Pluelf wrote:
RDM's need an update, why? As far as I see it, RDM is the second most broken job after SAM, and you guys want to give it a boost. Maybe I'm missing something, if so, help me out.
That while it's broken in a good way (for them) solo, it's broken in a bad way (for them) in a party.
The trick is in how to expand roles for them in a party so that they're a proper jack-of-all-trades, without breaking them further in solo play or swinging the adjustment too far so that they're broken in party play as well.
To explain further.... In xp, Enfeebling is pointless on Ts and VTs, Red Mage nukes are underpowered even IF you're not fighting magic-resistant opponents, there's no time to swing a sword, and red mage melee abilities aren't sufficient to justify inviting them purely for melee.
This leaves them with nothing but cures, haste, and refresh. If it were only one type of role that they were invited for, that would be one thing, but when it's EVERY party you're invited for... Well, it makes you wonder why you didn't just level white mage instead.
I'd go on, but I'm not familiar enough with red mages in other aspects of the game to comment there.