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Spells and Abilities: Dancer

Active

NameJob(s)MPDurationRecastCasttimeTargetDescription
Trance Dancer: 1
0N/A1 hourInstantSelfWhile in effect, lowers TP cost of dances and steps to 0.
Sambas Dancer: 5
0N/AInstantInstantSelfThese dances imbue melee attacks with special enhancements.
Waltzes Dancer: 15
0N/AInstantInstantSingleThese dances cure and remove ailments from party members.
Steps Dancer: 20
0N/AInstantInstantSingleThese dance steps enfeeble enemies while granting access to finishing moves.
Jigs Dancer: 25
0N/AInstantInstantSelfThese dances enhance your own abilities.
Fan Dance Dancer: 75
05 minutes3 minutesInstantSelfReduces damage taken and increases enmity, but prevents the use of Samba during the duration of effect. Additional merit points no longer reduce recast time, but instead reduce waltz recast times by 5% per merit.
Saber Dance Dancer: 75
05 minutes3 minutesInstantSelfIncreases the rate of double attacks, but prevents the use of Waltz during the duration of effect. Additional merit points increase the effect duration of sambas by 5% per point.
No Foot Rise Dancer: 75
0N/A3 minutesInstantSingleInstantly grants additional finishing moves. Acquired by merit points.
Presto Dancer: 77
030 seconds15 secondsInstantSelfEnhances the effect of your next step and grants you an additional finishing move.
Divine Waltz II Dancer: 78
0N/A20 secondsInstantAERestores the HP of all party members within a small radius.
Grand Pas Dancer: 96
030 seconds1 hourInstantSelfAllows flourishes to be performed without finishing moves and resets flourish recast timers. Eliminates the cost and recast times of finishing moves until either the ability effect fades or three finishing moves are used.

Passive

NameJob(s)TargetDescription
Evasion Bonus I Puppetmaster: 20
Dancer: 15
Thief: 10
SingleIncreases your evasion ability
Dual Wield Ninja: 10
Blue Mage: 80
Dancer: 20
Thief: 83
SingleGives the ability to wield a one-handed weapon in each hand and reduces combined delay by 10%
Resist Slow I Puppetmaster: 10
Beastmaster: 15
Summoner: 20
Dancer: 20
SingleGives a slight resistance to the Slow effect.
Subtle Blow Ninja: 15
Monk: 5
Dancer: 25
SingleReduces the amount of TP gained by enemies when striking them.
Accuracy Bonus I Ranger: 10
Dragoon: 30
Rune Fencer: 50
Dancer: 30
SingleImproves accuracy of physical attacks.
Dual Wield II Ninja: 25
Dancer: 40
SingleAllows you to equip two weapons. Delay of both weapons reduced by 15%
Skillchain Bonus Ninja: 85
Monk: 85
Blue Mage: 83
Dancer: 45
Samurai: 78
SelfImproves skillchain damage.
Dual Wield III Ninja: 45
Dancer: 60
SingleAllows you to equip two weapons. Delay of both weapons reduced by 25%
Closed Position Dancer: 75
SingleGrants an accuracy and evasion bonus while attacking an opponent face-to-face. Acquired by merit points.
Tactical Parry Ninja: 77
Dark Knight: 88
Rune Fencer: 40
Dancer: 77
SingleGrants bonus TP when parrying an attack.
Conserve TP Ranger: 80
Dragoon: 45
Dancer: 77
SelfOccasionally cuts down TP cost of weapon skills.
Critical Attack Bonus Dark Knight: 85
Dancer: 80
Thief: 78
Warrior: 78
SelfImproves power of critical hits.
Dual Wield IV Ninja: 65
Dancer: 80
SingleAllows you to equip two weapons. Delay of both weapons reduced by 30%

Sambas

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Drain Samba Dancer: 5
NoneNone0N/AInstantInstantSelfParty members melee attacks drain HP.
Aspir Samba Dancer: 25
NoneNone0N/AInstantInstantSelfParty members melee attacks drain MP.
Drain Samba II Dancer: 35
NoneNone0N/AInstantInstantSelfParty members melee attacks drain HP.
Haste Samba Dancer: 45
NoneNone0N/AInstantInstantSelfParty members attacks are hasted.
Aspir Samba II Dancer: 60
NoneNone0N/AInstantInstantSelfParty members melee attacks drain MP.
Drain Samba III Dancer: 65
NoneNone0N/AInstantInstantSelfParty members melee attacks drain HP.

Waltzes

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Curing Waltz Dancer: 15
NoneNone0N/AInstantInstantSingleCures a party member.
Divine Waltz Dancer: 25
NoneNone0N/AInstantInstantAECures all party members within range.
Curing Waltz II Dancer: 30
NoneNone0N/AInstantInstantSingleCures a party member.
Healing Waltz Dancer: 35
NoneNone0N/AInstantInstantSingleRemoves an ailment from a party member.
Curing Waltz III Dancer: 50
NoneNone0N/AInstantInstantSingleCures a party member.
Curing Waltz IV Dancer: 70
NoneNone0N/AInstantInstantSingleCures a party member.
Curing Waltz V Dancer: 87
NoneNone0N/A23 secondsInstantSingleRestores target's HP.

Steps

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Quickstep Dancer: 20
NoneNone0N/AInstantInstantSingleLowers enemy evasion.
Box Step Dancer: 30
NoneNone0N/AInstantInstantSingleLowers enemy defense.
Stutter Step Dancer: 40
NoneNone0N/AInstantInstantSingleLowers enemy magic defense.
Feather Step Dancer: 83
NoneNone0N/A15 secondsInstantSingleLowers a target's critical hit evasion. If successful, will earn you a finishing move.

Jigs

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Spectral Jig Dancer: 25
NoneNone0N/AInstantInstantSelfRecieve Sneak and Invisibility.
Chocobo Jig Dancer: 55
NoneNone0N/AInstantInstantSelfRecieve flee effect.
Chocobo Jig II Dancer: 70
NoneNone0120 seconds60 secondsInstantGroupIncreases movement speed of party members within area of effect.

Flourishes I

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Animated Flourish Dancer: 20
NoneNone0N/A30 secondsInstantSingleProvokes target. Requires at least one finishing move.
Desperate Flourish Dancer: 30
NoneNone0N/A20 secondsInstantSingleWeighs down a target with a low rate of success. Requires one finishing move.
Violent Flourish Dancer: 45
NoneNone0N/A20 secondsInstantSingleStuns target with a low rate of success. Requires one finishing move.

Flourishes II

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Reverse Flourish Dancer: 40
NoneNone0N/A30 secondsInstantSelfConverts remaining finishing moves into TP. Requires at least one finishing move.
Building Flourish Dancer: 50
NoneNone01 minute10 secondsInstantSelfEnhances potency of next weapon skill. Requires at least one finishing move.
Wild Flourish Dancer: 60
NoneNone05 seconds30 secondsInstantSingleReadies target for a skillchain. Requires at least two finishing moves.

Flourishes III

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Climactic Flourish Dancer: 80
Striking Flourish Dancer: 89
Ternary Flourish Dancer: 93