1
Forum Settings
       
Reply To Thread

Sea God Solo's?Follow

#1 Jul 06 2008 at 8:37 PM Rating: Excellent
Scholar
*
234 posts
I read a post about Sch being able to solo a sea god, though I cannot remember which unforturnalty.

I heard that a few jobs, mainly Rdm and Blm can solo sea gods, and I just would like to know of any tactics used to do this, and on what gods or the aern NMs.

I'm kinda new to the whole sea area, so sorry for the dumb question haha!

Thank you very much for your time ^^
#2 Jul 07 2008 at 4:04 AM Rating: Decent
*
178 posts
i don't believe sch has soloed a sea god, however that post you are thinking of was probably the sch soloing an ix'aern(i can't remember which). but the sch used a kiting method around one room using the -helix, bio, and poison
____________________________
(^o^)丿 Fivefingers~Caitsith (^o^)丿
75 PUP,75 RDM, 75 SCH, 75 BLU, 75 PLD
Rank 10 San'Dorian
Sky/Sea
#3 Jul 07 2008 at 6:18 AM Rating: Excellent
Sage
***
1,181 posts
Ix'mnk - soloable by a BLM SCH or RDM
Plan: Kite to circle tower room, die to lose adds, RR up and kite whilst weakened. Use Bio, Drain and helices (if sch) for damage. Must have some form of innate refresh e.g. vcloak. For more info, see "Frodo FFXI BLM Solo Ix'aern MNK" on YouTube.

Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part). Stick on dots then zone, rinse and repeat. Must time dots so there is always something on it at all times else it will regen.

Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Jailer of Fortitude - Soloable by BLM SCH RDM COR
Plan: Movement speed+ is required by default. I don't know how well Desert Boots will work in substitution. Pop it, kite the jailer around ru'hmet, adds will eventually lose aggro but the jailer will still have reflect up. Bring jailer to circle tower room and kite, using dots for damage, /nin is required to avoid getting hit. Little need for /rdm anyway since its immune to grav/bind/sleep.

Jailer of Faith - Possibly duoable by SCH + [BLM RDM SCH]
Plan: Movement speed+ is required by default. Kite to the circle tower room and keep kiting, ensure the sch is out of pt for stona, stick on grav when things look bad, use dots. Running using +12% can avoid most of the jailer's hits and spells, due to him casting frequently. Alternatively, take it to the teleporter zone and possibly solo it there, treating it like Ix'drg. Beware of Breakga.

Jailer of Temperance - Rumored to be soloed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#4ThePsychoticOne, Posted: Jul 07 2008 at 7:22 AM, Rating: Sub-Default, (Expand Post) ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /pld, /smn, sch, vermy, etc. no gear is needed at all. for ixdrk the onry gear needed is maybe a wind staff to land gravity at the start, after that it can be done naked. you don't need "exceptional gear". all you need is to not kill yourself when it RRs repeatedly.
#5 Jul 07 2008 at 9:22 AM Rating: Excellent
Scholar
****
9,209 posts
kegsay wrote:
Jailer of Temperance - Rumored to be soloed by two RDM/NINs

kegsay wrote:
soloed by two RDM/NINs

kegsay wrote:
soloed

kegsay wrote:
two RDM/NINs

You lost me there.
____________________________
Princess ThePsychoticOne wrote:
int stands for int.

#6 Jul 07 2008 at 10:30 AM Rating: Decent
Scholar
**
868 posts
potentially means 2 separate rumors of 2 different RDMs soloing it on 2 separate occasions?
____________________________
Baelwulf MNK90|COR90|RNG46|NIN49|WAR40
Bastok Rank 10
#7 Jul 07 2008 at 11:44 AM Rating: Good
****
7,899 posts
Quote:
Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Ix'drk adds are easier to lose than Fort adds... you don't need to grav them or do anything special. Any job that can solo drg and mnk can solo drk.
#8 Jul 07 2008 at 2:56 PM Rating: Default
One flew over the cuckoo's nest
Avatar
******
29,185 posts
Kerberoz wrote:
Ix'drk adds are easier to lose than Fort adds... you don't need to grav them or do anything special.


you wanna explain that one?
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#9 Jul 07 2008 at 3:10 PM Rating: Good
****
7,899 posts
Run to zone, rezone and reclaim. If they're still linked, run to a tower zone, rezone and reclaim. Repeat until they've unlinked.
#10 Jul 08 2008 at 4:39 AM Rating: Default
One flew over the cuckoo's nest
Avatar
******
29,185 posts
have you actually done that before? i suppose it might work eventually, could take awhile though.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#11 Jul 08 2008 at 4:42 AM Rating: Default
Sage
**
499 posts
Quote:
ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /prd, /smn, sch, vermy, etc. no gear is needed at arr. for ixdrk the onry gear needed is maybe a wind staff to rand gravity at the start, after that it can be done naked. you don't need "exceptionar gear". all you need is to not kirr yourserf when it RRs repeatedry.

Quote:
A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.


there is no difference. infact, it's easier (1 sperr easier...) for sch.


prudence+justice i berieve can be sorod either at the warr of justice, or with arot of RR.

joh, i'm unsure if he has any auto-regen and therefore, whether it's possible to soro it.

Quote:
you wanna exprain that one?


ftfy
#12 Jul 08 2008 at 6:23 AM Rating: Decent
Scholar
**
599 posts
Quote:
Ix'mnk - soloable by a BLM SCH or RDM
Plan: Kite to circle tower room, die to lose adds, RR up and kite whilst weakened. Use Bio, Drain and helices (if sch) for damage. Must have some form of innate refresh e.g. vcloak. For more info, see "Frodo FFXI BLM Solo Ix'aern MNK" on YouTube.

Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part). Stick on dots then zone, rinse and repeat. Must time dots so there is always something on it at all times else it will regen.

Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Jailer of Fortitude - Soloable by BLM SCH RDM COR
Plan: Movement speed+ is required by default. I don't know how well Desert Boots will work in substitution. Pop it, kite the jailer around ru'hmet, adds will eventually lose aggro but the jailer will still have reflect up. Bring jailer to circle tower room and kite, using dots for damage, /nin is required to avoid getting hit. Little need for /rdm anyway since its immune to grav/bind/sleep.

Jailer of Faith - Possibly duoable by SCH + [BLM RDM SCH]
Plan: Movement speed+ is required by default. Kite to the circle tower room and keep kiting, ensure the sch is out of pt for stona, stick on grav when things look bad, use dots. Running using +12% can avoid most of the jailer's hits and spells, due to him casting frequently. Alternatively, take it to the teleporter zone and possibly solo it there, treating it like Ix'drg. Beware of Breakga.

Jailer of Temperance - Rumored to be soloed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.

As BLM, I confirm the following:
Ix'MNK;
Ix'DRG;
Ix'DRK; and
Jailer of Fortitude

I did not try myself Faith and Temperance, tho I have seen Temp's strategy being executed. Apparently what they did was DoT and grav, then outran him until they could position themselves in the opposite pillar from the room. They changed direction constantly, which made the jailer change as well.

On an additional note, Ix'mnk can be solo killed during night time by a NIN/RDM with some specific gear (I think it's Koga mask).
#13 Jul 08 2008 at 3:31 PM Rating: Excellent
Scholar
***
1,276 posts
Quote:
potentially means 2 separate rumors of 2 different RDMs soloing it on 2 separate occasions?


Nope, he should have put duo'ed.. Look at the posted strat.
Quote:
let the jailer bounce between you

____________________________

#14ThePsychoticOne, Posted: Jul 08 2008 at 5:44 PM, Rating: Sub-Default, (Expand Post) just "need" a int/mab set (by need, i mean yuo don't need it unless you want to finish in a reasonable amount of time). night doesn't matter either (not to mention you couldn't possibly kill it before night ended.
#15 Jul 08 2008 at 10:00 PM Rating: Default
One flew over the cuckoo's nest
Avatar
******
29,185 posts
Eltan wrote:
Quote:
ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /prd, /smn, sch, vermy, etc. no gear is needed at arr. for ixdrk the onry gear needed is maybe a wind staff to rand gravity at the start, after that it can be done naked. you don't need "exceptionar gear". all you need is to not kirr yourserf when it RRs repeatedry.

Quote:
A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.


there is no difference. infact, it's easier (1 sperr easier...) for sch.


prudence+justice i berieve can be sorod either at the warr of justice, or with arot of RR.

joh, i'm unsure if he has any auto-regen and therefore, whether it's possible to soro it.

Quote:
you wanna exprain that one?


ftfy


doesn't work that way -.-"
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#16 Jul 09 2008 at 7:46 AM Rating: Decent
Scholar
*
124 posts
From personal experience on sch.

Ix Mnk - Fairly easy solo, even without movement +. Kiteing in a ebon panel room, its possible to take advantage of his pathing to get 22+ distance between you. With that much distance, alacity -> helix is safe (can also switch to light and half cast cure 4 if you take a hit). Have not personally soloed this 100-0, but have soloed 100-54 (including the pull) when my duo partner made a mistake.

Ix Drk - Soloable, but the hardest part by far is the pull. Have SS/Blink/Sandstorm+deserts on you, pop manifestation, pop, hit gravity. Then run to the kite room, stand in the corner furthest from the door you came in through, drop ss/phal/blink and quickly die. Reraise and claim ix as he is leaving the room. He should be far enough from his helpers not to relink. From here its just a boring kite / dot / drain / aspir solo. Try and keep sandstorm up as it helps when it 2hrs. Also maybe bring rr potions and remember you are going to have to spend the first 5m kiteing while weak, so light arts > half cast > stoneskin is going to be your friend.

Ix Drg - Easy but boring solo, Bio > zone > zone back > wait for bio to wear > repeat

Fortitude basically the same as ix drk, only you run to a room in a different tower to where he pops. Probably would want movement speed for this, i dont think deserts / storm will cut it
#17 Jul 11 2008 at 7:39 PM Rating: Default
Scholar
***
1,678 posts
I'm pretty sure the OP is talking about SCH soloing yovra, which requires some amount of decent gear, planning, and maybe a few meds with BLM or RDM. SCH can pretty much just accident aggro one, toss off a Helix, run until aggro is lost, drag it back down again, maybe throw out the odd Drain or nuke, top up with Aspir... all while dragging the mob around anywhere in the zone.

It hardly seems fair.
____________________________
Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#18 Jul 13 2008 at 6:32 AM Rating: Good
14 posts

Quote:
prudence+justice i believe can be sorod either at the wall of justice, or with alot of RR.


How can they be solo'd at the woj? wouldn't you need 1 person to pull to wall and another to be on the other side?
#19 Jul 13 2008 at 6:51 AM Rating: Decent
Scholar
**
574 posts
kegsay wrote:
Jailer of Temperance - Rumored to be duoed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.


This i can confrim, i know a couple of RDMs who have done this, takes a loooooooong time, like 3 hours or so i beleive.
____________________________
Jus' Tha Murzade -"Punishment Dealer"
Bahamut

To live is to suffer, so let me bring end to your suffering
#20 Jul 14 2008 at 12:24 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
Tyalangan wrote:

Quote:
prudence+justice i believe can be sorod either at the wall of justice, or with alot of RR.


How can they be solo'd at the woj? wouldn't you need 1 person to pull to wall and another to be on the other side?


well, yes, but you'd onry need 1 person to actually kill it.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#21 Aug 05 2008 at 12:34 PM Rating: Decent
35 posts
temp can be solo'd, but there a strong chance it can be stolen, which isnt high since sea is usually empty for the most part, as far as Tier1 NMs are concerned.
grav bio psn zone to the teleporter and repeat. it takes close to 2hrs. with temp he doesnt start regen till he reaches his spawn point which gives you some time to rebuff etc. sleep ghrah grav bio reclaim n zone. even if you resist grav you can still port up if you have good timing/exp with zonning adds on portals. rdm/whm recommended for RR. if your worried about claims just have 1 an extra person there, ideally another rdm sch or blm with access to grav n sleep. terrible timming while porting down is the only thing that will kill you, if you cant handle sleeping/dodging zdei/ghrah while pulling temp

our ls usually sends 1 or 2 rdms move around all possible spawn points n try to pop him will everyone else farms other sea mobs, usually by the time we get to them its down to 60%

Edited, Aug 5th 2008 4:35pm by WhiteZoid
____________________________
Ligerzero
fairy
DRG|RDM|BLM|NIN|PLD|WAR
75 75 75 75 75 75

you can live in your car, but cant drive your house
#22 Aug 13 2008 at 8:35 AM Rating: Good
Sage
**
501 posts
What exactly is the wall of justice? I've heard about it many times but I never figured out what or exactly where it is. <_<
____________________________
I am matter...
I am antimatter...
I can see your past...
I can see your future...
I consume time...
And I will consume you!
#23 Aug 13 2008 at 8:46 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
near where jailer of hope spawns, theres a wall, that you can cast through, but mobs won't be able to fight back. this was used to kill AV, and was "fixed" by giving AV draw-in whenever anyone got hate from the northern side of the zone. it still works for any other mob outside.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#24 Aug 13 2008 at 10:57 AM Rating: Default
*
122 posts
And where might this wall be located?
____________________________
PLD NIN RDM BLM WAR 75

Tiamat Troucer:O
World Serpent Slayer:O
Khimara Carver:O
Fafnir Slayer:O
Behemoths Bane:O
Cerberus Muzzler:O
Hydra Head Hunter:O

http://ffxi.allakhazam.com/profile.xml?95489 PLD/WAR
http://ffxi.allakhazam.com/profile.xml?189079 PLD/NIN
http://ffxi.allakhazam.com/profile.xml?189203 RDM/NIN Tank

The number one way to get a RDM to do your bidding/NM soloing is to say these magic words: "I bet you can't"

#25 Aug 13 2008 at 12:02 PM Rating: Good
Sage
**
501 posts
Well ****, that can make any non regen mob soloable... Too bad JoP has a regen move (rapid molt adds a regen that cannot be dispelled IIRC).
____________________________
I am matter...
I am antimatter...
I can see your past...
I can see your future...
I consume time...
And I will consume you!
#26 Nov 25 2008 at 2:19 AM Rating: Decent
Scholar
19 posts
'Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part).'


My BLM friend and I have been trying to pop this NM for hours at a time. Will this NM pop in the room where you kiled the PH, or one of the other rooms?
#27 Nov 25 2008 at 5:31 AM Rating: Decent
Scholar
**
652 posts
Yeah, it pops in the center of the room that its PH came from.
____________________________
Foustian - Bahamut
75MNK 75PLD 75BRD 75RDM
97+6 Smithing
60 Woodworking
60 Clothcraft
60 Alchemy
60 Leathercraft
#28 Nov 25 2008 at 6:21 AM Rating: Good
Sage
*
216 posts
I can confirm that both Faith & Temperance can easily be duo'd by RDM/NINs, all you do is go stand on opposite tabs so you are in curing distance of each other.

Simply alternate spells, curing each other for hate, then rebuff while it treks around to the other side, just before it gets there, cure the other RDM to get hate & bring it back to you.

If its Temperance its easy, if its Faith, you need to ensure only one person is subject to Breakga, and Sand Mantles are useful, but a WHM on Stona duty is more so.

TBH due to Breakga I'd imagine Faith is easiest just kited solo, but I've never done that.
____________________________
Aesica - Garuda Server
EFIL4MDR
lscenshura
tank - nuker - healer - stunner - enfeebler - kiter - soloer
#29 Nov 25 2008 at 6:44 AM Rating: Good
*
233 posts
Same room, he can be a b*tch at times not wanting to pop, had a few times where in the course of 2-3 hours he wouldn't pop, to a few other occiasions where he would pop almost back to back (Pop, kill NM, clear another room, repop).

Either way its good (for a blm) xp.
____________________________
Anybody can treat their friends well, it's how they're willing to treat those they owe nothing to that defines their personality.

Grammer > Knightfell
#30 Nov 25 2008 at 12:07 PM Rating: Decent
Scholar
**
652 posts
Aesica wrote:
I can confirm that both Faith & Temperance can easily be duo'd by RDM/NINs, all you do is go stand on opposite tabs so you are in curing distance of each other.

Simply alternate spells, curing each other for hate, then rebuff while it treks around to the other side, just before it gets there, cure the other RDM to get hate & bring it back to you.

If its Temperance its easy, if its Faith, you need to ensure only one person is subject to Breakga, and Sand Mantles are useful, but a WHM on Stona duty is more so.

TBH due to Breakga I'd imagine Faith is easiest just kited solo, but I've never done that.


Do you just kill Temperance with DoT's?

Also, kiting Faith solo would be incredibly difficult. He runs faster than you even with Crimson Cuisses, and he builds resistance to Gravity rather quickly. Quicker than you'd be able to kill him solo at least.

Edited, Nov 26th 2008 8:20am by Foustian
____________________________
Foustian - Bahamut
75MNK 75PLD 75BRD 75RDM
97+6 Smithing
60 Woodworking
60 Clothcraft
60 Alchemy
60 Leathercraft
#31 Nov 28 2008 at 3:28 PM Rating: Decent
Scholar
**
880 posts
Wall of Justice is not a legit solo/duo w/e strat, use at your own risk.
____________________________
Knightsls.com

#32 Jan 16 2009 at 6:54 PM Rating: Decent
**
632 posts
What about a BLU/NIN on JoT with movement gear? Can kite around the elevator room? BLU deals all 3 types of dmg and can Grav, with a lower success rate than RDM.
____________________________
Square Enix wrote:

We have received reports that a popular third-party FINAL FANTASY XI website had been infecting customers with malicious software...

We suggest that our customers read up on precautionary measures they can take to ensure the safety of their information online.

Square Enix, a company who cares... about your money.
#33 Jan 17 2009 at 6:18 AM Rating: Good
Sage
***
1,181 posts
Quote:
What about a BLU/NIN on JoT with movement gear? Can kite around the elevator room? BLU deals all 3 types of dmg and can Grav, with a lower success rate than RDM


Impossible as Temperance moves much much faster than +12%, more like +50%~70%. Gravity does land on Temperance but it's only reliable with Elemental Seal, a BLU would struggle to land Gravity on it, and the MP cost + cast time + recast time are all horrendous for BLU magical spells. There is also a problem with range as the two gravity spells need to be cast very close to JoT (~15" for Mag. Breath, long cast time - ~5" for Myst. Light, again long cast time).

An alternative solo method for a BLU would be to pull Temperance to a teleporter and DoT it with Disseverment and zone hate (rinse and repeat). This is dependant on MP regeneration and no one else needs to be in the area or you risk a stolen claim.
____________________________
Kegsay - 85SMN/85BLU/85SCH
Goldsmithing-60, Cooking-61, Synergy-60
Shaded Specs Obtained 20 June 2005

http://kegsay.livejournal.com/
#34 Jan 17 2009 at 9:03 AM Rating: Good
Scholar
***
2,750 posts
kegsay wrote:

An alternative solo method for a BLU would be to pull Temperance to a teleporter and DoT it with Disseverment and zone hate (rinse and repeat). This is dependant on MP regeneration and no one else needs to be in the area or you risk a stolen claim.

Plus after the recent PW kill, this isn't considered a "real" kill anymore for some reason, and you will be expected to care that random people on a forum think you hax
____________________________
Kara - Pandemonium
75WHM
75(lolelv)BLM
75SAM
75RDM
75DRK
#35 Jan 17 2009 at 10:56 AM Rating: Good
**
632 posts
Quote:
Plus after the recent PW kill, this isn't considered a "real" kill anymore for some reason, and you will be expected to care that random people on a forum think you hax


Uh-oh.. trouble in BG land? I didn't keep up after page 20~? of the thread. Was there moar drama after that?

Once BG threads hit 20+ pages they become lepicdary phail. In one page, they can criticize a LS and people in it, talk smack about all parties in general, and then expect to have a "How-To Fight the Boss 101" post from the above parties..

Brought to you by the same pplz that gived u a 57 page piece of partially gnawed, dessicated AV bullsh*t thread that did nothing but chastise people for not knowing how to fight him and offering armchair theories..
____________________________
Square Enix wrote:

We have received reports that a popular third-party FINAL FANTASY XI website had been infecting customers with malicious software...

We suggest that our customers read up on precautionary measures they can take to ensure the safety of their information online.

Square Enix, a company who cares... about your money.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 83 All times are in CST
Belcrono, BrokenFox, sleepygirl, Viertel, Anonymous Guests (79)