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#1 Dec 08 2004 at 3:40 PM Rating: Good
There are coinciding circumstances which will determine whether raising the Auction House tariffs will eliminate or boost inflation. My hypothesis is that by raising the fee for auction house postings, that not only will this cause deflation but also lower prices across the board except on select items (which will always hold value due to rarity).

First of all, one must assume that the demand for goods previous to the auction house adjustment was lower than the price suggests. On this premise, we must conclude that people who sold the overcamped/botted/undersupplied*/overpriced had to relist their goods on auction multiple times before making a sale. The snag here is that while American players have brought forth numerous complaints that items were overpriced the plurality of server population remains Japanese. Whether or not the Japanese players have brought forth the same concerns remains to be seen or spoken for. For the sake of argument we will assume that since the Japanese have played longer than us that they are already supplied with said items and thus the demand for these items is lower among that segment of the population. This would negate or diminish the effect of the Japanese gil supply to server economies.

Supply has remained steady for highly valuable (arguably crucial) items while price has risen. This is normally attributed to normal supply and demand factors however in the real world there are many factors that contribute to the price of a product one of which is transportation fees as well as management costs. Herein lies the problem and the basis of the recent rash of complaints towards players or botters monopolizing certain items. If one player or group of players has a cornered market on a good, then they can set price regardless of supply or demand. In essence, when such a monopoly exists, demand is artificially increased by lack of competition and thus we create inflation for not only implied goods but also all related goods and the effect spreads. The spread of inflation results from the fact that there is little to no sink in the supply due to lack of transportation and management fees. The cost of maintaining an item for sale indefinitely is negligable and thus the monopoly will continue to do so. In other words, the auction house has served as a cost effective means of warehousing excess supply. So, with this foundation laid down let me go into the effects of the patch.

The patch punishes monopoly! Why does it accomplish this great feat? It's very simple, ingeniously so in fact! For a monopoly to exist, the cost of running said monopoly must negligable compared to the profitability. By posting and reposting the auctions for a staple good that has been cornered the operation costs have been arbitrary at best. However, by raising the operation cost significantly it becomes less profitable to do so. In fact, this has a double ended effect on the botters and monopolizers. First of all, by auctioning and reauctioning goods the monopoly will suffer in profitability and discourage the practice. Secondly, and much more importantly, this greatly increases the chance of reasonable pricing to move the merchandise faster and reduce the cost of auctioning the good. By absorbing the inflated price with the cost of auctioning and reauctioning a good until it sells it will discourage raised pricing by rewarding competitive pricing (even among the botters themselves who will be forced to find competitive pricing strategies to circumvent the raised "tarriff").

My conclusion is that not only will this deflate the economy, but it will also promote competition among players to sell items quickly as opposed to trying to get the most gil as possible with the least effort. The results remained to be seen, however. If demand for the "overpriced" items is high then they were never overpriced to begin with and the results will be detrimental to lower level players who will simply be paying higher tariffs for no advantage. However, if the demand for the items has been lower than the market value of the items suggest then SE just scored an A+ in economics and made a grand slam against the gil sellers, botters, and monopolizers. Add on top of this a (perhaps) more hawkish view among the GMs towards the botters and gil sellers... We might just have a game economy that works better than real life ones.

Edited, Wed Dec 8 18:43:01 2004 by Lefein
#2 Dec 08 2004 at 3:47 PM Rating: Excellent
Your ideas intruige me, and I would like to subscribe to your newsletter.

Unfortunatly, 93% of what you said flew straight over my head. I need to have my financial analyst spend a couple hours looking at the auction house. Then he can tell me how to make money.
#3 Dec 08 2004 at 3:54 PM Rating: Decent
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I agree with the above posters..it was confusing at point but I understand what you are saying and disagree with ya..I think it will drive the prices higher IMO....so the botters or gilsellers raise the price by 100K and they will get thier profit back from the 2% fee plus some.....of course we all can put our opinion on what is going to happen but we wont know till it happens..I really hope you are right but only time will tell
#4 Dec 08 2004 at 4:04 PM Rating: Good
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Nice analysis, although in this artificial economy one part of your analysis has a flaw.

Quote:
In fact, this has a double ended effect on the botters and monopolizers. First of all, by auctioning and reauctioning goods the monopoly will suffer in profitability and discourage the practice. Secondly, and much more importantly, this greatly increases the chance of reasonable pricing to move the merchandise faster and reduce the cost of auctioning the good.


The bolded part assumes that people WON'T buy the item at the inflated price. We have seen in the past that this does not happen. People buy the item no matter how high the price goes. I don't see this reducing prices at all. All I see it doing is reducing the amount of the item the monopolizers place on the auction house at any given time.

The trouble is that the tax is proportional to the price of the item.

Selling the item for less will cost less, but it will also reduce the total amount of gil received. Selling the item for more with a higher tax (yet still proportional) will net more gil overall while costing more in taxes. It's a trade off really.

With the exception of that I think your analysis is very good.

#5 Dec 08 2004 at 4:07 PM Rating: Decent
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What you are going to see is an army of mules blocking the mog house entrance with names like "Archersrings" "xArchersringsx" Theifknifeforsale" etc. Furthermore, items like the Thief's Knife, Kraken Club, etc. will now be harder to find, and the sellers will take longer to sell them thus the value of the item will rise and instead of paying 15 million for my Theif's Knife I'm now going to have to shell out 30 million or more. (and I will have to, endgame THF is a TH ***** and if you wanna get picked over other THFs for HNM fights you better have all the +TH gear)
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#6 Dec 08 2004 at 4:10 PM Rating: Good
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I tend to agree with you Lefein, but think you left out an important factor.

SE also announced new ways of obtaining items; and that the drops from certain NMs would be adjusted. My take on that, optimistic as it may be, is that rare items won't be so rare anymore. For example, I believe that every NM that drops a venemous claw now WILL drop a venemous claw, or at least the probabilty of a drop will be greatly increased.

#7 Dec 08 2004 at 4:10 PM Rating: Good
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5,587 posts
The only flaw is the AH isn't an economy by itself. People could just simply put items in bazaars of several mules to circumvent the increased tax cost. I know I'm not using the AH in Jueno anymore, I'll simply plop my character down in Lower Jeuno for the night to sell my items. All this tax does IMO is promote the use of more 24/7 Bazaar characters that eat up server bandwidth and cause lag in the heavily populated areas. I think Square, by trying to solve one problem is going to create another. Actually, maybe Square sees it as a chance to make more money. Since you can't camp/mine/farm at the same time as sitting in as a bazaar in Jueno, these gilsellers will be forced to open more accounts to sell their stuff more efficiently.
#8 Dec 08 2004 at 4:11 PM Rating: Default
You are an economist and that's what you came up with? Remind me never to put you in political office.

These new tarriffs are going to do nothing to gil sellers. The tarriffs will just be translated into more cost for the consumer. Gil sellers are not short on money. Don't think they are. If the tarriffs on a 500k archers rings are 5% thats 25k just to put it on auction. The reason non-sellers camp NM's is to usually make money. If some poor kid finally squeezes a drop out of stroper chyme, then can't sell the ring for money because they are too poor to pay the insanely high tariffs, then they just got screwed.

What about crafters? Now I have to move up the price of my elemental staves, because I'm paying a 5% tax that I didn't have to pay before that is now eating into my profits. I also have to pay more for my beads to make the staves because people selling the beads marked up the price of their beads to compensate for the decreased profit margin.

Not only do people have to farm harder because I have to mark up my goods, but they now have to farm more because they get hit with the jacked up tarriffs?

You are an economist?!

Edited, Wed Dec 8 16:13:25 2004 by Eccentricity
#9 Dec 08 2004 at 4:12 PM Rating: Decent
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196 posts
Not being a full-fledged master in the workings of economy, I'm wondering about one thing.

Yes it's true that this will be a big hit to those who have to repost items that say, might only cost 500 gil to put on auction, while they sell for 2 million gil. So having a set percent, and assuming it might take several relistings will force people to lower price sales depending on whether or not they have to relist often before a sale is made. This will hurt bad for those who monopolize items and use that as a sole means of income.

But I'm wondering about this scenario:

We all know that certain items are monopolized by individuals or groups which will attempt to keep everyone to get said items, either by a) MPK, b) keeping claim on a mob without killing it or c) just being better at claiming it each and every time it spawns.

Now say that this group does not sell the items it gets, or only does so once the pool of items has dropped so low that the usual sales per day will be made before they have to relist. If they find they have to relist, they don't, instead with-holding the products from the AH, and creating a low supply from it.

I might be missing something but won't that make it so that prices won't drop, and will continue the cycle of monopoly and inflation we've been seeing on some items? (like the morion tathlum on Unicorn I bought at 30k...now 80k and upwards)

If I am missing something, I'd be glad to know what so I can be less hesitant to trust this is going to solve all problems except help getting more gil out of the economy, thereby making it so people will hesitate paying as much for products, making sellers lower their prices. (which basically makes it work still, but on a slower rate)

--edit-- Typos... probably still are some ~_~

Edited, Wed Dec 8 16:20:41 2004 by Rumiko
#10 Dec 08 2004 at 4:20 PM Rating: Good
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533 posts
Looks like if you craft you may need to find items that are understocked instead of just following the herd.

You belive that the tax will do nothing, I beg to differ. The tax essentially adds additional strain on overpricing. If a good is overpriced and people begin pricing thier items to sell, then the overall market will correct itself or the gil sellers will run out of money.

You would be correct that the situation would fail if and only if the player base was not able to understand the above. Many people who have been waiting a while for sniper rings for example to become more affordable will happily wait a little longer untill the price falls into the range they hope to pay for it. Why?

Because they esspecially despise the price gouging.
#11 Dec 08 2004 at 4:24 PM Rating: Decent
if you guys havent noticed, the tax is on 2% of the ASKING price, not the sale price. for instanc if i post leaping boots on the AH for 1 gil, i wll have no tax at all but the item will still sell for 400-500k because every other one in the price history has sold for the same and the person will bid that amount
#12 Dec 08 2004 at 4:25 PM Rating: Good
To address some concerns:

1. Yes, the items were bought and sold at the gratuitous prices, but the cost of posting the items over and over again until they sold has been negligable. For a real life instance, I remember seeing 27 astral rings for sale at one time for the simple fact that someone or group of someones decided to adjust the price from 160k to 180k. When the cost of posting an item increases significantly people will be less encouraged to use the AH as a storage slot and more of a quick sale.

2. Competitive products. I'll use an unreal example to make the position clear:
Archer's Rings may always be expensive but considering you can buy a (this is a pretend item) "Arrowman's Ring" that offers a slightly diminished stat boost, then the Archer's Ring is no longer a necessity but a luxury item. In other words, if you are a ranger you will no longer "suck" because you dont have the Archer's Ring.. There will be reasonably competitive equipment added that diminishes the necessity for overinflated items. Of course, we are all assuming that Archer's Ring will be one of the items targeted for adjustment in this manner. Why will this drive down cost? Easy! People won't have to cut their sister's throat for a Snipers Ring now so leaving one up for auction will cost EVEN MORE to the seller. In the end, the sellers will opt for a quick sale over making it a "display case item" on the AH.

3. Something I left out of my OP. These concerns have been brought forward for some time. I can already hear the cries of hundreds of people saying "Its about time" Perhaps it isnt? Whenever trying to make adjustments to an economy one must be prudent. I am under the assumption that SE has been monitoring activity for some time due to the complaints but were slow to act because they wanted to see the direction the economy would take naturally as opposed to under complete control. This gives them a litmus test to compare any future adjustments to and to assure the quality of the adjustment in the first place. One can only speculate that they have paid close attention to the "shelf time" of the items everyone has complained about and opted to raise a tarriff as opposed to a multitude of other adjustments they could take.
#13 Dec 08 2004 at 4:30 PM Rating: Good
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548 posts
Eccentricity wrote:
You are an economist and that's what you came up with? Remind me never to put you in political office.

These new tarriffs are going to do nothing to gil sellers. The tarriffs will just be translated into more cost for the consumer. Gil sellers are not short on money. Don't think they are. If the tarriffs on a 500k archers rings are 5% thats 25k just to put it on auction.


You're critizing the OP and you don't even know what the new tax rate is? It's 2% not 5. Remind me never to hire you as my accountant . . .
#14 Dec 08 2004 at 4:33 PM Rating: Good
It seems to be simple economics, that has proven to work and

used by the United States Federal government.

To stop inflation of prices, the interest rates are raised.

Economics 101, people are going to be more careful in how they

spend. The gilsellers may be able to afford to purchase items at

high prices, but not that average player. This is where the

the most of the money will come from. Due to this, prices

should drop accordingly, as will materials for crafting,

therefore, crafted items will be sold at a competitive price, not

a super-inflated one. My three cents ^^
#15 Dec 08 2004 at 4:34 PM Rating: Good
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2,675 posts
Quote:
if you guys havent noticed, the tax is on 2% of the ASKING price, not the sale price. for instanc if i post leaping boots on the AH for 1 gil, i wll have no tax at all but the item will still sell for 400-500k because every other one in the price history has sold for the same and the person will bid that amount


Yea, and people who think they are "outsmarting the system" like that tend to fell like asses when they end up with a 1 gil delivery. Even noticed the posts where people are estatic over getting something incredibly cheap? Whenever io buy a high price item i bid low first and move up in intervals, so i get the best price.
#16 Dec 08 2004 at 4:34 PM Rating: Good
Eccentricity wrote:
You are an economist and that's what you came up with? Remind me never to put you in political office.

These new tarriffs are going to do nothing to gil sellers. The tarriffs will just be translated into more cost for the consumer. Gil sellers are not short on money. Don't think they are. If the tarriffs on a 500k archers rings are 5% thats 25k just to put it on auction. The reason non-sellers camp NM's is to usually make money. If some poor kid finally squeezes a drop out of stroper chyme, then can't sell the ring for money because they are too poor to pay the insanely high tariffs, then they just got screwed.

What about crafters? Now I have to move up the price of my elemental staves, because I'm paying a 5% tax that I didn't have to pay before that is now eating into my profits. I also have to pay more for my beads to make the staves because people selling the beads marked up the price of their beads to compensate for the decreased profit margin.

Not only do people have to farm harder because I have to mark up my goods, but they now have to farm more because they get hit with the jacked up tarriffs?

You are an economist?!

Edited, Wed Dec 8 16:13:25 2004 by Eccentricity


It's a selling tarriff not a sales tax.. if you choose to raise your pricing then so be it but you will lose sales over and over again to people who can eat the cost of the tariff when compared to raising the price like you and end up eating the cost of reposting. Which will double the cost of the taxes for you or possibly triple... or quadruple.. it's all up to you ^^ Have fun!
#17 Dec 08 2004 at 4:47 PM Rating: Excellent
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61 posts
Quote:
The bolded part assumes that people WON'T buy the item at the inflated price. We have seen in the past that this does not happen. People buy the item no matter how high the price goes.


I would like to point out that you are correct - as long as players have gil. Once you reduce the amount of player gil, then this no longer becomes true.

One fact that I think some people are missing is that this AH tax will help drain gil out of the economy. Without regard to how this affects item profitability, what we can say difinitively is that the amount of gil taken out of circulation per player is going to increase on average.

Think of what players spend on NPC's: Chocobos, airships, boat rides, Outpost warps, Crafting items bought from NPC's.

Add to that list the AH tax, and we will see a much larger amount of gil leaving circulation.

The decrease in gil will cause more players to have less money. When players have less money, they tend to be more frugal in their spending. They may not buy crystals for 3600 gil, and decide to wait for them to drop to 3000 gil. I presume the same thing will happen for higher priced items.

Several resulting scenarios I see:
1) gil will become very difficult to retain, and more people will resort to gil buying to fund their purchases, resulting in no dramatic affect on AH prices. No fudging with the AH can help punish gil-BUYERS. The only thing to do here is ban the user for violation of the ToS. We all know how effective this has been up to this point.

2) gil will become slightly difficult to retain, and players will beccome more frugal with their gil. This will force sellers to be realistic when pricing their items, since the threat of a no-sale is actually a serious possiblity. Multiple tax payments due to repeated AH postings will be a good deterrent, and a players failing to buy an overpriced item will be an even better deterrent.

3) players will still accumulate gil much much faster than it is removed from the economy, causing no significant dent in inflation. Prices will remain the same or rise to compensate for the tax, and no one will care how much they pay because money is still easily obtained.

Honestly, I think the result - after much spastic AH pricing and player complaining - will be some hybrid of 1 & 2. Some players, frustrated with an apparent "gimp" to their farming-method-of-choice, will turn to gil buying.

Rare item prices, even with an influx of alternatives items/sources will still be reasonably rare, and prices will most likely stabilize, but not dramatically drop. (No one will see Leaping Boots for 20k).

Regular items, crafting items, etc, will probably drop slightly and stabilize somewhat, since as the risk of putting an item up on the AH, fewer sellers will want to venture the risk of asking an overly-inflated price.

Just my thoughts.









#18 Dec 08 2004 at 4:47 PM Rating: Good
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685 posts
I still don't think the 2%+400g thing is enough to lower prices. It may do the job....eventually, but a lot of us want results now, not 6 months down the road. I think a simple 10% tax on the asking price would be enough. 400k tax on a 4mil item will certainly make someone think twice about posting at that cost.

Eventually prices would even out between gil entering the game and gil leaving, and the less gil needed, the quicker it can be acquired and thusly getting players where they want in terms of items.

I just hope all these alternative drops aren't BCNMs or Tavaznian NMs. All my friends have quit and the Promy horror stories don't encourage me to join pick-up groups with strangers. It's generally hard to make new friends with people you don't exp with, either. I've picked up a couple crafting or maybe saving their butts, sure, but those instances are rare and hardly enough to get full alliances.
#19 Dec 08 2004 at 4:57 PM Rating: Decent
A 10% tarriff would be userous. There would be no low level equipment at the AH anymore because you'd make more money selling to NPCs.. Yee gads man!
#20 Dec 08 2004 at 5:01 PM Rating: Decent
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86 posts
Quote:

You are an economist and that's what you came up with? Remind me never to put you in political office.

These new tarriffs are going to do nothing to gil sellers. The tarriffs will just be translated into more cost for the consumer. Gil sellers are not short on money. Don't think they are. If the tarriffs on a 500k archers rings are 5% thats 25k just to put it on auction.


If you gonna sell your stuff like you said above, please do so.
soon you will find yourself saying something like
"WTF, another return item? crap! grrrrr..."

until today, if i get a return item, i just grab and put it in AH again for a same price or slight(1-100G) less.
after this update, i have to make sure my price is less than my competitors...

So, overall... like OP said the price of high priced item will drop.

#21 Dec 08 2004 at 5:06 PM Rating: Decent
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208 posts
exactly what Reolstan said. The largest problem right now is too much currency in circulation. This will help to curve the rate of inflation due to gil being taken out of the economy.
#22 Dec 08 2004 at 5:13 PM Rating: Good
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685 posts
Assuming prices were constant to now, sure. However, that would give crafters incentive to create the low level items to sell. As it stands, most gear from levels 1-11 is usually cheaper when bought from the NPC as opposed to the AH. People, however, use the AH out of laziness. Creating these items isn't particularly difficult, and the crafter only really profits off the above laziness, not because the supplies are cheap thanks to the AH.

I've leveled a lot of crafts to 50+. The prices on a number of basic, but frequently used components throughout a craft is, in terms, on par with the price of of luxury items in terms of inflation. 90% of the time in crafting, it's simply the crystal cost that results in a bloated cost of basic components. Copper Ingots really aren't that expensive to make, but they sell for about the cost of 2 stacks of fire crystals, if not more. The kicker? People buy out the guilds of the basic materials for less than even the cost of one stack of crystals. They get their bling for being able to only push a few buttons fast. Me? I lose out even if I make my own materials. A money AND time loss.

Something's gotta give somewhere. If it means a hesitance of posting anything over 200k, fine with me. Aside from some fish, NPCs tend to buy back for crap and we all no Beastmen drop insignificant amounts of gil.
#23 Dec 08 2004 at 5:20 PM Rating: Default
First of 5% was an example not a fact. It was just to show how an outrageous consignment rate can stop people from being able to sell their goods.

Quote:
It's a selling tarriff not a sales tax.. if you choose to raise your pricing then so be it but you will lose sales over and over again to people who can eat the cost of the tariff when compared to raising the price like you and end up eating the cost of reposting. Which will double the cost of the taxes for you or possibly triple... or quadruple.. it's all up to you ^^ Have fun!


We don't know how this gonna work yet, regardless it has always been the person who puts their item up the cheapest sells it first. If I take a pluto's staff and put it up for 1 gil it will inevitably sell first no matter how many are up for sale, but the fact is I risk someone coming along and offering 1 gil. Someone could also come along and bid 99 million either way I get the money first. There's always undercutting and loss of profit will force people to mark up.

Let's take that same pluto staff and examine the 2% consignment rate that is assessed to reserve price you set. The staff can has gone from 400k to 500k on my server in the past month. If I sell low at 400k to get rid of it faster I will be assessed and 8k surcharge. This leaves me with a 392k coming in and subtract my cost I end up making 280k. Now if I sell it at 500k I'm assessed a 10k surcharge which leaves after cost 378k. How exactly are prices going to be driven down by that 2%?

Oh and ahhh, look at the gas prices if you don't believe me. I mean those barrels at 36 dollars a peice are just really driving prices down.
#24 Dec 08 2004 at 5:32 PM Rating: Excellent
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Quote:
Let's take that same pluto staff and examine the 2% consignment rate that is assessed to reserve price you set. The staff can has gone from 400k to 500k on my server in the past month. If I sell low at 400k to get rid of it faster I will be assessed and 8k surcharge. This leaves me with a 392k coming in and subtract my cost I end up making 280k. Now if I sell it at 500k I'm assessed a 10k surcharge which leaves after cost 378k. How exactly are prices going to be driven down by that 2%?


What if your competitor list same staff less than 500K everytime you relist (10K/relist)?

while price history shows constant supply of sub 500K
How long will you gonna list your staff as 500K?
until someone willing to bid 500K?
#25 Dec 08 2004 at 5:34 PM Rating: Decent
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Eccentricity wrote:
Let's take that same pluto staff and examine the 2% consignment rate that is assessed to reserve price you set. The staff can has gone from 400k to 500k on my server in the past month. If I sell low at 400k to get rid of it faster I will be assessed and 8k surcharge. This leaves me with a 392k coming in and subtract my cost I end up making 280k. Now if I sell it at 500k I'm assessed a 10k surcharge which leaves after cost 378k. How exactly are prices going to be driven down by that 2%?


I assume that what was meant is that if you keep selling for 500k, and people are not buying, you end up paying a 2% re-list fee everytime you put it back. So your net profit will suffer if you relist often.

People also paying more to list items will have less gil to spend, since more gil goes out of the economy (I'm just stating a preferred personal view here, not an economist for a living, please be indulgent ;-) ) . Having less gil will mean you'll be intent on buying cheaper.

So if you sell for 400k instead of 500, your profit is less, but you run the chance of selling faster, thereby avoiding re-listing fees.

In an ideal world it'd be this simple to lower prices of an item through the 2% AH rate... but I'm sure there will be complications and other aspects I'm simply not seeing or able to elaborate on right now.
#26 Dec 08 2004 at 5:50 PM Rating: Good
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2,614 posts
Let me give it a whirl.
Quote:
There are coinciding circumstances which will determine whether raising the Auction House tariffs will eliminate or boost inflation. My hypothesis is that by raising the fee for auction house postings, that not only will this cause deflation but also lower prices across the board except on select items (which will always hold value due to rarity).

It should be pointed out that general inflation (which involves a devaluing of currency caused by an increase in available currency disproportionate to available goods and services) is an entirely different phenomenom from inflation in a particular market. In our situation we probably have some of both going on, though there is no way to really determine this.

In any case, the new AH fees will take gil out of the economy, probably in larger amounts than any previous measure by SE. By definition, then, they can only deflate the economy. It doesn't take an economist to figure that out.

Quote:
First of all, one must assume that the demand for goods previous to the auction house adjustment was lower than the price suggests.

I think this is a faulty assumption. The price of goods is always determined by demand, as I'll explain.

Quote:
If one player or group of players has a cornered market on a good, then they can set price regardless of supply or demand.

You're right that they can set the price. Whether anyone pays it, however, is another matter. If the asking price is so outrageous that no one will pay it, the seller's monopoly becomes useless. I think we should all remind ourselves that the only reason prices have gone up so high on certain items is because we have been willing to pay them. The sellers' monopoly is secondary.

What will the effect of this patch be? If the amount of gil being siphoned out of the economy is as large as it sounds, expect a gradual decline in prices across the board over the next few months.

The effect on individual sales is a trickier thing to predict. The greatest impact may be on high-priced, slow-selling items. It's common for such items to see only one sale every few days (or weeks, depending on the case) and maybe 0-2 selling at once. In the past, this was a great opportunity for a seller to jack up the price; there was perhaps a 50/50 shot of the item selling, and very little penalty if it did not. After this patch, sellers will have to think twice before attempting something like this.

In high-supply, high-demand items, where this kind of practice wasn't common to begin with, we probably won't see as large an impact. I'm talking about things like Leaping Boots, Emperor Hairpin, and maybe Sniper's Rings (though the latter will probably be affected by other changes made in the patch).

In the original update announcement, it was said that the new fees would be based on "price history" rather than the "asking price" mentioned in the recent details. This had the potential of actually raising prices while sellers tried to make up their losses; however, I think there's much less chance of that happening now with the "asking price" formula we've been given.

The bottom line: it's one more incentive for sellers to undercut, and one extra risk for raising prices. I think we'll be happy about it.

Quote:
Unfortunatly, 93% of what you said flew straight over my head.

This guy may have a point. Some of your wording struck me as unnecessarily complicated, while other words are outright misused. If you'd care to do a revision, I think it would help us out a lot. The same goes for me, of course: if I wasn't clear about something, please ask me about it.
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