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Sea God Solo's?Follow

#1 Jul 06 2008 at 8:37 PM Rating: Excellent
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I read a post about Sch being able to solo a sea god, though I cannot remember which unforturnalty.

I heard that a few jobs, mainly Rdm and Blm can solo sea gods, and I just would like to know of any tactics used to do this, and on what gods or the aern NMs.

I'm kinda new to the whole sea area, so sorry for the dumb question haha!

Thank you very much for your time ^^
#2 Jul 07 2008 at 4:04 AM Rating: Decent
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178 posts
i don't believe sch has soloed a sea god, however that post you are thinking of was probably the sch soloing an ix'aern(i can't remember which). but the sch used a kiting method around one room using the -helix, bio, and poison
#3 Jul 07 2008 at 6:18 AM Rating: Excellent
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1,181 posts
Ix'mnk - soloable by a BLM SCH or RDM
Plan: Kite to circle tower room, die to lose adds, RR up and kite whilst weakened. Use Bio, Drain and helices (if sch) for damage. Must have some form of innate refresh e.g. vcloak. For more info, see "Frodo FFXI BLM Solo Ix'aern MNK" on YouTube.

Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part). Stick on dots then zone, rinse and repeat. Must time dots so there is always something on it at all times else it will regen.

Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Jailer of Fortitude - Soloable by BLM SCH RDM COR
Plan: Movement speed+ is required by default. I don't know how well Desert Boots will work in substitution. Pop it, kite the jailer around ru'hmet, adds will eventually lose aggro but the jailer will still have reflect up. Bring jailer to circle tower room and kite, using dots for damage, /nin is required to avoid getting hit. Little need for /rdm anyway since its immune to grav/bind/sleep.

Jailer of Faith - Possibly duoable by SCH + [BLM RDM SCH]
Plan: Movement speed+ is required by default. Kite to the circle tower room and keep kiting, ensure the sch is out of pt for stona, stick on grav when things look bad, use dots. Running using +12% can avoid most of the jailer's hits and spells, due to him casting frequently. Alternatively, take it to the teleporter zone and possibly solo it there, treating it like Ix'drg. Beware of Breakga.

Jailer of Temperance - Rumored to be soloed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.
#4REDACTED, Posted: Jul 07 2008 at 7:22 AM, Rating: Sub-Default, (Expand Post) ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /pld, /smn, sch, vermy, etc. no gear is needed at all. for ixdrk the onry gear needed is maybe a wind staff to land gravity at the start, after that it can be done naked. you don't need "exceptional gear". all you need is to not kill yourself when it RRs repeatedly.
#5 Jul 07 2008 at 9:22 AM Rating: Excellent
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9,209 posts
kegsay wrote:
Jailer of Temperance - Rumored to be soloed by two RDM/NINs

kegsay wrote:
soloed by two RDM/NINs

kegsay wrote:
soloed

kegsay wrote:
two RDM/NINs

You lost me there.
#6 Jul 07 2008 at 10:30 AM Rating: Decent
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868 posts
potentially means 2 separate rumors of 2 different RDMs soloing it on 2 separate occasions?
#7 Jul 07 2008 at 11:44 AM Rating: Good
Quote:
Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Ix'drk adds are easier to lose than Fort adds... you don't need to grav them or do anything special. Any job that can solo drg and mnk can solo drk.
#8 Jul 07 2008 at 2:56 PM Rating: Default
Kerberoz wrote:
Ix'drk adds are easier to lose than Fort adds... you don't need to grav them or do anything special.


you wanna explain that one?
#9 Jul 07 2008 at 3:10 PM Rating: Good
Run to zone, rezone and reclaim. If they're still linked, run to a tower zone, rezone and reclaim. Repeat until they've unlinked.
#10 Jul 08 2008 at 4:39 AM Rating: Default
have you actually done that before? i suppose it might work eventually, could take awhile though.
#11 Jul 08 2008 at 4:42 AM Rating: Default
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499 posts
Quote:
ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /prd, /smn, sch, vermy, etc. no gear is needed at arr. for ixdrk the onry gear needed is maybe a wind staff to rand gravity at the start, after that it can be done naked. you don't need "exceptionar gear". all you need is to not kirr yourserf when it RRs repeatedry.

Quote:
A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.


there is no difference. infact, it's easier (1 sperr easier...) for sch.


prudence+justice i berieve can be sorod either at the warr of justice, or with arot of RR.

joh, i'm unsure if he has any auto-regen and therefore, whether it's possible to soro it.

Quote:
you wanna exprain that one?


ftfy
#12 Jul 08 2008 at 6:23 AM Rating: Decent
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599 posts
Quote:
Ix'mnk - soloable by a BLM SCH or RDM
Plan: Kite to circle tower room, die to lose adds, RR up and kite whilst weakened. Use Bio, Drain and helices (if sch) for damage. Must have some form of innate refresh e.g. vcloak. For more info, see "Frodo FFXI BLM Solo Ix'aern MNK" on YouTube.

Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part). Stick on dots then zone, rinse and repeat. Must time dots so there is always something on it at all times else it will regen.

Ix'drk - duoable by BLM SCH RDM, soloable by RDM with exceptional gear
Plan: One takes adds to zone, one takes ix'drk to circle tower room and kites, use dots, light nukes also acceptable. RDM can solo this because they can chainspell Gravity the adds and zone the adds and the NM, but with a big gap between adds and NM, allowing the NM to be claimed after you zone back in, without the adds linking. A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.

Jailer of Fortitude - Soloable by BLM SCH RDM COR
Plan: Movement speed+ is required by default. I don't know how well Desert Boots will work in substitution. Pop it, kite the jailer around ru'hmet, adds will eventually lose aggro but the jailer will still have reflect up. Bring jailer to circle tower room and kite, using dots for damage, /nin is required to avoid getting hit. Little need for /rdm anyway since its immune to grav/bind/sleep.

Jailer of Faith - Possibly duoable by SCH + [BLM RDM SCH]
Plan: Movement speed+ is required by default. Kite to the circle tower room and keep kiting, ensure the sch is out of pt for stona, stick on grav when things look bad, use dots. Running using +12% can avoid most of the jailer's hits and spells, due to him casting frequently. Alternatively, take it to the teleporter zone and possibly solo it there, treating it like Ix'drg. Beware of Breakga.

Jailer of Temperance - Rumored to be soloed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.

As BLM, I confirm the following:
Ix'MNK;
Ix'DRG;
Ix'DRK; and
Jailer of Fortitude

I did not try myself Faith and Temperance, tho I have seen Temp's strategy being executed. Apparently what they did was DoT and grav, then outran him until they could position themselves in the opposite pillar from the room. They changed direction constantly, which made the jailer change as well.

On an additional note, Ix'mnk can be solo killed during night time by a NIN/RDM with some specific gear (I think it's Koga mask).
#13 Jul 08 2008 at 3:31 PM Rating: Excellent
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1,276 posts
Quote:
potentially means 2 separate rumors of 2 different RDMs soloing it on 2 separate occasions?


Nope, he should have put duo'ed.. Look at the posted strat.
Quote:
let the jailer bounce between you

#14REDACTED, Posted: Jul 08 2008 at 5:44 PM, Rating: Sub-Default, (Expand Post) just "need" a int/mab set (by need, i mean yuo don't need it unless you want to finish in a reasonable amount of time). night doesn't matter either (not to mention you couldn't possibly kill it before night ended.
#15 Jul 08 2008 at 10:00 PM Rating: Default
Eltan wrote:
Quote:
ixmnk and ixdrk cna both be sorod by any job with bio/dia and some way to recover mp such as /prd, /smn, sch, vermy, etc. no gear is needed at arr. for ixdrk the onry gear needed is maybe a wind staff to rand gravity at the start, after that it can be done naked. you don't need "exceptionar gear". all you need is to not kirr yourserf when it RRs repeatedry.

Quote:
A similar method could probably be employed using Manifestation+Gravity, but it would be riskier.


there is no difference. infact, it's easier (1 sperr easier...) for sch.


prudence+justice i berieve can be sorod either at the warr of justice, or with arot of RR.

joh, i'm unsure if he has any auto-regen and therefore, whether it's possible to soro it.

Quote:
you wanna exprain that one?


ftfy


doesn't work that way -.-"
#16 Jul 09 2008 at 7:46 AM Rating: Decent
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124 posts
From personal experience on sch.

Ix Mnk - Fairly easy solo, even without movement +. Kiteing in a ebon panel room, its possible to take advantage of his pathing to get 22+ distance between you. With that much distance, alacity -> helix is safe (can also switch to light and half cast cure 4 if you take a hit). Have not personally soloed this 100-0, but have soloed 100-54 (including the pull) when my duo partner made a mistake.

Ix Drk - Soloable, but the hardest part by far is the pull. Have SS/Blink/Sandstorm+deserts on you, pop manifestation, pop, hit gravity. Then run to the kite room, stand in the corner furthest from the door you came in through, drop ss/phal/blink and quickly die. Reraise and claim ix as he is leaving the room. He should be far enough from his helpers not to relink. From here its just a boring kite / dot / drain / aspir solo. Try and keep sandstorm up as it helps when it 2hrs. Also maybe bring rr potions and remember you are going to have to spend the first 5m kiteing while weak, so light arts > half cast > stoneskin is going to be your friend.

Ix Drg - Easy but boring solo, Bio > zone > zone back > wait for bio to wear > repeat

Fortitude basically the same as ix drk, only you run to a room in a different tower to where he pops. Probably would want movement speed for this, i dont think deserts / storm will cut it
#17 Jul 11 2008 at 7:39 PM Rating: Default
Scholar
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1,678 posts
I'm pretty sure the OP is talking about SCH soloing yovra, which requires some amount of decent gear, planning, and maybe a few meds with BLM or RDM. SCH can pretty much just accident aggro one, toss off a Helix, run until aggro is lost, drag it back down again, maybe throw out the odd Drain or nuke, top up with Aspir... all while dragging the mob around anywhere in the zone.

It hardly seems fair.
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#18 Jul 13 2008 at 6:32 AM Rating: Good

Quote:
prudence+justice i believe can be sorod either at the wall of justice, or with alot of RR.


How can they be solo'd at the woj? wouldn't you need 1 person to pull to wall and another to be on the other side?
#19 Jul 13 2008 at 6:51 AM Rating: Decent
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574 posts
kegsay wrote:
Jailer of Temperance - Rumored to be duoed by two RDM/NINs
Plan: Stand either side of the circle tower room and let the jailer bounce between you, i don't know much info on this.


This i can confrim, i know a couple of RDMs who have done this, takes a loooooooong time, like 3 hours or so i beleive.
#20 Jul 14 2008 at 12:24 AM Rating: Decent
Tyalangan wrote:

Quote:
prudence+justice i believe can be sorod either at the wall of justice, or with alot of RR.


How can they be solo'd at the woj? wouldn't you need 1 person to pull to wall and another to be on the other side?


well, yes, but you'd onry need 1 person to actually kill it.
#21 Aug 05 2008 at 12:34 PM Rating: Decent
temp can be solo'd, but there a strong chance it can be stolen, which isnt high since sea is usually empty for the most part, as far as Tier1 NMs are concerned.
grav bio psn zone to the teleporter and repeat. it takes close to 2hrs. with temp he doesnt start regen till he reaches his spawn point which gives you some time to rebuff etc. sleep ghrah grav bio reclaim n zone. even if you resist grav you can still port up if you have good timing/exp with zonning adds on portals. rdm/whm recommended for RR. if your worried about claims just have 1 an extra person there, ideally another rdm sch or blm with access to grav n sleep. terrible timming while porting down is the only thing that will kill you, if you cant handle sleeping/dodging zdei/ghrah while pulling temp

our ls usually sends 1 or 2 rdms move around all possible spawn points n try to pop him will everyone else farms other sea mobs, usually by the time we get to them its down to 60%

Edited, Aug 5th 2008 4:35pm by WhiteZoid
#22 Aug 13 2008 at 8:35 AM Rating: Good
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501 posts
What exactly is the wall of justice? I've heard about it many times but I never figured out what or exactly where it is. <_<
#23 Aug 13 2008 at 8:46 AM Rating: Decent
near where jailer of hope spawns, theres a wall, that you can cast through, but mobs won't be able to fight back. this was used to kill AV, and was "fixed" by giving AV draw-in whenever anyone got hate from the northern side of the zone. it still works for any other mob outside.
#24 Aug 13 2008 at 10:57 AM Rating: Default
And where might this wall be located?
#25 Aug 13 2008 at 12:02 PM Rating: Good
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501 posts
Well damn, that can make any non regen mob soloable... Too bad JoP has a regen move (rapid molt adds a regen that cannot be dispelled IIRC).
#26 Nov 25 2008 at 2:19 AM Rating: Decent
19 posts
'Ix'drg - soloable by BLM SCH or RDM but a lot harder
Plan: Kill PHs to pop it (hardest part).'


My BLM friend and I have been trying to pop this NM for hours at a time. Will this NM pop in the room where you kiled the PH, or one of the other rooms?
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