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Spells and Abilities: Rune Fencer

Active

NameJob(s)MPDurationRecastCasttimeTargetDescription
Elemental Sforzo Rune Fencer: 1
030 seconds1 hourInstantSelfGrants immunity to all magic attacks.
Ignis Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against ice and deals fire damage.
Unda Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against fire and deals water damage.
Tenebrae Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against light and deals darkness damage.
Tellus Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against lightning and deals earth damage.
Sulpor Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against water and deals lightning damage.
Flabra Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against earth and deals wind damage.
Gelus Rune Fencer: 5
0180 seconds10 secondsInstantSelfIncreases resistance against wind and deals ice damage.
Lux Rune Fencer: 5
0180 seconds10 secondsInstantSingleIncreases resistance against darkness and deals light damage.
Vallation Rune Fencer: 10
02 minutes3 minutesInstantSelfReduces elemental damage. The types of elemental damage reduced depend on the runes you harbor.
Swordplay Rune Fencer: 20
02 minutes5 minutesInstantSingleIncreases accuracy and evasion until you take severe damage.
Swipe Rune Fencer: 25
0N/A90 secondsInstantSingleConsumes one rune* to deal elemental damage to the target.
Lunge Rune Fencer: 25
0N/A3 minutesInstantSingleExpends all runes to deal damage to a target.
Pflug Rune Fencer: 40
02 minutes3 minutesInstantSelfEnhances resistance. The types of resistance enhanced depend upon the runes you harbor.
Valiance Rune Fencer: 50
03 minutes5 minutesInstantGroupReduces elemental damage for party members within area of effect. The types of elemental damage reduced depend on the runes you harbor.
Embolden Rune Fencer: 60
01 minute10 minutesInstantSingleEnhances the effects of the next enhancing magic spell you cast, but reduces effect duration.
Vivacious Pulse Rune Fencer: 65
0N/A1 minuteInstantSelfRestores the caster's HP.
Gambit Rune Fencer: 70
0N/AInstantInstantSingleExpends all runes harbored to reduce an enemy's elemental defense. The types of elemental defense reduced depend on the runes you harbor.
Rayke Rune Fencer: 75
0N/A5 minutesInstantSingleObtained via Merit Points. Expends runes to reduce elemental resistance of the target.
Battuta Rune Fencer: 75
02 minutes5 minutesInstantSelfObtained via Merit Points. Increases the likelihood of parrying and deals counter damage after parrying dependent upon harbored runes.
Liement Rune Fencer: 85
010 seconds3 minutesInstantSelfAbsorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor.
One For All Rune Fencer: 95
030 seconds5 minutesInstantGroupGrants a Magic Shield effect for party members within area of effect.
Odyllic Subterfuge Rune Fencer: 96
030 seconds1 hourInstantSingleGreatly reduces the target's magic accuracy.

Passive

NameJob(s)TargetDescription
Tenacity Rune Fencer: 5
SelfGives you a slight resistance against various status ailments.
Magic Defense Bonus I Rune Fencer: 10
Red Mage: 25
White Mage: 10
SingleImproves defense against magic spells.
Inquartata Rune Fencer: 15
SingleGrants a bonus to parry.
Auto Regen Rune Fencer: 35
White Mage: 25
SelfGradually restores HP.
Tactical Parry Ninja: 77
Dark Knight: 88
Rune Fencer: 40
Dancer: 77
SingleGrants bonus TP when parrying an attack.
Accuracy Bonus I Ranger: 10
Dragoon: 30
Rune Fencer: 50
Dancer: 30
SingleImproves accuracy of physical attacks.
Auto Regen II Rune Fencer: 65
White Mage: 76
SelfGradually restores HP.
Inspiration Rune Fencer: 75
SelfObtained via Merit Points. Grants a "Fast Cast" effect to Vallation and Valiance.
Sleight of Sword Rune Fencer: 75
SelfObtained via Merit Points. Grants a "Subtle Blow" effect during Swordplay.
Auto Regen III Rune Fencer: 95
SelfGradually restores HP.

Spell

NameJob(s)AttributeSkillMPDurationRecastCasttimeTargetDescription
Barstone Rune Fencer: 4
Red Mage: 5
WindEnhancing62.5 minutes10 seconds0.5 secondsSelfIncreases your resistance against earth.
Barsleep Rune Fencer: 6
Red Mage: 7
LightEnhancing72.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against sleep
Barwater Rune Fencer: 8
Red Mage: 9
ThunderEnhancing92.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against water.
Barpoison Rune Fencer: 9
Red Mage: 10
ThunderEnhancing92.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against poison.
Shell Paladin: 20
Rune Fencer: 10
Red Mage: 17
Scholar: 20
White Mage: 17
LightEnhancing1830 minutes5 Seconds1 secondSingle Enhances target's magic defense.
Barparalyze Rune Fencer: 11
Red Mage: 12
FireEnhancing112.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against paralysis.
Baraero Rune Fencer: 12
Red Mage: 13
IceEnhancing62.5 minutes10 Seconds3SelfIncreases your resistance against wind.
Aquaveil Rune Fencer: 15
Red Mage: 12
Scholar: 13
White Mage: 10
WaterEnhancing125 minutes10 seconds5 secondsSelfReduces the chance of having a spell interrupted.
Barfire Rune Fencer: 16
Red Mage: 17
WaterEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against fire.
Barblind Rune Fencer: 17
Red Mage: 18
LightEnhancing132.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against blindness.
Protect Paladin: 10
Rune Fencer: 20
Red Mage: 7
Scholar: 10
White Mage: 7
LightEnhancing930 minutes5 seconds1 secondSingleEnhances target's defense.
Barblizzard Rune Fencer: 20
Red Mage: 21
FireEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against ice.
Regen Rune Fencer: 23
Red Mage: 21
Scholar: 18
White Mage: 21
LightEnhancing1560 seconds12 seconds4 secondsParty MemberGradually restores target's HP
Barthunder Rune Fencer: 24
Red Mage: 25
EarthEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against lightning.
Shell II Paladin: 40
Rune Fencer: 30
Red Mage: 37
Scholar: 40
White Mage: 37
LightEnhancing37N/A5 Seconds1 secondSingleEnhances target's magic defense.
Blink Rune Fencer: 35
Red Mage: 23
Scholar: 29
White Mage: 19
WindEnhancing205 minutes10 Seconds6 secondsSelfCreates shadow images that each absorb a single attack directed at you.
Barvirus Rune Fencer: 38
Red Mage: 39
WaterEnhancing252.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against disease.
Protect II Paladin: 30
Rune Fencer: 40
Red Mage: 27
Scholar: 30
White Mage: 27
LightEnhancing2830 minutes5.25 seconds1.25 secondsSingleEnhances target's defense.
Barpetrify Rune Fencer: 42
Red Mage: 43
WindEnhancing202.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against petrification.
Blaze Spikes Rune Fencer: 45
Red Mage: 20
Black Mage: 10
Scholar: 30
FireEnhancing83 minutes10 Seconds3 secondsSelfCovers you with magical fire spikes. Enemies that hit you take fire damage.
Flash Paladin: 37
Rune Fencer: 45
White Mage: 45
LightDivine25Varies45 seconds0.5 secondsSingleTemporarily blinds an enemy, greatly lowers its accuracy.
Regen II Rune Fencer: 48
Red Mage: 76
Scholar: 37
White Mage: 44
LightEnhancing3660 seconds15 seconds4.5 secondsParty MemberGradually restores target's HP
Shell III Paladin: 60
Rune Fencer: 50
Red Mage: 57
Scholar: 60
White Mage: 57
LightEnhancing5630 minutes5 Seconds1 secondSingleEnhances target's magic defense.
Stoneskin Rune Fencer: 55
Red Mage: 34
Scholar: 44
White Mage: 28
EarthEnhancing29Varies10 Seconds7 secondsSelfAbsorbs a certain amount of damage from physical and magical attacks.
Foil Rune Fencer: 58
WindEnhancing4830 seconds42 seconds1 secondSelfEnhances evasion against special attacks.
Protect III Paladin: 50
Rune Fencer: 60
Red Mage: 47
Scholar: 50
White Mage: 47
LightEnhancing4630 minutes5.5 Seconds1.5 secondsSingleEnhances target's defense.
Refresh Rune Fencer: 62
Red Mage: 41
WaterEnhancing40150 Second20 Seconds5 secondsParty MemberGradually restores target's MP.
Ice Spikes Rune Fencer: 65
Red Mage: 40
Black Mage: 20
Scholar: 50
IceEnhancing16N/A10 seconds3 secondsSelfCovers you with magical ice spikes. Enemies that hit you take ice damage.
Phalanx Paladin: 77
Rune Fencer: 68
Red Mage: 33
LightEnhancing213 minutes10 seconds3 secondsSelfGives you a certain amount of damage resistance.
Regen III Rune Fencer: 70
Scholar: 83
White Mage: 66
LightEnhancing060 seconds15 seconds5 secondsSingleGradually restores target's HP
Shell IV Paladin: 80
Rune Fencer: 70
Red Mage: 68
Scholar: 71
White Mage: 68
LightEnhancing5630 minutes5 seconds1 secondSingleEnhances target's magic defense.
Baramnesia Rune Fencer: 78
Red Mage: 76
WaterEnhancing30N/A10 seconds2.5 secondsSelfEnhances your resistance against amnesia.
Protect IV Paladin: 70
Rune Fencer: 80
Red Mage: 63
Scholar: 66
White Mage: 63
LightEnhancing6530 minutes5.75 seconds1.75 secondsSingleEnhances target's defense.
Shock Spikes Rune Fencer: 85
Red Mage: 60
Black Mage: 30
Scholar: 70
ThunderElemental24N/A10 Seconds3 secondsSingleCovers you with magical lightning spikes. Enemies that hit you take lightning damage.
Shell V Rune Fencer: 90
Red Mage: 87
Scholar: 90
White Mage: 76
LightEnhancing9330 minutes10 seconds2 secondsSingleEnhances target's magic defense.
Regen IV Rune Fencer: 99
Scholar: 79
White Mage: 86
LightHealing821 minute24 seconds5.5 secondsSingleGradually restores target's HP