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The unfairness of mog bonanza towards PS2 playersFollow

#77 Jul 01 2008 at 9:33 AM Rating: Good
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I'm probably going to stop posting after this one, (unless I see something I HAVE to post to lol) cuz I don't want to play devil's advocate for SE. I really don't know what happened just stating the math behind it.

iknoweverything - Most who are saying it's "fair" are all depending it on whether a truly random number was picked by SE, it really doesn't matter "how" you got your numbers as long as every number had the same chance to be picked.

Most people are saying "of course they didn't pick one of the 6250 numbers cuz there would be too many winners", I can't tell you they did or didn't just that if the number was chosen randomly it doesn't matter which numbers you had, or how you got the numbers was immaterial.

PlanckZero - I can see where you're going with this... but your sample size is too small to be what happened. Person B you get "1" and "1" and "1", person A you get to pick 3 different numbers. If the pattern did exist with SE, and for your example to be right every player would have to be given over 6250 picks, then the PS2 players would be in the situation you described.

Let me state one more time, I DON'T know that the winning numbers were chosen randomly, but if they were how you got them didn't matter. Please don't try to use math to prove this, that's why people (like myself) are defending it. They either used a random number or didn't, if they didn't than that's the largest piece of fail I've ever seen.


Used the wrong there I hate that lol


Edited, Jul 1st 2008 12:35pm by ArcusVeratis
#78 Jul 01 2008 at 9:34 AM Rating: Excellent
I fail to see how anyone was wronged here.

Even if this was true, the randomly chosen numbers very easily could have alternated between even and odd.

Plus, you chose to let the moogle pick numbers for you.

And, once you saw those numbers, you decided to keep your marbles instead of dropping them to take new ones.

But, this is a fun read, so carry on.
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#79 Jul 01 2008 at 9:34 AM Rating: Decent
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This thread = Sour Grapes +1
#80 Jul 01 2008 at 9:49 AM Rating: Decent
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Thayos if I could rate you down I would. I and others were wronged as the "random" number was not random. The moogle lied to me. However as stated it does not make a difference as long as the winning number was in fact random, and that we will never know.

Edited, Jul 1st 2008 1:49pm by shibaaa
#81 Jul 01 2008 at 9:55 AM Rating: Default
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shibaaa wrote:
Thayos if I could rate you down I would. I and others were wronged as the "random" number was not random. The moogle lied to me. However as stated it does not make a difference as long as the winning number was in fact random, and that we will never know.

Edited, Jul 1st 2008 1:49pm by shibaaa


The moogle didn't lie to you..

You just put your faith in a number the moogles picked for you.

It's just like the real lotto when people put faith in "fortune tellers".
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#82 Jul 01 2008 at 10:04 AM Rating: Decent
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Mistress Theonehio wrote:
shibaaa wrote:
Thayos if I could rate you down I would. I and others were wronged as the "random" number was not random. The moogle lied to me. However as stated it does not make a difference as long as the winning number was in fact random, and that we will never know.

Edited, Jul 1st 2008 1:49pm by shibaaa


The moogle didn't lie to you..

You just put your faith in a number the moogles picked for you.

It's just like the real lotto when people put faith in "fortune tellers".


I don't put faith in "fortune tellers" and not even sure where that came from. I put faith in the "quick pick" being a truly random selection of numbers.
#83 Jul 01 2008 at 10:09 AM Rating: Decent
Acturus wrote:
OEOEO (jungle love).


XD
#84 Jul 01 2008 at 10:09 AM Rating: Decent
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Thayos wrote:
And, once you saw those numbers, you decided to keep your marbles instead of dropping them to take new ones.



This is probably what it will come down to in the end.
#85 Jul 01 2008 at 10:10 AM Rating: Good
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It's quite simple really. If SE had added in the text for PS2 players "Moogle will pick numbers that follow EOEOE, OEOEO pattern. Please use caution. Winner numbers are picked at random." We would not be having this problem today.

I'm not sure if I would even 100% trust SE's explanation of how they picked the winning numbers seeing as some of their statements don't seem to come true or (take a very long time to reveal.) If PS2 numbers chosen had a pattern, it might be possible that winning numbers chosen may also have a pattern.

I handpicked 66% of my numbers & last 7 or so were random. I'm definitely not sore that I didn't win 100m as i was telling people I'd give it all away if I did.

It will be interesting to see how SE rectifies this situation. No matter what they do I doubt it'll satisfy everyone. Oh wait...

Edited, Jul 1st 2008 11:11am by Kittyn
#86 Jul 01 2008 at 10:16 AM Rating: Decent
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Quote:
You should probably try reading the thread before you post.


I did--and I saw a bunch of people who are struggling to understand probability and statistics but have a lot of very strong opinions on the subject.

All my numbers were picked on PS2 by the moogle but unless the random number was flawed but flawed in a different way than the PS2 number generator (obviously if they are flawed in the same way this favors our PS2 generation), I didn't have any less of a chance of winning than anyone else.

HOWEVER! We do have a legitimate gripe--if our numbers HAD been chosen we'd have won less than the players who did win given that there would likely be more people who won which would devalue gil just a bit more and thus not go as far. That's a legitimate flaw in the system.

Of course I don't see people complaining about this in this topic. I see them complaining about conspiracies and displaying a profound lack of understanding of the basics of probability and statistics.
#87 Jul 01 2008 at 10:26 AM Rating: Excellent
Random numbers, by definition, are supposed to be just that: Random. They are not supposed to follow a pattern like EOEOE, they are not supposed to be duplicated within ten rolls of each other, but they do. OFTEN.

Random numbers on computers are pseudorandom - and this dates back to BASIC on trash 80s. Anyone who made that dice program in their QB classes in Intro to Programming in college knows that. We all recognize that, but the pattern of only generating even numbers for one position versus odd numbers for another, further damages the validity of even using an RND function.

The problem that I see here is that if they were going to code it so that position 1 of the array could only hold a value of a,c,or e, for the Ps2 they should have used that coding throughout. This is not a programming limitation as storing numbers in an array is probably one of the easiest things to code, and writing it so that it only held that particular integer range probably would take more work than just a RND that stored any MOD(value) between x and z. It baffles me to even think of the WHYS to this concept.

The selection of the winning numbers I have absolutely no problem with. It's important to ensure that the prizes are given out fairly, to players who have reasonable proof that they play the game legitimately. I imagine SE took so long to weed out possible RMT as winners of the event.

#88 Jul 01 2008 at 10:26 AM Rating: Good
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Simple example. Imagine a regular 6 sided die. Person A can choose any number from #1 to #6. Person B can only choose #1 (due to "software limitations ;) ).
If you roll the die, both have 1/6th chance of winning. The choice Person A had is completely irrelevant for the chance to win.
Just because Mog Bonanza uses larger numbers, doesn't mean the odds become unfair to Person B compared to Person A.


The "problem" here is that if the number rolled is:
1: Person A has 1/6 chance of winning, Person B has 100% chance of winning
2: Person A has 1/6 chance of winning, Person B has 0% chance of winning
3: Person A has 1/6 chance of winning, Person B has 0% chance of winning
4: Person A has 1/6 chance of winning, Person B has 0% chance of winning
5: Person A has 1/6 chance of winning, Person B has 0% chance of winning
6: Person A has 1/6 chance of winning, Person B has 0% chance of winning
Add them all up and you get 6/6 and 100% which are the same.. overall.

But I don't think most people playing on PS2 really wanted all of these "zeros" or were aware that this would be how the bonanza truly played out, even at the "bonus" of having greatly increased odds if the number happened to be in your limited "random" random.

If there are 32 alternating Even/Odd combinations for a 5-digit number and only 2 patterns that the PS2 could generate, then the similar situation would be:
EOEOE: PC randoming player has 1/32 chance of matching this pattern, PS2 randoming player has 1/2 chance
OEOEO: PC randoming player has 1/32 chance of matching this pattern, PS2 randoming player has 1/2 chance
All 30 other patterns: PC randoming player has 1/32 chance of matching each one, PS2 randoming player has 0 chance.
Again, overall .. 32/32 vs 2/2, the odds are the same.
But that is a lot of "zeros" and with only 1 number being picked for rank 1, that's basically a hidden 2/32 odds lottery that the PS2 player must first win, to then end up with the "bonus" of having 16 times the odds of winning that a randoming PC user would have.

Yes, the moogle didn't force anyone to random their numbers, and everyone accepted the marbles they ended up with. But if I were aware that not every marble had an equal chance of winning something, then yes, I would've selected my numbers myself. I'd guess most people believed that these were randomly chosen.
#89 Jul 01 2008 at 10:31 AM Rating: Decent
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Quote:
Even if this was true, the randomly chosen numbers very easily could have alternated between even and odd.


Again, if anyone really thinks that every number had the same 1/100000 chance to be picked now even after this information about the RNG not being really random came to light... I've got this bridge that I'd like to sell you...


Quote:
The moogle didn't lie to you..

You just put your faith in a number the moogles picked for you.


Which was obviously intended to be random (many real life lotteries also have this same option, and believe it or not, it's actually possible to win using randomly picked numbers if your lottery is actually reputable). Stop blindly defending SE for just once in your life and get a damned clue.

SE is going to say that they are not at fault because they never had the moogle actually say that the numbers they pick are truly random. Which is a damn cop-out. It's obviously what the feature's intended use was. They just programmed it with a bunch of numbers, and made sure that the winning numbers were not among that list.
#90 Jul 01 2008 at 10:33 AM Rating: Default
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Quote:
The "problem" here is that if the number rolled is:
1: Person A has 1/6 chance of winning, Person B has 100% chance of winning
2: Person A has 1/6 chance of winning, Person B has 0% chance of winning
3: Person A has 1/6 chance of winning, Person B has 0% chance of winning
4: Person A has 1/6 chance of winning, Person B has 0% chance of winning
5: Person A has 1/6 chance of winning, Person B has 0% chance of winning
6: Person A has 1/6 chance of winning, Person B has 0% chance of winning
Add them all up and you get 6/6 and 100% which are the same.. overall.


Yeah, the problem with that (as I've indicated above) is that if you've got someone saying that you can only bet on 1, it's almost guaranteed that you're playing with a rigged die. (hint hint)
#91 Jul 01 2008 at 10:37 AM Rating: Decent
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For all ps2 users, if u buy the marbles thru moogle random system...

You wont won above rank 5 items..
because SE has programmed the random system for ps2 to generate only
these 2 patterns;

EOEOE
OEOEO

The pattern of winning number is

rank 1:47396 EOOOE
rank 2:1017  OEOO
rank 3:379   OOO
rank 4:44    EE


The problem here is something we can't prove. It's not the pattern of EOEOE or OEOEO from the Moogle, but the conclusion we can take from it:

Did the winning numbers have a strict pattern too?

For example the generator could have been:

- Generate 4 combinations with 2 E's and 3 O's.
- Take the 5,4,3,2 last digits to get the rank 1,2,3,4 winning numbers.

EOOOE
E - OEOO <= Any generate from this type would have given the winning numbers.
EE - OOO
OOO - EE


From the moment you can prove that the winning number generator did not cover the whole range of 00000 - 99999 you automatically got foul play.

But you will never be able to prove that unless you go knocking on SE's door...
#92 Jul 01 2008 at 10:52 AM Rating: Excellent
I'm sorry, I still don't see the huge foul here.

The moogles did their jobs. They gave you marbles with numbers on them. Because separate drawings were held for each category, your EOEOE number had the exact same chance to be picked as my OEOEE number.

The only way anyone could have possibly been "wronged" by this is if the moogle gave you DUPLICATE marbles.

Also, lets not forget... these were not secret numbers! Everyone had equal opportunity to look at their numbers, and decide whether to keep them.

Anyone who didn't like their EOEOE marbles could have dropped them to choose new marbles.


EDIT: If the winning numbers were not randomly generated, then yeah, that would be unfair, if some numbers never had a chance of winning to begin with. But, that's a separate issue.

Edited, Jul 1st 2008 11:54am by Thayos
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#93 Jul 01 2008 at 10:58 AM Rating: Decent
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Thayos wrote:
Anyone who didn't like their EOEOE marbles could have dropped them to choose new marbles.
....but, but, but.....I didn't win. I need someone to point blame at when I don't win the lottery even though I knew my numbers had this pattern but kept them under my own free will. Oh wait, I probably never bothered to even look or care until after the drawing was over. My sense of entitlement demands that I be outraged over this.

Edited, Jul 1st 2008 1:59pm by Harri
#94 Jul 01 2008 at 11:02 AM Rating: Decent
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I'm a PS2 player, and I must ask...

Ever notice how the winning number..47396.. I think? Had a lot of people usually 1 number off or a few numbers off? How did people come about getting even close to that number to begin with?

I'm just asking, because that number is deliciously random - but a lot of people seem to have gotten close to that number. Was it a moogle number? Or a number people thought of themselves?

I'm asking that second question, because it could determine if this is indeed a PS2 glitch or very bad luck for us.
#95 Jul 01 2008 at 11:04 AM Rating: Excellent
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I am curious. Of the PS2 players who used the randomly generated number, how many got 12121 or 43434, or in that kind of number order?
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#96 Jul 01 2008 at 11:06 AM Rating: Decent
kappachan, Eater of Souls wrote:
I am curious. Of the PS2 players who used the randomly generated number, how many got 12121 or 43434, or in that kind of number order?
Probably next to none, but let's see nonetheless.
#97 Jul 01 2008 at 11:10 AM Rating: Decent
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Quote:
Also, lets not forget... these were not secret numbers! Everyone had equal opportunity to look at their numbers, and decide whether to keep them.

Anyone who didn't like their EOEOE marbles could have dropped them to choose new marbles.


Ah, but see, we didn't have any reason to believe that the numbers really weren't truly random, and were in fact just chosen from a list of numbers programmed to APPEAR truly random, but in reality, never actually win. I'm sure if we had known that they wouldn't be truly random, we definitely WOULD have rechosen our numbers, even if that meant dropping the "randomly"-chosen marbles and forking out another 1k each. If the event was actually fair, we would have had no reason not to "like" any of our numbers, because they all would have had an equal chance of winning.


Quote:
EDIT: If the winning numbers were not randomly generated, then yeah, that would be unfair, if some numbers never had a chance of winning to begin with. But, that's a separate issue.


I don't think it's very "separate" at all. I think that's the entire reason they even put such a silly EOEOE or OEOEO restriction on a "random" number generator. There is absolutely no reason for a RNG to have a restriction like that, other than if you're trying to cheat the system.



Also, in case anyone tries to pull that card on me, no I'm not bitter because I had the moogle waste my marbles. Because I picked them all myself. I honestly never saw myself winning anything anyway.
Doesn't stop me from thinking pretty lowly of SE for this event (for different reasons) and then having it taken several notches even lower by purposefully making a RNG that was not random in order to prevent wins.

Edited, Jul 1st 2008 3:11pm by Fynlar

Edited, Jul 1st 2008 3:12pm by Fynlar
#98 Jul 01 2008 at 11:18 AM Rating: Excellent
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If a company(SE) creates a game(Bonanza) where they fix the game to where a large group of people(PS2 players) pay to enter into a game where there is no chance of winning then SE just made out like Vegas.

Except that it costs SE nothing to pay out to the winners. It's hard to "make out like Vegas" when the money you "save" is cash that you can create out of thin air any time you like.

And, beyond that, a quick look at the odds -- which are significantly in the player's favour -- makes it fairly obvious that SE wants to add gil to the game with this event. Not only is there no profit in holding on to an item that you can create as you please, but there is also no advantage in holding on to cash when your goal was to distribute it.
#99 Jul 01 2008 at 11:24 AM Rating: Good
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Redyoshi, Immortal Lion wrote:
Do you think there's nothing wrong that they never had a chance?

To say that PS2 users who had the moogle generate their numbers never had a chance to win assumes the winning number never had a chance to fall into the EOEOE or OEOEO pattern.

By your logic, I never had a chance to win either. I picked my numbers independently of FFXI's generator. But the moment SE picked a winning number that was different from my set, I never had a chance to win.
#100 Jul 01 2008 at 11:25 AM Rating: Excellent
This is on POL's Web site: "The winning number will be randomly determined in a strictly supervised process."

Also, I've looked at the winning numbers, and see no signs of any kind of pattern. They just look like random numbers.

Until we have access to SE's number generation system -- and can run hundreds of tests on our own using it -- then any assertion that the winning number was rigged is just grasping at far, distant straws.
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#101 Jul 01 2008 at 11:26 AM Rating: Good
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Thayos wrote:
I'm sorry, I still don't see the huge foul here.


However... if I were to point out a foul... its that the Computer/Xbox random generation was completely different from the PS2. It just doesn't make any sense.
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