1
Forum Settings
       
1 2 3 Next »
Reply To Thread

Paladin/ Red Mage, why do you say nigh?Follow

#52 Oct 13 2005 at 11:13 AM Rating: Good
*****
12,735 posts
Auntmac wrote:
If you really want Stoneskin, Blink, and enspells that badly as PLD..........

.....invite a SMN to your next pt and stick with /WAR.




You have no idea how much I -hate- it when a SMN starts tossing me Stoneskin and Blink while I'm at full HP before the start of the next match.


They tend to forget that part of the hate PLDs build on themselves is curing themselves...


Smiley: mad


...of course, don't forget to toss a Cure III at the puller before I even voke.


Smiley: mad!!!


OK, I'm done venting. I need anger management classes today.
#53 Oct 13 2005 at 11:21 AM Rating: Default
I tosss a cure III at puller before pld vokes to test out my new uber whm crow gear :o


I still got hit >:(
#54 Oct 13 2005 at 11:53 AM Rating: Decent
***
1,368 posts
This thread is a classic example of an Allkhazam job/sub-job discussion. There are lots of good points, but you have to already know the answers to recognize them because you can find two of any particular opinion in the thread (PS, the ratings of posters do roughly tend to reflect their knowledge...)

I gave lots of rates at almost every level in this thread... and here is my addition to it. CHECK YOUR FACTS AND DISCUSS JOBS AND SUBJOBS WITH SPECIFIC NUMBERS, NOT VAGUE REFERENCES TO JOB ABILITES AND JOB TRAITS. Here are some good references to bookmark for this purpose:

Skill Caps: http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html

Enhancing Spell's Effects: http://www.max-evolution.com/rdmffxi.php

Job Stats: http://www.datasync.com/~dsmith/FFXIStats/

Even these three resources would be enough to give specific and detailed ansers to many of the questions in the thread. Then, once these numbers were compared to the actual playing environment of a PLD in a given level range (average DMG taken, what sort of mobs could be fought, what sort of PT could be set-up to support the PLD) a far more definitive answer could be given.

I've spent a lot of time musing about PLD/RDM (mainly as a solo job), and what would happen if it was combined with a Kraken Club... anyway, I am not going to get in on the debate specifics simply because everything I would have said has been said by someone at some point. Also, I'm not as experienced in the jobs mentioned to make too many statements, plus a "definitive answer" post that quoted and confirmed or refuted all the many conflictig opinions in the thread would take hours.

Thanks,

Kiyo

PS:

rhianaowns wrote:
I tosss a cure III at puller before pld vokes to test out my new uber whm crow gear :o


I still got hit >:(


This probably proves that it doesn't matter how much -emnity you have on if you are the only person with hate.
#55 Oct 13 2005 at 12:03 PM Rating: Decent
**
462 posts
Pld/Rdm would be ok, but it just cannot generate enough hate on its own. Even with a Thf in the PT Paladins can lose hate to other DD like Rng, Mnk, War, Drk, Blm, etc. Even with a War sub sometimes Plds have a very hard time getting hate back after huge WS.

Good thought, but I'm gonna give it a No.
#56 Oct 13 2005 at 12:23 PM Rating: Decent
***
2,742 posts
The others have already summed it up pretty well. So I'll just put this in.

Stoneskin + Blink + Phalanx all takes MP to cast, all takes time to cast.

MP to cast = more down time.

Time to cast = Interruption so you get hit more = more downtime. They are also very long recharge spells. You won't get more than 1 or 2 spells out a fight.

Phalanx is all but useless on IT mobs. As RDM I use it only for farming against TW mobs. Same with Stoneskin. It only absorbes around 200 hits IIRC, an IT mob will wipe it out in 2 hits.

Provoke is free. It is 30 seconds, it is consistant source of hate. Flash recharge is 45 sec or 1 minute, in between that you have provoke to supplment your hate. With RDM you get nothing to compensate for it.

Defender is Free and it is almost constantly on. 25% boost to Defense is much more revelant than Stoneskin or Phanlanx. Considering IT mobs hit paladin with def food for 80-100 dmg a hit.

It might be viable to VT or EM mobs (heck a level 74 RDM can tank in KRT) but against ITs I say Nigh :)
#57 Oct 13 2005 at 12:49 PM Rating: Good
Quote:
I’m for Paladin/ Red Mage, post 37, which is when Paladin gains their second “Provoke”. This second “Provoke” is a spell called Flash, which blinds an enemy for a few seconds and lowers its accuracy.


Flash is not even close to Provoke. Plus, WHM's have this spell as well and good ones will use it if someone is taking a crapload of damage (and the PLD's Flash isn't up). This essentially makes you an even worse tank than a WHM.

Quote:
Now *most* leaders won’t invite a Paladin/ -Anything but Warrior- for three good reasons.

One is Provoke (Level 5 Warrior ability), which “Provokes” the enemy towards the “Provoker”.

Two is Defender (Level 25 Warrior ability), which boosts your defense (Which is very important for tanking) and lowers your attack.

Three is a boost in base defense, second only to a Paladin sub, which you cannot do for obvious reasons.


You've neglected to mention that Warrior gives an Attack Up Bonus and Double Attack also. As an extremely defensive job, a bit of extra damage is needed to help control hate. No, PLD is by no means a DD, but some damage will help. A PLD/RDM will likely to very little, even with EN_ spells (I don't believe that EN_ damage results in hate, which removes the whole point of casting them for PLD).

Quote:
Phalanx
Relieves 20~25 damage per hit, for about 5 minutes.

Stoneskin
200 *free* damage at the start of fight, which gives mages time to debuff the mob without having to worry about tank’s health.

En- Spells
+10 damage each attack, very useful for a Paladin. Better hate with this extra damage, especially if it’s balanced to the mob’s elemental weakness.


I'm not sure where you came up with your numbers, but they are not correct. Each spell you list varies depending on level. Phalanx and Stoneskin prevent damage based on Enhancing Skill and level, EN_ spells do also with the addition of monster weakness.

Before you jump the gun, yes PLD have a good Enhancing Skill rating. But the simple fact of the matter is that with PLD/WAR you'll be taking less damage than a PLD/RDM with all the defensive spells up.

Quote:
Bar- Spells
Helps against things such as Bombtoss, very useful if used correctly.


The mages in the party should be casting this, there's no reason for a PLD to cast it.

Quote:
Fastcast
Get an extra Flash in there, an extra Cure.


The only spells PLD really cast are Flash and Cure's, which are very fast. Once you play PLD awhile you will discover the appropriate timing to Cure without getting interrupted.

Quote:
Magic attack bonus
Stronger Holy, more hate.


No. PLD should not cost Holy...ever. It's 100 MP for a very weak nuke. Unless you're a Tarutaru PLD, you do not have 100 MP to spare on such a weak spell. Sometimes it can be nice to try to end a fight for chain where you'll need to rest anyway, but in this case you'll rarely have 100 MP anyway.

Quote:
Blink
Capped will give you 3 shadows, depending on level.


Blink shadows do NOT automatically absorb hits. Blink is NOT Utsusemi. It gives you 3 shadows that CAN be hit instead of you, this will not always be the case. A monster can and will hit you through Blink, making this a useless expenditure of MP.

Quote:
Clear Mind
Rest MP faster, very important.


You do not get this until 62. You get Dark Staff at 51. Clear Mind gives you 1-2 extra MP per tick...making it completely useless at 62+.

Quote:
More MP
Less resting, an extra Flash, an extra Cure.


Not worth the extreme handicap.


All in all, there is just no substitute for a subjob for Paladin other than Warrior. Take this from a 62 RDM and a 73 PLD...it won't work. As a Paladin your job is to draw the absolute maximum amount of hate that you can while taking the least amount of damage that you can...an RDM sub does not help you do either of these things.
#58 Oct 13 2005 at 12:51 PM Rating: Decent
*
152 posts
I don't know whether this would be a viable tank or not. I am responding to make 1 point. With capped enhancing on a level 75 RDM blink provides 3 shadows. That's it. No more, no less. 3. Not 3 or 4 and sometimes 5. 3. Even then sometimes attacks ignore the shadows and hit you anyway. Read this again Kojiami. 3.
#59 Oct 13 2005 at 12:55 PM Rating: Decent
***
1,352 posts
/whm and /rdm are very good sub jobs for SOLO play.
That's about it.

PLD/RDM would be useful for skilling up parry/sheild, but that's about it.
#60 Oct 13 2005 at 1:14 PM Rating: Decent
**
530 posts
This topic has been discussed in the Paladin job forums, and there's not much more to be said that hasn't already been said in this thread already...

Except that PLD/RDM is supposedly one of the toughest jobs to take down in a Ballista.

Protect IV, Phalanx, Stoneskin, Blink, Wearing Darksteel Armor and using an Earth Staff, Jelly Ring, etc.

Nobody can hit you for very much damage, your basically a (drumroll)... TANK >.>

I.E. Running Back, point scorer... Jerome "The Bus" Bettis if you will.. get a bunch of petras, join forces with some DD on your team to get a Gate Breach, and you can walk right up to the Rook, even if its surrounded by enemies, and chances are their whole team cant even take you down before you score lolol.

But PLD/WAR is the only experiece points party sub-job that will ever be "accepted", simply because no matter what you do you cannot replace Provoke, bottom line. I actually wish we could have some variety like some other jobs do, I sub /NIN whenever I am helping people just because I want to have my turn to deal damage too ^^.
#61 Oct 13 2005 at 1:33 PM Rating: Decent
***
1,478 posts
PLD/RDM running around solo doing things, yes I want to use this combo.

PLD/RDM in Ballista yes it could work quite well.

PLD/RDM in EXP party, well you would need a THF and personally I wouldn't do it.

Provoke it the #1 tool of any tank. Flash is no substitute for Provoke, it has a 40 sec timer whereas Provoke is 30 sec. Every PLD knows Flash is great but it does not preplace Provoke.

You may be able to tank a mob without Provoke but you are not a reliable tank without it. Provoke it the main tanking tool. Everything and anything else is secondary. And trying to tank without Provoke leaves a party exposed. As a PLD I can grab hate from 3 mobs at the sametime if the Puller links, I Provoke the pull, Flash an add and hit Sentinel, up to 3 mobs solidly on me giving the Mages or Support time to either sleep them or escape or tele us. I can not even begin to count the number of times my ability as a PLD/WAR to tank multiple mobs has saved my parties from a wipe.

Being a good leader means planning not for ideal circumstances but planning for the worst. Taking a tank that doesn't have Provoke is exposing the party needlessly. The tank's job is to protect the rest of the party so that they can do their jobs.That means hate control and damage mitigation. PLD/RDM may have damage mitigation but it falls short on hate control without Provoke.




Edited, Thu Oct 13 14:57:00 2005 by kgav
#62 Oct 13 2005 at 2:09 PM Rating: Decent
this thread is really pretty funny. pld/rdm sucks for 1 simple reason, he has no means of holding hate whatsoever, aside from cures and flash, which will do absolutly nothing in terms of getting hate back aftert a 700+ dmg WS is used. try it with a well equiped DD in your pt, and your pld/rdm is nothing but a backup healer, because he will never take hate off a well equiped rng, sam, mnk, or any other big DD. any powerful dd can tear hate off a pld/war at higher levels pretty easily after using a high dmg ws, pld/rdm with no voke only loses hate easier and has a harder time getting it back.

and FYI, phanlax and stoneskin are based off your enhancing magic, and if your magic skills are capped off for a 37 rdm, phanlax lasts about 5 hits, stonskin lasts 2, and blink capped at 37 rdm gives 2-3 shadows only(less if your under lv74). also, you wolnt be using gravity, or any other rdm spells on VT/IT mobs as pld/rdm, because due to your magic skills being capped to your sub jobs level, resist rate on anything higher then DC will be 100%.

for solo purposes, fignting EP and TW mobs, pld/rdm is very good at covering pld many weak point with the ability to take even more hits for even less dmg, but in xp its completly useless. the only mage sub thats the slightest bit useful to pld in xp(pld/nin is not mentioned here, because like pld/rdm they have no means of holding hate over powerful DD), is pld/whm, and it only works if you have a considerable ammount of base mp(works best on taru, on galka its not even a useable combo). the reason this works, is curaga during battle creates a ton of hate, pld/whm used ES + curaga 2 and no DD will pull hate off of him no matter how big their dmg is.
#63 Oct 13 2005 at 2:23 PM Rating: Decent
after reading a few posts i have to say you're all insane. one guy suggest 4 mnks a rdm/brd and pld/nin... wow. one mnk to TA off pld ??? Trick attack is at lvl 30 so yuor mnk would have ot be lvl 60.. and youd need decent lvls with mnk just to SC. and you think a pld/nin will hold hate off of 4 mnks?! If i was the rdm/brd in your scenario id deserve to die for not having my traditional blm sub to warp the hell out of there.
pld/rdm after 37. so lvl 18 rdm sub right? the only en spell you get is enthunder, you get a few weak black magic spells (aero stone adn water) that you wont cast b/c you need your MP to heal yourself (or the other pt members in a sad attempt to regain hate without provoke), aquaveil (crap), a coupel bar spells, blind (you have flash), and some dot (dia, poison, and bio)and you cant cast dia and bio so basically dia+poison or bio+poison. The best spell youd have at 37/18 is deodorize, because you would stink. ya phalanx and stoneskin kick ***, but you wont get those for alooong while. and after 60 if you tryign to join exp party with a rdm subbed pld.... well my friend, good luck.
pld is built to take dmg, and in a party thats what a pld should do. if you dont want to tank, pld is not likely the best choice out of all teh classes available. getting the monsters attention with flash at the start is a good start. But what about things like cover? you need voke for coverto place yourself between the mob and the player you are covering. Maybe the cloth wearing blm about to magic burst for over 1200+ dmg. *FLASH *FLASH *SHIELD BASH "I'm giving her all shes got captian."
#64 Oct 13 2005 at 2:28 PM Rating: Decent
Quote:
The duke in jeuno is a PLD/RDM :)


Ok, that made me spit soda on the keyboard! :)

Sometimes I like to farm as Pld/Blm for warp and some elemental damage on .. well.. elementals. I miss double strike so much it's crazy. I believe that gives you a lot more damage than any of the en- spells would even if they were mp free, which they are not. Keeping hate without damage is much much harder.
#65 Oct 13 2005 at 3:38 PM Rating: Good
Brief note from my testing last night:

I was wrong, Fast Cast definitely shortens recast timers as well. Definitively proven by watching the menu, then seeing the number that appears after casting a long recast spell like Reraise.

Haste, on the other hand, is inconclusive. It definitely shortens recast timer, but doesn't seem to have a noticable effect on cast time itself. This is harder to test, however, because there's no convenient number, and spells cast much faster than 1 minute. If it *does* make a difference, it doesn't seem to make enough of one, lol.
#66 Oct 13 2005 at 3:48 PM Rating: Decent
OK, pld/rdm will NOT work in EXP party, why?
1. MP will be problem if you cast all that to hold hate, and you have to.
2. Your casting might get interrupted while provoke will not.
3. Warcry at lv 70 from sub war generate lots of hate
4. nothing can touch defence boost from Defender (war sub), and it can be always on.
5. if anything went wrong, Provoke is instant ability to get hate back (if you can), while subing rdm you don't have any ability to instantly get hate back.

pld/rdm WILL work in exp party when:
- your party kill super fast end each fight within 30s or so.
- if that's the case, any melee job can tank better than you and do damage higher than you which result in even faster fight.

Finally, have you tried whm/war tanking? rdm/war tanking? it worked because I tried. but why subbing war? Provoke is NOT overrated, unless you're tanking something too easy, that will be another story.

PS: if pld is the holy knight in ffxi, and act as tank in exp situation, they should be given an ability similar to Provoke (not spell).
#67 Oct 13 2005 at 4:21 PM Rating: Decent
19 posts
As a Pld Im gonna throw my 2 cents in lol
Stunted wrote:
Quote:

Flash is not even close to Provoke. Plus, WHM's have this spell as well and good ones will use it if someone is taking a crapload of damage (and the PLD's Flash isn't up). This essentially makes you an even worse tank than a WHM.


Agreed, cant beat War provoke from sub in Xp Party

Quote:
You've neglected to mention that Warrior gives an Attack Up Bonus and Double Attack also. As an extremely defensive job, a bit of extra damage is needed to help control hate. No, PLD is by no means a DD, but some damage will help. A PLD/RDM will likely to very little, even with EN_ spells (I don't believe that EN_ damage results in hate, which removes the whole point of casting them for PLD).


Agreed on points made for /war, but the en-spells on Pld actually do do a nice steady consistent damage (just gotta cap enhancing) Not enough mind you to rely on them for hate, but very respectable to solo or duel with. Any damage results in hate ^.~

Quote:
I'm not sure where you came up with your numbers, but they are not correct. Each spell you list varies depending on level. Phalanx and Stoneskin prevent damage based on Enhancing Skill and level, EN_ spells do also with the addition of monster weakness.

Before you jump the gun, yes PLD have a good Enhancing Skill rating. But the simple fact of the matter is that with PLD/WAR you'll be taking less damage than a PLD/RDM with all the defensive spells up.

This is quite correct vs toughs & higher. Vs even match or weaker, this reverses and will take much less damage with /rdm than with /war

Quote:
Bar- Spells
Helps against things such as Bombtoss, very useful if used correctly.


The mages in the party should be casting this, there's no reason for a PLD to cast it.


Absolutely. Damn nice for solo though ^.~

Quote:
Magic attack bonus
Stronger Holy, more hate.

No. PLD should not cost Holy...ever. It's 100 MP for a very weak nuke. Unless you're a Tarutaru PLD, you do not have 100 MP to spare on such a weak spell. Sometimes it can be nice to try to end a fight for chain where you'll need to rest anyway, but in this case you'll rarely have 100 MP anyway.

There have been rare occasions & party setups that I have used Holy, but they are just that RARE. You are right in that you will virtually never have the Mp &/or need to use this spell. One occasion I did have though was when I found myself with a surplus of Mp thanks to spirit-taker AND havin Rdm, & Brd in party. Party was doin Fusions, so I started tossin Holy for MB... worked nice ^^.

Quote:
Blink
Capped will give you 3 shadows, depending on level.

Blink shadows do NOT automatically absorb hits. Blink is NOT Utsusemi. It gives you 3 shadows that CAN be hit instead of you, this will not always be the case. A monster can and will hit you through Blink, making this a useless expenditure of MP.

Right on ^.^b

Quote:
Clear Mind
Rest MP faster, very important.

You do not get this until 62. You get Dark Staff at 51. Clear Mind gives you 1-2 extra MP per tick...making it completely useless at 62+.

No arguments from me ^.^b

[quote]
All in all, there is just no substitute for a subjob for Paladin other than Warrior. Take this from a 62 RDM and a 73 PLD...it won't work. As a Paladin your job is to draw the absolute maximum amount of hate that you can while taking the least amount of damage that you can...an RDM sub does not help you do either of these things.


I agree from an party perspective. However goin solo, /Rdm is quite effective and even better than /Nin for a Pld. So if you like the idea of /rdm level it for solo fun, but you cannot get away from the fact that you have no choice but to take /war in an xp party.

I wear a vermillion cloak and have hercules ring for while I'm solo with assorted other nice gears. The only mobs I have trouble on are Blm types. Otherwise, with /Rdm, I can endlessly kill easy preys never resting. 4-6 decent challenge, 1-3 even match, or 1 tough before having to rest. In contrast, with /War solo I dont stand a chance at a tough, even matchs are 50/50 I will win, I can kill 1-2 decent challenges, or 3-5 easy preys. This is as a 66 Pld

*Edit for dispel. I have been resisted twice, I think, on tough mobs. never once on DC or weaker in my solo trials as Pld/Rdm. Havent tested on IT mobs... Seems likely resist rate would spike upwards. Even so, its quite rare for a mob to resist this.

Edited, Thu Oct 13 17:40:27 2005 by Amiricle
#68 Oct 13 2005 at 4:46 PM Rating: Decent
***
2,603 posts
PLD/RDM seems like a very nice solo setup imo.

I just want to add that it is possible to keep hate very well without a /WAR sub. PLD/NIN is used quite well on some HNMs, Tiamat for example I think. Another HNM tank that I haven't seen often but I hear is really good is NIN/DRK.

Those fights are not like xp fights though, they last a long time so you have plenty of time to build up a high hate. Thus a fast hitting NIN with the abilities from a DRK sub can build up a very high level of hate, but if something goes wrong I still think they'd suffer a bit for not having Provoke for a quick hate spike.

In xp party I still think WAR sub is the most usefull though. The fights are just so quick that you need as many quick hate spikes as you can get.

I am however not an experienced tank, so take what I say with a grain of salt or two. I'm just repeating what I've seen or been told. ^^
#69 Oct 13 2005 at 4:58 PM Rating: Good
***
1,914 posts
Quote:
f you really want Stoneskin, Blink, and enspells that badly as PLD..........

.....invite a SMN to your next pt and stick with /WAR.


ok,you just convinced me that pld/rdm is a bad idea.Your subbing a suport role to your tanking role. It will work better if you just get that support job in your party and let him do his job,while you do yours to the best of your ability.
#70 Oct 13 2005 at 5:35 PM Rating: Decent
*
237 posts
Interestingly enough, PLD/RDM and RDM/PLD are great combinations for Ballista, albeit less popular and more unique than PLD/NIN.

Sentinel + Stoneskin + Blink + Phalanx + Protect + Rampart = you don't die.
#71 Oct 13 2005 at 5:45 PM Rating: Decent
**
470 posts
I think it would be interesting to see. But the pld would probably have to wear a lot of enmity + items unless he was excellent holding hate. As a solo job combination I think this would be great. But in a party the tank has to be able to hold hate or mages like me fall fast. With added enmity + gear though I can see how this might be a great sub to have, even for party situations. But a big downside is getting people to acctually party with you. To many people are set in what jobs can have what subs, even if another sub could work equally as well.

And just to note I had a taru whm/pld in a party once. That worked perfect for him (he had plenty of mp and he got a hp and def coost from pld) I've also had a brd/smn that blinked the pld tank ever chance she got. That also worked. (There have been others but I can't remember now) So I'm always willing to party with people with non standard subs.
#72 Oct 13 2005 at 5:56 PM Rating: Decent


Edited, Thu Oct 13 19:03:46 2005 by BlixofFenrir
#73 Oct 13 2005 at 6:09 PM Rating: Decent
***
1,809 posts
Provoke is the easiest way to gain hate. Not to mention it dont cost anything to use it, its FREE.

That one reason alone is enough to sub /war for exp parties.
#74 Oct 13 2005 at 7:20 PM Rating: Decent
Mifaco wrote:
TrueFeba wrote:
Well we're here, I have something to add in.

PLD/NIN

Kraken Club + ?Club

PLD is fairly good in clubs, and with kraken club they'd get insane hate, espcially in a place like KRT. With this hate, plus flash, they could use Utsusemi to avoid losing health.

WS very often would help hold hate.

And, imagine this PT:

PLD/NIN
RDM/BRD
MNK/WAR (First Voke, uses crow to lose hate afterwords)
MNK/THF (To TA onto the PLD)
MNK/SAM SC
MNK/SAM SC


Good thing you're only level 41, you have absolutely no idea how horrible that party would be - or how stupid it is to use Kraken on skeleton-type mobs. Do you even have any idea how gimped MNK/SAM is?




I dont know about you but that pt setup would suck for a bones pt. 3 mnks can take a skeleton down in 30 seconds in average gear IF that. 3 mnks in uber gear can take mnks out in a matter of seconds. 5-15 depending on TP. you would not have time to TA onto the pld, and even if you did there is no way the pld could hold hate. not just that at 15seconds per fight you would be using TA ever 4th mob? in those partys MNK/WAR > all. upto 5 attack in an attack round for 100~ per fist is insane. each mnk easily WS on each skelle from waht it looks like from my point of view (im brd). no just that but mnk mnk mnk rdm whm brd is the best setup imo, and many others i would guess. the whm + rdm combo works their *** off to keep these pts going sometimes. chain 15+ takes alot of work, and trying to setup a SATA during a 15 second fight is more than a waste of time. also show of hands for how many pld own kraken clubs?
#75 Oct 13 2005 at 7:40 PM Rating: Decent
***
1,745 posts
Warcry is also an excelent hate generator in a pinch.
#76 Oct 13 2005 at 7:55 PM Rating: Decent
Ok I have to throw this out b4 I say another word, Pld75 Rdm68 Whm59 Rng50 ect ect.
Now with that said I have to say this... Flash have never helped me save a Rng at my lv that went bow or gun happy and Cover alone wont do squat but save him 30seconds of punishment.

I will have to give you the /nob for tossing the idea out there of Pld/Rdm but its a solo thing not an exping thing and I will not regergitate the facts that have been given already.

Plz dont take this as a knock down to your idea cus I will say you tried, but you arent high enough on your Pld to say this is a good idea but I will tell you it is not. I tried this while trying to get Coffer keys for some lower lv friends...me a lv75 Pld/Rdm buffing like you said (as I have done in every time I solo the Sea Horror) couldnt hold hate from a lv54 Drk. Good thing he wasnt my lv cus the cure4 cure3 couldnt have saved him, and needless to say I was outa mp after a few times of that saving him.

All I can say is for tanking voke is needed for that instant "hey monster your confused and beating the wrong person" attention getter. War has a bit more flex in what they sub but they are all stuck on Nin for that second weapon and the shadows, but can you blame them its a very nice combo.

Darkronin is the name and tanking is what I have done for over a year in this game, after god only knows how many exp ptys and dynamis runs I have to say I think I know how to do the job and what would work. You did think out your plan and you get points for that but you havent put it into practice in a Sky pty where the Rng and Drk are eating mobs for lunch, hold hate there as a Pld/Rdm for the matter a Pld/anything and I will throw out all of my Relic gear (which I f'in love) and call you the better tank.

Rate me down rate me up, at the end of the day I will still sleep good and eat well during the day :P
1 2 3 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 403 All times are in CST
Anonymous Guests (403)