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The Jobs of FFXI - A HistoryFollow

#27 May 15 2005 at 1:09 AM Rating: Decent
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74 posts
Spoilers for FFIX:



Beatrix from FFIX, whom you control for a short while can be seen as more of Paladin than Steiner. She had the Save the Queen sword, which is usually seen as a Paladin-like weapon (casts Protect on user in FFT, and gives +1 to Cover in FFXI). She also has white magic (Cura, Life, Full-life and Holy).

... Granted, she doesn't seem very Paladin-ish when you first meet her.

Edited, Sun May 15 02:09:57 2005 by YasimKazo
#28 May 15 2005 at 1:29 AM Rating: Good
Great Post! Nice read^^
#29 May 15 2005 at 2:09 AM Rating: Excellent
Good point about Beatrix; I'll add her when I make the other changes. I will try to remember Gunner from FFTA as well - it was actually one of the more powerful jobs I was thinking of when I wrote it; just forgot to list it. Sorry for being lazy about it all.

I'm sorry about FFII. I might add the things I've been told into notes for Dragoon and Dark Knight, but having not played the game for very long, I know very, very little about it. So much for assuming job-less, free-skill leveling meant no job history involved.

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Amazing write-up! Rated up all your posts here, as the OP was already 5.0.

According to some old post by Saboruto (I think), Illia said that karma is actually based not entirely off the average rating of your posts, but the average rating users have given you total. Thus, rating someone excellent counts as another excellent, and will raise their overall karma, even if the post already averages excellent. I'm not saying you should make my karma higher (it won't move much anyway), but keep it in mind for future reference - rating posts Excellent when they're already 5.00 is still a good idea.

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I read the whole thing, and you have no idea how much I am wanting to go back and play FFV (FFIII) again

Does that mean FFV, or FFIII, or FFVI, or some combination of those? :P
#30 May 16 2005 at 2:19 AM Rating: Decent
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117 posts
Not sure about this, But wasnt Mog in FFVI considered a DRG?
#31 May 16 2005 at 2:38 AM Rating: Excellent
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Not sure about this, But wasnt Mog in FFVI considered a DRG?

Mog's job in the Japanese version was "Moogle." He has the Dance command by defualt, not the Jump command. The only reason I could think you might have thought he was a Dragoon is because he can equip spears. You could even give him an accessory that would allow him to Jump, if you wanted him to be a "Dragoon," I guess, but he's not as such by default.

I didn't see your post above mine when I finished Ambrose...any chance I could make it into your big list of links? :3
#32 May 16 2005 at 3:01 AM Rating: Decent
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though t i should add for extra super completion:

that there was a "Gunner" class in FFTA... and maybe FFT i dont know.. that was essencially a moogle ranger that could deal MASSIVE damage (but with a low accuracy) to enemies VERY far away and would use guns... the only thing with these guys is unlike the parabola effect with the other bow users in FFTA, they could only shoot enemies in a straight line.

Gunners were closest to Rune Knights from FFV, since their abilities were mostly just status effects/elements added onto their normal damage. Not sure about their damage.. my Gunner was Montblanc, and enemy Gunners pinged my people for 1-5.
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ave a Monk use dual wield and they punch twice, doing (I think) the most damage possible.

I remember them not, but I can't have Martial Arts and Two Swords on at the same time anyway (Barring Monk and Ninja classes), so it was a moot point to me. Granted, both have their own little annoyances (Getting Brave to 97, getting more Chaos Blades), and getting extra copies of "uniques" just never jived with me, even if it was in game. I can't tell if it was Squaresoft adding a use to Catch, or an oversight. That's most of why I favor Martial Arts.
Besides, I wasn't kidding. 700 damage a pop really will OHKO almost anything anyway.
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Shu man, paragraphs! Most of your comments are additions to the information, which is nice, but not really an "error" in my OP. I specifically left out the strategies of each game (as well as SCCs and things like that) in favor of talking about each job. Also, most evaluations are based on a normal playthrough of a game, not a crazy find-every-item-get-all-characters-max-stats game, so things like FFT melee outclassing mages was mostly a non-issue. I also tended to say that every job was awesome unless there was a game where it completely sucked. That leaves Control, which probably should be re-worded to include the loss of the BST's turn, Chakra, which I'll have to change because it was dumb that I forgot about it, and Relm's Control, which I'll probably just add to notes. Also, interesting idea about tossing gil.

Er, heh, my mistake. Well, not the lack of paragraphs. Bullets are an acceptable alternative =P
#33 May 16 2005 at 8:45 AM Rating: Good
Just wanted to add that the very first boss in FF was a Dark Knight - even if you couldn't play one. Also, FF2 featured a Dark Knight in the main story line as well.
#34 May 16 2005 at 10:02 AM Rating: Decent
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1,622 posts

FFT's Mediator had an Invitation skill that could be used to recruit monsters into your stable of characters. Not quite a real Beastmaster, but perhaps worth mentioning in the end paragraph.

#35 May 16 2005 at 10:13 AM Rating: Excellent
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1,863 posts
Another nitpick;

FF1's White Mage didn't have a "dia" spell - they had "HARM", an AOE attack that was anti-undead (did 0 damage to all other enemy types).

I don't remember if you had the ability to cast Cure magic at the enemy or use curative items on the enemy. Probably not. FF1's interface sucked mightily.


If there's a "dia" in FF1, it was added in the recently re-released version of FF1. It isn't on the NES cart.



Also;

FFT's knights only mounted chocobos in cutscenes. Your characters couldn't mount a chocobo. Chocobos were independant in-game enemy characters (or allies, if you managed to tame one or hatch it from an egg).

Edited, Mon May 16 11:16:29 2005 by Wingchild
#36 May 16 2005 at 10:28 AM Rating: Decent
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2,220 posts
I don't know if you caught this, I don't have the time to look over all the posts, but wasn't Zell in FFVIII a Monk too?

And good job on all the.... well.. everything! ^^b
#37 May 16 2005 at 10:29 AM Rating: Decent
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FFT's knights only mounted chocobos in cutscenes. Your characters couldn't mount a chocobo. Chocobos were independant in-game enemy characters (or allies, if you managed to tame one or hatch it from an egg).

They could, actually, by moving on top of an allied Chocobo. Problem was, this was useless under normal circumstances, since no map was so huge that you HAD to traverse it on chocobo, and you could usually get to the enemy you were looking for without a Chocobo; Also, it took the Chocobo's turns up.
#38 May 16 2005 at 12:00 PM Rating: Decent
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79 posts
Well your forgeting FFII for Drg too. Richard was the very first Dragoon in Final Fantasy. He had lance, item to have Wyvern to Breath attack, but no jump.
#39 May 16 2005 at 1:02 PM Rating: Decent
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401 posts
Overlord Tsukinomahou wrote:
FFX-2 - This kept generally the same spells from FFX, as well as its Pray ability (first in FFVI) which heals everyone for a small amount of HP at no MP cost.
Dunno if that's just a type or not, but Rosa has Pray in FFIV. I can't think off-hand who had Pray in FFVI. Did Terra? I haven't played in so long.

Overlord Tsukinomahou wrote:
FF - Thief comes from the base job of the same name in the original. Thieves were kind of, well...crappy in FF, unable to deal much damage, or take any. They were used in order to have the very powerful Ninja later on, and to be able to flee from battle faster.
I've been playing the GBA remake of FFI lately, and the Thief really is a powerful character. It's been nearly 20 years since I played the original NES version, so perhaps they've tweaked it a bit, but my thief consistantly outdamages my fighter. The fighter has better armor and does respectable damage, but the thief has crap for armor and hits more (EG 12 hits compared to the fighter's 8) for more damage overall.
#40 May 16 2005 at 2:00 PM Rating: Good
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I've been playing the GBA remake of FFI lately, and the Thief really is a powerful character. It's been nearly 20 years since I played the original NES version, so perhaps they've tweaked it a bit, but my thief consistantly outdamages my fighter. The fighter has better armor and does respectable damage, but the thief has crap for armor and hits more (EG 12 hits compared to the fighter's 8) for more damage overall.

They tweaked it, trust me. Thief used to be an exercise in pain to have, because all they could do was turn up 0s. This is alright, given the Ninja's power, but still, it was rediculous how little they could do.
#41 May 16 2005 at 3:21 PM Rating: Decent
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FX-2 - This kept generally the same spells from FFX, as well as its Pray ability (first in FFVI) which heals everyone for a small amount of HP at no MP cost.


"Pray" was first available in FFIVJ. Rosa had it. I'm surprised you don't remember. It was really useful early game.
#42 May 16 2005 at 8:37 PM Rating: Good
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253 posts
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They tweaked it, trust me. Thief used to be an exercise in pain to have, because all they could do was turn up 0s. This is alright, given the Ninja's power, but still, it was rediculous how little they could do.


Ya they tweaked it alright, but with the right gear on the original nes you can make the thief do more damage than the fighter on average. Go for high hit% weapons instead of high damage, he will hit 2 times to the fighters 1 hit, and criticals much more often. big elemt of chance however as the lv up stats are a tad random.
#43 May 16 2005 at 10:14 PM Rating: Decent
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709 posts
Thanks for taking the time to make this post.
I myself have not played many other FF games (just FFIII ((partly)), FFVIII ((partly)), and FFX).

It's nice to see a history of things and written very well!
Rate up! ^^
#44 May 18 2005 at 5:22 PM Rating: Excellent
Wingchild wrote:
FF1's White Mage didn't have a "dia" spell - they had "HARM", an AOE attack that was anti-undead (did 0 damage to all other enemy types).

I don't remember if you had the ability to cast Cure magic at the enemy or use curative items on the enemy. Probably not. FF1's interface sucked mightily.

Er...yes and no. There was a spell called "ディア" ("Dia") in the original FF, which was changed to "HARM" for the English version, likely because "dia" isn't a word. It did indeed deal damage to undead, and was removed from later games when Cure spells could be cast on opponents. It was added again for FFXI, but only in name, of course.

Sorry about Rosa's Pray. I was loading all the games so many times and so rapidly, I loaded the U.S. FFII a couple times, and must not have thought it strange that she didn't have it for some reason. I'll fix it. I'm very busy with real life right now though, so these corrections have all been placed on hold. Keep them coming of course, but I might not be able to add them for a while.

Again, regarding FFII and Dragoons/Dark Knights, I'm sorry. I never really played the game for very long, and assumed that no jobs meant no steps forward in their histories, as I've said before. I'll add them, and try and look up some information on them as well.

Lishje wrote:
I don't know if you caught this, I don't have the time to look over all the posts, but wasn't Zell in FFVIII a Monk too?

He is mentioned in the notes section for Monk. He and Tifa used their bare hands, but did not have any truly unique Monk-like abilities like Amarant.

The thing is, I didn't want to cover every single bit of information for every single FF game. There are many FAQs and guides out there that do so for each game. I merely wanted to provide a history of the jobs, and show how they were presented in general terms in all of the games. Please understand how things like Rosa's Pray ability are real mistakes which should be corrected, but things like one of Mog's abilities being similar in name to a Bard song are not particularly incorrect, just not noted. The thing is already very, very long as it is. Don't get me wrong, I love the comments everyone has, and that it starts discussion, but understand why some things I will edit in and others I will not. Sorry.
#45 May 19 2005 at 1:54 PM Rating: Decent
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1,622 posts
Palom wrote:
I can't think off-hand who had Pray in FFVI. Did Terra? I haven't played in so long.


I don't think anyone did, although Sabin's Chakra-type move may have been AoE (healed party members on your side of the battle, which was everyone unless you got Side Attacked). Terra's special ability was Morph (take her Esper form and, IIRC, use spells more effectively).

#46 May 25 2005 at 5:06 PM Rating: Excellent
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I don't think anyone did, although Sabin's Chakra-type move may have been AoE (healed party members on your side of the battle, which was everyone unless you got Side Attacked). Terra's special ability was Morph (take her Esper form and, IIRC, use spells more effectively).

Banon used Pray to heal everyone for the short time he was in your party. Morph basically doubled Fight and Magic damage, and halved damage taken from magic attacks for Terra.

I fixed most of the errors people had brought up in the original post. Thanks for the input.
#47 Jun 02 2005 at 6:00 AM Rating: Decent
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1,239 posts
Yes it was, and it was called darkness. I own the cart, but now only play it on the emulators. Still, he had that ability. This is the same ability that his mirror uses against him right before he becomes a paladin.
#48 Jun 02 2005 at 6:07 AM Rating: Decent
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3,215 posts
Something fun about Monks.
Tifas Limit Break: Final Heaven
Zells Limit Break: My Final Heaven
Monks Relic WS: Final Heaven.


Like always in FF games, there is alot of things from the old games.

*edit* One more i can give you.
Save the Queen.
Paladin Sword in FFXI.
Beatrix Sword in IX
Qustis Final Weapon(?) in FFVIII
And one more before this i think.
Save the Queen is also the name of a Sword a Brittish Queen(I think) used.

Edited, Thu Jun 2 07:16:16 2005 by sabotendar
#49 Jun 02 2005 at 9:18 PM Rating: Good
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858 posts
Excellent ^^
#50 Jun 03 2005 at 8:37 AM Rating: Decent
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800 posts
It's interesting how you totally skip over FFVII and FFVIII :)

FFVII:
Cloud = Warrior
Cid = Dragoon
Tifa = Monk
Barret = Gunner (Ranger)
Yuffie = Ninja
Vincent = Ranger (Gunner)
Aeris = White Mage

FFVIII:
Squall = Warrior
Zell = Monk
Irvine = Gunner (Ranger)

Definitely harder to classify these characters, but some of them are still pretty clear ;)
#51 Jun 03 2005 at 1:19 PM Rating: Excellent
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It's interesting how you totally skip over FFVII and FFVIII :)

FFVII:
Cloud = Warrior
Cid = Dragoon
Tifa = Monk
Barret = Gunner (Ranger)
Yuffie = Ninja
Vincent = Ranger (Gunner)
Aeris = White Mage

FFVIII:
Squall = Warrior
Zell = Monk
Irvine = Gunner (Ranger)

Definitely harder to classify these characters, but some of them are still pretty clear ;)

I did not skip over these games, they merely do not have jobs. My Cloud and Aeris were both offensive spellcasters, not a Warrior and a White Mage, and my Vincent was a Summoner. I also would argue that Barret was more of a Warrior than a Ranger, with the effects of his Limit Breaks, and no ammunition. I mentioned Yuffie, Cid, Tifa, and Zell in the notes sections because they have some hold-overs from certain jobs, but there was nothing in either of those games stopping you from making pretty much anyone into anything else.

The one thing I did forget about though is that Irvine actually used ammunition, so I might add him to the Ranger section, as it has something to do with the job's progression through time.
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