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Guide to Proper Subjob SelectionFollow

#1 Oct 25 2004 at 9:11 PM Rating: Good
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Apparently this guide sucked.

Edited, Sun Nov 7 02:48:57 2004 by GonadSandStrifE
#2 Oct 25 2004 at 9:23 PM Rating: Decent
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1,747 posts
Comment and personal opinion on WHM.

1-50 sub BLM. RDM can be used for fast cast, but all it really does is give you less MP.

50-75 sub BLM if you want some added spells, elemental seal, conserve MP (underrated, and makes WHM/BLM more mana efficient than even WHM/SMN) etc.. Best general choice for XP party, IMO.
50-75 sub SMN for one reason: Garuda's Aerial Armor. Autorefresh and more MP is no match for conserve MP, though you do get stronger Clear Mind.

Subbing for Aspir is not worth it, as your half-level Dark skill won't let you drain anything unless you elemental seal it.. and that ability is a lot better spent on sleeping adds or assisting debuff, IMO.. You can even throw in the odd MB if elemental seal is up ^^


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on BLM:

Sub WHM.
Alternatively sub RDM for slightly better INT, fastcast, and gravity + dispel when those become available, though curagas and status heals are more worth it generally.

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on BST:

BST/NIN or BST/WAR makes a good addition to parties after a certain level. Rampage is so good, and nobody swings an axe like a BST^^.... plus, you get the 7th pt member who won't mind being kicked out before xp rolls in (remember, BST won't "steal" XP with EvenMatch or weaker pets)



Edited, Mon Oct 25 22:27:40 2004 by Ske
#3 Oct 25 2004 at 9:53 PM Rating: Decent
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430 posts
not a bad list. the only thing I have to add (from my experience as drk) is that thf sub might be a toss up until 66, when DRKs get good weapon skills that stack with SATA.

A while ago, I wrote up a less exact, more more theoritical subjob guide. Got rated up, but no one posted. If you'd like to look at it, here's the thread: http://ffxi.allakhazam.com/forum.html?forum=10&mid=1094838057790881708
#4 Oct 25 2004 at 10:04 PM Rating: Decent
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1,747 posts
I think melees, esp DRK is well off with THF sub already at 60.. SATA won't really kick the damage skyward, but at least they can pin the hate onto someone who can handle it.

Anyway, I also think NIN sub is sort of underrated.. from a WHM point of view having those mad DRKs and MNKs utsusemied is a godsend ^^; So what if you do 10 less damage.. I won't have to spend 400 extra MP each fight keeping you alive :P
#5 Oct 25 2004 at 10:21 PM Rating: Decent
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120 posts
GonadSandStrifE wrote:

White Mage:
Levels 50-75:
WHM/DRK is thrown out the window because WHM/BLM now gives you access to Aspir. Another wrench is thrown in though: WHM/SMN now gives you the largest MP pool as well as Auto-Refresh. Is Auto-Refresh better than the Clear Mind that you gain from your BLM sub? I don't think so. But hey, try it out for yourself.


just clearing up what I assume is a mistype, Conserve MP is the ability that makes Blm potentially more mp efficient than summoner as a whitemage subjob, not clear mind. the reason for this is that starting at lvl50, whitemage has Clear mind III, which does not stack with clear Mind I (or II for that matter, however /blm doesn't grant clear Mind II until lvl 60 main: whm gains Clear Mind IV at 65) so the whitemage doesn't gain additional resting mp with /blm. The only real advantage to Auto-Refresh over Conserve MP is that Auto-refresh is a
consistent ability. whereas conserve MP is random.

The real discussion, at this point, I think should be: are the group buff abilities of avatars and the larger overall mp pool (as well as increased mind bonus {I don't remember the exact value off hand, it's not too large though} ) worth giving up utility like: sleep, Tractor, Escape, Bio II, Aspir (reduced effectiveness), Warp. Especially considering that Conserve Mp and Auto-refresh do the same basic thing: extend your mp pool. (which is more efficient or better is often a matter of personal taste, and partially a function of how rapidly you cast and how costly the spells you fire off are)

I personally believe it's situational, based on what else is in the party. and well as what you're fighting. which is why I took the time to get the avatars (party fights) and am currently training up my summoner job.

Hope this helps anyone who might've been confused, or unsure how passive traits like clear mind stack.

~Am
#6 Oct 25 2004 at 10:24 PM Rating: Decent
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669 posts
You definately need to include SAM/RNG. Amazing damage, adds tons of STR to the ranged attacks a ranger normally gets, along with decent AGI. Also tosses in GTK damage to do good damage on top of ranged attacks. Also, Meikyo shusui + 3 sidewinders is godly.
#7 Oct 25 2004 at 10:40 PM Rating: Decent
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1,973 posts
Doh! >_< I knew I forgot something.^^;; Thanks fishstickz. Amele, thank you. I meant Conserve MP.^^;; I've never taken a mage job past level 27 so I'm not all that experienced with the terminology.>_>;;

To HAX, sure I'll throw that in; it sounds reasonable enough.

To Ske, I agree with you pretty much; I even say in my guide that I personally wouldn't sub DRK to a mage. :P I had to mention it though; I've heard it mentioned too often not to. As for BST alternate subs, I considered it, but BSTs get better XP soloing (since they don't have to wait for a party to form), so I didn't bother considering their ability to perform well in parties. As for melees subbing NIN solely for Utsusemi . . . I dunno, that seems a little conservative to me to do simply to prepare for a bad tank.
#8 Oct 25 2004 at 10:46 PM Rating: Decent
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1,624 posts
I stand by my dark knight sub.
#9 Oct 25 2004 at 10:53 PM Rating: Decent
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1,973 posts
It's not all that bad, but from 50-75 it's a little tough to justify, especially when you're an already melee-proficient Elvaan.
#10 Oct 25 2004 at 11:33 PM Rating: Decent
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120 posts
using this just as a jumping off point:

GonadSandStrifE wrote:

It's not all that bad, but from 50-75 it's a little tough to justify, especially when you're an already melee-proficient Elvaan.


at 60 gain souleater (okay. so it's not super strong on redmages, but for the hp strong (elvaan, hume to a lesser extent), you can blow it before convert, knock down some of that 'extra' hp; click off and convert.) and of course, Last Resort and weapon bash (but I'm not aware of any 2handed weapons redmage have good skill in)

as far as traits go: attack bonus I, and II (two at 60 main)
resist Paralyze I, Arcana Killer (probably not super useful)

at 74 gain stun. is this worth more than erase? not sure. is it worth more than the elemental debuffs? not sure. (*this is the HNM reason for a lot of rdm/drk, that and increased hp which = bigger damage on Spirits Within but that's not a valid reason for doing it in EXP)

you will also gain: Absorb-Mind (as a dark magic it's related to int {good for tarus} ) Absorb-Chr, Absorb-vit and Absorb-Agi at levels 62, 66, 70, and 74. might offset some of the utility you would otherwise get from another sub.


the above is mostly just conjecture, since I play neither dark nor redmage, so I'm not sure how effective this would be in practice, I do know that I would not hesitate to invite a rdm/dark if I was in the market for a mage who wasn't going to be main healer (I play whitemage mostly, so this happens alot for me) and especially with elvaan as a race choice, rdm/drk *should* be capable of melee through to 75, while some more 'support-related' builds, may have some issues.

just to provide some more of the things that Dark Knight gives as a subjob (to redmage in particular) since it hasn't really been discussed in detail yet.

Hope this helps!

~Am
#11 Oct 25 2004 at 11:50 PM Rating: Good
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247 posts
I notice you never mentioned DRG/MNK.

Spamming Boost while the puller's out and following it with a Jump does tons of damage, and starts at L10.

The HP boost becomes very important when fighting AoE mobs, as it gives a nice buffer from which to Spirit Link.

I just hit L50, and had the good fortune to see Focus + Penta Thrust in action. I've had L60-70 DRKs noticing my accuracy on mobs even 15 levels above me, and discussing the finer points of /MNK.

Just my two cents.
#12 Oct 26 2004 at 12:12 AM Rating: Decent
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67 posts
I feel that I have to say this. Looking at this forum every once and awhile you see the proper subjob thread. Ah yes, the PROPER subjob thread. I know some people do want to be the best they can be but please remember that some people play to have fun. Its not about the best job all the time. ^^ I am having a blast for thf/whm. Why? Why not? I must say that the whm cures have certainly saved my butt and the butts of my party members. ^^ Not to mention it sure is fun. This is a game. ^^ People shouldn't have to limit themselves to a few subjob choices. Of course people also have the right to choose the more efficient subjob as well. Just saying don't shun people for choosing subs that are not conventional. After all variety is the spice of life.
#13 Oct 26 2004 at 12:25 AM Rating: Decent
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1,973 posts
Grimabadon wrote:
I feel that I have to say this. Looking at this forum every once and awhile you see the proper subjob thread. Ah yes, the PROPER subjob thread. I know some people do want to be the best they can be but please remember that some people play to have fun. Its not about the best job all the time. ^^ I am having a blast for thf/whm. Why? Why not? I must say that the whm cures have certainly saved my butt and the butts of my party members. ^^ Not to mention it sure is fun. This is a game. ^^ People shouldn't have to limit themselves to a few subjob choices. Of course people also have the right to choose the more efficient subjob as well. Just saying don't shun people for choosing subs that are not conventional. After all variety is the spice of life.


Keep in mind, when you purposely select a subjob that you know is not that best, you are making it more challenging for yourself. That's fine. You are also making it more challenging for your party members. That's not fine.

Sure, they could just not invite you, but if they do, they have to deal with a gimp, and if they don't, that's one less THF available. What if you're the only THF available in your level range and they have a party of five including a NIN tank (meaning THF is necessary, pre-60 anyway)? Then their only choices are to deal with a gimp or disband the party. That's not fair.
#14 Oct 26 2004 at 12:26 AM Rating: Decent
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1,973 posts
IzzitdaShoes wrote:
I notice you never mentioned DRG/MNK.

Spamming Boost while the puller's out and following it with a Jump does tons of damage, and starts at L10.

The HP boost becomes very important when fighting AoE mobs, as it gives a nice buffer from which to Spirit Link.

I just hit L50, and had the good fortune to see Focus + Penta Thrust in action. I've had L60-70 DRKs noticing my accuracy on mobs even 15 levels above me, and discussing the finer points of /MNK.

Just my two cents.


Point well-taken. I honestly forgot about focus. I'll tweak the guide a bit.
#15 Oct 26 2004 at 5:26 AM Rating: Decent
Very nice well thought out post on sj ^^b. Just a few things to add (mostly because I look for these job combos and would like to see them more often) Also you should put some info on what skills jobs add to the pt(you did this with some skills but skipped alot of stuff). IE: BLM adds escape/tractor which if you dont have that at all in the pt might be worth more then the stat boost from another sub. As you get higher, or you might be discovering, now how annoying it can be when you find yourself dead and your the only one in pt with raise.

Also generally THF/MNK wont be beaten out by THF/NIN before lvl 33. The reason being Fast blade is a bad ws even though most mob types are less resistant to distortion, Combo is just stronger. Both subs are very close in power neither has a clear or definite advantage over the other, just /mnk does not end at 24.

THF/WAR after 50 and even more so after 55 has as much potential as THF/NIN. Many of THF's WS stack with Double and Tripple attack the fact that one or the other can go off means more damage in the long run. The tp gain for either sub is very high. Most THF go with NIN sub because they can use it for solo as well as pt.

RNG/WAR when you have someone sub THF or THF main that can use trick, you dont want them tricking on the RNG. You also dont want to waste that extra damage from THF main by only using sneak. Sub war allows RNG to turn the mob after their WS. Ive heard of RNG doing this with sidewinder and SAM sub. I know it works but.... yeah RNG: "Ill just hit it with sidewinder till it turns then you follow me" doesnt sound sane ^^ Also Beserk works with ranged attack.



As for the people who pick sj randomly because its fun. Why didnt you just pick a MAIN JOB that was fun? If THF sucks so much that you must sub WHM to make it entertaining. Why do you continue to play THF? Why not save your pt with your cures as oh... PLD MAIN? Maybe RDM? Then you can sub something normal and not have fun at other peoples expense.
#16 Oct 26 2004 at 6:43 AM Rating: Decent
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67 posts
I agree GonadSandStrifE. Being the weak link in the party is not fair to the other players. I should clarify. ^^ Players shouldn't choose the worse sub for their main. They should be able to choose one that may not be as popular or the absolute best choice. Besides everyone has their reason for choosing their sub. But I do agree with you with choosing horrible subs.
#17 Oct 26 2004 at 8:15 AM Rating: Decent
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290 posts
If /RDM is viable for WHM's post-30 it's because of the Latent-effect earring which gives +1 MP when resting. Also, Fast Cast doesn't hurt.

However, this is probably only suitable for Tarutaru and well-equipped Hume/Mithra because you do lose a small amount of MP by doing so, and you won't get Conserve MP after 40.
#18 Oct 26 2004 at 9:21 AM Rating: Decent
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61 posts
Very nice list. Very helpful to newer players looking for an appropriate sub.

The problem I have with lists like these is that a lot of people read them and take them to be the gospel when it comes to job combinations. Now, I highly doubt that was Gonad's intent, but I get really tired of hearing people yell and berate others for having a "gimpy" sub.

Quote:
Keep in mind, when you purposely select a subjob that you know is not that best, you are making it more challenging for yourself. That's fine. You are also making it more challenging for your party members. That's not fine.


Maybe I missed an assumption here, but I think this only applies when players are actively LFP! If someone wants to run around as a MNK/RDM to have some fun BY THEMSELVES then good for them. I know a guy who really likes NIN/RDM. Great. He gets /tells all the time saying he's gimped and blah blah blah.... When he's soloing. BAH. People, leave 'em alone.

But I agree with you 100% when it comes to being in a PT. When other people rely on you to do the best job you can, then you better "bring it".

But dont yell at someone for a gimped sub when you randomly invite them even though they are NOT LFP! They could have been questing, farming, messing around with /sub combinations, whatever... and therefore, not in optimal "PT" mode.

If its fun for them, leave them alone...

#19 Oct 26 2004 at 10:27 AM Rating: Decent
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3,094 posts
Kudos to everyone who has posted here so far ... you’ve managed to keep this discussion civil and informative. Too often, threads on this topic degenerate into “I can play how I want” versus “XYZ subjob sucks” ... it’s nice to see people on both sides of the issue express their opinions without personalizing the debate.

I’m a little uncomfortable with the term “proper” to describe the subjobs listed in the OP. I would not want to discourage anyone from playing how they like. Quite simply, some players aren’t concerned about maximizing their character’s performance. I would characterize this thread as discussing the “most effective” subjobs for each main job. If a player seeks to benefit his party as much as possible, he will consider the opinions posted here. And no one should take anything posted on this Forum as “gospel” ... it’s all opinion when it comes to how someone should play FFXI.

As I’ve said many times before, I could not care less what subjobs players select until their decisions affect me. For clarity’s sake (and to set some parameters on the discussion), the following situations do not affect me and, accordingly, I have no right to offer unsolicited criticism of someone’s choice of subjob:

1. Playing solo. PlayerA wants to dance around Van’diel as a RNG/BRD and sing show tunes while he role-plays “Robin Hood: Men in Tights” ... so what? It doesn’t bother me or anyone else. Only someone burdened with profound arrogance or crippling inferiority would think it’s appropriate to send unsolicited /tells berating PlayerA for his choice.

2. Farming. Assuming PlayerB doesn’t bother to go /anon while farming, it’s still no one’s business why he’s subbing the job he selected to pull the plow. We’re used to seeing THF subbed for farming, but nothing says I can’t decide to use RNG/WHM when farming something a little more difficult that might require some healing. Again, it’s no one’s business. However, it becomes others’ business when the farmer is LFP while he farms. In that case, PlayerB clearly would not be /anon ... but he really ought to list his EXP subjob options in his Search Comment. When I farm as RNG/THF, I use my Comment to let prospective inviters know I can sub NIN or WAR.

3. Static Parties. In response to players who bemoan the lack of party invitations available for characters with “imaginative” subjobs, I’ve often suggested that they find five like-minded players and form their own static, free of the expectations of others. If PlayerC finds a static that will accept his SAM/BRD, why would anyone outside the static care about his choice of subjob? Leave him be and let him have his fun with players who share his opinion about how to play FFXI.

4. LS events. This is an often overlooked situation, but I’ve experienced first-hand some “odd” combinations used as part of an LS’s strategy for achieving some task (e.g., Garrison). Again, if PlayerD has been asked to bring BLM/WAR to help the LS, he ought not to suffer random /tells from strangers criticizing his subjob.

5. Any situation that does not involve being asked to party with the player. This is the “catch-all” category (and could easily consume the others). But the bottom line is that, until someone with a “gimped” subjob asks you to party with them, their choice is not your concern. Only then should someone voice their opinion about the subjob. The main argument against “creative” subjobs is that PlayerE’s NIN/BST can’t fully perform the role intended in a pick-up EXP party, thereby (a) placing a greater burden on the other members of the party to compensate and (b) resulting in slower EXP gain. A NIN/BST strolling through Jeuno poses no such threat. So, until you’re asked to party with PlayerE, you lack standing to complain (“standing” is a legal concept ... basically, you’re not entitled to ***** if you’re not the party injured).

Keep in mind I’m condemning unsolicited opinions about someone’s subjob ... the random /tells some players get from total strangers. If any of the players used in my examples actually asked for your advice, your opinion is no longer “unsolicited.”

Personally, I’m a subjob “****” ... there are certain combinations with which I simply will not party. I turn down plenty of invitations over this issue. I have been called “elitist,” “stuck up,” and “too picky.” To be honest, I don’t believe I’m “too picky” ... I believe I’m just picky enough. I realize that everyone is free to play FFXI how they want (within the boundaries of the TOS) ... but I insist that others recognize that I have the same right to play how I want.

The one thing no one could ever call me is “rude.” I keep my opinions to myself until I’m asked to party with someone. When I see that their subjob doesn’t meet my criteria, I politely decline the invitation ... usually by saying, “No thanks, but good luck.” I don’t rant about the MNK/RDM in the party. If the other members want him, fine. I don’t try to force the leader to boot characters that don’t meet my standards. After all, they’re my standards, no one else’s. I don’t expect others to conform to my standards ... if some players share my view, great, we’ll party, get good EXP, and have a good time. But neither will I compromise my standards for others.

With so many players and so many different perspectives about how to play FFXI, we should all be able to find five other players who share our opinions and go have fun.
#20 Oct 26 2004 at 2:04 PM Rating: Decent
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421 posts
Decent guide over all. Couple of quick comments

1) THF makes an excellent low level sub for most classes as a means to boost DEX (aka hit more) People who are using two handed weapons may very well want to pick up on this one

2) /SMN sub for mages. Viable and useful for a nice big fat MP boost. Used by mages that want to over specialize in their field.

3) RNG/WAR yes.. you just overlooked one of the heaviest hitting class combos in the game...

4) THF/WAR is a lot more viable late game combo then you make it out to be. %30 damage boost + strength boost. At 50 they gain double attack (does anyone know if this stacks with triple attack at 55?)



#21 Nov 04 2004 at 7:37 PM Rating: Decent
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1,973 posts
Reolstan wrote:
Very nice list. Very helpful to newer players looking for an appropriate sub.

The problem I have with lists like these is that a lot of people read them and take them to be the gospel when it comes to job combinations. Now, I highly doubt that was Gonad's intent, but I get really tired of hearing people yell and berate others for having a "gimpy" sub.

Quote:
Keep in mind, when you purposely select a subjob that you know is not that best, you are making it more challenging for yourself. That's fine. You are also making it more challenging for your party members. That's not fine.


Maybe I missed an assumption here, but I think this only applies when players are actively LFP! If someone wants to run around as a MNK/RDM to have some fun BY THEMSELVES then good for them. I know a guy who really likes NIN/RDM. Great. He gets /tells all the time saying he's gimped and blah blah blah.... When he's soloing. BAH. People, leave 'em alone.

But I agree with you 100% when it comes to being in a PT. When other people rely on you to do the best job you can, then you better "bring it".

But dont yell at someone for a gimped sub when you randomly invite them even though they are NOT LFP! They could have been questing, farming, messing around with /sub combinations, whatever... and therefore, not in optimal "PT" mode.

If its fun for them, leave them alone...



Yes, I was only referring to people in XP parties or people who are looking for XP parties.
#22 Nov 05 2004 at 5:34 AM Rating: Decent
29 posts
This rough guideline is excellent. I think I'll come back to consult it when I get to get the subjob. :)
Would have rated you up if I could....
Anyway, great work. Thanks.
#23 Nov 05 2004 at 6:38 AM Rating: Decent
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790 posts
The only issue I have with this thread is that it ignores that /DRK, /DRG, or /RNG are all very viable options for melee 20-29. While I've never personally tried these (MNK and WAR were both 30+ by the time this dawned on me), theoretically they're great, and I've heard from people who've actually tried them the same.
#24 Nov 05 2004 at 7:07 AM Rating: Decent
rdm
bard sub is as powerful or useful as smn sub when rdm is 60+
smn sub only gives you mp regen and you get weak smn sub abilities that arnt as powerful as the full job
ballad however has equal power at any lvl

blm
i have never seen a blm/smn... ever
@.@
my level 70 blm friend uses rdm sub to great effect,
and one of the most common job combos on all the servers is:
fast cast
magic attack boost
phlanax
and with a rdm sub the enfeebles stick more^^
#25 Nov 05 2004 at 9:52 AM Rating: Decent
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249 posts
Brd/rdm rocks solo. Paeon III, Mages Ballad, En spell, threnody, nuke. Drawbacks are lower mp and weaker armor.

Brd/Whm I use for parties as it gives divine seal for the occasional emergency backup heal. someone near death= divine seal, cure III, foe lullaby........main healer catches up on heals and gives the meleers time for voke or recast to set up to take hate back off me. or if it looks like we are in over our heads it gives the party time to zone.

Rdm....... well so far most parties want me to enfeeble and backup heal so usually I am rdm/whm..... But I am leveling blm now too. Partly to strengthen my other magic skills and partly because recently more parties are asking me to nuke.
#26 Nov 05 2004 at 10:35 AM Rating: Decent
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69 posts
Great Thread only challenge Id use is on many jobs with Nin as sub u list this as fastest way to build TP saying because 2 daggers etc. Sadly I dont know when they changed it but Nin as a sub does not build TP that fast as only 1 dagger counts for TP, the rest of the hits dont count like when a attribute triple or double attack only first attack counts for TP.
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