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Recreating Windurst - A Minecraft ProjectFollow

#1 Mar 03 2012 at 1:06 PM Rating: Excellent
Hi all, I'm not sure anyone will remember me since I stopped playing 7 years ago but I played a BLM character named Thurgood on the Fenrir server. Since I stopped playing I'm sure many of the people I used to play with have moved on, but I did pass my character off to a couple people, and the last I heard Grimace still had him...but that was years ago.

Now, let me tell you a little bit about what I'm trying to do. Essentially my wife and I both have very fond memories of FFXI. We have a strong affinity with Windurst especially since it was my starting town (I was a taru), and it's also the town we got married in game. We are actually married in real life and just celebrated our 4th anniversary.

After playing minecraft for a little while my wife and I were having a conversation about FFXI and how we still remember to songs and just overall how magical Windurst felt to us. That quickly evolved into the idea to rebuild Windurst in minecraft. We actually started out back in Minecraft version 1.7.3 when there were limited creative tools available without mods, and the height limit was not where we needed it to be to build the great star tree. Now with the latest release of Minecraft 1.2, they raised the height limit to 256 blocks making the project a possibility.

So, why am I making this post? Well, we need help. We thought our first go was OK, but it had a lot of flaws, so we plan to start over. I am looking for two things:

1. a person who would be willing to take several screen shots of windurst, at least for now Windurst Walls. Our first go at it was based on a couple youtube videos I came across and the map from the strategy guide. In-depth photos showing some of the more hidden locations of windy walls along with photos that help show scale would be really beneficial.

2. people who would be interested in working on the server. This is the just small server I have on my computer and can only hold a few people. If there is an actual interest in this I'd be willing to open up the server to let others work on it.

3. Are there any other forums that FFXI players still hang around? I remember alla being pretty big back when I played so this is where i gravitated to.

If you remember me I'd love to hear from you. This is still one of my favorite games of all time and I'd like to create a minecraft monument to it.

Let me know if you're interested or just pop by and say hi ^-^.
#2 Mar 03 2012 at 1:38 PM Rating: Good
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what kind of shots you looking for just of key structures and such? Or like a google maps photo at street view.

It sounds like a neat project, if I wasn't a pirate id say id help construct but I have a cracked Minecraft that can't go online. But if you let me know what you are looking for SS wise I can see what I can do.
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#3 Mar 03 2012 at 1:59 PM Rating: Good
Main structures will help. I like the google maps idea but I know that would be asking a lot.

Around the giant tree will be helpful too as I really don't remember how it was decorated, how the base formations looked, etc.
#4 Mar 03 2012 at 2:03 PM Rating: Good
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k well when I get in from work ill snap some pics for you
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#5 Mar 03 2012 at 2:03 PM Rating: Excellent
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that is if i can remember where to find them on my PC...
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#6 Mar 03 2012 at 2:04 PM Rating: Excellent
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If you played FFXI on PC, would you happen to still have FFXI installed on your computer? Maybe someone else knows more, but I thought there was a program out there that allowed you to explore FFXI areas offline if you have the files. This could be a useful approach to your interesting project, assuming it exists.
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#7 Mar 03 2012 at 2:21 PM Rating: Decent
Very interesting suggestion! If anyone knows anything about this I'd love to hear more. I don't have it install on my PC but I do have to software around here somewhere. That'd be perfect.
#8 Mar 03 2012 at 2:31 PM Rating: Excellent
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ThurgoodfromFenrir wrote:
Hi all, I'm not sure anyone will remember me since I stopped playing 7 years ago but I played a BLM character named Thurgood on the Fenrir server. Since I stopped playing I'm sure many of the people I used to play with have moved on, but I did pass my character off to a couple people, and the last I heard Grimace still had him...but that was years ago.

Now, let me tell you a little bit about what I'm trying to do. Essentially my wife and I both have very fond memories of FFXI. We have a strong affinity with Windurst especially since it was my starting town (I was a taru), and it's also the town we got married in game. We are actually married in real life and just celebrated our 4th anniversary.

After playing minecraft for a little while my wife and I were having a conversation about FFXI and how we still remember to songs and just overall how magical Windurst felt to us. That quickly evolved into the idea to rebuild Windurst in minecraft. We actually started out back in Minecraft version 1.7.3 when there were limited creative tools available without mods, and the height limit was not where we needed it to be to build the great star tree. Now with the latest release of Minecraft 1.2, they raised the height limit to 256 blocks making the project a possibility.

So, why am I making this post? Well, we need help. We thought our first go was OK, but it had a lot of flaws, so we plan to start over. I am looking for two things:

1. a person who would be willing to take several screen shots of windurst, at least for now Windurst Walls. Our first go at it was based on a couple youtube videos I came across and the map from the strategy guide. In-depth photos showing some of the more hidden locations of windy walls along with photos that help show scale would be really beneficial.

2. people who would be interested in working on the server. This is the just small server I have on my computer and can only hold a few people. If there is an actual interest in this I'd be willing to open up the server to let others work on it.

3. Are there any other forums that FFXI players still hang around? I remember alla being pretty big back when I played so this is where i gravitated to.

If you remember me I'd love to hear from you. This is still one of my favorite games of all time and I'd like to create a minecraft monument to it.

Let me know if you're interested or just pop by and say hi ^-^.


If you haven't already seen it, you may be interested in this recreation of Windurst Walls. They guy has also done models for Bastok and San d'Oria.




Edited, Mar 3rd 2012 3:32pm by jtftaru
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#9 Mar 03 2012 at 11:38 PM Rating: Good
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It'd be worth considering the following;
How much can your server handle;

- Do you just want to recreate one of the windy areas, or do you want to recreate all four, or even including the inside of heavan's tower (which I have issues believing is actually to scale in FFXI, let alone conceptualizing how difficult it would be to finagle in MC)

- Are you intending to use mods, or just vanilla minecraft? If you're just using vanilla, it'll be a lot harder, and a lot slower going, no matter how many people you get. For something like this, I'd say the Voxel Box's VoxelModPack would be your best bet for ease of building.

- How do you intend to scale it? Do you want to scale it for Minecraft standards, or FFXI standards? If you're using FFXI's scale, it'll be a bit tricky to figure out just how much one block is, but if you're using minecraft scale, sh*t may get to small... hmmmm.... Eitherway, Heavan's Tree aside, the old 128 block height cap would be fine for the most part, though you may need to use superflat for the sake of Windurst Walls. also, fullscale, partial scale, or bigger?

Also, I'm not sure if you've looked for/found them yet, but the maps of windurst would be incredibly helpful, I'm sure.

Overview
This page has all the other maps

mmmmm, you've piqued my love for FFXI and my addiction to creative minecraft, expect a pm soon breaking down the overview map Smiley: lol
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#10 Mar 04 2012 at 12:47 AM Rating: Good
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I wish you luck with this project. I actually did something similar a while back, sneaking a copy of the Tavnazian Safehold into a project I made for a friend. Of course, it was a little bonus I tacked on at the end, so I didn't go too gung-ho with it. It was about a 1:3 scale in Minecraft terms.

One thing I did, and would probably help you out a lot with spacing, is using the Distance plugin for Windower will show you how many yalms (yards) away a targeted object is. Since Minecraft blocks are supposed to be 1m^3, this works out pretty nicely. Of course, you would need someone with an active subscription who didn't mind running around Windurst Walls measuring things for you, but it's something to think about.
#11 Mar 04 2012 at 9:00 AM Rating: Decent
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Id have to be really stoned to measure for you too. I am off this afternoon Ill snap some screenies if I remember.
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#12 Mar 04 2012 at 11:14 AM Rating: Excellent
Hey everyone thanks for the replies. I figured I'd give a bit more info in reply to some of the questions that have been brought up.

jtftaru - I have seen that model before. It's pretty amazing. It gave me a couple ideas of how I wanted to go about making my model. I was considering a similar scale for this project.

Jinte - I'm not really sure how much my server can hold. It's just a local open port that I use on my laptop. So I figure 5 to 7 people at a time maybe? I've never looked into it that much to be honest. When I went to minecon last year with all the free server space being thrown around I almost considered getting a hosted solution.

I'd love to see all of windurst recreated but I'd be very please with just Windy Walls. After seeing the inside of Heavens Tower and comparing it to the outside, I really don't believe it's to scale. I have a couple different thoughts on what I'd like to do with the inside, depending on what scale we build to.

Speaking of scale, I was thinking maybe 1:2 or 1:3 considering just how big the whole thing could get.

I got your PM and will reply to you soon!

Mikachi - thanks for the suggestion on the distance plug in. Tavnazian safehold was still pretty new back when I started losing interest in the end game and started other ventures. From what I remember it was a really cool place so I'm sure it looked awesome.

rdmcandie - unless you're in the chicagoland area, I'm not sure I can help you out with that :p but screens would be cool if you do remember.

I figured i would share a couple screen of the little bit we got done a while back. This was during minecraft 1.7.3 and we were brand new to building. It started out as a vanilla map for us so thats why you might see parts of a fort or uneven ground. Starting this up again I'd be starting it over with a flat surface. I'll have to check out voxelbox. I've heard of it but never checked it out.

So here are a few screens. The base I used was the FFXI map of windurst, broke it down by pieces and zoomed in and treated each block as a pixel. I 'm not sure what that measures out to, but it seems like it's a bit small. Keep in mind we were super noobs when this was done so it doesn't look the best. We're probably a bit better now, and there seem to be more tools available for creative building.

http://imgur.com/a/v1BgT

#13 Mar 04 2012 at 12:02 PM Rating: Decent
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Instance heavens tower by putting a portal to the nether at the entrance. Then build the inside of the tower inside the nether. Make sure you line the whole thing with cobblestone so ghasts don't destroy it.
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#14 Mar 04 2012 at 12:51 PM Rating: Excellent
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So far it looks better than any other recreated game city (in Minecraft) I've ever seen.
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#15 Mar 04 2012 at 1:56 PM Rating: Good
Telaki wrote:
Instance heavens tower by putting a portal to the nether at the entrance. Then build the inside of the tower inside the nether. Make sure you line the whole thing with cobblestone so ghasts don't destroy it.


I love that idea!
#16 Mar 04 2012 at 2:35 PM Rating: Good
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ThurgoodfromFenrir wrote:
Telaki wrote:
Instance heavens tower by putting a portal to the nether at the entrance. Then build the inside of the tower inside the nether. Make sure you line the whole thing with cobblestone so ghasts don't destroy it.


I love that idea!

The problem with that is that you can't have water in the nether, and there's a lot of water in heavan's tower.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#17 Mar 04 2012 at 2:42 PM Rating: Good
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You could also be kind of creative as well I think without taking to much away.

For example you could place the different types of armor and weapons you can make and put them on shelves in the AH windows (diamond swords, Steel axes, etc.) . So as you run by in Minecraft you can see the gear on display for purchase.

Ive always imagined thats what the AH would look like, but alas we only get to choose from a NPC chat window.

Small cute things like that could add to the realism of a created city I would think.

Also yours looks pretty good so far, seems structurally accurate. Scale wise I couldn't tell ya but it is impressive.

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#18 Mar 04 2012 at 3:13 PM Rating: Good
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rdmcandie wrote:
You could also be kind of creative as well I think without taking to much away.

For example you could place the different types of armor and weapons you can make and put them on shelves in the AH windows (diamond swords, Steel axes, etc.) . So as you run by in Minecraft you can see the gear on display for purchase.

Ive always imagined thats what the AH would look like, but alas we only get to choose from a NPC chat window.

Small cute things like that could add to the realism of a created city I would think.

Also yours looks pretty good so far, seems structurally accurate. Scale wise I couldn't tell ya but it is impressive.



Well, worst case scenario, you could just have a custom texture pack made. But for HT, since you already use portals to get there, one way that may work is, rather than a nether portal, maybe an end portal? Go on creative and arrowburn the dragon dead, then go wild inside, since you can have water in the end.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#19 Mar 04 2012 at 3:18 PM Rating: Decent
My wife mentioned that she wanted to give a larger scale a try so i started to look over some of the numbers. I removed the boarder on the windust walls map and that shrunk it to 480 x 480. Divide that by the 15 boxes on the map and you're looking at 32^2 pixels per box on the map. Treating each pixel as 4 blocks in mincraft that gives you 4096 blocks per box, resulting in a 921,600 block outline...that is if i did all that math correctly. So with that in mind I might give that size a shot. I just laid the outline and while huge, I think it could possibly make it seem like you're looking at the world through the eyes of a taru :)
#20 Mar 04 2012 at 3:20 PM Rating: Good
Lady Jinte wrote:
rdmcandie wrote:
You could also be kind of creative as well I think without taking to much away.

For example you could place the different types of armor and weapons you can make and put them on shelves in the AH windows (diamond swords, Steel axes, etc.) . So as you run by in Minecraft you can see the gear on display for purchase.

Ive always imagined thats what the AH would look like, but alas we only get to choose from a NPC chat window.

Small cute things like that could add to the realism of a created city I would think.

Also yours looks pretty good so far, seems structurally accurate. Scale wise I couldn't tell ya but it is impressive.



Well, worst case scenario, you could just have a custom texture pack made. But for HT, since you already use portals to get there, one way that may work is, rather than a nether portal, maybe an end portal? Go on creative and arrowburn the dragon dead, then go wild inside, since you can have water in the end.


Nice solution. I think somewhere in my brain i knew about no water in the nether, but the idea got me excited to think of some of the possibilities
#21 Mar 04 2012 at 4:33 PM Rating: Excellent
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ThurgoodfromFenrir wrote:
My wife mentioned that she wanted to give a larger scale a try so i started to look over some of the numbers. I removed the boarder on the windust walls map and that shrunk it to 480 x 480. Divide that by the 15 boxes on the map and you're looking at 32^2 pixels per box on the map. Treating each pixel as 4 blocks in mincraft that gives you 4096 blocks per box, resulting in a 921,600 block outline...that is if i did all that math correctly. So with that in mind I might give that size a shot. I just laid the outline and while huge, I think it could possibly make it seem like you're looking at the world through the eyes of a taru :)


It would actually be a lot cleaner if you left it at 512x512, since 512 is a power of 2 (2^9), as well as 8 (8^3). This gains the benefit of the map outlines not messing up the conversion as much, since there are a bunch of land-edges that are under border lines. The main reason I'm not a fan of resizing is because it ruins the surprising clarity of the map in terms of which pixel belongs to what, and makes it a lot harder to differentiate in certain spots. I'm working on converting the map into a simplistic, clean, 1-tone pixel rendering atm, which if I use a resized version would be a lot messier and harder to interpret.

edit: also, I think your math on the area is a bit off, just a sec...

32x32 converted to 2x2 blocks per pixel would be 64x64, which is clean in and of itself, but it doesn't account for the grid outlines, which can't be ignored on this map. As it stands, a cleaner way to handle with that measure would be 33x33, where each box accounts for 2 of the four grid lines that border it, making them a 15x15 grid of 66x66 areas, plus one extra 2x66 line on two of the four edges of the map, making the map 992x992, so the outline itself should only be 3968 blocks, it's the internal area that gets up into the hundredthousands/millions of blocks.

The thing about resizing is that it's not necessary for what you want. The entire image is 512 by 512, but when you cut away fluff bordering (the entireties of the A and O columns, as well as rows 1 and 15 are unused, so they can be cleared away, in addition to the row/column labeling itself)... cutting those away gives you a 417x417 area, but you can actually reduce it a bit more, since neither the M or N columns are used for the map itself (though you may want to leave M since the area is filled in game, visually, though you can't actually go there). Hmmmm, lemme finish rendering this map and I'll post an accurate way to judge the area you need.

ThurgoodfromFenrir wrote:
Lady Jinte wrote:
rdmcandie wrote:
You could also be kind of creative as well I think without taking to much away.

For example you could place the different types of armor and weapons you can make and put them on shelves in the AH windows (diamond swords, Steel axes, etc.) . So as you run by in Minecraft you can see the gear on display for purchase.

Ive always imagined thats what the AH would look like, but alas we only get to choose from a NPC chat window.

Small cute things like that could add to the realism of a created city I would think.

Also yours looks pretty good so far, seems structurally accurate. Scale wise I couldn't tell ya but it is impressive.



Well, worst case scenario, you could just have a custom texture pack made. But for HT, since you already use portals to get there, one way that may work is, rather than a nether portal, maybe an end portal? Go on creative and arrowburn the dragon dead, then go wild inside, since you can have water in the end.


Nice solution. I think somewhere in my brain i knew about no water in the nether, but the idea got me excited to think of some of the possibilities


The only real problem with my solution is actually getting the end portal to work where you want it, since they're rather finicky about where they can be placed and still function properly.

Edited, Mar 4th 2012 4:47pm by Jinte
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#22 Mar 04 2012 at 4:45 PM Rating: Decent
I'm a ways from that so it's not a huge deal. I messed around with some of the numbers and I'm actually thinking i might stick with a smaller scale. The amount of time that would be required to build it that large would just be more than what I have to give to it. Since there was general positive feedback on the first draft I might just continue with that, wipe out the parts I'm not happy with and build from there.
#23 Mar 04 2012 at 5:44 PM Rating: Good
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Ok, having trimmed off most of the unnecessary sections, leaving only the ones that might be needed for the sake of the bordering treeline, I've got a rectangle of 385x417 pixels. There's still a lot of unnecessary space, but it's a bit cleaner.

If we apply the same method of grid inclusion as before, we get 2 hard borders, of which the two cleaner options are the bottom and right borders, so if for each grid box, we count only it's top and left borders as part of the internal box, we're left with a very clean 32x32 box. The remaining grid IDs are; Rows 2-14 (so 13 rows) and columns B-M (12 columns). The reason the bottom and right borders are going to be ignored is because row 14 and column M are, by a huge, the emptiest row and column respectively, thus one can make the effective mape size 384x416.

Now, if you take that and apply the 1 pixel = 2x2 blocks, you get 786x832 block border. If you account for the corners, since you have to adjust a little when using pixels/blocks as the corners won't be points, but rather will count twice, you get a perimeter of 3232 blocks, or 50 and 1/2 stacks.

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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#24 Mar 04 2012 at 9:19 PM Rating: Good
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Jinte. Your math is awesome. That is all.
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#25 Mar 05 2012 at 1:50 AM Rating: Excellent
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Olorinus wrote:
Jinte. Your math is awesome. That is all.

Math is fun, when it isn't calculus.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#26 Mar 05 2012 at 2:07 AM Rating: Good
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Lady Jinte wrote:
Olorinus wrote:
Jinte. Your math is awesome. That is all.
Math is fun, when it isn't calculus real analysis.

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#27 Mar 05 2012 at 2:17 AM Rating: Decent
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Lady Jinte wrote:
It'd be worth considering the following;
How much can your server handle;


Have to say the same: me and a few friends just got in to minecraft... actually thats a lie we have become addicted after insulting it ;)

My mate built a server using equipment from work, its a dedicated PC with a linux OS and it still lags a bit, I think it could do with a better PC really.

When roaming around in the distance you can feel the lag, at most we have 4 people on it and the server is set to a max of 10. It also has its few glitches and bugs where it requires a minecraft server reboot about once a day. It has a few mods on it and a few more to get sorted out and we have already built a few large areas. I am one of those people who can build like there is no tomorrow :) I have already built one large city, one mountain city and a huge dungeon. I started to build my own eqyptian city ;)

One thing I would also do is practise a lot on single player: Scale is something thats easy to mess up but it will take a long time. Seriously though good luck because I too have considered making a Sandy area.

There is tons of videos which might be more useful for you on YouTube: plenty of detail on that. One good start point is just pick a centre of the map some where and start building the tower or entrance. Just to give what kind of a scale you want.
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#28 Mar 05 2012 at 10:40 AM Rating: Good
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the trick to improve performance on a weaker machine if you have the ram to support it, would be to make a ram drive. I did this on my old Dell Poweredge 750 P4 3.0 with 4 GB ram, and my server runs almost flawless (outside of normal MC bugs anyway) LOL.
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#29 Mar 05 2012 at 7:20 PM Rating: Decent
Your math is awesome. Thank you for that. I suppose there is a reason why I'm a business analyst and not a finance analyst :)

As far as a server is concerned, I plan to soon get a new macbook pro, and we were considering to trade in our 2008 macbook pro to knock a few bucks off the price. However, while I didn't make major upgrades to it, it does have 4GB RAM and a duel core processor. Was thinking I could possibly make that my server if I end up having the need. Prob wouldn't support many people, though (not that I need it to)
#30 Mar 06 2012 at 9:02 PM Rating: Decent
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How much CPU / memory power are you needing for this and what kind of internet connectivity / bandwidth?

This has my engineering mindset piqued.

Edited, Mar 7th 2012 3:02am by saevellakshmi
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