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Spells and Abilities: Corsair

Active

NameJob(s)MPDurationRecastCasttimeTargetDescription
Wild Card Corsair: 1
0N/A1 hourInstantSelfHas a random effect on all party members within area of effect.
Phantom Roll Corsair: 5
05 mins1 minInstantSelfGrants a beneficial effect to party members within area of effect.
Double-Up Corsair: 5
0N/A8sInstantSelfEnhances an active Phantom Roll effect that is eligible for Double-Up.
Wind Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals Wind based magic damage.
Earth Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals Earth based magic damage. Slow effect +10% if Earth Shot is used after the spell is cast.
Ice Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals Ice based magic damage. Paralyze effect +10% if Ice Shot is used after the spell is cast.
Thunder Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals Thunder based magic damage.
Dark Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Dark Card. Special items required. Bio attack down +5%. Additional effect: Dispel.
Quick Draw Corsair: 40
0N/A1 minInstantSingleShoot a bullet charged with the magical energy of an elemental card.
Light Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep
Fire Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals Fire based magic damage.
Water Shot Corsair: 40
0N/A1 minuteInstantSingleShoot a bullet charged with the magical energy of a Water Card. Special items required. Deals Water based magic damage.
Random Deal Corsair: 50
0N/A20 minsInstantSelfHas the possibility of resetting the recast time of a random ability for party members within area of effect. Random Deal is not affected by Random Deal.
Snake Eye Corsair: 75
0N/A5 minutesInstantSelfYour next roll will automatically be 1. Additional merit points increase by 5% per point the likelihood that the next roll will result in a sum total of XI when a 5 or higher is showing.
Fold Corsair: 75
0N/A5 minutesInstantSelfErases one roll or bust effect. Targets self-cast effect with the longest remaining duration. Additional merit points increase the likelihood of resetting the Phantom Roll recast timer by 10% per point.
Bolter's Roll Corsair: 76
0N/AInstantInstantAEIncreases movement speed for party members within area of effect.
Caster's Roll Corsair: 79
0N/AInstantInstantAEEnhances "Fast Cast" effect for party members within area of effect.
Courser's Roll Corsair: 81
0N/A60 secondsInstantGroupEnhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.
Blitzer's Roll Corsair: 83
0N/A1 minuteInstantGroupReduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.
Tactician's Roll Corsair: 86
05 minutes1 minuteInstantGroupGrants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.
Triple Shot Corsair: 87
090 seconds3 minutesInstantSelfOccasionally uses three units of ammunition to deal extra damage.
Allies' Roll Corsair: 89
05 minutes1 minuteInstantGroupEnhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.
Miser's Roll Corsair: 92
05 minutes1 minuteInstantGroupGrants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
Companion's Roll Corsair: 95
05 minutes1 minuteInstantGroupGrants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.
Cutting Cards Corsair: 96
0N/A1 hourInstantGroup Reduces the recast times of other party members' special abilities. The degree to which they will be reduced is determined by the number rolled.

Passive

NameJob(s)TargetDescription
Resist Paralysis I Dark Knight: 20
Corsair: 5
SingleIncreases resistance to paralyzation spells.
Rapid Shot Ranger: 15
Corsair: 15
SingleOccasionally reduces ranged attack delay.
Resist Amnesia Puppetmaster: 15
Beastmaster: 15
Corsair: 30
SingleGives you a slight resistance against Amnesia.
Recycle Ranger: 20
Corsair: 35
SelfOccasionally allows ranged attacks without consuming amunition
Loaded Deck Corsair: 75
SelfFocuses effect of Random Deal on abilities waiting on recast. has a chance to fail if only one ability is waiting on recast. Acquired with merit points.
Winning Streak Corsair: 75
SelfExtends the duration of Phantom Roll effects. Acquired with merit points.
True Shot Ranger: 78
Corsair: 85
SelfGrants a damage bonus to ranged attacks performed at an appropriate distance.

Spell

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Corsair's Roll Corsair: 5
NoneNone0N/A1 MinuteInstantGroupIncreases the amount of experience points earned by party members within area of effect.
Ninja Roll Corsair: 8
NoneNone0N/A1 MinuteInstantGroupEnhances evasion for party members within area of effect.
Hunter's Roll Corsair: 11
NoneNone0N/A1 MinuteInstantGroupEnhances accuracy and ranged accuracy for party members within area of effect.
Chaos Roll Corsair: 14
NoneNone0N/A1 MinuteInstantGroupEnhances attacks for party members within area of effect.
Magus's Roll Corsair: 17
NoneNone0N/A1 MinuteInstantGroupEnhances magic defense for party members within area of effect.
Healer's Roll Corsair: 20
NoneNone0N/A1 MinuteInstantGroupEnhances potency of "Cure" effect received for party members within area of effect.
Drachen Roll Corsair: 23
NoneNone0N/A1 MinuteInstantGroupEnhances pet accuracy for party members within area of effect.
Choral Roll Corsair: 26
NoneNone0N/A1 MinuteInstantGroupDecreases spell interruption rate for party members within area of effect.
Monk's Roll Corsair: 31
NoneNone0N/A1 MinuteInstantGroupEnhances Subtle Blow effect on all party members in area of effect.
Beast Roll Corsair: 34
NoneNone0N/A1 MinuteInstantGroupEnhances pet attacks for party members within area of effect.
Samurai Roll Corsair: 37
NoneNone0N/A1 MinuteInstantGroupEnhances Store TP for party members within area of effect.
Evoker's Roll Corsair: 40
NoneNone0N/A1 MinuteInstantGroupGradually restores MP for party members within area of effect.
Rogue's Roll Corsair: 43
NoneNone0N/A1 MinuteInstantGroupImproves critical hit rate for party members within area of effect.
Warlock's Roll Corsair: 46
NoneNone0N/A1 MinuteInstantGroupEnhances magic accuracy for party members within area of effect.
Fighter's Roll Corsair: 49
NoneNone0N/A1 MinuteInstantGroupImproves Double Attack for party members within the area of effect.
Puppet Roll Corsair: 52
NoneNone0N/A1 MinuteInstantGroupEnhances pet magic attack and magic accuracy for party members within area of effect.
Gallant's Roll Corsair: 55
NoneNone0N/A1 MinuteInstantGroupReduces damage taken to party members within area of effect.
Wizard's Roll Corsair: 58
NoneNone0N/A1 MinuteInstantGroupEnhances magic attack for party members within area of effect.
Dancer's Roll Corsair: 61
NoneNone0N/A1 minuteInstantSelfGrants Regen status to party members within area of effect.
Scholar's Roll Corsair: 64
NoneNone0N/A1 minuteInstantSelfEnhances Conserve MP effect for party members within area of effect.