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The unfairness of mog bonanza towards PS2 playersFollow

#252 Jul 03 2008 at 10:33 PM Rating: Excellent
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I'm still finding it hard to believe SE would abandon the path of simply having a single algorithm for determining the random number that users on any and all platforms would access when it comes time for the Moogle to randomly generate it. Less is more when it comes to programming, and SE's already notorious for "less" when it comes to content.

Moreover, even if you're trying to pin something on the PS2, I also find it hard to believe an advanced computational device (compared to, say, a calculator) couldn't pick a random number beyond 6000. In fact, I wouldn't put it past hardware developers to have a RNG built into the system itself for testing purposes.

****, a lot of people lost. I'm on the PC, and all I have to show for my moogle picking is a few EXP scrolls on my mules. Am I disappointed? Yes. Do I feel screwed? Honestly, I anticipated it the moment I heard the drawing was going to be so far away.
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#253 Jul 03 2008 at 10:49 PM Rating: Decent
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irrelevant. RDM main that even owns rajas ring doesn't get to have an opinion.


Who the hell are you? Renji? (or however it's spelt) Whats next PLD can only get Knightly earring?
Hell, I'm a RDM main and i'm gonna take Rajas cause I can use it on more jobs.

HINT: just cause it's your main, doesn't mean it's the only job you play dumbass.
#254 Jul 03 2008 at 11:32 PM Rating: Excellent
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Just a couple thoughts about this whole nasty drama. First of all, I do agree that as long as the drawing was actually conducted fairly, that any number, even the OEOEO Jungle Love numbers had the same chance of being drawn. That said, while it can be argued that individual players were not screwed over here, it can also be argued that the entire PS2 player base as a whole was shafted.

There have been a lot of examples of how any number was as likely as another to come up, but what I think should be mentioned is that, with some variance of course, you should expect to see a similar distribution of prize winners on the different tiers across all platforms for people that used the moogle to generate numbers. This, unfortunately, is not the case. The fact of the matter is, not a single number that was randomly generated on the PS2 won any prize above a rank 5.

Was I disappointed that I didn’t win? You betcha. Did I really expect that I’d get one of the big prizes? Not so much, but it does leave a sour taste that NO ONE who used that feature on PS2 got anything other than a consolation prize.

As far as the moogle numbers on PS2 themselves go, a lot of people keep pointing out that nowhere did it expressly say that the numbers generated by the moogles would be random. Now true as that may be, I don’t think anyone can be faulted for expecting that they would be. Anyone who’s ever had any exposure to a lottery of any sort can see that this looked like the EZ Pick options that most of them offer, and of course, players of this game are intimately familiar with the /random function and lotting. Of course people are gonna think that the moogle pick was just a /random with more digits, and unless you were actually looking for patterns, cursory inspection showed numbers that appeared to be random. The “they never said it was random” argument seems to imply that people who used the moogle to pick numbers were idiots for expecting it to function the way logic implied and the way it worked on other platforms, which seems kinda asinine. And yes, I know I could have hand picked my numbers to assure an xp scroll, but honestly a thousand xp just doesn’t make me hard… especially on my mules.

***Conspiracy Theory Alert***

First of all, I claim to have no evidence that the drawing was rigged, nor am I saying it was, but a lot of people have been saying that there is no reason that makes sense as to why SE would manipulate the results. Now, I will say that if this was their intention from the start, that I think they would have done it in a less half-assed way. The easiest way would have been to just sort their database of numbers chosen by players by frequency (I cant believe that they wouldn’t have that ability), and pick the numbers that best fit the amount of prizes they wanted to give out.

On the other hand I can’t say that there aren’t any plausible reasons they wouldn’t manipulate the results, so, I’m throwing this out there as my plausible reason to rig the results. Personally I wouldn’t call it SE the Malevolent, more like SE the Inept.

Basically, you start with an f’d up random number generator on the PS2. Now I’m not intimately familiar with statistics, but I’ve seen a fair amount of people mention that not only did their numbers all follow the odd/even pattern, but also that they had duplicates/triplicates of the same numbers. Someone who’s better than me at math can work out the odds that many people would have duplicate random numbers out of the several thousand possible odd/even five digit combinations, but I’m guessing that it probably shouldn’t be that common. This leads me to believe that the code behind the moogle numbers was possibly giving an even more limited set of numbers than just odd/even. How limited? Who knows?

If that was the case though, and someone at SE noticed after the numbers had all been picked, I can easily see SE making sure that those numbers were not drawn as the winners, just to prevent the possibility of, who knows? A thousand, two thousand tier one prizes being awarded. In other words, they may have manipulated the drawing to prevent hundreds of billions of gil dumping back into the economy and ******** things up, as opposed to the 5.6 billion in tier ones they gave out. Now, I am not saying that this is what happened, but I do think it shows limited imagination to say that there is no plausible reason why the results would be manipulated.

Anyway… manipulated or not, I stand by my belief that the PS2 community as a whole was disserviced by what was supposed to be a fun, celebratory event , and are justified in feeling screwed over.

/end rant

*** Edit: My bad, I missed Lokithor's post that does indeed point out that one would expect some similarity between prize distribution on different platforms for randomly chosen numbers.

Edited, Jul 4th 2008 4:24am by Skooj
#255 Jul 03 2008 at 11:41 PM Rating: Good
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Quote:
irrelevant. RDM main that even owns rajas ring doesn't get to have an opinion.


Lol, I didn't even see this gem the first time.

What, so I should have gotten a Tamas then, right? Just because I happen to be RDM and WHM mains now must mean that I cannot even possibly look toward other jobs I might play in the future, right?

Look, bucko. Tamas is nearly worthless to me, and I'll tell you why.

30 MP without 30 HP cut can be worked around, simply because I made sure not to neglect my RDM's HP when working on his Convert build.
MND/INT is pointless to have on at the same time. Macros, do you speak it?
-enmity is useless, as I virtually never pull hate doing what I typically do as RDM. If I do pull hate, either I meant to do it, or -3 enmity would not have saved me.

On the other hand, Rajas has been useful for every melee job I've played, even the ones that I stop at 37, and has allowed me in multiple setups to reach 100 TP a hit sooner. I can take it out on my RDM when I'm meleeing through stuff I have capped accuracy on anyway. It is a perfect WS ring. It actually has unique benefits for meleeing that I cannot get with AH rings. Tamas's unique benefits are not only less useful overall, they are even less so for me specifically due to the way my character is built and what it typically does.


Summary: Tamas for me is pretty much replaceable with AH rings, rings I already had because I'm not some lolrdm like you seem to think. Rajas on the other hand is not, and therefore I saw greater potential use in that ring.


But by all means, keep pretending like I never carefully evaluated my decision when I picked these one-time, one-pick only rewards (back when I got them, they were not reobtainable), and that you know how my job works and how I play the game. It's funny for me and it might provide some lulz for anyone else reading this that's familiar with me, too.

I'm all for sharing lulz.


Quote:
Whats next PLD can only get Knightly earring?


If Reij makes a post in here, I'm blaming you. >_>

Edited, Jul 4th 2008 4:03am by Fynlar
#256 Jul 04 2008 at 1:17 PM Rating: Decent
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Quote:

If Reij makes a post in here, I'm blaming you. >_>


I'll take the blame, but you gotta admit, his raja's ring comment sounded oddly familiar....


And let's not forget his earlier comment about suppa only being good when dual wielding. After all + sword skill does NOTHING!

Edited, Jul 4th 2008 5:18pm by DancerRonin
#257 Jul 04 2008 at 1:41 PM Rating: Decent
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DancerRonin wrote:
Quote:

If Reij makes a post in here, I'm blaming you. >_>


I'll take the blame, but you gotta admit, his raja's ring comment sounded oddly familiar....
I think we've found the reason Reij isn't perma-subdefault. Smiley: grin
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#258 Jul 04 2008 at 1:51 PM Rating: Decent
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Lienna the Sly wrote:
Concepcion wrote:
The problem is this:

The EOEOE and OEOEO numbers selected were probably picked a lot more often than numbers that didn't fit that pattern (because the system was set up to pick those numbers automatically if the user wanted the moogle to pick for them). So, if we assume that SE would pick numbers that would not crash the economy (too many winners of the big prizes), then their hands were tied -- they couldn't pick an EOEOE or OEOEO number or there would be too many people winning the big prizes.

SE screwed this up big time, IMO -- and I didn't even participate in it. No bias here.


it doesn't matter. every number had the same chance of being picked. yes SE fuxored up the PS2 numbers somehow but, if one of those numbers were picked as the winner instead this thread would not have existed at all. However, none of that changes how probability works, winning numbers all had the same chance at being picked.


You need to re-read my post. I am suggesting that SE would not pick numbers at random because doing so would risk introducing too much currency into the economy--especially since numbers that match the patterns EOEOE and OEOEO were assigned to all PS2 moogle-picked balls. If the top or 2nd-best prize level was one of these numbers, there would have been A LOT more winners. I am theorizing that they realized this and intentionally made sure that that pattern was not a top or 2nd-best level prize.

Basically, I think they told us it was random to placate the masses.
#259 Jul 04 2008 at 2:04 PM Rating: Decent
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Concepcion wrote:
I am suggesting that SE would not pick numbers at random because doing so would risk introducing too much currency into the economy--especially since numbers that match the patterns EOEOE and OEOEO were assigned to all PS2 moogle-picked balls. If the top or 2nd-best prize level was one of these numbers, there would have been A LOT more winners. I am theorizing that they realized this and intentionally made sure that that pattern was not a top or 2nd-best level prize.
Not terribly likely.

Those two patterns, combined, still make up over six thousand distinct combinations.

Let's say 40% of the playerbase is on PS2, and 5 million marbles were sold (probably overestimating both).

This gives 2M marbles on PS2. Now, let's say that 60% of the playerbase is lazy, and made the Moogle pick. Smiley: grin This gives 1.2M marbles, of which, on average, about 192 would match for Rank 1, and about 960 for Rank 2, assuming one of these patterns is picked for the number. If not, these numbers are obviously 0 (15/16 chance). So: average figures here are 12 and 60, respectively.

Of the remaining 3.8M marbles (which aren't subject to these issues), we average 38 Rank 1 winners and 380 Rank 2 winners, regardless of pattern.

Net total: 50 Rank 1 winners (ranging from 38 to 230) and 440 Rank 2 winners (ranging from 380 to 1340).

Interestingly, while the Rank 1 winners land right near that figure, the Rank 2 winners seem awfully high in that range...
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#260 Jul 04 2008 at 2:09 PM Rating: Decent
Good God. Smiley: rolleyes
#261 Jul 04 2008 at 2:12 PM Rating: Default
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Codyy wrote:
Good God. Smiley: rolleyes
Smiley: grin What, someone had to go and spoil the Smiley: tinfoilhatSmiley: tinfoilhatSmiley: tinfoilhatSmiley: umSmiley: tinfoilhatSmiley: tinfoilhatSmiley: tinfoilhat with real math?
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#262 Jul 04 2008 at 5:09 PM Rating: Decent
The only quirk I see is the winning numbers were SELECTED in a STRICTLY SUPERVISED process.

If this means they looked at all the numbers picked and Selected the ones that were picked least to minimize the economic impact, we have a problem.

SE did not say they would be randomly picked, just Selected under Supervision.
#263 Jul 04 2008 at 5:53 PM Rating: Good
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Let's say 40% of the playerbase is on PS2, and 5 million marbles were sold (probably overestimating both).


I would estimate the number of marble sold to be closer to 7 million. I estimated this from the number of winners given to us, multiplied by their respective probabilities. I left out the Rank 1 and Rank 2 prizes cause the rank 2 was an obvious out lier, so I just dropped the highest and lowest. I've had limited statistics education so that may have been a big no-no, however I think it would be impossible to argue for lower than 5.6 million marbles given the results we received.

Quote:
This gives 1.2M marbles, of which, on average, about 192 would match for Rank 1, and about 960 for Rank 2, assuming one of these patterns is picked for the number.


Forgive me if my math is wrong, but if the number were to follow this pattern. There are 6250 EO combinations to choose from. Assuming the pattern is chosen and the there are 1.2 million marbles (Just from PS2 autopick) there would be 192 of each combination. There would be 1920 combinations that match the last four numbers. Subtract the 192 that also match the first number and you have 1728 Rank 2 Winners, However since they were 5 separate numbers there would be 1920 Rank 2 winners.

Quote:
assuming one of these patterns is picked for the number. If not, these numbers are obviously 0 (15/16 chance).


This is correct if there is one number or you are only talking about Rank 1 prizes. However with 5 numbers drawn there is actually only a 1/16 chance that none of them (excluding Rank 5) would follow this pattern. I think this is where people are getting upset. If even one of the numbers would have followed the pattern I think this argument would not be going on.

I really don't care about the pattern, what upsets me more is that they chose to do 5 different numbers. The way it was stated in the announcement (match the last x numbers) led me to believe there would be only 1 number. This would have completely changed the way I picked.

I chose not to do the last digit of each different because I didn't care about an xp scroll. However if I would have known that doing that would not have rendered my other marbles absolutely useless I would have done it knowing that the scroll would not kill my chances for something else.

The fact that none of the numbers match the EO pattern, and that there were 5 numbers all with different final digits (around a 30% chance if my math is right) makes me think that the numbers were chosen to accomadate the odds they wanted.

Again I am no math, or statistics major and my numbers may be well off, but that the odds were shifted away from the PS2 players.
#264 Jul 04 2008 at 6:02 PM Rating: Decent
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Fynlar wrote:

MND/INT is pointless to have on at the same time.


Well they are both mods of spirit taker...

#265 Jul 04 2008 at 6:57 PM Rating: Decent
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Quote:
Well they are both mods of spirit taker...


I guess, but RDM can't even use that, so...
#266 Jul 04 2008 at 7:09 PM Rating: Decent
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I would say the ps2 player base is more than 40% given majority of Japanese players are ps2, and the game is much more popluar there then here, I would say the numbers are opposite prev stated, like 60% ps2 40% between pc and 360 with the 360 being the lesser of those given it was last system to get access.
#267 Jul 04 2008 at 11:08 PM Rating: Decent
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IfritPS wrote:
Quote:
This gives 1.2M marbles, of which, on average, about 192 would match for Rank 1, and about 960 for Rank 2, assuming one of these patterns is picked for the number.


Forgive me if my math is wrong, but if the number were to follow this pattern. There are 6250 EO combinations to choose from. Assuming the pattern is chosen and the there are 1.2 million marbles (Just from PS2 autopick) there would be 192 of each combination. There would be 1920 combinations that match the last four numbers. Subtract the 192 that also match the first number and you have 1728 Rank 2 Winners, However since they were 5 separate numbers there would be 1920 Rank 2 winners.


Except the problem is that the PS2 autopicks only have five valid starting numbers - either 0, 2, 4, 6, 8 for an OEOE ending, or 1, 3, 5, 7, 9 for an EOEO ending. Hence the number being half as large as expected.

Quote:
Quote:
assuming one of these patterns is picked for the number. If not, these numbers are obviously 0 (15/16 chance).


This is correct if there is one number or you are only talking about Rank 1 prizes. However with 5 numbers drawn there is actually only a 1/16 chance that none of them (excluding Rank 5) would follow this pattern. I think this is where people are getting upset. If even one of the numbers would have followed the pattern I think this argument would not be going on.


The chance given was strictly for Rank 1. The overall chance is actually about 30% that none work with the PS2 autopick (15/16 * 7/8 * 3/4 * 1/2), which hopefully makes people feel a little better about things. (By comparison, the chance that they all would have worked with the PS2 autopick, which would have rendered this entire discussion moot, is 1/1024 - slightly less than 0.1%.)

Quote:
I really don't care about the pattern, what upsets me more is that they chose to do 5 different numbers. The way it was stated in the announcement (match the last x numbers) led me to believe there would be only 1 number. This would have completely changed the way I picked.

I chose not to do the last digit of each different because I didn't care about an xp scroll. However if I would have known that doing that would not have rendered my other marbles absolutely useless I would have done it knowing that the scroll would not kill my chances for something else.

The fact that none of the numbers match the EO pattern, and that there were 5 numbers all with different final digits (around a 30% chance if my math is right) makes me think that the numbers were chosen to accomadate the odds they wanted.
To be honest, I'm of the opinion that the system they ended up with was chosen to minimize GM load post-Bonanza (with just a single 5-digit number picked, you would have had several winners complaining "my marble works for all the lower ranks, too, why can't I have THOSE prizes"; likewise with different ending digits on a lesser scale).

And as far as the last comment about your math: yep, 30.24% chance of five different ending digits.
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#268REDACTED, Posted: Jul 05 2008 at 2:07 AM, Rating: Sub-Default, (Expand Post) You mean back when you could only put 5 equipment slots into a macro, right?
#269 Jul 05 2008 at 2:51 AM Rating: Good
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Quote:
You mean back when you could only put 5 equipment slots into a macro, right?


I still can only switch 5 (well, 6) equipment slots per macro, because I play on PS2 and use no form of extended macros.

However, I am quite used to hitting 2 and sometimes 3 macros in preparation for a spell being cast, in order to have all swappable equipment slots covered. And no, it doesn't slow me down, because I tend to hit these macros while the spell is being cast.

So, no, "hack programs" were never fully needed to gear each spell, it just required a bit more diligence on the player's part.

Edited, Jul 5th 2008 6:53am by Fynlar
#270 Jul 05 2008 at 4:09 AM Rating: Decent
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Fynlar wrote:
Quote:
Well they are both mods of spirit taker...


I guess, but RDM can't even use that, so...


When they add Double Cast in 2013, Tamas will look a lot more attractive..
#271 Jul 05 2008 at 4:11 AM Rating: Default
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to the rajas vs tamas fight going on up there...

you guys know you can drop teh current CoP ring you have and just get a new one. after that if you drop it you have to wait 27 days since you dropped it and you can switch it out again... this whole arguement is kinda pointless
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#272 Jul 05 2008 at 10:16 AM Rating: Decent
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Quote:
to the rajas vs tamas fight going on up there...

you guys know you can drop teh current CoP ring you have and just get a new one. after that if you drop it you have to wait 27 days since you dropped it and you can switch it out again... this whole arguement is kinda pointless


It's not so much a fight over one being better, it's more us pointing and laughing at the idiot that said someone wasn't a real rdm cause they got Raja's over tamas.
#273 Jul 05 2008 at 1:20 PM Rating: Excellent
If SE gives us that front-line melee update they told us we'd be getting, I might actually drop my tamas for a rajas ring.
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#274 Jul 05 2008 at 5:01 PM Rating: Decent
As someone pointed out in another thread, the reason there is an ungodly number of Rank 2 winners is because the winning number was probably hand picked by all the major nerds that chose Star Trek spaceship numbers. USS NC-1017 Enterprise, baby.

There's probably some lucky ******* nerds that did 01017,11017,etc on a mule and won Rank 2 10 times over.
#275 Jul 05 2008 at 6:00 PM Rating: Decent
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The Enterprise's registry number is actually NCC-1701. So yeah, you could get 1017 out of it, only if you rearranged it a little bit. >_>


Quote:
to the rajas vs tamas fight going on up there...

you guys know you can drop teh current CoP ring you have and just get a new one. after that if you drop it you have to wait 27 days since you dropped it and you can switch it out again... this whole arguement is kinda pointless


Yes, NOW we can, but back when I got Rajas, we could not switch. I picked Rajas anyway, despite knowing this.

And I don't want to switch rings now anyway, so it doesn't much matter to me now that we have the ability to do so. I know others that did though, so I'm sure it was a welcome addition for them.

Edited, Jul 5th 2008 10:09pm by Fynlar
#276 Jul 06 2008 at 8:14 AM Rating: Decent
Edited by bsphil
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