Quote:
I love when people talk about the amount of time between to reach the chains but forget that while you are standing there waiting for mp you could be killing and making exp.
Sure you can wait 1 to 2 minutes for MP and still make the chain but then again you can kill a mob in a minute and make more exp than just waiting to fullfill the minumum requirments for chaining.
Having been a puller, whm, blm, tank, melee if we have to stop pulling for any reason something is wrong... and if you ever reached 73+ you know what i'm talking about. Who cares if the whm is out of mp, they will get it back shortly. Time standing around for MP is time wasted. We call this downtime for a reason...
Learn to cut back on what you are doing to conserve time as much as possible. BLMs finish a mob off when there is a fraction of life left. DRKs don't use souleater 24/7. PLDs at the end of the fight drop to your knees and pull out that dark staff. NINs enfeeble so RDMs are not wasting time and mp when they can be hasting more than just you. WHMs learn to communicate with your fellow rdms and healers so you are not wasting mp over curing. THFs and those sub /thf be quick to SATA so the non tanks are not taking massive dmg to waste healer mp. ect ect
So many factors contribute to downtime that 90% of people playing don't take into account what they do causes it. Worst part is being at 70+ and seeing every little thing and not wanting to say anything because at that level you seem like an *** telling someone how to do their job. ~.~
/rant
Sure you can wait 1 to 2 minutes for MP and still make the chain but then again you can kill a mob in a minute and make more exp than just waiting to fullfill the minumum requirments for chaining.
Having been a puller, whm, blm, tank, melee if we have to stop pulling for any reason something is wrong... and if you ever reached 73+ you know what i'm talking about. Who cares if the whm is out of mp, they will get it back shortly. Time standing around for MP is time wasted. We call this downtime for a reason...
Learn to cut back on what you are doing to conserve time as much as possible. BLMs finish a mob off when there is a fraction of life left. DRKs don't use souleater 24/7. PLDs at the end of the fight drop to your knees and pull out that dark staff. NINs enfeeble so RDMs are not wasting time and mp when they can be hasting more than just you. WHMs learn to communicate with your fellow rdms and healers so you are not wasting mp over curing. THFs and those sub /thf be quick to SATA so the non tanks are not taking massive dmg to waste healer mp. ect ect
So many factors contribute to downtime that 90% of people playing don't take into account what they do causes it. Worst part is being at 70+ and seeing every little thing and not wanting to say anything because at that level you seem like an *** telling someone how to do their job. ~.~
/rant
Having played as a Tank, regular DD, Healer, Support, and just about every job in a party situation, I have to somewhat agree.
In a good party there should be little to no downtime. That means a constant stream of pulling. So if you mean in general why do you pull so fast after chain 9, its because thats how you get fast XP.
In certain parties you may need to rest a small amount after the 1st kill. Those are what I like to call "not so good of a pt, but it will suffice for the time being" party. A puller needs to be aware of their parties capabilities, I would say after 4 or 5 mobs the puller should be settled in and know what their pt can handle.
At high levels your pt should almost never need to wait to pull. I would say on average a good pt will rest 1 time per hour, usually b/c someone has to go afk for a short time, or you were fighting 3+ mobs at the same time (which happens in nomad parties).
I assume you are talking about leveling your main job which seems to be at least 68. At that level the puller should be pulling almost non-stop. If they are pulling non-stop and the pt cant handle it that is not right. So basically, there is nothing wrong with pulling really fast as long as you can handle it. Pullers need to adjust to their parties capabilities, simple enough.
Bottom Line: A good puller will push their party to their limits.