1
Forum Settings
       
Reply To Thread

Expansions, Updates, SOMETHING?!Follow

#77 Feb 21 2009 at 10:23 PM Rating: Decent
Quote:
Now what....

How big of a curve ball would that be, it would almost rewrite all of our current HNM killing styles (ie. zerging) would kill off a lot of TP burns.


If that happened, Rangers and Blms would be back on top laughing.
#78 Feb 21 2009 at 11:22 PM Rating: Decent
Avatar
****
4,780 posts
I can regard both arguments without saying you're taking a side.

Quote:
This parse simply shows me that I've been right the entire time, that Red Mages are perfectly capable of holding their own on the front line and that the issues has always been a player based one, not one by Square themselves. So really, I fail to see how anyone can ask for more. You've shown proof that "it isn't broken."


At the time of Parse, Starfox had 4 merits in both Sword and Dagger, a full 5 Merits in STR, and some unbelievable gear. While one could argue a Rdm can make due working their way up, but with as much stigma working against them, a RDM would have to do so pretty much on their own.

That and there is a matter of a performance gap between 50 and 70 that really does present itself as a road-block for most front-line Red Mages. An update, while perhaps not 'needed' in the strict sense of the mechanics, would do a lot to alleviate not only the long-stagnant feel of the job class, but regard this issue as well.

IMO it doesn't have to be much of a boost, just enough to get some of us past the curve between 'suck' and acceptable without obsession-level dedication. (if only in effort to lessen the number of poor front line rdms.)

Quote:
tl;dr: That parse doesn't really mean anything*.


The line in which I said read up was intended to regard questions like this, but I'll review:

Melees were Meat builders with cheap food, Starfox uses Bream Sushi. Ninja was in tanking mode more than focusing on offense, therefore his damage output was hampered by both feather tickle and snatch-steal.

Edit: Laugh, The above is MY party with him. I'm sorry. That camp stated in the parse isn't a Colobri Camp, it's a Mamool Ja camp. Things like Snatch Steal and Feather Tickle simply weren't an issue.

But I agree, anyone can fake a Parse. Just like anyone can fake a screen shot. This is why I don't blame Darknei for calling it out. But right now doing a Front Line RDM can be done, but it's damned hard and can use a bit of ease-of-play lovin here. After all, just because Samurai could self-skillchain without 2hr before Sekkanoki, doesn't mean they shouldn't have received it.

If this becomes a matter of 'sides' I agree with the side that says "Overpower it, then tweak it when it becomes acceptable." That's the best way to break a stigma.




Edited, Feb 22nd 2009 2:27am by Hyrist
#79 Feb 21 2009 at 11:47 PM Rating: Excellent
Guru
Avatar
*****
11,159 posts
lolgaxe wrote:
This parse simply shows me that I've been right the entire time, that Red Mages are perfectly capable of holding their own on the front line and that the issues has always been a player based one, not one by Square themselves. So really, I fail to see how anyone can ask for more. You've shown proof that "it isn't broken."

But then the devil's advocate in me says that being the "one shown doing the most damage on the parser at the end of the party" in a colibri party doesn't mean they were the "top damage dealer." Considering the fact that Colibri both steal food and TP from the front liner who has the most hate at the time (Which, in generally, means the one doing the most damage), it could very well mean that the Red Mage simply never stole hate because they weren't doing enough damage per fight, and those extra Weapon Skills and time with (and/or quality of) food added up in the long run. Not to mention I only see vague descriptions (other than the other Red Mage's "afkish") of behavior amongst the other players. Were they "engaged" 100% of the time? Did they pop food every time it got stolen? What foods were used, if at all? How often did Feather Tickle go off, and who got hit with it most often? That alone is a huge deal. tl;dr: That parse doesn't really mean anything*.

Pick whichever side of the argument you want me to be on and argue against it. Either the "It's not broken" stance or the "There's no real proof it works" stance. I presented both sides so everyone could get their hate on.

(* If you want to be a front liner, you have to be ready for this sort of scrutiny. Every little detail matters.)

(Second aside: I know I posted in that thread ... I know I did ... ahh, there we are. Justice weapon demythification. Just random note for me here.)

In conclusion, what I think is someone is going to read this post and think I'm siding with one of two factions, and fail to notice the amount of posts I have.


I've not really been a fan of considering it "the standard" because, one, it is colibri, yes, but it's also pretty much been broken down to "one right way to do it, and if you can't you suck!" At its best in gear, a top-of-the-line RDM is basically an AH THF without the fancy damage spikes or hate control. Throwing bird parses around doesn't help with the rest of game or the road to 75. I consider it an issue because it's a reasonable role for the job that is NEVER called upon by the playerbase short of said RDMs trying to force the style on some friends/shellmates who finally relent. The closest other-job correlation I can call upon off the top of my head would be SMNs wanting to do more with their avatars that isn't just BP and release so you can go back to main healing.

Plus, I can never trust a parse. Colibri-specific issues aside, it doesn't account AFKs or possible bias in chat filters. It's basically good faith in a game where people will do a hell of a lot, reasonable or otherwise, just to prove a point. Really, I figure one of the biggest issues hurting RDMs is the redundancy between them and WHM, both literally (buffs/enfeebles/cures) and perception (one allegedly has infinite MP, etc.). I'd also like to see other things addressed like the pain of buff cycles and equipment, but they all kind of play into each other in the long run. Which is largely why I think SE won't get it right and nothing will change because people won't take second-rate anythings even if the RDM is a diamond compared to some random DD **** in terms of equipment and skill.
____________________________
Violence good. Sexy bad. Yay America.
#80 Feb 22 2009 at 12:36 AM Rating: Good
Avatar
****
4,780 posts
Quote:
At its best in gear, a top-of-the-line RDM is basically an AH THF without the fancy damage spikes or hate control. Throwing bird parses around doesn't help with the rest of game or the road to 75.


Sometimes you belittle, sometimes you support, you're a hard poster to read, Seriha.

Just note that the parse Starfox posted was a Mamool Ja Camp, as in for inside Mamook itself. That's not a bird camp by any means or advantages. The trade off for the fancy spikes and hate control are the utilities he listed in that exact same post, which, to me, speaks of better than what even a 'leetgear' thief can offer. However, that is just personal opinion. I do agree that it requires a lot to be as effective as Starfox is, as he represents the near-peak of the performance, not the average.

Quote:
I figure one of the biggest issues hurting RDMs is the redundancy between them and WHM, both literally (buffs/enfeebles/cures) and perception (one allegedly has infinite MP, etc.). I'd also like to see other things addressed like the pain of buff cycles and equipment, but they all kind of play into each other in the long run. Which is largely why I think SE won't get it right and nothing will change because people won't take second-rate anythings even if the RDM is a diamond compared to some random DD **** in terms of equipment and skill.


There's a lot of negativity when taking the actual player base in account here. Most I've met in game usually are willing to give it a shot, with a few annoying exceptions that tend to scream louder than most.

As far as the issue of redundancy, it's really NOT an issue when you factor in raw damage. "Well these two jobs have the same buff and they can't buff the group twice over" is a moot argument when everything shares the same bottom line, which is damage done to monster and EXP/HR. It doesn't matter how you get there as long as you get there.

So in that respect, I'm agreeing with lolGaxe in that there is a very serious player element problem here. Not just with the RDM itself but with the stigmas that regard it in general. I've said it multiple times that people need to get over the idea that they need 4 DD buffs on them at all times to preform well as a group. That stems from the 'epeen damage' aspect of melee jobs IMO.

There's no way to really assist the buff cycle without condoning putting 3 roles on one job full time at the same time. It's been said but stands to be emphasized that buffing RDM's mage side any further won't really help RDM get to the front lines, in fact it will likely make sure they see it even more rarely.

If you're going to give a job unique buff that works for melees and separates itself from white magic redundancy, give it to White Mage. As far as Red Mage in the Hybrid spot goes, that comes with an acceptance that you are no longer in the 'main' role of anything. You are there to be a generalist and to fill gaps in player performance through various means, not maintain a full refresh/regen/haste cycle. (though it's likley not beyond the capabilities of a front line Rdm to maintain a haste cycle with a Scholar present, due to lack of healing necessity. However even then that requires the SCH to keep on his toes with certain debuffs.)

Still, all this is just considering current mechanics. As far as what SE will do for RDM? Reports have said it's something to aid them offensively. I doubt any aid to RDM's buff cycle is coming.
#81 Feb 22 2009 at 1:14 AM Rating: Default
***
1,898 posts
Next major update will be in May at E3. It's called Rapture.
#82 Feb 22 2009 at 1:38 AM Rating: Excellent
Guru
Avatar
*****
11,159 posts
I'm tricky on the issue because I've been trying really hard to work out something that'd everybody would like on both sides. Of course, there's always someone that'll pervert it one way or another with inane bastardizations, but I'm usually speaking through a combination of my own experiences (As a first job RDM, then all my other jobs) and that of others (Be it them playing with the terrible melee RDMs or being outright against it because Avesta soloed something).

I'd like something unique and meaningful to come out of it, but you always see the repeat stuff like "Double Cast" or people who think some Hasso/Seigan Melee/MACC thing would be a good idea. The first does **** for melee. The second would just have people telling us to keep the MACC side up and stay in the back anyway. Wanting something unique stems from other factors like not wanting to rip off DNC with some kind of Samba or TP conversion when our already crappy WS will just get sluffed off even more.

At its best, whatever we get should integrate MP so main healing isn't an option when we're being more melee-centric. Emergency cures? Sure. I don't mind using Magic Fruit on my BLU. I keep it set practically all of the time. However, it's not there to be the only spell I use. Tricky part, though, is whatever we get being good enough for people to think twice for reasons of either support or damage when looking for that party member. The former there's plenty of. The latter there IS redundancy when it comes to WHM. There is no Spell Haste stacking. There is no Slow I and II from different sources offering something better than Elegy alone.

While I personally love a good WHM as someone that despises main healing on RDM, I'm not dense enough to think one or the other with a BRD and/or COR would typically do less for the party than just the two of 'em. WHM did get something sweet with Mystic Boon, though. I've been saying that ever since numbers started coming in on the WS with Hexa still around for times when MP isn't needed. For now, while throwing a pimped melee WHM and RDM together may be the exception to the above, that's almost like dividing by zero in the FFXI universe. Day I ever got a party like that with mechanics as they are now, I'd go buy a lottery ticket.

Then again, maybe Fairy just blows for letting people experiment.
____________________________
Violence good. Sexy bad. Yay America.
#83 Feb 23 2009 at 4:05 AM Rating: Good
***
1,822 posts
It's Monday night in Japan if I'm not mistaken...

...And still no word.
#84 Feb 23 2009 at 4:42 AM Rating: Good
***
1,556 posts
Very disturbing. :\ Most of us expected a preview of what is to come (like they have done in the past). I just want to see where they're going with this game. :P
#85 Feb 23 2009 at 4:55 AM Rating: Good
If the mini expansions require a maintenance, they're prolly going to release them at the same time as normal updates.. and that's why we're going to have an update month later than usually. However if the next add-ons come in 3 month periods this >should< be just a one hiccup and we're not going to go to regular 4 month update periods (yet).. Only thing I'm worried about is if the update will have less normal content than usually and SE will make us pay 10 bucks to even it out..! If we're going to get the same amount of stuff as usually AND the add-on on top of it, then I'll be a happy customer.. But I have my doubts :/.
#86 Feb 23 2009 at 5:22 AM Rating: Good
*
111 posts
I bet the new paid scenario and next FF MMO has affected the progress of the patch.
#87 Feb 23 2009 at 5:39 AM Rating: Good
Somone mentioned JPButton earlier, and a few posts below the top is a note translated from the Developer Voice blog:

Square Enix wrote:
Happy New Year!
I look forward to your support again this year.
The events in Japan and North America that closed out 2008 had us run a little ragged, but now all the developers are refreshed and motivated to tackle a new year of FFXI.
Oh, and the FFXI development team had a little move at the end of the year. Until now, we’ve been bustled and bumped around by all the other projects taking place on the same floor, but now the XI team has a whole special development room all to ourselves. It really helps us focus and work together as a team more than ever before.


Link.

Sure, I'd like some news too, but they have at least said something. Two fan fests within a month and a bit, moving offices, etc. Sounds like they slipped in some holiday as well. Can't say I blame them.
#88 Feb 23 2009 at 6:12 AM Rating: Excellent
**
735 posts
Mieck the Picky wrote:
Somone mentioned JPButton earlier, and a few posts below the top is a note translated from the Developer Voice blog:

Square Enix wrote:
but now the XI team has a whole special development room all to ourselves. It really helps us focus and work together as a team more than ever before.


Link.

Sure, I'd like some news too, but they have at least said something. Two fan fests within a month and a bit, moving offices, etc. Sounds like they slipped in some holiday as well. Can't say I blame them.


great, they threw them in the basement.
____________________________
Who do I have to talk to so I can have a ugly baby picture in my avatar ?
SpinShark wrote:
Yes, what you've heard is true. FFXI's endgame is just a giant E-peen swinging contest, with the majority of time spent standing around, and watching Moon-faced nerds "compare" video game "accomplishments" with each other via flame-wars on forums/in-game.
^^^^^^^^^^^^ So True.
#89 Feb 23 2009 at 8:57 AM Rating: Default
**
394 posts
Forget FFXI, give me project Rapture info.
#90 Feb 23 2009 at 8:58 AM Rating: Good
*******
50,767 posts
Pavelbure wrote:
Mieck the Picky wrote:
Somone mentioned JPButton earlier, and a few posts below the top is a note translated from the Developer Voice blog:
Square Enix wrote:
but now the XI team has a whole special development room all to ourselves. It really helps us focus and work together as a team more than ever before.
Link.

Sure, I'd like some news too, but they have at least said something. Two fan fests within a month and a bit, moving offices, etc. Sounds like they slipped in some holiday as well. Can't say I blame them.
great, they threw them in the basement.
Oh good, Milton has company. Hope they don't touch his stapler.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#91 Feb 23 2009 at 9:02 AM Rating: Excellent
**
363 posts
Well it is good to hear though that possibly this is all the result of "being run ragged, moving, and taking a vacation to a spa with scantily clad (insert gender) catering to their every need and desire" not another brick in the crazy Rapture posts I see.

If the update is in April or May I would basically expect one of those pay-expansions to be included, new zones, a few fixes, and some gimmicky new system that people will play for 20 minutes, the equivalent of 2 updates in one for the wait. I still come back to my initial problem, the only "advertisement" and "hype" we in the states have gotten is "SE is losing money on FFXI! (not true btw, just not making as much) and is replacing it with Rapture (yes, because every box with Everquest I on it exploded when II came out, EXPLODED IN FIRY FLAMES!)

I think my primary concern for FFXI right now is not "OMG IT'S DYEING(sic)" it's "OMG YOU KILLED THE PR GUY, YOU *******!" Seriously SE, hire the guys that promoted "Push", that commercial was on 24/7 until the movie was released...
#92 Feb 23 2009 at 10:13 AM Rating: Good
*
55 posts
I still want them to raise the h2h cap on pup and to fix the throwing skill since we have nothing to throw.
#93 Feb 23 2009 at 11:26 AM Rating: Good
Quote:

Sure, I'd like some news too, but they have at least said something. Two fan fests within a month and a bit, moving offices, etc. Sounds like they slipped in some holiday as well. Can't say I blame them.


that was in january though, and honestly, thats a poor as hell excuse. No one here is asking for the update to be on time, just for a preview announcement that takes all of 20 minutes to put on POL. It's just basic communication.

#94 Feb 23 2009 at 11:38 AM Rating: Decent
If they can delay it because they just too busy doing other stuff and moving. Can we delay our payment because its just not a good time right now?
#96 Feb 23 2009 at 4:02 PM Rating: Good
***
1,822 posts
Well, lets be positive and talk about things we hope to actually see in the update. Here's my list of things I hope to see announced.


Addition or some kind of update on the release of the authentication keys.

Addition of the Northland [S] Area's

Addition of the body armors for allied notes.

Addition of the new system they were talking about that would let people skill up easier, to help people who level sync and to help people skill up.

Addition of the first mini-expansion.

#97 Feb 23 2009 at 4:20 PM Rating: Good
Sage
***
3,638 posts
xbobbobx wrote:
If they can delay it because they just too busy doing other stuff and moving. Can we delay our payment because its just not a good time right now?


He got rated into sub-default hell almost instantly, but there's a little bit of sarcastic truth there. We, as the customers, are paying these people and regular updates are a part of that package. We are within our rights to want to know what our money is getting us. I'm not talking about witholding monthy payments or quitting or any other silly threats of that manner, but frankly SE has a **** poor communication standard with its playerbase and the casual attitude of just taking it lying down among the playerbase is amazing to me. Would you be sympathetic about paying your monthy dues if the servers were down for a whole month? Three weeks? Two? Where's the cutoff point? It must exist and it seems the average is much more leinancy than I'd be willing to give them.
____________________________
http://ereblog.livejournal.com/
Erecia and Ereblog are BACK, baby!
#98 Feb 23 2009 at 4:27 PM Rating: Excellent
***
2,885 posts
Maybe they should just...

Quote:

From the FINAL FANTASY XI Development Team

Notification for the Version Update Notification (2/23/2009)

The next FINAL FANTASY XI Version Update Notification has been scheduled to take place in late February. The development team is currently hard at work to bring you the Version Update Notification so that you can prepare yourselves for the actual Update Information that follows the Update Notification. Players can look forward to the following in the Version Update Notification:
- The actual Version Update Notification
- Obscure Information in regards to what the Update will consist of
- Vague sentences that tell you when the actual update is.

We will be posting more detailed information after the Update Notification has been posted, so stay tuned!


Edited, Feb 23rd 2009 4:36pm by ImmortalAlchemist
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#99 Feb 23 2009 at 5:39 PM Rating: Decent
**
262 posts
Erecia wrote:
xbobbobx wrote:
If they can delay it because they just too busy doing other stuff and moving. Can we delay our payment because its just not a good time right now?


He got rated into sub-default hell almost instantly, but there's a little bit of sarcastic truth there. We, as the customers, are paying these people and regular updates are a part of that package. We are within our rights to want to know what our money is getting us. I'm not talking about witholding monthy payments or quitting or any other silly threats of that manner, but frankly SE has a **** poor communication standard with its playerbase and the casual attitude of just taking it lying down among the playerbase is amazing to me. Would you be sympathetic about paying your monthy dues if the servers were down for a whole month? Three weeks? Two? Where's the cutoff point? It must exist and it seems the average is much more leinancy than I'd be willing to give them.


I'd be much more cross with them if the game actually NEEDED updates. There's a lot of things I'd like to see added, changed, and improved, but if they were to suddenly announce tomorrow that they were ceasing updates entirely... I'd still have years of entertainment left.

The game's had years of updates, and there's a huge amount of stuff to do in it. Most players have already done most of it, but... I really can't say that SE's not provided a lot of content for what we've paid for.

New stuff would be NICE, don't get me wrong, and we'll eventually run out of content unless they add more, but... A late update, even a SEVERELY late update, won't really hurt my enjoyment of the game.

I guess for me, so long as the game is running, I'll be happy. It's not as though the update will actually fix any of the problems the game has anyway - those are systemic issues that could only be fixed through a complete redesigning of the game. The most the update could do is add a few new diversions and maybe fix Summoner.
#100 Feb 23 2009 at 7:21 PM Rating: Excellent
Quote:
I'd be much more cross with them if the game actually NEEDED updates. There's a lot of things I'd like to see added, changed, and improved, but if they were to suddenly announce tomorrow that they were ceasing updates entirely... I'd still have years of entertainment left.

The game's had years of updates, and there's a huge amount of stuff to do in it. Most players have already done most of it, but... I really can't say that SE's not provided a lot of content for what we've paid for.

New stuff would be NICE, don't get me wrong, and we'll eventually run out of content unless they add more, but... A late update, even a SEVERELY late update, won't really hurt my enjoyment of the game.

I guess for me, so long as the game is running, I'll be happy. It's not as though the update will actually fix any of the problems the game has anyway - those are systemic issues that could only be fixed through a complete redesigning of the game. The most the update could do is add a few new diversions and maybe fix Summoner.


I don't know about that, we still need the wotg expansion to be finished and campaign boosted, as well as MMM finished, the event they showed at fan fest and promised (that horde type thing, kill a ton of enemies for points) and the three story quests.

Plus, even though there is a lot of content in the game, it's mostly just repeating the same action over and over. There's only so much of that a person can take, especially if that's all there is. New content at least adds more variety and different actions to repeat. If they ever stopped updating, I think you'd see an exodus of people.

They don't need to be big updates, but we do need some change in the game periodically.
#101 Feb 23 2009 at 8:30 PM Rating: Good
***
2,998 posts
Pretty sure Swarm(Believe that's what your talking about) was some fanfest only thing, not an actual game feature(Like MMM).

I think. That was the impression I got from the various fanfest posts at the time at least.

Did seem kind of fun from the screens I saw, but I've heard nothing more about it.

On the update thing: I really want to know what's going to happen as well. It could be the crappiest update ever, but I just want to know SOMETHING. Haven't been able to play this month at all, and was really hoping to come back to something new, no matter what it is, or whether or not it actually had something to do with what I enjoy in the game(Could be another Sam update for all I care).

It just feels odd to have no information at all at this point. I had thought the "Expansions" were being completed by an entirely different team, so that shouldn't have an impact on actual game content.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 639 All times are in CST
Anonymous Guests (639)