1

Spell details for Raise  

Jobs/Level:Paladin, lvl 50
Red Mage, lvl 38
Scholar, lvl 35
White Mage, lvl 25
MP cost:150
Element:Light
Scroll:Scroll of Raise
Duration:N/A
Reuse:60 Seconds
Cast time:15 seconds
Target Type:Single
Description:Revives target from KO.

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Post Comment
Changes to Raise1 (More XP Saved)
# Jul 24 2006 at 8:54 PM Rating: Excellent
41 posts
SE just modified Raise I such that instead of 25% of lost xp bein saved, it now saves 50% of lost XP. Thank You SE, this will certainly make my time spent with FFXI more enjoyable.

Here is the link to the changes made with July 24, 2006 (1700 PST) changes.
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subbing rdm??
# Dec 10 2005 at 6:46 PM Rating: Decent
21 posts
Can Rdm subs use this??
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RE: subbing rdm??
# Jan 18 2006 at 11:49 PM Rating: Decent
6 posts
Rdm Subjobs cannot use this because of the level cap at 75, making the subjob cap at 37. Rdm's get this spell one level past the subjob cap, at lvl 38.
Find/Buy
# Oct 17 2005 at 11:09 PM Rating: Decent
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Where can I find/buy this spell other than AH?
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Death
# Apr 01 2005 at 9:20 AM Rating: Decent
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When you die in the game, your character is really dead. When lying on the ground there are no signs of life or breathing.

Edited, Fri Apr 1 09:20:32 2005
RE: Death
# Aug 18 2005 at 5:23 PM Rating: Default
7 posts
Actually the character is not dead, he is "Incapacitated", when you try to shout a red message shows up that you cannot do that action while "Incapacitated". Obviously the character can't be brought back from the dead because that is impossible but if the character has just been "knocked out", "K.O.d" or as SE put it "Incapacitated" then you can be revived or brought back to consciousness.
RE: Death
# Aug 04 2005 at 9:48 AM Rating: Decent
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When you die in this game, your character is not really dead, look in the upper left hand corner of the screen and you'll see the letters "K.O." indicating you are only knocked out.
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#skillgannoncaitsith, Posted: Mar 17 2005 at 12:36 PM, Rating: Sub-Default, (Expand Post) ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)[b][/b][Yellow][/Yellow]
what the hell
# Mar 17 2005 at 12:36 PM Rating: Default
ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)
what the hell
# Mar 17 2005 at 12:36 PM Rating: Default
ok heres the deal i have alot of playtime on {caitsith} and i am tryn to hunt nm's and am always beat on voke i need tips to be faster can anyone help i know the nm macro as well but it doesnt help if anyone has huntn tips i would gladly send u gill :)
what the hell
# Nov 12 2006 at 8:12 AM Rating: Decent
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109 posts
I don't really see how this relates to Raise...
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Dispel for WHM... wtf?! why?
# Mar 08 2005 at 2:30 AM Rating: Excellent
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Quote:
WHMs are not unwanted in PTs but you don't need them. All the PTs I had the few days ago where without WHM (I'm SMN56/WHM27 now).

Normally setup was NIN,RDM(or BRD),SMN,THF,DRK (or DRG),BLM

First of all on this range you need Dispel to kill the **** mob buffs. A WHM cannot do that. Second thing is with Hastega from SMN the Nin can normally keep his shadows up easily and I can share the (very little) curing with the RDM or BRD plus Refresh/Mage's Ballad is more effective.

I think Raise II for RDMs would press the WHMs even more in some off-position. So my opinion is: If the RDM should get Raise II give the WHMs Dispel at least

1) dispel is a dark magic spell
2) just like Haste, Bard have Refreshga, Bards have Dispel, Bards have Hastega, Bards have Reraisega 1.5, SMN have Hastega, SMN have Dispel...

the way I see it our biggest opponents are SMN and BRD. And BRD already get picked before RDM.

You don't have a job that gets picked before you.

Edited, Tue Mar 8 11:27:11 2005
Raise II for RDM
# Mar 07 2005 at 4:49 PM Rating: Default
44 posts
WHMs are not unwanted in PTs but you don't need them. All the PTs I had the few days ago where without WHM (I'm SMN56/WHM27 now).

Normally setup was NIN,RDM(or BRD),SMN,THF,DRK (or DRG),BLM

First of all on this range you need Dispel to kill the **** mob buffs. A WHM cannot do that. Second thing is with Hastega from SMN the Nin can normally keep his shadows up easily and I can share the (very little) curing with the RDM or BRD plus Refresh/Mage's Ballad is more effective.

I think Raise II for RDMs would press the WHMs even more in some off-position. So my opinion is: If the RDM should get Raise II give the WHMs Dispel at least
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hmmmmmsy
# Mar 06 2005 at 9:30 AM Rating: Default
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hmmm i wonder.. now that they have divine viel could raise work as an aga? like if you are a whm and all of your party dies except you somehow and you used divine seal raise? would it work as a raiseaga? that.. would.. be.. uber cool
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RE: hmmmmmsy
# Mar 06 2005 at 3:39 PM Rating: Decent
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I already tried this, and sadly. no XD

would be uber cool though if it DID work ^^
Stop lying to yourselves -.-
# Mar 06 2005 at 8:37 AM Rating: Excellent
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Quote:
Give the RDMs raise II so that WHM become completely unwanted?

If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on.

Vicious cycle, people. Give the game's balance a little more trust.


that is almost the only argument used in the "don'tgive RDMes Raise II" argument.

Seriously, how many times have you invited a WHM to the exp party because he/she have Raise II? Once RDMes got Raise at lvl 38, did you stop getting invites?

WHM is a healer job. No one does the job as good as a WHM. You invite a WHM to the party to be main healer, not main raiser. Giving RDMes Raise II at lvl 75 really wouldn't change much end-game. it would, however, help reduce the time to get 64 people up and running in Dynamis since too many refuse raises.

RDMes CAN act as main healer, but a pure WHM will always perform better. I have acted as main healer many times at 70+, but I have to admit. WHMes do a way better job then me. Giving Raise II to RDMes at 75 wouldn't do a squat to the game-balancing. So why not is my question?

And don't come with the only argument you can think of, which is probably "If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on." sicne that's the only argument I have ever read, written in 100 different ways.

And now to my next question;
Quote:
and there will be A LOT less Raise IIIing going on.


wtf? why would less "Raise IIIing" happen? People will still prefer Raise III over Raise II. Atleast it's an original argument, although a pretty bad one.

Edited, Sun Mar 6 08:37:37 2005
RE: Stop lying to yourselves -.-
# Mar 06 2005 at 3:19 PM Rating: Excellent
2 posts
I play as a WHM and i think giving rdm raise 2 would be a great idea even though I think the lvl of that should be at more like 50-60 area. This has many pluses to it even though some people dont see it.

1. It encourages more people to go into a job that is already understaffed.
2. It will give more WHM relief when people are looking for a raise 2 specifically.
3. It'll make mass player kills on high lvls faster to clean up.

those are just a few reasons, find your own. And as Demonsteel Scholar scholar said, don't whine about not being able to get a pty as a WHM. if you cant find a pty, you must really suck because they are not hard to find for a whm, every party needs one.
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RE: Stop lying to yourselves -.-
# Aug 04 2005 at 7:09 PM Rating: Decent
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lmfao are u sayin RDM is understaffed!???
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Hmm
# Mar 06 2005 at 12:59 AM Rating: Decent
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Quote:
wow anyway you work it out IT DOESNT WORK even using variable YOU CAN NOT SOVLE THE QUESTION USING MATH i just though i would say that before i go crazy listening to you guys ramble on about fake math to make you guys look smart but you dont you look stupid and i bet you guys are older than me to with less smarts:P


Just thought I'd point out the lack of puncuation and your misuse of the word to (which should have been too).
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# Mar 05 2005 at 11:39 PM Rating: Decent
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wow anyway you work it out IT DOESNT WORK even using variable YOU CAN NOT SOVLE THE QUESTION USING MATH i just though i would say that before i go crazy listening to you guys ramble on about fake math to make you guys look smart but you dont you look stupid and i bet you guys are older than me to with less smarts:P
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Balance it out!!! ;)
# Mar 04 2005 at 10:10 AM Rating: Decent
34 posts
Great!!! now to make it all even SE needs to give raise II to Red Mages :D
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RE: Balance it out!!! ;)
# Mar 05 2005 at 1:11 AM Rating: Decent
What is it that they changed on Raise I?
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RE: Balance it out!!! ;)
# Mar 04 2005 at 4:28 PM Rating: Decent
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Give the RDMs raise II so that WHM become completely unwanted?

If you give RDMs Raise II, WHMs will get even fewer parties, and there will be A LOT less Raise IIIing going on.

Vicious cycle, people. Give the game's balance a little more trust.
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RE: Balance it out!!! ;)
# Mar 06 2005 at 4:46 PM Rating: Good
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That's got to be the most retarded "arguement" I've heard all week. Even after spending hours on AOL political forums.

Since when are white mages EVER "unwanted"? Many people refuse to stay in party that can't find a white mage. What difference would it make to give red mages raise II? Please think before you waste space on this site.

Edited, Sun Mar 6 16:47:33 2005
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RE: Balance it out!!! ;)
# Mar 04 2005 at 4:28 PM Rating: Default
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Ah, the famous double post.

Nothing to see here, folks.

Edited, Fri Mar 4 16:32:53 2005
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# Feb 10 2005 at 8:45 AM Rating: Default
i wanna get lvl 50 PLD use this i am 45 PLD so close!!!!!!!!!
The good old days.
# Jan 23 2005 at 7:48 PM Rating: Decent
29 posts
Yeah but remember the days of the old Final Fantasy games where cures and phoenix downs would kill undead bosses instantley? Man, I remember learning about that and going, "Wait, that can't be right..." but you never argue with a helpful hint right? To bad they really made this game tough. Then again, it's about time they did.
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RE: The good old days.
# Mar 05 2005 at 3:54 AM Rating: Excellent
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The problem is that the undead never click "yes" to accept the raise... Smiley: bah
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RE: The good old days.
# Mar 07 2005 at 9:53 AM Rating: Default
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LOL, I like that. Anyway, yeah, using Raise to kill even the most fiercesome bosses in FF was great... especially the Ghost Train in FFVI... that was fun. >.< Ooooh.. scary ghost train.. oh look .. Phoenix Down. Good night.
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RE: The good old days.
# May 20 2005 at 12:31 PM Rating: Decent
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Sorry but Ghost Train was a cakewalk. If you wanna talk difficult, talk the weapons. Those were the *most fiercesome bosses* and you def could not kill them with a little birdy's feather or a raise spell :p Even with final attack materia linked to Phoenix, some of the weapons were downright hard.

VII was probably the most difficult FF aside from XII if you did everything in the game that there was to do. Also had the best story imo, but I have yet to finish XII, so we will see^^.

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RE: The good old days.
# Mar 04 2006 at 12:40 AM Rating: Default
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a) FF4 was harder than 7 by miles upon miles
b) FFX-2 was one of the easiest
c) The only thing I couldn't stand about 7 was the fact that the story was both redundant and contradictive over and over
d) Her name was "Aeris", thank god you won't forget her, cause some of us don't>_>
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Is this true?
# Dec 26 2004 at 8:07 PM Rating: Decent
35 posts
There is a rumor going around that if a whm uses devine seal before using the raise, then only 25% of xp is lost instead of 75%. In other words, devine seal turns raise 1 into raise 2.

Surely this is not true.

Comments please.

Whm 56
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RE: Is this true?
# Mar 04 2005 at 12:34 PM Rating: Default
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i did it one day, lost a little xp on a ds+reraise, the patch i do my usual and i lost the normal... why do they have to patch the good stuff but leave alot of the bad stuff in... *shakes fists like an old man* why!?! ;_;
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RE: Is this true?
# Jan 26 2005 at 3:12 AM Rating: Decent
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--Deleted post--

Sorry my fault. It used to work but they changed it in a patch. DS+Raise is no different from normal Raise

Edited, Tue Feb 8 21:44:14 2005
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RE: Is this true?
# Jan 14 2005 at 6:31 AM Rating: Excellent
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I agree with jaby
Divine Seal only works with "Curing Spells"
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RE: Is this true?
# Jan 14 2005 at 12:07 AM Rating: Decent
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Fake. Divine seal only affects/effects (which ever it is) Cure I-V
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RE: Is this true?
# Jan 18 2005 at 6:25 PM Rating: Decent
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dont forget curaga's too :)

wat about regen? i love that spell
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RE: Is this true?
# Mar 04 2005 at 5:28 PM Rating: Decent
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Yes, DS does work with Regen. It doubles the speed of the regeneration. I haven't tried it in a long time, so it may have been changed in a patch, but that's what it did when I tried it. Question is, why bother? DS has much more beneficial applications than regen, especially with the introduction of Divine Veil. Happy gaming!

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RE: Is this true?
# Jan 28 2005 at 12:49 AM Rating: Decent
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Regen is an enhancing spell, not a healing spell.
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RE: Is this true?
# Feb 04 2005 at 4:43 PM Rating: Default
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yes but raise is a healing spell though
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RE: Is this true?
# Mar 01 2005 at 3:43 AM Rating: Decent
does anyone read (IT WAS FIXED IN A PATCH...of course it doesn't work anymore...not fake, FIXED)

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RE: Is this true?
# Mar 04 2005 at 4:02 PM Rating: Decent
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It didn't work before the patch, and it still doesn't work after the patch.
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RE: Is this true?
# Mar 05 2005 at 1:30 PM Rating: Decent
The patch that they are referring to happened back when it was still NA PC and no PS2 release yet. Around a year ago. So yes at one time DS did enhance raise 1. Then SE "fixed" it. Would be nice if they brought that back but eh oh well I personnaly haven't eatten an R1 in awhile and no plans ot have to do so in the future.
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# Nov 08 2004 at 12:50 AM Rating: Decent
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lower mp cost
# Sep 19 2004 at 7:24 PM Rating: Decent
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I learned the spell before the update, but the mp cost didn't go down. It still costs me 150 mp to cast this, is this going to be fixed or am I stuck with a higher mp cost for raise? (along with the rest of the population that learned Raise I before the update)
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RE: lower mp cost
# Dec 17 2004 at 12:25 PM Rating: Decent
Scholar
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I used a scroll after the update on my PLD and it still costs 150. I think this is an error on this page rather than a bug in the game.
Whee!!
# Sep 16 2004 at 4:53 PM Rating: Decent
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Now I can raise with my PLD! Rock on SE! Now we just need Raise II
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Un...
# Sep 16 2004 at 11:16 AM Rating: Excellent
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*reiterating from before, since someone still didn't get the idea*

Me, a long time ago wrote:
Just thought I'd pop this up on top relating to the Undead issue that so many ppl are goin' on and on and on and... well you get the idea.

First, let's remember this is not other versions of FF.

Second... You don't die in this game, you are rendered "Unconcious."

Therefor....... wait for it....... Raise does not restore life and would do nothing to the undead. It simply restores you from the game equivalent of a mild coma.

Just thought I'd point that out.

Some other guy who had an interesting theory wrote:
If you base it on the fact that undead feel energy inverted, then it could kill him. Or it could restore him to a natural life, which means instead of a ****** off undead guy yuo have a ****** off regularly living guy. Same thing, except probably easier to kill.
The only problem with this theory is that even if they felt it in reverse... they'd still have to die to have it cast on them and would merely be returned to an undead state from a dead state upon use of this spell. Either way it's never going to happen >:-P

edit:
Someone who doesn't seem to know about the lower priced NPC in Selbina wrote:
Hmm, just like somsone said, the price for this did go up :P Well, i snatched mine right before th patch. 4ktnl to 50 ! :P
Erm... yeah... well... one word... Selbina >:-P


Edited, Thu Sep 16 12:24:40 2004
Un what?
# Sep 16 2004 at 8:48 AM Rating: Decent
undead = not dead = living. The fact that he is not dead is surprising, which is why he is called undead. He is alive and he shouldn't be. He is NOT dead. It wouldn't work based on that. He is alive and raise doesn't affect the living.

If you base it on the fact that undead feel energy inverted, then it could kill him. Or it could restore him to a natural life, which means instead of a ****** off undead guy yuo have a ****** off regularly living guy. Same thing, except probably easier to kill.

Edited, Thu Sep 16 09:52:29 2004
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price
# Sep 14 2004 at 12:54 AM Rating: Decent
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Hmm, just like somsone said, the price for this did go up :P Well, i snatched mine right before th patch. 4ktnl to 50 ! :P
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Paladin at Level 50
# Sep 13 2004 at 11:40 PM Rating: Decent
12 posts
Paladins can actually cast this spell at 50 now.
PLD RAISE
# Sep 06 2004 at 3:12 PM Rating: Decent
9 posts
50! i am soooo excited 6 more lvs to go....
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PLD RAISE
# Sep 06 2004 at 3:11 PM Rating: Decent
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50! i am soooo excited 6 more lvs to go....
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PLD
# Aug 31 2004 at 8:09 PM Rating: Decent
11 posts
did you know that they are changing the lvl in wich pld can cast raise from lvl 75 to lvl 50 when the expansion comes out.

That means that I need to get 15 lvls in 21 days

Veliant
wtf....
# Aug 09 2004 at 2:17 AM Rating: Decent
2 posts
omgwtf why did i just spend an hour reading this thread? >_<
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RE: wtf....
# Aug 12 2004 at 3:15 AM Rating: Decent
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The same reason I did...and then went on to post 2.... oh, darn... 3 items in it Smiley: lol

You have classic waytoomuchtimeonyourhandsitis...

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Undead
# Aug 04 2004 at 3:05 AM Rating: Excellent
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Just thought I'd pop this up on top relating to the Undead issue that so many ppl are goin' on and on and on and... well you get the idea.

First, let's remember this is not other versions of FF.

Second... You don't die in this game, you are rendered "Unconcious."

Therefor....... wait for it....... Raise does not restore life and would do nothing to the undead. It simply restores you from the game equivalent of a mild coma.

Just thought I'd point that out.

Lusiphur <Alexander>
RE: Undead
# Sep 12 2004 at 10:50 PM Rating: Good
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153 posts
let me copy the description of the spell...

Quote:

Raises the target from dead and restores 25% of lost experience.


I agree with your "Unconcious" argument... but you have to agree that "raising the target from dead" implies that you are dead... doesn't it?
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RE: Undead
# Sep 16 2004 at 11:14 AM Rating: Decent
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635 posts
It would imply that yes... but the game has conflicting terminology in this case as on one hand you never "die" and on the other hand you have a spell that says it "raises" from the "dead"... either way... see above :P

Divine seal/MP cost
# May 26 2004 at 12:58 AM Rating: Decent
2 posts
I'd also like to know how much exp Divine Seal + Raise gives you, since I've been told by many people its over 25%.

Also, per another post, I see that the MP cost hasn't been fixed, it should be 150.

Edited, Sat May 29 22:57:42 2004
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RE: Divine seal/MP cost
# Aug 04 2004 at 3:08 AM Rating: Decent
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As I think may have been pointed out already (but I'm too lazy to scroll down and confirm)... Divine Seal works to enhance your next healing spell (Cure, Cure II, Cure III, etc, Curaga, Curaga II, etc)... as Raise doesn't "heal" why would Divine Seal do anything to help it?

Lusiphur <Alexander>

Edited, Wed Aug 4 04:13:44 2004
RE: Divine seal/MP cost
# May 28 2004 at 3:14 PM Rating: Excellent
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i have tested Divine Seal + Raise,
it DOES NOT restore more EXP.
i sacraficed my lvl 12 MNK to test this, had a friend use RaiseI and RasieII on me.

RaiseI restored the normal 25% of the exp lost, so i only lost 7.5%...

RaiseII does not restore 75% of the exp lost on a <lvl50 job. so if a HL WHM casts RaiseII on your lvl 30 ****, you lose a total of 7.5% (RaiseI).
Raising the Undead
# Apr 20 2004 at 9:58 AM Rating: Decent
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I think this spell should be usable on the undead. That way WHM could actually effeciently solo at some points during the day :-)
RE: Raising the Undead
# Jun 15 2005 at 11:56 AM Rating: Decent
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127 posts
OH DEAR GOD. Look, healing and restorative magic causes damage against undead(skeletons, etc.)

Or remember in FFX fighting against the UNDEAD Evrae, Evrae Altana? Yeah. Throw 2 Phoenix Downs at it and it KO's.

Enough said. >.>
RE: Raising the Undead
# Sep 20 2004 at 10:14 AM Rating: Decent
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There is a key element that everyone seems to be forgetting in their math. Undead aren't alive. Undead aren't dead. Undead are typically a dead creature animated by magic. Since the force keeping them moving is magical and not natural the whole life/death issue is irrelevant. They are either animated, or have had their animating magic disrupted. So raising undead doesn't work because raise is meant to restore natural energy to an incapacitated creature. The undead are full of magical energy, which leaves no room for the natural energy you are trying to restore.
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RE: Raising the Undead
# May 14 2004 at 11:08 AM Rating: Good
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932 posts
so instead of fighting something undead....you'd be fighting something ..... un-alive

/em checks his math.

dead + raise = alive

un(dead)+raise ?= un(alive)

un(alive) ?= dead -> undead ?= un(un(alive)) = alive

therefore undead=alive.....and raise doesn't work on alive things


/em 's eyes cross, mouth froths, falls down and starts twitching.
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RE: Raising the Undead
# Jun 29 2004 at 4:46 AM Rating: Default
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99 posts
your stament is if raiseing the dead makes them alive then raiseing the undead makes the unalive
raise(dead) = alive ->
raise(un)(dead) = (un)(alive)
---------------------------------
raise(un)(dead)= (un)(alive)
raise(un)(dead)= (un)[raise(dead)]
raise(un)(dead)= (un)(raise)(dead)
raise(un)(dead)= (raise)(un)(dead)
raise(un)(dead)/raise(un)(dead)=1
1=1

um ok my head hurts. the stament is true. but this true stamet is fails cuz it dosnt work :)

if you are dead then you are not alive

dead -> -alive
raise(dead)=alive
raise(-alive)= alive
raise = -1
------------
un=not=-1
------------
raise(un)(dead)= ????
-1(-1)dead = dead

this would be the way it works in other final fantsy. but not this one cuz exp would be to easy and once a whm hit level 25 why would they want to be in a party just hide and cast it at night for an easy 200 exp

if anyone needs help on there math home work ill be taking a nap

edit: i need to show my work a lil

ok lets put these to gether maybe?

raise(un)(dead)= raise(un)(-alive)
raise(un)(dead)= (-1)un(-alive)
raise(un)(dead)= unalive

well you are right

one more step

unalive = -alive = dead
undead = -dead =alive
undead = alive

and in the would of FFXI raise will wourk IFF(if and only if) the person is not alive

therefor the unalive will never happen :( and they where going to be my friend
RE: Raising the Undead
# May 29 2004 at 3:44 AM Rating: Good
Scholar
23 posts
Haha nice. You're assuming 'un' is associative and commutative though. I think 'raise' is more likely to be an operator, so:

raise(dead) = alive
raise(un*dead) = raise(un)*alive
raise(un) = 1
raise(un)*alive = alive
raise(undead) = raise(dead) ?

qed.
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RE: Raising the Undead
# Jun 29 2004 at 3:27 AM Rating: Good
*
99 posts
raise(un*dead) = raise(un)*alive is it not true you have one to many raise it happens

raise(dead) = alive
raise(un*dead) = (un)*alive <-fixed
raise(un) = 1
raise(un)*dead = dead <- in old ff
(un)=1/raise and raise = 1/un
unalive=raise(un*dead)
(1/raise)alive = raise(un*dead)
alive/raise = raise(un*dead)
alive = (raise^2)(un*dead)
so if we use raise 2 time it should come to life we should tell squar about this
alive = raise(un)+raise(un)+raise(dead)+raise(dead)
alive = 2[(raise)(un)]+2[(raise)(dead)]
alive = 2[(raise)(un)+(raise)(dead)]
ok i dont know where im going with this any more
alive = 2[(raise)(un)+alive]
alive = 2(raise)(un)+ 2(alive)
alive = 2 (raise)(1/raise)+ 2 alive
alive = 2+ 2(alive)
-1(alive)=2
alive=-2

just cuz i have no life
alive = raise(un)+raise(un)+raise(dead)+raise(dead)
alive =raise(2 un + 2 dead)
alive/raise = (2 un + 2 dead)
alive/1/un = alive * un/1 = (un)alive
unalive = 2(1/raise)+2(dead)
unalive/2=(dead)+(1/raise)
ok theres not hope in finding something out of this
raise(un)alive/2 =(raise)(dead)+1
raise(un)alive/2 = alive + 1
alive/2=alive+1
alive = -2
-2/2 = -1
-2+1 = -1
yep the meaning of life is -2

ok if being alive means that you are not dead then

alive= -dead
so dead =2

reise(dead)=alive
2raise=-2
raise= -1
un=1/raise
un=1/-1
un = -1

alive =-2 dead=2 un=-1 raise=-1

so the aboslt value of alive is dead
well im going to quit this while im still -2

Edited, Tue Jun 29 07:51:53 2004
RE: Raising the Undead
# Mar 05 2005 at 2:07 PM Rating: Good
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You fools! It's not a logistical problem! Alive, Dead, and Undead are three different states:

Dead = 0, or neutral state.
Alive > 0, or positive state.
Undead < 0, or negative state.
X represents a positive variable value.

A Convenient Scale, for reference:
(More Alive -|-|-|-|-|-Dead-|-|-|-|-|- More Undead)

Raise is a positive operator that can only act on a 0 value. Raise(Dead) = Alive
Cure is an positive operator that can act on any value other than 0. Cure(Alive) = Alive + X; Cure(Dead) = Dead + X
And the vast ******* of attacks are neutralizing operators that can act on any value other than 0. Freeze(Alive) = Alive - X; Banish(Dead) = Dead + X

This is why your attacks do not add HP to the undead; and why Raise in ineffective against undead. You could make an undead creature dead, then Raise it...but since you can't target dead creatures anyways, it's a moot point.

Lastly: Regardless of the operator, a Dead state cannot be surpassed. You can't Cure something undead to make it alive; nor can you attack something to make it undead.

Edited, Sat Mar 5 14:13:16 2005
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RE: Raising the Undead
# Sep 16 2004 at 8:30 AM Rating: Decent
2 posts
ok, now just to add a little to the confusion ...
death is the absence of life. because the 'undead' creatures are moving around and having somewhat of a life (assuming we don't go and 'kill' them) it's safe to assume they are actually living, therefore Raise wouldn't work on them anyways ^_^ although I agree, it would be nice to use it against those 'undead' bastards.
RE: Raising the Undead
# Aug 13 2004 at 11:32 AM Rating: Good
35 posts
alive =raise(2 un + 2 dead)
alive/raise = (2 un + 2 dead)

You can't divide by raise. Think of it like log(). You couldn't do..

1 = log(x)
1/log() = x

Makes no sense. Now what you could have done, was make it...

alive =raise(2 un + 2 dead)
(because dead is the base of raise)
dead^alive = dead^raise(2 un + 2 dead)
dead^alive = 2un + 2 dead

Now the question becomes what happens when you raise dead to the alive power? Is it like 0 ^ infinity? We may never know...

dead^alive = 2un + 2 dead
dead^alive - 2 dead = 2un
dead(1^alive - 2) = 2un
dead(-1) = 2un
-dead = 2un
dead = -2un
(un^-1)dead = -2

Well there you have it.

Edit: I don't agree with your math, though. How exactly did you conclude raise(un) = 1? Just arbitrarily setting values?

Edited, Fri Aug 13 12:33:53 2004
RE: Raising the Undead
# Jun 30 2004 at 11:33 AM Rating: Excellent
Scholar
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51 posts
After countless hours of researching your equations and checking my math numerous times I have come to the conclusion that you are all idiots. :)


RE: Raising the Undead
# Sep 16 2004 at 9:27 PM Rating: Decent
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294 posts
This made me laugh for hours.

but I thought alive = undead-2
RE: Raising the Undead
# Jul 05 2004 at 8:39 PM Rating: Decent
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more or less
RE: Raising the Undead
# Aug 01 2004 at 8:25 AM Rating: Decent
Scholar
38 posts
wow. crazy...that made my head hurt @.@
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Debated Question
# Apr 18 2004 at 7:27 AM Rating: Default
I've heard mixed things when casting DIVINE SEAL + RAISE I = more exp gained. Is this true or not???? I hear yes , I hear no.

Divine Seal enhances the next cure spell and Raise is a cure spell, so I can see how it might give back more exp. Please help settle this question....

(please only people that know what they're talkin about, pls respond)
Whats the difference?
# Apr 03 2004 at 3:54 PM Rating: Decent
9 posts
Whats the difference between Raise and Reraise?
RE: Whats the difference?
# Apr 16 2004 at 12:10 PM Rating: Decent
6 posts
Reraise is a self-cast spell to raise YOU. You cast it when youre alive, and if you should die you will be raised automatically.

Raise can only be cast on others.
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because....
# Feb 17 2004 at 8:44 PM Rating: Decent
9 posts
Because it wouldn't be fair that everyone could be raused at lv 10 would it? And Square Enix wants add some challenge to the game :|
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I want to live forever......
# Feb 10 2004 at 4:17 AM Rating: Decent
3 posts
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??

Also my post..
RE: I want to live forever......
# Feb 10 2004 at 6:42 AM Rating: Good
Well you could always spend 700 conquest points on a scroll of re-raise =p
RE: I want to live forever......
# Feb 10 2004 at 2:53 PM Rating: Decent
3 posts
The "scroll of re-raise"

What the deal with Scroll's its it one off magic or do u learn it and can use it all the time?

Where do i get this scroll?
RE: I want to live forever......
# Feb 12 2004 at 3:36 PM Rating: Default
the "scroll: re-raise" that WHM's can learn and use over and over again is far different from the "scroll of instant re-raise" that you can buy with conquest points. instant re-reaise anyone can use, it lasts for an hour, then you gotta buy another.... in that hour though, if you die, you get an automatic raise... i recomend not using instant reraise unless you know you are going to die, it's a waste of conquest points if you just do it every hour. plus you can only have one in your inventory at once i believe.
RE: I want to live forever......
# Feb 13 2004 at 9:23 AM Rating: Decent
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121 posts
You're right about having only one at a time. It's a Rare/Exclusive item.

Thanks for the info on the duration. I used mine during a battle in which I was sure the party was going to die and we barely made it. I was hoping it'd last for the rest of the night at least but it didn't and it ended up being a waste. I would like for it to last forever (until it actually takes effect) - considering how expensive it is and the fact that you can only carry one at a time.
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RE: I want to live forever......
# Mar 04 2004 at 7:52 AM Rating: Decent
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1,745 posts
you always could buy the potion reraiser. It is not RareEx
Spending Gil is better than spending conquest points/
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I want to live forever....
# Feb 10 2004 at 1:31 AM Rating: Good
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??
lol
# Feb 08 2004 at 1:27 PM Rating: Default
just wait til you get addicted, you gain a level everyday, and before you know it you have your advanced job ^^
funny
# Feb 02 2004 at 12:47 PM Rating: Decent
12 posts
I think its a little extreme that a white mage can learn this spell at less that half the level of a Paladin. And what do you men by who drop this?
drop off
# Jan 31 2004 at 2:29 PM Rating: Decent
15 posts
what drop these?
NPC
# Jan 26 2004 at 5:18 PM Rating: Excellent
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3,969 posts
there is an NPC in selbina that sells this. he is standing on the backside of the cloth guild shop, costs ~5.8k so if your tere its a good deal compared to 7-8k in Jeuno. same NPC also has other high lvl white magic scrolls like CureIII

Standing across from him is an NPC that sells mid lvl Black magic scrolls. Ill try to put a list together next time im there
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Sold in Windurst
# Jan 21 2004 at 9:02 AM Rating: Default
Raise is sold in Windurst, but you dont have to be any particular rank. I believe it is sold in Windurst Woods at the Federal Magic Reserve. You can also get CureIII and other spells from around lvl 20 to lvl 40.
150 mp... not 127
# Jan 19 2004 at 10:36 PM Rating: Default
150mp not 127mp per cast
Level for Paladin
# Dec 23 2003 at 5:18 AM Rating: Default
The level required for a Paladin to learn this spell is 75, if I remember right .. not 78. I don't think the level 75 cap has been implemented yet, though.
RE: Level for Paladin
# Jan 02 2004 at 2:04 PM Rating: Default
With Raise, you only lose 7.5% of your EXP, not the usual 10%. Do the math (10% lost, regain 25% of lost EXP).
RE: Level for Paladin
# Sep 16 2004 at 12:56 PM Rating: Decent
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112 posts
WHM - 25 RDM - 38 PLD - 50

They changed this with the CoP patch. And PLDs get it 2x later than WHM because PLDs aren't meant to be healers. They are meant to tank / heal themselves. They have much less MP than WHMs, and probably don't have 150 MP at level 25 XD I kinda forgot, that was 25 levels ago for me.
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exp...
# Dec 14 2003 at 3:27 AM Rating: Default
i dont think raise restores exp...

i was fighting at like lvl 27 with like 2300/5200 (rough estimate of earned exp) and i died. when i got raised, i was down to 1800...

now, when u die, u lose 10% of your current exp. that dropped be down to about 1800/5200, before a raise. after i was raised, that was my exp...

maybe raise II and III will regain exp, but im 99.99% sure Raise I wont restore exp
RE: exp...
# Dec 23 2003 at 3:48 AM Rating: Default
2 or 3 weeks ago i died in a battle and i leveled down, when i was raised by a passing WHM i had regained my level. So, Raise does restore some of your lost xp.


Xuushuu
Lv 27 WHM
RE: exp...
# Dec 23 2003 at 9:08 AM Rating: Decent
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I can vouch for this too. I had a friend that deleveled regain his level off a raise I.
RE: exp...
# Apr 16 2004 at 12:12 PM Rating: Decent
6 posts
25% regained to be exact
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lol @ lvl question
# Dec 11 2003 at 4:06 PM Rating: Default
heh, duh but anyways a lvl 78 PAL can also learn Raise I might want to add that in there (when you are actually able to get to that level, but tht lvl is shown on the scroll. (uyes I know the cap is 70 but the scroll still says it)
muddflap from Midgardsormr
# Dec 06 2003 at 1:29 PM Rating: Default
South Windhurst Waters also sells this scroll around 5.5k gil.
Scroll type
# Dec 05 2003 at 4:30 AM Rating: Default
I'm pretty sure you can't learn Raise I from a Raise II scroll :p
Better change that :)
Actual mana cost
# Nov 25 2003 at 8:20 PM Rating: Excellent
Raise/ raise2/reraise/reraise2/life/life2 all cost 150 mana not 127 mana.
haha
# Nov 25 2003 at 9:16 AM Rating: Default
25 isnt high level
Mana cost
# Nov 17 2003 at 2:14 PM Rating: Decent
7 posts
Isn't the mana cost wrong? 150?
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