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#102 Dec 19 2012 at 3:40 PM Rating: Decent
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Back in the day enchanters used to go the newbie zones drop an object like a coin or a sword on the ground and then cast minor illusion on themselves and then pick up the object. The chanter upon casting the spell would turn into object they had dropped. They would then wait until the newbies came along and enjoy the reactions when they tried to pick up "object." If they were transformed into a sword they could spin around just before the newbie came too close and many times they would back off in fear. The abilty to do this is no longer in the game.

Another prank that I used to do when Luclin was new was in the tunnel leading to Fungus Grove. There was a lot of traffic along this long tunnel when the expansion was new. There are these objects (not mobs) in the tunnel that look like pink sea urchins with tentacles. They would root lower level players for a few seconds. I would go to a bend in the tunnel where some of these tentacle urchins where and cast minor illusion and I would turn into a HUGE and I mean HUGE version of one these that could spin around waving its tentacles with great menace. Players running back from FG would turn the corner and come face to face with a huge "named" monster. I cannot tell how fun this was. Many turned and ran away and many froze in fear. Then they would all realize what was going on, some quicker than others and they would get a big kick out of it.
#103 Dec 19 2012 at 3:58 PM Rating: Decent
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Chanters have the ability to do a lot of pranking. A classic is to charm some trash mob and then buff it up (helps to have an cleric bot or friend), maybe including a damage shield, equip it with some weapons and then break charm and let the mob go back to its business. First clueless players than engages gets a BIG surprise!
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#104 Dec 19 2012 at 5:27 PM Rating: Decent
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Chanters on Vallon were wicked back in the day, because they could charm people...I remember a Erudite chanter named Masque who would come to Nek and on several occasions charm the Sk in our group and he would kill us...chanters were the absolute best pvp class...:)
#105 Jan 02 2013 at 9:30 AM Rating: Decent
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#106 Jan 02 2013 at 9:43 AM Rating: Good
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One area of the game which evokes a slight remaining flavor of the "Old School" mystery and uncertainty are tradeskills. I have been getting into levelling some of them on assorted alts of mine and it still requires a lot of research, experimentation and talking with more advanced tradeskillers, most of whom are very generous with their time and "trade secrets' (considering how much work they all put into becoming masters) to learn where to get recipes and components and what's the most efficient path for improving one's skills. For instance I just learned recently that "vegetables" can now be "made" from vendor-available components. I recall in the early days components like vegetables, fruits and eggs were always a roadblock to skill advancement since you couldn't buy them from any vendors and you had to either invest considerable time pharming grey mobs for the drops (or---ugh---foraging) or hope to be able to buy them from other players. That was somewhat doable in the old days when low levels would be happy to pharm eggs and forage veggies to make a little coin. A lot less so today since plat and the gear usually bought with plat are so readily available even at lower levels.

One tradeskiller told me that a few years ago a developer accidentally added some sort of egg to a vendor's "infinite" supply. Eggs are needed to make egg batter which is used in hundreds of important baking recipes. He said it got detected quickly but some players had already bought thousands of eggs. He didn't recall if Sony confiscated or nerfed those eggs (turn them all empty LOL)

Edited, Jan 2nd 2013 10:43am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#107 Feb 03 2013 at 2:27 PM Rating: Excellent
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Did you know...?


There are guards in various cities, that when hailed, will ask you if you need help with directions, and that if you ask them where a specific thing is (i.e. the shaman guildmaster) that they will lead you there?
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#108 Feb 03 2013 at 5:44 PM Rating: Good
GBATE!! Never saw it coming
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Sippin wrote:
Chanters have the ability to do a lot of pranking. A classic is to charm some trash mob and then buff it up (helps to have an cleric bot or friend), maybe including a damage shield, equip it with some weapons and then break charm and let the mob go back to its business. First clueless players than engages gets a BIG surprise!
I had something similar happen to me in Crushbone once upon a time.('05?)

I had gone up there to get the SBS from the trainer. At the ZL, I aggroed an centurion thinking I'd just plow through him on the way in.

Nope. I hit and hit and hit ad nauseum before I brought him down.

Some wise guy had givern him the pet HP belt.Smiley: mad
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#109 Feb 03 2013 at 6:02 PM Rating: Good
GBATE!! Never saw it coming
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Did you know?........

Start this quest in Mines of gloomingdeep. You will get a companion who will follow you anywhere in MoG (unless you get close to Arias and finish the quest).

If you don't take the slave to Arias they will stay with you indefinately. I took mine down to the pit fiend (last week/MoG gear only) for the extra DPS (gave the slave a shield and mace/hammer) and killed the demon with a lvl 7 ranger. If not for her (I took the DE babe) I would have lost (my HP at end of fight...9%)

And, yes, I had an tank merc. The extra DPS from the slave* saved the day.Smiley: yippee



As a side note, all three of us were whonking on the PF for quite a bit with my tank merc holding agro.....until I cast Flame lick...once. The tank could not peel him off for the rest of the fight, which lasted around 3 minutes. I think that maybe the Pit Fiend really, really, REALLY hates fire, you guys.Smiley: frown

EDIT: Slave, not merc.

Edited, Jul 27th 2013 12:26pm by Bijou
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#110 Feb 03 2013 at 9:06 PM Rating: Decent
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Friar Bijou wrote:


Some wise guy had givern him the pet HP belt.Smiley: mad


That pet belt actually buffs a mob?? Considering those are summonable for the cost of a little mana by any mage a wicked nasty trick would be to give one to every mob in some noobie zone, like Crescent Reach, which still has a lot of activity on most servers. Not that I would do something mean like that!
•Smiley: grin
You said this was back in 2005, maybe they've nerfed that since. Boy, I sure hope so!




Edited, Feb 3rd 2013 10:07pm by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#111 Feb 03 2013 at 9:30 PM Rating: Good
GBATE!! Never saw it coming
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Sometime around 2007/8 they changed things so you could no longer give mobs items. Prior to that you could.
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#112 Feb 04 2013 at 5:24 AM Rating: Decent
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I wonder if you could charm a mob and give him that belt? I will have to test this...

**** Tested with druid charm of animals. Does NOT work. You CAN loot the belt back from the animal's corpse but it has no evident effect on the animal's HPs, whether charmed or after charm has broken. Evidently only works on "regular" summoned pets, not charmed pets.

I do want to break out my enchanter later and test if the type of mob makes a difference. After all, bats, snakes and lions can't really "wear" a belt...

Edited, Feb 4th 2013 8:14am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#113 Feb 04 2013 at 8:01 AM Rating: Excellent
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Well, snakes can kick, so throw out the rule book :)
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#114 Feb 04 2013 at 9:49 PM Rating: Excellent
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Some of the old zones have cat pictures hidden within them.

At the start of Kaesora if you see through the right wall with help of shrink or an illusion spell, you can find one of them.

There's also a random texture in Great Divide containing some sort of serial numbers, you can find this texture looking through the left wall of Thurgadin's entrance just past the waterfall.
#115 Feb 17 2013 at 3:40 PM Rating: Good
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Here are some of my re-memories :

I always hated PvP, but when I was in a group in City of Mist, a necro friend wanted to get past the locked door, and he asked me (an enchanter) to accept the duel, then cast the chanter AoE spell which sent him into the air and onto the next level, circumventing the locked door.

There was an old bug in West Karana that would allow you to bypass running the whole distance east to west. You could zone in from NK at the water line, then while in WK, swim into the water back towards NK, you would fall thru the earth and end up back at the path to Qeynos Hills. That was fixed pretty early; I only did it once or twice.

My enchanter dinged 44 and got the werewolf illusion.
1) I cast it right away in the Dreadlands, and Gorenaire made a bee-line straight for me, I was dead in 3 bites. She doesn't like wolves.
2) I used werewolf illusion outside the Qeynos gates to scare newbies there.

My old guild had a guild meeting at the old bard stage in East Freeport. While having fun, my enchanter cast the skeleton illusion. Bang! guard didn't like skeletons in the city.
We had another guild recruitment event in Kelethin and Crushbone and I was at the Crush zoneline casting chanter buffs: My booth was Big Bad Bofor's Buffing Booth.....I used the ogre illusion...

Can you tell I love illusions?
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#116 Feb 21 2013 at 11:07 PM Rating: Decent
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I used to love it when you could give mobs items. I remember killing a decaying skeleton on my SK in Nektulos and getting a fine steel longsword someone had given it. This was back when a fine steel longsword was something useful.



Edited, Feb 21st 2013 9:08pm by Lierdal
#117 Feb 21 2013 at 11:13 PM Rating: Decent
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I remember the monster button. The only time I ever tried it it took me like 10 minutes to load in the warrens as a kobold where an erudite promptly killed me. After waiting 5 minutes trying to load it again I gave up and never used it after that. It wasn't available for long.
#118 Jul 22 2013 at 3:33 PM Rating: Excellent
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bumpin this back up, full of fun info.
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#119 Jul 22 2013 at 7:24 PM Rating: Decent
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Anyone remember " a greedy beggar" in Butcherblock right outside the docks. I think he's still around so this NPC isn't a "wayback" story but he's a very interesting character. Serves no discernible purpose other than to amuse and I like that in a game like EQ. He has a listing here on allakhazam if you want to learn more.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#120 Jul 23 2013 at 11:30 PM Rating: Decent
(Sorry if I missed this but I'll put it in)

Did you know?

That EQ used to have a /pizza command. When entered this would open a browser menu that would connect to your local pizza chain (I think it was Pizza Hut?). So you could order pizza while playing EQ and never had to leave the game!

Btw I'm now a 180lb bodybuilder so that didn't effect me at all
#121 Jul 24 2013 at 7:15 AM Rating: Decent
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Boy, I thought you were kidding but Google proves you right with a bunch of links to articles about the /pizza command introduced in 2005. The articles all mention EQII but I wouldn't doubt they'd include it in both games.

Talk about shattering roleplay pretensions, LOL. I HOPE the command didn't work on the RP server(s)!
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#122 Jul 24 2013 at 9:16 AM Rating: Excellent
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Did you know?


When Greater Faydark was still used all the time, we used to hold Drunken Newbie Races where people gathered at the top of Kelethin, drank mead until completely drunk and tried to race down to the bottom of kelethin using a lift... fun times.

I believe you used to have to be on that wizard spire in Nektulos Forest in order to zone up to Plane of Hate... and I was once on a 5 hour corpse recovery mission in PoHate because people ignored instructions and sat down as soon as they zoned in.

Wizards first got an AE teleport spell (forget what it was called), that required no accept button from a player to be teleported.. they'd use it in the old Bazaar and put a hundred people in a dog pile that took forever to get out of.
#123 Jul 24 2013 at 11:13 AM Rating: Decent
i remember seeing peeps /ooc asking to be players money changers since the coin was so heavy and peeps camped mobs for items or coins would drop the lower coin inorder to move around.

#124 Jul 24 2013 at 12:10 PM Rating: Decent
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Larth wrote:
i remember seeing peeps /ooc asking to be players money changers since the coin was so heavy and peeps camped mobs for items or coins would drop the lower coin inorder to move around.

I remember that!

Semi related, back in the day I spent many seasons extracting coins and fine steel weapons from the Rangers at the Druid Ring in the Commonlands of Man. I would stay there until I could barely walk from the load of coins at which point would I open a Gate to Neriak Commons to bank my treasures and sleep in my own bed, if only for a night, before returning the Ring.

My bulging coin purse was how I knew it was time to rest.

Edit - Seems like a post this every few years, but it was a good memory. Me at the Ring preparing to jump some Rangers http://www.obsessionmatrix.com/felicite_miss_2.jpg

Edited, Jul 24th 2013 11:11am by Felicite
#125 Jul 24 2013 at 2:46 PM Rating: Good
I used to sit in the windmill in LoIO with my cleric and change copper for gold and plat. when I was so encumbered I couldn't move, I would gate to the banker in Kelethin where I had bound.

I charged a 5% fee for changing copper if I remember correctly... the run back past the... giant spider/women things just outside the cave and toward the zone was always a heart pounding time... lol
#126 Jul 25 2013 at 12:49 PM Rating: Excellent
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I used to change coin for a small fee as well, and also (mostly) in LOIO. I also made a small bundle selling the Fier'Dal sewing kits, and these had 10 slots way back before the more common ones existed (or am I thinking of Deluxe Sewing Kits? I can't be sure!).

Fun memories, goes back almost 13 years :)

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
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