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Ten tips for new player just starting out.Follow

#1 Sep 21 2004 at 10:32 AM Rating: Good
In honour of the European release of FFXI, I thought I'd put together a short list of helpful tips I wish *I* had known when I was new to the world of Vana'diel. Hopefully some of our new friends will find this topic helpful. Feel free to add your own.

1. Don't buy from the auction house until you get a few levels under your belt. Most of the "newbie" armour, weapons and spells that are being sold at the auction house are readily available for much cheaper at NPC vendors in your hometown. Higher-level players will buy up these cheap scrolls and pieces of equipment and sell them at the AH for a markup. When you're just starting out, you don't have a lot of money to spend, so shop around for the best bargains. For instance, if you've started in Windurst there are several merchants in Port Windurst that sell low-level gear and spells for much better prices than you would find at the auction.

2. Do all the quests you can find. Many will reward you with gil or equipment/spells, and all will give you fame. Fame may not seem important early on, but the more fame you have the more quests NPCs will offer you. Also, with higher fame you can get better prices and sell items for more gil to NPCs.

3. Do missions too! There are a number of advantages to having a higher rank in your nation. Your signet lasts longer, as well! And the storyline in this game is truly excellent, you won't want to miss out.

4. Don't start partying right at first. Early on, it's much faster to fight solo, and if you're soloing you will get all the items the enemies drop. You can sell those items individually or in stacks at the auction house, which will help you start earning money. If you're in a party, you'll get less items and less experience. Most jobs will want to start partying at around level 10-11, when it just gets too hard to fight Decent Challenge or Even Match enemies.

5. Use the right weapon for your job. Warriors do best with greataxes and axes. Thieves will want to start out with swords. Monks should stick with hand-to-hand weapons. Red mages should use swords too. White mages should buy a hammer (listed under clubs in the AH, but hammers are different from wands... they do much more damage per swing). Black mages will want to use a staff or dagger. As a general rule of thumb, if you're soloing you'll want to wear a weapon with the highest DMG (damage) possible. Once you start partying, mages will probably do best with a MND/INT-raising wand instead of a damage weapon, since in parties mages don't generally melee on the enemy. It's important to use the "right" weapon for your job. Even though warriors start out with a one-handed sword, that's definitely not the best weapon for them to use since it does little damage compared to the axes or great axes they COULD be using.

6. Start crafting early on. Crafting is a wonderful way to make money, and the enemies near your city usually drop items relevant to that city's guild. While soloing, you'll pick up a lot of items that can be synthesised at your local crafting guild. For example, Windurst has the cooking, bonecrafting, clothcrafting and fishing guilds. Outside town, carrion crows drop eggs (cooking), pugils drop pugil scales (bonecraft), yagudos drop yagudo bead necklaces (which can be turned into grass thread for clothcraft), and goblin fishers drop fishing rods. Instead of selling those items, it might pay to pick a craft and start levelling it up using those items. It gives you a cheap head-start to crafting and doesn't cost you anything.

7. When you have gotten some levels and have reached the Tahrongi Canyon (Windurst) / Konschtat Highlands (Bastok) / La Theine Plateau (San d'Oria) zones, look on your map and find a large palace-looking structure. Head over to that structure (which will look like a large bone palace, they're called crags) and find one of the large glowing crystals on platforms connected to the crag. Click on the crystal to receive a key item. Now, any time you want to return to that location you can find a high-level white mage (level 36+) who can usually teleport you back to that crag for a fee. The crag in Tahrongi is called Mea, the one in Konschtat is called Dem, and the one in La Theine is called Holla. Teleport spells will be one of your main sources of transportation for the better part of the game, and they're a bargain at around 500 gil (depending on what the white mage you find is charging). You'll definitely want to eventually get the gate crystal for each of these crags, so you can quickly zip around Vana'diel.

8. When you reach level 18, you can do one of two different quests to get the ability to equip a subjob. One of the quests is in Selbina (the town in the much-hated Valkurm Dunes) and the other is in Mhuara (the town in Windurst's equivalent to the dunes, Buburimu Peninsula). If you are doing the Selbina quest, you'll have to gather a crab apron (drops from Snippers), a damselfly worm (drops from Damselflies) and a magicked skull (drops from Ghouls). All of these enemies can be found in Valkurm Dunes. If you're doing the Mhuara quest, you'll need a wild rabbit tail (drops from Mighty Rarabs), a cup of dhalmel saliva (drops from Bull Dhalmels) and a bloody robe (drops from Bogys), all of which can be gotten in Buburimu. A word of advice... If you're friends with some high-level players already, I'd suggest you do the Mhuara quest. Bogys are painfully hard to kill at level 18, but a high-level player can easily solo them and the bloody robes are a very common drop. Bogys spawn on the beaches in Buburimu at night, and while there are only a few each night, the drop rate is so good that you should have your robe in no time. If you're doing the Selbina quest, you'll find ghouls much easier to kill but their skull is a very rare drop. If you decide to do the Selbina quest, your very best bet is to go to Gusgen Mines off the right side of the Konschtat Highlands map (just to the east of the Dem crag) and fight ghouls inside. Ghouls in Valkurm are very rare to find and only spawn at night, but Gusgen is crawling with ghouls (and many nastier things). From the entrance, take the first right turn and then go north. Follow that around and go west, then south and east and you're back where you started. It's a big loop and there are lots of ghouls along the path. Bring a party of friends who also need the skull, and hopefully in a few circuits you'll all have one. Just be careful, ghouls will aggro you if you get too close, so try to pull one away from the rest.

9. Check people's bazaars. Often people will be selling random merchandise at a steep discount from AH prices. Mages would do well to keep an eye out for Orange Juice, which will slowly refill your MP when you drink it (and it should be around 100 gil or less for each). Carry a few with you and save them for emergencies. Melees might want to watch for cheap armour/weapons or maybe some food items like grilled hare (which raises your attack). Often, you can find some excellent buys in people's bazaars. Think of it as going to a garage sale, you don't know what you'll find until you get there.

10. The last and most important tip is this: Don't rush. Enjoy the game. It wasn't designed for you to rush your way to level 75 as fast as possible. There are so many things to do and sights to see, if you only level and level and level, you'll miss so much of it. Talk to all the NPCs you meet. Often they will have quests for you or local gossip to share. Buy maps when you can, and go exploring. Use Allakhazam to look up some new quests to do. Go fishing, or take up a craft, or find a cool linkshell to join. If all you do is level-grind, you're going to burn out and lose interest in the game. If you sample everything FFXI has to offer, you'll enjoy FFXI for a long time to come.

Welcome to Vana'diel. :)

Edit: Additional tip #1 - PLEASE be respectful of the Japanese players. Relations between English-speaking players and Japanese-speaking players is already very strained. All too often you'll see "JP ONLY" in someone's search comment, or you'll see an EN player complaining about how S-E supposedly favours the Japanese. Joining a multi-cultural and multi-lingual community like FFXI can be hard at first, but don't be nervous. Just be polite and treat them with respect, and if someone is rude to you be the bigger person and ignore it. If you get turned down from a party because you're not Japanese, just find another party. But please don't hold a grudge. Conversely, if a Japanese player helps you out, be nice and thank them and /bow, but don't go overboard with it. Just treat them the same way you would treat any English-speaking player, and make use of the auto-translator tool as much as possible. This isn't just "their" game or "our" game, despite what certain groups from both cultures may think.

Edited, Sat Nov 13 14:52:57 2004 by Saboruto
#2 Sep 21 2004 at 10:37 AM Rating: Decent
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6. Start crafting early on. Crafting is a wonderful way to make money, and the enemies near your city usually drop items relevant to that city's guild. While soloing, you'll pick up a lot of items that can be synthesised at your local crafting guild. For example, Windurst has the cooking, bonecrafting, clothcrafting and fishing guilds. Outside town, carrion crows drop eggs (cooking), pugils drop pugil scales (bonecraft), yagudos drop yagudo bead necklaces (which can be turned into grass thread for clothcraft), and goblin fishers drop fishing rods. Instead of selling those items, it might pay to pick a craft and start levelling it up using those items. It gives you a cheap head-start to crafting and doesn't cost you anything.


I don't know if I'd agree with that. Early level, I tried to craft and I lost a LOT of money. I'd suggest to keep everything (sort your items!!!) and sell them instead of crafting. Later on, you will learn what to craft for minimium loss (or maximum gain.)

EDIT : And don't try to get a teleport-*** without the key item crystal... or else you will be confused when that WHM teleports out, and you are left staring at him.

Edited, Tue Sep 21 11:38:28 2004 by Trinitee
#3 Sep 21 2004 at 10:43 AM Rating: Decent
Just a quick add-on.

They should be sure to get signet cast on them everytime they leave the city so crystals will drop for them.


never never never EVER (almost never) sell your crystals to NPC save them till you get a stack of 12 and then sell them at ah.

When selling and buying at the auction house always check the price history of the item.

speaking of stacks. Inventory/auto sort is extremely important!! Live it love it learn it. You will start auto-sorting in your sleep.

Hex

EDIT: added price history

Edited, Tue Sep 21 11:50:00 2004 by Hexxum
#4 Sep 21 2004 at 10:45 AM Rating: Decent
Trinitee the Sly wrote:
EDIT : And don't try to get a teleport-*** without the key item crystal... or else you will be confused when that WHM teleports out, and you are left staring at him.


ROFL!!


Oh, and btw, I got US import so I have been playing for a while - in case anyone has noticed where I am posting from..

Edited, Tue Sep 21 11:47:34 2004 by Tomassina
#5 Sep 21 2004 at 10:59 AM Rating: Decent
Quote:
4. Don't start partying right at first. Early on, it's much faster to fight solo, and if you're soloing you will get all the items the enemies drop. You can sell those items individually or in stacks at the auction house, which will help you start earning money. If you're in a party, you'll get less items and less experience. Most jobs will want to start partying at around level 10-11, when it just gets too hard to fight Decent Challenge or Even Match enemies.
I disagree with this. If you start partying early, you start to learn how party dynamics work when it is less important to be an effective party. In low levels, mistakes are more easily dealt with than at higher levels because each person is better able to survive on their own. Warriors gain Provoke at level 5. By that point, you can actually have a fully-functional party, and everyone can start to learn what their party roles will be, and how most parties will function. Many jobs start to experience an XP slowdown around level 5-10, especially mages who start to become a little weak at melee compared to the mobs they are facing. Even if your party consists of only two or three people, it can make leveling between 5-10 much easier.

Also, XP can be much higher in a party, even a low-level party. The reasons are the same as in a high-level party. With one person, you can probably solo Even Matches at best. With 2 or 3 people, you can kill Toughs. With 6, you can kill Very Tough or Incredibly Tough. If you kill them fast enough, you can build an XP chain, which multiplies the amount of XP earned. Several times around level 7, I joined full-fledged 6-person parties, and killed Crabs around the large lake in La Theine Plateau. The XP there at that level easily matches what parties can do in Valkurm Dunes a few levels later. I've also been in 2 or 3-person parties starting at level 1, and the XP went much faster in those parties than it ever did solo.

I agree about the drops though. If you're running short on gil, it's not a bad idea to go solo some Easy Preys for Crystals and items in the low levels. Before long, even soloing Easy Preys will become difficult for most classes, so take advantage of it while you still can.

Quote:
8. When you reach level 18, you can do one of two different quests to get the ability to equip a subjob.
Although you cannot activate the quest right away, you should start collecting the support job items early if you can. Also, once you hit 18, do not activate either quest unless you have all 3 items that you need. Once you activate one of the quests, you MUST complete that quest, and not the other one. If you don't activate either of them, you can collect items from both towns, then activate and complete whichever quest's items you get first. This can be useful if you are having a hard time getting the items you need for one of the quests -- try the other one instead.

#6 Sep 21 2004 at 11:06 AM Rating: Good
Well, I think the reason SE made it so easy to solo at first is because you're MEANT to spend the first levels soloing. It gives you a chance to learn how the game itself works, before you have to start learning party dynamics as well. I know that when I started out as a taru WHM I would have been absolutely hopeless in a group. I couldn't even figure out how to MOVE for the first 10 minutes. I really do think it's best to start out slowly and learn how to control yourself in a battle before you try to party. There isn't any rush, and once you feel comfortable with the flow of battle and how things work you're able to be much more effective in a party.

Also, learn macros. I'm off to bed so I can't really go into how they work right now, but I'll update tomorrow if nobody else has explained it yet. :)
#7 Sep 21 2004 at 11:26 AM Rating: Decent
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140 posts
I do aggree with craft early on. My home city is Bastok. When I started I went to the Goldsmithing guild and joined it. With my signet on I was constently getting Fire Crystals at low level. Now couple the fire crystals with the Copper and Zinc ore drops from worms, and you can start your Goldsmithing for FREE. I think that I got my Goldsmithing to level 11 doing just that. Yes, it is not very high and I didnt level past that, but now that I have many hours of play time and some steady cash it was nice to sit down and start leveling my Goldsmithing again from level 11.

Also, remember to STACK. Unfortunatly I didnt learn to stack until I was level 10 ><!

Lastly, DO NOT throw your BEASTMAN SEALS away. You will definitly want this to get some good cash later on.

Good Luck and Have Fun!!!
#8 Sep 21 2004 at 11:37 AM Rating: Good
For the first few levels, of course it makes sense to solo. You need to learn how the controls work, and how the game itself works. Even matches are a joke, and deaths do not cost you XP, nor do they affect the Conquest Standings.

However, none of the classes have any defining characteristics in the early levels. Every class is essentially the same at level 1, and one of the best ways to learn how the game works is to meet new people, talk to them, find out what they have learned... Find a more experienced player working on a low-level job, and team up with them. A little time in a small party can teach you a lot about the game very quickly. Players shouldn't feel that just because they are below a certain level that they shouldn't start exploring the party system, or meeting new people.

It is no mistake that Warriors get Provoke at Level 5, which is also around the time when mages start to feel a little weak, and unable to solo as effectively as before, and when death means XP loss and changes in conquest standings. Melee classes start to get more HP, meaning more time resting after each battle. By level 5, you should know how to control your character, how to cast your spells and use your abilities. You will have gained your first weapon skill, and Monk and Warrior both gain their first active job ability. At level 5, or shortly after, it makes perfect sense to start forming XP parties.

If you solo all the way to level 10 your first time through, the game starts off feeling very difficult, and very lonely. Slowly killing enemies on your own in La Theine Plateau, sitting by yourself waiting for your HP to recover, not knowing who to talk to... It's no fun at all.

The low levels are meant to explore the game safely, while learning how to play. The best way to do that, and still have fun, is to team up with other players early, and face those challenges together.

I remember meeting a young Black Mage when I was around level 6. We teamed up, found a warrior around our level, and the three of us ventured into the deepest regions of Ronfaure, to deliver Blue Peas for the church. We had a great time. None of us knew how to play. We just had a nice time talking, learning what each other had discovered, etc. We completed our quest together. Almost a year later, that Black Mage is one of my best in-game friends, and is now level 75. I recently attended her in-game wedding ceremony. Had I not risked talking to a mage I saw resting in the woods, and not asked her if she would like to kill things together, I never would have made a good friend, or felt the sense of achievement and companionship at having braved the wilds of Ronfaure together.

Parties and the whole social aspect of this game are very important. Start early, and have fun together. The rewards will be worth it in the long run.

Edited, Tue Sep 21 12:54:57 2004 by Seryn
#9 Sep 21 2004 at 11:45 AM Rating: Decent
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492 posts
Just some quick things to add/correct... For weapons, Thieves will want to use daggers over swords. Also for crafting, it might not be wise at first because it takes quite some time or longer (depending on the craft) to start seeing a return. If anything, start with fishing to fund other crafts. Farming (killing monsters for their items) and quests will be the easiest ways to make money earlier in the game, especially the Beastmen, where you get items AND gil from them! ^^ Good luck and welcome all new players, don't be affraid to ask questions in-game, it's the only way to learn! ^^
#10 Sep 21 2004 at 11:45 AM Rating: Decent
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492 posts
EDIT: First double post! Woohoo...

/cheer

><

Edited, Tue Sep 21 12:47:45 2004 by Mikaal
#11 Sep 21 2004 at 12:55 PM Rating: Decent
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403 posts
Just thought I'd stop by to add that one incentive to doing Rank missions early on, is that for every level of Rank you are, your Signet lasts an hour longer.

That is to say, if you are Rank 2, and your nation is 3rd, Signet lasts for a whopping 5 hours. ^.^ /
#12 Sep 21 2004 at 1:08 PM Rating: Decent
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99 posts
Good stuff, I also think you could add for newer players to pick up a few meat mithkabobs before leaving town to start xping if they can afford em. One at a time they're pretty cheap and they can nearly double your damage output per swing at lower levels, which is better than any single piece of gear is going to help you. I didn't find this out until my second time leveling up a character, and it would've saved me loads of time.
#13 Sep 21 2004 at 1:15 PM Rating: Decent
38 posts
the original post said thieves shoul;d start out with swords. with this i disagree thieves should keep a dagger to keep skill at max but should use hand to hand wepons by the time you reach lvl 15 and use sneek attack+ combo you'll see why :)
#14 Sep 21 2004 at 8:27 PM Rating: Good
Well, the reason I suggested swords for new players is as follows:

1) Daggers are weak and the weaponskills all suck right up to level 33 when you finally learn Viper Bite.

2) Hand-to-hand thieves are wonderful, but only if subbed MNK. THFs without the martial arts bonus attack a little too slowly for my personal tastes. H2H is always a valid alternative, I just liked sword better.

3) EVERYTHING chains with swords. Daggers are mostly limited to Detonation or Scission up until Viper Bite, and H2H is stuck with Fusion or Impaction. Sword can pull off Distortion with Fast Blade, and Fast Blade stacks very well with Sneak Attack. Admittedly, most players just starting out won't understand a word of what I just said, but I've found that sword+shield seems to work the best in the dunes.

Nevertheless, it's a matter of personal preference anyway. The biggest reason I added that section was to warn potential WARs away from using one-handed swords. When we were all starting out, we had no idea how much better axes/greataxes are, but now that we do I wanted to pass that on to the new players so hopefully they can avoid some of the mistakes we made.
#15 Sep 22 2004 at 9:57 AM Rating: Good
Wheeeee. Bump.
#16 Sep 22 2004 at 10:15 AM Rating: Decent
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1,312 posts
Saboruto wrote:
Well, the reason I suggested swords for new players is as follows:

1) Daggers are weak and the weaponskills all suck right up to level 33 when you finally learn Viper Bite.

2) Hand-to-hand thieves are wonderful, but only if subbed MNK. THFs without the martial arts bonus attack a little too slowly for my personal tastes. H2H is always a valid alternative, I just liked sword better.

3) EVERYTHING chains with swords. Daggers are mostly limited to Detonation or Scission up until Viper Bite, and H2H is stuck with Fusion or Impaction. Sword can pull off Distortion with Fast Blade, and Fast Blade stacks very well with Sneak Attack. Admittedly, most players just starting out won't understand a word of what I just said, but I've found that sword+shield seems to work the best in the dunes.

Nevertheless, it's a matter of personal preference anyway. The biggest reason I added that section was to warn potential WARs away from using one-handed swords. When we were all starting out, we had no idea how much better axes/greataxes are, but now that we do I wanted to pass that on to the new players so hopefully they can avoid some of the mistakes we made.


It is all a mater of personal preference. Wasp Sting stack just fine with sneak attack, and does about regular sneak attack damagem with plaugebreath style poison. The huge drain on HP from the poison really matters in some fights, so either way you can use dagger OR sword.

I used both, capping them one at a time. Now with dual wield i use a sword in main and dagger in sub.

Speaking of SA.....
Last night in Qufim.

176 on SA fast blade.
104 on distortion.

Couldnt have done it without the SAM though.
____________________________
-Shef

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I freed a troubled soul, ended conflict between two childhood friends, and got a hat with a feather in it from a ghost, all in one evening. This is Final Fantasy 11
Kashi wrote:
If 1% is enough for you to call someone "gimp," perhaps you should consider finding a nearby sharp object and stabbing yourself in the eye with it.
#17 Sep 22 2004 at 10:17 AM Rating: Decent
I agree, crafting at an early level is almost a sure way to get broke quick. I have cooking up to lvl 36 and still can't make any money. I suggest new players shy away from crafting, but they should deffinatly start saving for it. Once they get their subjob and are working towards gaining lvl 30 I would start to consider crafting.
#18 Sep 22 2004 at 10:42 AM Rating: Good
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3,094 posts
Recently, five very close friends started playing ... so I've had the privilege of teaching them the ropes. They are all from my EQOA Guild, so I’ve been posting short treatises on various subjects at our Guild website. Some of my advice mirrors Saboruto’s, but I differ on some points.

I agree completely with suggestions Nos. 1, 2 and 3.

I agree with No. 4. Against my advice, my friends opted to party together from level 1. It’s taken them over two weeks (of daily play) to reach level 16. I think I disheartened them a little when (in order to play with them), I leveled a new job from 1 to 7 in a few hours … it took most of them 4 or 5 days to reach 7. There is no question that it’s much faster to solo to 10. But, as someone said, they’ve learned how to work together as a party. I was actually impressed how easily they’ve picked it up (the fact that we’re all playing the same roles that we used in parties for more than a year in EQOA may have shortened their learning curve).

As for No. 5, our two Warriors both intend to play PLD. I’ve advised them to level sword and shield along with axe and greataxe. So far, they’ve managed to keep all capped. Our situation is a little different, since we’re a static party and allowances are more easily made. A THF should not wait too long to start leveling dagger.

I don’t think Saboruto is suggesting that new players invest heavily in crafting … No. 6 seems to recommend that, rather than sell off the crafting materials they find, they should just used them. I see nothing wrong with that advice.

No. 7 is obvious to experienced players, but I was heartbroken when I learned that my five friends had managed to run from Windurst to Bastok (at level 7) without getting a single Crag.

No. 8 is sound advice … as soon as one of my friends asked me about subjobs, I told them all not to load the quest until they had the items.

My friends did not need any prompting from me to figure out No. 9 on their own … they seem to excel at finding bargains.

No. 10 … this is the one piece of advice I repeat almost every time I post new information on our Guild site. I think they get frustrated when they hear higher levels in our LS talk about what they’re doing and my friends grow eager to catch up. That’s one reason I’m taking time off from RNG to level with them … I don’t want them feeling like they’re so far behind me.
#19 Sep 22 2004 at 9:03 PM Rating: Good
Thoronmir the Venerable wrote:
As for No. 5, our two Warriors both intend to play PLD. I’ve advised them to level sword and shield along with axe and greataxe. So far, they’ve managed to keep all capped. Our situation is a little different, since we’re a static party and allowances are more easily made. A THF should not wait too long to start leveling dagger.


Why not axe and shield? Sword is ridiculously easy to level and very weak, they'd make better warriors if they stuck to axes. I can understand about levelling shield early, it's PAINFUL to try to level. But still, I look at it like this: When I'm levelling my warrior (as I am now) to sub to another job later, that doesn't mean I'm not a warrior now. I play to be the best warrior possible while I am one. It makes the job much more fun while I'm playing it, and gets me groups more easily. As for THF, on my taru I used my dagger for farming and my sword or H2H for partying. Daggers just do too little damage to justify using them in a party, especially on things like Snippers and Clippers that have great defence. As I said before, if I'm levelling a job I focus on the job. Not on what I'll be in 10 levels. I play to be effective NOW and not gimp my way up. Besides, dagger's easiest to level while farming. But it is personal preference, I just like being as effective as possible. Regardless what I'm going to do in 10 levels, I want to be a great party member NOW.
#20 Sep 22 2004 at 9:40 PM Rating: Decent
i got some tips.. i play since xmas

1- Dooont sit 6 hours to get choco quest like i did on those old days, hehe u can go and lvl up.. dont be stupid like me.. from 1am to 6am o.o

2- Make sure u love the job u do, cos doing it all over again and looking to the pass..well..i would be lvl 75 already >.> happens to most old drgns

3- Forget the Message at the beggining of the game, it doesnt ork, you will lose friends, bf/gf , family, school grades will go down.. etc... so dont make any illusions. ^^ thats all

Have fun and welcometo my world.
#21 Sep 22 2004 at 10:37 PM Rating: Decent
Hey guys! I'm a new player, just started out today, and I wanted to say thanks for the tips. It's nice to just have a general guideline of ways to make the most of your first few levels.
#22 Sep 22 2004 at 11:24 PM Rating: Good
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561 posts
hey lady seryn, the character in your avatar looks totaly f-ing badass.
#23 Sep 23 2004 at 12:36 AM Rating: Good
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522 posts
I think you guys are overreacting to the crafting thing. Sabo doesn't mean power level your way to high stages, I remember when i was low level, i was an extremely poor WHM in the dunes without a clue to what was going on. I was partying with a Pld, who said that he makes 4k an hour... i was amazed, i had never even had 4k before! I asked how and he said smithing. After the party he took me to San'Doria and took me to the AH, he told me to grab a stack of fire crystals, and i did. We then went to the smithing guild, we did not get synth support, not worth hurting our profits eh? We would buy 3 copper ores one tin ore, then sit down and make a Copper Ingot, we would do this till the guild would run out, usually we were able to get a stack of Ingots made, sell on AH, and then go mess around till guild opened again. I only leveled to like, level two probably, but it was great for me, i was making money to buy new stuff for my White Mage, and it was cool talking with my LS and buddies while i did it. Pld and I are still good friends to this day, I think we both make a bit better profit than we used to, but back then to me that was amazing, all i did was spend 1.8k on a stack of fire crystals (WHY CAN'T THEY ALWAYS BE THIS CHEAP!?!?) and, didn't pay much attention to prices of copper/tin ore, so i was making like, 4 THOUSAND gil, and i only had to spend 2 thousand! So i took all the profits i made, and bought a bunch more crystals before i went to bed. When i woke up, i noticed Crystal Prices had jumped, ALOT! An entire 4 HUNDRED GIL overnight, now i surely wasn't going to pay 2.2k for a stack of measly crystals, so i put all my crystals which i got for 1.8k the night before on AH, and made even more "huge profits"...I didn't feel like crafting anyway, i had a good amount of gil, and i wanted to level up again lol. Anyway, that's just a little story, of waht i did, these new players won't be trying to power level their craft, just take a look at what you can profit on early, most crafts have something like that, where if you take your time you can make small profits, but at that level, it ain't so small. I did the same thing with Goldsmithing, make Bronze and Brass ingots, now that was some hardcore money right there!
Anyway, i REALLY suggest a craft low level, get a bit of gil and invest in one you like, research it a little bit and figure out what is best for the job you want to be, there is a ton of resources here at Allakhazam, and don't pay too much attention to the leveling, although i do suggest paying that hefty 30g fee for synth support, it's not "Hey they are trying to jip me! Two guys give support, but one takes my gil!" The guy who takes your gil, gives you better support, it is very worthwhile, even in later levels when the support costs 200-300g. (every 10 level's or so, you have to take a test, after your test, you have to pay another 30g, but you cannot level after a certain point without taking your test)

Good luck new players, have fun, and if you are on Bahamut, send Fistandantilus a /tell, i don't mind helping the new players, and i usually have a decent amount of time on my hands. Also, remember people with Rank 5 can travel between cities within minutes, so if you need help, but your buddy is in another city, if he's Rank 5, then it's not a problem, just a 5 minute airship ride away!
#24 Sep 23 2004 at 1:27 AM Rating: Decent
You forgot the part about not dropping your Beastmen seals ^^ My friend told me this day 1 in the game and I was like "So they do have a use eventually?"
#25 Sep 23 2004 at 6:04 AM Rating: Decent
Fistanantilus wrote:
GRAH!!! MY EYES!


Paragraphs are you friend. Your post makes the baby Jesus cry, and blood pour from the eyes of midgets.

Saboruto wrote:
Why not axe and shield? Sword is ridiculously easy to level and very weak, they'd make better warriors if they stuck to axes. I can understand about levelling shield early, it's PAINFUL to try to level. But still, I look at it like this: When I'm levelling my warrior (as I am now) to sub to another job later, that doesn't mean I'm not a warrior now. I play to be the best warrior possible while I am one. It makes the job much more fun while I'm playing it, and gets me groups more easily. As for THF, on my taru I used my dagger for farming and my sword or H2H for partying. Daggers just do too little damage to justify using them in a party, especially on things like Snippers and Clippers that have great defence. As I said before, if I'm levelling a job I focus on the job. Not on what I'll be in 10 levels. I play to be effective NOW and not gimp my way up. Besides, dagger's easiest to level while farming. But it is personal preference, I just like being as effective as possible. Regardless what I'm going to do in 10 levels, I want to be a great party member NOW.


Thank you.

I've even run across experienced players that have the mental outlook of "This isn't my main job, so I'm just going to halfass it." I tell them up front impressions are made based on the performance I see you in NOW, not in the job you're 'majoring' in. If you're a Paladin, but use a 1Handed Sword while levleing your Warrior (just fu**ing die please -- I'd go to Valkurm if I wanted that crap) then you can guarrantee I'm going to remove you ASAP from the group. You are to perform your job well NOW while you're looking for a group.

Doing a half-assed job and using a weapon NOT tailored to it reflects badly on you, and those opinions DO carry over beyond that 'subjob' party. Warriors should be using a Great-Axe or a Shield and Axe. It's their highest ranked weapons, and they also have WSs that help the party immensely. Sturmwind is deadly against bats, and Shield Break can be used to help out on those monsters that have high evasion. Frankly, I want to start leveling Ranger after I get BRD to 75 (it's 63 now, been playing it 2 months). You bet my level 13 Tarutaru WAR is going to be using a GAxe, and have a shield and Axe on hand in case I'm asked to switch.

I also don't agree with dagger on Thieves before level 33. First of all, there's not any monsters that are tailored for Thieves and daggers, as (for the most part) the mobs chosen either give a penalty to piercing weapons, or they neither give a penalty nor a bonus. However, H2H is far from useless without a /MNK subjob. You miss out on Boost, and the very, VERY slight reduction from Martial Arts, but you gain a boost in attack and STR from going /WAR. It's a personal call -- either go with weaker attacks that are slightly more often, or go with stronger attacks that are evenly paced. Most of the damage done by a THF is from his SA (and later on SAnTA) and skillchain damage, so it really doesn't matter what you use pre-33. However, Combo with SA is the hardest hitting SA early in the game, and it also doesn't hurt that you can open Liquefaction or close Fusion with it for nice bonuses.

Saboruto wrote:
Black mages will want to use a staff.


No, they want to use a dagger. DoT is what's important with a BLM, and missing 4 shots in a staff *HURTS* while soloing. Black Mages only have a D in dagger, but in those early levels that really doesn't matter -- the only difference is you get Wasp Sting at level 4 instead of 3, not to mention the poisoning effects are a blessing. Plus, Heavy Swing is absolutely horrible for Staff; it misses 50% of the time and the damage even with 300% isn't much stronger than a good hit from Wasp Sting.

Edited, Thu Sep 23 07:06:48 2004 by Russellius
#26 Sep 23 2004 at 10:43 AM Rating: Good
Quote:
I agree with No. 4. Against my advice, my friends opted to party together from level 1. It’s taken them over two weeks (of daily play) to reach level 16. I think I disheartened them a little when (in order to play with them), I leveled a new job from 1 to 7 in a few hours … it took most of them 4 or 5 days to reach 7. There is no question that it’s much faster to solo to 10.
I have leveled almost every job in the game into the 20's or higher. I've gone through the level 1-10 grind many, many times, both solo and in small parties. In my experience, parties CAN make the XP go a lot faster, even in the very early levels. Like any party though, finding the right enemies and building XP chains will make or break your XP. If your party spends most of its time facing the same enemies that they would solo, failing to build XP chains, etc, then naturally the XP will be slower. But when you find places to build XP chains, the XP is much, much faster.

I'm not talking about full-fledged parties either. All you need is 2 or 3 people in the early levels.

When leveling Dark Knight, for example, I teamed up with a Real Life friend who was playing Paladin. We played together from level 1 with 0 XP each. We were getting Chain #5 in Ronfaure by about level 3, just wandering around fighting Even Matches and Toughs. By Level 7, we were partying in La Theine Plateau around the lake with a full 6-person party. We went from 1-10 in only one night, and spent more time going back to town for new gear than we did leveling, it seems.

I also teamed up with a level 1 MNK as a Level 1 BRD. It didn't go quite as fast. But it was still quicker than most of the jobs I have leveled, especially the physically weaker jobs. Leveling BRD, WHM, BLM, etc through 7-10 can be extremely painful on your own. Teaming up with even just one more person makes it go much faster.

I did solo Monk all the way from 1-8. In that case, enemies were so weak that I was able to build decent XP chains solo, even through level 8. I was actually getting Chain #5 solo in Gustaberg, and my LS simply couldn't believe it. When it started to slow down around level 8, however, I found that inviting a White Mage to level with me made things go much faster. The White Mage was thrilled to have someone level with her, as XP was coming in at a far higher rate than it did for her on her own.

It depends a bit on the class. Some classes have an easier time than others teaming up from level 1. But there is nothing about the level that makes it inherently bad to start forming parties.

As I said earlier, partying isn't all about the XP either. In the early levels for a new player, it's about learning the game, meeting new people, and having fun. Those things are important to do early. Your friends may have taken a long time to reach level 7, but did they have fun doing so? That's the most important question, not how much XP they earned, or how fast they leveled.
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