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Fellowship Quest Completed: Destined FellowFollow

#1 Jul 19 2005 at 8:02 AM Rating: Excellent
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743 posts
My friend Trahaearn and I just completed the Fellowship Quests and got our NPCs. Here's how to do it.


Unlisted Qualities: Creating your new friend.
(The assumed requirement for this quest is Rank 4. This has not been confirmed as the only requirement.)
To start this quest go to Upper Jeuno and talk to Luto Mewrilah (G-8) After agreeing to help her she will give you a choice of Races. Under each race choice there is a list of names. The options you chose here determine the Race and Name of your NPC companion.
kaianine wrote:
 
Hume Males:            Hume Females:      Mithra: 
Feliz                  Amerita            Fhig Lahrv 
Ferdinand              Beatrice           Khuma Tagyawhan 
Gunnar                 Henrietta          Pimy Kettihl 
Massimo                Jesimae            Raka Maimhov 
Oldrich                Karyn              Sahyu Maimhov 
Siegward               Nanako             Sufhi Uchnouma 
Theobald               Sharlene           Tsuim Nhomango 
Zenji                  Sieghilde          Yoli Kohlpaka 
Elvaan Males:          Elvaan Females:    Galka: 
Chanandit              Armittie           Durib 
Deulmaeux              Cadepure           Dzapiwa 
Demresinaux            Clearite           Jugowa 
Ephealgaux             Epilleve           Mugido 
Gauldeval              Liabelle           Voldai 
Graffemart             Nauthima           Wagwei 
Migaifongut            Radille            Zayag 
Romidiant              Vimechue           Zoldof 
TaruTaru Males:        TaruTaru Females: 
Balu-Falu              Cupapa 
Burg-Ladarg            Jajuju 
Ehgo-Ryuhgo            Kalokoko 
Kolui-Pelui            Mahoyaya 
Nokum-Akkum            Pakurara 
Savul-Kivvul           Ripokeke 
Vinja-Kanja            Yawawa 
Yarga-Umiga            Yufafa
Luto tells you to talk to the people around Jeuno to find information about your NPC. From here there are at least three people you can talk to:

Akta - Ru'lude Gardens (H-10)
Kuah Dakons - Lower Jeuno (H-8)
Red Ghost - Port Jeuno (G-8)

When you speak to one of these people, they will ask you what kind of hair your NPC has. Answer yes if that is the hairstyle you want. Tell him that's not what your NPC looks like if you don't like that style and talk to a different person.

Example, when choosing my Galka NPC I spook to Red Ghost. He asked if my NPC had a "Large, full beard." I told him no and he suggested I look somewhere else. I then spoke with Kauh Dakons who asked if my NPC had "Spikey hair." I said yes.

After selecting your hairstyle you will be directed to Upper Jeuno. Head there and find Bheem near the gate (F-5). When you talk to Bheem he will ask you about your NPC's hair color. Based on numerous posts, it seems that saying your NPC has "Bheem's favorite color" hair will get you hair typeA, saying that it's not his favorite color will get you hair typeB.

Return to Luto to complete the quest and get a Silver Ingot. Zone out and talk to her again for the next stage.

First, talk to Luto Mewrilah to get the quest in Upper Jeuno. She will give you a list, this let's you chose the race and name of your NPC. Make your selection and talk to the people of Jeuno to start tracking your NPC down. My friend and I talked to a Mithra outside of the Merry Minstrel in Lower Jeuno, but Aceofwilds has said that he talked with Red Ghost in Port Jeuno. Either way, the person you talk to will ask you what kind of hair your NPC has, your answer determines their hairstyle.

Next, go to Bheem in Upper Jeuno (near the gate), he will ask you if the NPC's hair is his favorite color or not. This determines the hair color.

Return to Luto for your Silver Ingot and quest completion. Zone out and talk to her again for the next quest.


Girl in the Looking Glass: Your first fight.
You are now charged with finding a lost little girl; head to back Bheem at the gate house for more info. Bheem tells you that your NPC was heading to Eldime Necropolis, and the little girl was following him. Head into Battalia Downs and go to the (G-8) entrance of Eldime Necropolis. Just inside the zone you'll find a ???. Clicking it spawns an NM skeleton named Namorodo, which you and your NPC must defeat.

Your NPC must survive the fight or you will have to kill the NM again. After defeating the monster, talk to your NPC. They will despawn and tell you they are heading back to Jeuno. Go back to Upper Jeuno and speak with Luto again to complete this quest. Zone out and back in again to get the third quest in this series.


Mirror, mirror: Fellows united.
When speaking to Luto, your NPC will say the treasure you're looking for is in San d'Oria. Go to Port San d'Oria and find Portaure (H-9) in Cargo Room B. He will tell you that Ghelsba orcs have what you're looking for. Your next stop is the Ghelsba Outpost. Click on the Hut Door (F-10) to enter the battlefield Mirror, mirror.

This is a level 40 cap, 3 person BCNM. Your opponent is the Carrion Dragon (a Dark Dragon type like the Shadow Dragon in Xarcabard). Half way through the battle your NPC will show up to help you finish it off.
Head back to Luto to complete this quest and get your Signal Pearl. This earring will allow you to call your NPC companion to aid you in battle.


Notes:
Namarodo: This NM was very easy with a level 62 WHM, just watch out for Blood Saber as it can drain HP from everyone in the area (possibly bringing it back to full HP). Your party can help you kill Namarodo, but each member must spawn a separate one. As many as 3 Namarodo's can be spawned at once.

Carrion Dragon: Very easy to solo as a Black Mage. I've heard reports of a level 33 Red Mage soloing this so you needn't worry too much about whether you can beat it (you can Smiley: wink). Especially now that 3 people can do the BCNM at once.

Remember: Don't get ahead of yourself. If you haven't been told by an NPC to go somewhere, then you can't go there yet. Talk to everyone before rushing off. The prospect of getting your NPC is very exciting, I know, but you'll get it much faster if you don't have to backtrack.

Resetting Your NPC: If you are not satisfied with your NPC you have the option of redoing all three quests and getting a new NPC. To do this you must speak to Luto after completing all three quests. The options you're given are "Hear anything new?" and "I want to quit this quest." If you say you want to quit she will ask to confirm that you really want to delete you NPC. Once you've decided to say goodbye to your friend, trade Luto your Signal Pearl to have your memory wiped and go out and do it all again! (Interestingly enough, you get another Silver Ingot when you redo the first quest)

Reobtaining your Signal Pearl: If you accidentally throw away your Signal Pearl, you can go to a Rendezvous Point and your NPC will give you another one. (Thank you to Xerolath for this excellent information.) Note: Since a recent update, everytime you get a new signal pearl your relationship with your NPC will worsen.

Clicking on your NPC causes it to leave!! If you accidentally click on your NPC be sure to click on it again immediately to keep it from despawning.

You may summon your NPC once every 20 real world hours.

From information gathered so far it seems that you cannot summon your NPC in dungeons or in areas that require quests to access (Tavnazia, Sky, Sea etc.) Another theory is that you can only summon your NPC in areas that a Chocobo can travel to (for example: you can summon in La Theine Plateau, but not Uleguerand Range.) However, nothing is certain at this time.

Rendezvous Points: You can find these points in each of the main cities. Use these points to summon your NPC to discuss battle tactics and your previous adventures. These points can be found in:
Ru'Lude Gardens (G-10)
Northern San d'Oria (L-10) Just out side the Mog House.
Windurst Waters(K-10) Outside the Mog House. (Thank you Dracumancer)
Port Bastok (J-12) Again, right outside the Mog House. (Thank you Demetres)

NPC observations:
New Combat Styles: After about 3 days of NPC use you will unlock the new Combat Styles "Healer" and "Attacker" in addition to the default "Shield" style.

New Weapons: After about 5 days of NPC use you can talk to Luto to receive a short cut scene. Afterwards you may trade weapons to Luto, which she will then give to your NPC. The next time you summon your NPC they will be equipped with the new weapon and use the appropriate Weapon Skills.

Leveling Your NPC: It is unclear exactly how your NPC levels at this point, but a few things are clear. Your NPC can gain experience, even if you do not, and will level up even if the mobs you are fighting are Too Weak.
Your NPC cannot exceed your level, and will be capped if you summon them while playing a lower level job. It is unclear at this time whether they still gain experience while in this level capped state. I have yet to hear of an NPC level up while capped. Please correct me if I am wrong about this.

Links:
Compiled list of "Fellowship Quest" Hair NPCs Great info in here on creating your NPC.
NPC Ding'd 31. And job changes^^Shows what happens when you level up your NPC.
NPC Companion Compiled Info Lots of information about the NPCs, including the previously undiscussed NPC personalities.
Daily NPC Diagnostics - Updated Everyday! Wow, I can't believe I didn't already have this on here >.> Anyway, this is a great set of observations here. Includes a list of weapons your NPC can use.


Much more info can be found in the posts below, so check 'em out!


Congratulations on obtaining your very own NPC! Watching how this develops is going to be very interesting indeed ^^.


Beckett of Alexander.

Edited, Wed Jul 20 06:16:03 2005 by JenovasPuppet

Edited, Wed Jul 20 10:00:32 2005 by JenovasPuppet

Edited, Wed Jul 20 22:29:27 2005 by JenovasPuppet

Edited, Thu Jul 21 04:40:43 2005 by JenovasPuppet

Edited, Thu Jul 21 12:35:45 2005 by JenovasPuppet

Edited, Thu Jul 21 22:00:40 2005 by JenovasPuppet

Edited, Fri Jul 22 22:24:57 2005 by JenovasPuppet

Edited, Mon Jul 25 19:11:52 2005 by JenovasPuppet

Edited, Fri Aug 19 00:11:30 2005 by JenovasPuppet
#2 Jul 19 2005 at 8:04 AM Rating: Good
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1,245 posts
You are a f-in savoir. Rate-up for you buddy. Thanks a lot! Keep this thread bumped!
#3 Jul 19 2005 at 8:04 AM Rating: Excellent
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147 posts
Hey all - Beck and I just wrapped up the quest, as you can read above, so I thought I'd post some photo proof - we're the first two on Alexander anyway. So then - here's the pic:
photobucket.com/albums/a74/MyVendetta/?action=view&current=Tra050719054235a.jpg
#4 Jul 19 2005 at 8:05 AM Rating: Decent
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205 posts
Was there anything around the skelly NM to link or agro a lvl 33 Rng?
#5 Jul 19 2005 at 8:06 AM Rating: Good
You kick ***.

Congratulations, and rate up for sharing your information with the masses.
____________________________
[ffxisig]186559[/ffxisig]
#6 Jul 19 2005 at 8:06 AM Rating: Excellent
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147 posts
Not really anything there, no. Though I don't know how hard the NM might be. COuld be its difficulty adjusts to your level, or IT might level YOU :P
#7 Jul 19 2005 at 8:07 AM Rating: Decent
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2,675 posts
All we need now is a compilation of npc's/answers to customize our npc's >.>
#8 Jul 19 2005 at 8:07 AM Rating: Good
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1,191 posts
From what I've been reading, the NPC is obviously a DD. Can you tell if it is a specific DD job, or just a generic DD?
#9 Jul 19 2005 at 8:08 AM Rating: Decent
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205 posts
Hey, we're both on Alexander... >.> Why don't you come help me... (when I can get in >.<)
#10 Jul 19 2005 at 8:10 AM Rating: Excellent
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743 posts
Several things to note about this quest:

You only get one chance for each choice, after you chose, your stuck with it (at least until you finish the quest)

The skeleton NM was extremely easy for a level 62 White Mage.

The BCNM is 40 capped and is 1v1 (until your NPC shows up)

After completing all quests and talking to Luto again you have the options of "Hear anything new?" or "I want to quit this quest" (something along those lines) My guess is that this will allow you to do the quest over and get a different NPC.

You can only summon the NPC once every 20 Earth Time Hours.

CLICKING ON THE NPC KILLS IT! Do NOT click on the NPC. Doing so causes it to say "Is this where we part ways then?" and Despawn. I did this within the first minute and now I have to wait 20 hours to see my friend again Smiley: cry
#11 Jul 19 2005 at 8:10 AM Rating: Excellent
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147 posts
It's a generic DD type, as far as we could tell, Bahamut. That figures, since that way it doesn't need any complex coding for healing you or some such.

Oh, and another note - you can summon the NPC once every 20 hours, it seems, and if you click on them they dismiss themselves :P

EDIT: By "click" I mean "interact" not just select. To clarify - if you talk to them, they wave goodbye and disappear.

Edited, Tue Jul 19 09:24:59 2005 by Trahaearn
#12 Jul 19 2005 at 8:14 AM Rating: Decent
24 posts
ok would a lvl 36 100 tnl Tarutaru black mage be able to kill them or would i just get myself raped by them lol

Edited, Tue Jul 19 09:17:55 2005 by scottj
#14 Jul 19 2005 at 8:14 AM Rating: Decent
Lmao just clicking on them dismisses? thats retarded.

lots of people about to be very mad lol
#15 Jul 19 2005 at 8:16 AM Rating: Decent
Oh cool, so I can't get the NPC yet, that's magical.
#16 Jul 19 2005 at 8:16 AM Rating: Good
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1,191 posts
Every 20 hours seems reasonable, although the part about just talking to the NPC dismisses them, well... that's weird.
#17 Jul 19 2005 at 8:17 AM Rating: Excellent
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147 posts
I'm sure they'll fix it pretty quick XD
#18 Jul 19 2005 at 8:17 AM Rating: Good
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79 posts
Clicking on the NPC "Unsummons" the NPC....


Hmmm... I think this needs to be addressed by SE. At least an option to dismiss should be given in 'held chat' like the "do you want to set this as a save point" when you exit the moghouse after changing jobs.

Exactly what does "clicking" mean? Using the <ft> macro and selecting it? Selecting the NPC from party list to give a Cure? Or just actually 'hardware click' received from mouse?

BTW... if it's not up before I complete it, I will do my best to get a guide up will all the available options for NPC customization. I have several characters on my accounts, and I will do my best to vary the quest.

Thanks!


~jenn
#19 Jul 19 2005 at 8:17 AM Rating: Decent
31 posts
I wonder if it's like calling a Wyvern in that when you call the NPC the recall counter starts counting down at that moment. Or does the recall counter start after you've dismissed it? I also if it will have the same problems as the Wyvern has where if you change jobs, or get on a chocobo you loose it?
#20 Jul 19 2005 at 8:19 AM Rating: Good
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743 posts
Oh, one more thing:

Trah and I both did the 40 BCNM as our Black Mages and it was very Very easy. Didn't even have to think about using 2-hours.
#21 Jul 19 2005 at 8:21 AM Rating: Decent
24 posts
yes but were any of you a Tarutaru and lvl 36 and what spells did you use on it?
#22 Jul 19 2005 at 8:21 AM Rating: Good
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329 posts
anyone know if you can heal ur npc? Wow this is a nice thing for my rdm subligar, bring 9 people with all npcs, have them divide up in to 3 full parties and each party takes either the sam/pld/rdm, not not in allinace in individual a parties. XD
#23 Jul 19 2005 at 8:22 AM Rating: Good
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743 posts
CharmedJenna wrote:
Exactly what does "clicking" mean? Using the <ft> macro and selecting it? Selecting the NPC from party list to give a Cure? Or just actually 'hardware click' received from mouse?
Sorry, I didn't state that correctly. Having the NPC selected and hitting Enter causes the NPC to leave. It does not bring up a menu, it gives you no options, the NPC will simply leave and you will be SoL.
#24 Jul 19 2005 at 8:22 AM Rating: Decent
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257 posts
I agree with clicking on them dismisses them sucking - thats kinda lame
#25 Jul 19 2005 at 8:24 AM Rating: Excellent
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147 posts
By the way - Beck and I did this without FFXITools ^^

It's a pretty simple quest really - a little bit of looking around and you'll have it.

And figuring it out on our own, without knowing a darn thing, was a BLAST.
#26 Jul 19 2005 at 8:26 AM Rating: Good
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79 posts
Got it. Well... hopefully we'll see some minor patches in the next few days that might clear this up. That's a bit extreme to have a 20 hour delay without warning.

Any knowledge as to whether or not we can cure the npc? Buffs etc? And judging by the HP can you tell the relative level of the NPC? Does it start around 40? I'm so very curious lol

~jenn
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