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What is the highest background resolution?Follow

#1 Apr 12 2007 at 11:35 AM Rating: Good
I've been toying around with the registry with some of the well known graphics tweaks. Right now I have my resolution at 1360x768 (Native of my TV) and background resolution at 2048x2048. It looks absolutely stunning, really like a brand new game, and doesn't lag at all. I have an EVGA 8800 GTX so I think if somehow possible it could be pushed farther. What is the highest resolution a video card is able to render? I'd like to make my background resolution even higher to see what happens but I don't know what number to set it to.
#2 Apr 12 2007 at 11:43 AM Rating: Decent
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The highest selectable setting via FFXI config is 1024x1024.

Oh nevermind, you're one of those registry tweakers.

I've heard some people go as high as 2200.

Edited, Apr 12th 2007 3:44pm by Zaleshea
#3 Apr 12 2007 at 11:44 AM Rating: Decent
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OVER 9000!!!!


(_ _) sorry~
#4 Apr 12 2007 at 11:45 AM Rating: Good
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The max the game engine supports is 2048x2048. The card I have no idea; but your current resolution is the highest the game will go.

Edit:
At Zaleshea: Really? I've tried it, and nothing higher worked. Do you have anymore information?

Edited, Apr 12th 2007 3:47pm by Charlietc
#5 Apr 12 2007 at 12:39 PM Rating: Decent
Edited by bsphil
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Somewhat on the topic, how can I tweak the registry to get 2048x2048?
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#6 Apr 12 2007 at 12:52 PM Rating: Decent
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Just posted this on my LS website.

Just got myself a 24" Dell Widescreen Monitor. This thing is freakin beutiful. I totally recomend one for those playing on a PC. The pricing on these monitors has dropped a ton since last year.

Anywho, For those who have or will be getting a widescreen monitor, here is how you can set up FFXI to play in widescreen mode. I did the follow two steps and the game never looked better. I also see more screen than I did with my previous 21" monitor. Also note that I am now running 1920x1200 resolution.

1) Change the in-game back ground resolution to 16:9. This can be found by going to Menu->Config->Misc.2->Background Aspect Ratio.

2) From Windows. Go to run type regedit > local machine > software > playonlineUSA > squareenix > finalfantasyXI. There will be a list of values from 0000 to 0033. You only need to chage 0003 and 0004. Highlight 0003 and right click it then choose modify. Then select decimal and in Value Data enter the value 2048 and do the same with 0004.

3) Note I didn't try this myself but a guy on the forums said this. If you want even better picture quality change the 0000 value (mip mapping) to 2 and activate Anisotropic Filtering x 16 on your graphic card control panel, this will completely remove the shimmering/pixelated look of the far away textures.

I got this info from the post on the forums if anyone needs additional help with this. I can not take credit so if you want to rate someone up, rate up the reply poster in the thread below.

http://ffxi.allakhazam.com/forum.html?forum=10;mid=1172432456140357218;num=24;page=1
#7 Apr 12 2007 at 1:33 PM Rating: Excellent
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http://wiki.ffxiclopedia.org/Graphics
Above guide shows how to adjust the graphics beyond what FFXI Config tool allows.

As far as I know... there is no practical limit to the background resolution. Your computer will slow down long before you hit the limit. I'm currently running 1280x1024 screen resolution, 2560x2048 background resolution. So every 4 pixels rendered are combined into 1 pixel on the screen. Looks very nice.
#8 Apr 12 2007 at 2:44 PM Rating: Decent
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My graphics look great on everything except mine and others names. Is there a way to make the text more crisp?
#9 Apr 12 2007 at 2:50 PM Rating: Decent
Thief's Knife
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Zaleshea wrote:
The highest selectable setting via FFXI config is 1024x1024.

Oh nevermind, you're one of those registry tweakers.

I've heard some people go as high as 2200.

Edited, Apr 12th 2007 3:44pm by Zaleshea


I got 8048x8048 background on my x1900xt by enabling the undocumented texture tiling features in the drivers with ATI tray tool. I can only assume that the 2048x2048 "limit" is imposed by your graphics card and drivers and not by FFXI itself

Anything over 4096x4096 had some serious slowdown problems however. In addition, going from 2x the screen resolution to 4x doesn't really improve things that much (it does slightly, but not enough to make it worth doing). Really all you need is 2x the screen resolution anything beyond that is diminishing returns.

Edited, Apr 12th 2007 6:52pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#10 Apr 12 2007 at 2:54 PM Rating: Decent
Thief's Knife
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bsphil wrote:
Somewhat on the topic, how can I tweak the registry to get 2048x2048?


You don't want 2048x2048, you want 2x your screen resolution. Trust me that will look much better than just cranking it to the maximum.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#11 Apr 12 2007 at 2:58 PM Rating: Good
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308 posts
Quote:
http://wiki.ffxiclopedia.org/Graphics
Above guide shows how to adjust the graphics beyond what FFXI Config tool allows.

As far as I know... there is no practical limit to the background resolution. Your computer will slow down long before you hit the limit. I'm currently running 1280x1024 screen resolution, 2560x2048 background resolution. So every 4 pixels rendered are combined into 1 pixel on the screen. Looks very nice.


Thanks for posting that information. In particular the FFXIclodpedia article was really good in actually describing how all the settings actually work. I'm definitely going to have to go tinker with my registers again.
#12 Apr 12 2007 at 5:28 PM Rating: Default
Quote:
You don't want 2048x2048, you want 2x your screen resolution. Trust me that will look much better than just cranking it to the maximum.


So uh...as someone who plays on a widescreen LCD TV with a native resolution of 1360x768, should I be doing...2720x1526? That doesn't sound right to me. Can someone explain to me the 4:1 ratio idea? I've heard that mentioned in another thread but all the person said was "Anyone who has done photo editing would know..." or something like that, and I've never done anything with that.

Edit: I just tried 2720x1526 and wow yeah it does look much better than having it on 2048x2048. I'd like like to know why as a graphic noob just to entertain my curiosity. Also, someone was asking if it was possible to make the names look better? This is the only thing left to tweak that I'd like to if possible.

My 8800GTX has driver problems with FFXI so it was suggested to download something called Brandon UI, it basically has new buttons and a new font which I really like. But the names of mobs and players are still blocky and very wide, almost to the point where I'd like to turn /names off, but thats already caused me some problems running around today. I accidentally attacked Spiny Spipi thinking it was a regular crawler. Sure I should have seen the name but I was watching the Mets game ><

Edited, Apr 12th 2007 9:42pm by Viseziox
#13 Apr 13 2007 at 3:31 AM Rating: Decent
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376 posts
Yes, I would also like to know why doubling your native resolution for the background is better, since the default background resolutions everyone can choose and play at without tinkering in the registry are all squares. Also, I thought someone mentioned a maximum supported value of 2048 for the background resolution, what happened with that if people are running up at 2720?

I currently have to settle for the default 1024x1024 right now, and I've never had any problems with it. When I plugged in 2048x2048 as background resolution via the registry, it looked fantastic but I had such low FPS that I had to go back. I'll pick up a new video card and try that out again later. But apparently people are saying I should be doing 2560x2048, double my screen resolution. Why doesn't FFXI set background resolution as a 4:3 ratio by default then? I should be playing with my background resolution at 1280x1024 according to that. I'm just sort of confused why the square-default background resolutions are square, but people are saying to tweak them to double your screen. I thought it was determined you can't tweak background past 2048x2048, so anyone who would like to explain some of this for me, please do, I'm confused.

The only thing I think I can pull from these numbers is somewhere in here people switched from talking about moving the background numbers up to 2048x2048 and started talking about what to set the screen resolution, is this right? That's a lot more understandable to me, if that's what happened. So does that still mean the limit is 2048 unless you're using those new tools to break past it like Lobi?

I guess what I'm trying to say here is: I run on a LCD 4:3 aspect monitor. The native resolution is 1280x1024. Currently, my FFXI screen reso is the same and background is 1024x1024. According to you guys should I change this to:

a)
Screen Res: 1280x1024
Background Res: 2048x2048

b)
Screen Res: 1280x1024
Background Res: 2560x2048

c)
Screen Res: 2560x2048
Background Res: 1024x1024

d)
Screen Res: 2560x2048
Background Res: 2048x2048

e)
Screen Res: 2560x2048
Background Res: 2560x2048

Or any other combination you'd love to provide? Granted, this will happen after my next graphics card upgrade, but I'm curious. I run almost all my games at native, but if oversampling the screen resolution is what you're saying then I may do that, since FFXI caps at 30 FPS anyways.

Sorry about the huge post, thanks for any clearing up you graphics junkies can help with.

Edited for clarity.

Edited, Apr 13th 2007 7:34am by Zekyr
#14 Apr 13 2007 at 4:36 AM Rating: Good
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Khellendross wrote:
1) Change the in-game back ground resolution to 16:9. This can be found by going to Menu->Config->Misc.2->Background Aspect Ratio.


Watch out with this one. Some wide screen aspects are not 16:9. 1920x1200, for example, is 16:10.

Setting the aspect ratio to the incorrect setting can make your characters look abnormally fat, or skinny. Although, using 1920x1200, which I do, the difference between 16:9 and 16:10 is almost one of personal preference - they are fairly similar.

And yeah, Khellendross, the 24" widepanel rocks. I have the same one. ^^

I haven't played around with doubling my overlay res to set the bg res. If I did, my bg res would be 3840x2400. I think last time I went over 2048x2048 my pc had a coronary. But, I don't think I have tried it on my new system (CoreDuo) so we shall see!





Edited, Apr 13th 2007 8:40am by Jetsam
#15 Apr 13 2007 at 9:11 AM Rating: Good
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Zekyr wrote:
I guess what I'm trying to say here is: I run on a LCD 4:3 aspect monitor. The native resolution is 1280x1024. Currently, my FFXI screen reso is the same and background is 1024x1024. According to you guys should I change this to:

a)
Screen Res: 1280x1024
Background Res: 2048x2048

b)
Screen Res: 1280x1024
Background Res: 2560x2048

c)
Screen Res: 2560x2048
Background Res: 1024x1024

d)
Screen Res: 2560x2048
Background Res: 2048x2048

e)
Screen Res: 2560x2048
Background Res: 2560x2048

B. In fact this is the exact setting that I use. The reason for this is that when you do 1280x1024 and 2048x2048, you are oversampling by a factor of 1.6 on the horizontal, and 2.0 on the vertical. So what this means is that for every pixel on your screen, the computer has rendered information for 2 pixels tall and 1.6 pixels wide. The 2.0 is easy, it just averages the two pixels out and the color between the two is the color that pixel should be. However, the 1.6 is not so easy because the boundary for the pixels rendered (background) will not line up exactly with the boundaries of the pixels on your screen.

It's sort of a hard concept to grasp, so I'll explain with some diagrams. Take the example of 2048x2048 background. For the far left pixel on the screen, it would look like this:
+---+--+ 
|***|..| 
+---+--+ 
|***|..| 
+---+--+

The pixels with stars are complete pixels, and the pixels with periods are cut off, they are only 60% of a pixel (because your background width is set at a factor of 1.6 of the screen resolution's width), so part of the pixels on the right will influence the screen pixel to the right of this one, which might look like this:
+-+--+-+ 
|.|**|.| 
+-+--+-+ 
|.|**|.| 
+-+--+-+

Now you see in this case, there is the remaining 0.4 pixels worth of information on the left side, then 1.0 pixels in the middle (a full pixel), then 0.2 of the next pixel to the right for a total of 1.6.

In both cases, you will end up giving more weight to the pixels that I've marked with stars, and less weight to the pixels marked with periods. In doing so, you will end up with a less precise image. The advantage to rendering the background at exactly double the screen resolution is that you always have exactly 4 pixels worth of information to draw from in order to determine what the true color of that pixel should be, like so:
+--+--+ 
|..|..| 
+--+--+ 
|..|..| 
+--+--+


To give you a better idea of what this means, consider that the image you are rendering is just a big striped pattern. You have the far left pixels all black, then the next pixels to the right are white, then black, then white, etc. (You may have seen a screen like this while adjusting the settings on your flat-panel monitor. It's handy for revealing how accurate your image is being represented on the screen.) If you look at the image from a distance, it will appear a medium gray, exactly halfway between black and white because your eyes cannot see the level of detail to see the stripes.

In the first example, you will have two complete pixels that are black, and 60% of two pixels which are white. When you average that out, the pixel on the screen will be 62.5% black. Now in the second example, you have 40% of a white pixel column, then 100% of a black pixel column, then 20% of a white pixel column. So again average them out and you'll get 62.5% black. So even though the image you rendered shows 50% of the screen black and 50% white, when it's averaged out to fit your screen you end up with 62.5% black for the two left column of pixels. If you continue down that path of logic, the colors will vary from 37.5% black to 62.5% black. Now take the third example, you have 100% of a black pixel column, then 100% of a white pixel column. Average them out and you get 50% gray. The next pixel over would be the same, 50% gray. So the whole screen will be 50% gray just like if you displayed black/white stripes and moved back and let your eyes do the averaging instead of the computer.

It's a nit-picky thing, and kind of hard to understand. You can do 2048x2048 and it will still look just great I'm sure, but in my opinion 2560x2048 will give you a much more accurate image that is rendered with every single pixel having the exact same level of detail.

Edited, Apr 13th 2007 10:12am by Pergatory
#16 Apr 13 2007 at 5:44 PM Rating: Decent
I just changed my background res from 2048x2048 to 3840x2400 which is double my screen resolution of 1920x1200 and HOLY FREAKING CRAP! ...it looks WAYYYY the hell better! Performance seems better too for some reason! I am using a 8800GTX with 101.02 WinXp32 beta drivers and the latest April build of DirectX 9.0c.

By the way, I have Mipmapping turned off for full texture detail and Anisotropic Filtering set to 16x to get rid of the shimmering effect.

In game Aspect Ratio set to 16:10 with full detail shadows.

Now SE just needs to give us PC users a farther Draw Distance option that is legal (i.e. Not using the plugin with Windower)

Edited, Apr 13th 2007 6:45pm by michaeljamesjohnson
#17 Apr 13 2007 at 5:52 PM Rating: Decent
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Charlietc wrote:
The max the game engine supports is 2048x2048. The card I have no idea; but your current resolution is the highest the game will go.

Edit:
At Zaleshea: Really? I've tried it, and nothing higher worked. Do you have anymore information?

Edited, Apr 12th 2007 3:47pm by Charlietc

Nope sure don't.
#18 Apr 13 2007 at 7:14 PM Rating: Default
Quote:
Now SE just needs to give us PC users a farther Draw Distance option that is legal (i.e. Not using the plugin with Windower)


What is this and where do you get it? I'm always interested in bettering the graphics in this game.
#19 Apr 13 2007 at 8:39 PM Rating: Decent
This kind of stemmed from the smn forums, at least it has today.I did it and it's really nice.I'm using a G-Force 7600 512 MB video card.It isn't really "top of the line", but it all worked out nicely.I'm using 2560x2048 background resolution, and its really nice.

I'm sure i could go alot farther, but i don't see that the difference will be much better.It may be a bit sharper, but i really dont want to lose system performance over it.

I still need to check out the mapping though. Maybe tomorrow. :)
#20 Apr 13 2007 at 11:09 PM Rating: Decent
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376 posts
Pergatory wrote:
B. In fact this is the exact setting that I use. The reason for this is that when you do 1280x1024 and 2048x2048, you are oversampling by a factor of 1.6 on the horizontal, and 2.0 on the vertical. So what this means is that for every pixel on your screen, the computer has rendered information for 2 pixels tall and 1.6 pixels wide. The 2.0 is easy, it just averages the two pixels out and the color between the two is the color that pixel should be. However, the 1.6 is not so easy because the boundary for the pixels rendered (background) will not line up exactly with the boundaries of the pixels on your screen.

It's a nit-picky thing, and kind of hard to understand. You can do 2048x2048 and it will still look just great I'm sure, but in my opinion 2560x2048 will give you a much more accurate image that is rendered with every single pixel having the exact same level of detail.


Thanks a lot. I get how and why oversampling works, but I still am curious why FFXI has defaults for background resolution at 256x256, 512x512, and 1024x1024. How come the defaults are in square resolutions if they will just be stretched? I can't think of any display or monitor in the world that uses a 1:1 aspect ratio. That's the only part that still confuses me. If (w*2)x(h*2) is the best option, than logically shouldn't a default be (w)x(h)? Like, my current video card can't run 2560x2048 at a decent FPS rate, but should I change it to 1280x1024 from its default 1024x1024? From what everyone is saying, it would be an improvement, and I understand why, but the fact that the defaults are square still has me at a loss. Does anyone knows why?

EDIT: Also, how is this background resolution changing any different from changing the screen resolution to 2x normal, and allowing windows/video card/monitor to compact the image into half the size? When you run something at a lower resolution than windows is running or your monitor displays, it stretches the image, therefore doing the opposite of what you said, making one pixel stretch into more than one. Unless the program is running at exactly one half of the display, such as program running at 800x600 on a system and LCD displaying at 1600x1200, the image looks horrible because the pixels bleed into each other. So am I wrong in assuming that running the screen resolution at double the default would cause it to automatically compress anyways, or did I miss something else?

Haha, I have no idea why I'm getting so confused over a simple subject.

Edited, Apr 14th 2007 3:14am by Zekyr
#21 Apr 14 2007 at 12:07 AM Rating: Decent
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switched from 1024x1024 to 1280x800 (my screen res) and my framerate doubled...sweet

Edited, Apr 14th 2007 11:25am by PerfectPrime
#22 Apr 14 2007 at 11:18 AM Rating: Default
Can anyone tell me what this Draw Distance thing from Windower is? I tried doing some searches on it but not finding anything helpful.
#24 Apr 16 2007 at 7:20 AM Rating: Good
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4,229 posts
Zekyr wrote:
Thanks a lot. I get how and why oversampling works, but I still am curious why FFXI has defaults for background resolution at 256x256, 512x512, and 1024x1024. How come the defaults are in square resolutions if they will just be stretched? I can't think of any display or monitor in the world that uses a 1:1 aspect ratio. That's the only part that still confuses me. If (w*2)x(h*2) is the best option, than logically shouldn't a default be (w)x(h)? Like, my current video card can't run 2560x2048 at a decent FPS rate, but should I change it to 1280x1024 from its default 1024x1024? From what everyone is saying, it would be an improvement, and I understand why, but the fact that the defaults are square still has me at a loss. Does anyone knows why?

Sorry for the slow response... I don't know why SE did it that way. There's no way to really have defaults that match all screen resolutions because people have different aspect ratios. You could give 800x600, 1024x768, and 1280x1024 as defaults and that would probably cover most people but it seems SE took a more generic approach and just used square resolutions. This, to me, screams management decision. A programmer didn't make that call, a manager did. Some programmer set up a side-by-side demo of the various options and the manager said, "I like square better" and boom. There you have it.

Zekyr wrote:
EDIT: Also, how is this background resolution changing any different from changing the screen resolution to 2x normal, and allowing windows/video card/monitor to compact the image into half the size? When you run something at a lower resolution than windows is running or your monitor displays, it stretches the image, therefore doing the opposite of what you said, making one pixel stretch into more than one. Unless the program is running at exactly one half of the display, such as program running at 800x600 on a system and LCD displaying at 1600x1200, the image looks horrible because the pixels bleed into each other. So am I wrong in assuming that running the screen resolution at double the default would cause it to automatically compress anyways, or did I miss something else?

This question is a bit confusing... The screen resolution is the actual physical resolution of the screen. If you double this, windows doesn't need to shrink the image down because you are actually allowing the monitor to render with that extra detail. The problem is, the monitor has to support that resolution. For example, your LCD probably doesn't support 2560x2048 resolution... some CRT's will but LCD's usually have a native resolution (often 1280x1024) and only support that resolution and 2 or 3 below it (1024, 800, 640).

However, there is something similar with LCD monitors to what you see with a low background resolution. If you set screen resolution to lower than the native resolution of the LCD, it will have to expand the image out. LCD's cannot change the number of pixels they have, it's always the same. I'm willing to bet running the game with 800x600 screen res and 800x600 or higher background res would look very similar to running the game with a 1280x1024 screen res and 800x600 background. So maybe that was the source of your confusion when you saw a familiar-looking loss of quality. However, you generally can't set a screen resolution beyond the native resolution of an LCD, so you'll never get into a situation where the image is being reduced in detail in order to display on the screen.

This is one of my pet peeves with LCD's... CRT's can actually physically change the number of pixels used to display the image. If you're running in 800x600 on a CRT, it doesn't look like 800x600 stretched onto a 1280x1024 display... /sigh I miss my CRT...

Edited, Apr 16th 2007 8:22am by Pergatory
#25 Apr 16 2007 at 8:34 AM Rating: Decent
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I'm really reluctant to try and tweak anything just because I'm afraid I will ***** something up.

I currently have my background res set to the 1024x1024. I'm just wondering if anyone could tell me if my system could handle it.

Pent 4 CPU 3.00GHz
2.5GB Ram
NVIDIA GeForce 6800

I currently run 29 as my framerate unless I'm in a crowded city or dynamis. If anyone has a similar system and has tweaked their res does it run ok?

Thanks

Chevis
#26 Apr 16 2007 at 10:08 AM Rating: Excellent
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4,229 posts
ChevisthePaladin wrote:
I'm really reluctant to try and tweak anything just because I'm afraid I will ***** something up.

I currently have my background res set to the 1024x1024. I'm just wondering if anyone could tell me if my system could handle it.

Pent 4 CPU 3.00GHz
2.5GB Ram
NVIDIA GeForce 6800

I currently run 29 as my framerate unless I'm in a crowded city or dynamis. If anyone has a similar system and has tweaked their res does it run ok?

Thanks

Chevis


29 FPS is the limit in this game I think, so that's a good sign. It means your computer probably has untapped potential, though the 6800 is getting to be a bit dated. You do seem to have more than enough memory and a capable processor.

You'd probably have a bit of trouble at 2x, unless you compromised some other settings like turning up texture compression and such. No harm in trying though, try a background resolution of maybe 1.5x your screen res and see how you like it.

If you're feeling nervous about the changes, read the Registry Overview paragraph on the Wiki that I linked earlier. It talks briefly about how to use Regedit, and more importantly, how to make backups of your current settings so that if you mess things up then all you have to do is double-click the file and it'll restore your settings. Just be very careful not to modify anything ASIDE from the things discussed in this thread. If you go around changing things and moving/deleting things that you don't understand, you may quickly find not just FFXI broken but your whole computer. The registry is a very critical component where many programs, including Windows, store their settings.
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