Name | Job(s) | MP | Duration | Recast | Casttime | Target | Description |
---|---|---|---|---|---|---|---|
Mighty Strikes | Warrior: 1 | 0 | 45 seconds | 1 hour | Instant | Self | Turns all melee attacks into critical hits. |
Provoke | Warrior: 5 | 0 | N/A | 30 Seconds | Instant | Single | Boosts the enmity towards a target. |
Berserk | Warrior: 15 | 0 | 3 Minutes | 5 Minutes | Instant | Single | The Warrior gains significant additional attack power, but loses defense. |
Defender | Warrior: 25 | 0 | 3 Minutes | 3 Minutes | Instant | Single | The warrior's defense goes up at the expense of his attack ability |
Warcry | Warrior: 35 | 0 | 30 seconds | 3 minutes | Instant | Group | The warcry spurs the entire party to increase their attacks. |
Aggressor | Warrior: 45 | 0 | 3 Minutes | 5 Minutes | Instant | Single | The warrior's accuracy increases, but his evasion goes down. |
Retaliation | Warrior: 60 | 0 | 3 minutes | 3 minutes | Instant | Self | Allows you to counterattack but reduces movement speed. |
Warrior's Charge | Warrior: 75 | 0 | N/A | 5 minutes | Instant | Self | Will double your next attack. Additional merit points increase the chance of a threefold attack by 5% per point. |
Tomahawk | Warrior: 75 | 0 | Varies | 3 minutes | Instant | Single | Obtained with Merit Points. Expends a throwing tomahawk to inflict a special defense down effect on an enemy. |
Restraint | Warrior: 77 | 0 | 5 minutes | 10 minutes | Instant | Single | Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits. |
Blood Rage | Warrior: 87 | 0 | 30 seconds | 5 minutes | Instant | Group | Enhances critical hit rate and critical hit damage for party members within area of effect. |
Brazen Rush | Warrior: 96 | 0 | 30 seconds | 1 hour | Instant | Self | Increases your chance to execute a double attack to 100 percent. Effect dissipates over time. |
Name | Job(s) | Target | Description |
---|---|---|---|
Defense Bonus I | Paladin: 10 Warrior: 10 | Single | Increased Physical Defense |
Resist Virus I | Warrior: 15 | Single | More resistant to Virus attacks. |
Double Attack | Warrior: 25 | Single | Gains the chance of hitting a target twice in each attack. |
Attack Bonus I | Warrior: 30 Dark Knight: 10 Dragoon: 10 | Single | Increases the power physical attacks. |
Resist Virus II | Warrior: 35 | Single | More resistant to Virus attacks. |
Fencer | Warrior: 45 Beastmaster: 80 Bard: 85 | Self | Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills. |
Resist Virus III | Warrior: 55 | Single | More resistant to Virus attacks. |
Resist Virus IV | Warrior: 70 | Single | More resistant to Virus attacks. |
Aggressive Aim | Warrior: 75 | Self | Obtained with Merit Points. Adds ranged accuracy bonus to Aggressor. |
Savagery | Warrior: 75 | Self | Obtained with Merit Points. Adds TP Bonus effect to Warcry. |
Critical Attack Bonus | Thief: 78 Dancer: 80 Warrior: 78 Dark Knight: 85 | Self | Improves power of critical hits. |
Shield Defense Bonus | Paladin: 77 White Mage: 85 Warrior: 80 | Self | Reduces damage taken when blocking an attack with a shield. |