1
Forum Settings
       
Reply To Thread

The Jobs of FFXI - A HistoryFollow

#52 Jun 03 2005 at 2:05 PM Rating: Good
**
737 posts
Nice work, makes me all nostalgic. They should really introduce a whip weapon type for BSTs in FFXI. Give it to SMNs too since Rydia could equip them.
#53 Nov 24 2005 at 4:11 PM Rating: Decent
***
1,543 posts
FFII/Dawn of Souls adds a bit of "prequel" to the Dragoon job. Ricard is a "classic" dragoon, but lacks some of the abilities (like Jump) since it's a "jobless" system. He's also the "Last Dragoon"...except for a single child and the woman taking care of him.

Named Kain. Who, of course grows up to be the first playable Dragoon in FFIV, and also is notable as one of the few cases where a character can be linked between two FF games. And he's the poster child for all Dragoons afterwards, of course.

(Yes, I know. Sorta necroposting, but it's a good post.)
#54 Nov 24 2005 at 7:18 PM Rating: Decent
**
808 posts
Quote:
FFIII - Mostly the same as the first two's spells, the redundant death spells had been removed by this point, and one of the funniest FF spells was added - Frog.


Technically frog was added in FFII, as the Toad spell.
#55 Nov 25 2005 at 12:20 AM Rating: Decent
Avatar
****
4,153 posts
I apologize if this has been mentioned already, but:

You mention Cyan (Samurai, FFVI) has 10 abilities that you have to charge up. I believe it was only 8. Also, I seem to recall that you couldn't get the last 3 until after a certain point in the game.

Great job overall, though. I didn't know alot about the FFIII games.
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#56 Dec 21 2005 at 5:43 AM Rating: Good
Heh, was surprised to see someone bumped this a month ago. I fixed a couple more things. Feel like an idiot for making so many mistakes with FFII since it's the one I didn't play, but thanks for the continuing help fixing them. I really thought I had edited the 10 SwdTechs to 8 waaaay back when other people pointed it out, but I guess I missed it somehow.
#57 Dec 21 2005 at 1:45 PM Rating: Good
***
1,485 posts
Overlord Tsukinomahou wrote:
White Mage

FF - ...
Several white magic spells from the first game were left behind however, such as Dia, which did damage to undead


again, a nit pick, it was called Harm
#58 Dec 21 2005 at 3:04 PM Rating: Decent
***
1,914 posts
you forgot blu
#59 Dec 21 2005 at 8:58 PM Rating: Good
Mielu wrote:
again, a nit pick, it was called Harm

As was discussed on the first page, long, long ago, it was "ディア" or "Dia" in the Japanese version and in the GBA re-release here as well. It was only "HARM" for the U.S. NES version. I might make a note of it though, since people keep mentioning it. -_-

Also, I did not forget Blue Mage. In fact, it is discussed frequently in the notes sections. I plan to add it, and any other jobs, once they are released with the expansion. You won't see Chemist, Berserker, or, uh...Time Mage either, until they're added to FFXI.
#60 Dec 21 2005 at 11:15 PM Rating: Decent
*
113 posts
Thief's lock picking ability first appeared in FFVI. In the world of ruin after Locke rejoins the group, goto Narshe, many of the doors are locked and Locke will open them by picking the lock
____________________________
Linkka
Nin/War http://ffxi.allakhazam.com/profile.xml?178117
Rdm/Blm http://ffxi.allakhazam.com/profile.xml?194861
War/Nin http://ffxi.allakhazam.com/profile.xml?183551
#61 Dec 22 2005 at 12:15 AM Rating: Decent
**
370 posts
Geez, I feel like such a nerd, but here goes...

I noticed that you said that Ultima didn't appear in FF until FFIV, i think is what you said. However, and I could be wrong, but I'm playing the FFII on Dawn of Souls, and Ultima is a spell that you have to "quest" in order to proceed in the game. I have to admit, I love the spell.

If I'm wrong on the original part, please correct me, but I dont think that they changed the story much if at all on the Dawn of Souls release.

-HugeTiny
#62 Dec 22 2005 at 12:43 AM Rating: Decent
*
218 posts
The strongest Black Magic in the first three FFs was Flare if I remember correctly.
#63 Jan 21 2006 at 4:02 AM Rating: Decent
Nice thread, just a couple of things though.

Lock IS a thief, in fact he gets called on it right when we first see him. He just brushes it off saying that he's a "Treasure Hunter" when we all know damn well what he really is. ^_^

Monk has lost what I believe to be it's greatest advantage from the first few games, and been given a poor adaptation (in comparison only) to another. Firstly, they had natural defense equal to their level (I believe this bonus doubled once they became a Master, but I could be wrong) which meant high natural def and HP, making a nice low-budget fighter.

Secondly is in FF 1 (not sure about 3) they would gain an extra 2 attacks every 5 levels from lv 5 on. This means that by lv 50 on the original cart, they would attack 20 times (40 with haste) per attack round, causing the most damage possible in the game. Booya! (Supposedly it's possible to one-shot Chaos for 8000 dmg)

Red Mages got toned down a fair peg in FF 5 actually, because Squaresoft took away the tier 3 elemental spells they previously had access to. It seems they had better melee power before FF XI too. =/

Not much to say about BLM, just that Flare was orginally called "Nuke" ^^ lol.

Lastly, there's Paladin. Oh how FF XI's Paladin is a far cry from the sheer powerhouse that was Cecil. Truly one of the most powerful main characters in a Final Fantasy series, it's somewhat of a shame that Square-Enix decided to tone down their power level so greatly, but then they had to balance the game I suppose.


Nice thread, was a fun read. ^-^ I'd rate you up if I could.

#64 Jan 21 2006 at 4:28 AM Rating: Good
***
2,225 posts
Oh a note on Rangers in FFIV:

Rosa was actually something of a bizarre Ranger/White Mage hybrid. While she was primarily a White Mage, she also used a Bow, could equip arrows, and had the "Aim" ability that let her do pretty modest damage to enemies, assuming you didn't need her to actually heal anyone.
#65 Jan 21 2006 at 8:18 AM Rating: Decent
Locke was a thf, it was a play on political correctness at the time for him to proclaim he was a "Treasure Hunter"

#66 Jan 21 2006 at 9:25 AM Rating: Decent
*
60 posts
You had forgotten about Porom (Poram? I forget the spelling.) in FF4 as the other white mage.

If you really want to include every possiblity from FF games there is also Final Fantasy: Mystic Quest/USA. Phoebe was obviously the ranger, or at least once you got halfway through the ice cave. The main character Benjarmin could be called a Red Mage except instead of decent he excelled in everything: fighting, healing, attack magic etc.
#67 Jan 21 2006 at 11:42 AM Rating: Good
***
1,726 posts
Thief's lock-picking ability first appeared in FFIII. There were many locked doors in some castles or mansions and if the Thief was the character representing the party on the map, he could pick the lock.

Ultima did first appear in FFII.

PLD did have to be toned down because Cecil was too much of a powerhouse. And FFIII's Ninja & Sage were the same- the ultimate melee and the ultimate mage. Ninja could use every weapon in the game except Onion equipment. FFIII's Sage could use all white magic, all black magic, and all summon magic. It's like a completely unchecked, imbalanced Red Mage. Tellah & FuSoYa were Sages in FFIV, having all or virtually all white & black magic at their disposal.

Many of the names of spells in FF1 were changed between the JP and NA releases. Dia became Harm, Flare became Nuke. There's a page listing
http://blake.prohosting.com/coleco/ff1/magic/index.html
This page has the names in both the JP and NA releases.

FFIV and FFIX had many characters with dual jobs or a job/subjob. As was noted, Rosa was a WHM-RNG. But there was also Rydia, the SMN-BLM. Edge was a NIN/THF (remember, he had a Steal command). FFX had Yuna, a SMN-WHM. Most characters in FFIX had dual Jobs: Amarant- MNK/NIN, Dagger- SMN/WHM (she's got more summons), Eiko- WHM/SMN (she's got more white magic), and Zidane is a THF/WAR are something like that (AKA a souped up Thief).
#68 Jan 21 2006 at 2:08 PM Rating: Decent
Regardless if you could use any materia in ff7 and junction anything in ff8, they still had clearly apparent jobs.

#69 Jan 21 2006 at 2:45 PM Rating: Decent
**
831 posts
Nice, rate up. ^^

But why didn't you use more FFX. Sure, it's technically possible for all the characters in that game to have the same abilities, but it was still pretty clear what each character's job was. Although I think some had sub jobs.

Kimahri - DRG/BLM?
Tidus - WAR/WHM?
Auron - SAM/WAR?
Yuna - SMN/WHM <- SMNs we're cursed from the start. Main healer in the game, seriously. *snort*

Lulu - BLM/ <- lol gimped BLM
Rikku - THF/
Wakka - RNG/
#70 Jan 21 2006 at 4:59 PM Rating: Decent
***
1,543 posts
Quote:
Lastly, there's Paladin. Oh how FF XI's Paladin is a far cry from the sheer powerhouse that was Cecil. Truly one of the most powerful main characters in a Final Fantasy series, it's somewhat of a shame that Square-Enix decided to tone down their power level so greatly, but then they had to balance the game I suppose.


Never mind Cecil. Poor Kain's FFXI equivalents have been shafted compared to endgame Dragoon of Doom Kain. Alas, poor Penta, we hardly knew thee...

Abel's Lance FTW. He actually has managed to one-shot the nastiest boss in the game with it on my copy of FFIV- Brachioraidos, down in the Lunar Ruins. First shot, Tornado procs. Dead superdragon. :P

Cecil's the one character I wish I could toss out of the party on occasion. Kain/Cid/Edward front line, please.
#71 Feb 14 2006 at 7:37 AM Rating: Decent
**
489 posts
heya lol

im bored and stuck at work and thought maybe i could add some stuff to contribute..

some of this stuff may have been listed already.. but i'll just say it anyway..

whilst ff6 - 10 didnt have job systems, all their characters did have some framework of the basic jobs.. not all are clearly defined, but most that i'll list here are kinda correct.. so..

FF6

Tina (Terra) - RDM : fire onry (shes an esper tho.. )
Locke - THF
Celes - RDM : ice onry
Edgar - unique (tools >_>)
Mash (Sabin) - MNK
Cyan - SAM (reasoning - only sword-tech, or could be WAR)
Setzer - gambler ( which Corsair is derived from)
Gau - unique ( he can act like a certain monster )
Shadow - NIN
Strago - BLU
Relm - unique ( closest job type is BST cos she can control )
Mog - Dancer (no dancer in ffxi but similar to what BRD is now)
Gogo - mimic, unique
Umaro - umm.. berserker?


FF7 (by virtue of their limit breaks)

cloud - warrior
tifa - monk
barret - gunner (ranger)
aerith - white mage
red XIII - ? (hard to classify, but has alot of party buff LBs)
cid - dragoon
cait sith - gambler (corsair)
yuffie - ninja
vincent - gunner (ranger, but he can transform, he's unique)

FF8

Squall - Warrior (by definition of the sword wielder)
Rinoa - Beastmaster (arguably cos of the Angelo tricks)
Quistis - Blue Mage
Selphie - Gambler ( slot is a gamble )
Zell - Monk
Irvine - Gunner ( ranger )
Seifer - see Squall
Edea - Black Mage
Laguna - Gunner, but cooler ( ranger )
Kiros - Thief ( THF used to be popularly associated with dual wielding daggers/qatars)
Ward - Dragoon (hes got a huge.. harpoon)

FF9

Zidane - THF main, he has some gamble-ish abilities too
Dagger - SMN/WHM
Vivi - BLM
Steiner - WAR or PLD (by definition of Knight)
Eiko - WHM/SMN
Quina - BLU
Freya - DRG
Amarant - MNK main, with bits of NIN in it
Beatrix - PLD

FFX (mainly by virtue of limit break, and abilities available to them first)

Tidus - WAR (arguably Time Mage too but im trying to classify into FFXI type jobs)
Yuna - SMN
Lulu - BLM
Wakka - COR (hey, he gambles and uses range!)
Kimahri - BLU/DRG (kinda weird hybrid)
Auron - SAM
Rikku - THF

FFX-2

LeBlanc - possibly Gambler. (i threw this in for fun.. but if u look at the 3 girls in the Lady Luck (JP Gambler) dressphere, Yuna is Spades, Rikku is Clubs and Paine is Diamonds. Incidentally, LeBlanc's jailbait outfit is full of Hearts.. heh. =0 she doesnt wield cards tho. )

hope this can contribute to discussion or affirm points u've made
#72 Feb 14 2006 at 12:23 PM Rating: Decent
**
511 posts
I have nothing to add. That's amazing.

Are you gonna add Blue Mage and Corsair when the expansion comes out? I'd be interested to hear were Corsair came from...

- The Weaponsmith
#73 Feb 14 2006 at 2:01 PM Rating: Decent
**
657 posts
Has it been mentioned that Amarant in IX could also use Throw abilities in the style of Ninja?

Also--Corsair, as has been stated, is effectively going to be a Gambler, which to the best of my knowledge has shown up on only two games, though both instances have been highly entertaining. A handful of characters have been able to also use slot abilities as part of special attacks.
#74 Feb 14 2006 at 2:09 PM Rating: Good
I plan to add Corsair, Blue Mage, and whatever else they decide to give us. However, this will only happen a while after they're released, so that I have more info on how they work.

For instance, if Chemist is added, it will get its own entry, but if they give Mix to Corsair or something, the history of both gamblers and chemists will be necessary (although this isn't something I predict will happen, just an example).

Also, I've been kind of neglecting updates to the existing information, putting them off until the major update with the new jobs. So once I add all the new jobs, I'll also fix the last few suggestions.

If some people could do more research on FFII Ultima though, that would be nice - a screenshot of the Japanese Famicom version would be most preferable.
#75 Feb 17 2006 at 12:38 AM Rating: Good
***
1,726 posts
A little historical (non-FF) background on Corsairs (Arrrrrrrr. There be history ahead). First off, Pirates are an umbrella type for a few types of groups:

Privateers- these were private vessels and crews given a special commission by the Navy of a nation to attack rival nations' ships and settlements and operate independently from any command hierarchy (Navys were real nasty affairs in those centuries). The privateers were guaranteed a large share of the booty from the raids. To be a privateer, one needs a Letter of Marque (let me guess, Key Item needed to become a Corsair?). It was basically sanctioned piracy. They existed because it was very costly for European nations to maintain an official naval presence in the colonies given their involvement all over the world and with fighting other European powers. Corsair was an alternate name for a Privateer. Corsair is derived from Italian and means "one who gives chase" (the root, corso, means "chase"). The Barbary Pirates were privateers/corsairs, operating out of Tripoli, Tunisia, Algeria, and Morocco.

Then there are names for the uncommissioned pirates.
Buccaneers- Specific group of pirates operating in the Caribbean in the 1660s and after. They were rogues on the sea who preyed on shipping lanes and trading routes for goods and specifically went after the French & Spanish. They were not limited to the seas though; some of their raids were on shoreline sites. The British eventually commissioned them to go after the other European powers in the Caribbean so they can increase their percent-share of the market in the New World. Eventually, the French and English decided to turn on the Buccaneers and shut them down permanently. Their ship's crews were democracies and they elected their leader. They liberated slaves and each person got a share of the spoils from their raids (though they let the booty they got accumulate and would divvy it up at a later time), and share was determined by the risk the pirate took in participating in the raid. Of course, it wasn't a great life, but it was less nasty than being conscripted into an imperial navy.

Other versions of the Buccaneers were:
Freebooters (derived from the Dutch term Vrijbuiters, meaning "plunderers"), the term for Dutch pirates. Similar to Buccaneers except pro-Dutch.

Wokou was the name for pirates operating in the area along China & Japan's shores from the 1200s to about 1600.

Then there were the mysterious Sea People who plagued the Mediterranean in the ancient world. They were known for not robbing cities, but destroying them and then building on top of them. It is suspected the Phoenicians, a major sea power in the ancient world, backed this nomadic group from parts unknown because in the historical record, they were the *only* Mediterranean society to never be attacked by the Sea People.


#76 Feb 17 2006 at 12:46 AM Rating: Good
***
1,726 posts
And now I'll copy-paste what I wrote in another thread:

-------
History of Gamblers and Pirates in The FF Series:

Setzer (FFVI) was the first true Gambler. He had the Slot command and used cards, dice, and darts as his weapon.

Cait Sith (FFVII) was also a Gambler, with a Slot Limit Break, though he used megaphones for weapons.

Selphie is a Gambler (FFVIII). Many people overlook this since the Jobs of FF7-8 characters aren't really apparent and we have to rely on Limit Breaks and weapons (e.g. Zell & Tifa are MNK, Quistis is BLU, Aeris is WHM. Oh, and despite Tifa's Limit having slots, I would not define her as Gambler because all other slots involve getting a combination which produces an attack. She has a slot reel saying: Hit, Miss, or Yeah!, which basically notes whether she peforms that move, not at all, or does it with a critical hit). Selphie's Limit is named Slot and involves 2 variables: which spell and how many times is it cast for 0 MP (well, 0 spells consumed since FF8 lacked MP), with chances of up to 4 special attacks coming up. Slot was Luck based.

I think she was the first Luck-based Gambler, both Setzer & Cait Sith's Slots were rigged against you for certain Slot moves (see Gamefaqs FFVII Limit Breaks FAQ or Algorithm FAQ, I forget which and MasterZED's document on Setzer's Slot for all the details).

FFIX had many characters with dual Jobs and subjobs. Garnet was a SMN/WHM (she had a greater Eidolon selection and a smaller selection of White Magic), Eiko was a WHM/SMN (she only had a few Eidolons, but many Wite Magic), Amarant was MNK/NIN (MNK command, claws, but also could use Throw). Quina, I would argue is a BLU/GAM because she had 1 feature of a Gambler, her weapon dealt random damage between 1 and her STR stat. No other character's weapon had a damage formula like this.

Wakka (FFX) seems to be a RNG-Gambler combo. He can hit birds and has good accuracy with long-distance attacks, but his Limit Break involves Slots which inflict random statuses. People mentioned FFX-2's Lady Luck, which is a Gambler Job.

The ability Throw Gil, GP Rain, Spare Change, or whatever it has been called has appeared in FF5,6,7,9. Not sure about 10 & 10-2.

As for Pirates, there has been no Pirate class in FF, but many Pirates have appeared in the series, a few have joined the party, but they have all had the Bare Job or been blank states. FF1 had Bikke the Pirate, who sent his crew to fight you, you win his ship in battle. FF2 has Layla and her pirates. She attacks you, but you defeat her crew and she joins you and gives you her ship. Most FF2 characters seem Jobless, though some you can see the Jobs of (Minh- WHM, Josef- MNK, etc). Anyone can equip anything and use any spell in FF2. FF3 has Pirates, but they don't fight you, but they give you their ship if you can solve the problem of Nepto blocking access to the sea. FF3 had a job called Viking, BTW, which played a lot like FFXI's PLD, melee with very high DEF and weak STR (as opposed to Cecil's uber-PLD from FFIV). FFV had Faris and her pirates. And that's been it, though Al Bhed had some pirate characteristics, sailing the seas, but they were more nomads than pirates per se and didn't have the pirate culture or ethos.

People may hate Gambler was dressed up as a Pirate or a Pirate is just a shell for a Gambler, but hey, it could be worse. The Job could involve a Taru sitting atop a giant stuffed moogle and its weapon would be an Instrument (bugle) it would use to provoke its oversized moogle to pound the enemy. It would be like "HULK SMASH!" only in pink. And a hexagun is better than that or throwing a beachball at the enemy or wielding a giant eating utensil (nunchucks or dice, cards, and darts would have been cooler though).
----------
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 4039 All times are in CST
Anonymous Guests (4039)