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EDITORIAL: The Silence of the DevsFollow

#102 Apr 21 2009 at 10:09 AM Rating: Good
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Even Warhammer Online got a public acknowledgment from the staff letting them know there was a problem.. =(


To be honest I think WAR goes a little too far in Developers working with the Community. They listen to the vocal minority and nerf/buff classes based on what is popular on VN boards. That being said however, SE doesn't go far enough and almost never listens to the playerbase, or at least doesn't appear to.
#103 Apr 21 2009 at 10:16 AM Rating: Decent
The lack of communication from SE is unfortunately, very consistent with their general attitude toward the game. In all likelihood the nerf was/is a bug. I speculate that presently there are serious arguments and drama at se over a more important issue (to them), that is overshadowing the very legitimate and immediate concern of the players.

Consider that their new business model for expanding service and upating ffxi is flopping around like a fish on dry land, gasping for air and will soon be dead as the proverbial dead horse. ACP by near universal acclaim is an utter failure. Consider that they must have already devoted considerable resources for the next two miniexpansions and that they are locked into those for the moment. I enjoy ffxi despite its flaws and aggravations but no amount of excuse making by die hard fans can disguise the fact that ACP is a piece of crap unworthy of this game.

Perhaps the next two will be better, you can reasonably assume that the reaction to ACP by the customor base would have been closely watched by middle management. SE has a history of being very conservative with this product and the miniexpansion idea was a substantial departure from the previous purchased expansions.

I would not be surprised if some heads were rolling at se on account of the failure of ACP. Someone has to take the fall for these mistakes, its the way of the business world. It is also the way of the world that whoever gets fired was more or less blameless.

I am not making excuses for SE, I am just suggesting that their immediate concerns are not necassarily our immediate concerns (one of their great failures as a service business).


One more thing, as Pawk said, there was never a BST nerf, it was an adjustment to diminish MPK. The adjustment closed some camps but opened others. It ended some strategies but enabled others. If you are or were a bst and you considered the mpk patch a substantial bst nerf, well then, your bst solo skills are (Too Weak).
#104 Apr 21 2009 at 10:27 AM Rating: Good
Quote:
I would not be surprised if some heads were rolling at se on account of the failure of ACP. Someone has to take the fall for these mistakes, its the way of the business world. It is also the way of the world that whoever gets fired was more or less blameless.


At risk of starting a flamewar, why is ACP considered a failure? I have been having a good time with it in what I've done so far. It expands on a story I was already interested in and provides me with a cool little piece of gear at the end. Yea, farming Seeds or whatever was kinda lame because it was time consuming but it wasn't a total flop. I keep seeing people saying that ACP was a failure but provide no evidence as to why that is. Did it not sell well? Were people disapointed with the story or the lack of gear? I just don't understand. You pay 10 bucks for some missions, cut scenes (the initial cut scene was worth the price IMHO) and a nice piece of gear.
#105 Apr 21 2009 at 10:34 AM Rating: Decent
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I agree with the 'wait... why is ACP a failure?' question above.

Its hard, sure. Its very situational on jobs in the final fight, sure.

There was a lot of competition in the first few days...? You're a pansy and an instant-gratification ***** who should go back to WoW, but on a less harsh note: did you ever try to farm subjob items for ToAU access when it first came out? I'm damn glad I had a coffer key lying around to turn in because that. sh*t. was. impossible.

Let's break it down about ACP:

Augments from FoV NMs: Not ACP at all.
Fights too hard or you don't have the right job: You never even got past Promyvion did you?
Too much competition for mission items/keyitems: Stop trying to do everything in a day like everyone else, or suck it up.

I think ACP was well received for it's price and minimal hassle past the first few days. The fact that you can go back and re-farm/fight any part of it for more rewards is rather groundbreaking in FFXI, beyond skimpy XP rewards added to CoP missions.

I think it boils down to that first point: A few who likely didn't even buy ACP think the failure that is the FoV augment system is the same perception of ACP, which is hardly the case.

Edited, Apr 21st 2009 11:38am by Raelix
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#106 Apr 21 2009 at 10:43 AM Rating: Excellent
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kyansaroo wrote:
Quote:
I would not be surprised if some heads were rolling at se on account of the failure of ACP. Someone has to take the fall for these mistakes, its the way of the business world. It is also the way of the world that whoever gets fired was more or less blameless.


At risk of starting a flamewar, why is ACP considered a failure? I have been having a good time with it in what I've done so far. It expands on a story I was already interested in and provides me with a cool little piece of gear at the end. Yea, farming Seeds or whatever was kinda lame because it was time consuming but it wasn't a total flop. I keep seeing people saying that ACP was a failure but provide no evidence as to why that is. Did it not sell well? Were people disapointed with the story or the lack of gear? I just don't understand. You pay 10 bucks for some missions, cut scenes (the initial cut scene was worth the price IMHO) and a nice piece of gear.


During the December Developers Interview, the question was raised about the length of time it would take to complete the add-on content. They said that it would take two weeks, maybe less for hardcore players and up to 2 months for casual gamers. That set a very high expectation that the missions were going to be longer or at least have JP midnight blocks in between missions. However, due to players expectations that came from that interview, a majority of the player base was disappointed when they were offered fetch quests killing low level mobs and very short missions. There were people who beat ACP no less than 8 hours after the servers went back up.

So with this, you have a lot of people who consider ACP to be a failure, however, I do wonder if money had not been involved, would people still feel the same way about it.
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Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#107 Apr 21 2009 at 10:45 AM Rating: Good
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SE has always been silent and secretive about virtually everything they do. Nothing like this surprises me anymore.


Quote:
Yea, farming Seeds or whatever was kinda lame


Bingo, you just nailed the reason for most of the hate I've seen toward ACP. The hate has died down somewhat now though due to the fact that camping the beastmen mobs isn't nearly as annoying as camping NMs anymore after the initial rush.

Quote:
Its hard, sure. Its very situational on jobs in the final fight, sure.


Only if you do lolpickups, which I would never advise for a fight like this one. Promyvions are at least easy enough that even a bunch of retards can possibly win if they bring anima.

I did it with PLD BLU SMN WHM RDM BLM. Seemed pretty unorthodox for this fight, but we managed to 1/1 it anyway!

Quote:
but on a less harsh note: did you ever try to farm subjob items for ToAU access when it first came out? I'm damn glad I had a coffer key lying around to turn in because that. sh*t. was. impossible.


Never bothered with subjob items, used a coffer key. There were enough mobs spread apart among enough zones to be able to cover the ToAU rush, and you didn't HAVE to use a coffer key to get access. For me the only troublesome part about the ToAU rush was the Mea chocobo prices, but that's hardly a real concern; nothing is stopping you from running to Mhaura, and most people set their HP in Whitegate upon getting there.

With ACP you had to farm specific items that were only available in one specific zone. Guess the result.
#108 Apr 21 2009 at 10:46 AM Rating: Decent
I don't think there is one person in my ls that things ACP was a success, they all believe its junk, but they want the final piece, most of them if not all believe they paid 10 dollars for a piece of armor.

I think people that beleive acp is good have very low standards, SE is capable of doing alot better then that, I really do expect more from them, the missions were just thrown together BS, but I knew it would be just a bunch of time sinks.

despite a pain to say claim a gob, we have 7 people in party farming gobs, killed well over 50 gobs, only 2 people got the key item. Thats not fun,or a challange unless you consider the challange restraining yourself from tossing a mug through your monitor.

if this was free,then its free peopel wouldnt have complained as much, but SE straight up Lied to get your $10, I can't see how anyone can say they didnt. They falsly advertised their product, and if they were in the states they probably would have been sued, and they would lose.

Edited, Apr 21st 2009 2:48pm by xbobbobx
#109 Apr 21 2009 at 10:54 AM Rating: Excellent
I got ACP, waited a week for the hype to die down, then beat it beginning to end in less than 24 hours, with a break to do Dynamis in between the Fei'yin fight and the Stellar Fulcrum fight.

Story was a little odd, but the cutscenes were nice, and I like the replayability. In previous expansions, once you've finished a fight, you have no reason to go back and redo it except to help a friend, and how annoying is it to get help on certain fights, even from people who have already done it?

With ACP, both of the fights that people will need help on:

1) You don't have to have done it to help, meaning that ANYONE can help you. No more "I'm not on that mission yet" or "I didn't get the expansion"
2) If you already did the mission, you can redo the prereqs and get ANOTHER reward! I've seen lots of people who WANT to redo the last two fights with people who need them. When have you ever seen "Does anyone need ZM8? I wanna go back and do it again!"

Considering most people spend 10 bucks for lunch (which is consumed and gone in under an hour), I don't think 10 bucks was a bad price to pay for the level of replayability that ACP brings to the table, even if it was a little short.
#110 Apr 21 2009 at 10:59 AM Rating: Good
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If you want them to do something, email them via POL. >.> This thread has over 100 replies, but probably less than 10 people have actually emailed SE about it. If everyone who complained here actually emailed SE, there might be a reaction


Mik wrote:
I think it was Elmer who said that he found it odd that whenever the JP players ask a question in Tokyo, SE gives them a small novel's worth of information, but when the NA players ask in California, we get nothing. Why is this?


Pikko, I know the thread for this was long gone as of several months ago, but thats the one thing you guys need to ask them. Why do NA's (and other non-jp's) get sub-standard treatment? We don't get a built-in IME translating tool (not auto translate) and we also get the short end of the stick with interview answers.
#111 Apr 21 2009 at 11:00 AM Rating: Good
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As far as ACP expectations go, what did you people really expect from something that was dubbed as a "scenario" and not an expansion?

Basically we're paying an expansion's price for 3 of these scenarios. And you can bet that they are going to tie in together somehow by the time all 3 of them are released, possibly with some extra content/reward at the end for those that have completed all 3. Depending on how the augment system pans out (it will likely receive tweaking of some sort in the future) there might be some nice things to work for.
#112 Apr 21 2009 at 11:03 AM Rating: Excellent
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Once again, why can't we rate admins up?
#113 Apr 21 2009 at 11:08 AM Rating: Excellent
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Fynlar wrote:
As far as ACP expectations go, what did you people really expect from something that was dubbed as a "scenario" and not an expansion?


My expectations were based on interviews; interviews which said "two weeks for hardcore players". Did I expect two weeks of content? no. But did I expect that people could beat it in eight hours? Hell no. There were only two fights of note (Fei'yin; the final boss). No new zones. etc. etc. etc. etc. etc. etc.


Hi! I'm a de-rail!

Put another way: if all three scenarios are sold to us for the same price as a full expansion, I expect all three to add up to an expansion's worth of content. Based on ACP, that ain't gonna happen.
#114 Apr 21 2009 at 11:17 AM Rating: Decent
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Quote:
My expectations were based on interviews; interviews which said "two weeks for hardcore players". Did I expect two weeks of content? no. But did I expect that people could beat it in eight hours? Hell no. There were only two fights of note (Fei'yin; the final boss). No new zones. etc. etc. etc. etc. etc. etc.


I'd guess that if you asked them how long it would take a "hardcore player" to reach level 75 in a job, they'd say even longer than 2 weeks. Yet when expansions come out, we hear about people getting 75 in the new jobs a lot sooner than that, usually within a day or so.

In other words, SE taking the conservative route with their estimates doesn't seem that unusual to me for some reason.
#115 Apr 21 2009 at 11:21 AM Rating: Excellent
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Great post Thayos. It means a lot to come from an administrator.

Something I haven't seen touched on yet that's worth mentioning is that there's a trend going on in corporate business. Especially in the states. More companies are listening to their customers. Have you noticed how many businesses these days offer some sort of incentive to take a survey? It goes further.

Through the history of call centers through the 1990's companies considered these an expensive waste of revenue and resources. You got awful customer service that tried to get you off the phone as soon as possible while often attempting to make you feel guilty for calling them in the first place.

Silly right? Isn't it obvious that the most important feedback, the beginning of major issues, company image, etc., can be measured right there in the call center? Stock price fell 10 points? Maybe they shouldn't have ignored the thousands of customers trying to convey frustrations of an issue over the last month.

Well companies have begun to realize that communication is key. Especially in the decade where the Internet has become the single biggest catalyst for rating a company and giving your feedback. Online communities are lightning fast when it comes to praises and negativity.

Did you know that if you call your phone company and you begin to cuss or raise your voice it triggers a computer to record the call so a person can review it... all while you're listening to hold music (Source)? They actually want to know why you're upset. Amazing.

I often imagine a bunch of executives sitting in a board room laughing at the guy who's proposing that they work on making their customers happy. "You can't measure happiness! Har har..." Well guess what? There are some companies I will never, ever, ever, pay another dime to no matter how they restructure . They are forever blacklisted(not SE, I like SE^^). And on the other side there are companies which have proven that they want to make every effort to give me an excellent product and assist me in every way possible. I am convinced that profit is their secondary goal underneath customer satisfaction. I am vocal about both sides. Maybe you can't put my happiness & loyalty onto charts and graphs but it sure as hell effects their bottom line, be it good or bad.
#116 Apr 21 2009 at 11:48 AM Rating: Good
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Well written Thayos.

It's not just RDM/BLM that got nailed by this nerf. I'm not sure the entire scope of the BLU/COR/BRD impact (though it sounds pretty bad on BRD from what little I've read so far), but don't forget DRK has the same Enfeebling Magic cap that WHM does, and only 5 skill levels difference from BLM (C as opposed to C+)

It's bad enough even with 4 enfeebling merits and macroing in my two pieces of Enfeebling gear I sometimes didn't stick sleep at a critical point before, but not knowing if it's gonna wear fast doesn't help anyone's stress levels any. Especially when any other job with access to a sleep spell wasn't handy and I'm the only possible enfeebler there to begin with. (I will also admit most of my Binds have been crap in duration before this update).

I have to second this, the silence has been deafening. As for some of the anecdotes of GM convos, I'm wondering if it's a case of they don't know, they think they know but aren't sure, or they're not allowed to tell us.

This isn't exactly filling me with the utmost of confidence. Square-Enix, if you are reading this, you need to let us know something and let us know soon. Is this a bug? Is this intentional? Are you unsure and still investigating? Maybe someone didn't carry the 2? This debate is not going away until we get a satisfactory answer.
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#117 Apr 21 2009 at 11:49 AM Rating: Decent
psubond wrote:


level sam. you'll be safe.


I see your SAM and raise you the PLD job. Level both and you'll be a God and never be 'adjusted'.
#118 Apr 21 2009 at 11:51 AM Rating: Good
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I saw Square Enix Community on the recent visitors list a few minutes ago. I'm willing to bet they read this thread. Hopefully now they will see they can't just give us the silent treatment and have us sit and take it like good little dogs. We will be heard!
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#119 Apr 21 2009 at 11:52 AM Rating: Decent
Speaking of silence. I will risk the flame wall to mention KINGS!!!!!!

Fix them, (im fully aware you cant tell whos botting)

1) force pop
2) farm pop items like znm
3) instance (not KSNM)
4) 2-4 repop

FIX THEM



And fix the enfeeble nerf... TALK TO US SE!!! We pay you money every month to be taken care of not be abused.
#120 Apr 21 2009 at 12:00 PM Rating: Decent
Dronamidgard wrote:

One more thing, as Pawk said, there was never a BST nerf, it was an adjustment to diminish MPK. The adjustment closed some camps but opened others. It ended some strategies but enabled others. If you are or were a bst and you considered the mpk patch a substantial bst nerf, well then, your bst solo skills are (Too Weak).


That's just not true. I'm not saying that the BST nerf was 100% bad, but it was a nerf. Leveling a job isn't the only way to establish if it's a nerf or not. Look at RDM and BLM, the enfeebling nerf doesn't hurt XP parties as much as it does endgame stuff.

BST's used to fight Tiamat by making a zoo and spamming pets on him. A zoo is now impossible because the pets depop. In the old days, the pets would slowly regen and walk back to their pop radius giving you time to pet swap. So yeah if anything, BST zoos were destroyed by the nerf.

For most XPing and FoV, it's not that bad.The /JA 'Stay' helped a lot too. But compared to pre-nerf Tiamat, nobody can say that wasn't a nerf because it was. It was on par with the end of BRD tanking using the exploit hate tool from the 2 mazurka. But again, SE didn't nerf mazurka because of BRD tanking, they nerfed it because people were using it to steal claim and MPK...*cough* Spike Flail.


Edited, Apr 21st 2009 4:04pm by ShadowedgeFFXI
#121 Apr 21 2009 at 12:02 PM Rating: Decent
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It seems more then a bit off topic to talk about ACP likes/dislikes here, when I think about it...it's really the same issue. Poor communication. We were told two weeks for hardcore players. Granted 'hardcore' is a subjective term and can mean different things to different people, but a win in 8 hours is a bit of a stretch.

I personally liked ACP. If one looks at it from in a reward/work ratio, we were basically handed free rajas/tamas+1's. I realize that the story sits in the 'Ok' department but all in all I enjoyed myself. Some see it as paying for gear and a little extra, but I do not. I am looking forward to the next mini expansion and whatever reward might possibly come from that.

On my 1st run we tried to zerg it and failed. I, personally, am tired of zerging most every fight and glad that there was a peticular strategy involved. Yes its still possible to win with a zerg strat but luck comes into play more often there I think. I miss the deaths/learning from mistakes that come with formulating a decent strategy. I hope the next mini expansion also makes it tough to zerg because I feel we are becoming a bit like mindless automatons in a lot of fights.

Back on topic, more communication please SE. Hell, hire me and I will keep NA FFXI players as informed as possible and I will ensure they continue to WANT to give you thier money every month. It's not really a hard job. You just need someone who understands the playerbase.
#122 Apr 21 2009 at 12:03 PM Rating: Excellent
First off, why isn't this editorial on the News Page? It would get a lot more attention that way.


Secondly, I just wanted to post these comments:

Mikhalia wrote:
I think it was Elmer who said that he found it odd that whenever the JP players ask a question in Tokyo, SE gives them a small novel's worth of information, but when the NA players ask in California, we get nothing. Why is this?

I've noticed that it's not just SE that acts like that. I'm reminded of Konami's release of Suikoden V, and how the English release came with a tiny art booklet, but the Japanese players got a strategy guide sized one filled with details, stats and a lot of extra art of each character... I think they just feel it's easier to pander to the people who are closer to home... or that it's required to keep them happy, where it isn't with people that live half a world away.

Zerila wrote:
Personally, I'm wondering if the resistance to enfeebles is somehow tied to the resistances of certain monsters to Charm. Maybe they were monkeying with something that goofed them BOTH up? I don't know.

While reading this thread, this comment made me think of something. What if they were purposely messing with monster resistances as part of their plan to force mages to the front line? Basically, mages would be less effective so parties would be forced to invite more of them to compensate for the loss. This would make a loss of melee power, which would mean letting RDMs and WHMs (with their new armored cures) melee and/or inviting nukers to cover the extra support/debuffing need while still doing damage.

It's a stupid way of thinking, and I'm probably up way off on it, but it does seem like the kind of skewed thinking that SE sometimes shows.

Zerila wrote:
I've noticed one thing... SE seems a little schizophrenic recently. On the one hand, it's obvious that there is a lot of care and pride in the quality of FFXI. Someone over there loves this game, cares about it deeply, and wants to make it the best it can possibly be. On the other hand, you have people who are just milking us for our cash, and don't give a damn about building a long-term relationship with the customers. It's a classic pattern, and one reason why real innovation in games tends to come from smaller companies: as a game company gets bigger, it focuses more on the money than on the people who provide it. That's a big mistake, and has ruined many game companies.

ShadowedgeFFXI wrote:
I agree Thayos, SE really should address this issue. My opinion of Square as a company has diminished over the years. As ironic as this sounds, I truly believe FFVII was a step in the wrong direction for the company. It's like the new Star Trek movie that's coming out next month. Of course the die hard Trekkies will go see it, but the formula had to be changed/modified/reinvented so much as to appeal to a larger audience.

The milkers are no doubt, the same people who insist on getting every last drop out of FFVII. There are people who care, but they often end up leaving large companies when the companies start having a bleed-it-dry mentality and don't want to move on. That's how Xenosaga started. While SE is creating a decent amount of new stuff, they seem hellbent on re-releasing as many old games over and over again and making as many FFVII spinoffs as possible. How many years have people been waiting for them to make Chrono Break? It doesn't matter, because selling a DS port of Chrono Trigger was an easier path to money. How many different releases of the original Final Fantasy have there been? At least six. They do this because they know people will throw down money to buy the re-releases as long as they add a small extra dungeon or updated graphics.

While I really do love FFVII, I agree that it was where Square started going downhill. Since moving to the PlayStation, every release in the series has been more about showing off fancy special effects and graphics than it has been about writing a good story that people will love. (I'd say that the exceptions to this were FFIX and FFXI.) Fancy graphics and special effects just seem to attract more customers than good storywriting... the same goes for movies these days. I don't even go to the movies anymore, because it seems like all the writers put about a half hour to an hour of fight scenes riddled with special effects in, just so they have to write less. Going back to my FFVII spinoff thing, that's exactly what the last half of Advent Children was: a long fight scene with nothing really happening. The entire last half of that movie could have been summed up properly in under ten to fifteen pages if it had been a book.

But hey, why spend money making new content when it's easier to pretend to make it or to re-invent the wheel instead.

Donomni wrote:
I think they either:

A) Have everyone too busy with Rapture and other things that they simply haven't been able to say anything about this,

Or B) They're trying to drive people to Rapture, in the most d*cktacular way possible.

Option B is probably 100x more likely. :/

I could see this happening, but I hope it's not the case. If they force people to dislike FFXI by marring it until it's unrecognizable, I doubt too many people will come crawling back to say "Please sir, may I have another?" Most people would just find another MMO or quit online play altogether, so I really hope that's not what's happening.
#123 Apr 21 2009 at 12:21 PM Rating: Excellent
LadyOfHolyDarkness, Eater of Souls wrote:

The milkers are no doubt, the same people who insist on getting every last drop out of FFVII. There are people who care, but they often end up leaving large companies when the companies start having a bleed-it-dry mentality and don't want to move on. That's how Xenosaga started. While SE is creating a decent amount of new stuff, they seem hellbent on re-releasing as many old games over and over again and making as many FFVII spinoffs as possible. How many years have people been waiting for them to make Chrono Break? It doesn't matter, because selling a DS port of Chrono Trigger was an easier path to money. How many different releases of the original Final Fantasy have there been? At least six. They do this because they know people will throw down money to buy the re-releases as long as they add a small extra dungeon or updated graphics.

While I really do love FFVII, I agree that it was where Square started going downhill. Since moving to the PlayStation, every release in the series has been more about showing off fancy special effects and graphics than it has been about writing a good story that people will love. (I'd say that the exceptions to this were FFIX and FFXI.) Fancy graphics and special effects just seem to attract more customers than good storywriting... the same goes for movies these days. I don't even go to the movies anymore, because it seems like all the writers put about a half hour to an hour of fight scenes riddled with special effects in, just so they have to write less. Going back to my FFVII spinoff thing, that's exactly what the last half of Advent Children was: a long fight scene with nothing really happening. The entire last half of that movie could have been summed up properly in under ten to fifteen pages if it had been a book.



I'm guessing you're an old school NES FF player like myself. That explains why you picked FF9 and FF11 as the best post Nintendo offerings. What's funny, those are my picks too. FF9 might not have had the best graphics compared to FF8, but damn I actually cared about the people in the game. The magic was back. Then FFX came out and I felt like the FF saga was dead. I mean the puzzle element for the trials was lame compared to dungeon crawling. FFXI online brought fresh life back to the dying franchise for me. DRG and PLD AF modeled after none other than Kain and Cecil from FFIV. RDM was back pimp hat and all.

Fast forward to FF12, and you swear that all those years of Wedge and Biggs references finally came to past with a opening CS that looked like it was pulled from a Star Wars movie. Actually Star Wars and Lord of the Rings combined. But that's how the industry is nowadays. If you watch the new Harry Potter trailer, you'll see a creature that looks just like Gollum from LorR. It's like they felt why bother making something new when Peter Jackson's Gollum worked so well. That's exactly why I feel the FF series is on the decline. SE tries too much to wow people with eye candy and not enough substance. Kingdom hearts II was very popular because of all the flash, but again no substance. It was what we called back in the day of 70+ buck games, "a rental".
#124 Apr 21 2009 at 12:22 PM Rating: Excellent
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Quote:
As far as ACP expectations go, what did you people really expect from something that was dubbed as a "scenario" and not an expansion?

Basically we're paying an expansion's price for 3 of these scenarios. And you can bet that they are going to tie in together somehow by the time all 3 of them are released, possibly with some extra content/reward at the end for those that have completed all 3. Depending on how the augment system pans out (it will likely receive tweaking of some sort in the future) there might be some nice things to work for.


I wanted a story that made sense. Thats all.

The story if you pick it apart was weak and if you compare it to SEs more recent works it just comes off as below the new FFXI standard. When Zilart seems to make more sense than ACP, you know that the story is weak. The whole thing comes off as disjointed and pointless - the conclusion only helps to fortify that feeling.

The end of the story invalidated everything. We get led to believe we'd FINALLY reunite Aldo and his sister and BAM you get denied yet again. What was the whole point of ACP then? Why couldn't we get some resolution? Who are those people around Young Aldo on the cover?

In typical SE fashion they have applied an enfeebling nerf and refuse to comment on it. Don't they realize how much respect they'd get from players by just stating they know its a problem and are working hard to fix it or actually come out with the logic behind the change? Doesn't seem so.

Blizzard has tons of problems with World of Warcraft but one thing i cannot fault them on is the responses they give to players via their forums. The answers may not be always what you want to hear but if you had SE reps talking to players on Alla you'd see alot less SE bashing than we see here.

Maybe the updates wouldnt be so hit-or-miss if they actually focused and catered the updates on what players wanted. The game is old enough to start doing it.

Edited, Apr 21st 2009 4:27pm by SparthosofLakshmi
#125 Apr 21 2009 at 12:27 PM Rating: Excellent
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LadyOfHolyDarkness, Eater of Souls wrote:
First off, why isn't this editorial on the News Page? It would get a lot more attention that way.


It's been on the front page since we posted this. That damned computer contest is pinned over it. I'll see if the pin time is up though and we can finally stick it up top.
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#126 Apr 21 2009 at 12:30 PM Rating: Good
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Pikko i don't think your job stops at being a mouthpiece for the dev's marketing pleasure. In a fair world you should also be our voice towards them and have no qualms about bashing on their door until you get us a reaction. (That goes for any premier site management)

I'm hoping this isn't just cuz they hit a popular job that everyone's rallying maturely instead of loling at gimped fringe jobs as past nerfs have gone down. MAybe now the community is starting to understand nobody is immune to this random nerfing from SE, and we should send a message it won't be tolerated anymore on any class.

Edited, Apr 21st 2009 4:36pm by RattyBatty
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