Just thought I'd pop this up on top relating to the Undead issue that so many ppl are goin' on and on and on and... well you get the idea.
First, let's remember this is not other versions of FF.
Second... You don't die in this game, you are rendered "Unconcious."
Therefor....... wait for it....... Raise does not restore life and would do nothing to the undead. It simply restores you from the game equivalent of a mild coma.
It would imply that yes... but the game has conflicting terminology in this case as on one hand you never "die" and on the other hand you have a spell that says it "raises" from the "dead"... either way... see above :P
As I think may have been pointed out already (but I'm too lazy to scroll down and confirm)... Divine Seal works to enhance your next healing spell (Cure, Cure II, Cure III, etc, Curaga, Curaga II, etc)... as Raise doesn't "heal" why would Divine Seal do anything to help it?
There is a key element that everyone seems to be forgetting in their math. Undead aren't alive. Undead aren't dead. Undead are typically a dead creature animated by magic. Since the force keeping them moving is magical and not natural the whole life/death issue is irrelevant. They are either animated, or have had their animating magic disrupted. So raising undead doesn't work because raise is meant to restore natural energy to an incapacitated creature. The undead are full of magical energy, which leaves no room for the natural energy you are trying to restore.
your stament is if raiseing the dead makes them alive then raiseing the undead makes the unalive raise(dead) = alive -> raise(un)(dead) = (un)(alive) --------------------------------- raise(un)(dead)= (un)(alive) raise(un)(dead)= (un)[raise(dead)] raise(un)(dead)= (un)(raise)(dead) raise(un)(dead)= (raise)(un)(dead) raise(un)(dead)/raise(un)(dead)=1 1=1
um ok my head hurts. the stament is true. but this true stamet is fails cuz it dosnt work :)
if you are dead then you are not alive
dead -> -alive raise(dead)=alive raise(-alive)= alive raise = -1 ------------ un=not=-1 ------------ raise(un)(dead)= ???? -1(-1)dead = dead
this would be the way it works in other final fantsy. but not this one cuz exp would be to easy and once a whm hit level 25 why would they want to be in a party just hide and cast it at night for an easy 200 exp
if anyone needs help on there math home work ill be taking a nap
raise(un*dead) = raise(un)*alive is it not true you have one to many raise it happens
raise(dead) = alive raise(un*dead) = (un)*alive <-fixed raise(un) = 1 raise(un)*dead = dead <- in old ff (un)=1/raise and raise = 1/un unalive=raise(un*dead) (1/raise)alive = raise(un*dead) alive/raise = raise(un*dead) alive = (raise^2)(un*dead) so if we use raise 2 time it should come to life we should tell squar about this alive = raise(un)+raise(un)+raise(dead)+raise(dead) alive = 2[(raise)(un)]+2[(raise)(dead)] alive = 2[(raise)(un)+(raise)(dead)] ok i dont know where im going with this any more alive = 2[(raise)(un)+alive] alive = 2(raise)(un)+ 2(alive) alive = 2 (raise)(1/raise)+ 2 alive alive = 2+ 2(alive) -1(alive)=2 alive=-2
just cuz i have no life alive = raise(un)+raise(un)+raise(dead)+raise(dead) alive =raise(2 un + 2 dead) alive/raise = (2 un + 2 dead) alive/1/un = alive * un/1 = (un)alive unalive = 2(1/raise)+2(dead) unalive/2=(dead)+(1/raise) ok theres not hope in finding something out of this raise(un)alive/2 =(raise)(dead)+1 raise(un)alive/2 = alive + 1 alive/2=alive+1 alive = -2 -2/2 = -1 -2+1 = -1 yep the meaning of life is -2
ok if being alive means that you are not dead then
alive= -dead so dead =2
reise(dead)=alive 2raise=-2 raise= -1 un=1/raise un=1/-1 un = -1
alive =-2 dead=2 un=-1 raise=-1
so the aboslt value of alive is dead well im going to quit this while im still -2
You fools! It's not a logistical problem! Alive, Dead, and Undead are three different states:
Dead = 0, or neutral state. Alive > 0, or positive state. Undead < 0, or negative state. X represents a positive variable value.
A Convenient Scale, for reference: (More Alive -|-|-|-|-|-Dead-|-|-|-|-|- More Undead)
Raise is a positive operator that can only act on a 0 value. Raise(Dead) = Alive Cure is an positive operator that can act on any value other than 0. Cure(Alive) = Alive + X; Cure(Dead) = Dead + X And the vast ******* of attacks are neutralizing operators that can act on any value other than 0. Freeze(Alive) = Alive - X; Banish(Dead) = Dead + X
This is why your attacks do not add HP to the undead; and why Raise in ineffective against undead. You could make an undead creature dead, then Raise it...but since you can't target dead creatures anyways, it's a moot point.
Lastly: Regardless of the operator, a Dead state cannot be surpassed. You can't Cure something undead to make it alive; nor can you attack something to make it undead.
ok, now just to add a little to the confusion ... death is the absence of life. because the 'undead' creatures are moving around and having somewhat of a life (assuming we don't go and 'kill' them) it's safe to assume they are actually living, therefore Raise wouldn't work on them anyways ^_^ although I agree, it would be nice to use it against those 'undead' bastards.
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??
the "scroll: re-raise" that WHM's can learn and use over and over again is far different from the "scroll of instant re-raise" that you can buy with conquest points. instant re-reaise anyone can use, it lasts for an hour, then you gotta buy another.... in that hour though, if you die, you get an automatic raise... i recomend not using instant reraise unless you know you are going to die, it's a waste of conquest points if you just do it every hour. plus you can only have one in your inventory at once i believe.
You're right about having only one at a time. It's a Rare/Exclusive item.
Thanks for the info on the duration. I used mine during a battle in which I was sure the party was going to die and we barely made it. I was hoping it'd last for the rest of the night at least but it didn't and it ended up being a waste. I would like for it to last forever (until it actually takes effect) - considering how expensive it is and the fact that you can only carry one at a time.
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??
there is an NPC in selbina that sells this. he is standing on the backside of the cloth guild shop, costs ~5.8k so if your tere its a good deal compared to 7-8k in Jeuno. same NPC also has other high lvl white magic scrolls like CureIII
Standing across from him is an NPC that sells mid lvl Black magic scrolls. Ill try to put a list together next time im there
Raise is sold in Windurst, but you dont have to be any particular rank. I believe it is sold in Windurst Woods at the Federal Magic Reserve. You can also get CureIII and other spells from around lvl 20 to lvl 40.
The level required for a Paladin to learn this spell is 75, if I remember right .. not 78. I don't think the level 75 cap has been implemented yet, though.
They changed this with the CoP patch. And PLDs get it 2x later than WHM because PLDs aren't meant to be healers. They are meant to tank / heal themselves. They have much less MP than WHMs, and probably don't have 150 MP at level 25 XD I kinda forgot, that was 25 levels ago for me.
2 or 3 weeks ago i died in a battle and i leveled down, when i was raised by a passing WHM i had regained my level. So, Raise does restore some of your lost xp.
heh, duh but anyways a lvl 78 PAL can also learn Raise I might want to add that in there (when you are actually able to get to that level, but tht lvl is shown on the scroll. (uyes I know the cap is 70 but the scroll still says it)