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#1 Dec 30 2004 at 4:52 PM Rating: Excellent
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CHAPTER 1-Ancient Flames Beckons

M 1-1(Rites of Life): Enter Delkuft Tower to start Promathia mission. After event, enter Upper Jeuno for a cut-scene. Visit doctor Monberaux at G-10 Infirmary for another cut-scene. You will get a key item.

M 1-2(Below the Arks): Head to Ru Lude Gardens and talk to Rainhard (H-6) who will refer you to Pherimociel at the Armory (G-6). You will be told of the shattered crystals. From here, you can start going to the 3 Promyvion areas at Holla, Dem and Mea. You can start off at any Crag and at each Crag, there will be a 'Shattered Telepoint' where you can enter into the respective Promyvion area. All 3 areas have Level 30 cap, so make sure you have the proper equipment ready.

M 1-3(Mothercrystals): Mission title will change after you've cleared the first Promyvion area. Now go clear the rest of the remaining two areas! You'll get a new title after clearing Chapter 1!




CHAPTER 2 - The Isle of Forgotten Dreams

M 2-1(Invitation West): Right after defeating the last remaining Promyvion boss, you will be teleported directly to Tavnazia Archipelago, in the middle of Lufaise Meadows. You'll watch a cut-scene. You can choose to go back to the mainland, backtrack towards the cave behind and enter 'Swirling Vortex' back to Valkurm Dunes. To continue with the mission, head alllllllll the way westwards across a suspension bridge thru a ravine at either (F-10) or (E-8) towards the underground shelter of the Tavnazian Safehold to get another cut-scene and get a new embarrassing title ^_^;;

PS: Swirling Vortex at Lufaise Meadows (L-10)-> Valkurm. Swirling Vortex at Misareaux Coast (G-7)-> Qufim.

M 2-2(Lost City): After watching the cut-scene, go up the spiraling stairway to the top floor to speak with the Chief Despachiaire at (K-10). After that go all the way down to the basement level and check on 'Sewer Entrance' at (I-7) to get a cut-scene.

M 2-3(Distant Beliefs): You can now enter the Promiuna Aqueducts which is capped at LV 40. You can change jobs for preps at the nomad moogle at (F-8) 1st floor of Safehold. In the Aqueducts, Stegosaurs have true sight which sees through Sneak/Invis so be sure to stay clear of them as much as you can. Otherwise, cast Sneak or Silent Oil is sufficient in the aqueducts. The boss, Minotaur, is located at (J-2) of the 2nd map (refer to Lonely VanaDiel). Beware that if anyone approaches near J-2, the whole alliance MAY be suddenly teleported to the Minotaur without warning. Useful medicines to bring along: Echo Drops, Holy Water. Alliance fight possible.
After the fight, backtrack towards (G-8) where you will be blocked by an Iron Gate. This gate can be opened either with a EX/RARE Bronze Key or with Thief's picking tools. Bronze Key are rare drops from the Dark Stalker types mobs. Check the Wooden Ladder at (C-8) for a cutscene. You'll reach an area with targetable Oil Lamps. Check what elemental day it is currently and then get to the lamps of that element and its opposing element. Pull them both simultaneously to reveal a hidden door and enter. Check the 2nd Ornate Gate for event. After the event, head back to Tavnazian Safehold and talk to Justinus to end the mission.

M 2-4(Eternal Melody): Check the Walnut Door at 3rd floor Safehold for a cutscene. Talk to Justinus again. Find a Dilapidated Gate at (I-11) of Misareaux Coast and check it. Thereafter return to the Safehold and walk towards the Bridge for a cutscene.

M 2-5(Ancient Vows): Be prepared for LV40 cap area. You'll have to go to the Dilapidated Gate at (F-7) to access a warp point marked 'Spatial Displacement'. This will warp you to another area called "Riverne Site A01". In this area, be careful of mobs called Hippoglyphs which have true sight ability.

Navigating thru Riverne-A01 is quite straight forward by going thru the Spatial Displacements at each end of the island. However the 2nd and 3rd Displacements are too small for warping. To activate, you need a Huge Dragon Scale item (EX) which are dropped from Firedrake Wyverns around H-9 to J-9 area. You need 2 scales per PT to get thru the entire Riverne site. Beware of Atomic Cluster bomb mobs at D-9 which are aggro to sight n magic.

Enter the last Displacement which should display a text warning message before you enter. You'll be warped to Monarch Linn which is the BC area. Here you'll fight 3 humanoid bosss called "Mamet-19 Epsilon". You will need to get 2 players to Marathon/Kite the left and right Epsilon, while the rest of the PT fights off the center Epsilon first. Tankers with Ninja sub or RDM are advised for kiting. Most enfeeble do not work on Epsilons except for BIND, followed by GRAVITY. RDMs make sure to bind at proper times the Epsilons when needed and try to survive until the PT kills off the first one.

Epsilons have Physical Damage absorb (Phenomenon-something...dunno eng name) and Magic Damage absorb (Mindwall) abilities at will. They can also change to other several jobs midway! You can check their job types by visually checking their weapons. Usually Warriors (axe) and BLM (staff) are very powerful, while Dragoons (spear) are fairly weak. To stop them from changing jobs, use an item called "Yellow Liquid", which can be bought from AH Medicines or dropped off after killing one Epsilon. Try to have a good judge on which job you want the Epsilon to stop at by using the Liquid in item menu while engaging it.

Advised Medicines to bring: Many hi-potions, especially for Kiters (5 onwards), Yellow Liquid, Yagudo Drinks for mages.

Defeating the 3 Epsilons will end this Chapter.




CHAPTER 3- A Transient Dream

M 3-1(Call of the Wrymking): Straight after the fight, you'll find yourself just outside Bastok near the Lighthouse. Head to Port Bastok and approach the Airship agency. After cut-scene, proced to Metalworks to talk to Cid.

M 3-2(Vessel Without a Captain): Go to Lower Jeuno's Neptune Spire and check on the door deep inside to get another cutscene. After that go to RuLude Garden Palace and click on the palace door.

M 3-3(Road Forks): After cutscene, the mission divides into 2 parts - SanDoria route and Windurst route. Route details are given below. You are free to go through either route. You can also go through both routes at the same time since there's no need to complete one route to start the next. After completing both routes, head back to Metalworks and talk to Cid.

M 3-3A:SanDoria Route (Emerald Waters)
3-3A1: Enter North Sandoria to start this leg of the mission.

3-3A2(Vicissitudes): Talk to Arnau the priest in the Cathedral. Next talk to Chasalvige in the Manuscript Room on the left.

3-3A3(Descendents of Line Lost): Next go to Carpenter's Guild via the (E-6) Entrance Point in Jugner Forest. Look for a NPC called Guilloud beside a boulder at (H-10). Talking to him will spawn a Malboro mob named Overgrown Ivy. LV75 character with nin or whm sub should be sufficient to defeat it however watch out for it's Hundred Fist ability.

3-3A4(Louverance):After defeating Overgrown Ivy, return to South Sandoria and look for Hinaree at the Manor (B-6). This ends the Sandorian leg.

M 3-3B:Windurst Route (Memories of a Maiden)
3-3B1: Enter Winwaters to start this leg of the mission.

3-3B2(Comedy of Errors): Head to Rhinostery right-hand room (J-9) and talk to Ohbiru-Dohbiru. Next go to Winwalls and talk to Yoran-Moran at his house. Then go back to Winwaters to Timbre Timbers Tavern (F-10) and talk to Kyume-Romeh.

3-3B3(Comedy of Errors): Go to the southern portion of Winwaters to the house of Honoi-Gomoi (E-7). Talk to Honoi-Gomoi to receive a key item Mimeo Mirror. Go back to Winwalls again to talk to Yoran-Oran for the method to repair the mirror.
To repair the mirror, you need to go to Attohwa Chasm to find a point marked "Loose Sand" (K-8). Checking the point will spawn a Antlion mob called Lioumere. Try to fight it away from the Loose Sand spawn, if it returns to the base, its HP will be recovered. Defeat it and check the Loose Sand again to get another key item Mimeo Egg. Next, you'll need to climb the intricate mountain of Parrademo Tor to reach the summit within a time limit of 1 hour before the egg disappears and check a point marked "Cradle of Rebirth" to get 3 Mimeo Feathers as key item. If you can't get to the top in time, you'll have to check the Loose Sand again (without any antlion fights) and try again. The starting point for the climb up is located somewhere to the southeast corner of the Tor near the Loose Sand. The path is very narrow with no natural barriers so one wrong step and u fall down. However along the way there are some smog barriers that are either permanent or temporary. If you encounter a permanent smog barrier, it usually indicates that you needa continue by falling one step down to the path below. Try to work your way up the summit in a anti-clockwise direction. Return to Windurst and talk to Yoran-Oran.

3-3B4(Exit Stage Left): Go to Port Windurst and talk to Yujuju (M-6), then Windwaters northern (G-8) and talk to Tosuka-Porika. After the cutscene, talk to Yoran-Oran for the last time in Winwalls to complete this leg.

M 3-4(Tending Aged Wounds): Enter Lower Jeuno for a cutscene. Check Neptune Spire's tenshyodou door for another cutscene.

M 3-5(Darkness Named): Go to Upper Jeuno's Infirmary and talk to Monberaux. Proceed to Lower Jeuno Neptune Spire and go into Tenshyodou and talk to Ghebi Damomohe (I-7). She'll ask you to bring one of the 3 chips that can be obtained from Pso Xja.

(Rare/Ex) Carmine Chip ¨ Snow Lizard or Frost Lizard [Etoh: I got my chip from this, at a no-level-cap psoxja from beaucidine tower (F-7) where Nue spawns. They drop pretty easily...gotten all 6 for my PT in 2 hours. Decent Challenge to LV75]
(Rare/Ex)Gray Chip ¨ Diremite Stalkers (at Tower near Ranguemont), Diremite Assaulters
(Rare/Ex) Cyan Chip ¨ Treasure Chest Mimics

Bring either one of the above chip back to Ghebi Damomohe and trade to her to get a key item and 500g reward. Go to Beaucidine and enter Pso Xja via (H-8) tower (near outpost guards) which has a LV40 cap.

-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7)
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)
-Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)
-After red warp, turn right and walk straight ahead to Black Warp (I-7)
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.

You might be thinking I may have typo by repeating sentences, but that's the correct way of navigating PsoXja. So its a hint that it could be quite mazy. Mobs like Gazers and Snowballs will aggro at your level so take caution.

Once you've reached the Shrouded Maw, do the necessary preps and click on the 'Memento Circle' to enter boss fight. In here you'll fight the familiar Diabolos in FF series. Diabolos is fairly easy to battle with if your tankers have ninja sub yet again. You should have no problem getting it down to half HP. He has a AOE Sleep attack that even drinking Posion is hard to counter and also have your White Mage cast Ba-Sleepra. Once its HP reaches a certain level, Diabolos will start to remove the flooring tiles away in the battle arena! Now you have to be very careful of this, as if you are standing on the tile that it casts away, you'll drop down to the basement below where a SWARM of Diremites are waiting to gobble you up ( = instant death)! So if you are standing on the wrong tile, it's ADIOS! The layout of the Arena goes like this:

OOBOO
OOOOO
OOOOO
OOOOO
OOOOO ,where 'B' indicates the initial position of Diabolos.

There are 3 patterns that Diabolos will remove the flooring:

OOOXX
OXOOO
OXOXO
OOOXO
XXOOO

OXOXO
OOOOO
OOXOO
XOXOX
XOOOX

XOOOX
OOXOO
XOOOX
OOXOO
XOOOX

So eliminating all possible pitfalls, we are left with the safest spots indicated below:

XXOXX
OXXOO
XXXXX
XOXXX
XXOOX

Diabolos also has a WS that causes knock-back effect, which unfortunately if you are standing on a isolated tile, will cause you to drop down to oblivion. If you can find a wall at the arena sides to face your back on, you can prevent the knockback from pushing you down. Recommended fighting positions for melee (*) and mages (#) are:

XX#XX
OxxOO
XXXXX
XOXXX
XX**X

Defeating Diabolos will earn you a title. Return to Upper Jeuno to talk to Monberaux doctor at Upper Jeuno Infirmary to finish this chapter and earning another title.





CHAPTER 4: The Cradles of Children Lost

M4-1(Sheltering Doubt): Enter the Tavnazian Safehold for a cutscene. After that go to 3rd floor (K-10) Despachiaire's room for a briefing. After that talk to Justinus. Go to the Dilapidated Gate at (I-11) Misareaux Coast for a cutscene. At the same time, Safehold's AH and Mogpost services are up for use once you have entered Chapter 4 (connects direct to Jeuno).

M4-2(The Savage): Check on another Dilapidated Gate at (F-7) Misareaux Coast for another cutscene and you will be able to access to Riverne Site B01 this time from the Spatial Displacement. B01 has a level cap of LV50 this time so make sure you have the right equipment prepared at Safehold first. The navigation pattern for B01 is more or less the same as A01 in Chapter 2, where you'll need 1 Giant Scales from the Pyrodrake wyverns to pass through the Unstable portal. The final spatial displacement at (E-8) will bring you to the BC holding area of Monarch Linn.
BC fight of LV50 against the great dragon of Ouryu. This dragon has the ability to fly, which makes all close range attacks useless. At the same time, you cannot sleep it while it is in the air.

Techniques against Ouryu
As mentioned, it is a flying dragon. This BC may be a tough one to clear so take note. Tanks bring lots of hipotions and 1 or 2 Au Laits. Paladin, Monks, Rangers are preferred. Ninja tanks are gonna be a bit tough. For mages, BLM is a must. For the first part, fight the dragon as per normal. Only Paralyse and Silence sticks properly as it is a Stone elemental dragon. Stonega is pretty damaging so Silence it when necessary. RDM dispel any Stoneskin if it casts on itself. When the dragon starts to fly, my PT didn't kite it with Gravity as what most pts do. Instead our Paladin stood still and handled the dragon while the mages spam cures on him. We found out that kiting it is very messy and our mages couldn't cure the Paladin in time when he ran too far off. This strategy seemed neater and we won it when we changed to this strategy instead of marathon kiting (died 3 times with kite strategy). Since all close range attacks are null when it is flying, mages nuke it with Aero2 and rangers continue shooting it. Endure until Ouryu comes down to the ground. Once it's on the ground, mages Lullaby/Sleep1 it then -> Sleep2 after a short while. This will polong its sleep period a bit. During sleep, everyone recover HP/MP. If someone has a Curega Earring, that'll be fantastic as it doesn't cost MP! Once Ouryu wakes up, it will start flying again. Rinse and repeat the process...In this match, if someone has a Mistmelt(Rare/Ex) item, it is quite helpful in forcing the dragon down onto the ground if there are any emergencies.
Your job is to bring the Ouryu's HP down to 30% for the battle to end. Therefore, when its HP is brought down to 50% or so, BLM please use manafont+start casting Freeze spell, while everyone else use their 2HR ability on standby. Once Freeze is casted, the damage most likely enough to bring HP down to 30%. Therefore the hard part in this BC is enduring throughout the first 50% of its HP. Once cutscene starts, New title gained. Return to the Safehold and talk to Justinus. Another new title gained.

M4-3(The Secrets of Worship): Check the Walnut Door at 3rd floor Safehold (K-7) for a cutscene. You'll be told that you can access the SACRARIUM cathedral via Misareaux Coast "Iron Gate" at (H-4). The Sacrarium has a LV50 cap. You need to get 2 Coral Crest Keys (Rare/Ex) from Dark Stalker type mobs to clear this mission. This key will disappear from your inventory once used. You'll need another key called the Sealion Crest Key from an NM called 'Keremet' in a large hall at 2nd map (L-8). Hitting the Keremet will aggro 6 additional Azren Kuba and 6 Azren Kugusa skeleton mobs in, so in effect there are 13 mobs rampaging at the same time. Clear these 12 skeletons first (they very damn weak) and the Stegosaurs in the hall first before engaging the Keremet. At this point, you may wish to erase the curse of the Fomors off to faciliate easy navigation further into Sacrarium. More details check FOMOR EXORCISM in appendix quest post below.

After getting hold of the keys, head to (H-7) where there will be a Large Keyhole and Small Keyhole marked. Trade the Coral Crest Key to the Small one first, while the Sealion Crest Key goes to the Large one. This act cannot be done by one person alone, so when hunting for keys, entrust each key to different players in your PT/Alliance. Make sure you trade the Sealion Key shortly right after the Coral key has been traded or else the Coral Key will vanish and lose its effect. Walk straight ahead to the Wooden Gate (G-8) after opening the keyholes for a cutscene.

Next you need to find a key item marked '???' which pops randomly either at one of these locations: F-5, G-5, H-5, F-11, G-11, H-11. Checking the ??? mark will pop a main NM Old Professor Mariselle, and 2 other minions Mariselle's Pupil (Ghost type). Defeat them and check the ??? mark again to get the key item. Return back to the Large & Small keyhole at (H-7) again and do the same opening procedures as above and now you can open the Wooden Gate with the key item.

M4-4(Slanderous Utterings): Return to Safehold and talk to Despachiaire. Go down to the basement and head to SEALION'S DEN. Check on the Iron Gate for a cutscene to complete this chapter. New title gained.





CHAPTER 5-The Return Home

M5-1(The Return Home):
Go to North Sandoria Cathedral and talk to Chasalvige (L-6) in the manuscript room.
Go to Port Sandoria Airship departure room and talk to Anoki (H-6).
Next go to Port Bastok and a cutscene with the next chapter's title opening will show. After that, go to Metalworks and talk with Cid.
If you have completed the series of 3 CoP quests from Raibaht, you should be able to see the name of the airship you've given being displayed in the cutscene ^.^
Next go to Beaucidine to prepare to enter Promyvion Vhazl. Enter via the tower where Nue spawns (F-7). Walk straight in until you come to a Stone Door at (H-8). Check the door to activate a trap where a NM Golem 'Nunyunuwi' spawns and attacks. Nunyunuwi has quite low HP of 3500, BUT it posesses an incredible auto-regen ability that heals 100+ HP/sec!! Soloing it is virtually impossible. Store TP to 300% and do a Dark renkei or spam with summoner LV70+ abilities to finish it off in a single blow.
Enter the Stone Door after defeating the golem and take the elevator down. Check the Stone Door there for a cutscene.

M5-2(Enduring Tumult of War):
Promyvion Vhazl. Level cap at LV50.
After going through 2 memory receptacle warps, you have to start looking for Memory Flux points to rescue the 3 NPCs. First one is at (J-8). Check to spawn a Propagator NM. Defeat and look for memory receptacle to warp. Second one at (M-6), check to spawn Solicitor NM. Defeat and warp to next level. Last flux is at (C-6/D-6) inbetween, check to spawn Ponderer NM. Backtrack to (F-6) for BC entry.

BC fight: All 3 bosses (holla,mea,dem) in one BC. Fighting one won't aggro the other 2. Next boss won't move until current boss about 20% HP left. Store Tp or abilities and let it out on 20% to finish it off quickly before the next boss comes. Try to devise ways to take care of the next incoming boss, like Shadow Bind or Avatars etc. Suggested fighting order: Middle->Left->Right.

After defeating all three, head to the tower at (I-7) and talk to the 3 tarus inside. Fly to Bastok's Metalworks to talk with Cid.

M 5-3: Three Forks

Similar to chapter 3's double forks, you can progress on the 3 separate forks simultaneously.

M 5-3A: Tenzen Path
M 5-3A1: Visit the ??? spot at (G-6) in Latheine for cutscene.

M 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the LV50 capped PsoXja. As you progress in there, checking the Stone Doors may or may not activate the trap which spawns a Gargolye. If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some tonberries, bats and magic pots along the way. At the end point, cast sneak and take the elevator down to the Avatar Gate for a cutscene.

M 5-3A3: Go to Upper Jeuno infirmary and talk to Monberaux (G-10). Then go to the armory room in RuLude Palace, and talk to Monberaux again.

M 5-3A4: Exit through Upper Jeuno to Battalia. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the ??? mark again to get a Key Item. Next head to Lower Delkuft 1st floor and check the Cermet Gate at (H-5) to spawn an NM.

M 5-3A5: Next head to Beaucidine again and go to the tower nearest to the Battalia exit (H-10) to enter the LV60 capped PsoXja for a cutscene. After this, report back to Cid to end this route.

M 5-3B: Ulmia Path
M 5-3B1: Go to South Sandoria (A-6) Trader's Manor and talk to Hinaree.

M 5-3B2: Enter Port Sandoria for event.

M 5-3B3: Go to the Cathedral at North Sandoria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Winwalls and visit Yoran-Oran.

You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Bone Gully BC. This is a LV50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can sleepga them with BLM or lullaby them with a bard but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the Summoner use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the Summoner, quickly restore MP with HiEthers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the Summoner can still use Astral Flow, by all means go ahead ^_^. Please get a lot of Hi Potions along.

M 5-3B4:
Next you have to go to Ulegerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward thru the first cave and you will reach a wide open area with an upslope with some Buffalo mobs roaming around. Somewhere around (J-10) there is a pithole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.

Bear Pinnacle BC is a LV60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit...well...tricky. You are given 45 seconds (yes...seconds -_-; ) to defeat the bomb, similar to the timb bomb BCNM. The bomb will grow in size 3 times (long time FF fans should find that familiar LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do mucho damage and FAST! When I went, we had a PT config of RNG,SAM,RDM,RDM,RDM,SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC. We also brought along Hi-reraiser potion since we don't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG n SAM spams as many Sidewinders as possible, and the 3 RDMs chainspell Fire2, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.

If (touch wood) in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, dun reraise yourself too quickly.

After the fight, go back to Cid and report to him.

M 5-3C: Louverance Path
M 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.

M 5-3C2: Go to WinWoods and talk to Perih Vashai (K-7).

M 5-3C3: Next go to Bibiki Bay and take the ManaClipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC WarMachine. Check it for a cutscene.

M 5-3C4: Before you proceed further, each individual should go to Movalpolos Newton to get a Gold Key (Rare) item from Goblin Fireman, Goblin Packman (Easy Prey to LV75) to be used later on in the mission.
Next go back to WinWalls and talk with Yoran-Oran. Then go to Movalpolos Oldton to activate another cutscene. Head to (K-10) where you can see the NPC moblins and the Rusty Levers. If you have a Snow Lily (Rare/Ex) item with you, you can trade it to Tarnotik NPC moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole PT. If someone doesn't have a Snow Lily, you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Movalpolos Newton and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the PT to reach the BC...very troublesome. Snow Lily can be obtained from Ulegerand Tigers or Cwn Awwn dogs at Ulegerand Range.

M 5-3C5:
Shaft 2716 LV60 cap BC.
4 Moblins+ 1 Bugbear
To be continued....


I thought I would repost this for people here, but I take no credit for it. JapRPG21 at www.gamersquare.com wrote this up, with info taken from:
http://ffo.jp/
http://www5.plala.or.jp/SQR/ff11/mission-promathia.html.

If anyone has any info to add, or info beyond M 5-3C5, please post here!

Enjoy, and good luck with your missions!


#2 Dec 30 2004 at 4:55 PM Rating: Decent
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320 posts
<<triple post O_o>>

Edited, Thu Dec 30 16:55:20 2004 by TollenOfBismarck
#3 Dec 30 2004 at 4:55 PM Rating: Decent
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320 posts
<<Actually, quadruple post...>>

Edited, Thu Dec 30 16:55:47 2004 by TollenOfBismarck
#4 Dec 30 2004 at 4:55 PM Rating: Decent
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320 posts
<<Extra posts>>

Edited, Thu Dec 30 16:56:07 2004 by TollenOfBismarck
#5 Dec 30 2004 at 4:55 PM Rating: Decent
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320 posts
<<wow... the posts keep coming, for some reason>>

Edited, Thu Dec 30 16:56:35 2004 by TollenOfBismarck
#6 Dec 30 2004 at 4:56 PM Rating: Decent
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320 posts
Rated up ^^
#7 Dec 30 2004 at 6:38 PM Rating: Decent
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2,955 posts
bump :P
#8 Dec 30 2004 at 6:59 PM Rating: Excellent
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255 posts
Bump, cause I can't get my bookmarks to work Smiley: bah
#9 Jan 01 2005 at 4:12 PM Rating: Decent
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2,955 posts
Bump in case anyone needs for the weekend :p
#10 Jan 02 2005 at 3:12 AM Rating: Good
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269 posts
Is it a new way to get rate ups for posting CoP guide? It's 3th or even 4th guide that someone just got from another site. And they are all the same. No difference in a sigle word...

I'm sorry but I just had to say it.

Vantol, Carbuncle
#11 Jan 02 2005 at 6:11 AM Rating: Good
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6,947 posts
Regardless of who wrote it, I just wanted to comment on one thing:

Quote:
Head to Ru Lude Gardens and talk to Rainhard (H-6) who will refer you to Pherimociel at the Armory (G-6). You will be told of the shattered crystals


I just got CoP yesterday, and today I started the cutscenes and went through Upper Jueno and to Ru'Lude Gardens.


Rainhard is one of the two guards flanking the door to the Ducal Audience Chamber.

He did not direct me to Pherimociel in the Armory.

The only thing Rainhard said to me was that many people have come to see the Archduke and that they have been kept waiting a long time; for instance (he says), a representative from the Alchemists Guild has been waiting for several days, and that I could find him hanging about the Archduke's residence.


I (think I) found him there, but he's just looking at a painting and muttering about emptiness.


I spoke to Pherimociel in the armory by chance, since I was taking the time to speak to all official-looking NPCs in Ru'Lude Gardens, and there he did mention the shattered crystals.


It may be a small quibble, and it may also be that my game is just different from everyone elses, but Rainhard didn't refer me to Pherimociel at all. I had to find him on my own.
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  • Tenmiles
  • Monk
  • (Lakshmi)

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    Retired
    #12 Feb 12 2005 at 3:39 PM Rating: Decent
    Best Guide Ever ^^ Rate Up!!!!
    #13 Feb 12 2005 at 3:57 PM Rating: Decent
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    51 posts
    nice guide ^^
    #14 Feb 27 2005 at 3:23 PM Rating: Good
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    193 posts
    Lot of people doing promyvions lately so I thought I would bump this
    #15 Feb 27 2005 at 4:34 PM Rating: Decent
    It is a nice guide. Thats why i printed it off of the KillingIfrit Website a couple months ago
    #16 Feb 27 2005 at 5:13 PM Rating: Good
    ****
    5,387 posts
    This guide has been expanded on in some other topics. Check the quest/mission forum and you should find the version of this that not only has additions/corrections, but also goes all the way up to chapter 8.
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