Name | Job(s) | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|
Wild Card | Corsair: 1 | 0 | N/A | 1 hour | Instant | Self | Has a random effect on all party members within area of effect. |
Double-Up | Corsair: 5 | 0 | N/A | 8s | Instant | Self | Enhances an active Phantom Roll effect that is eligible for Double-Up. |
Phantom Roll | Corsair: 5 | 0 | 5 mins | 1 min | Instant | Self | Grants a beneficial effect to party members within area of effect. |
Water Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals Water based magic damage. |
Ice Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals Ice based magic damage. Paralyze effect +10% if Ice Shot is used after the spell is cast. |
Quick Draw | Corsair: 40 | 0 | N/A | 1 min | Instant | Single | Shoot a bullet charged with the magical energy of an elemental card. |
Dark Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Dark Card. Special items required. Bio attack down +5%. Additional effect: Dispel. |
Wind Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals Wind based magic damage. |
Fire Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals Fire based magic damage. |
Thunder Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals Thunder based magic damage. |
Earth Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals Earth based magic damage. Slow effect +10% if Earth Shot is used after the spell is cast. |
Light Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep |
Random Deal | Corsair: 50 | 0 | N/A | 20 mins | Instant | Self | Has the possibility of resetting the recast time of a random ability for party members within area of effect. Random Deal is not affected by Random Deal. |
Fold | Corsair: 75 | 0 | N/A | 5 minutes | Instant | Self | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Additional merit points increase the likelihood of resetting the Phantom Roll recast timer by 10% per point. |
Snake Eye | Corsair: 75 | 0 | N/A | 5 minutes | Instant | Self | Your next roll will automatically be 1. Additional merit points increase by 5% per point the likelihood that the next roll will result in a sum total of XI when a 5 or higher is showing. |
Bolter's Roll | Corsair: 76 | 0 | N/A | Instant | Instant | AE | Increases movement speed for party members within area of effect. |
Caster's Roll | Corsair: 79 | 0 | N/A | Instant | Instant | AE | Enhances "Fast Cast" effect for party members within area of effect. |
Courser's Roll | Corsair: 81 | 0 | N/A | 60 seconds | Instant | Group | Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9. |
Blitzer's Roll | Corsair: 83 | 0 | N/A | 1 minute | Instant | Group | Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9. |
Tactician's Roll | Corsair: 86 | 0 | 5 minutes | 1 minute | Instant | Group | Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8. |
Triple Shot | Corsair: 87 | 0 | 90 seconds | 3 minutes | Instant | Self | Occasionally uses three units of ammunition to deal extra damage. |
Allies' Roll | Corsair: 89 | 0 | 5 minutes | 1 minute | Instant | Group | Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10. |
Miser's Roll | Corsair: 92 | 0 | 5 minutes | 1 minute | Instant | Group | Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7. |
Companion's Roll | Corsair: 95 | 0 | 5 minutes | 1 minute | Instant | Group | Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10. |
Cutting Cards | Corsair: 96 | 0 | N/A | 1 hour | Instant | Group | Reduces the recast times of other party members' special abilities. The degree to which they will be reduced is determined by the number rolled. |
Name | Job(s) | Target | Description |
---|---|---|---|
Resist Paralysis I | Dark Knight: 20 Corsair: 5 | Single | Increases resistance to paralyzation spells. |
Rapid Shot | Corsair: 15 Ranger: 15 | Single | Occasionally reduces ranged attack delay. |
Resist Amnesia | Puppetmaster: 15 Beastmaster: 15 Corsair: 30 | Single | Gives you a slight resistance against Amnesia. |
Recycle | Corsair: 35 Ranger: 20 | Self | Occasionally allows ranged attacks without consuming amunition |
Winning Streak | Corsair: 75 | Self | Extends the duration of Phantom Roll effects. Acquired with merit points. |
Loaded Deck | Corsair: 75 | Self | Focuses effect of Random Deal on abilities waiting on recast. has a chance to fail if only one ability is waiting on recast. Acquired with merit points. |
True Shot | Corsair: 85 Ranger: 78 | Self | Grants a damage bonus to ranged attacks performed at an appropriate distance. |
Name | Job(s) | Attribute | Skill | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|---|---|
Corsair's Roll | Corsair: 5 | None | None | 0 | N/A | 1 Minute | Instant | Group | Increases the amount of experience points earned by party members within area of effect. |
Ninja Roll | Corsair: 8 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances evasion for party members within area of effect. |
Hunter's Roll | Corsair: 11 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances accuracy and ranged accuracy for party members within area of effect. |
Chaos Roll | Corsair: 14 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances attacks for party members within area of effect. |
Magus's Roll | Corsair: 17 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic defense for party members within area of effect. |
Healer's Roll | Corsair: 20 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances potency of "Cure" effect received for party members within area of effect. |
Drachen Roll | Corsair: 23 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet accuracy for party members within area of effect. |
Choral Roll | Corsair: 26 | None | None | 0 | N/A | 1 Minute | Instant | Group | Decreases spell interruption rate for party members within area of effect. |
Monk's Roll | Corsair: 31 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances Subtle Blow effect on all party members in area of effect. |
Beast Roll | Corsair: 34 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet attacks for party members within area of effect. |
Samurai Roll | Corsair: 37 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances Store TP for party members within area of effect. |
Evoker's Roll | Corsair: 40 | None | None | 0 | N/A | 1 Minute | Instant | Group | Gradually restores MP for party members within area of effect. |
Rogue's Roll | Corsair: 43 | None | None | 0 | N/A | 1 Minute | Instant | Group | Improves critical hit rate for party members within area of effect. |
Warlock's Roll | Corsair: 46 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic accuracy for party members within area of effect. |
Fighter's Roll | Corsair: 49 | None | None | 0 | N/A | 1 Minute | Instant | Group | Improves Double Attack for party members within the area of effect. |
Puppet Roll | Corsair: 52 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet magic attack and magic accuracy for party members within area of effect. |
Gallant's Roll | Corsair: 55 | None | None | 0 | N/A | 1 Minute | Instant | Group | Reduces damage taken to party members within area of effect. |
Wizard's Roll | Corsair: 58 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic attack for party members within area of effect. |
Dancer's Roll | Corsair: 61 | None | None | 0 | N/A | 1 minute | Instant | Self | Grants Regen status to party members within area of effect. |
Scholar's Roll | Corsair: 64 | None | None | 0 | N/A | 1 minute | Instant | Self | Enhances Conserve MP effect for party members within area of effect. |