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Spell details for Raise  

Jobs/Level:White Mage, lvl 25
Paladin, lvl 50
Red Mage, lvl 38
Scholar, lvl 35
MP cost:150
Element:Light
Scroll:Scroll of Raise
Duration:N/A
Reuse:60 Seconds
Cast time:15 seconds
Target Type:Single
Description:Revives target from KO.

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PLD RAISE
# Sep 06 2004 at 3:11 PM Rating: Decent
50! i am soooo excited 6 more lvs to go....
PLD
# Aug 31 2004 at 8:09 PM Rating: Decent
did you know that they are changing the lvl in wich pld can cast raise from lvl 75 to lvl 50 when the expansion comes out.

That means that I need to get 15 lvls in 21 days

Veliant
wtf....
# Aug 09 2004 at 2:17 AM Rating: Decent
omgwtf why did i just spend an hour reading this thread? >_<
RE: wtf....
# Aug 12 2004 at 3:15 AM Rating: Decent
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635 posts
The same reason I did...and then went on to post 2.... oh, darn... 3 items in it Smiley: lol

You have classic waytoomuchtimeonyourhandsitis...

Lusiphur <Alexander>

"And where are your Carapace Rings +1??"
"Look Mr. 10 levels behind me... be my equal before you pretend to be my superior" Smiley: waycool
Undead
# Aug 04 2004 at 3:05 AM Rating: Excellent
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635 posts
Just thought I'd pop this up on top relating to the Undead issue that so many ppl are goin' on and on and on and... well you get the idea.

First, let's remember this is not other versions of FF.

Second... You don't die in this game, you are rendered "Unconcious."

Therefor....... wait for it....... Raise does not restore life and would do nothing to the undead. It simply restores you from the game equivalent of a mild coma.

Just thought I'd point that out.

Lusiphur <Alexander>
RE: Undead
# Sep 12 2004 at 10:50 PM Rating: Good
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153 posts
let me copy the description of the spell...

Quote:

Raises the target from dead and restores 25% of lost experience.


I agree with your "Unconcious" argument... but you have to agree that "raising the target from dead" implies that you are dead... doesn't it?
RE: Undead
# Sep 16 2004 at 11:14 AM Rating: Decent
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635 posts
It would imply that yes... but the game has conflicting terminology in this case as on one hand you never "die" and on the other hand you have a spell that says it "raises" from the "dead"... either way... see above :P

Divine seal/MP cost
# May 26 2004 at 12:58 AM Rating: Decent
I'd also like to know how much exp Divine Seal + Raise gives you, since I've been told by many people its over 25%.

Also, per another post, I see that the MP cost hasn't been fixed, it should be 150.

Edited, Sat May 29 22:57:42 2004
RE: Divine seal/MP cost
# Aug 04 2004 at 3:08 AM Rating: Decent
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635 posts
As I think may have been pointed out already (but I'm too lazy to scroll down and confirm)... Divine Seal works to enhance your next healing spell (Cure, Cure II, Cure III, etc, Curaga, Curaga II, etc)... as Raise doesn't "heal" why would Divine Seal do anything to help it?

Lusiphur <Alexander>

Edited, Wed Aug 4 04:13:44 2004
RE: Divine seal/MP cost
# May 28 2004 at 3:14 PM Rating: Excellent
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139 posts
i have tested Divine Seal + Raise,
it DOES NOT restore more EXP.
i sacraficed my lvl 12 MNK to test this, had a friend use RaiseI and RasieII on me.

RaiseI restored the normal 25% of the exp lost, so i only lost 7.5%...

RaiseII does not restore 75% of the exp lost on a <lvl50 job. so if a HL WHM casts RaiseII on your lvl 30 butt, you lose a total of 7.5% (RaiseI).
Raising the Undead
# Apr 20 2004 at 9:58 AM Rating: Decent
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975 posts
I think this spell should be usable on the undead. That way WHM could actually effeciently solo at some points during the day :-)
RE: Raising the Undead
# Jun 15 2005 at 11:56 AM Rating: Decent
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127 posts
OH DEAR GOD. Look, healing and restorative magic causes damage against undead(skeletons, etc.)

Or remember in FFX fighting against the UNDEAD Evrae, Evrae Altana? Yeah. Throw 2 Phoenix Downs at it and it KO's.

Enough said. >.>
RE: Raising the Undead
# Sep 20 2004 at 10:14 AM Rating: Decent
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95 posts
There is a key element that everyone seems to be forgetting in their math. Undead aren't alive. Undead aren't dead. Undead are typically a dead creature animated by magic. Since the force keeping them moving is magical and not natural the whole life/death issue is irrelevant. They are either animated, or have had their animating magic disrupted. So raising undead doesn't work because raise is meant to restore natural energy to an incapacitated creature. The undead are full of magical energy, which leaves no room for the natural energy you are trying to restore.
RE: Raising the Undead
# May 14 2004 at 11:08 AM Rating: Good
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932 posts
so instead of fighting something undead....you'd be fighting something ..... un-alive

/em checks his math.

dead + raise = alive

un(dead)+raise ?= un(alive)

un(alive) ?= dead -> undead ?= un(un(alive)) = alive

therefore undead=alive.....and raise doesn't work on alive things


/em 's eyes cross, mouth froths, falls down and starts twitching.
RE: Raising the Undead
# Jun 29 2004 at 4:46 AM Rating: Default
your stament is if raiseing the dead makes them alive then raiseing the undead makes the unalive
raise(dead) = alive ->
raise(un)(dead) = (un)(alive)
---------------------------------
raise(un)(dead)= (un)(alive)
raise(un)(dead)= (un)[raise(dead)]
raise(un)(dead)= (un)(raise)(dead)
raise(un)(dead)= (raise)(un)(dead)
raise(un)(dead)/raise(un)(dead)=1
1=1

um ok my head hurts. the stament is true. but this true stamet is fails cuz it dosnt work :)

if you are dead then you are not alive

dead -> -alive
raise(dead)=alive
raise(-alive)= alive
raise = -1
------------
un=not=-1
------------
raise(un)(dead)= ????
-1(-1)dead = dead

this would be the way it works in other final fantsy. but not this one cuz exp would be to easy and once a whm hit level 25 why would they want to be in a party just hide and cast it at night for an easy 200 exp

if anyone needs help on there math home work ill be taking a nap

edit: i need to show my work a lil

ok lets put these to gether maybe?

raise(un)(dead)= raise(un)(-alive)
raise(un)(dead)= (-1)un(-alive)
raise(un)(dead)= unalive

well you are right

one more step

unalive = -alive = dead
undead = -dead =alive
undead = alive

and in the would of FFXI raise will wourk IFF(if and only if) the person is not alive

therefor the unalive will never happen :( and they where going to be my friend
RE: Raising the Undead
# May 29 2004 at 3:44 AM Rating: Good
23 posts
Haha nice. You're assuming 'un' is associative and commutative though. I think 'raise' is more likely to be an operator, so:

raise(dead) = alive
raise(un*dead) = raise(un)*alive
raise(un) = 1
raise(un)*alive = alive
raise(undead) = raise(dead) ?

qed.
RE: Raising the Undead
# Jun 29 2004 at 3:27 AM Rating: Good
raise(un*dead) = raise(un)*alive is it not true you have one to many raise it happens

raise(dead) = alive
raise(un*dead) = (un)*alive <-fixed
raise(un) = 1
raise(un)*dead = dead <- in old ff
(un)=1/raise and raise = 1/un
unalive=raise(un*dead)
(1/raise)alive = raise(un*dead)
alive/raise = raise(un*dead)
alive = (raise^2)(un*dead)
so if we use raise 2 time it should come to life we should tell squar about this
alive = raise(un)+raise(un)+raise(dead)+raise(dead)
alive = 2[(raise)(un)]+2[(raise)(dead)]
alive = 2[(raise)(un)+(raise)(dead)]
ok i dont know where im going with this any more
alive = 2[(raise)(un)+alive]
alive = 2(raise)(un)+ 2(alive)
alive = 2 (raise)(1/raise)+ 2 alive
alive = 2+ 2(alive)
-1(alive)=2
alive=-2

just cuz i have no life
alive = raise(un)+raise(un)+raise(dead)+raise(dead)
alive =raise(2 un + 2 dead)
alive/raise = (2 un + 2 dead)
alive/1/un = alive * un/1 = (un)alive
unalive = 2(1/raise)+2(dead)
unalive/2=(dead)+(1/raise)
ok theres not hope in finding something out of this
raise(un)alive/2 =(raise)(dead)+1
raise(un)alive/2 = alive + 1
alive/2=alive+1
alive = -2
-2/2 = -1
-2+1 = -1
yep the meaning of life is -2

ok if being alive means that you are not dead then

alive= -dead
so dead =2

reise(dead)=alive
2raise=-2
raise= -1
un=1/raise
un=1/-1
un = -1

alive =-2 dead=2 un=-1 raise=-1

so the aboslt value of alive is dead
well im going to quit this while im still -2

Edited, Tue Jun 29 07:51:53 2004
RE: Raising the Undead
# Mar 05 2005 at 2:07 PM Rating: Good
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450 posts
You fools! It's not a logistical problem! Alive, Dead, and Undead are three different states:

Dead = 0, or neutral state.
Alive > 0, or positive state.
Undead < 0, or negative state.
X represents a positive variable value.

A Convenient Scale, for reference:
(More Alive -|-|-|-|-|-Dead-|-|-|-|-|- More Undead)

Raise is a positive operator that can only act on a 0 value. Raise(Dead) = Alive
Cure is an positive operator that can act on any value other than 0. Cure(Alive) = Alive + X; Cure(Dead) = Dead + X
And the vast ******* of attacks are neutralizing operators that can act on any value other than 0. Freeze(Alive) = Alive - X; Banish(Dead) = Dead + X

This is why your attacks do not add HP to the undead; and why Raise in ineffective against undead. You could make an undead creature dead, then Raise it...but since you can't target dead creatures anyways, it's a moot point.

Lastly: Regardless of the operator, a Dead state cannot be surpassed. You can't Cure something undead to make it alive; nor can you attack something to make it undead.

Edited, Sat Mar 5 14:13:16 2005
RE: Raising the Undead
# Sep 16 2004 at 8:30 AM Rating: Decent
ok, now just to add a little to the confusion ...
death is the absence of life. because the 'undead' creatures are moving around and having somewhat of a life (assuming we don't go and 'kill' them) it's safe to assume they are actually living, therefore Raise wouldn't work on them anyways ^_^ although I agree, it would be nice to use it against those 'undead' bastards.
RE: Raising the Undead
# Aug 13 2004 at 11:32 AM Rating: Good
alive =raise(2 un + 2 dead)
alive/raise = (2 un + 2 dead)

You can't divide by raise. Think of it like log(). You couldn't do..

1 = log(x)
1/log() = x

Makes no sense. Now what you could have done, was make it...

alive =raise(2 un + 2 dead)
(because dead is the base of raise)
dead^alive = dead^raise(2 un + 2 dead)
dead^alive = 2un + 2 dead

Now the question becomes what happens when you raise dead to the alive power? Is it like 0 ^ infinity? We may never know...

dead^alive = 2un + 2 dead
dead^alive - 2 dead = 2un
dead(1^alive - 2) = 2un
dead(-1) = 2un
-dead = 2un
dead = -2un
(un^-1)dead = -2

Well there you have it.

Edit: I don't agree with your math, though. How exactly did you conclude raise(un) = 1? Just arbitrarily setting values?

Edited, Fri Aug 13 12:33:53 2004
RE: Raising the Undead
# Jun 30 2004 at 11:33 AM Rating: Excellent
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51 posts
After countless hours of researching your equations and checking my math numerous times I have come to the conclusion that you are all idiots. :)


RE: Raising the Undead
# Sep 16 2004 at 9:27 PM Rating: Decent
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294 posts
This made me laugh for hours.

but I thought alive = undead-2
RE: Raising the Undead
# Jul 05 2004 at 8:39 PM Rating: Decent
more or less
RE: Raising the Undead
# Aug 01 2004 at 8:25 AM Rating: Decent
38 posts
wow. crazy...that made my head hurt @.@
Debated Question
# Apr 18 2004 at 7:27 AM Rating: Default
I've heard mixed things when casting DIVINE SEAL + RAISE I = more exp gained. Is this true or not???? I hear yes , I hear no.

Divine Seal enhances the next cure spell and Raise is a cure spell, so I can see how it might give back more exp. Please help settle this question....

(please only people that know what they're talkin about, pls respond)
Whats the difference?
# Apr 03 2004 at 3:54 PM Rating: Decent
Whats the difference between Raise and Reraise?
RE: Whats the difference?
# Apr 16 2004 at 12:10 PM Rating: Decent
Reraise is a self-cast spell to raise YOU. You cast it when youre alive, and if you should die you will be raised automatically.

Raise can only be cast on others.
because....
# Feb 17 2004 at 8:44 PM Rating: Decent
Because it wouldn't be fair that everyone could be raused at lv 10 would it? And Square Enix wants add some challenge to the game :|
I want to live forever......
# Feb 10 2004 at 4:17 AM Rating: Decent
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??

Also my post..
RE: I want to live forever......
# Feb 10 2004 at 6:42 AM Rating: Good
Well you could always spend 700 conquest points on a scroll of re-raise =p
RE: I want to live forever......
# Feb 10 2004 at 2:53 PM Rating: Decent
The "scroll of re-raise"

What the deal with Scroll's its it one off magic or do u learn it and can use it all the time?

Where do i get this scroll?
RE: I want to live forever......
# Feb 12 2004 at 3:36 PM Rating: Default
the "scroll: re-raise" that WHM's can learn and use over and over again is far different from the "scroll of instant re-raise" that you can buy with conquest points. instant re-reaise anyone can use, it lasts for an hour, then you gotta buy another.... in that hour though, if you die, you get an automatic raise... i recomend not using instant reraise unless you know you are going to die, it's a waste of conquest points if you just do it every hour. plus you can only have one in your inventory at once i believe.
RE: I want to live forever......
# Feb 13 2004 at 9:23 AM Rating: Decent
You're right about having only one at a time. It's a Rare/Exclusive item.

Thanks for the info on the duration. I used mine during a battle in which I was sure the party was going to die and we barely made it. I was hoping it'd last for the rest of the night at least but it didn't and it ended up being a waste. I would like for it to last forever (until it actually takes effect) - considering how expensive it is and the fact that you can only carry one at a time.
RE: I want to live forever......
# Mar 04 2004 at 7:52 AM Rating: Decent
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1,745 posts
you always could buy the potion reraiser. It is not RareEx
Spending Gil is better than spending conquest points/
I want to live forever....
# Feb 10 2004 at 1:31 AM Rating: Good
So is there no spell, potion i mean that u can carry in your inevtory like, life, full life, phonex down or something so u can bring ur self back to life without help.. and if u do die and there is no one around where do we go to??
lol
# Feb 08 2004 at 1:27 PM Rating: Default
just wait til you get addicted, you gain a level everyday, and before you know it you have your advanced job ^^
funny
# Feb 02 2004 at 12:47 PM Rating: Decent
I think its a little extreme that a white mage can learn this spell at less that half the level of a Paladin. And what do you men by who drop this?
drop off
# Jan 31 2004 at 2:29 PM Rating: Decent
what drop these?
NPC
# Jan 26 2004 at 5:18 PM Rating: Excellent
there is an NPC in selbina that sells this. he is standing on the backside of the cloth guild shop, costs ~5.8k so if your tere its a good deal compared to 7-8k in Jeuno. same NPC also has other high lvl white magic scrolls like CureIII

Standing across from him is an NPC that sells mid lvl Black magic scrolls. Ill try to put a list together next time im there
Sold in Windurst
# Jan 21 2004 at 9:02 AM Rating: Default
Raise is sold in Windurst, but you dont have to be any particular rank. I believe it is sold in Windurst Woods at the Federal Magic Reserve. You can also get CureIII and other spells from around lvl 20 to lvl 40.
150 mp... not 127
# Jan 19 2004 at 10:36 PM Rating: Default
150mp not 127mp per cast
Level for Paladin
# Dec 23 2003 at 5:18 AM Rating: Default
The level required for a Paladin to learn this spell is 75, if I remember right .. not 78. I don't think the level 75 cap has been implemented yet, though.
RE: Level for Paladin
# Jan 02 2004 at 2:04 PM Rating: Default
With Raise, you only lose 7.5% of your EXP, not the usual 10%. Do the math (10% lost, regain 25% of lost EXP).
RE: Level for Paladin
# Sep 16 2004 at 12:56 PM Rating: Decent
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112 posts
WHM - 25 RDM - 38 PLD - 50

They changed this with the CoP patch. And PLDs get it 2x later than WHM because PLDs aren't meant to be healers. They are meant to tank / heal themselves. They have much less MP than WHMs, and probably don't have 150 MP at level 25 XD I kinda forgot, that was 25 levels ago for me.
exp...
# Dec 14 2003 at 3:27 AM Rating: Default
i dont think raise restores exp...

i was fighting at like lvl 27 with like 2300/5200 (rough estimate of earned exp) and i died. when i got raised, i was down to 1800...

now, when u die, u lose 10% of your current exp. that dropped be down to about 1800/5200, before a raise. after i was raised, that was my exp...

maybe raise II and III will regain exp, but im 99.99% sure Raise I wont restore exp
RE: exp...
# Dec 23 2003 at 3:48 AM Rating: Default
2 or 3 weeks ago i died in a battle and i leveled down, when i was raised by a passing WHM i had regained my level. So, Raise does restore some of your lost xp.


Xuushuu
Lv 27 WHM
RE: exp...
# Dec 23 2003 at 9:08 AM Rating: Decent
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209 posts
I can vouch for this too. I had a friend that deleveled regain his level off a raise I.
RE: exp...
# Apr 16 2004 at 12:12 PM Rating: Decent
25% regained to be exact
lol @ lvl question
# Dec 11 2003 at 4:06 PM Rating: Default
heh, duh but anyways a lvl 78 PAL can also learn Raise I might want to add that in there (when you are actually able to get to that level, but tht lvl is shown on the scroll. (uyes I know the cap is 70 but the scroll still says it)
muddflap from Midgardsormr
# Dec 06 2003 at 1:29 PM Rating: Default
South Windhurst Waters also sells this scroll around 5.5k gil.
Scroll type
# Dec 05 2003 at 4:30 AM Rating: Default
I'm pretty sure you can't learn Raise I from a Raise II scroll :p
Better change that :)
Actual mana cost
# Nov 25 2003 at 8:20 PM Rating: Excellent
Raise/ raise2/reraise/reraise2/life/life2 all cost 150 mana not 127 mana.
haha
# Nov 25 2003 at 9:16 AM Rating: Default
25 isnt high level
Mana cost
# Nov 17 2003 at 2:14 PM Rating: Decent
Isn't the mana cost wrong? 150?
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