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#1 Sep 26 2014 at 3:56 AM Rating: Good


Hello, I am a 94 BL and I am having problems splitting mobs. I know there is a way for BLs to split mobs but I am having problems trying to incorperate pet snare.

I gouped with a 100 BL and he said he used FD pull but was kinda vaugue about how to do it. I tried summon companion ( not sure how to use it) Any POSITIVE feedback would be greatly appreciated. I really want to improve my game.
#2 Sep 26 2014 at 5:57 AM Rating: Excellent
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WARNING: YMMV because none of my toons are over 71 and I've only been back a year

Back in the day, BLs could cast a low level version of our warder -- it had to /con grey to all mobs -- and we could send it in and pull/split a mob. Took some practice but was pretty handy once it was done correctly. Usually referred to as Pet Pulling -- and if memory serves classes with pets as a primary could do it.

As to FD pulling, I don't have the AA yet; but if it's anything like Monk pulling you want to damage the mob you want to split out, run it and its adds to a sufficiently safe spot and then FD. Typically -- at least from my old Monk days -- all mobs except the one you injured will wander back to their spots leaving only the mob with you highest on its hate list standing over your "corpse".

Edited, Sep 26th 2014 8:01am by nekokirei
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#3 Sep 26 2014 at 6:03 AM Rating: Excellent
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Hello,
If a Beastlord is pulling, I would guess he is using their Playing Possom-FD AA (avail at 85) and has it maxed at the highest rank to increase the success rate from 80 % (or 20% failure rate) at its first rank. Hastened Possum AA also reduces the recast timer while Steadfast Resolve AA reduces the chance for the Beastlords FD to break if a castor landed a spell on the BL as he tried to FD.

The pet snare is a kind of hit or miss compared to an SK or Necro snare, so the Beastlord needs to have a bit more time and space between the desired mob he wants to pull, the add(s) he wants to split and himself compared to a class with FD and snare capability via spell or AA-hotkey... As he cant control exactly when the Pet snare would kick in. It would take some experience, practice and/or repetition when pulling or FD splitting to get the feel of how reliable and fast the Beastlord pet snare kicks in..

In case FD splitting is new to you, the basic concept is to pull then quickly snare the mob that you want to fight then FD. The other (unwanted) add should walk away back to spawn point or regular route if a roamer. While the snared mob should stay in the place it was in when you FD'd. When you stand up ( or the FD mode expires) if the mob was pulled with a (damage over time) spell on it it would then turn to you and slowly walk towards you if snared..if no damage over time spell was done when pulling the mob then when you stand up from FD mode, the mob should not move from the spot until you reengage it. While the unwanted add should have already moved out of aggro range from the mob that you want to engage.


Good luck and hope this helps.



Edited, Sep 26th 2014 8:25am by hexeez
#4 Sep 26 2014 at 2:44 PM Rating: Excellent
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digging deep into the vague memories for this...

Once upon a time I recall people using pets to pull. One of the classics was the SK just letting the pet die then the mob comes after master (since the low level sk pets were so weak the utility argument vs. the dps a pet added had logic at times. This argument lost its teeth in more recent years with many people kitting pets out and such.)

Of course no beastlord pet is weak enough to sacrifice like this unless it was for some really special pull (i.e., a named in a group setting and no one else had a method of doing the split).

However, I'm not sure if pet mechanics even work like this now (or I'm imagining things again and they never did work like this).


As for summon companion... ...I can't confirm I've seen it used this way... you'd have to have the mob you want targetable, send in the pet and then make sure you were out of social aggro range to bother. Clickies and things I had for this spell were always a bit slow-cast although I think the memmed version is pretty quick? Does it clear the pet's hatelist though? (call of the hero does this for players... again my foggy memory but I think gating within a zone you have aggro clears your hatelist).

On the less foggy side:

-snare potions are still in the game no? (more controllable than the pet proc?)

-oldschool options include the weapons that proc a root effect. Stun ones generally were too short of duration to use for splitting. Not sure what exists in the toolkit for 80+ in this regard though.

Thanks for the original post... got me thinking.
#5 Sep 27 2014 at 9:41 AM Rating: Excellent
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The grey conning pet trick was fixed years ago.

I'd imagine a Bst uses just the FD AA to split and takes a little more room / time / patience than the Shd / Nec version with snare. If I remember correctly, you get an emote saying the mobs have forgotten about you, and you can stand up and repull the single (if there is a single, sometimes they go back as a whole group). This method sometimes take a few tries when all mobs walk back at the same time. Same technique as a young Monk uses before they get disciplines to help with pulling, losing aggro, pacifying, etc.

Just my take, as I don't have a bst over 70 ... I don't think, anyway.

Even as an Shd, I don't use a pet if FD pulling without /pet hold AA ability. They just die otherwise.

Yther Ore.
#6 Sep 27 2014 at 1:42 PM Rating: Decent

Thanks for the input. I have noticed I can send in my pet while I am FD (I prob should max out my Possum AA's) It seems I need to injure my target so it sticks around. What would happen if I were to cast Shas to pull, if I get to many I cast one of my quick cast DD combo spells on it, then run away and FD . Hopefully the injury will keep it from wandering off. Then send my pet in while I am FD to snare it.

I never thought to injure my mob on an FD pull. I do know it take forever for my enemies to forget me, but maybe the injury can cause my target to stick around longer. Perhaps maxing out my possum AAs will shorten the time. Once I hit 95 I am going to max out AAs again so I will put possum AAs after CA/CS & FB AAs.

Thanks for all the ideas, it gave me some areas I need to work on in my AAs and some tips on what I need to do in case of an overpull. Sometime when I FD the mobs wipe out the rest of the group them come beat on me anyway---- not cool.

More input will be great--- esp. on strategy listed above but other thoughts on this subject would be helpful but please can I only have POSITIVE feedback.

And yes Sacrificing, my pet is not an option unless it is in dire need in the battle itself and I need to use that AA.

Queenofall (Snowhyt 94 BL)
#7 Sep 27 2014 at 1:42 PM Rating: Decent

Thanks for the input. I have noticed I can send in my pet while I am FD (I prob should max out my Possum AA's) It seems I need to injure my target so it sticks around. What would happen if I were to cast Shas to pull, if I get to many I cast one of my quick cast DD combo spells on it, then run away and FD . Hopefully the injury will keep it from wandering off. Then send my pet in while I am FD to snare it.

I never thought to injure my mob on an FD pull. I do know it take forever for my enemies to forget me, but maybe the injury can cause my target to stick around longer. Perhaps maxing out my possum AAs will shorten the time. Once I hit 95 I am going to max out AAs again so I will put possum AAs after CA/CS & FB AAs.

Thanks for all the ideas, it gave me some areas I need to work on in my AAs and some tips on what I need to do in case of an overpull. Sometime when I FD the mobs wipe out the rest of the group them come beat on me anyway---- not cool.

More input will be great--- esp. on strategy listed above but other thoughts on this subject would be helpful but please can I only have POSITIVE feedback.

And yes Sacrificing, my pet is not an option unless it is in dire need in the battle itself and I need to use that AA.

Queenofall (Snowhyt 94 BL)
#8 Sep 27 2014 at 1:43 PM Rating: Decent


Thanks for the input. I have noticed I can send in my pet while I am FD (I prob should max out my Possum AA's) It seems I need to injure my target so it sticks around. What would happen if I were to cast Shas to pull, if I get to many I cast one of my quick cast DD combo spells on it, then run away and FD . Hopefully the injury will keep it from wandering off. Then send my pet in while I am FD to snare it.

I never thought to injure my mob on an FD pull. I do know it take forever for my enemies to forget me, but maybe the injury can cause my target to stick around longer. Perhaps maxing out my possum AAs will shorten the time. Once I hit 95 I am going to max out AAs again so I will put possum AAs after CA/CS & FB AAs.

Thanks for all the ideas, it gave me some areas I need to work on in my AAs and some tips on what I need to do in case of an overpull. Sometime when I FD the mobs wipe out the rest of the group them come beat on me anyway---- not cool.

More input will be great--- esp. on strategy listed above but other thoughts on this subject would be helpful but please can I only have POSITIVE feedback.

And yes Sacrificing, my pet is not an option unless it is in dire need in the battle itself and I need to use that AA.

Queenofall (Snowhyt 94 BL)
#9 Sep 30 2014 at 6:19 AM Rating: Excellent
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queenofall wrote:
Thanks for the input. I have noticed I can send in my pet while I am FD (I prob should max out my Possum AA's) It seems I need to injure my target so it sticks around. What would happen if I were to cast Shas to pull, if I get to many I cast one of my quick cast DD combo spells on it, then run away and FD . Hopefully the injury will keep it from wandering off. Then send my pet in while I am FD to snare it.


As a caveat my Beastlord never pulls for years now as I play a Necro and SK (who have hotkeyed snares and insta-agro wipe FD as options, so they get that responsibility..
But as a Beastlord, I would max all three Playing Possum lines as soon as available if pulling/splitting as the beast got the FD ability late (85) and it is underdeveloped at its early ranks compared to classes who had FD before.

Theoretically Sha's should work similar to a DOT re pulling/splitting in that although it is a non damage spell it still is a detrimental over time spell (lowers the targets attack speed and adds a disease counter to the mob for a few minutes).

So once Sha's outlasts the time it takes for the Beastlords-FD to get the message that all mobs forgot you, you should still get agro (and the mob would reappear on the extended target window) after you stand up from FD.. so you should not need to waste valuable time on the pull, casting the additional DD spell to do damage if pulling with Sha's. Also, with the Beastlord's, FD, the agro from a DD spell will not last through a FD if you waited for the all mobs have forgotten you message/emote.. So once you stand up from FD the DD spell will not affect you getting back on the mobs hate list as a dot or non damage detrimental over time spell like Sha's should..

The pet snare complicates things and then there is pet agro issues as was mentioned earlier in the thread. For example, if you FD before you send in the pet to snare, then the pet will get agro while you are FD'd and so you cannot heal the pet...while if a merc heals the pet, it would get on the mobs agro list..while you are off of it in FD mode.

This is where the pet snare issue becomes more complicated and timing ,experience etc is necessary imho..The tactics and nuances for a Beastlord in this area of pet pulling/splitting I have no definitive answer for you.

queenofall wrote:
Sometime when I FD the mobs wipe out the rest of the group them come beat on me anyway---- not cool.


That is because either, FD failed (the B-Lords first rank with 20% fail rate is high..especially taking in to account Murphy's Law). also if your pet, mercs or other members of the group get mobs agro, they will still have the mobs agro when you FD even if successful. But if they come for you after, that means that FD failed or was revealed.


queenofall wrote:
More input will be great--- esp. on strategy listed above but other thoughts on this subject would be helpful but please can I only have POSITIVE feedback.


Not necessary not cool.............No need to get in any way paranoid, we all did and by default try to give positive feedback unless provoked.. Smiley: wink



Edited, Sep 30th 2014 8:22am by hexeez
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