First off, why isn't this editorial on the News Page? It would get a lot more attention that way.
Secondly, I just wanted to post these comments:
Mikhalia wrote:
I think it was Elmer who said that he found it odd that whenever the JP players ask a question in Tokyo, SE gives them a small novel's worth of information, but when the NA players ask in California, we get nothing. Why is this?
I've noticed that it's not just SE that acts like that. I'm reminded of Konami's release of Suikoden V, and how the English release came with a tiny art booklet, but the Japanese players got a strategy guide sized one filled with details, stats and a lot of extra art of each character... I think they just feel it's easier to pander to the people who are closer to home... or that it's required to keep them happy, where it isn't with people that live half a world away.
Zerila wrote:
Personally, I'm wondering if the resistance to enfeebles is somehow tied to the resistances of certain monsters to Charm. Maybe they were monkeying with something that goofed them BOTH up? I don't know.
While reading this thread, this comment made me think of something. What if they were purposely messing with monster resistances as part of their plan to force mages to the front line? Basically, mages would be less effective so parties would be forced to invite more of them to compensate for the loss. This would make a loss of melee power, which would mean letting RDMs and WHMs (with their new armored cures) melee and/or inviting nukers to cover the extra support/debuffing need while still doing damage.
It's a stupid way of thinking, and I'm probably up way off on it, but it does seem like the kind of skewed thinking that SE sometimes shows.
Zerila wrote:
I've noticed one thing... SE seems a little schizophrenic recently. On the one hand, it's obvious that there is a lot of care and pride in the quality of FFXI. Someone over there loves this game, cares about it deeply, and wants to make it the best it can possibly be. On the other hand, you have people who are just milking us for our cash, and don't give a damn about building a long-term relationship with the customers. It's a classic pattern, and one reason why real innovation in games tends to come from smaller companies: as a game company gets bigger, it focuses more on the money than on the people who provide it. That's a big mistake, and has ruined many game companies.
ShadowedgeFFXI wrote:
I agree Thayos, SE really should address this issue. My opinion of Square as a company has diminished over the years. As ironic as this sounds, I truly believe FFVII was a step in the wrong direction for the company. It's like the new Star Trek movie that's coming out next month. Of course the die hard Trekkies will go see it, but the formula had to be changed/modified/reinvented so much as to appeal to a larger audience.
The milkers are no doubt, the same people who insist on getting every last drop out of FFVII. There are people who care, but they often end up leaving large companies when the companies start having a bleed-it-dry mentality and don't want to move on. That's how Xenosaga started. While SE is creating a decent amount of new stuff, they seem hellbent on re-releasing as many old games over and over again and making as many FFVII spinoffs as possible. How many years have people been waiting for them to make Chrono Break? It doesn't matter, because selling a DS port of Chrono Trigger was an easier path to money. How many different releases of the original Final Fantasy have there been? At least six. They do this because they know people will throw down money to buy the re-releases as long as they add a small extra dungeon or updated graphics.
While I really do love FFVII, I agree that it was where Square started going downhill. Since moving to the PlayStation, every release in the series has been more about showing off fancy special effects and graphics than it has been about writing a good story that people will love. (I'd say that the exceptions to this were FFIX and FFXI.) Fancy graphics and special effects just seem to attract more customers than good storywriting... the same goes for movies these days. I don't even go to the movies anymore, because it seems like all the writers put about a half hour to an hour of fight scenes riddled with special effects in, just so they have to write less. Going back to my FFVII spinoff thing, that's exactly what the last half of Advent Children was: a long fight scene with nothing really happening. The entire last half of that movie could have been summed up properly in under ten to fifteen pages if it had been a book.
But hey, why spend money making new content when it's easier to pretend to make it or to re-invent the wheel instead.
Donomni wrote:
I think they either:
A) Have everyone too busy with Rapture and other things that they simply haven't been able to say anything about this,
Or B) They're trying to drive people to Rapture, in the most d*cktacular way possible.
Option B is probably 100x more likely. :/
I could see this happening, but I hope it's not the case. If they force people to dislike FFXI by marring it until it's unrecognizable, I doubt too many people will come crawling back to say "Please sir, may I have another?" Most people would just find another MMO or quit online play altogether, so I really hope that's not what's happening.