| Spells and Abilities by level for Corsair: | |||||||||
| Active: | |||||||||
| Name | Job(s) | MP | Duration | Recast | Casttime | Target | Description | ||
| Wild Card | Corsair: 1 | 0 | N/A | 2 Hours | Instant | Self | Refreshes Abilities and can randomly give full TP, full MP, or heal you. | ||
| Phantom Roll | Corsair: 5 | 0 | 5 mins | 1 min | Instant | Self | Grants a beneficial effect to party members within area of effect. | ||
| Double-Up | Corsair: 5 | 0 | N/A | 8s | Instant | Self | Enhances an active Phantom Roll effect that is eligible for Double-Up. | ||
| Quick Draw | Corsair: 40 | 0 | N/A | 1 min | Instant | Single | Shoot a bullet charged with the magical energy of an elemental card. | ||
| Wind Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals Wind based magic damage. | ||
| Earth Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals Earth based magic damage. Slow effect +10% if Earth Shot is used after the spell is cast. | ||
| Ice Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals Ice based magic damage. Paralyze effect +10% if Ice Shot is used after the spell is cast. | ||
| Thunder Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals Thunder based magic damage. | ||
| Dark Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Dark Card. Special items required. Bio attack down +5%. Additional effect: Dispel. | ||
| Light Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep | ||
| Fire Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals Fire based magic damage. | ||
| Water Shot | Corsair: 40 | 0 | N/A | 1 minute | Instant | Single | Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals Water based magic damage. | ||
| Random Deal | Corsair: 50 | 0 | N/A | 20 mins | Instant | Self | Has the possibility of resetting the recast time of a random ability for party members within area of effect. Random Deal is not affected by Random Deal. | ||
| Snake Eye | Corsair: 75 | 0 | N/A | Instant | Instant | Self | Your next roll will automatically be 1. Acquired with merit points. | ||
| Fold | Corsair: 75 | 0 | N/A | Instant | Instant | Self | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Acquired with merit points. | ||
| Passive: | |||||||||
| Name | Job(s) | Target | Description | ||||||
| Resist Paralysis I | Dark Knight: 20 Corsair: 5 | Single | Increases resistance to paralyzation spells. | ||||||
| Rapid Shot | Ranger: 15 Corsair: 15 | Single | Occasionally reduces ranged attack delay. | ||||||
| Loaded Deck | Corsair: 75 | Self | Focuses effect of Random Deal on abilities waiting on recast. has a chance to fail if only one ability is waiting on recast. Acquired with merit points. | ||||||
| Winning Streak | Corsair: 75 | Self | Extends the duration of Phantom Roll effects. Acquired with merit points. | ||||||
| Spell: | |||||||||
| Name | Job(s) | Attribute | Skill | MP | Duration | Recast | Casttime | Target | Description |
| Corsair's Roll | Corsair: 5 | None | None | 0 | N/A | 1 Minute | Instant | Group | Increases the amount of experience points earned by party members within area of effect. |
| Ninja Roll | Corsair: 8 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances evasion for party members within area of effect. |
| Hunter's Roll | Corsair: 11 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances accuracy and ranged accuracy for party members within area of effect. |
| Chaos Roll | Corsair: 14 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances attacks for party members within area of effect. |
| Magus's Roll | Corsair: 17 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic defense for party members within area of effect. |
| Healer's Roll | Corsair: 20 | None | None | 0 | N/A | 1 Minute | Instant | Group | Increases the amount of MP recovered while healing for party members within area of effect. |
| Puppet Roll | Corsair: 23 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet accuracy for party members within area of effect. |
| Choral Roll | Corsair: 26 | None | None | 0 | N/A | 1 Minute | Instant | Group | Decreases spell interruption rate for party members within area of effect. |
| Monk's Roll | Corsair: 31 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances Subtle Blow effect on all party members in area of effect. |
| Beast Roll | Corsair: 34 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet attacks for party members within area of effect. |
| Samurai Roll | Corsair: 37 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances Store TP for party members within area of effect. |
| Evoker's Roll | Corsair: 40 | None | None | 0 | N/A | 1 Minute | Instant | Group | Gradually restores MP for party members within area of effect. |
| Rogue's Roll | Corsair: 43 | None | None | 0 | N/A | 1 Minute | Instant | Group | Improves critical hit rate for party members within area of effect. |
| Warlock's Roll | Corsair: 46 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic accuracy for party members within area of effect. |
| Fighter's Roll | Corsair: 49 | None | None | 0 | N/A | 1 Minute | Instant | Group | Improves Double Attack for party members within the area of effect. |
| Drachen Roll | Corsair: 52 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances pet magic attack and magic accuracy for party members within area of effect. |
| Gallant's Roll | Corsair: 55 | None | None | 0 | N/A | 1 Minute | Instant | Group | Grants a damage reflection effect to party members within area of effect. |
| Wizard's Roll | Corsair: 58 | None | None | 0 | N/A | 1 Minute | Instant | Group | Enhances magic attack for party members within area of effect. |
| Dancer's Roll | Corsair: 61 | None | None | 0 | N/A | 1 minute | Instant | Self | Grants Regen status to party members within area of effect. |
| Scholar's Roll | Corsair: 64 | None | None | 0 | N/A | 1 minute | Instant | Self | Enhances Conserve MP effect for party members within area of effect. |
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