl of that should be at more like 50-60 area. This has many pluses to it even though some people dont see it.

1. It encourages more people to go into a job that is already understaffed.
2. It will give more WHM relief when people are looking for a raise 2 specifically.
3. It'll make mass player kills on high lvls faster to clean up.

those are just a few reasons, find your own. And as Demonsteel Scholar scholar said, don't whine about not being able to get a pty as a WHM. if you cant find a pty, you must really suck because they are not hard to find for a whm, every party needs one.
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RE: Stop lying to yourselves -.-
# Aug 04 2005 at 7:09 PM Rating: Decent
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149 posts
lmfao are u sayin RDM is understaffed!???
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Hmm
# Mar 06 2005 at 12:59 AM Rating: Decent
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356 posts
Quote:
wow anyway you work it out IT DOESNT WORK even using variable YOU CAN NOT SOVLE THE QUESTION USING MATH i just though i would say that before i go crazy listening to you guys ramble on about fake math to make you guys look smart but you dont you look stupid and i bet you guys are older than me to with less smarts:P


Just thought I'd point out the lack of puncuation and your misuse of the word to (which should have been too).
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# Mar 05 2005 at 11:39 PM Rating: Decent
22 posts
wow anyway you work it out IT DOESNT WORK even using variable YOU CAN NOT SOVLE THE QUESTION USING MATH i just though i would say that before i go crazy listening to you guys ramble on about fake math to make you guys look smart but you dont you look stupid and i bet you guys are older than me to with less smarts:P
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Balance it out!!! ;)
# Mar 04 2005 at 10:10 AM Rating: Decent
34 posts
Great!!! now to make it all even SE needs to give raise II to Red Mages :D
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RE: Balance it out!!! ;)
# Mar 05 2005 at 1:11 AM Rating: Decent
What is it that they changed on Raise I?
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RE: Balance it out!!! ;)
# Mar 04 2005 at 4:28 PM Rating: Decent
Scholar
*
114 posts
Give the RDMs raise II so that WHM become completely unwanted?

If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on.

Vicious cycle, people. Give the game's balance a little more trust.
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RE: Balance it out!!! ;)
# Mar 06 2005 at 4:46 PM Rating: Good
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That's got to be the most retarded "arguement" I've heard all week. Even after spending hours on AOL political forums.

Since when are white mages EVER "unwanted"? Many people refuse to stay in party that can't find a white mage. What difference would it make to give red mages raise II? Please think before you waste space on this site.

Edited, Sun Mar 6 16:47:33 2005
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RE: Balance it out!!! ;)
# Mar 04 2005 at 4:28 PM Rating: Default
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114 posts
Ah, the famous double post.

Nothing to see here, folks.

Edited, Fri Mar 4 16:32:53 2005
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# Feb 10 2005 at 8:45 AM Rating: Default
i wanna get lvl 50 PLD use this i am 45 PLD so close!!!!!!!!!
The good old days.
# Jan 23 2005 at 7:48 PM Rating: Decent
29 posts
Yeah but remember the days of the old Final Fantasy games where cures and phoenix downs would kill undead bosses instantley? Man, I remember learning about that and going, "Wait, that can't be right..." but you never argue with a helpful hint right? To bad they really made this game tough. Then again, it's about time they did.
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RE: The good old days.
# Mar 05 2005 at 3:54 AM Rating: Excellent
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504 posts
The problem is that the undead never click "yes" to accept the raise... Smiley: bah
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RE: The good old days.
# Mar 07 2005 at 9:53 AM Rating: Default
Scholar
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158 posts
LOL, I like that. Anyway, yeah, using Raise to kill even the most fiercesome bosses in FF was great... especially the Ghost Train in FFVI... that was fun. >.< Ooooh.. scary ghost train.. oh look .. Phoenix Down. Good night.
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RE: The good old days.
# May 20 2005 at 12:31 PM Rating: Decent
Scholar
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159 posts
Sorry but Ghost Train was a cakewalk. If you wanna talk difficult, talk the weapons. Those were the *most fiercesome bosses* and you def could not kill them with a little birdy's feather or a raise spell :p Even with final attack materia linked to Phoenix, some of the weapons were downright hard.

VII was probably the most difficult FF aside from XII if you did everything in the game that there was to do. Also had the best story imo, but I have yet to finish XII, so we will see^^.

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RE: The good old days.
# Mar 04 2006 at 12:40 AM Rating: Default
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a) FF4 was harder than 7 by miles upon miles
b) FFX-2 was one of the easiest
c) The only thing I couldn't stand about 7 was the fact that the story was both redundant and contradictive over and over
d) Her name was "Aeris", thank god you won't forget her, cause some of us don't>_>
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Is this true?
# Dec 26 2004 at 8:07 PM Rating: Decent
35 posts
There is a rumor going around that if a whm uses devine seal before using the raise, then only 25% of xp is lost instead of 75%. In other words, devine seal turns raise 1 into raise 2.

Surely this is not true.

Comments please.

Whm 56
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RE: Is this true?
# Mar 04 2005 at 12:34 PM Rating: Default
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123 posts
i did it one day, lost a little xp on a ds+reraise, the patch i do my usual and i lost the normal... why do they have to patch the good stuff but leave alot of the bad stuff in... *shakes fists like an old man* why!?! ;_;
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RE: Is this true?
# Jan 26 2005 at 3:12 AM Rating: Decent
7 posts
--Deleted post--

Sorry my fault. It used to work but they changed it in a patch. DS+Raise is no different from normal Raise

Edited, Tue Feb 8 21:44:14 2005
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RE: Is this true?
# Jan 14 2005 at 6:31 AM Rating: Excellent
Scholar
39 posts
I agree with jaby
Divine Seal only works with "Curing Spells"
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RE: Is this true?
# Jan 14 2005 at 12:07 AM Rating: Decent
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Fake. Divine seal only affects/effects (which ever it is) Cure I-V
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RE: Is this true?
# Jan 18 2005 at 6:25 PM Rating: Decent
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dont forget curaga's too :)

wat about regen? i love that spell
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RE: Is this true?
# Mar 04 2005 at 5:28 PM Rating: Decent
4 posts
Yes, DS does work with Regen. It doubles the speed of the regeneration. I haven't tried it in a long time, so it may have been changed in a patch, but that's what it did when I tried it. Question is, why bother? DS has much more beneficial applications than regen, especially with the introduction of Divine Veil. Happy gaming!

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RE: Is this true?
# Jan 28 2005 at 12:49 AM Rating: Decent
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Regen is an enhancing spell, not a healing spell.
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RE: Is this true?
# Feb 04 2005 at 4:43 PM Rating: Default
26 posts
yes but raise is a healing spell though
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RE: Is this true?
# Mar 01 2005 at 3:43 AM Rating: Decent
does anyone read (IT WAS FIXED IN A PATCH...of course it doesn't work anymore...not fake, FIXED)

~B
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RE: Is this true?
# Mar 04 2005 at 4:02 PM Rating: Decent
Scholar
49 posts
It didn't work before the patch, and it still doesn't work after the patch.
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RE: Is this true?
# Mar 05 2005 at 1:30 PM Rating: Decent
The patch that they are referring to happened back when it was still NA PC and no PS2 release yet. Around a year ago. So yes at one time DS did enhance raise 1. Then SE "fixed" it. Would be nice if they brought that back but eh oh well I personnaly haven't eatten an R1 in awhile and no plans ot have to do so in the future.
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# Nov 08 2004 at 12:50 AM Rating: Decent
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7K in Jeuno and San D'oria.
lower mp cost
# Sep 19 2004 at 7:24 PM Rating: Decent
Scholar
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56 posts
I learned the spell before the update, but the mp cost didn't go down. It still costs me 150 mp to cast this, is this going to be fixed or am I stuck with a higher mp cost for raise? (along with the rest of the population that learned Raise I before the update)
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RE: lower mp cost
# Dec 17 2004 at 12:25 PM Rating: Decent
Scholar
40 posts
I used a scroll after the update on my PLD and it still costs 150. I think this is an error on this page rather than a bug in the game.
Whee!!
# Sep 16 2004 at 4:53 PM Rating: Decent
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149 posts
Now I can raise with my PLD! Rock on SE! Now we just need Raise II
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Un...
# Sep 16 2004 at 11:16 AM Rating: Excellent
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635 posts
*reiterating from before, since someone still didn't get the idea*

Me, a long time ago wrote:
Just thought I'd pop this up on top relating to the Undead issue that so many ppl are goin' on and on and on and... well you get the idea.

First, let's remember this is not other versions of FF.

Second... You don't die in this game, you are rendered "Unconcious."

Therefor....... wait for it....... Raise does not restore life and would do nothing to the undead. It simply restores you from the game equivalent of a mild coma.

Just thought I'd point that out.

Some other guy who had an interesting theory wrote:
If you base it on the fact that undead feel energy inverted, then it could kill him. Or it could restore him to a natural life, which means instead of a ****** off undead guy yuo have a ****** off regularly living guy. Same thing, except probably easier to kill.
The only problem with this theory is that even if they felt it in reverse... they'd still have to die to have it cast on them and would merely be returned to an undead state from a dead state upon use of this spell. Either way it's never going to happen >:-P

edit:
Someone who doesn't seem to know about the lower priced NPC in Selbina wrote:
Hmm, just like somsone said, the price for this did go up :P Well, i snatched mine right before th patch. 4ktnl to 50 ! :P
Erm... yeah... well... one word... Selbina >:-P


Edited, Thu Sep 16 12:24:40 2004
Un what?
# Sep 16 2004 at 8:48 AM Rating: Decent
undead = not dead = living. The fact that he is not dead is surprising, which is why he is called undead. He is alive and he shouldn't be. He is NOT dead. It wouldn't work based on that. He is alive and raise doesn't affect the living.

If you base it on the fact that undead feel energy inverted, then it could kill him. Or it could restore him to a natural life, which means instead of a ****** off undead guy yuo have a ****** off regularly living guy. Same thing, except probably easier to kill.

Edited, Thu Sep 16 09:52:29 2004
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price
# Sep 14 2004 at 12:54 AM Rating: Decent
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Hmm, just like somsone said, the price for this did go up :P Well, i snatched mine right before th patch. 4ktnl to 50 ! :P
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Paladin at Level 50
# Sep 13 2004 at 11:40 PM Rating: Decent
12 posts
Paladins can actually cast this spell at 50 now.
PLD RAISE
# Sep 06 2004 at 3:12 PM Rating: Decent
9 posts
50! i am soooo excited 6 more lvs to go....
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