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Spells and Abilities: Red Mage

Active

NameJob(s)MPDurationRecastCasttimeTargetDescription
Chainspell Red Mage: 1
030 Seconds1 hourInstantSelfReduces the recast time between spells.
Convert Red Mage: 40
0N/A10 MinutesInstantSingleSwitches your mana and hit point pools.
Composure Red Mage: 50
02 hours5 minutesInstantSelfIncreases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.
Addle Red Mage: 83
White Mage: 93
363 minutes19 seconds5 secondsSingleAddles an enemy, decreasing its Magic Accuracy and increasing its spellcasting Time.
Saboteur Red Mage: 83
01 minute5 minutesInstantSelfIf the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.
Spontaneity Red Mage: 95
01 minute10 minutesInstantSingleReduces casting time for the next magic spell the target casts.
Stymie Red Mage: 96
01 minute1 hourInstantSingleGreatly increases the accuracy of the next enfeebling magic spell. The effect fades after either sixty seconds passes or a spell lands, but will not fade if the spell is resisted.

Passive

NameJob(s)TargetDescription
Resist Petrify I Red Mage: 10
SelfYou gain an innate bonus to Resist Petrification.
Fast Cast Red Mage: 15
SingleQuickens spellcasting.
Magic Attack Bonus I Red Mage: 20
Black Mage: 10
SingleIncreases the damage of offensive spells.
Magic Defense Bonus I Rune Fencer: 10
Red Mage: 25
White Mage: 10
SingleImproves defense against magic spells.
Tranquil Heart Red Mage: 26
Scholar: 30
White Mage: 21
SelfReduces enmity gain when casting healing magic.
Resist Petrify II Red Mage: 30
SelfYou gain an innate bonus to Resist Petrification.
Clear Mind Summoner: 15
Red Mage: 31
Black Mage: 15
Scholar: 20
White Mage: 20
Geomancer: 20
SelfRaises amount of MP recovered while resting.
Fast Cast II Red Mage: 35
SingleQuickens spellcasting.
Magic Attack Bonus II Red Mage: 40
Black Mage: 30
SingleIncreases the damage of offensive spells.
Magic Defense Bonus II Red Mage: 45
White Mage: 30
SingleIncreases magical defense.
Resist Petrify III Red Mage: 50
SingleIncreases resistance against petrify.
Clear Mind II Summoner: 30
Red Mage: 53
Black Mage: 30
White Mage: 35
SingleIncreased base mana regeneration.
Fast Cast III Red Mage: 55
SingleQuickens spellcasting.
Magic Attack Bonus III Red Mage: 60
Black Mage: 50
SingleIncreases the damage of offensive spells.
Magic Defense Bonus III Red Mage: 65
White Mage: 50
SingleIncreases magical defense.
Resist Petrify IV Red Mage: 70
SingleIncreases resistance against petrify.
Clear Mind III Summoner: 45
Red Mage: 75
Black Mage: 45
White Mage: 50
SingleIncreased base mana regeneration.
Magic Burst Bonus Ninja: 80
Blue Mage: 78
Red Mage: 85
Black Mage: 45
Scholar: 79
SelfImproves magic burst damage.
Shield Mastery I Paladin: 25
Red Mage: 87
SelfGrants bonus TP when blocking an attack with a shield. Also prevents spell interruption.

Spell

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Dia Red Mage: 1
White Mage: 3
LightEnfeebling7N/A5 Seconds1 secondSingleLowers an enemy's defense and gradually deals light elemental damage.
Cure Paladin: 5
Red Mage: 3
Scholar: 5
White Mage: 1
LightHealing8N/A5 seconds2 secondsSingleRestores target's HP.
Stone Dark Knight: 5
Red Mage: 4
Black Mage: 1
Scholar: 4
Geomancer: 4
EarthElemental4N/A2 seconds0.5 secondsSingleDeals earth damage to an enemy.
Barstone Rune Fencer: 4
Red Mage: 5
WindEnhancing62.5 minutes10 seconds0.5 secondsSelfIncreases your resistance against earth.
Poison Dark Knight: 6
Red Mage: 5
Black Mage: 3
WaterEnfeebling5N/A5 Seconds1 secondSinglePoisons an enemy and gradually reduces its HP.
Paralyze Red Mage: 6
White Mage: 4
IceEnfeebling6Varies10 seconds3 secondsSingleParalyzes an enemy.
Protect Paladin: 10
Rune Fencer: 20
Red Mage: 7
Scholar: 10
White Mage: 7
LightEnhancing930 minutes5 seconds1 secondSingleEnhances target's defense.
Barsleep Rune Fencer: 6
Red Mage: 7
LightEnhancing72.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against sleep
Blind Red Mage: 8
Black Mage: 4
DarknessEnfeebling5N/A10 Seconds2 secondsSingleBlinds the enemy, lowers its accuracy.
Water Dark Knight: 11
Red Mage: 9
Black Mage: 5
Scholar: 8
Geomancer: 9
WaterElemental10N/A2 Seconds0.5 secondsSingleDeals water damage to an enemy.
Barwater Rune Fencer: 8
Red Mage: 9
ThunderEnhancing92.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against water.
Barpoison Rune Fencer: 9
Red Mage: 10
ThunderEnhancing92.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against poison.
Bio Dark Knight: 15
Red Mage: 10
Black Mage: 10
DarknessDarkness15N/A5 Seconds1.5 secondsSingleDeals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bind Dark Knight: 20
Red Mage: 11
Black Mage: 7
IceEnfeebling8N/A40 Seconds2 secondsSingleBinds an enemy in place, immobilizing it.
Aquaveil Rune Fencer: 15
Red Mage: 12
Scholar: 13
White Mage: 10
WaterEnhancing125 minutes10 seconds5 secondsSelfReduces the chance of having a spell interrupted.
Barparalyze Rune Fencer: 11
Red Mage: 12
FireEnhancing112.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against paralysis.
Slow Red Mage: 13
White Mage: 13
EarthEnfeebling15Varies20 seconds2 secondsSingleReduces an enemy's attack speed.
Baraero Rune Fencer: 12
Red Mage: 13
IceEnhancing62.5 minutes10 Seconds3SelfIncreases your resistance against wind.
Aero Dark Knight: 17
Red Mage: 14
Black Mage: 9
Scholar: 12
Geomancer: 14
WindElemental16N/A2 Seconds0.5 secondsSingleDeals wind damage to an enemy.
Cure II Paladin: 17
Red Mage: 14
Scholar: 17
White Mage: 11
LightHealing24N/A5.5 seconds2.25 secondsSingleRestores target's HP.
Deodorize Red Mage: 15
Scholar: 15
White Mage: 15
WindEnhancing10N/A8 seconds2 secondsSingleLessens chance of being detected by smell.
Diaga Red Mage: 15
White Mage: 18
LightEnfeebling12N/A6 Seconds1.5 secondsAELowers defense of enemies within area of effect and gradually deals Light elemental damage.
Enthunder Red Mage: 16
ThunderEnhancing123 minutes10 Seconds3 secondsSelfAdds lightning damage to your attacks.
Shell Paladin: 20
Rune Fencer: 10
Red Mage: 17
Scholar: 20
White Mage: 17
LightEnhancing1830 minutes5 Seconds1 secondSingle Enhances target's magic defense.
Barfire Rune Fencer: 16
Red Mage: 17
WaterEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against fire.
Silence Red Mage: 18
White Mage: 15
WindEnfeebling16Varies10 seconds3 secondsSingleSilences an enemy
Barblind Rune Fencer: 17
Red Mage: 18
LightEnhancing132.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against blindness.
Enstone Red Mage: 18
EarthEnhancing123 minutes10 Seconds3 secondsSelfAdds earth damage to your attacks.
Fire Dark Knight: 23
Red Mage: 19
Black Mage: 13
Scholar: 16
Geomancer: 17
FireElemental22N/A2 Seconds0.5 secondsSingleDeals Fire damage to an enemy.
Sneak Red Mage: 20
Scholar: 20
White Mage: 20
WindEnhancing12Varies10 Seconds3 secondsParty MemberLessens chance of being detected by sound.
Blaze Spikes Rune Fencer: 45
Red Mage: 20
Black Mage: 10
Scholar: 30
FireEnhancing83 minutes10 Seconds3 secondsSelfCovers you with magical fire spikes. Enemies that hit you take fire damage.
Enaero Red Mage: 20
WindEnhancing123 minutes10 Seconds3 secondsSelfAdds wind damage to your attacks.
Gravity Red Mage: 21
WindEnfeebling24N/A1 Minute1.5 SecondSingleWeighs an enemy down, lowering its movement speed and evasion.
Barblizzard Rune Fencer: 20
Red Mage: 21
FireEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against ice.
Regen Rune Fencer: 23
Red Mage: 21
Scholar: 18
White Mage: 21
LightEnhancing1560 seconds12 seconds4 secondsParty MemberGradually restores target's HP
Enblizzard Red Mage: 22
IceEnhancing123 minutes10 Seconds3 secondsSelfAdds ice damage to your attacks.
Barsilence Red Mage: 23
IceEnhancing152.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against silence.
Blink Rune Fencer: 35
Red Mage: 23
Scholar: 29
White Mage: 19
WindEnhancing205 minutes10 Seconds6 secondsSelfCreates shadow images that each absorb a single attack directed at you.
Blizzard Dark Knight: 29
Red Mage: 24
Black Mage: 17
Scholar: 20
Geomancer: 24
IceElemental28N/A2 Seconds0.5 secondsSingleDeals ice damage to an enemy.
Enfire Red Mage: 24
FireEnhancing123 minutes10 Seconds3 secondsSelfAdds fire damage to your attacks.
Invisible Red Mage: 25
Scholar: 25
White Mage: 25
WindEnhancing15Varies8 Seconds2 secondsParty MemberLessens chance of being detected by sight.
Sleep Dark Knight: 30
Red Mage: 25
Black Mage: 20
Scholar: 30
DarknessEnfeebling19N/A30 Seconds2.5 secondsSinglePuts an enemy to sleep.
Barthunder Rune Fencer: 24
Red Mage: 25
EarthEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against lightning.
Cure III Paladin: 30
Red Mage: 26
Scholar: 30
White Mage: 21
LightHealing46N/A6 Seconds2.5 secondsSingleRestores target's HP.
Enwater Red Mage: 27
WaterEnhancing123 minutes10 Seconds3 secondsSelfAdds water damage to your attacks.
Protect II Paladin: 30
Rune Fencer: 40
Red Mage: 27
Scholar: 30
White Mage: 27
LightEnhancing2830 minutes5.25 seconds1.25 secondsSingleEnhances target's defense.
Thunder Dark Knight: 35
Red Mage: 29
Black Mage: 21
Scholar: 24
Geomancer: 29
ThunderElemental34N/A2 Seconds0.5 secondsSingleDeals lightning damage to an enemy.
Dia II Red Mage: 31
White Mage: 36
LightEnfeebling30N/A6 Seconds1.5 secondsSingleLowers an enemy's defense and gradually deals light elemental damage.
Dispel Red Mage: 32
Scholar: 32
DarknessEnfeebling32N/A103SingleRemoves one beneficial magic effect from an enemy.
Phalanx Paladin: 77
Rune Fencer: 68
Red Mage: 33
LightEnhancing213 minutes10 seconds3 secondsSelfGives you a certain amount of damage resistance.
Stoneskin Rune Fencer: 55
Red Mage: 34
Scholar: 44
White Mage: 28
EarthEnhancing29Varies10 Seconds7 secondsSelfAbsorbs a certain amount of damage from physical and magical attacks.
Stone II Dark Knight: 42
Red Mage: 35
Black Mage: 26
Scholar: 30
Geomancer: 34
EarthElemental36N/A6 Seconds1.5 secondsSingleDeals earth damage to an enemy.
Bio II Dark Knight: 40
Red Mage: 36
Black Mage: 35
DarknessDarkness66N/A5 Seconds1.5 secondsSingleDeals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Shell II Paladin: 40
Rune Fencer: 30
Red Mage: 37
Scholar: 40
White Mage: 37
LightEnhancing37N/A5 Seconds1 secondSingleEnhances target's magic defense.
Raise Paladin: 50
Red Mage: 38
Scholar: 35
White Mage: 25
LightHealing150N/A60 Seconds15 secondsSingleRevives target from KO.
Barvirus Rune Fencer: 38
Red Mage: 39
WaterEnhancing252.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against disease.
Ice Spikes Rune Fencer: 65
Red Mage: 40
Black Mage: 20
Scholar: 50
IceEnhancing16N/A10 seconds3 secondsSelfCovers you with magical ice spikes. Enemies that hit you take ice damage.
Water II Dark Knight: 48
Red Mage: 40
Black Mage: 30
Scholar: 34
Geomancer: 38
WaterElemental43N/A6 Seconds1.5 secondsSingleDeals water damage to an enemy.
Refresh Rune Fencer: 62
Red Mage: 41
WaterEnhancing40150 Second20 Seconds5 secondsParty MemberGradually restores target's MP.
Barpetrify Rune Fencer: 42
Red Mage: 43
WindEnhancing202.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against petrification.
Aero II Dark Knight: 54
Red Mage: 45
Black Mage: 34
Scholar: 38
Geomancer: 42
WindElemental51N/A6 Seconds1.5 secondsSingleDeals wind damage to an enemy.
Sleep II Dark Knight: 56
Red Mage: 46
Black Mage: 41
Scholar: 65
DarknessEnfeebling29N/A30 seconds3 secondsSinglePuts an enemy to sleep.
Poison II Dark Knight: 46
Red Mage: 46
Black Mage: 43
WaterEnfeebling38N/A5 Seconds1 secondSinglePoisons an enemy and gradually reduces its HP.
Protect III Paladin: 50
Rune Fencer: 60
Red Mage: 47
Scholar: 50
White Mage: 47
LightEnhancing4630 minutes5.5 Seconds1.5 secondsSingleEnhances target's defense.
Haste Red Mage: 48
White Mage: 40
WindEnhancing403 minutes20 Seconds3 secondsSingleIncreases target's attack speed.
Cure IV Paladin: 55
Red Mage: 48
Scholar: 55
White Mage: 41
LightHealing88N/A8 seconds2.5 secondsSingleRestores target's HP.
Enthunder II Red Mage: 50
ThunderEnhancing243 minutes10 seconds3 secondsSelfAdds lightning damage to your initial attacks and reduces the target's resistance against earth.
Fire II Dark Knight: 60
Red Mage: 50
Black Mage: 38
Scholar: 42
Geomancer: 46
FireElemental60N/A6 Seconds1.5 secondsSingleDeals Fire damage to an enemy.
Enstone II Red Mage: 52
EarthEnhancing243 minutes10 seconds3 secondsSelfAdds earth damage to your initial attacks and reduces the target's resistance against wind.
Enaero II Red Mage: 54
WindEnhancing243 minutes10 seconds3 secondsSelfAdds wind damage to your initial attacks and reduces the target's resistance against ice.
Blizzard II Dark Knight: 66
Red Mage: 55
Black Mage: 42
Scholar: 46
IceElemental68N/A6 Seconds1.5 secondsSingleDeals ice damage to an enemy.
Enblizzard II Red Mage: 56
IceEnhancing243 minutes10 seconds3 secondsSelfAdds ice damage to your initial attacks and reduces the target's resistance against fire
Shell III Paladin: 60
Rune Fencer: 50
Red Mage: 57
Scholar: 60
White Mage: 57
LightEnhancing5630 minutes5 Seconds1 secondSingleEnhances target's magic defense.
Enfire II Red Mage: 58
FireEnhancing243 minutes10 seconds3 secondsSelfAdds fire damage to your initial attacks and reduces the target's resistance against water.
Enwater II Red Mage: 60
WaterEnhancing243 minutes10 seconds3 secondsSelfAdds water damage to your initial attacks and reduces the target's resistance against lightning.
Thunder II Dark Knight: 72
Red Mage: 60
Black Mage: 46
Scholar: 51
Geomancer: 54
ThunderElemental77N/A6 Seconds1,5 secondsSingleDeals lightning damage to an enemy.
Shock Spikes Rune Fencer: 85
Red Mage: 60
Black Mage: 30
Scholar: 70
ThunderElemental24N/A10 Seconds3 secondsSingleCovers you with magical lightning spikes. Enemies that hit you take lightning damage.
Protect IV Paladin: 70
Rune Fencer: 80
Red Mage: 63
Scholar: 66
White Mage: 63
LightEnhancing6530 minutes5.75 seconds1.75 secondsSingleEnhances target's defense.
Stone III Dark Knight: 76
Red Mage: 65
Black Mage: 51
Scholar: 54
Geomancer: 58
EarthElemental64N/A15 seconds3 secondsSingleDeals earth damage to an enemy.
Water III Dark Knight: 80
Red Mage: 67
Black Mage: 55
Scholar: 57
Geomancer: 61
WaterElemental75N/A15 Seconds3 secondsSingleDeals water damage to an enemy.
Shell IV Paladin: 80
Rune Fencer: 70
Red Mage: 68
Scholar: 71
White Mage: 68
LightEnhancing5630 minutes5 seconds1 secondSingleEnhances target's magic defense.
Aero III Dark Knight: 84
Red Mage: 69
Black Mage: 59
Scholar: 60
Geomancer: 64
WindElemental88N/A15 Seconds3 secondsSingleDeals wind damage to an enemy.
Fire III Dark Knight: 88
Red Mage: 71
Black Mage: 62
Scholar: 63
Geomancer: 67
FireElemental101N/A15 Seconds3 secondsSingleDeals Fire damage to an enemy.
Blizzard III Dark Knight: 92
Red Mage: 73
Black Mage: 64
Scholar: 66
Geomancer: 70
IceElemental115N/A15 Seconds3 secondsSingleDeals ice damage to an enemy.
Thunder III Red Mage: 75
Black Mage: 66
Scholar: 69
Geomancer: 73
ThunderElemental129N/A15 seconds3 secondsSingleDeals lightning damage to an enemy.
Paralyze II Red Mage: 75
IceEnfeebling36N/A20 seconds3 secondsSingleObtained with Merit Points. Paralyzes an enemy.
Bio III Red Mage: 75
DarknessDarkness54N/A15 seconds1.5 secondSingleObtained with Merit Points. Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Dia III Red Mage: 75
LightEnfeebling45N/A7 seconds2 secondsSingleObtained with Merit Points. Lowers an enemy's defense and gradually deals light elemental damage.
Slow II Red Mage: 75
EarthEnfeebling45N/A20 seconds3 secondsSingleObtained with Merit Points. Reduces an enemy's attack speed.
Phalanx II Red Mage: 75
LightEnhancing42N/A10 seconds3 secondsSingleObtained with Merit Points. Gives a party member certain amount of damage resistance.
Blind II Red Mage: 75
DarknessEnfeebling31N/A20 seconds3 secondsSingleObtained with Merit Points. Blinds an enemy, lowers its accuracy.
Baramnesia Rune Fencer: 78
Red Mage: 76
WaterEnhancing30N/A10 seconds2.5 secondsSelfEnhances your resistance against amnesia.
Regen II Rune Fencer: 48
Red Mage: 76
Scholar: 37
White Mage: 44
LightEnhancing3660 seconds15 seconds4.5 secondsParty MemberGradually restores target's HP
Stone IV Red Mage: 77
Black Mage: 68
Scholar: 70
Geomancer: 76
EarthElemental112N/A6 seconds30 secondsSingleDeals earth damage to an enemy.
Protect V Paladin: 90
Red Mage: 77
Scholar: 80
White Mage: 76
LightEnhancing84N/A10 seconds2 secondsSingleEnhances target's defense.
Water IV Red Mage: 80
Black Mage: 70
Scholar: 71
Geomancer: 79
WaterElemental129N/A6 seconds30 secondsSingleDeals water damage to an enemy.
Gain-VIT Red Mage: 81
EarthEnhancing365 minutes10 seconds5 secondsSelfEnhances Vitality
Refresh II Red Mage: 82
LightEnhancing60150 seconds23 seconds5 secondsParty MemberGradually restores target party member's MP.
Aero IV Red Mage: 83
Black Mage: 72
Scholar: 72
Geomancer: 82
WindElemental148N/A6 seconds30 secondsSingleDeals wind damage to an enemy.
Gain-MND Red Mage: 84
WaterEnhancing365 minutes10 seconds5 secondsSelfEnhances Mind.
Fire IV Red Mage: 86
Black Mage: 73
Scholar: 73
Geomancer: 85
FireElemental169N/A6 seconds30 secondsSingleDeals Fire damage to an enemy.
Shell V Rune Fencer: 90
Red Mage: 87
Scholar: 90
White Mage: 76
LightEnhancing9330 minutes10 seconds2 secondsSingleEnhances target's magic defense.
Gain-CHR Red Mage: 87
LightEnhancing365 minutes10 seconds5 secondsSelfEnhances Charisma
Break Dark Knight: 95
Red Mage: 87
Black Mage: 85
Scholar: 90
EarthEnfeebling3930 seconds39 seconds4 secondsSinglePetrifies an enemy, preventing it from acting.
Blizzard IV Red Mage: 89
Black Mage: 74
Scholar: 74
Geomancer: 88
IceElemental190N/A30 seconds6 secondsSingleDeals ice damage to an enemy.
Gain-AGI Red Mage: 90
WindEnhancing363 minutes10 seconds5 secondsSelfEnhances Agility.
Thunder IV Red Mage: 92
Black Mage: 75
Scholar: 75
Geomancer: 91
ThunderElemental213N/A30 seconds6 secondsSingleDeals lightning damage to an enemy.
Gain-STR Red Mage: 93
FireEnhancing36N/A10 seconds5 secondsSelfEnhances Strength.
Temper Red Mage: 95
LightEnhancing363 minutes30 seconds3 secondsSelfGrants the ability to occasionally attack twice.
Raise II Red Mage: 95
Scholar: 70
White Mage: 56
LightHealing150N/A60 Seconds14 secondsSingleRevives target from KO.
Gain-INT Red Mage: 96
IceEnhancing365 minutes10 seconds5 secondsSelfEnhances Intelligence.
Gain-DEX Red Mage: 99
ThunderEnhancing365 minutes10 seconds5 secondsSelfEnhances Dexterity.