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Care and Feeding of Your SubjobFollow

#1 Apr 20 2004 at 12:47 PM Rating: Excellent
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Care and Feeding of Your Subjob
(Or, why "level your sub" does not mean "your u-boat is listing to the left")

1. What is a subjob?

When you first begin the game, you have only one job. This is referred to as your "main job." For the first 18 levels, you can have only this one job. Once you reach level 18, though, you can undertake one of two quests that will allow you to have a secondary job. The technical, in-game term for this is a "support job," but nearly everyone will refer to it as a "subjob" or "subclass."

A subjob adds most of the abilities and traits of a second job to your main job. For example, a black mage with a white mage subjob can case Cure spells, and a warrior with a monk subjob has a better hand-to-hand ability than one without. You also get bonuses to some of the attributes associated with your subjob. A warrior with a monk subjob has more hit points and STR, a white mage with a black mage subjob has more magic points, and a red mage with a white mage subjob has more MND. The most notable ability that you do not receive is the 2hr ability of your subjob.

Like your main job, your subjob has a level. The level of your subjob is the lower of the following two numbers:
  • The highest level you've reached with your current subjob as a main job.
  • Half of the level (rounded down for odd numbers) of your current main job.
  • For example, suppose you've reached level 20 as a WAR, level 15 as a MNK, and level 5 as a THF. If you set WAR as your main job and MNK as your subjob, you'll be WAR20/MNK10; here, you're limited by half the level of your current main job. If you set WAR as your main job and THF as your subjob, you'll be WAR20/THF5; here, you're limited by the highest level you've reached as THF. (The exception to this rule is that if your main job is level 1, then your subjob is also level 1; a level 0 job is meaningless.)

    When you gain experience, you only gain experience in your main job. Say you have WAR20 with 500 XP and MNK15 with 1000 XP. If you go out and fight for a while as WAR20/MNK10 and reach WAR20 with 3000 XP, you'll still be MNK15 with 1000 XP--MNK will not level up unless it's your main job. However, if you get enough experience to reach WAR22, then you'll be WAR22/MNK11--because the limit on the level of your MNK subjob went up when the level of your main job went up.

    2. Why do I want a subjob?

    There are several reasons to get a subjob:

    a) Power. In general, having a subjob makes you more powerful. A WAR with a THF subjob can evade better. A THF with a MNK subjob has more HP and can hit harder. A WHM with a BLM subjob has more MP and a wider range of spells, while a RDM with a WHM subjob has more oomph to her Cure spells.

    b) Versatility. With a subjob, you have access to a wider variety of abilities to use. A WAR with THF subbed might also be able to steal from enemies. A MNK with WAR subbed could provoke. A WHM with a BLM subjob now has the option of a few more offensive spells than Banish and Dia, and a RDM with a WHM subjob can cast the -ra series of buffs and (eventually) use Divine Seal.

    That being said, there are limits to how far this versatility can go. A WAR with a WHM subjob can cast a couple of cure spells, but she still won't be an especially effective healer. A WHM with a WAR subjob is a better fighter than one with out, but neither of them will be particularly good at it, especially compared to a full melee type.

    c) Party invites. If you have a well-maintained, appropriate subjob, you look more attractive to people who might want to invite you to their party. If you had to choose between a BLM with no subjob an a BLM with a WHM subjob, wouldn't you want the one who could backup heal? If you were picking between a WAR with no subjob and one with a THF subjob, wouldn't you want the one who can dodge a little bit better? The subjob also indicates that you've been around long enough to understand the ways of the game (especially when you're at lower levels) and have some experience in how things are done.

    Keep in mind that some main job/subjob combinations maximize these benefits better than others. Adding a subjob that only minimally enhances your main job doesn't give you the best benefit of having that subjob--especially in a party situation, where the leaders are more likely to be looking for specialists (a WAR with a melee subclass, for example) than generalists (such as a WAR with a mage subclass).

    3) How do I get a subjob?

    When you reach level 18, you will be able to accept either one of two quests that will allow you to use a subjob. You'll only be allowed to accept one of the quests, so you should pick the one that you want to focus on before actually accepting either one. Each quest involves finding three items. The items are Rare/Ex, so you'll only be able to have one of each of them at a time, and you won't be able to buy or sell them. Because you can only accept one quest, it's probably a good idea to have all three items in hand before accepting the quest that you want to do.

    One quest is called "The Old Lady." It is available from Vera in Mhaura (G-10). She asks for a wild rabbit tail, which is dropped by mighty rarabs, then a cup of dhalmel saliva, which is dropped by bull dhalmels, and a bloody robe, which is dropped by bogies. All of these monsters can be found in the Buburimu Peninsula.

    The other quest is called "Elder Memories." It is available from Isacio in Selbina (G-10). He asks for a magicked skull, which is dropped by ghouls, then a damselfly worm, which is dropped by damselflies, and then a crab apron, which is dropped by snippers. All of these monsters can be found in the Valkurm Dunes.

    Some of these monsters can also be found elsewhere (bogies and ghouls, specifically). You don't need to fight them in any particular location to get the drops.

    Which one of these quests you choose is a matter of preference. Some will suggest that one is easier than the other; in general, the following points are worth considering:
  • Bogies are harder monsters to fight than ghouls. In both quests, these (undead) monsters are probably the most difficult ones to fight to get the item you need.
  • Although bogies are tougher than ghouls, the magicked skull is a rarer drop than the bloody robe. You'll probably need to fight more ghouls to get the item you need.
  • Parties are more numerous in Valkurm, in general. It will probably be easier for you to find a party to hunt the items there.
  • The more numerous parties in Valkurm means that competition is fierce--especially for the ghouls. It will be easier to find the mobs to fight in Buburimu.

  • Also note that, while Vera or Isacio will not give you the quest until you're level 18 or higher, you can collect the items you need at any time. Therefore, some people start searching for the items before they're eligible for the quests, so that they can get their subjobs as soon as they reach level 18.

    4) How do I use a subjob?

    To select a subjob initially, you need to go to your Mog House and select "switch jobs." In addition to the "main job" option that's been there all along, you'll now have a "support job" option available. You can select any job that you're eligible to use for your subjob. You can change subjobs freely, although it's worth a mention that, in order to swap your main job and subjob (say, switch from RDM/WHM to WHM/RDM), you'll need to change one of the jobs (either main or sub) to any other job first, and then set the proper main and subjobs (for example, RDM/WHM -> BLM/WHM -> BLM/RDM -> WHM/RDM).

    Once your subjob is chosen, you can use any of the abilities of that job up to your level in it, except for the 2hr ability. You may also not be able to equip weapons that are exclusive to your job if it's only a subjob (for example, instruments for a bard subjob).

    Your subjob is not "auto-leveled"--that is, it is not automatically half of the level of your main job. You need to level up a job as your main job in order to get more levels in it. If your subjob is less than half the level of your main job, you may hear someone tell you to level your sub. They're suggesting that you're not getting all of the benefit that you could be out of your subclass because it's not at the level cap for it. Party leaders often preferentially choose members with fully-leveled subjobs over those that aren't fully leveled.

    5) Which subjob should I pick?

    If you look around enough, you will see endless debates on "which subjob is best for X class?" This section is not meant to be the final authority on any of those discussions; rather, it's intended more as a guide to the factors that should affect your choice of subjob.

    The most important thing to consider when selecting a subjob is, "What is my role?" Your role will change depending on your situation. If you're playing solo, you might want to sub WHM to your WAR in order to have a little extra healing boost when you need it. Or you might want to sub MNK to your BLM so you can take a few more hits. If you're in a party, though, you're more likely to be wanted as a specialist. A WAR in a party should have a healer to back him up, so he'll be better to have a melee subclass, like THF or MNK, than a WHM. Similarly, a BLM in a party shouldn't be getting into melee much (if at all), so she'd do better to take a subclass that boosts her magical ability, such as WHM or SMN.

    Some jobs are inherently more difficult to use as subjobs than others; these tend to be some of the already more specialized advanced jobs. For example, a dragoon subjob isn't able to summon a wyvern, and a bard subjob isn't able to use musical instruments. This drastically decreases the effectiveness of these jobs as subjobs.

    No main job/subjob combination is entirely unworkable; all of them may have some merit in certain situations. However, certain combinations may not be very effective in most situations. So, while the main goal of the game is to have fun, and you're welcome to play whatever combination is most fun to you, keep in mind that people interested in making the most effective party may have strong suggestions about what combinations you should and shouldn't be using in their parties.

    Edit: updated for Lady Seryn's comments. Most gracious thanks, Lady Seryn!

    Edited, Tue Apr 20 18:12:10 2004 by dajagr

    Edited, Tue Apr 20 18:16:38 2004 by dajagr
    #2 Apr 20 2004 at 12:53 PM Rating: Decent
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    122 posts
    Excellent post! Hopefully this will stop the flood of "how u ge ur subjob?" /tells whenever I head through Valkurm. ^_^

    One of the sections reminded me of the Elvaan WAR/SMN. -.- Can't get much worse then that.
    #3 Apr 20 2004 at 12:58 PM Rating: Decent
    Heh, keep hoping... that type of question will never end.
    #4 Apr 20 2004 at 2:00 PM Rating: Decent
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    4,148 posts
    its been mentioned before but I like this post anyway

    some rules:
    1. If you have a subjob that is very close to being maxed go level it before the next party
    2. If you have a subjob that gets passed while in a party it's not too bad, carry on then when the party disbands, your next xp group should be with your subjob as main
    3. I will NEVER invite someone into my party with a underlevel'd subjob unless I am desparate, and this means unless you are a Whm46/Blm20, Bard45/xxx, RDM45/whm or blm
    4. You are expected to have the skills/spells of your subjob ready to go

    Examples:
    -subbing ninja and main over 24? yes you really should have Utsusemi and at least 1 of the debuff's
    -Subbing Black mage ... yes I expect you to have Fire/water and so on for a magic burst in a skill chain if we don't have a Black mage in the group
    -Subbing white mage ... yes you should have cure/protect and so on and USE THEM in case the main healer is having trouble keeping up

    {rantyness}

    People that don't have level'd subjobs are usually the same people that don't use food or have appropriate gear for their level.

    Tell me a level 45 whm or blm taru doesn't need food/drinks?
    If there is no Rdm or Bard in the party you need juice!!! I'd spend half the time between pulls "Waiting on MP!!!" hoping to get the message across but it didn't seem to have a effect.

    Bring Food!!! you will find out if you need to use it or not based on how the party goes, don't be the one everyone is waiting on.

    If you are anything other than Taru and mage class this holds doubly true. Thank you for reading my rant, had some bad experiences and realized now that the group wasn't really that bad ... waiting on the mages was what slowed everything down a lot.

    {/rantyness}
    #5 Apr 20 2004 at 3:33 PM Rating: Decent
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    944 posts
    while it is important to have an up to date subjob I think equipment is more important...

    example:

    Last night in a group i was in I am a 33 THF/15 NIN with the best equipement a lvl 33 thf can have, while another thf in my pt was a lvl 33 THF/16 NIN and had lvl 19 armor with no stat boost whatsoever. I had +10 dex and +6 AGI with 189 def and 121 att, he had normal dex and agi with 89 def and 90 att.
    his subjob was up to date mine wasn't, but his armor was out of date and he told me STFU when i suggested he update it soon (someone informed me that he was PL from 19 to 32 by a friend and then he helped get his subjob and PL it too). I have nothing against PL, IF its not PL a newb that just joined the game but as i seen it his subjob being up to date didn't make him a good player cause his equipment sucked. Subjob didnt' do anything for him.

    Edited, Tue Apr 20 16:32:16 2004 by Pallier
    #6 Apr 20 2004 at 3:54 PM Rating: Good
    Excellent post. Hopefully this will answer a lot of questions some of the newer players may have.

    Just a few clarifications you might want to add:

    1. I believe the in-game term is actually "Support Job" not "Subjob", although everyone commonly refers to it as a subjob.

    2. The level of your subjob is half your main job rounded down. It's a minor point, but I've had a few people ask me how it works for odd levels in the past. WAR10/THF5 -> WAR11/THF5 -> WAR12/THF6, etc. The only exception to this is level 1. In this case, both jobs will be level 1, since you cannot be level 0.

    3. When doing the subjob quests, you can only activate one of them. This is important, as if you decide to change which one you are doing after you have already accepted the quest, you will be unable to.

    I had a VERY hard time getting the Skull. I decided it might be easier to try to kill the Bogies in Buburimu. However, since I already accepted the quest from Isacio, Vera would just tell me to go away and leave her alone.

    While it is good to pick which one you THINK you would like to do ahead of time, it's better to NOT accept the quest until after you have all three items. This leaves you the flexibility to do the alternate quest if you are having difficulty.
    #7 Apr 20 2004 at 5:17 PM Rating: Good
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    504 posts
    Thanks for the comments, Lady Seryn. I've incorporated them up into the guide.

    --

    Stormwind@Carbuncle
    WHM24 / RDM20 / BLM8 / THF4
    #8 Apr 20 2004 at 5:31 PM Rating: Decent
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    14,326 posts
    The problem is we refer to it as "subjob" when it is in fact the "support job".

    Calling it a support job will help teach the new players the proper role for chosing a support job.

    A subjob just means a secondary job, it doesn't help reinforce the meaning that it's a job to support your main job.

    Subjob to me says "I can be a Warrior and a White Mage".

    Support job means "I can be a Warrior and have some other abilities to help me be a better warrior."


    Also, If under level 30, having a fully raised support job is not as important as post level 30. It's understood that you're going for one of the advanced jobs and that the job you're using as a main now will be your support job. I never leveled my monk support job (support to my warrior) past level 10. Never had any issues finding a party or anyone telling me I should raise it fully to 15.

    After 30, it has to be very very close to max.
    #9 Apr 20 2004 at 6:50 PM Rating: Decent
    I don't get why everyone seems to be in a rush to lvl up their main... It drives me nuts seein people seeking with underlvled SJ's. And they're hurting themselves and their PT in crucial battles when hp or mp can be brought down to single digits.
    Slow down... take a break from one job to another.. FFX1 will be around tomarrow...
    #10 Jun 08 2004 at 6:02 PM Rating: Good
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    504 posts
    *bump* — we're starting to see subjob questions again
    #11 Jun 08 2004 at 7:46 PM Rating: Decent
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    1,747 posts
    Sticky please.
    #12 Jun 08 2004 at 9:07 PM Rating: Decent
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    513 posts
    Great Thread!

    Two thumbs up!
    #13 Jun 08 2004 at 9:30 PM Rating: Decent
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    294 posts
    Great Thread Very useful!!
    #14 Jun 08 2004 at 9:43 PM Rating: Decent
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    372 posts
    Quote:
    Care and Feeding of Your Subjob


    i give it a bath once a week, give it lots of attention and i only feed it iams. it's got a healthy coat. lol :P
    #15 Jun 09 2004 at 9:28 PM Rating: Decent
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    1,524 posts
    i hope many people read this and learn

    this is only a small list of the level 23-24
    but its out of hand..
    >Small list here<
    more than i would say 60% of the 10-30 range have under leveled subs..
    i saw so many wars with level 9 THf's.. if they had a 10 thf they would of hd an evasion bonus

    if it is not an underleveled SJ its armor.. people.. BUY ARMOR!
    saw a level 27 WAR with level 16 armor :rolleyes: come on.. little effort..
    #16 Jun 09 2004 at 9:37 PM Rating: Decent
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    1,980 posts
    Quote:
    When you first begin the game, you have only one job. This is referred to as your "main job." For the first 18 levels, you can have only this one job.


    One thing I want to add to this, that while you can only have one job at a time prior to level 18 and accomplishing the sub job quests, you can, however, switch to any of the six starting jobs as often as you like at any time prior to level 18. I started a new character, and I've been leveling WHM and BLM simultaneously by switching back and forth. I'm at level 10 on both. This has enabled me to save inventory space on gear by not needing to keep and equip items I'm already done with.

    Just wanted to add that. It's not related to the sub job issue, but new players who are starting out might be interested to know that they can change their initial job if they're not happy with their choice.
    #17 Nov 04 2004 at 1:22 AM Rating: Decent
    /ja "Bump" <t>
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