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You've heard of Manaburn: Have you heard of Speedkill?Follow

#102 Aug 30 2005 at 3:45 PM Rating: Decent
We have a couple of groups that do this in our LS. Usually called axe or meelee burn. A couple of setups I've been in are:

NIN/WAR (DD) NIN/WAR (tank) WAR/NIN MNK/WAR RDM WHM
NIN/WAR (tank) WAR/NIN WAR/NIN MNK/WAR BRD/WHM RDM

Jobs are 73-75 and usually exp in Ul Range on demons or in Sky on golems. In Ul Range we get change 5 and sometimes 6 for 130-196 in sky it is the same.

I usually setup as a "Tank/attack" ninja. Lieza usually goes Full Attack Nin.

-Zoey (74 NIN)
#103 Aug 30 2005 at 3:58 PM Rating: Decent
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MrTidbit wrote:
ninja/rng/rng/rng/rng/brd~ that's all i gotta say static pt from 25-30 in one day


Not to knock this setup or anything, but just about any group of 6 competent players containing some healing, some defense and some offensive capabilities can static from 25-30 in a day.
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#104 Sep 06 2005 at 10:44 AM Rating: Good
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Just adding to the possible setups for a 'speedkill' or 'fastkill' party.

Titanic Cheerleaders:
SMNx5
BRD

Skeletons in KRT. {Mountain Buster} x 5 = {Bone Chip}

Dancing Puppies:

SMNx4
BRD
RDM

With double ballad and refresh you get 2MP/3sec even with Fenrir out fighting. That is if you have the right equipment (Apollo, Austere, Evokers Ring).
#105 Sep 06 2005 at 12:07 PM Rating: Decent
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We had a speed kill party of sorts yesterday.

Started at lvl 10 in valkurm dunes killing lizards/gobs

Drg/whm
Drg/whm
Brd/whm

Then at lvl 14 we went to the maze of shakrami killing worms/goblins/bats

Drg/whm
Drg/whm
Brd/whm
Nin/war

At 17 we moved to korroloka killing worms/bats

Drg/whm
Drg/whm
Brd/whm
Nin/war
Nin/war

Then around 19 we moved to qufim to fight worms and crabs

Drg/whm
Drg/whm
Brd/whm
Nin/war
Nin/war
Drk/war


Pretty good exp last night, got from 10-21 =)
#106 Sep 06 2005 at 12:17 PM Rating: Decent
38 posts
rdm whm brd mnkx3 chain 20 is easy chain 40 requires that ppl know what there doing enough said
#107 Sep 06 2005 at 12:59 PM Rating: Excellent
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1,778 posts
After reading through the majority of this post...

I don't agree with many of the rate downs to several guru/scholar posters due to their mere mention of a rng/nin.

Merely looking at the post TITLE they are rather... how do you say... on topic. RNG are known for their ability to do massive dmg. Sure you may not like to compare a rng and what they can do becuase they sub nin... and perhaps aren't doing the 'most' they can do. The truth of the matter is that the more gil you spend within a party the more you potentially help the party. Amazingly enough... even with the idea of a rng not subbing war for 'max' dmg... a rng subbing ninja will still do more dmg than most other combos monster dependant of course... while at the same time take 'less' dmg and are easily sustained by one bard or one rdm. It's completetly VIABLE for this "SpeedKill" concept... even if you are trying to emphasize other jobs.

Also, like one person mentioned, having one tank that holds hate and minimizes dmg is often the reason melee jobs can go all out to begin with. I played mnk for 58 lvls... and they don't wear very good defensive gears. Exactly as mentioned above.... monster dependant you will occasionally find us in TM Hooks +2 with -10defense and dual sniper rings for another -20 defense. At the same time we are wearing poor defensive oriented gear because all we care about is destroying the monster. With this said as you near end game... more like 60+... You can't berserk in these gears and expect your high HP pool to keep you alive... You'll take critical hits for 200-250dmg... this much HP would be about 1/8th of your HPs as a lvl 75 mnk and takes forever to recover by means of kneeling... and is quite taxing on mages to recover as far as MP goes.

It's a great theory... but without very specific job combos and lvl ranges to speak of... it's not really practical. Sure samurai get tp... but look at the timer on meditate... they don't have infinite tp folks... the monster isn't going to die all that much faster if at all faster than having a designated tank to mitigate dmg. And why you would exclude a blm from a speedkill party is beyond me. Even having a designated tank can allow for increased dmg and shortened fight times with a blm due to MB... thundaga III for 1700dmg anyone ?

Also... let's keep in mind that tank jobs do a small bit of dmg themselves.... and most importantly keep the need for cure spells to a minimum. Flash from pld nearly ensure 3 consecutive misses from the monster... that's the same dmg mitigation you expect from 3 sam combined with 3rd eye.

These Speedkill parties don't tend to work as much as the OP seems to try to express. It takes mnk burns against bones and pots for mnks to do it well. They simply do an absurd amount of dmg per fist against these types (I know from experience both as the one single rdm support job... and from being the mnk). Not to mention a part of most bones and pots dmg capability comes from magic... something monks will most times interupt due to the speed that monks attack with.

Other combos that work require nin sub job... such as war/ninx4 + a bard and rdm. This combo works really well and VT parties where rampage will do 700-1200dmg... increased attack from bard... refresh + ballad for the rdm... practically infinite MP where wars are all blinking away the dmg they do.

As already mentioned the whole arrow burn concept...

But I can't stress enough... All these jobs can't do this that well post 60. Plain and Simple. You will take dmg like I say well into the 150-200+dmg mark per hit. You need a focus point for that dmg to go (a tank)... or a better means than 3rd eye and dodge to keep dmg down (utsusemi)... or an insanely better way to deal more dmg than relying on meditates timer (monster weaknesses for example that bone type have against monk)

all this said you may as well have one nin/war act as tank and do some decent dmg... this is rather different from what the OP is trying to express by sharing hate and just letting it bounce around... sam/nin won't do the same kind of dmg a war/nin can do. sam simply don't have the one handed weapon skill needed to pull it off. So sam and other jobs can't rely on a hasted effect of dual weild and at the same time the bonus of utsu. A lot of jobs would be hindered as far as their dmg capability by subbing ninja. But rng and war are two that put it to great use.

In close.. post 60... if you don't have a tank that holds the hate exclusively such as a nin/war war/nin or pld/war... then all jobs that are easily going to have hate better plan for defender and or utsusemi useage... which totally sways from the whole speedkill concept when you have warriors... or war subbing jobs... your supposed speedkilling party members limited to using defender or defensive oriented foods. You may as well designate one member to tank... while everyone else goes all out... basically just the same as most any standard party works.

Edited, Tue Sep 6 14:30:29 2005 by Torzak

Edited, Tue Sep 6 15:45:36 2005 by Torzak
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#108 Sep 06 2005 at 2:22 PM Rating: Decent
I was in a party last saturday with a sort-of "Speedkill" setup.

myself (RDM/BRD), a BRD/WHM, 2 WAR/NINs, a THF/NIN and a SAM/WAR.

Worked out very well.

I refreshed and Mage's Ballad 1'd myself and the bard.
the bard Mage's Ballad 2'd us both, and Spirited Etude on me.
so I rarely had my MP below half.

I was enfeebling and curing, with BRD as backup heal.

Kills were consistant, and fast.
we had Chain7 at one point.
I got from level 57 (only a few hundred into the level when we started) to level 58 in about 3.5 hours.
not sure how the XP/hour works out, but it was a lot better than a conventional party setup.

It was wonderful.
I ended up joining their LS. hopefully we can get some sort of static going. It was truley the best party i've ever been in.

In the 3 hours we were there, we died once... when an Elemental popped and aggroed us. lol. we tried to run but the damn thing took us down like bricks.
#109 Sep 06 2005 at 2:34 PM Rating: Good
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3,038 posts
I still am not a huge fan of this topic and don't understand why it keeps popping up.

If you had a great party with 2 war/nins, that's great. But it's just a good party. It's not "speedkill" or "monsterburn" or whatever damn buzzwords you want to use.

The OP's strategy is to have a bunch of DD's like SAM, MNK, and DRG just run amok with no main tank. Apparently hate is somehow masterfully controlled through 'communication.' Basically, if you kill fast enough, you don't need a tank. The only instance of this I have ever heard of working is with a bunch of DRG's partying together, which is indeed a cool thing.

But all the "speedkill" parties posted here have either a nin/war or 2 war/nin tanks... guys, that's just a normal exp party. If you actually read the OP's post, no one here has gotten the original idea to work. So if you want to talk about that awesome war/nin party you had, make a new thread about war/nin tanks and how good they are. Don't bring this whole thing back to the front page.
#110 Sep 06 2005 at 2:52 PM Rating: Decent
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179 posts
Chain 40 ...too funny

I have (pre-nerf) been in 5 ranger RDM (madly awesome puller) parties on weapons in sky for chains into the low to mid teens. That's the highest I've ever done or seen. We usually ended the chain with no mobs left in the camp.....could it have gone on? Maybe but certainly not much further.

Post nerf? No clue. Haven't tried this since. Stopped most after level 75 and went to leveling other characters as whm and blm, etc.

I do like multiple ninja parties as blm. Those have been good. Even though you can't nuke constantly the damage contributes well if they are subbing war for voke if needed. I usually get slapped and mob returns to them to die.
#111 Sep 06 2005 at 3:11 PM Rating: Decent
Yeah this CAN work very well. When my Dragoon was around level 25 I had a BLM SAM RNG DRG THF WHM party and we pwned. We just bounced the hate around and the mandys didn't know what hit them.
#112 Sep 06 2005 at 3:18 PM Rating: Good
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1,778 posts
Agreed Minaku...

Guys, the OPs idea is to have all pure DD jobs with no real tank. This includes monks, drgs, sam, war, etc. But I almost promise... in any party that works decently the hate was focused to 1 or 2 or even 3 different people for a very specific reason. I promise the monks won't be provoking any monsters trying to steal hate intentionally off a war/nin while he's trying to do full dmg. One utsu spell does the same thing 3 sam do with 3rd eye. I really won't find myself involved in any party following the concepts the OP has. Imagine 4SAM/WAR + brd +rdm for example fighting even against VTs rather than IT. These samurai are going to get hit for more dmg than the bard and rdm are going to be able to keep up with in a chaining 'speedkill' party. There will be downtime... no getting around that. A combination party with say for example... a mnk, a sam, a war/mnk, a drg/whm... same thing... too much dmg for your mages to keep up with it... unless someone is using defender and tav taco and 'acting' like a tank... but then you don't have all members going 100% 'all out' because to do that would require DD oriented food and would require the use of berserk if have access to it rather than defender... and all said and done you've created a very kamikaze party that would kill themselves trying to kill the monster.

Anytime there's a very effecient party with no blm and no whm it's with a brd + rdm combo for the backline AND at least one nin subbing or nin main or pld... and once you have that one nin subbing, ninja main, or pld, you can be rest assured all the other DD jobs are going to be limited to the hate that person is able to create... because they will require too much resources if they blatantly keep hate on themselves and most times they don't care to do more dmg than the nin subber, nin main, or pld will allow, for the sake of not dying themselves.

Below lvl 30 it's much easier to have this floating in our minds because really... anyone can tank these lvls... I main tanked thf to 30 simply because I couldn't stand the idea of letting a pld tank that wasn't going to use food or wear the proper gear... it's far easier to kill the monster when you have one designated tank job.

Edited, Tue Sep 6 16:34:04 2005 by Torzak
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#113 Sep 06 2005 at 4:14 PM Rating: Good
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1,156 posts
I believe this becomes common knowledge to ppl @ 75. Because there are no IT's (pre some recent patch where all golems are IT now).

That said, since I got it down to a pattern I haven't hit less than chain 22 in sky on deco weapons (front gate). Usually hit up to Chain 8 on golems (IT). Deco weapons yield ~10-11k/hr, only because of ppl going afk randomly after chains.

It's nice to get 1merit/hr. I've found best setup to be all nin or /nin. Seemingly only leaving nin/war, and war/nin as options, as they're the only 2 that benefit from dual wield (other than thf, but bad thing about thf is the positioning to do dmg, and w/ a mob flying around, there is no great positioning.) The greatest thing about nin or /nin is that there is literally 0 dmg dealt, and little need for a healer (other than random instances of AOE/minor abrasians).

Brd becomes the ultimate puller here. They have to know the environment like hte back of their hand, know where every mob is supposed to pop, and place it exactly the distance that you can run to it, and still kill within 45 seconds (timer past chain 5). RDM can do fine as well, however in sky, every mob aggros to magic, so a rdm can't sleep w/o aggroing more mobs, thus off positioning monsters.


The tactic isn't more so of a speed kill, as more so a "mobile party". In that there is no camp. You keep running to the next mob, instead of pulling it back to you.

My static is nin/war(me), war/nin, brd/whm, whm/blm, and we just look for 2 more nin/war or war/nin. Honestly though, I've found nin/war to do more dmg than war/nin because of how fast they attack.


-Sam
#114 Sep 07 2005 at 2:41 AM Rating: Decent
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180 posts
I did have a semi-speedkill party in Bibiki Bay that day - MNK/WAR was tanking with Counterstance and Dodge. Party setup was MNK/WAR, SAM/THF (me), RNG/NIN, RDM/WHM, WHM/BLM, BLM/RDM 66-67. Rate was about 6.5k xp/hr, with a few times getting chain 6, and always getting chain 5.

Our targets were Dhalmels / Gobs / Birds, with SC being Dragon Kick > Tachi: Gekko and the RNG adding a Slug Shot here and there. Lots of fun killing things at increased speed.
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