There are coinciding circumstances which will determine whether raising the Auction House tariffs will eliminate or boost inflation. My hypothesis is that by raising the fee for auction house postings, that not only will this cause deflation but also lower prices across the board except on select items (which will always hold value due to rarity).
First of all, one must assume that the demand for goods previous to the auction house adjustment was lower than the price suggests. On this premise, we must conclude that people who sold the overcamped/botted/undersupplied*/overpriced had to relist their goods on auction multiple times before making a sale. The snag here is that while American players have brought forth numerous complaints that items were overpriced the plurality of server population remains Japanese. Whether or not the Japanese players have brought forth the same concerns remains to be seen or spoken for. For the sake of argument we will assume that since the Japanese have played longer than us that they are already supplied with said items and thus the demand for these items is lower among that segment of the population. This would negate or diminish the effect of the Japanese gil supply to server economies.
Supply has remained steady for highly valuable (arguably crucial) items while price has risen. This is normally attributed to normal supply and demand factors however in the real world there are many factors that contribute to the price of a product one of which is transportation fees as well as management costs. Herein lies the problem and the basis of the recent rash of complaints towards players or botters monopolizing certain items. If one player or group of players has a cornered market on a good, then they can set price regardless of supply or demand. In essence, when such a monopoly exists, demand is artificially increased by lack of competition and thus we create inflation for not only implied goods but also all related goods and the effect spreads. The spread of inflation results from the fact that there is little to no sink in the supply due to lack of transportation and management fees. The cost of maintaining an item for sale indefinitely is negligable and thus the monopoly will continue to do so. In other words, the auction house has served as a cost effective means of warehousing excess supply. So, with this foundation laid down let me go into the effects of the patch.
The patch punishes monopoly! Why does it accomplish this great feat? It's very simple, ingeniously so in fact! For a monopoly to exist, the cost of running said monopoly must negligable compared to the profitability. By posting and reposting the auctions for a staple good that has been cornered the operation costs have been arbitrary at best. However, by raising the operation cost significantly it becomes less profitable to do so. In fact, this has a double ended effect on the botters and monopolizers. First of all, by auctioning and reauctioning goods the monopoly will suffer in profitability and discourage the practice. Secondly, and much more importantly, this greatly increases the chance of reasonable pricing to move the merchandise faster and reduce the cost of auctioning the good. By absorbing the inflated price with the cost of auctioning and reauctioning a good until it sells it will discourage raised pricing by rewarding competitive pricing (even among the botters themselves who will be forced to find competitive pricing strategies to circumvent the raised "tarriff").
My conclusion is that not only will this deflate the economy, but it will also promote competition among players to sell items quickly as opposed to trying to get the most gil as possible with the least effort. The results remained to be seen, however. If demand for the "overpriced" items is high then they were never overpriced to begin with and the results will be detrimental to lower level players who will simply be paying higher tariffs for no advantage. However, if the demand for the items has been lower than the market value of the items suggest then SE just scored an A+ in economics and made a grand slam against the gil sellers, botters, and monopolizers. Add on top of this a (perhaps) more hawkish view among the GMs towards the botters and gil sellers... We might just have a game economy that works better than real life ones.
Edited, Wed Dec 8 18:43:01 2004 by Lefein