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Paladin/ Red Mage, why do you say nigh?Follow

#1 Oct 12 2005 at 9:52 PM Rating: Decent
This is an open debate, do not whine about rate downs, and you will/may be flamed.

The topic is Paladin/ Red Mage vs. Paladin/ Warrior, post 37.

Take note that I am somewhat experienced with both; I’ve leveled Paladin to 50 and Red Mage to 41.

Let’s go over a few things first.

Paladin
A job that takes the hits, AKA “Tank”.
Red Mage
A support job, which has a good mix of everything to help the party, AKA “Support”.
Warrior
A job that dishes the hits, AKA “Damage Dealer”. Also can be a “Tank”.

I’m for Paladin/ Red Mage, post 37, which is when Paladin gains their second “Provoke”. This second “Provoke” is a spell called Flash, which blinds an enemy for a few seconds and lowers its accuracy.

Now *most* leaders won’t invite a Paladin/ -Anything but Warrior- for three good reasons.

One is Provoke (Level 5 Warrior ability), which “Provokes” the enemy towards the “Provoker”.

Two is Defender (Level 25 Warrior ability), which boosts your defense (Which is very important for tanking) and lowers your attack.

Three is a boost in base defense, second only to a Paladin sub, which you cannot do for obvious reasons.

I say post 37 Paladin/ Red Mage would be better on a lot of levels.

With / Red Mage you gain...

Note all this is based on capped enhancing for a Paladin.

Phalanx
Relieves 20~25 damage per hit, for about 5 minutes.

Stoneskin
200 *free* damage at the start of fight, which gives mages time to debuff the mob without having to worry about tank’s health.

En- Spells
+10 damage each attack, very useful for a Paladin. Better hate with this extra damage, especially if it’s balanced to the mob’s elemental weakness.

Bar- Spells
Helps against things such as Bombtoss, very useful if used correctly.

Fastcast
Get an extra Flash in there, an extra Cure.

Magic attack bonus
Stronger Holy, more hate.

Blink
Capped will give you 3 shadows, depending on level.

Clear Mind
Rest MP faster, very important.

More MP
Less resting, an extra Flash, an extra Cure.


1 hit = 40 - 100 damage
15 Hits/ Minute = 600 - 1500
Phalanx = 450 - 1125
Blink = 440 - 1100
Stoneskin = 400 - 1300

All together = 300 – 800


Using all of this...

While puller is pulling, our Paladin is Blink, Phalanx and Stoneskining up.

Puller brings our quarry, Shield Bash, Flash, Holy.

During fight, En-, Bar-, Flash, Shield Bash, Holy, more casting, gravity, Dia/ Bio, Cureing, Sentinel etc. (Not all of this per fight, but all possibilities)

Ok, so this is my argument for / Red Mage in experience parties...

Please post your thoughts/ proof why this just doesn’t beat / Warrior.

~Blix




Edited, Wed Oct 12 23:35:54 2005 by BlixofFenrir
#2 Oct 12 2005 at 10:00 PM Rating: Decent
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I have to say your post is well thought out and just for that I will rate you up. The only problem I see is the case for using Stoneskin and Phalanx. These spells for red mage are lvl 33 and lvl 34. Because of this the pld/rdm could not utilize these most wonderful spells until lvl 66 and 68. I would say that pld/ war is still a good combination, but post-68, when the pld can use these spells, this could be a very good combo.
#3 Oct 12 2005 at 10:02 PM Rating: Good
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Even as a RDM main with capped enhancing, the whole Blink+Stoneskin+Phalanx combo goes down incredibly fast vs. exp mobs.

Whatever the other merits of your suggestion, Blink/Stoneskin/Phalanx is most certainly not worth the loss of Provoke.

Does PLD/RDM really do 10 damage per enspell hit? I find it hard to believe, but then again I've never tried the combo.

What I do know is that as a Lv65 DRG with capped RDM subjob, enspell damage does 2-5 damage tops vs. DC-T mobs (I know this from soloing ;p). PLD has natural enhancing skill so I would assume it would get higher damage, but I doubt it's substantially higher.
#4 Oct 12 2005 at 10:04 PM Rating: Good
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my immediate thought is this

Paladin does not have any natural enfeebling magic that I know of. Therefore the casting or enfeebling magic will yeild little to no results. However, the enhancing magic idea is pretty intresting since PLD does have enhancing skill.However, since it is lower than RDM, we must expect the spells will be weakened.

The second issue is hate control. I leveled PLD to the 40's... and hate control was always an issue, even with Flash and provoke... I had major issues with hate control sometimes, and thats an unavoidable fact of being a PLD. if you sub RDM.... with all that protection, you cannot use self healing as a method to gain hate, Flash is still a fairly long recast spell, and PLD cannt use damage to get hate.
#5 Oct 12 2005 at 10:05 PM Rating: Good
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Well we're here, I have something to add in.

PLD/NIN

Kraken Club + ?Club

PLD is fairly good in clubs, and with kraken club they'd get insane hate, espcially in a place like KRT. With this hate, plus flash, they could use Utsusemi to avoid losing health.

WS very often would help hold hate.

And, imagine this PT:

PLD/NIN
RDM/BRD
MNK/WAR (First Voke, uses crow to lose hate afterwords)
MNK/THF (To TA onto the PLD)
MNK/SAM SC
MNK/SAM SC
#6 Oct 12 2005 at 10:06 PM Rating: Good
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Quote:
Capped Blink gives 4~6 shadows


As far as I know, with capped Enhancing, the most they will ever give is 3 shadows, correct me if I'm wrong please.
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#7REDACTED, Posted: Oct 12 2005 at 10:07 PM, Rating: Sub-Default, (Expand Post) I know for a fact at capped enhancing magic you get 9-12 damage on PLD. Also, PLD has far higher DEF than rdm, so it wont go away that fast. Lets say it like this:
#8 Oct 12 2005 at 10:08 PM Rating: Good
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Sounds pretty interesting...Although I do not believe it would work for tanking.
Any good DD would take hate from you pretty easily.

I'll always sub warrior because its so damn fun >_>
#9 Oct 12 2005 at 10:13 PM Rating: Good
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Oh and, yes you are wrong. My BLMs enhancing skill is only 120 now, and i get 3-4 shadows, 5 ocasionally. I know cap is 7 shadows, but with PLD having D enhancing i dont see it happening.


Err... no.

My WHM has 180+ enhancing. Never had more than 3 shadows.

Edited, Wed Oct 12 23:21:54 2005 by SanjiyanLakshmi
#10 Oct 12 2005 at 10:22 PM Rating: Decent
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TrueFeba wrote:
Well we're here, I have something to add in.

PLD/NIN

Kraken Club + ?Club

PLD is fairly good in clubs, and with kraken club they'd get insane hate, espcially in a place like KRT. With this hate, plus flash, they could use Utsusemi to avoid losing health.

WS very often would help hold hate.

And, imagine this PT:

PLD/NIN
RDM/BRD
MNK/WAR (First Voke, uses crow to lose hate afterwords)
MNK/THF (To TA onto the PLD)
MNK/SAM SC
MNK/SAM SC


Good thing you're only level 41, you have absolutely no idea how horrible that party would be - or how stupid it is to use Kraken on skeleton-type mobs. Do you even have any idea how gimped MNK/SAM is?
#11 Oct 12 2005 at 10:32 PM Rating: Good
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As a lvl 75 pld with 37 rdm and 37 war subjobs I would have to say war is an essential subjob in every experience party up to 75. However, when it comes to soloing rdm is way better than warrior. With stoneskin, phalanx, protect VI and foods, a pld/rdm can solo monsters as hard as tough. Also at lvl 70 your lvl 35 rdm sub has fast cast II. A rdm subjob is useless in a exp party situation mainly because phalanx doesn't absorb enough damage to tank, and you can't hold hate whatsoever. All of the rdm spells aside from en spells, phalanx and stoneskin are completely useless in either situation (yes dia and bio always stick, but never last). I just like to sub rdm to solo quest nm's for friends mainly =p
#12 Oct 12 2005 at 10:32 PM Rating: Good
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Good thing you're only level 41, you have absolutely no idea how horrible that party would be - or how stupid it is to use Kraken on skeleton-type mobs. Do you even have any idea how gimped MNK/SAM is?


Good thing is, that profile is way outta date coz i'm fekkin' lazy.

Yes, I know the constant TP gain from skelles would be a problem, but they're things other than skelles. Even against skells, they die fairly quick to normal bone PTs, toss in a kraken club and plenty of WS, and it would be a fairly cool thing to watch.

Also, bias against ANY job combination is pretty stupid. PLAYER > JOB. RDM/WAR might look nooby to some. But to others, it's an excellent tank(I've seen this at work, it's quite a marvel). So MNK/SAM Doesn't do as much damage. Third eye if they steal hate, Meditate to get TP Between battles to speed up kills.


I've been in a DRG DRG DRG THF WAR RDM PT. True, it was only dunes, but it worked quite well. I tanked in kazham as a DRG. Again, purely situational, but THAT'S THE STRENGTH OF A PARTY.

Mixing and matching for what you need. Want to kill skelles? Get MNKs. Want to hunt flies? Find a DRG. No WHMs seeking? Get a SMN or two.



We'll never know until we try.


NIN/BLM worked.
#13 Oct 12 2005 at 11:07 PM Rating: Good
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Just a few comments on that theory...

Why would you use stoneskin? I've actually tanked as RDM/WAR before and I can't use stoneskin due to being unable to keep hate. If you didn't know, even though you don't technicly take damage, you loose hate as if you had. Hate that you are unable to heal back. With no Provoke, I just don't know how you could keep hate. Care to elaborate?
#14 Oct 12 2005 at 11:13 PM Rating: Excellent
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2,225 posts
Quote:
Phalanx
Relieves 20~25 damage per hit, for about 5 minutes.

This is based on your enhancing skill. I don't know what a Paladin's base enhancing magic skill is, but I'm guessing it's not nearly as good as a Red Mage's.

Quote:
Stoneskin
200 *free* damage at the start of fight, which gives mages time to debuff the mob without having to worry about tank’s health.

This is also based on enhancing skill. You'll get exactly one freebie hit on exp mobs.

Quote:
En- Spells
+10 damage each attack, very useful for a Paladin. Better hate with this extra damage, especially if it’s balanced to the mob’s elemental weakness.

Again...based on enhancing magic. The better your enhancing, the more damage the en-spell will do. Usually it's around 6-19. For me, it's an additional +19 matching the correct elemental weakness to the enemy, because I have maxed out enhancing and a mixture of AF1 and AF2 gives me +30 enhancing skill. A Paladin subbing Red Mage isn't going to get that kind of damage. They'll probably get 5-8.

Quote:
Bar- Spells
Helps against things such as Bombtoss, very useful if used correctly.

Self only. This doesn't benefit the party in any way. And it's not anything someone subbing whm can't do for the whole group.

Quote:
Fastcast
Get an extra Flash in there, an extra Cure.

I'll concede this point.

Quote:
Magic attack bonus
Stronger Holy, more hate.

Holy costs 100mp. I've never seen a Paladin use Holy.

Quote:
Blink
Capped will give you 3 shadows, depending on level.

All I can think here is, if you want to Blink tank, be a Ninja. The spell Blink has a really slow recast, and isn't as reliable as the Ninjitsu spell. (i.e. mobs can still hit you through the spell, while the spell stays up)

Quote:
Clear Mind
Rest MP faster, very important.

Another point in your favor, but nothing refresh or ballad won't fix.

Quote:
More MP
Less resting, an extra Flash, an extra Cure.

Only a tiny bit more. RDM has the most pathetic pool of all the mages. I don't know the math on this, but I'd guess we're talking like 20mp or somewhere in that range. (Maybe a level 75PLD with RDM unlocked can tell us precisely what the mp difference is?)

Quote:
Using all of this...

While puller is pulling, our Paladin is Blink, Phalanx and Stoneskining up.

Puller brings our quarry, Shield Bash, Flash, Holy.

During fight, En-, Bar-, Flash, Shield Bash, Holy, more casting, gravity, Dia/ Bio, Cureing, Sentinel etc. (Not all of this per fight, but all possibilities)

Let's finish flushing this example you gave out. The Paladin casts Blink for 20mp, Stoneskin for 29, and Phalanx for 21. Barspell is 6, enspell is 12.

We have a total of 88mp spent just to buff for the initial pull. If we start throwing stuff like 100mp Holy's on there, weak *** Dia/Bio AND the usual Paladin curing, you have a seriously MP drained Paladin.

This is the secret of why Red Mages work at soloing with SS/Blink/Phalanx and other jobs do not:

Convert and Higher Fast Cast. A Paladin will never have access to the Fast Casts that a Red Mage main will. I can solo Very Toughs on my RDM by cycling through Stoneskin/Blink/Phalanx and the occasional sleep when a buff goes bad. When I'm finally drained of mp, I can Convert.

What happens when the Paladin in our scenario runs out of mp and can't voke to get hate back? You've got a dead WHM or RDM or SMN from trying to desperately cure him, since he can't cure himself.

Overall, I'd say it's not worth it. This game has support jobs for a reason and tanks for a reason. Let each job do their thing, and not try to undertake everyone else's job all at once. A good Paladin will rely on a good WHM, a good RDM, instead of trying to do their job too.

Just my two gil.
#15 Oct 12 2005 at 11:16 PM Rating: Decent
Hmmm, interesting. Some observations:

1) Fast Cast improves your casting speed, not recast timers. Thus, it really wouldn't have any noticable effect on Flash, which is almost nigh-instant. You'd definitely notice the effect when casting slower spells like Stoneskin, Blink, and the higher-level Cures, however. You need Haste to help the Flash recast.

2. Most Rdms I know of rely on lots of fast attacks (often with dual-wield from Nin sub if melee) with their En-spells. Plds will probably be using conventional sword and shield, I expect, so wouldn't reap quite as much of a benefit as a Rdm. Again, Haste helps here.

3. In addition to En-spells, there is the cousin Spikes line, and as a non-blink tank, you can be sure to get the most out of Flame Spikes.

4. In the 60's, you gain access to Dispel. Woo~! Hey, it's something, lol. (Even though I think it'd be resisted most of the time.) I mention it because it's a specific Rdm-only tactical advantage, unlike Blind or the like (if you can make it work unresisted, of course). You rarely need to spam Blinds, but the wish for another Dispeller is a very real concern against some mobs.

5. Dia and Bio, on the other hand, will still stick reliably. Of course, they'll become obsolete once your party's mages gain Dia/Bio II, but it's still something.

6. Similarly, you should usually leave the Bar-spell to your Whm or /Whm, assuming you have one. If you're the only one protected with Barfire, you might be the only one standing when that gobbomb hits. Barfire/Barfira cost the same Mp anyways; might as well go with the superior protection of the higher-Mnd, higher-Enhancing medic's -ra spell.

7. You get more Mp, but fewer Hp and lower Vit. Might be an even trade, might not, I dunno; that's for Taru vs. Elvaan/Galka Plds to argue over, lol.

8. Rdms swap equipment all over the place to boost their spells. Pld/Rdms would not be able to do that realistically (at the very least, they can't swap out their weapon/shield for an ele staff, unless they want to lose all TP).

9. The mob would get less TP while attacking the Pld while Stoneskin/Blink is active, which would definitely help against TP-attacks for as long as it lasts.

Would it work? Dunno, my Pld's at level 1 (Woo!). Still looks interesting on paper, though, and it'd be nice to see if an already-experienced Pld could make it work. I remember back when no one used Rdm/Nin; this seems just as unorthodox, and perhaps almost as feasible.

One very real concern, however: Rdm/Nin has the advantage that the /Nin's abilities require no Mp, which means that long fights really aren't a problem as long as you're stocked up on shihei. With Pld/Rdm, a lot of the advantage comes from the initial 'no damage' stage, so long fights would be fatal. It would help if the Pld is very good at "Whm-tanking": Flash, immediately Stoneskin, Blink, repeat. Stoneskin takes an annoyingly long time to cast (you become very thankful for Fast Cast), but if your Holy magic is capped (as many Plds have, or close) then Flash lasts just about long enough to get it off.
#16 Oct 12 2005 at 11:31 PM Rating: Good
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This is an open debate, do not whine about rate downs, and you will/may be flamed.

The topic is Paladin/ Red Mage vs. Paladin/ Warrior, post 37.

Take note that I am somewhat experienced with both; I’ve leveled Paladin to 50 and Red Mage to 41.

Let’s go over a few things first.


I imagine that this could work,but I dont think it will be better than warrior. (but ive given you a rate up.becuase I like thinking outside of the box,and it certainly would be usefull for specific situations and party setups) First,you would want to keep enspell up every single second of every fight. More hate,and you need it becuase you dont have voke. Second,a thf in your party is a must. A GOOD pld holds hate well. Thats with provoke,without you will have more difficulty in some situations. (a bad pld loses hate,but a bad party pulls it,so if what this really means is that a good party puts out less damage with a bad tank) Stoneskin and phalanx are good. You can recast stoneskin in the middle of a fight as well.Since you dont get it till later,I assume that a stoneskin gorget is a must.You dont get refresh or convert,this is huge. Also,you wont get as much use out of stoneskin and phalanx.THey go off enhancing magic,pld has enhancing,but RDM B+ rater enhancing is the best in the game.
One has to ask how this would be better than rdm/war (lets not get into whether red mage war is a better tank than PLD/WAR,just whether RDM/WAR is perhaps a better tank than PLD/RDM. PLD/RDMis tougher than rdm/war,or is it ,rdm/war gets defender. Seems like a wash.Defender brings down attack,and pld is naturally a rated with a sword. Your enspells wont do as much,but rdm wont hit for as much. Again,hard to say which way it comes out.A question that a pld could answer for us is,how much less damage do you take when you put up defender? Is it more than phalanx knocks off per hit?
One way a rdm "tanks", usually when soloing is to keep phalanx and stoneskin up. (I dont find blink to be of much use,its expensive mp wise,and only takes three hits) I load up on vit gear,I get over 30 vit from all my gear. Subbing war is great for solo,with defender I easily can get over 500 def. ( I wear beak +1 for vit)The idea is,if I can get the damage down close to aroudn 20-30 a hit,then phalanx will take up most of the rest,and stoneskin will last for a very long time. This is why stoneskin doenst rapidly eat up most of my magic.Pld has an advantage however,you can also use an earth staff.RDM has not native staff skill,but pld is A rated. This is a big deal. Although earth staff damage isnt huge,en-spells will help. (enstone I assume becuase the earth staff will enhance it) All in all,you just migh t be able,if you load up on some really good gear and use an earth staff,get your damage below down to the phalanx thershold.
If thats the case,then I agree,pld/rdm is actually very good. Can some paladins out there give me some advice on what kind of damage levels a really well equiped pld without defender can expect to take? The only real problem is how to hold hate. Spamming enfeebles like gravity will help. Sleep generates hate,but the biggest hate grabber is healing. You will need a thf,if you have one,you should be ok. A good theif can make the bard hold hate. (ive seen it happen,its funny,yet tragic)
The hardest part will be getting a party to accept it. Most people think most of a paladins hate holding ability comes from provoke. They dont understand how little voke really does.(THis is why you get bad pld that ONLY voke,and dont know why they are not holding hate)
#17 Oct 12 2005 at 11:33 PM Rating: Good
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ven as a RDM main with capped enhancing, the whole Blink+Stoneskin+Phalanx combo goes down incredibly fast vs. exp mobs.

Whatever the other merits of your suggestion, Blink/Stoneskin/Phalanx is most certainly not worth the loss of Provoke.

Does PLD/RDM really do 10 damage per enspell hit? I find it hard to believe, but then again I've never tried the combo.

What I do know is that as a Lv65 DRG with capped RDM subjob, enspell damage does 2-5 damage tops vs. DC-T mobs (I know this from soloing ;p). PLD has natural enhancing skill so I would assume it would get higher damage, but I doubt it's substantially higher.


But dragoon has no native enhancing ability. PLD has a native enhancing magic skill. (he uses it with shell and protect). 10 per hit is very reasonable.
#18 Oct 12 2005 at 11:36 PM Rating: Good
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Good thing is, that profile is way outta date coz i'm fekkin' lazy.


Dont mind him,hes just stupid like that,said the same thing to me.I think he either got to 70 or something and thinks hes all teh ****,or is pretending hes 70 and trying to act cool.
#19 Oct 12 2005 at 11:42 PM Rating: Excellent
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1) Fast Cast improves your casting speed, not recast timers. Thus, it really wouldn't have any noticable effect on Flash, which is almost nigh-instant. You'd definitely notice the effect when casting slower spells like Stoneskin, Blink, and the higher-level Cures, however. You need Haste to help the Flash recast


Not true at all. I recast refresh in about 15 seconds last I checkded. It is a well known fact that fast cast decreases both casting time AND recast time. Its like haste for spells,in fact haste works JUST like fast cast. (FYI bard haste stacks with mage haste,for an amazing boost)

Quote:
4. In the 60's, you gain access to Dispel. Woo~! Hey, it's something, lol. (Even though I think it'd be resisted most of the time.) I mention it because it's a specific Rdm-only tactical advantage, unlike Blind or the like (if you can make it work unresisted, of course). You rarely need to spam Blinds, but the wish for another Dispeller is a very real concern against some mobs.


I think dispel might just work most of the time. I have no real experience with it,but I can count on one hand the times I have seen a dispel not stick and that was allways on mobs that were strong to it. Dispel has a very high accuracy,for lack of a better description.Rarely have I ever seen the need for a second dispeller though. Dispel has a fast recast time and usually intersperse my opening dispells on a highly buffed mob with my opening enfeebles. (antica come to mind. One pld came in with at least 5 buffs on him and did another during the fight. After the normal dia,slow,para,grav,with five dispells it just came at me.(I understand,as a rdm,I understand how much it pisses you off when someone dispells your buffs)

Edited, Thu Oct 13 01:03:17 2005 by Valtoramir
#20 Oct 12 2005 at 11:49 PM Rating: Good
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Not true at all. I recast refresh in about 15 seconds last I checkded. It is a well known fact that fast cast decreases both casting time AND recast time. Its like haste for spells,in fact haste works JUST like fast cast. (FYI bard haste stacks with mage haste,for an amazing boost)


61rdm here, i'm not 75, i've never fought a god, but i have spent a whole lot of time solo. The above is correct.

Secondly, mage blink gives 2 blinks, always, you may evade, you may parry you may paralyze but even with my capped 224 enhancing skill, I have never gotten more or less than 2 blinks.

^^/ cheers
#21 Oct 12 2005 at 11:50 PM Rating: Decent
Valtoramir wrote:
Quote:
1) Fast Cast improves your casting speed, not recast timers. Thus, it really wouldn't have any noticable effect on Flash, which is almost nigh-instant. You'd definitely notice the effect when casting slower spells like Stoneskin, Blink, and the higher-level Cures, however. You need Haste to help the Flash recast


Not true at all. I recast refresh in about 15 seconds last I checkded. It is a well known fact that fast cast decreases both casting time AND recast time. Its like haste for spells,in fact haste works JUST like fast cast. (FYI bard haste stacks with mage haste,for an amazing boost)


Um... Refresh isn't the best spell to test with, since ONLY Rdm can use it, lol >_> (Ie. if you can cast Refresh, you DO have Fast Cast)

I could be wrong though, I'll admit. I think I'll try testing it tonight as Whm/Smn vs. Whm/Rdm while casting some long spells (like the Reraise line).

Also, are you *sure* Haste lowers cast times as well? I was under the impression that it only lowered recast times (and reswing times for weapons, of course). Another thing I'll check in the above test, I suppose.
#22 Oct 12 2005 at 11:54 PM Rating: Good
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Quote:
Also, are you *sure* Haste lowers cast times as well? I was under the impression that it only lowered recast times (and reswing times for weapons, of course). Another thing I'll check in the above test, I suppose.


Yes it does, the best spell to do it with is escape, that spell takes so damn long to cast, cast it, check the recast. haste yourself, recast, and check it, you'll find it is several seconds closer to recast than the first test.

Ninjas and war/nins live by the fact that haste decreaces their utsusemi timer.
#23 Oct 12 2005 at 11:54 PM Rating: Good
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Um... Refresh isn't the best spell to test with, since ONLY Rdm can use it, lol >_> (Ie. if you can cast Refresh, you DO have Fast Cast)

I could be wrong though, I'll admit. I think I'll try testing it tonight as Whm/Smn vs. Whm/Rdm while casting some long spells (like the Reraise line).

Also, are you *sure* Haste lowers cast times as well? I was under the impression that it only lowered recast times (and reswing times for weapons, of course). Another thing I'll check in the above test, I suppose.


Refresh is a good spell to test becuase Im constantly waiting for it to be ready to get the party buffed up,but it also helps my drains and aspirs. Ive been watching the effects of my fast cast since about level 40,Im 66 now. A quick way to check though is to remove your af hat. Cast a spell,as your casting,go back into the menu (I cast refresh off the menu,instead of macro so I see it every single time I cast,thats how I know for certain)As the spell casts the timer sets and starts counting down. As for haste,test it out,its awesome.
#24 Oct 12 2005 at 11:55 PM Rating: Decent
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Dont mind him,hes just stupid like that,said the same thing to me.I think he either got to 70 or something and thinks hes all teh sh*t,or is pretending hes 70 and trying to act cool.


True nuff.

Claims to have three lv75 Jobs...which either means he bought his account, started early and spends a little too much time playing, or possibly started after I did and spends way too much time playing. But either way, he's the kind of person who thinks that once you get to 75 you're automaticly 'omgwtfimuber LISTEN TO ME I KNOW ALL NOOBS DUNT USE BST THEY TAKE TEH EXPZ LOL!!!!'. I've met R10 idiots, and i've met Rank 3 players who you'd think started over.

/derail off

Um.....yeah......./RDM...go! >_>
#25 Oct 12 2005 at 11:57 PM Rating: Good
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Ninjas and war/nins live by the fact that haste decreaces their utsusemi timer


dont forget rdm/nin =)

Try it on raise as well,thats a good long timer. Valkurm or Quifim will allways have a ample supply of dead noobs to experiment on. (Hmm,let me try it this new raise 1.5. I found it on this ancient scroll,well half of the ancient scroll,I made up the other half,but I think it should work..... ohhhhhhh thats where fomors came from.....)
#26 Oct 13 2005 at 12:00 AM Rating: Good
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dont forget rdm/nin =)


*blush* yeah them too ^^/
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