Name | Job(s) | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|
Elemental Sforzo | Rune Fencer: 1 | 0 | 30 seconds | 1 hour | Instant | Self | Grants immunity to all magic attacks. |
Tellus | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against lightning and deals earth damage. |
Ignis | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against ice and deals fire damage. |
Gelus | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against wind and deals ice damage. |
Lux | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Single | Increases resistance against darkness and deals light damage. |
Sulpor | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against water and deals lightning damage. |
Flabra | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against earth and deals wind damage. |
Tenebrae | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against light and deals darkness damage. |
Unda | Rune Fencer: 5 | 0 | 180 seconds | 10 seconds | Instant | Self | Increases resistance against fire and deals water damage. |
Vallation | Rune Fencer: 10 | 0 | 2 minutes | 3 minutes | Instant | Self | Reduces elemental damage. The types of elemental damage reduced depend on the runes you harbor. |
Swordplay | Rune Fencer: 20 | 0 | 2 minutes | 5 minutes | Instant | Single | Increases accuracy and evasion until you take severe damage. |
Lunge | Rune Fencer: 25 | 0 | N/A | 3 minutes | Instant | Single | Expends all runes to deal damage to a target. |
Swipe | Rune Fencer: 25 | 0 | N/A | 90 seconds | Instant | Single | Consumes one rune* to deal elemental damage to the target. |
Pflug | Rune Fencer: 40 | 0 | 2 minutes | 3 minutes | Instant | Self | Enhances resistance. The types of resistance enhanced depend upon the runes you harbor. |
Valiance | Rune Fencer: 50 | 0 | 3 minutes | 5 minutes | Instant | Group | Reduces elemental damage for party members within area of effect. The types of elemental damage reduced depend on the runes you harbor. |
Embolden | Rune Fencer: 60 | 0 | 1 minute | 10 minutes | Instant | Single | Enhances the effects of the next enhancing magic spell you cast, but reduces effect duration. |
Vivacious Pulse | Rune Fencer: 65 | 0 | N/A | 1 minute | Instant | Self | Restores the caster's HP. |
Gambit | Rune Fencer: 70 | 0 | N/A | Instant | Instant | Single | Expends all runes harbored to reduce an enemy's elemental defense. The types of elemental defense reduced depend on the runes you harbor. |
Rayke | Rune Fencer: 75 | 0 | N/A | 5 minutes | Instant | Single | Obtained via Merit Points. Expends runes to reduce elemental resistance of the target. |
Battuta | Rune Fencer: 75 | 0 | 2 minutes | 5 minutes | Instant | Self | Obtained via Merit Points. Increases the likelihood of parrying and deals counter damage after parrying dependent upon harbored runes. |
Liement | Rune Fencer: 85 | 0 | 10 seconds | 3 minutes | Instant | Self | Absorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor. |
One For All | Rune Fencer: 95 | 0 | 30 seconds | 5 minutes | Instant | Group | Grants a Magic Shield effect for party members within area of effect. |
Odyllic Subterfuge | Rune Fencer: 96 | 0 | 30 seconds | 1 hour | Instant | Single | Greatly reduces the target's magic accuracy. |
Name | Job(s) | Target | Description |
---|---|---|---|
Tenacity | Rune Fencer: 5 | Self | Gives you a slight resistance against various status ailments. |
Magic Defense Bonus I | Red Mage: 25 White Mage: 10 Rune Fencer: 10 | Single | Improves defense against magic spells. |
Inquartata | Rune Fencer: 15 | Single | Grants a bonus to parry. |
Auto Regen | White Mage: 25 Rune Fencer: 35 | Self | Gradually restores HP. |
Tactical Parry | Ninja: 77 Dancer: 77 Rune Fencer: 40 Dark Knight: 88 | Single | Grants bonus TP when parrying an attack. |
Accuracy Bonus I | Ranger: 10 Dancer: 30 Dragoon: 30 Rune Fencer: 50 | Single | Improves accuracy of physical attacks. |
Auto Regen II | White Mage: 76 Rune Fencer: 65 | Self | Gradually restores HP. |
Inspiration | Rune Fencer: 75 | Self | Obtained via Merit Points. Grants a "Fast Cast" effect to Vallation and Valiance. |
Sleight of Sword | Rune Fencer: 75 | Self | Obtained via Merit Points. Grants a "Subtle Blow" effect during Swordplay. |
Auto Regen III | Rune Fencer: 95 | Self | Gradually restores HP. |
Name | Job(s) | Attribute | Skill | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|---|---|
Barstone | Red Mage: 5 Rune Fencer: 4 | Wind | Enhancing | 6 | 2.5 minutes | 10 seconds | 0.5 seconds | Self | Increases your resistance against earth. |
Barsleep | Red Mage: 7 Rune Fencer: 6 | Light | Enhancing | 7 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against sleep |
Barwater | Red Mage: 9 Rune Fencer: 8 | Thunder | Enhancing | 9 | 2.5 minutes | 10 Seconds | 0.5 seconds | Self | Increases your resistance against water. |
Barpoison | Red Mage: 10 Rune Fencer: 9 | Thunder | Enhancing | 9 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against poison. |
Shell | Scholar: 20 Red Mage: 17 White Mage: 17 Paladin: 20 Rune Fencer: 10 | Light | Enhancing | 18 | 30 minutes | 5 Seconds | 1 second | Single | Enhances target's magic defense. |
Barparalyze | Red Mage: 12 Rune Fencer: 11 | Fire | Enhancing | 11 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against paralysis. |
Baraero | Red Mage: 13 Rune Fencer: 12 | Ice | Enhancing | 6 | 2.5 minutes | 10 Seconds | 3 | Self | Increases your resistance against wind. |
Aquaveil | Scholar: 13 Red Mage: 12 White Mage: 10 Rune Fencer: 15 | Water | Enhancing | 12 | 5 minutes | 10 seconds | 5 seconds | Self | Reduces the chance of having a spell interrupted. |
Barfire | Red Mage: 17 Rune Fencer: 16 | Water | Enhancing | 6 | 2.5 minutes | 10 Seconds | 0.5 seconds | Self | Increases your resistance against fire. |
Barblind | Red Mage: 18 Rune Fencer: 17 | Light | Enhancing | 13 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against blindness. |
Protect | Scholar: 10 Red Mage: 7 White Mage: 7 Paladin: 10 Rune Fencer: 20 | Light | Enhancing | 9 | 30 minutes | 5 seconds | 1 second | Single | Enhances target's defense. |
Barblizzard | Red Mage: 21 Rune Fencer: 20 | Fire | Enhancing | 6 | 2.5 minutes | 10 Seconds | 0.5 seconds | Self | Increases your resistance against ice. |
Regen | Scholar: 18 Red Mage: 21 White Mage: 21 Rune Fencer: 23 | Light | Enhancing | 15 | 60 seconds | 12 seconds | 4 seconds | Party Member | Gradually restores target's HP |
Barthunder | Red Mage: 25 Rune Fencer: 24 | Earth | Enhancing | 6 | 2.5 minutes | 10 Seconds | 0.5 seconds | Self | Increases your resistance against lightning. |
Shell II | Scholar: 40 Red Mage: 37 White Mage: 37 Paladin: 40 Rune Fencer: 30 | Light | Enhancing | 37 | N/A | 5 Seconds | 1 second | Single | Enhances target's magic defense. |
Blink | Scholar: 29 Red Mage: 23 White Mage: 19 Rune Fencer: 35 | Wind | Enhancing | 20 | 5 minutes | 10 Seconds | 6 seconds | Self | Creates shadow images that each absorb a single attack directed at you. |
Barvirus | Red Mage: 39 Rune Fencer: 38 | Water | Enhancing | 25 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against disease. |
Protect II | Scholar: 30 Red Mage: 27 White Mage: 27 Paladin: 30 Rune Fencer: 40 | Light | Enhancing | 28 | 30 minutes | 5.25 seconds | 1.25 seconds | Single | Enhances target's defense. |
Barpetrify | Red Mage: 43 Rune Fencer: 42 | Wind | Enhancing | 20 | 2.5 minutes | 10 Seconds | 2.5 seconds | Self | Enhances your resistance against petrification. |
Blaze Spikes | Scholar: 30 Red Mage: 20 Black Mage: 10 Rune Fencer: 45 | Fire | Enhancing | 8 | 3 minutes | 10 Seconds | 3 seconds | Self | Covers you with magical fire spikes. Enemies that hit you take fire damage. |
Flash | White Mage: 45 Paladin: 37 Rune Fencer: 45 | Light | Divine | 25 | Varies | 45 seconds | 0.5 seconds | Single | Temporarily blinds an enemy, greatly lowers its accuracy. |
Regen II | Scholar: 37 Red Mage: 76 White Mage: 44 Rune Fencer: 48 | Light | Enhancing | 36 | 60 seconds | 15 seconds | 4.5 seconds | Party Member | Gradually restores target's HP |
Shell III | Scholar: 60 Red Mage: 57 White Mage: 57 Paladin: 60 Rune Fencer: 50 | Light | Enhancing | 56 | 30 minutes | 5 Seconds | 1 second | Single | Enhances target's magic defense. |
Stoneskin | Scholar: 44 Red Mage: 34 White Mage: 28 Rune Fencer: 55 | Earth | Enhancing | 29 | Varies | 10 Seconds | 7 seconds | Self | Absorbs a certain amount of damage from physical and magical attacks. |
Foil | Rune Fencer: 58 | Wind | Enhancing | 48 | 30 seconds | 42 seconds | 1 second | Self | Enhances evasion against special attacks. |
Protect III | Scholar: 50 Red Mage: 47 White Mage: 47 Paladin: 50 Rune Fencer: 60 | Light | Enhancing | 46 | 30 minutes | 5.5 Seconds | 1.5 seconds | Single | Enhances target's defense. |
Refresh | Red Mage: 41 Rune Fencer: 62 | Water | Enhancing | 40 | 150 Second | 20 Seconds | 5 seconds | Party Member | Gradually restores target's MP. |
Ice Spikes | Scholar: 50 Red Mage: 40 Black Mage: 20 Rune Fencer: 65 | Ice | Enhancing | 16 | N/A | 10 seconds | 3 seconds | Self | Covers you with magical ice spikes. Enemies that hit you take ice damage. |
Phalanx | Red Mage: 33 Paladin: 77 Rune Fencer: 68 | Light | Enhancing | 21 | 3 minutes | 10 seconds | 3 seconds | Self | Gives you a certain amount of damage resistance. |
Regen III | Scholar: 83 White Mage: 66 Rune Fencer: 70 | Light | Enhancing | 0 | 60 seconds | 15 seconds | 5 seconds | Single | Gradually restores target's HP |
Shell IV | Scholar: 71 Red Mage: 68 White Mage: 68 Paladin: 80 Rune Fencer: 70 | Light | Enhancing | 56 | 30 minutes | 5 seconds | 1 second | Single | Enhances target's magic defense. |
Baramnesia | Red Mage: 76 Rune Fencer: 78 | Water | Enhancing | 30 | N/A | 10 seconds | 2.5 seconds | Self | Enhances your resistance against amnesia. |
Protect IV | Scholar: 66 Red Mage: 63 White Mage: 63 Paladin: 70 Rune Fencer: 80 | Light | Enhancing | 65 | 30 minutes | 5.75 seconds | 1.75 seconds | Single | Enhances target's defense. |
Shock Spikes | Scholar: 70 Red Mage: 60 Black Mage: 30 Rune Fencer: 85 | Thunder | Elemental | 24 | N/A | 10 Seconds | 3 seconds | Single | Covers you with magical lightning spikes. Enemies that hit you take lightning damage. |
Shell V | Scholar: 90 Red Mage: 87 White Mage: 76 Rune Fencer: 90 | Light | Enhancing | 93 | 30 minutes | 10 seconds | 2 seconds | Single | Enhances target's magic defense. |
Regen IV | Scholar: 79 White Mage: 86 Rune Fencer: 99 | Light | Healing | 82 | 1 minute | 24 seconds | 5.5 seconds | Single | Gradually restores target's HP |