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SC suggestions (aden are you here?)Follow

#1 Mar 17 2005 at 12:05 PM Rating: Decent
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Hey all (or aden if hes here hehe), i am making a static party.

Line up might be

2 WAR/NIN (for DD tanks), RDM, MNK, and 2 BLM.

I cant seem to find any SC's WAR's can do with 1 hand axes. And whats worse, with 2 BLM, i would love to be able to do double burst on distortion or induration for the extreme fast kills.

All members are 55-56, anyone have suggestions?

#2 Mar 17 2005 at 12:13 PM Rating: Good
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Smash Axe >> Smash Axe should form an Induration chain.

Also, once your level a little more you can start to use Howling Fist >> Rampage/Calamity for Distortion.

(Note: Shoulder Tackle >> Smash Axe works for an Induration as well)

Edited, Thu Mar 17 12:15:44 2005 by Crimanosuke
#3 Mar 17 2005 at 12:14 PM Rating: Decent
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977 posts
Rampage > Spinning Axe = FIRE + Raging Fists = Fusion


5 Damage Dealers and 1 healer.
I would suggest dropping a BLM for a BRD or rdm or whm.
#4 Mar 17 2005 at 12:20 PM Rating: Decent
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3,139 posts
Quote:
Rampage > Spinning Axe = FIRE + Raging Fists = Fusion


5 Damage Dealers and 1 healer.
I would suggest dropping a BLM for a BRD or rdm or whm.


Well, that MB doesnt put up the big #'s that would make this setup rock.

Also with 2 WAR/NIN's Tanking, and 2 BLM's for backup healing, i dont think another healer would be even remotly worth it.

#5 Mar 17 2005 at 12:23 PM Rating: Good
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Edit: Orignal made useless. You guys are quick posters.

But S. Axe -> R. Fists is a very powerfull SC. Starting it with rampage for a Three step SC is the best way to to pop off the mob ASAP. If you're looking for distortion you're not going to get it till your monk hits 60.

Just fight mobs weak to fire and you will rock.


Edited, Thu Mar 17 12:34:13 2005 by tarekthedestroyer
#6 Mar 17 2005 at 12:27 PM Rating: Decent
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977 posts
The SC varies depending on PT makup and what type of mob your fighting. Try using this SC generator and see what works best for you.

http://kse3.dyndns.org/ffxi/

#7 Mar 17 2005 at 12:28 PM Rating: Good
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932 posts
H2H can't close Distortion ever (It can open with Howling fist at 200 skill at level 60)

1 Hand Axe can't open Distortion

You're kind of stuck there.



Shoulder Tackle -> Raging Axe (Impaction) -> Raging Axe (Detonation)

Or

(Edit) Removed, Missed the heirarchy of smash axe ><


Sorry, i'm not too familiar with the damage output for various skillchain elements, but if you use the two links below (Adens chart and skill limit chart) you should be able to put them together. My suggestion would be to print out a couple of copies of Adens (in black and white), and highlight all the available skills for your level (and for a couple of levels in advance). That should make it a bit easier to see what's available to you so you can make an informed descision.

http://www.adennak.com/renkei10.pdf

http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html





Edited, Thu Mar 17 13:42:48 2005 by Bigkillian
#8 Mar 17 2005 at 12:32 PM Rating: Good
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1,368 posts
Specifics aside (because they are situational based on your target mob and what spells are current for your Black Mages).

One handed Axe sits Mainly on Detonation, Scission, Liquifaction and Impaction. You can make Detonation, Scission, Liquifaction or Fusion in all sorts of ways. Smash Axe (as stated above) adds in Reverberation or Fragmentation possibilites (due to the priority system it will never make Induration, sadly).

Hand to Hand sits mainly on Impaction, with a varied smattering of other stuff at various levels. With a MNK you can easily set-up a three person SC of the above and Fusion like a bandit, also you can add Gravitation to the mix. Once Howling Fists hits you can go back to being a lazy skillchain bum and never think about anything but Distortion again. Way in the future your group can Light SC handily, however the world of the Dark Skillchain will be forever closed to you.

So basically- your group can do Scission, Liquifaction, Detonation, Reverberation, Fusion, Gravitation and Fragmentaion very easily and productively. Later on add Disortion and Light into the mix.

I beg you to be more open and educated with your SCs and really think about when it can be better to break the standard mold of a two-man Distortion SC.
#9 Mar 17 2005 at 12:32 PM Rating: Good
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1,655 posts
Well, there is good news and bad news. The bad news is that MNK can't really do much of anything in terms of Ice Renkei until L60, with Howling Fist. At that point, you can have MNK open:

Howling Fist > Calamity = Distortion (L60)
Howling Fist > Rampage = Distortion (L60)

Now, the good news is that there are other options. One thing I would suggest is to have your WARs keep Great Axe leveled. Great Axe has some outstanding Weaponskills, both in terms of placement and effect. If you have Great Axes at the ready as well as normal Axes once you hit L60, you can hit:

Sturmwind > Raging Rush = Induration (L60)

Sadly for your Distortion desires, almost all of the "A" properties for Axe and Great Axe are in the Ice attribute, so most combinations will produce Fragmentation. However, this can be good news, since Fragmentation is a nice L2 Renkei. But it does also limit your capacity for Induration. About the only way to make Induration pre-60 is going to be:

Shoulder Tackle > Smash Axe = Induration

Though the damage you lose on the actual WS might not make up for the burst. However, the good news is that if you want Ice bursts for use on MOBs like Crabs, Crawlers and Beetles, you will find that Thunder does almost as much damage. And with the use of Fragmentation, an L2 Renkei, you can likely get damage just as high:

Smash Axe > Smash Axe = Fragmentation
Smash Axe > Sturmwind = Fragmentation
Raging Rush > Raging Rush = Fragmentation (L60)

However, if you want to include the MNK, there are a variety of combinations that you can close into Impaction, so don't overlook them.

Smash Axe > Raging Fists = Impaction
Sturmwind > Raging Fists = Impaction
Smash Axe > Howling Fist = Impaction (L60)
Sturmwind > Howling Fist = Impaction (L60)
Raging Rush > Raging Fists = Impaction (L60)
Raging Rush > Howing Fist = Impaction (L60)

There is one more point I would like to make in favor of leveling Great Axe. With the combination of Hand to Hand, Axe and Great Axe, you will be able to make both L3 Light and L3 Darkness after L70. You will acquire L3 Light at L65 with single Axe, and L3 Light is commonly the more useful Renkei. However, L3 Darkness should not be overlooked (for its burst potential), and you CANNOT make L3 Darkness with Hand to Hand and single Axe. You will need Hand to Hand and Great Axe.

Just a few thoughts.

Edited, Thu Mar 17 15:59:03 2005 by adennak
#10 Mar 17 2005 at 12:32 PM Rating: Good
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IF you REALY want to do distortion you have to wait to 60 as the above points out. BUT you don't HAVE to, xp gobs, or other light/fire weak mobs and you'll be fine.

Edit: Jeez you guys are fast...
But I think its Howling Fist >> Rampage for distortion (I know its a misstype Since I use YOUR chart lol. Btw Thanks for making 2>>3 links clearer.)






Edited, Thu Mar 17 12:45:56 2005 by tarekthedestroyer
#11 Mar 17 2005 at 12:57 PM Rating: Decent
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3,139 posts
Thank you everyone for your imput, although brutal seems to have rated me down becausen i disagree wiht him :(

I am not "Stuck" on an ice SC if you will, but i know from experience, that an induration or distortion SC, with double freeze burst, will drop a mob pretty much 3/4 of the way at my lvl. Since we are heavy on the damage, and light on the healing, this would be the ideal way to go about it.

I like the idea of 3 man SC's, but since im not totally familiar with BLM spells +lvl 50, i should see if they have any big spells (AM i guess), that will go nicely with fusion or fragmentation ect.

Kiyokatsu, you mentioned 3 man SC's, and being more open minded about them. Would you possibly provide me with some examples of these? I still have a hard time figuring out aden's chart when it comes to 3 man sc's, although i am getting better, i want to plan this out before starting the static, and a few suggestions with results would make me more comfortable in seeing all my options.

I see from aden, that Shoulder Tackle > Smash Axe = Induration, even a low DMG SC from 2 of the members, will give 1000+ freeze burst for each BLM(this seems to depend soley on the BLM INT, as me and a THF were doing shadowstich + smash axe for very low SC DMG, but freeze was 1092-1150 with one BLM, and 1120-1400 with the other BLM).
Doing even a low DMG SC with 1100 average burst DMG X's 2, will take the mobs out pretty darn quick.

Anyways, as usual, thank you everyone for your imput, and i look forward to your replies :)


Edit:
OK i see BLM gets Tornado @ 52 Quake @ 54 Burst @56 Flood @ 58 and Flare @ 60. Has anyone tried these out for MB's, and how good are they? Woudl a fire 2, or Water 3 be better?



Edited, Thu Mar 17 13:00:30 2005 by acepod
#12 Mar 17 2005 at 1:12 PM Rating: Good
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3,038 posts
Quote:
I see from aden, that Shoulder Tackle > Smash Axe = Induration, even a low DMG SC from 2 of the members, will give 1000+ freeze burst for each BLM(this seems to depend soley on the BLM INT, as me and a THF were doing shadowstich + smash axe for very low SC DMG, but freeze was 1092-1150 with one BLM, and 1120-1400 with the other BLM).
Doing even a low DMG SC with 1100 average burst DMG X's 2, will take the mobs out pretty darn quick.

Anyways, as usual, thank you everyone for your imput, and i look forward to your replies :)


Ace, hold on a sec here. You have some AMAZING WSes here, please don't forsake them for a Freeze burst!!! Having WARs do Smash Axe and MNK do Shoulder Tackle is making my inner monk weep with sadness. A few points here:

There is more AM than just freeze. Believe it or not, AMs like Flood or Burst do just as much damage. Get a couple of Burst Scrolls and roll out an Impaction chain to see what I mean. On an SC, burst will do 1100-1300. Just as much as Freeze (and it looks way cooler :p).

But my real suggestion? The Fusion chain mentioned above, including both Rampage AND Raging Fists, with a Firaga II burst (which does 600-700 damage). Having just gone through 55-59, I can tell you that with a DD-heavy set-up, AM bursts are not needed. In fact, if we didn't start the SC almost immediately, the AM would be major overkill, which = waste of MP. With twice the firepower, I cannot see a justification for spending 600+ mp to take 150% of the mobs remaining life after the SC. Furthermore, there are two main things you will be fighting inthis range: Crabs and pugs in Terrigan (weak to ice AND lightning), and crabs and gobs in Gustav (Fusion OWNS gobs).

Really, I implore you to look again at your options. It is very important to work with BLMs when skillchaining, but you shouldn't have to sacrifice your best damaging attacks just to get off a Freeze MB. It is true that everything is weak to ice, but most mobs have other weaknesses as well. Do not overlook them for a less efficient battle plan.
#13 Mar 17 2005 at 1:17 PM Rating: Good
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504 posts
To be honest, I would say that Freeze isn't that great for MBing. By level 55 or so, I had gone back to using Blizzard II. Probably better damage overall (one freeze burst is a disaster, one BlizzII burst is nothing to worry about), similar damage (You can cast 4 Blizzard IIs for the same MP and do the same damage if you MB one of them), and it spread my hate over a greater amount of time.

Even if you disagree with me on that, BLMs get Blizzaga II at 57 which is way better than Freeze for bursting, assuming you're in a safe camp.
#14 Mar 17 2005 at 1:22 PM Rating: Good
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1,655 posts
All of the Ancient Magics throw out some incredible damage, actually. A friend of mine just recently started bursting Tornado, and even on MOBs not weak to Wind, he was causing insane levels of damage. You can burst Tornado on any of those Fragmentation MBs mentioned above, as well as the variety of Detonation chains available.

Once you can use Burst, though, I would start looking seriously at the Impaction MBs. Closing with Raging Fists and THEN hitting Burst as an Ancient Magic can be devestating. Never forget that your total damage is largely affected by the strength of the closing Renkei, and that is affected by the last Weaponskill used.

You also, obviously, have access to some great Fire-related Renkei, but you won't get Flare until L60. However, if you can pry yourself away from Ancients, and you are in the clear as far as other MOBs, a dual Firaga II burst will hit very hard on a L2 Fusion and perhaps save you some MP and hassle in the process.

Though it is my experience that most of what you are going to fight right now will fall into the "Weak to Thunder and Ice" category, which is why I suggest closing into Impaction for Burst.
#15 Mar 17 2005 at 1:23 PM Rating: Good
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1,352 posts
Dual AM bursts will NOT kill an IT mob (you'd need 3-4 or more AM casts).

With your set up you want to optimize your damage, if you're going to take this pt allong the "normal" xp track you're going to have a hard time. I would suggest you take into consideration working as seperate teams.

Your melee optimize their damage and your mages treat it like quasi mana burn pt. But you're not going to be able to pull off distortion till 60 no matter how you cut it.

With that in mind I'd like to remind you that Spinning Axe is an good WS, and S.Axe -> Raging Fists is powerful (Also your blm's should also have access to Firaga 2).
#16 Mar 17 2005 at 1:23 PM Rating: Good
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3,139 posts
OMG i just used that SC calculator, and it came up with 11 pages of options lol.

Im gonna need to go through this for a bit now. It doesnt seem to do 3 man chains, or i dint look hard enough yet.

Quote:
There is more AM than just freeze. Believe it or not, AMs like Flood or Burst do just as much damage. Get a couple of Burst Scrolls and roll out an Impaction chain to see what I mean. On an SC, burst will do 1100-1300. Just as much as Freeze (and it looks way cooler :p).


I was wondering this, thanks for clearing it up.





/em gives the troll a cookie, and hopes it feels good about itself.

#17 Mar 17 2005 at 1:28 PM Rating: Good
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I acctually rated you defaut(which I suppose could be down) because what you said was incorrect.

Quote:
Well, that MB doesnt put up the big #'s that would make this setup rock.



The 3 man Skillchain that I suggested is only one way to go about it but it allows 2 out your 3 melee DD's to use their best Weaponskills. Not only that but if your BLM's are good its MB numbers will be great due to the fact that there are 2 MB opportunities.

Rampage > Spinning Axe = FIRE (Both BLM's and RDM can MB here)
Then the MNK uses Raging Fists and turns it into Fusion. At which point the BLM's and RDM can MB again. Thats a possible 6 Magic Bursts. Add all the damage from the GOOD WS's and the MB's and then tell me its not a big number. Or you can sacrifice everyone elses good skills just so the BLM's can use all their mana for a light show and 2 big numbers.

One of my good friends is a BLM and from what he tells me MBing with AM is a waist of mana in an XP situation. To drive that point further.. You also stated that you expent these 2 BLM's to be backup healers.
#18 Mar 17 2005 at 1:33 PM Rating: Good
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Actualy Brutal I think he means the blanket ratedowns that everyone got (including Aden - you're an ungrateful sub troll to rate Aden down).
#19 Mar 17 2005 at 1:36 PM Rating: Good
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Quote:
Actualy Brutal I think he means the blanket ratedowns that everyone got (including Aden - you're an ungrateful sub troll to rate Aden down).

Acctually I only rated 1 post down, acepod's 2nd post.
#20 Mar 17 2005 at 1:40 PM Rating: Good
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Quote:
I acctually rated you defaut(which I suppose could be down) because what you said was incorrect.



Quote:
--------------------------------------------------------------------------------
Well, that MB doesnt put up the big #'s that would make this setup rock.
--------------------------------------------------------------------------------




The 3 man Skillchain that I suggested is only one way to go about it but it allows 2 out your 3 melee DD's to use their best Weaponskills. Not only that but if your BLM's are good its MB numbers will be great due to the fact that there are 2 MB opportunities.

Rampage > Spinning Axe = FIRE (Both BLM's and RDM can MB here)
Then the MNK uses Raging Fists and turns it into Fusion. At which point the BLM's and RDM can MB again. Thats a possible 6 Magic Bursts. Add all the damage from the GOOD WS's and the MB's and then tell me its not a big number. Or you can sacrifice everyone elses good skills just so the BLM's can use all their mana for a light show and 2 big numbers.

One of my good friends is a BLM and from what he tells me MBing with AM is a waist of mana in an XP situation. To drive that point further.. You also stated that you expent these 2 BLM's to be backup healers.


I can admit when i am wrong, and after some more research, you are correct brutal the SC you suggested will probably be = to or more then a crappy SC with double freeze MB.

However i still disagree with you that we need a second healer. With 2 WAR/NIN,s there wont be much damage taken. I have solo tanked as a WAR/NIN many many times, with just a RDM and a BLM (the same RDM thats in our static), and done decent. With 2 BLM's for emergency backup healing, i dont see the need for more healing. Add a second WAR/NIN to share damage with me, and im sure we will have no torubel. Either way we can certainly agree to disagree that point, and disagreeing is not a reason to rate down.

I will be attempting to counter the troll for this thread, by rating everyone up including brutal.

Also if i forgot to mention it, thanks everyone for your suggestions.

#21 Mar 17 2005 at 1:41 PM Rating: Excellent
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1,352 posts
Quote:
Quote:
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Actualy Brutal I think he means the blanket ratedowns that everyone got (including Aden - you're an ungrateful sub troll to rate Aden down).
--------------------------------------------------------------------------------


Acctually I only rated 1 post down, acepod's 2nd post.


I know, that's what you said I was just clairfing tat Ace wasn't calling you the Troll.


Edited, Thu Mar 17 13:47:47 2005 by tarekthedestroyer
#22 Mar 17 2005 at 1:46 PM Rating: Good
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Yeah your setup will work just fine, my suggestion for another healer type was really just personaly preference and by no means something that you need to have. Can you blame be for being spoiled a few to many times by BRD's :p

Edited, Thu Mar 17 13:55:05 2005 by Brutal
#23 Mar 17 2005 at 1:53 PM Rating: Excellent
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1,352 posts
A War should only care about the kill, not karma, the brotherhood of the axe shouldn't be tarnished with frivolity leave that to the buttersheep.
#24 Mar 17 2005 at 1:54 PM Rating: Decent
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3,139 posts
Quote:
Can you blame be for being spoiled a few to many times by BRD's :p


Oh certainly not. Originally, i wanted to fill the second BLM spot with a BRD. But when a second BLm offered to join, that sounded just too tempting to me. Double or even up to 6 MB's as you have stated, makes me grin ear to ear :)

Also theres that problem of BRD shortage. There isnt many of them, and trying to get one to static, seems even harder.


EDIT:


Quote:
A War should only care about the kill, not karma, the brotherhood of the axe shouldn't be tarnished with frivolity leave that to the buttersheep.


/em nobs in agreement, and does the secret WAR hand to arm shake.



Edited, Thu Mar 17 14:00:55 2005 by acepod
#25 Mar 17 2005 at 2:00 PM Rating: Good
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One other thing to note when talking about 3-way SCs is that they increase the damage cap of the final effect. I believe a L2 SC on its own, when completely unresisted, will do 60% of the damage of the final weaponskill. Preceding this with an L1 SC, however, ups this cap to (iirc) 75%. Not a huge difference, but static parties tend to tweak themselves to maximum efficiency.

Partying with a WAR and DRK in Gustav at ~58, we did Rampage > Shadow of Death > Raging Fists. I believe the first SC was reverbation? (too lazy to look it up**), and the second was Impaction. Add up the numbers of the WSes (~400 + ~200 + ~400), and you rival an AM burst with melee damage alone. I believe this is the kind of damage you could do with Rampage > Spinning Axe > Raging Fists. Add on a double Firaga II and you have ~2400 damage from the SC + MBs. This is almost the same damage as a crappy SC -> big AM burst at a fraction of the MP cost. As a disclaimer, these numbers are on "low IT" mobs that give 160-180 exp each. WSes like RF and Rampage tend to do much lower numbers on IT++.

In addition, I have found that WAR/NIN and MNK/WAR tend to get TP at very similar rates. Doing a 3-WS chain would be relatively easy for this set-up since you all have roughly the same TP gain, assuming you are equipped similarly.

...can you tell yet that I am jealous of your static? >.<;;

** edit - ok, so i did look it up, and it was reverb. Which led me to see that you could also go Rampage > Smash Axe > Raging Fists for the same effects, and burst with, uh, Burst. If you doubled this MB, I would almost wager that you could start the SC at 90% of the mobs HP and kill it... O.O

Also, if you guys take turns level Great Axe, you could replace Smash Axe with Sturmwind for even more damage. /em faints.

Edited, Thu Mar 17 14:08:37 2005 by Minaku
#26 Mar 17 2005 at 2:18 PM Rating: Decent
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3,139 posts
Quote:
One other thing to note when talking about 3-way SCs is that they increase the damage cap of the final effect. I believe a L2 SC on its own, when completely unresisted, will do 60% of the damage of the final weaponskill. Preceding this with an L1 SC, however, ups this cap to (iirc) 75%. Not a huge difference, but static parties tend to tweak themselves to maximum efficiency.

Partying with a WAR and DRK in Gustav at ~58, we did Rampage > Shadow of Death > Raging Fists. I believe the first SC was reverbation? (too lazy to look it up**), and the second was Impaction. Add up the numbers of the WSes (~400 + ~200 + ~400), and you rival an AM burst with melee damage alone. I believe this is the kind of damage you could do with Rampage > Spinning Axe > Raging Fists. Add on a double Firaga II and you have ~2400 damage from the SC + MBs. This is almost the same damage as a crappy SC -> big AM burst at a fraction of the MP cost. As a disclaimer, these numbers are on "low IT" mobs that give 160-180 exp each. WSes like RF and Rampage tend to do much lower numbers on IT++.

In addition, I have found that WAR/NIN and MNK/WAR tend to get TP at very similar rates. Doing a 3-WS chain would be relatively easy for this set-up since you all have roughly the same TP gain, assuming you are equipped similarly.

...can you tell yet that I am jealous of your static? >.<;;

** edit - ok, so i did look it up, and it was reverb. Which led me to see that you could also go Rampage > Smash Axe > Raging Fists for the same effects, and burst with, uh, Burst. If you doubled this MB, I would almost wager that you could start the SC at 90% of the mobs HP and kill it... O.O

Also, if you guys take turns level Great Axe, you could replace Smash Axe with Sturmwind for even more damage. /em faints.


My Gaxe is only about 10 skill lvls behind, so i think we will be lvling Gaxe off and on. Especially, since RR comes at lvl 60, which will give an even better array of SC's to choose from.

We just need one more WAR/NIN, and this static is all set. I am growing excited about this, as the setup becomes more appealing the more i look at it.

Thanks again for everyones help. As always it is greatly appreciated.

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